TITANOMACHY: Dreams of the Hue | Omens 05 & 06
Art credit to the incredible Jonatan Anjos
Aqua/Marine | background: SALT OF THE EARTH | hustle: TRAUMA TEAMSTER | specialty: CYBOTEUR (L)
RUFUS | background: POSTHUMAN (MARIPOSA) | hustle: HAULER | specialty: CHARIOTEER (R)
Vroom-vroom, Omens, this world won't fell itself.
High-octane action is a centerpeice of TDoth, you are highly empowered individuals setting out to fundamentally change the world - we assume you have the proficiencies to do as such.
Omens move fast, and the Charioteer is the queen of keeping that speed assured. Rufus here has taken control of a truck from the hood using her BlackThumbs augs, plasma leashes giving her control of any vehicle she can get within a whip's length from. As well, her Chuggaway Mag-Boots keep her solidly (and stylishly) affixed to any metal surface.
Behind her, her Friend-in-the-Chair Aqua/Marine furiously types away on her Hardened Cyberdeck, assuring Aqua's safety on the highways they're precariously traveling.
These two are our first glimpses of Omens engaged in a Strike, the core structure of TDoth. Similar to Cyberpunk's Runs, Blades in the Dark's Heists and Wildsea's Voyages, Strikes are distinct missions with an end-goal of weakening a Titan's power one way or another. Many are high-energy, combat filled take-downs, and some are subtle social soirees simmering with explosive tension.
We got plenty more coming, including some devlogs from yours truly! I hope you can join us over on our playtest Discord, where we continuously refine and expand our playtest program to make this the best game it possibly can be.
As always, hope to see in there. We'd love to have you~
-Sillion
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๐๐ฆ๐ณ๐ฉ๐ข๐ฑ๐ด ๐บ๐ฐ๐ถ ๐ธ๐ฆ๐ณ๐ฆ ๐ฅ๐ฆ๐ด๐ฑ๐ฆ๐ณ๐ข๐ต๐ฆ, ๐ฐ๐ณ ๐ข๐ญ๐ฐ๐ฏ๐ฆ, ๐ธ๐ฐ๐ณ๐ด๐ฆ ๐บ๐ฆ๐ต ๐ฑ๐ฆ๐ณ๐ฉ๐ข๐ฑ๐ด ๐บ๐ฐ๐ถ ๐ธ๐ฆ๐ณ๐ฆ ๐ท๐ถ๐ญ๐ฏ๐ฆ๐ณ๐ข๐ฃ๐ญ๐ฆ ๐ฃ๐บ ๐ฏ๐ฐ ๐ง๐ข๐ถ๐ญ๐ต ๐ฐ๐ง ๐บ๐ฐ๐ถ๐ณ ๐ฐ๐ธ๐ฏ. ๐๐ช๐ต๐ฉ๐ฆ๐ณ ๐ธ๐ข๐บ, ๐ฉ๐ฆ ๐ง๐ฐ๐ถ๐ฏ๐ฅ ๐บ๐ฐ๐ถ ๐ข๐ต ๐บ๐ฐ๐ถ๐ณ ๐ญ๐ฐ๐ธ๐ฆ๐ด๐ต ๐ฎ๐ฐ๐ฎ๐ฆ๐ฏ๐ต, ๐ฉ๐ฆ ๐ฐ๐ง๐ง๐ฆ๐ณ๐ฆ๐ฅ ๐บ๐ฐ๐ถ ๐ฆ๐ท๐ฆ๐ณ๐บ๐ต๐ฉ๐ช๐ฏ๐จ.
