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#virtual grimoire
leowitchy · 1 year
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☘️Wish Spell☘️
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Posting a page of my virtual grimoire. Download it, print it or write on your own grimoire. This is a Wish Spell, I hope it can help you my fellow witch!
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Letting It Go Tarot Spread
For when you need to release something in your life but are not sure about how to go about it. This'll give advice by using the 10 of Wands Reversed as that will represent the release or delegation of the burden. Find the 10 of Wands first. The rest of the cards will pulled as normal when reading.
[ID:
A white outlined hand holding the 10 of Wands Reversed card on a gray background. It is followed by descending cards from left to right numbered 2 through 4. These cards are all a light grey in color. There are 4 numbered steps of what each card represents. These follow as:
10 of Wands Reversed
How to Release It
Advice to Heed
4. Outcome if Released
ID END]
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nuuskamuikkunen · 2 years
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How I cast my circles and call the quarters.
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Hello! I am enjoying sharing my personal practices here, I deeply appreciate all of the spiritual mentors I've had in my life and I want to be able to provide that for others!
I use sea water first (or I make salt water, I have a jar of salt a friend of mine who lives beside the sea made for me) to cleanse the circle using earth and water, I hold the bottle to my third eye and speak aloud or whisper to myself:
"There is no more pure a substance than the blood of the womb of the mother, and with it do I cleanse this space."
I then walk clockwise around my space (Or if my altar is against the wall, turn in a clockwise circle sprinkling the water around, I try to continously do things clockwise, always keep turning clockwise when doing things because I imagine the energy as a clockwise spiral and then when opening the circle I imagine the spiral becoming undone.
When I've finished sprinkling in a circle I make an equal-armed cross over my third eye with the water and announce "This space is cleansed."
I then use sage to charge the space with fire and air, saying "I charge this space with positive magical intent, that no being that wishes me harm may enter this space."
I waft the smoke around the space clockwise and then waft it over myself and announce "This space is charged.
Lastly I turn clockwise or walk around the circle holding out my athame, wand or pointing my index finger. I don't think it matters which hand you use, I am right handed by tend to use my left for magic. I say: "I separate this space from the mundane world, I create a space that is not a space, a time beyond time." I can't remember where exactly I found this technique but I've been using it a while. When I come back to the center I announce "As above, so below, the circle is cast." And clap my hands.
Calling the quarters and invoking spirits:
I begin by facing East, whenever turning to face a direction or turning to the next I again try to keep things moving clockwise. For the East I use a yellow candle and typically keep feathers/sage/incense etc in this corner. I hold out whatever I used to cast the circle (typically my Athame) and speak: "Hail to the Guardians of the Watchtower of the East, Element of Air. Sylphs and Faeries who travel on the Winds I ask that you bring your powers of higher intellect to my circle, I bid you hail and welcome."
Next is the South, a red candle and a good place to burn loose incense I think. "Hail to the Guardians of the Watchtower of the South, Element of Fire. Dragons and Salamanders of the flames I ask that you bring your passion and raw untempered power to my circle, I bid you hail and welcome."
Next, the West. A blue candle and my sea water typically. "Hail to the Guardians of the Watchtower of the West, Element of Water. Undies and Merfolk of the deep I ask that you lend your intuition and feminine powers to my circle. I bid you hail and welcome.
And lastly is the North! A green candle and a good place to keep my scythe and crystals usually. "Hail to the Guardians of the Watchtower of the North, Element of Earth. Dwarves beneath the cold mountains I ask that you bring your strength and protective power to my circle. I bid you hail and welcome.
Again I try to continously keep myself moving in a clockwise direction, after the circle is cast and quarters called its time for me to invoke spirits. This isn't something I do all the time, but usually I will call my ancestors and spirit guides, my fylgia and a deity related to the work at hand. I think the words used should be personal and respectful and I pour wine into the offering bowl for them all, after the ritual is done I pour the offerings at the base of a tree usually.
