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daedricxprincess · 5 months
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𝔄𝔩𝔦𝔠𝔢: 𝔐𝔞𝔡𝔫𝔢𝔰𝔰 ℜ𝔢𝔱𝔲𝔯𝔫𝔰
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splxtduxlies · 2 years
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ok so now that the splatoon fandom is officially rehydrated heheheh
can i puhleaseee get some new splatoon/gaming/nintendo blogs to follow :*)
just interact with this post at all if you're also shifting into squid mode rn i need the content ♡
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You like Borderlands, right? How about Lord of the Rings? What about Lord of the Rings IN Borderlands? Well, you're in luck, because Borderlands 2 has got you covered.
Welcome to my Borderlands Tumblr blog in 2023. If you're as obsessed with the franchise as I am, then this is the place for you. My first post? Secret Lord of the Rings quest.
If you want the Rakks to fly you Ithillien, I've got some bad news for you. However, they CAN bring you some sick loot. This secret quest is only available once you unlock TVHM, and you gotta get a bit into the game to be able to complete it.
The gist of the quest is this: take the golden gear to the top of Mount Hellsfont. Simple, right? No. Much like Frodo, you have to make the trip on foot.
To start this quest, you need to go to Claptraps place in Windshear Waste, the starting zone of the game. Head inside, and go to the fireplace, where you'll find a golden gear. Once you pick it up, the fun begins.
To do the quest, you'll have to walk this gear all the way from Windshear Waste, all the way to the Eridium Blight. Sounds tiring, doesn't it? Fast traveling, hopping into a car, quitting the game, or simply *dying* will fail the quest, and you'll have to start over.
You'll want to take the following path: Windshear Waste -> Southern Shelf -> Three Horns - Divide -> Three Horns - Valley -> The Dust -> Eridum Blight.
Once you've hit the Eridium Blight, head to the top of Mount Hellsfont towards the top of the map. Traverse the volcano until you find Geary. Under normal circumstances, Geary will become hostile and attack relentlessly. However, if you still have the golden gear, he will only attack you once. He'll snatch the gear, and throw himself into the lava. Once he does, three Rakks will appear, and grant you three chests, one of which will ALWAYS contain purple or e-tech loot.
Make sure you don't kill Gollum- Sorry, *Geary* yourself, or else the quest fails, and the Rakks will never arrive.
If your a compeltionist like myself, be sure to return later to kill Geary yourself, as he will have a chance to drop 1 of 6 head customizations for your Vault Hunter.
And there you have it. You have successfully saved Pandora from the wrath of Sauron, and scored yourself some sick ass loot.
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skitztoonz · 2 months
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[SHITPOST ART] RIP Info
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BRO- WHAT DID MY NERDY ASS INKLING DO TO YALL 😭
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niconuva · 7 months
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I beat Death of the Outsider.
The game was alright. Telefragging alone makes Displace better than Blink, but it also has greater utility letting you move through bars and around objects. The Semblance power could have been pushed further, but it was a standalone DLC situation, so I can live with it. It's a nice bite-sized Dishonored.
Giving Billie powers does feel like an obvious miss. The story is the perfect setup to have a powerless Billie dealing with the black market, completing bounties, and navigating the occult all the way up to the Outsider himself. But I get it, this is Dishonored. You have to have magic powers, it's the series selling point.
Then there's the bizarre premise. The stories in these games have always sucked, but this one is extra dumb. Killing god is such a leap from stabbing politicians, and the story has to contrive a way to make it even possible. And the Outsider seems to be pretty alright with the idea, adding an extra layer that could be interesting. But this is Dishonored, so there's nothing compelling to any of this. The story is a collection of interesting ideas done in the lamest most unsatisfying way, which is what makes it stick out for me. Unlike the other games, there was some real wasted potential here.
The story doesn't really matter and I was rarely thinking about it during gameplay, but it's just so damn weird. It's weird to have the player kill the source of all the cool things in Dishonored, and the only reason the games even happen. If this is their way of ending the series, then fine. I'm all for things ending, I'd just like it to be done better.
But you do stab the funny NPCs with your sword and chuck bottles at their heads, and that's all Dishonored needs to be. It's got cool levels and cool powers. Good game.
I've been working through my video game backlog, and I think I'll make this a thing going forward. A doodle for the game I finished with a few words on how I felt about it. Gives me a good excuse to draw more things.