๐๐ต ๐ธ๐ข๐ด ๐ฎ๐ฐ๐ณ๐ฆ ๐ต๐ฉ๐ข๐ฏ ๐บ๐ฐ๐ถ ๐ฏ๐ฆ๐ฆ๐ฅ๐ฆ๐ฅ ๐ต๐ฐ ๐ด๐ถ๐ณ๐ท๐ช๐ท๐ฆ, ๐ช๐ต ๐ธ๐ข๐ด ๐ฆ๐ท๐ฆ๐ณ๐บ๐ต๐ฉ๐ช๐ฏ๐จ ๐บ๐ฐ๐ถ ๐ฉ๐ข๐ฅ ๐ฆ๐ท๐ฆ๐ณ ๐ธ๐ข๐ฏ๐ต๐ฆ๐ฅ ๐ฐ๐ณ ๐ฎ๐ฐ๐ณ๐ฆ. ๐๐ฏ๐ฅ ๐ธ๐ฆ๐ญ๐ญ, ๐ช๐ง ๐บ๐ฐ๐ถ ๐ฅ๐ช๐ฅ๐ฏโ๐ต ๐ฉ๐ฆ๐ข๐ณ ๐ต๐ฉ๐ข๐ต ๐ฐ๐ง๐ง๐ฆ๐ณ ๐ต๐ฉ๐ฆ๐ฏ ๐ธ๐ฉ๐ฐ๐ฆ๐ท๐ฆ๐ณ ๐ฑ๐ถ๐ต ๐บ๐ฐ๐ถ ๐ช๐ฏ ๐ต๐ฉ๐ฆ ๐ฑ๐ฐ๐ด๐ช๐ต๐ช๐ฐ๐ฏ ๐บ๐ฐ๐ถ ๐ง๐ช๐ฏ๐ฅ ๐บ๐ฐ๐ถ๐ณ๐ด๐ฆ๐ญ๐ง ๐ช๐ฏ ๐ฏ๐ฐ๐ธ ๐ค๐ฆ๐ณ๐ต๐ข๐ช๐ฏ๐ญ๐บ ๐ฅ๐ช๐ฅ.
๐๐ฉ๐ฆ ๐๐ช๐ฏ๐จ ๐ช๐ฏ ๐๐ฉ๐ข๐ฅ๐ฐ๐ธ๐ด ๐ฑ๐ข๐ช๐ฅ ๐ฉ๐ช๐ด ๐ฆ๐ฏ๐ฅ ๐ฐ๐ง ๐ต๐ฉ๐ฆ ๐ฃ๐ข๐ณ๐จ๐ข๐ช๐ฏ, ๐ฃ๐ถ๐ต ๐ฏ๐ฐ ๐ฎ๐ข๐ต๐ต๐ฆ๐ณ ๐ฉ๐ฐ๐ธ ๐ฉ๐ข๐ณ๐ฅ ๐บ๐ฐ๐ถ ๐ต๐ณ๐ช๐ฆ๐ฅ ๐ต๐ฐ ๐ง๐ถ๐ญ๐ง๐ช๐ญ๐ญ ๐บ๐ฐ๐ถ๐ณ ๐ฆ๐ฏ๐ฅ ๐ฐ๐ง ๐ต๐ฉ๐ฆ ๐ฃ๐ข๐ณ๐จ๐ข๐ช๐ฏ ๐ด๐ถ๐ค๐ค๐ฆ๐ด๐ด ๐ธ๐ข๐ด ๐ช๐ฎ๐ฑ๐ฐ๐ด๏ฟฝ๏ฟฝ๐ช๐ฃ๐ญ๐บ ๐ฐ๐ถ๐ต ๐ฐ๐ง ๐ณ๐ฆ๐ข๐ค๐ฉ. ๐๐ฉ๐ฆ ๐ฅ๐ฆ๐ฃ๐ต ๐ค๐ข๐ฎ๐ฆ ๐ฅ๐ถ๐ฆ, ๐ข๐ฏ๐ฅ ๐ต๐ฉ๐ฆ ๐ฎ๐ข๐ฏ ๐ช๐ฏ ๐ต๐ฉ๐ฆ ๐ด๐ฉ๐ข๐ฅ๐ฐ๐ธ๐ด ๐ต๐ฉ๐ข๐ต ๐ฉ๐ข๐ฅ ๐ฐ๐ง๐ง๐ฆ๐ณ๐ฆ๐ฅ ๐บ๐ฐ๐ถ ๐ฑ๐ณ๐ฐ๐ด๐ฑ๐ฆ๐ณ๐ช๐ต๐บ ๐ณ๐ฆ๐ท๐ฆ๐ข๐ญ๐ฆ๐ฅ ๐ฉ๐ช๐ฎ๐ด๐ฆ๐ญ๐ง ๐ข๐ด ๐ต๐ฉ๐ฆ ๐ค๐ฐ๐ท๐ฆ๐ต๐ฐ๐ถ๐ด ๐๐ฐ๐ฅ ๐ฐ๐ง ๐๐ฐ๐ด๐ด๐ฆ๐ด๐ด๐ช๐ฐ๐ฏ & ๐๐ฉ๐ช๐ฆ๐ท๐ฆ๐ณ๐บ. ๐๐ฐ๐ธ ๐บ๐ฐ๐ถ๐ณ ๐ค๐ฐ๐ฏ๐ต๐ณ๐ข๐ค๐ต ๐ฉ๐ข๐ด ๐ฏ๐ฐ ๐ฆ๐ฏ๐ฅ ๐ต๐ฆ๐ณ๐ฎ ๐ช๐ฏ ๐ด๐ช๐จ๐ฉ๐ต ๐ข๐ฏ๐ฅ ๐บ๐ฐ๐ถ ๐ด๐ฑ๐ฆ๐ฏ๐ฅ ๐บ๐ฐ๐ถ๐ณ ๐ฅ๐ข๐บ๐ด ๐ด๐ต๐ฆ๐ข๐ญ๐ช๐ฏ๐จ ๐ด๐ฐ๐ฎ๐ฆ ๐ฐ๐ง ๐ต๐ฉ๐ฆ ๐ฎ๐ฐ๐ด๐ต ๐ท๐ข๐ญ๐ถ๐ข๐ฃ๐ญ๐ฆ ๐ฐ๐ฃ๐ซ๐ฆ๐ค๐ต๐ด ๐ฐ๐ณ ๐ฌ๐ฏ๐ฐ๐ธ๐ญ๐ฆ๐ฅ๐จ๐ฆ ๐ช๐ฏ ๐ข๐ฏ๐บ ๐จ๐ช๐ท๐ฆ๐ฏ ๐ฑ๐ญ๐ข๐ฏ๐ฆ ๐ข๐ฏ๐ฅ ๐ง๐ฆ๐ณ๐ณ๐บ๐ช๐ฏ๐จ ๐ช๐ต ๐ข๐ค๐ณ๐ฐ๐ด๐ด ๐ต๐ฉ๐ฆ ๐๐ต๐ฉ๐ฆ๐ณ๐ฆ๐ข๐ญ ๐๐ฆ๐ข ๐ต๐ฐ ๐ต๐ฉ๐ฆ ๐๐ข๐ถ๐ญ๐ต ๐ธ๐ฉ๐ฆ๐ณ๐ฆ ๐บ๐ฐ๐ถ๐ณ ๐๐ข๐ต๐ณ๐ฐ๐ฏ ๐ณ๐ฆ๐ด๐ช๐ฅ๐ฆ๐ด. โโโโโโโโโโโโโโโโโโ
๐ช No Heist Too Great: Neither Heaven nor Hellโs coffers are safe from being emptiedโฆ.
๐ฉธA Patronโs Gift: Embrace your patronโs blessings and unravel the strange origins of the blessed artifacts
๐ฏ๏ธ Warlock RP free with EVERY class!: Play with complex power dynamics in a safe environment! ๐Custom Divine Patron: The King in the Shadows
โโโโโโโโโโโโโโโโโโ
You are tethered to a patron much like a witch or warlock, a bargain struck either by you or by someone on your behalf. Regardless of how you ended up in the service of the King in Shadows, long years have passed and now you are considered one of his trusted โFerrymanโ. A title for servitors entrusted with the task of gathering the realms most priceless artifacts and secrets and sealing them within the Divine Vault. But the limits of your skill are being tested as the demands of your patron grow and the artifacts grow more dangerous... โโโโโโโโโโโโโโโโโโ
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LOGAN, an autobiographical game
"LOGAN is a solo tabletop game, where you play through real events in my life. You choose what happens, and roll dice to progress the story. In the end, you come out with a version of my life, and some insights into your own life," @breathing-stories says.