I think its good to have a personal conversation with the deity you are calling, to explain your situation etc to them in your own words from your own heart.
Ending the ritual:
When I have finished my works of magic it's time to say farewell to the spirits and powers and open the circle. I do everything in reverse order that they were called and tey to continously move counterclockwise.
I begin with the deities and spirits. In the same way you should bid them hail and welcome in your own words, you should say goodbye and express your appreciation from your own heart as well. The same goes for your ancestors or any other personal spirits you call to be present in your ritual.
I release the quarters North -> West -> South -> East stating "Guardians of the Watchtower of the ___ (North, etc.) Element of ___(Earth, etc) I thank you for being in my circle this night. Go if you must, stay if you'd like, I bid you hail and farewell." I keep turning counterclockwise and repeat this for each.
And then finally I take my athame and point it outwards as I turn counterclockwise around the circle, I visualize taking in the energy I laid down when I created the circle and I speak: "I open this circle, returning to space to the mundane world. I take this energy back into myself and release it into the Earth. The circle is open, yet unbroken. Merry meet, merry part, and may we merry meet again.
And that's that I hope you enjoyed it!
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songbirds-grimoire · 2 years
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About this page:
Hi! I’m Illyca. This is my space for references to use in my craft, and I hope it will be helpful to you as well.
I plan on reblogging and posting meanings and such, daily divination, and some devotional posts to entities I work with. I am open to questions about my craft, just be sure to be kind please. :)
I will not tolerate hate of any kind. No homophobia, transphobia, nothing. This page is a safe space for learning, for everyone. Not to force beliefs on others.
Anyhow, I hope you all have a lovely day
May the stars light your path, and may the coins fall in your favor!
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kingofcaptura · 4 months
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Sekiro - Shadows Die Thrice
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lucilassie · 6 months
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She comes for us all. ☠
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goddessw0lf · 2 years
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Color Correspondences ✨
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canmom · 2 months
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The themes of NieR Reincarnation
A post about the recurring elements of Drakenier and the use of branching timelines as a storytelling device. I'll be discussing spoilers for basically every DoD/NieR game.
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Records
A somewhat understated recurring motif of the Drakengard/NieR series is the idea of stories or memories of humanity being stored in some massive archive.
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It's an idea that first entered the series in NieR Gestalt/Replicant. Early drafts of the game focused on the idea of a world built out of stories and fairytale characters, and while most of this was cut, some remained in the Forest of Myth area.
Following NieR's obsessive love of hopping between different game genres, the story here is delivered through prose/text adventure segments. There is a sense that this area of the game exists as prose, with the characters slightly aware of narration - narration which absorbs the characters until you find a way to escape. Eventually you find out - it's rather cryptic in the actual game, but spelled out explicitly in Grimoire NieR - that it's a huge computer system storing records of the deceased humanity.
In your second visit to the area, the story focuses more on distant history, that all these stories are fragments of memory of the lost pre-apocalpytic world. You encounter a Gestalt (human soul extracted from body) that is eating the memories stored in the tree, and kill it, and for Nier and co., this is enough - but for the player, you really don't know half of what is going on.
In the story The Lost World, which was adapted for the additional Ending E added in the Replicant remake, Kainé returns to the Forest of Myth and finds the computer system expanding. She fights clones of herself before eventually speaking to a mysterious administrator and descending into a virtual world that seems like a corrupted version of her memories. But she's able to connect to her memories of NieR, Emil and Grimoire Weiss, and through that connection cause a kind of timeline collapse effect that allows her to resurrect Nier. Terms from DoD3 such as 'singularity' come back again.
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In NieR Automata, the idea of the legacy of humanity becomes increasingly central. While the androids believe they are reclaiming Earth for humanity, the Machine Lifeforms' motivation is in large part driven by their efforts to pore over the records of humanity and learn how to evolve their condition, even by blind imitation. Many of the different Machine Lifeforms you encounter are shaped by their interpretations of human society. The motif of human buildings recreated in white blocks recurs at certain points.
