SOMEONE CALL THE UNIVERSITY STUDENTS!
Are you tired of your players always taking too long to solve a mystery? Or have they never touched a book and don't even know how to do it in a fantasy setting?
Well, your problems are over! I present to you the DMing asset that I like to call "Someone call the university students!"
Based off a popular idiom in my country, all you need for this asset is to introduce an experienced NPC before your playes go on a little treasure hunt. Ranging from a detective to an archmage, they can be anyone!
Mainly they are just there so your players don't get extremely stuck and eventually get bored! So, put that quirky librarian that just knows a little too much about dragons because they decided to major in Draconic Ages in University and just so happens to be nice enough to help the party!
And you wanna know the best part?
They don't need to tell them everything or be entirely correct (C'mon, they are undergraduates, they don't know their own class schedule). So, use it as your heart desires!
As a bonus I will present to you my top 3:
Wizard student that is paid minimun wage at the local library and absolutely loves to read the monster section, fictional and factual, and occasionally mixes up the two (Use it when you are mad at your players)
Old fella that lives close to the crime scene, and has seen some shit, but doesn't like cops so they only talk to the party about it (Use it when they are about to incriminate the wrong person and you don't want them to wreck the game by accidently sending the Grand Minister to prison)
Shop worker that has literally nothing else to do other than listen to tales from travelers, as a hobby she keeps tabs of all the ruins on the area and, for the right price, might help the party (Use it in any circumstance).
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hi!!! i just wanted to say i really love all of your MASKS stuff. i'm something of a newbie when it comes to the TTRPG community, but MASKS seems to be not very well-known and i think that's a real shame. i'm a huge fan of old-school superhero-adjacent stuff, especially the silver- and bronze-age ones!
by the way, i was wondering if you'd be willing to share some tips for a first-time GM? you don't have to if you'd rather not! i just figured i'd try asking since i was planning on GMing a MASKS campaign for some of my friends later, but despite my decade's worth of roleplaying experience i've never been in a TTRPG campaign nor a GM (or similar) role before
Thank you so much!! I was just lamenting about how I felt bad for the MASKS tag because it is now flooded with all my npc nonsense hahah so this is really nice to hear.
It's awesome you're planning on running a MASKS game for your friends!! There is an indispensable post on twitter I saw that has a LOT of great tips for running MASKS that I recommend checking out. But for my own personal tips that are just me things, here's what I got. Sorry it's gonna be extremely long-winded, it may take a few months to read through it.
(Note: I am also hugely into RP and probably put more into it than what is necessary, especially with MASKS which is meant to be able to be played out of the box. It was definitely not played out of the box in our case because I require a lot out of myself and everyone else to feel good about running something. if anyone else wants to continue seeing me as a normal human being please don't click the Keep Reading)
Since you're running it, make the world interesting to you. If the world runs around themes you're personally interested in then you'll have a much easier time coming up with answers on the fly. For me, themes I'm interested in that lend themselves well to a superhero world: money, power, family, celebrity, media, the 24 hour news cycle and the desensitization of violence. Because I'm interested in this stuff anyway, wrapping a world around them makes it much simpler for me to figure out how the world ticks and thus how the characters fit into it and how the world reacts to them, and I am DESPERATE to find out how the characters react to all the questions and expectations the world is imposing upon them.
Make sure your players have a good grasp of the tone of story so they can make characters that gel well within it. For me the tone is a lil more adult because I'm not personally into younger morality tale stories in tone, it's pretty grounded, and I think comedy and tragedy work hand in hand so I lean into them.
Talk. A lot. Talk about the characters, talk about the world. MASKS is fun because it's a LOT of talking and figuring out the narrative together. It's not a lot of crunchy mechanics, it's all around seeing how the characters react to the world narratively, all hurt and comfort and emotions which (for me) requires people to have a good grasp on their characters and the world. I like to give my players "homework" where I ask them a question involving their characters in some way like "what hero did your character look up to as a child?" so they get to come up with past heroes, or "How does your character feel about _____?" etc etc. The only fans are gonna be your table and fans love to talk so be the biggest fans of the PCs!!
Figure out your framing. I know in MASKS they suggest framing it like a comic book, and basically talking about the frames on screen. For me, because I'm more into movies and tv than comics, I frame it like that. So I have an active "camera" in play during sessions and will ask things like "would anyone like to grab the camera?" to encourage the players to put the character into a scene or "what does the audience see as the camera focuses in on your character in this emotional moment?" There is a LOT of playing up to the camera and framing the sessions as episodes of a show, so it's like, okay, you have several options but what is going to be interesting for the audience to see? I find this encourages the players to have their characters take bigger swings and feel comfortable letting us into how their character is feeling because it all looks GREAT on camera. The camera loves it. The PCs are the story after all.