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the-cosmic-arcade · 1 year
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𝙈𝙖𝙨𝙨 𝙀𝙛𝙛𝙚𝙘𝙩: 𝙀𝙙𝙚𝙣 𝙋𝙧𝙞𝙢𝙚
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tyravenholme · 1 year
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The Insanity of Bloodborne
Bloodborne is among one of my favourite video games of all time. Created by From Software and released on the Playstation 4 as a launch title, Bloodborne is a game that borrows heavily from the Dark Souls series, but instead of dark fantasy, you are thrust into a world of beasts and lycans, living abominations from the minds of man, and ancient beings from places beyond comprehension. It is a wondrous adventure that has you stumble your way from one bloody scenario to the next and by the end, you’ll be left with more questions rather than answers, and that’s not a bad thing.
Among what I’ve already mentioned, there is another thing I love about Bloodborne, and it’s something it has succeeded in doing that I think other games in the same genre have tried to do but failed every single time, and that’s insanity.
A common element of cosmic horror stories are characters going insane from having witnessed things that go beyond their understanding, people who bear witness to a great old one have their eye combust just from merely gazing upon such entities, or lose themselves to such a degree then end up in a hospital and remain there forever. Even in one of my favourite stories, a short manga series by Itou Junji called Hellstar Remina where a giant planet sized creature that makes it approach to Earth has swathes of characters in the story go to extreme illogical lengths in order to survive the coming end.
But when it comes to video games trying to induce this same element of insanity into players, they are for the most part, extremely lacklustre and have been reduced to a simple game mechanic, a meter you have to monitor whenever you encounter anything that could set you off that you have to balance out so you can continue the game. Amnesia is a prime example of this, and while the game does do a decent job of making this feature work for the games in that series, I do think it makes the whole point of “going insane” redundant.
That’s where Bloodborne shines. Instead of making insanity an obvious game mechanic, it’s instead subtle, and called something else entirely. Insight. Insight is presented as a sort of secondary rare currency in the game alongside Blood Echoes which is what you use to gain experience and level up, while Insight is used at an alternate shop to purchase things and seemingly that seems to be all its good for. You gain Insight whenever you first encounter a boss enemy which are typically these large monstrous beasts or sometimes otherworldly abominations, and gain more upon defeating them.
For the longest time, I didn’t realize what the true purpose of Insight was until after I had already beaten the game and started diving deeper into its lore and, ironically, seeing the truth of what Insight really was.
To give you an example, there is a Doll in a place called the Hunter’s Dream. When you first reach this area, which you will do within minutes of starting the game most likely, the Doll will be resting and inert, it’s just a Doll, nothing special, though it does resemble a human woman. And until you gain your very first Insight, as you start with zero when you start the game, the Doll will remain as such every time you return to the Hunter’s Dream, but when you encounter your first boss and return to the Hunter’s Dream, the Doll will be standing and waiting for you, and when you go to speak with them, they will indeed speak back, even stating very clearly that they are a doll.
In another scenario, you might think the character who is witnessing this doll come to life and assert a will of its own was going mad, and that’s exactly what’s happening. The more Insight you gain, the more insane you are becoming, but you need to go insane in order to see and understand the truth of this world. The more insight you accumulate, the more the world actually changes around, this Doll is just one example of that.
There are these wandering enemies that you encounter later on that hold these cool lanterns that they can spew magical energy from, and at first, they will look like regular lanterns, but gain enough Insight, and you may see something more to them that you couldn’t before.
I think what makes this mechanic work is that the game doesn’t tell you what Insight can actually do, or what purpose it actually serves. The game withholding information from you is a classic From Software method of storytelling, giving you just enough information for you to try and piece together things yourself, and in the end, all you’ll have is a theory with strong evidence, but nothing will ever be confirmed. Not only that, but the fact that it’s not some meter you have to balance, but rather a number you can accumulate in the top right of your screen is surprisingly simple in its complex execution.
The best thing of all though is that just like those doomed characters from the horror stories, you have no idea you’re going insane until its already too late and you’ve seen every horror your feeble mind can handle. It’s so brilliant that I can only applaud whoever thought up this mechanic at From Software and being able to translate one of the most difficult elements of cosmic horror into a video game and not make it some gimmicky mechanic you have to constantly monitor, instead, it’s just a thing that’s there and you can engage with it or not, it doesn’t really matter, since you’ll gain Insight as you progress through the game whether you like it or not.
Not to be a poet or anything, but if you want to actually beat the game, then you’ll have to go a little bit insane.
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beneaththetangles · 6 months
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Five Lessons I Learned from the Nerd Culture Ministry Summit
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Last week, I had the absolute privilege of attending the Nerd Culture Ministry Summit, the first event of its kind, where leaders in the sphere of nerd ministry networked with and gave insights about their experiences to attendees who are also involved or interested in the field. It was a great opportunity to meet missionaries, pastors, and others—particularly those involved in gaming ministry—and learn from them.