"Iโve learned to be specific in my design, and not try to make a game that โdoes everythingโ. The most personal is the most universal, rather than trying to cater to everyone."
get the bundle
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Three of Hearts: We Agree, So We Do It
In episode 40, agents Vellum and Felspar continue their body-swap trial and are confronted with their most important question yet: โAre we boyfriends?โ
This episode also features the retired pixie boxer-turned-detective, Juno Fisticuffs! He was designed using Maria Blowersโ picrew.
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Trailer for queeRPGโs CandelaObscura mini-series, Circle of the Broken Cage. Premieres May 7th.
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9 DAYS TO GO
DEMONS AND DAUGHTERS, the first actual play D&D campaign by Damsels in Dicestress, launches on Twitch Wednesday 12th July 7pm UTC+1 & hits YouTube Saturdays.
Set amidst the demons and decorum of 1820s England, three young ladies are about to discover their world is not all it seems.
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FLรSHMรG: THE FLESH BEGINS TO EXERT ITS WILL UPON ITSELF
mรคw of hรซck:ย flรซshmรธg is a 4-page pen & paper body horror character creator. draw your hand, discover your body, and mutate your form.
features:
your body is a hand of 7 cards
suits areย humors,ย whichย determinesย a card's fluidย andย function
sculpt your body by connecting cardsย in any shape
reveal your card's unique body parts
choose biological mods and upgrades to flesh out your body
illustrate your wretched thing
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Hey, check out my review of Moonlight on Roseville Beach: a queer game of disco and cosmic horror. A game that melds tawdry queer pump romance, with... cosmic horror. Two things that work together much better than you'd think.
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Who Do You Make Art For?
[Art by Tamra Bonvillain from our comic Play Of The Game from We're Still Here]
The modern landscape for the arts is not exactly great, every form of art is seeing further and further troubling developments from corporate giants who wish to raise the profit margins. In these stressful times I think it's important to reflect on our craft and ask, who is this for?
When I saw who is this for I don't mind your target demographic or how big you want it to be. I think most artists would love to be part of a project that is so big they could only make art that they want to. I am asking who that art is for, who are the people you really want to speak to? It's easy to get caught up on the business ends of our craft, hell I mostly post to tumblr because I want engagement to sell my projects later. So I think we should step back, take a breath and think about what it is we really crave in our pieces.
For me, who I am making the art for in particular shifts depending on the project I am making but I always have a few core goals that are the same. I want to reach queer people of some kind and make them feel seen. For me, art I made wasn't worth making if it didn't make some queer folks happy. Then the other important factor is obviously making art for me, I want to make art that I would love and enjoy. I hate so many things, a lot my favorite things I give faint praise to because for me the flaws are obvious, we could have so much better. So, I want to make art that when I see it I don't think that it could be more radical or queerer or whatever, that it was what it should have been to tell it's story.
Now let's talk about all my little individual project's I've worked on over the years.
With Wish, my first comic book that I self published and took debt into making sure the artist was paid properly for, I wanted trans fem folks like me to see it and feel like they could be super. Wish was a story I had been writing for years, I had maybe 100 issues in google docs by the time the first [and only] part released. Over that time I went from "for sure cis but I just feel the alure of womanhood, it looms over me, it calls me like a siren, it tempts me like a dark enchantress but I shall resist" to "Sure I guess I am gender fluid" to "I'm a trans woman" right around when I released it. So for me it was an important story to my own gender journey with the protag suddenly "becoming a girl" after dying to protect someone.
With Puerto Rico Strong I wanted to have a queer story inside the anthology. So I told a personal story about my own gender, sexuality and my relationship to the island. I wanted other lesbian and trans Puerto Ricans in particular to feel like there was a story about them here too. I made it more fantastical but it was a clear message through the imagery. I was glad I did too because when I read the final product I was the only one really telling a story about queerness and I think that the anthology needed it to really represent Puerto Rico.
In Deadbeats Anthology, I wanted to make transbians feel seen in particular. Horror has often left trans women as the villains, so I leaned in, a happy story of queer love featuring a transbian and a demon possessing the body of her main tormentor. The woman learning to stand up for herself and cut out terrible people from her lives as she burns her past to the ground and leaves on a new life with new love. Trans Lesbians don't get to angry enough, we need to be respectable, acceptable, we can't just bad mad and this was an anger story, something for us to feel like, fuck ya, fuck them.
