In June, Tell Me Why is free on steam. It's the only "big game" I can think of with a transgender protagonist.
Twins Tyler and Alison return to their small town in Alaska to clear out and sell their childhood home. In doing so, they realize that some memories of their past don't add up, and they set out to figure out what truly happened the night their mother died.
Gameplay is similar to Life is Strange, being from the same developers and all. Which in this case means, lots of walking around, lots of talking, rather slow gameplay, and a slightly supernatural gimmick for the protagonists.
When I played it, I found the graphics really pretty, didn't run into any bugs, and completed the game with all achievements in about 16 hours. It contains lots of dark topics in the past they discover, including violence and death, but the ending is always hopeful.
You can find the game's FAQ on the official website, which answers (with spoilers, obviously) how some sensitive topics are handled, if you are concerned.
(I would suggest staying away from the discussion boards and probably reviews. It's mostly negativity, transphobia, and jokes about the Backstreet Boys that were old the first time they came up.)
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Research Story
[ID: The banner of the game research story, drawn in anime style. It shows a person next to the game's title, looking at a yellow flower through a magnifying glass, papers in hand and a black cat with a sprout on its head on their shoulder. End ID]
You move into the cozy little village Shimmerbrook as a researcher. Unlike in other farming sims, that means you don't purchase seeds/animals, you have to pick up a plant/animal/fish part, start researching, observe, learn how to forage seeds and how to tame the creatures, then grow the plants and bond with the creatures by fulfilling their needs.
Once it likes you, every creature has a different perk, from giving you bonus seeds when foraging plants, over finding mushrooms, over automatically fertilizing soil when planting seeds, over finding treasure, over…
[ID: A screenshot of the game. The artstyle is pixel graphics, the colors are muted because it's after nightfall. The player character, with pink hair and yellow and pink clothes, walks across a meadow towards a house looking like a giant tree stump. A chicken, a rabbit, and a fox are following them. End ID ]
Different plants/creatures appear depending on weather, location, season & time of day. Some plants only grow next to water, some fish only appear in caves at night. All creatures have multiple possible traits, for example needing a buddy to be happy, and some being sheltered by a nearby tree. The more things you research, the more your rank increases, unlocking more things - like weekly fetch quests for villagers.
There's:
Research (d'uh)
Farming
Fishing
Mining
Crafting
Decorating
Festivals
Dating
Looking at it objectively, no feature is extremely deep (though I believe some will be expanded before 1.0). There's only a limited selection of decor items, no farm buildings, different requirements make large-scale farming tedious, and the fishing minigame is very simple. Dating is still getting expanded (no marriage yet), and crafting is rather limited, mostly things you need for research like different kinds of feed, bait, soil, and crafting stations. There's no cooking yet other than throwing a few basic items into a campfire to get a roasted version, and only a few equippable items as rewards.
[ID: The same player character stands in a small, square house against a black background. The house is furnished with a bed, a bedside table, a desk with a pot of pink flowers on top, a painting, a pale yellow rug, and several wooden chests. End ID]
But, at least for me, it all fits together incredibly well if you accept the research part as the main goal. There's just enough of a carrot on a stick I want to keep playing.
Shortly after release, I already put about 25 hours in and didn't even reach the first year's fall. That was before a lot of the content updates, so there's definitely enough to do for the price tag. I want to earn more money because I want to buy some furniture, and I need those recipes because and I want more sprinklers, and oh my, I forgot upgrading the scythe gives a chance of getting insects, I need insects, so I need more ore, two more days and my research is done, oh yay I reached the next mine level and can finally get sand, and why is it 2am?
Now to be fair, the gameplay loop is - as so often in those kinds of games - rather repetitive. Feed animals, water plants, forage whatever grows today, fish and mine, talk to some people, day's over. Especially feeding the creatures is tedious at the start, since some food items are rare, you have to hand-craft the food, and each pen only holds 2 servings.
But later, there's sprinklers, and feed crafting stations, and autofeeders, and also - creatures don't die. If you don't need the creature's perk, you can just ignore it (Sorry, Rock Salamander!)
[ID: A screenshot of the town in the game, showing 4 different houses to both sides of a river. Two are built out of wood, one being a tavern, the other a potion ship with a small garden in front, and two are built out of stone, one with a forge, the other with masonry tools in front. The player character stands next to the river, fishing. End ID]
As for the game world, it's incredibly cute and the artstyle is minimalist but adorable. The town itself is by far the highlight - other areas have a bit much open/empty space. Speaking of maps, the mini map is great: not only does it show you the opening hours of each store, once you befriend people to a certain level, you can also see their position on the map.
In general, this game has so many convenient features. Excellent auto-stacking and quick transfer into chests. A bell tool to send creatures back into their pens. You can adjust the length of day and amount of energy in the settings (at the moment with no achievement penalty, though there might be one in the future requiring to play with default settings). Energy itself is on the lower side, but you're supposed to use food, not hoard it like a little raccoon as I do. Oh, and - you can save anytime, anywhere. Yay!
[ID: A screenshot showing the dialogue window of the character Teagan in their potion shop decorated with purple furniture, shelves with potions, and various potted plants as well as a big cauldron. The portrait is drawn in anime style. They have pale skin, long, pale pink hair with blonde tips and are wearing purple clothes and a headband with feathers and a bird skull. They ask: What can I do for you? End ID]
The controller support (and, therefore, the steam deck support) is great. Everything works, and what little hiccups there are I expect to be gone by the time it leaves early access. Cloud save between the deck and a pc work as well. The only thing missing is the 1200x800 resolution, which is really no good reason for an "unsupported" label.
I really love this game. Sometimes I don't want to build a farming empire. Sometimes I just wanna crawl in the dirt while watching a little bunny poop so I can pick up the droppings and figure out what it eats.
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