In just a few days, I learned so much from these brothers and sisters in Christ. I want to share five of the key points I took away from the conference in hopes that you’ll be as encouraged as I was by all that God is doing!
(Read More)
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coldbrewblooded · 4 months
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So i ran this by two family members and they seemed to like it
What if made like, a blog to review bargain bin gba games. Like, the shit they put into a bucket at bookmans for cheap.
I think it could be fun and relatively inexpensive, since right now my gba sp is basically just a Minish cap machine since I didn't want to pay Nintendo's ridiculous price for their upgraded NSO for literally one game.
I ended up paying a premium for the gba and a new copy of MC but like, I could play other games too
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Smash hit hit weeeeeee! 🤼🏽‍♀️
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videogame1up · 1 year
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Link is not impressed
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daedricxprincess · 8 months
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splxtduxlies · 11 months
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Looking for new mutuals and more active blogs to follow!! ✨️
whats good gamers its ya boy
i wanna come back to this blog some more and do some vidy game posting again! i post splatoon and nintendo content mostly :)
yall kno the drill! reblog if you post any of the following and lets be mutuals! 🩵
splatoon!!
nintendo games
video games in general
stim/aesthetic posts
nintendo fandom art
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Alright, let's talk about Easter in November, and by Easter, I mean easter eggs. The Borderlands franchise is chalk full of them, some obvious, some not. I'm gonna go over some of my personal favorites. Note, I'm not gonna go over EVERY easter egg, as that would take all day, so instead, I'll include the others in some future posts.
First easter egg I want to tell you about is in Borderlands 3. It's real easy to find, as it's a whole quest. Ever watch the best movie of all time, The Room, created by the best mind of anyone's generation, Tommy Wiseau? No? What are you doing with your life?
Well, regardless if your cultured or not, Tommy Wiseau makes a special appearance in his own quest "Buff Film Buff", located in Devils Razor. This quest becomes available once you've completed the main story quest "Blood Drive". The whole quest entails you helping Tommy Wiseau, or "Buff", get his film on the big screen for all to see, instead of the Calypso Twins propaganda videos.
Next easter egg is a smaller, more obscure one, but I still thoroughly enjoyed stumbling across it. In Borderlands 2, in the head hunter dlc "T.K. Bahas Bloody Harvest", you can come across a fun egg to classic horror films "The Blair Witch Project", "The Ring" and "Poltergeist". Scattered about the map are three televisions to find, and upon approaching them, little scenes will pop up referencing the films. They can be found in hidden, off the map areas.
You ever watch a movie and at the end, you sort of just sit there and think "what the hell did any of that mean?" Well, that was me watching Stanley Kubricks "2001: A Space Odyssey". So, imagine my confusion when I stumbled upon the all infamous monolith in Borderlands: The Pre-Sequel. If you head to Stantons Liver, search out the cave to the east of the map. It'll be chalk full of torks, so you'll know it when you see it. There will be a little opening towards the back of the cave. Hop in and follow the path, until you find it. The monolith. There will be some enemies in the area, so take them out, and then touch the monolith. You'll touch it about three times, each time taking you to a little area referencing different scenes from the film. At the end, you'll be greeted with a weapons chest, and that all too weird baby in space.
This particular easter egg is probably one the most known ones, but it's also one of my favorites. It first showed up in Borderlands 1, and even made a comeback in Borderlands 2, offering a little challenge if you go find it. I'm of course, talking about the hidden Claptrap of Fyrestone. In the town of Fyrestone, you can climb up onto a little fence when you first enter. Make it up to see onto the cliff, and you can find a green Claptrap unit waving and greeting you. Fast forward to Borderlands 2. Return to Fyrestone and follow the same path, however this time, you can approach the unit. Unfortunately, due to Jack destroying the product line, the Claptrap unit is now dead. However approaching it will reward you the challenge "Hey! Over here!" for 5 badass points. There's also a red chest waiting for you!
Those are just some of my favorites, but I don't want to make this post *too* long, as I could write all day. I'll make posts about other easter eggs in the future. In the meantime, I'm working on a thesis of sorts as to why Handsome Jack isn't as terrible as he may seem, and also a detailed telling of his entire backstory, working through all the plot inconsistencies that have shown up throughout the games.
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skitztoonz · 6 months
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[SPLATOON 3] That's My Boy!
"That's my boy!..NO MY BOY" - Mortimer 🐙
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thegamerinallofus · 1 year
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Yo Tumblr!
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Haha ever wonder where I am, you can still catch me on Youtube or Tiktok "Thegamerinallofus" since you know I've been missing from Tumblr for like 3 years now.. Hope all has been well ❤
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