Last, but in no way least from what I want to talk about today is The Matriarch playbook inside of Thirsty Sword Lesbians. For me, queer parents in general are such a huge part of my life. From my own relationship to motherhood to all the non binary moms who have given me amazing friendships to the sapphic moms that have brought light into my life. I wanted the playbook to be for everyone, obviously, in fact, I think this is the kind of playbook that can be too real for some queer parents to play. However, I wanted it to be a venue where people felt seen, like they were being reflected in the queer culture and that their experiences were worthy of being main characters, not just people on the side waving off the hero. We get so many gay parent characters with no depth or adventures from long ago they no longer go on. I wanted to say, hey you deserve adventures.
Obviously, I've worked on plenty of other projects, To Change, Hero Too, We're Still Here and lots of more. Maybe I'll talk about them in the future, I for sure have tons of words about creating Love Beyond The Holy Light I would love to write out but for now, this is it. Remember the questions up on top of this, I really would love to hear the answers to these question, so go ahead and like, reply with them or reblog with them or whatever it is your into these days.
All my posts are funded by fantastic people giving me money on https://www.patreon.com/alexissara or also like Ko-fi https://ko-fi.com/alexiss, thank you to everyone who has my back with money. I strive to keep making amazing sapphic art.
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Meet The (Updated) Writing Team
Hello Kinfolks! These last two months have been quiet for y'all in terms of updates, but BUSY in terms of the work being done by the sept of contributors to this project!
At the start of October I put out the call for help, saying that this project cannot succeed without the help and support of the Werewolf fandom. I'm happy to report that you as a fandom have responded phenomenally, and production on this series is now underway! These last few months have been dedicated to recruiting team members, and researching our book framework. We've about filled in the main core of the team, and have already gotten started writing Book 1: Cliath!
October through November has been dedicated entirely to research, both putting together a collection of citations we'll be using in this first book, and passing out initial writing assignments. This list is sure to grow in time, but for now we have plenty of work to do!
With that all said, I'd like to introduce you to the team that are showcasing the Gaians.
Amy Waller (she/her)
Bluesky
Ms. Waller is a freelance writer and massage therapist based in not-quite Northern Virginia, and is a contributor to D.W.A.R.V.S. . Werewolf the Apocalypse was her first RPG, and she loves the themes of shapechanging as self-actualization and of trying to balance instinct and wisdom.
Amy has joined the team to depict the journals of Cryptobiologist Esme "Leaping Ghost".
Bek Andrew Evans (He/They)
Linktree
Mx. Evans is a freelance writer and illustrator from Jackson, Mississippi. He explores themes of mental illness, disability, abuse, poverty, queer themes and the intersection of these statuses. He uses body and psychological horror, meticulous attention to medical details, and deep character dives as some of his favorite methods to achieve those goals.
Bek has been indispensible in book research, and will be taking his experience with M20 Sorcerer and writing for the Hearthbound, and fictitious news article citations.
Evie Emerson Smith (She/It)
Tumblr
Evie is a programmer and designer of video games living with her pack in Pittsburgh, PA. She uses primarily anthropomorphic characters to tell stories about identity, queerness, and the power of community.
She has joined the team as a technical writer, and contributor to the opening comic: Cracking The Bone
Excelgarou (She/Her)
Carrd
She's been described as a Werewolf: The Apocalypse academic, and wears this title proudly. She labors at all hours on resources for Werewolf fans - particularly as regards aggregating otherwise obscure information - such as the Build-a-Veteran tool or (especially) the Werewolf Index Project.
Excelgarou is our lead researcher, ensuring our book citations and narrative voices remain consistent through all editions. She has also been conscripted to write the introductory passage on the World of Darkness, and to redraft the Children of Gaia.