Because I frame it a show, I also like to play individual ending songs over the "credits" at the end of each episode. So I asked my players to make playlists for their characters so if I feel an episode had a lot of emotional focus on one character in particular, I can play one of their songs at the end of the episode! I also made a general MASKS playlist with a bunch of songs from the era we set it in (2004) to pull from. It's a fun little addition that I really enjoy and that I hope makes it all feel more special.
The Dino Donut Effect: create landmarks in your world. (OK THIS IS GONNA BE LONG BUT WORK WITH ME HERE) They don't have to be locations, more solid landmarks of the story that the characters can refer back to and lean on to make the world feel more "real." I call it the Dino Donut Effect because in our world the thing that made everything click into place was talking out the backstory of one of the PC's figuring out they had the power negation ability. We were talking one night trying to figure it out; we wanted the character to fall out of a building and be caught by a flying superhero and accidentally turn off their powers, so they toss the kid to another flying supe whose powers also get turned off. But we were like... holy shit what is the height of a building needed that can handle this much action in the air without them hitting the ground in 3 seconds. So after a long night of talking about terminal velocity and looking at Splat Calculators we figured out the height of the building, and we needed them to crash into something that wouldn't fuckin kill them. The first suggestion was a truck full of bananas. Nah. We landed on a giant balloon that could take the impact. And the balloon became a giant T-Rex holding a donut that was the mascot of the city's beloved decades old donut shop Dino Donut. And so we decided that one of the two flying supes grabbed onto the kid and the other and flew into the giant balloon to try and keep them all alive, which destroyed the balloon, which was a city institution, and there was a crowd of children there that day that saw their friend Dino Donut die. Killed by a superhero. The balloon deflated loudly so it sounded like Dino Donut was screaming in agony. All the kids were traumatized (screaming crying throwing up), the city was furious because everyone loved Dino Donut, it was constantly in the news cycle, and it ruined the career of the supe that "killed Dino Donut." AND THEN THEY REPLACED THE DINO DONUT BALLOON WITH A LAME "UPDATED DESIGN" DINO DONUT STATUE which everyone hates and people consider to be a memorial to the old Dino Donut. ANYWAY, the Dino Donut effect is that now all the PCs have one single incident to refer back to that they all have feelings about. A couple of them were there that day and heard Dino Donut scream, one is now the protege of the disgraced superhero that killed Dino Donut so she feels uncomfortable talking about it, there's the kid that was saved that day but was sworn to secrecy by the supe so no one would find out about his power negation ability, and then there's the kid that wasn't there because she's an alien that just arrived to earth and now the kids have to explain the incident to her with all their varying opinions. Now the PCs' meeting spot is at a Dino Donut. Having this one solid incident that is both funny and kind of goes into the themes of the world has been an absolute treat. Creating "landmarks" like that in the world has done so much and now I'm like okay I'm gonna try to do this moving forward with any other thing I run.
anyway these are my extremely specific to me tips. my RP standards are kind of high which makes me a bit of a terror but also when the flowers bloom from it it feels GREAT. i'm not sure if this will help but hopefully there is something there that can be useful!
MASKS is fun and simple once you get the hang of it, though, so I'm sure whatever you do you and your players will have a lot of fun! especially if you're someone who is into RP which is the background I'm coming from too; MASKS is extremely narrative! i'll be looking in the tag for your game hehe
(The Day Dino Donut Died art by JD)
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Glitching The Matrix: Portrait Photos and Getting Up-close And Personal With NPCs In Cyberpunk 2077 Vanilla Photomode
Howdy, folks! Ghost here, back with some more tips and tricks for vanilla photomode. Some of you may have read my previous tips and tricks guide (laundry list?) a few months back, but I’ve learned some more fun things since then that I thought I’d share with you all. Specifically, in terms of taking portrait style photos and getting intimate with your favorite NPCs. (Well, as intimate as vanilla will allow.)
With the 2.0 update and the release of the PL expansion, I imagine a lot of people might be going minimal with the mods until they get up to speed, or maybe you just want to take some bomb photos if you’re running on a console, or you don’t have access to mods. Whatever the case, just know that with the right application of cheese whiz, you too can get dope photos.
I don’t claim to be the world’s best anything, but I’m always happy to share what I know and what I've learned.
Portraits
I have yet to actually play any of the expansion, but I’ve seen that there are some sweet new outfits and some hella cool new backdrops, and who doesn’t want to show off their Vs & OCs?
Now, there is nothing wrong with pulling out photomode and snapping a photo with the standard settings and not touching any of the sliders. I'm not here to ruin anyone's good time or dictate style. However, if you're looking for techniques to add a bit more panache to your photos, I’m going to do a quick rundown of some key things that I keep in mind when I'm taking portrait-style photos.