In the final sequence of the game, you climb a tower, and inside it visit simulacra of locations from the Replicant/Gestalt. You learn that the machines have infiltrated the androids' network and downloaded basically all the information the androids have, including all their records of humanity. When the machines' 'Ark' is launched into space, it carries their memories and consciousness in data form.
The YoRHa: Dark Apocalypse raid series in FFXIV continues this idea of obsessive, blind reconstruction. The machines you fight here are now all the more explicitly connected to the apocalyptic shit in DoD; they have also been frantically creating duplicates of YoRHa android 2P, the Bunker and so on in corrupted form. Although the story here has mostly other interests, it's another recurrence of the idea of trying to recreate things that were lost.
Along with this idea of the archive comes the idea of preservation of that archive. Whether by accident or deliberate attack, the survival of the archive is not guaranteed.
This is all absolutely central to what Reincarnation is about.
Branches
The Drakenier series has played around with branching narratives pretty much from the start. It's somewhat infamous for it in fact - did you know that NieR is actually a spinoff of ending E of Drakengard, the one where you appear over Tokyo and have to do a rhythm game? Yeah, so...
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Most games are fairly cagey (ha ha) about the mechanics of these branches. Indeed, although we speak of branches, the structure of these games is not really a branching one like a visual novel. The branches and 'endings' are usually unlocked sequentially.
Drakengard/Drag-on Dragoon (DoD1) is probably the closest you get to a traditional branching structure. You can unlock routes in certain missions by fulfilling certain conditions. The exact logic of these branches is not really explained - you can go back to a point before you recruit a party member and get a different branch where they're present for example. That said, it's not like a visual novel where you can be 'on' one branch or another - you can always jump to any level from any timeline.
This oddness of the branches is also lampshaded a little more in DoD3, the game that is most explicit about the nature of the branching timeline. DoD3 is, from the player perspective, a linear game. After you complete the first 'ending', you unlock new levels that appear at earlier points in the timeline, and diverging branches appear. In the later branches, the logic of the world is starting to break down. Party members who you'd recruit later in the story are in your party much earlier, in some cases suffering from amnesia, the implication being that it's an effect of the Flower's corruption.
The game is intermittently narrated by a character called Accord, an android 'Recorder' whose job is to document all the different versions of the story for an unknown party. Accord isn't supposed to intervene in the story, though she occasionally talks to protagonist Zero, and in the final D route, she decides to break the rules and save Zero. Otherwise, she's responsible for 'sealing' branches where it seems the world cannot be saved.
This is Accord:
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The final cutscene of DoD3, available only after you beat the ludicrously difficult rhythm game that is the 'final song', shows a bunch of other Accords appearing and talking about what a mess this all is.
Accord's other role in the game is to sell weapons. Another series tradition running back to DoD1 is the 'Weapon Stories'. In each game, you can collect weapons, which can be upgraded through a series of four stages. Each stage unlocks another part of a story. These stories tend to be quite brief - each entry is at most a short paragraph. They also, particularly in the DoD games, tend to be comically grimdark.
DoD 3 came out after NieR Replicant/Gestalt, but in every game since then, there have been cryptic mentions of Accord. In Automata she's mentioned in a note as a weapons seller; in the updated version of Replicant she is mentioned as visiting Nier's village while the party is away on her adventures, and you see a documention that mentions the 'Accord Corporation' supplying magic weapons.
OK, so, put a pin in that, we'll come back to her later.
The side material commits further to the branching idea. The original Drakengard is established to follow from the DoD3 Story Side novel, while Branch A gives rise to the Shi ni Itaru Aka manga and the DoD 1.3 novel. The YoRHa stage plays spawned alternative versions, namely YoRHa version 1.3a and Shōjo YoRha version 1.1a, with the gender of the casts flipped. YoRHa 1.3a also has Accord in it. The anime NieR Automata ver. 1.1a also presents an increasingly diverging version of the events of the game - notably, Adam turns into a multi-armed monster.