James E. Deeley (He/Him)
Linktree
Jim has been playing, running, and writing for tabletop roleplaying games since he was first introduced to them over twenty years ago. Jim has presented on the subject of writing for games since 2010, and has been contracted to write mechanics and to do character design by the likes of High Level Games, Lostlorn Games, and Renegade Game Studios, but is equally skilled at writing lore and narrative, skills honed over two decades of running roleplaying games and medieval studies, lending a deep historical context to his writings.
Jim will write the Western Concordat, showcasing the Silver Fangs, Fianna, Get of Fenris, and Glass Walkers.
J.F. Sambrano (They/He)
Patreon
J. F. Sambrano is an author of horror and (urban/dark/depressing?) fantasy and an advocate for indigenous rights. He lives in Washington (the state) and is originally from Los Angeles (the city); the differences are staggering but the ocean and the I-5 are the same. He is Chiricahua Apache (Ndeh) and Cora Indian (Nรกayarite). He may or may not be a believer/practitioner of real world magic. If he were, he would not be interested in your hippy-dippy, crystal swinging, dream-catcher slinging garbage.But magic is real, letโs not fuck around.
Beloved Indigenous World of Darkness author J.F. Sambrano is joining our team to depict the Bastet in the Dawn Tribes! A friend and frequent topic of discussion on this blog, we are honored to have him on the team to bring the Werewolf: the Apocalypse he's long-felt the world deserves to life!
LeeKat (She/Her)
Linktree
Lee is a freelance artist, writer, and English teacher based in Brazil. The bulk of her content is furry, homoerotic, and TTRPG-centric works. Her writing focuses on exploring the depths of emotion with tales of self-discovery, queerness, and finding hope in a desolate world.
A huge lover of Werewolf, themes of generational trauma and rediscovering oneself in a world of turmoil resonated deeply, as well as themes of spirituality and ancestry. Writing for this project, she hopes to bring others the same catharsis she felt through exploring the books and their many themes.
Mรณrag (it/its)
Tumblr
Mรฒrag is a writer and botanist from Te Wai Pounamu. It writes both botanical articles and horror stories, the former to raise awareness of ecological issues and the latter to explore what it means to be human, represent trans and autistic experiences, and addiction. It's horror writing is best recognized for its use of visceral first-person perspectives, body horror, and the grotesque. It is influenced heavily by works such as the Hellraiser films and the philosophies of Georges Bataille.
It has joined our team to write the story portions of the Song of Trillium, showcasing the legend of Tawatuy.
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TITANOMACHY: Dreams of the Hue | Omens 01 & 02
Art credit to the incredible Jonatan Anjos
RORY | background: WESTERN TRANSPLANT | hustle: AUGMENTATION REPOSESSION SPECIALIST | specialty: ORGANIST (L)
LYLE | background: EX-COWBOY | hustle: BUSKER | specialty: HEKATON (R)
Everybody has to make a living in the Hue, and few jobs leave your hands clean at the end of the day. Rory & Lyle represent the first of our Omens, the complex cyber/biopunk revolutionaries at the heart of TDoth.
Within Wild Words characters consist of Aspects - abilities, narrative permissions, elements of character and iconic equipment - drawn from pools that stand in for a more traditional game's classes.
Omens consist of a Background, a Hustle, and a Specialty each represented by pools of Aspects players can draw from to make their Omens their own. As we see our iconic Omens throughout TDoth's art we explore different pieces of their lives, and here we focus on the Hustles that keep Rory and Lyle connected to the Hue.
Rory represents the Augmentation Repossession Specialists, the unfortunate many made to reclaim augmentations - biological or otherwise - on behalf of one of the many corpo-lenders out there. A Biopunk riff on the classic Organ Repossession trope we (I) loved so dearly in the 00's, represented with the most
energy Jonatan could muster for Rory. It's grueling, bloody work but Rory has found a sickly synergy with their other work in the realm of the Organist, Cronenberg-esque organ artists of biology.
And then we have Lyle, chipper lad of the streets plucking away at a frutiger-aero weirdo guitar with some of his many, many arms. The Busker represents those artists who exists on the fringe of capital, and use their art as a beacon of the people. Houston is a city of liberating music cultures and iconic sounds, and the Buskers are the most unburdened by the grip of the Titans of any Hustle thanks to it.