If you've been taking VP for a while, you may already know these things. But, hey, never hurts to review the basics.
Field Of View
The Field of View (FOV) slider is one of the most important tools in your toolbox and is basically the zoom on your camera. (Okay, it's a bit more complicated than that but I'm not that technical) It’s located on the far left tab. I utilize the shit out of it, and, if you aren't already acquainted, I’d recommend you become friends with it.
Rather than simply moving the camera closer to your subject, which, if you leave it at the standard 60 setting produces a lot of distortion and doesn’t give you much detail of your subject, slide that setting all the way to 15 to zoom in and then adjust the position of the camera to frame your shot how you want. At this point if you want to you can pull the Field Of View out to a higher setting or play around with where exactly you want the camera, for instance if you want to include more of the background or if there’s additional characters.
By using FOV in conjunction with the camera position, it’s possible to get crisper detailed shots of your subject with less visual distortion. And if you have decent lighting and play around with some of the other settings (exposure, contrast, highlights) you can get some stellar shots with minimal editing.
Just for reference, I usually don’t do any post-production on my photos. They’re all straight off my PS5. Photo editing is a bit of a time sink so it's personal preference that I don't do it. I barely have enough time for most of my other hobbies, so it's one less thing for me to do. If you want to do photo editing after the fact, more power to you.
Play with poses, look at camera, rotate poses, and camera location
I know that heading is a long list, but seriously, play with the angles! Since we’re working in vanilla photomode, all the poses are canned, everyone’s got the same stock poses and unfortunately some of them are just downright goofy. Which is fun on occasion, but maybe you're looking for something a bit more natural. So, in order to jazz things up and give yourself as much variety as possible, you’re going to want to keep angles in mind.
A lot of times I’ll cycle through all of the poses to find one that gels with the photo I’m trying to take, and at times I’m surprised at which ones those end up being. You zoom in close enough, you can barely tell you're using the JoJo poses. And rotating your character, rather than having them face straight on, can also help spice up the stock poses.
Swinging the camera around wildly in a circle also helps me scout out interesting compositions and backgrounds. I'll pan the camera around 360 so I can find the spots with the most visual interest. And I typically will make attempts to jam the camera in the weirdest places possible. (Through door ways, behind furniture, along walls, in between people and other objects etc.) I often think I know what I want when I go into grab photos, but often times a change of perspective helps me find something even cooler.
Not every pose has a look at camera option, but some of them do. Rotating your V/OC or changing camera position while using this feature will allow you to add some extra variety to your poses and expressions. You can get your character to look straight at the camera (which can be very striking), get some side-eye action, gaze off into the distance, and my personal fave, over the shoulder shots.
You can also add some additional flair by doing low-angle or high-angle shots too. And if you want a portrait orientation instead of landscape? Rotate the camera 180 degrees. It’s a bit disorienting at first, and try not to crik your neck, but now you can get full body shots. The only editing you'll have to do after exporting is rotating the photo to the intended viewing orientation, which you should be able to do in most photo viewers. No editing software required.
NPCs
If you’re taking photos of an NPC, you don’t have the option of posing these characters in vanilla, but if you time it right you can grab some awesome shots! The easiest time to snag photos of NPCs is usually right before you select dialogue options. They’re static, will cycle through a handful of actions, and main NPCs also eye-track V, so you can use this to your advantage if you need them to turn or want them to look in a specific direction.
It’s possible to grab action shots as well! They’re a bit trickier as it requires a lot of timing and you may need to hop in and out of photomode or even reload a previous save if you miss the monent, but totally doable. It also helps to be familiar with the flow of action for the quest by having done it at least once, that way you know when to bust out the camera. (I've lost count how many times I've played this game... Too many.)
Unfortunately, lighting is going to be very hit or miss during missions. If you keep your eyes peeled for good lighting opportunities it's possible to find them, and sometimes you can even kite NPCs over to it if they're following you. (Turning the muzzle flash on when your character is in a gun pose also works in a pinch, but might look a little silly depending on the context and if you're also trying to get your character in the frame.) When you're out and about free roaming though, it's much easier to come across good lighting sources as you can adjust the time of day or utilize the lighting you do come across.
But remember field of view, camera angles, playing with the poses, and adjusting the effects sliders can all help enhance a portrait shot.
Glitching The Matrix
Sooooo, I may have mentioned previously that I couldn’t do anything to help you all take shippy/otp pics… I’m more than happy to have proven myself wrong. Obviously, there are limits to this (you're not going to be able to get anywhere close to posed pics like you can with mods), but it’s a hell of a lot more feasible than I thought it was.