DoD2, something of the black sheep of the franchise, was originally written to follow DoD1 ending A; later it was retconned to belong to its own branch. Just 'cause.
With me so far? ...no? Yeah, that's fair. You can read about all the details I've gathered so far here, but in short, there are lots of timeline branches, and multiple versions of several stories with small or large divergences.
Reincarnation
NieR Re[in]carnation is a gacha game that's been running for the last three years, and is going to be shut down at the end of April. At the time it came out, it was acknowledge for having unusually nice graphics for a mobile game, but rather desultory, grindy, repetitive gameplay. Which remained true throughout the game's life, so I can't exactly recommend playing Reincarnation, especially at this point.
But! I would definitely say it's worth your time to dig up the story on Youtube/Accord's Library if you're into NieR stuff. I won't be going into all the ins and outs of the story and how it all fits together in this post, but I am gonna talk about how it's structured.
NieR Reincarnation places you in a vast stone city called the Cage, calling to mind the environments in Ico. At the outset, you play as a young girl travelling with a weird ghost-like creature called Mama, tasked with restoring the memories stored in objects called 'dark scarecrows' which are being subverted and corrupted by black birds which form into various monsters.
Within each chapter of NieR Reincarnation, you get a short story in four parts, presented in a kind of cutout style, which are the four segments of a weapon story. You collect the weapon and the character.
The Cage is shaped by the content of the weapon stories somehow bleeding into the simulated setting. A character's memories can be used to restore the stories to their proper course. It is possible to interfere in small ways with the worlds of the stories.
The corruption of the stories tends to involve subverting characterisation to make them crueller, more prone to random violence etc. - or points when a character could be threatened in a narratively unsatisfying way. For example, a peace-loving runaway prince could be turned into a warlike king.
Over the course of the first arc, you discover that the girl you are playing is actually a monster who has taken the form of a human girl and, regretting it, wants to give her her embodiment back. The second half of the arc has you playing the girl trying to reunite with her monster friend; at the end, you get her own backstory as a victim of brutal prejudice. After all is said and done, both characters transform into weapons, which Mama picks up and hides away.
The second arc, The Sun and the Moon, deals with a brother and sister from present-day Tokyo. Both of them have been transported into the Cage by more of the weird ghost thingies, to participate in a strange ritual that is allegedly going to restore the Cage. The rules are highly mystical - a significant sacrifice is needed.
In the most recent arc, The People and The World, the characters all emerge from their stories as the Cage becomes increasingly corrupted. We finally get the long awaited point where these characters can interact with each other, and advance the stories from a series of tragic vignettes to something more. At the same time, we get a lot more allusions to other games in the series - from the Lunar Tear room where Emil memorialised Kainé and later 9S memorialises 2B, to a brief appearance Devola and Popola.
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There's even a nod to Yoko Taro's other terminated gacha game, SINoALICE, which is going to be made into a movie oddly enough. There's a wry nod to the game being shut down.
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And in the most recent chapters we find out that the Cage is actually a server on the moon containing records of humanity - 10H from A Much Too Silent Sea is one of the main characters. 'Mama' is actually the Pod tasked with overseeing the archive, and wiping 10H's memories whenever she learns too much - though it seems at some point 10H learned the truth and affirmed that she'd protect the archive anyway and they stopped wiping her memory.
Over the course of the chapter, 10H helps the gang make their escape from the moon through the androids network, to Earth. But when they get to Earth, they find themselves in a strange white city more resembling the Cage.
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We'll finally get some answers, maybe, later this month. Anyway...