A guiding image for much of Titanomachy is the incidental beauty of iridescence on edge of an oil slick. The Hue is one of the final tumors to a dying world, but there is still beauty to be kindled like fire. Cut throughout Lyle's design we tried to hide that sparkling, marginal beauty as often as possible.
These two are the first of many Omens that will show a fraction of what's possible within the world of TDoth. If you want to get a head start on building out some weirdos like this, or even want to hop in to a playtest or two, check our pinned post for more info on TITANOMACHY!
Thanks for reading,
Sillion L
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ONE SEAT LEFT
Now is your chance to play a TTRPG campaign inspired by : ๐๐ฐ๐ธ๐ญ๐ด ๐๐ฐ๐ท๐ช๐ฏ๐จ ๐๐ข๐ด๐ต๐ญ๐ฆ, ๐๐ช๐ด๐ด ๐๐ฆ๐ณ๐ฆ๐จ๐ณ๐ช๐ฏ๐ฆ'๐ด ๐๐ฐ๐ฎ๐ฆ ๐ง๐ฐ๐ณ ๐๐ฆ๐ค๐ถ๐ญ๐ช๐ข๐ณ ๐๐ฉ๐ช๐ญ๐ฅ๐ณ๐ฆ๐ฏ, ๐๐ณ.๐๐ฉ๐ฐ and ๐๐ช๐ฅ๐ฆ๐ฐ๐ฏ ๐ต๐ฉ๐ฆ ๐๐ช๐ฏ๐ต๐ฉ.
๐ - Explore the storybook world of the Apothecary Demiplane & experience the contrasted 1920s Steampunk world in the Material Plane.
๐ - Manage the Shop, plan the route for the mobile city to follow and solve crisis as they may arise within the 7 Districts
๐ - Carefully move between the Shadow Realm and the Material to avoid detection while traveling.
๐ฒ - Uncover the mystery that surrounds the life raft that hosted the survivors of a forgotten era. โโโโโโโโโโโโโโโโโโ
You are a Scion of one of the 7 Principle Houses of the Apothecary. Just a week ago you were sent to the Observatory to assist Dr.Locke in the operation of the storefront that serves as a public face for the hidden city as they move from town to town.
It should have been an easy job, after all, The Apothecary is one of the most peaceful places to exist, the last remnants of a magical world still living on.
But, as the Scionsโ you are trusted with a secret upon your arrival to the Observatory. The Demiplane had been collapsing for a long time, as magic leaves the Material plane the tie that keeps your city intact is slowly coming undone. Doctor Locke expects that between all of you and herself a solution to the problem will present itself. And while that might be true, time is starting to grow more finite by the moment and decisions will have to be made. โโโโโโโโโโโโโโโโโโ
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I had literally ONE DND character before I met my (now) WIFE!!
So, I turned this into a card to celebrate our wedding day, featuring all of the characters we have created through the stories we've told together!
So far. ;)
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Three of Hearts - Good News, Bad News
In episode 31, Providence & Pandemoniumโs magic playing cards pop up all over Casa de Felspar, leading to someโฆinteresting situations.
Three of Hearts is a Space Kings Actual Play Podcast made by queer people FOR queer people (and other people, too)! Follow the lives of special agents Vellum and Felspar as they solve an increasingly complicated mystery in the reclusive town of Clovenheart. Along the way there are laughs, adventures, old flames, new flames and more playing card puns than strictly necessary!
General Content Warning:
As a 1950s-inspired detective story, most episodes will contain references to guns and other weapons; references to drugs, alcohol, and smoking; mild violence; mild sexual content; and swearing.
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And Kids on Bikes beginsโฆ next week! Join Jenine Florence Jacinto and this awesome cast as they delve into the mysteries of an abandoned mall and try to rekindle their friendships!
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Nothing to see here, just three Regency young ladies grabbing iced coffees mid-photoshoot ๐
Reminder that our first post-game chat show 'Talks Around The Teapot' is available now on Twitch - the perfect thing to tide you over until Episode 2 of Demons and Daughters goes live Weds 26th, 7pm UTC+1!
twitch.com/damselsindicestress
https://youtube.com/@DamselsInDicestress
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