With help from this post (Thanks again, Heather!) and applications of sheer stubbornness on my part, I did in fact manage to glitch the matrix. It is entirely possible to bypass the collision physics around characters and certain objects with a little ingenuity.
Grandpa V & Old Man River are my otp, but I went ahead and took some additional photos for the sake of science. They aren’t cannon to my V’s timeline, but I just wanted to show you all the realms of possibility. And for all you SilverV shippers out there running vanilla, yeah, you can finally kiss your own brain worm.
This is as close as I'm gonna get to kissing Keanu Reeves lol.
(SilverDyne shippers… I’m sorry, I have no control of either rockerboy. It’s out of my hands, they’re just too spicy for vanilla. Or if you got a multi-ship or rare pair outside of the player character, can't help you there. Ask your local modder for assistance.)
Be advised, in order to take these kinds of photos, there are specific environmental parameters that need to be met and getting your V/OC posed correctly is going to test your patience the first couple tries. It's a finicky technique but once you get a feel for how to do it, it gets much easier and you'll know what to look for in order to setup this kind of photo.
Steps:
Find a time when your NPC is static (i.e. not moving from a particular spot. Doesn’t matter if they’re standing or seated. I don't want to say it's impossible to attempt from moving, but getting everything timed right is mega tricky and I haven't had much luck with the times I've tried so far.)
Make sure you have plenty of overhead clearance and that you have some room to pan the camera around. (If there’s an overhead barrier like a ceiling, cabinets, umbrellas, awning etc. it’ll impede your ability to move your character into position. For those of you that know me, I tried on the water tower and in the kitchen with River. I really did, but no dice. Dumb cabinets, and there weren't any objects at the right height that were close enough to use on the actual water tower.)
Get some height in proximity to your destination. You want something relatively close and around shoulder/head height of the NPC. (Can be anything really so long as it's the right height and close enough. If it's too high up, or too far away, you won’t be able to get your character in range. Too low, you won’t be able to circumvent the collision physics.)
Open photomode and hope you have access to all the action poses.
Find an action pose that has the up/down slider (Off to the Races is a good one to start with) and move your character all the way up. Then position character above NPC, lower them down into the NPC, and pray they clip through.
Mess with all the poses and pose sliders until desired results are achieved.
*If you cannot complete 4 or 5, exit out of photomode, adjust position, and repeat until you can clip through the NPC. If you can't get any kind of clipping to occur or you keep sliding around the NPC when you're positioning, you may not have the right environmental settings and may need to try in a different spot. It happens.
(Trust me, the horror face sucking is a good sign.)
Panning around so it looks less awkward, make some camera adjustments, and voila! (Good thing Judy's rocking that asymmetrical haircut.)
Your object also does not have to be right next to the NPC, like with Judy and the van. I used the white box thingy that Grandpa's hovering over in the photo above. The roof did get in my way on a couple of my attempts, but I did get it to work.
If you can get the full catalog of action poses to populate and you can get your V/OC to fully clip through your desired character/object without suddenly rubberbanding or deflecting when you move them around, know that you made it.
Getting to this point though, may take several attempts. It’s also important that you use the action poses to move your character around as most of those have the up/down slider positioning, which is not available on the idle poses with a few exceptions. I’ve had the best luck with Roundhouse Shot to the Face, Just a Peek, Take Cover (left or right), Crouching Tiger Hidden Dragon, and Off to the Races.
Unfortunately, I don’t have any solid advice on best practice for getting them into position however. You’re just gonna have to feel it out as the position sliders have a tendency to behave very erratically since you’re doing shit you’re not supposed to.
Do your best to not accidentally exit out of photo mode, be patient, and if you get a half-way decent shot or even kinda close, snap pictures for posterity in case something goes awry and you have to start over. If nothing else, you can have a good laugh about it later.
Utilize the tips from the portrait section above as well. You can’t change the NPCs expression or make your characters close their eyes (unless you get really lucky with your timing), so you’ll have to pull out all the camera tricks in your arsenal to make the setup look sort of natural.
Behind the scenes is pretty hilarious though.
And you can use this technique for objects and certainly for non-ship pics too. I demoed kissy pics because those are the hardest to set up. Maybe you just wanna hang with the chooms instead, y’know? S'all cool.
Grandpa gets tired and sometimes she needs to sit down. There's no pose to get your character to sit, but with some creative camera angles and poses, it sure does look like she's sitting.
Or you can finally just annoy the crap out of Johnny.
Anyway, hope this was helpful, and feel free to hit up my inbox if you’ve got questions!
May all your cheese be fine and remember the most important thing:
Have fun!
Grandpa's got the best seat in the house as far as I'm concerned.
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