So, these records come from multiple diverging timelines, and they take the form of weapon stories. You have a unity of the ideas of character - weapon - memory - world. A record is simultaneously a tragic series of events, a person who can manifest inside the Cage itself, a simulated world which other people can visit, and a weapon.
In addition to the main storyline chapters and 'character stories', each character is associated with two additional 'EX' storylines, termed Dark Memories and Recollections of Dusk. Each one is a much more substantial narrative than most in the game.
Some of these EX stories clearly take place in different timelines to the first ones we encounter. Akeha's story, for example, takes place after her death in the original version. For the brother and sister from the Sun and the Moon arc, originally from present-day Tokyo, their Dark Memories take place in the backstory to NieR Gestalt/Replicant - the period where humanity is dying out to White Chlorination Syndrome and fighting monsters called the Legion. In this one, before the siblings could be torn apart by family drama and resentment, the apocalypse happens. Both of them end up coming into their own as heroic fighters. In the finale arc, the characters learn a bit about these alter egos, and it's made very explicit that this is a different timeline.
The monster Levania's Dark Memory is especially weird. It's the story of a salaryman who plays a monster called Levania in an MMORPG. His MMO character inspires him to live more bravely in the real world, and his life seems to be improving, but he is murdered by a jealous coworker. He wishes for reincarnation as he dies - classic isekai stuff. But the connection to the Levania you encounter in the main story is far from clear. Are all versions of Levania derived essentially from this man's tulpa?
The nature of the 'enemies' attacking the Cage is still not yet clear. They take the form of black birds. The birds are given a small amount of dialogue and characterisation, and they seem to not be malicious, just confused. The girl from the first arc in particular tends to interact with them sympathetically. However, they seem to be connected with the mysterious 'God' who was trying to destroy the world in DoD1, and the Angels and Flower of DoD3.
The birds are able to gathe together to manifest much larger monsters, the largest being giant elk and fish called Cursed Gods. During the finale arc, one of these becomes something that resembles the Mother Angel from DoD1 - and yes, there is a rhythm game - though mercifully a pretty easy one.
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In the same arc, the character Yurie, an AI city overlord with grandiose ambitions and a loathing of imperfection attempts to download the entire history of humanity from the Cage and become a more perfect being. She succeeds, only to find the answers disappointing...
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This is perhaps the closest thing we ever get to an explicit statement of what all these stories and histories add up to, but despite all this, the throughline is very strongly that these stories are essential to preserve. NieR characters exist in small groups, and it is their intense connections to these others, their treasured memories of travelling together, that motivate them to fight to preserve that thing, even if the results are destructive.
Similar themes emerge for example in Noelle's Recollection of Dusk story, which sees her travelling to preserve a place valued by her sister in crystal. And they also connect to the theme of sacrifice - the recurring ending device where the player must delete their save data in order to help someone (something echoed in Hina and Yuzuki at the altar of the sun and moon, or Levania and Fio). It's perhaps fair to say that nothing is more valued in the world of Nier than memories of a treasured person.
What about Accord? She has in fact made a brief cameo in Reincarnation already...
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It seems incredibly likely that Accord originates from the Cage, and the accumulation of weapon stories is accomplished by androids like her. Definitely in the fandom there's a lot of excitement for the idea that Accord - something of a fan favourite - will show up at Reincarnation's ending.
So mystery solved, the Cage exists in the world of NieR Automata on the moon server? Not so fast - there are various discrepancies which seem to suggest that the world of the Cage exists in a separate branch than the one we see in Automata. For example, the androids are aware that the humans are dead and what remains on the moon is a huge archive of their memories; the humans seem to have survived much longer; 2B and 9S seem to have died in different circumstances. There are other oddities which fans have compiled.
And yet, despite being a divergent timeline with a much older point of divergence, some things seem to be fixed. There is still a YoRHa, still a 10H deceived about being on the moon, still a 2B and 9S.
