Tumgik
#new rats
honeycombhank · 3 months
Text
Little no named boys are feeling right at home here I think 🥰
91 notes · View notes
mrghostrat · 5 months
Text
Tumblr media
it's a day for kisses
thank you so much to all who came to watch this stream!! we kissed for 6 hours together 😭💛 (if you missed it, you can watch the recording here!)
[high res]
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
1 2 3 4 5 6 7 8 9
6K notes · View notes
kelsh · 1 year
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Illusionist Prodigy and Master Hypocrite, Gus Porter
11K notes · View notes
maplebars · 4 months
Text
Tumblr media
cherished moments
2K notes · View notes
vertigris-art · 4 months
Text
Tumblr media
First day of the new year!
1K notes · View notes
pparuparfait · 5 days
Text
so like…this is 100% why ivy had That Reaction to fig disguised as lucy, right? it wasn’t that she saw through the disguise, she just saw her once dead friend now revived (like the rest of the party had already been) and thought lucy finally chose ankarna (chose them)
543 notes · View notes
ladycharles · 19 days
Text
My next single is Bedroom Pop - a 2000's coded song of filial love for artists who have fallen victim to the shady abusive "producers" lurking in every scene, a love letter to bedroom producers, an affirmation of the power of music to heal, and duet with one of the actors from Ouija Shark 🦈
If you're interested and want it in your library when it drops, give it a presave here!
https://distrokid.com/hyperfollow/ladycharles/bedroom-pop-feat-zoe-towne
💞💞💞
And here's an older tune or two if you want to check my stuff out -
It's nice to have a release to look forward to!
611 notes · View notes
diet-bathwater · 2 years
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
current top ten best tutter moments 2022
17K notes · View notes
feralfrey · 1 month
Text
Tumblr media
intellectuals? no this is idiot mlm and idiot wlw solidarity
419 notes · View notes
tansypaws · 5 months
Note
mmmmothwing and 15??? if no one has asked that yet
Tumblr media
baby, though I've closed my eyes i know who you pretend i am i know who you pretend i am
washing machine heart ; mitski
849 notes · View notes
honeycombhank · 4 months
Text
Tumblr media
Holy guacamole!
Look at this living breathing being!
Do you guys remember when I said my boy Dwight Jr had a girl friend over? Well they had 8 successful pups!!!
I believe I will be taking home this little man and one of his brother’s!
He is 3 weeks d I believe in this photo that was taken a few days ago at least.
82 notes · View notes
mrghostrat · 13 days
Text
Tumblr media Tumblr media
the perfect black on black on black combo for crowley vibes at poetry night 🤌
485 notes · View notes
ashes2caches · 9 months
Text
Tumblr media
fucking finally.
1K notes · View notes
dragonpropaganda · 2 months
Text
The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
Tumblr media
The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
Tumblr media Tumblr media
These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
Tumblr media Tumblr media
Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
Tumblr media
But let's take a closer look, shall we?
Tumblr media
See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
Tumblr media Tumblr media
This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
497 notes · View notes
heybiji · 1 year
Text
Tumblr media
3K notes · View notes
sarovhs · 2 months
Text
To cope with the KEND of an era! (and because I’m very normal about this man).
I present the flavors of Jimmy.
Tap for better quality.
Tumblr media Tumblr media
508 notes · View notes