One popular fan theory is that Reincarnation belongs to the NieR Automata anime (ver1.1a), since Adam turns into a monster there similar to the ones in Reincarnation. The black birds are reasoned to be the Machine Lifeforms, since we know they come from Earth. I'm not 100% sure of this, but maybe?
Anyway, that's basically the gist of it.
A story told through permutations
In many fictional series with a shared universe, there is an effort to maintain a consistent shared universe, so all the different events can fit into a timeline with understandable cause and effect and characters living out their lives. Even when this proves impossibly unwieldy, as in comic books or Star Wars, the attempt is made.
NieR does not really take this approach. The creators leave many details of the world, such as place names, incredibly vague - the focus is always on telling an emotional story with characters. There is, as we've seen, an almost gleeful willingness to declare another new timeline.
There is also a certain aspect of repetition, or more kindly reiteration - the same core character dynamic revisited and retold in various forms. (2B9S gets the worst of it). A character is something like a principle or ideal, and each story shines another light on that 'core'. In the earlier storylines of Reincarnation, it became quite frustrating because it seemed like e.g. the character event stories were just rehashing the same idea rather than advance the story.
However, the more accustomed I get to this style of storyline, the more I think this kinda works. It is of course quite similar to the ideas proposed towards the end of Homestuck, or to time loop stories - the idea of varying the contingent circumstances to try to better illustrate the core characterisations and dynamics.
Yoko Taro has talked about how he constructs stories from a very simple idea, typically a moment of high emotional impact at the climax, and then works backwards to figure out what sort of story could lead into that. In Reincarnation, each character gets fairly limited time to establish themselves, so they tend to be defined in terms of a pretty narrow high concept.
For example, Akeha is an assassin in a vague historical Japanese setting; her introductory story sees her decide for the first time to disobey her lord after she finds another person who has been treated as instrumentally as her. Most Akeha stories focus on her assassinations, her relationship to her retainer, and what she sacrifices to perform the duty. Only her Dark Memory lets us see an Akeha who has escaped that life - it's a simple story about preparing food, but that's given meaning by all the other Akeha stories.
Hina and Yuzuki are defined by the same traits in their flashy scifi Dark Memory stories as in the more mundane ones - Yuzuki the quiet outcast, Hina the self-sacrificing star. Fio is defined by kindness in the context of abjection, seeing the good in monsters. Levania stories are about the desire for escape and transformation. Argo is always a shitty dad who only feels alive while climbing mountains.
The staticness of these characters seems on some level to be the point - in that we are told in Hina and Yuzuki's story that the mechanism of the Cage is to sort characters into 'Light' and 'Dark' natures, and push them to inevitable conflict, even if they try to break free. In the final arc, the characters seem to finally approach some resolution as they leave their contexts behind. Given the themes of Automata in rejecting an inevitable tragic fate, similar movement may be at work. There's an ambiguity - the need to hold on to even tragic histories, vs the wish to not be confined to them. (Perhaps it's significant that it's called the Cage...)
With so many balls in the air and so many mysteries still unanswered, it's hard to figure out how Reincarnation can deliver a satisfying resolution in just one remaining chapter, but the final arc has been really cooking so who knows! But I'm also coming to appreciate it as a kind of broader lens to notice all these recurring elements and tie them together.
Stories about alternate timelines and branching narratives are very common nowadays, particularly as a tool for revisiting a nostalgic franchise. Something something effect of the fan wiki era. So I can't exactly say NieR is doing something completely unique, but I do think there is something to its fragmented, collage-like approach to putting together story elements. There's something quite honest about it - an ability to say 'these details aren't important'.
Yoko Taro always talks about himself as an entertainer rather than an artist. And probably it is true that a lot of this eemerged from an iterative design process rather than being the plan from the beginning (the first draft of NieR envisioned it as something closer to what SINoALICE ended up being, about a world of fairytale characters; NieR Automata began life as backstory for an idol project). There's definitely a strong sense that it's being improvised. And yet despite that, it does feel like it is cohering into some sort of picture, that there is an artistic throughline to all this.
Or perhaps that's just the effect of getting way too invested in something. I won't deny that NieR brings out the fan in me.
Anyway Accord had better show up next month. Guys. You've been teasing us for so long...
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evermore-grimoire · 1 year
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The Evermore Grimoire: Princesses
Cinderella was born to wealthy, unnamed parents who treated their daughter with great love. The family resided in a French château, just beyond a small but powerful kingdom. Sometime during her childhood, Cinderella's mother tragically passed away, and as a result of believing his daughter needed a mother figure in her life, Cinderella's father remarried a woman named Lady Tremaine, who notably had two daughters of her own, both around Cinderella's age called Anastasia and Drizella. After the death of her father, Cinderella was under the control of Lady Tremaine, whose true colors finally surfaced, showing a cruel and cold-hearted woman. Her selfishness and vanity destroyed both the family fortune and left the once beautiful château in a state of disrepair. While pampering her own two daughters and spoiling them rotten, she raised Cinderella in abuse and virtual slavery. This was a result of being wickedly jealous of the young girl's natural beauty and charm, which she and her own daughters all lacked. Despite the cruelty of her jealous stepfamily, Cinderella remained kind, spirited, and internally beautiful. Her faith and everlasting optimism manifested itself into a Fairy Godmother, whose magic served as a catalyst for Cinderella's ascent from servant to princess.
artwork by Dims Draw
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spotlightlowlife · 3 months
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Charlie vs Stolas
Leading character princess of reigning royalty, outshone by a supporting branch family prince, from the spinoff.
Their backgrounds
Charlie's is virtually unknown. Princess of hell who understands what's good and bad, she seemingly grew up with her parents but was distant from her dad for no particular reason, her mother has been absent for seven years and Charlie's age is unknown. Starting up her own business was no issue and keeping it running is not a problem, she's a princess and she can do what she wants. How old is she?
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Stolas was an innocent child who seemed to have been raised by underlings in his own palace. His parents are absent but his dad shows up to buy his affection before letting him know he is betrothed. He is in his mid 30s, a dad who is getting a divorce.
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Their characters and motives
Charlie is 'nice'. She is friendly enough and she wants to help. She is also clueless and immature at times, she knows as much as the audience and needs other characters to move the story along, the story not her story.
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Charlie HAD always wanted to see the best in the demons around her, she is also upset by the exterminations, so she set up her hotel to rehabilitate those of hell which would earn them an upgrade to heaven, hopefully.
Charlie now is picking up where her parents left off, voluntarily it seems. She hopes to show those of heaven that there are demons who could move to heaven, which now doesn't seem all that different from hell, those Charlie meets from heaven aren't great and what happens to a reformed sinner, do they become exterminators?
Stolas is shady, he is proper and professional publically but behind closed doors he has his fun his way with his target, when alone he is bored and lonely. Stolas appears to have existed in apathy once he lost his innocence, reserving energy for his superiors, the highlight of his life being his daughter he was made to have and Blitzø, his plaything he is catching feelings for.
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He seems to do some work and was born to serve a purpose. He enjoys scholarly things has kept grimoires since childhood, one being integral to the plot.
Their alternative forms
Charlie, after years of teasing we see what she turns into. That can't be it? We had seen Sara and Emily change their faces so it seemed possible that smaller and larger transformations existed.
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Though considering she went into war determent to fight, tragedy that was expected to happen was happening, but all we got was pretty sailor satan who couldn't get far without dragged her two pets Razzle and Dazzle along, who both could become something grand.
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Charlie's other form was so unspectacular, one of her pets paid the price for it.
Stolas, as I have said before, has a transformation that steps outside the artstyle, void of color apart from some outlines, it's so out of place is it that he steals any scene and I wonder what the thought process behind his look was, who come up with it and if it was from a time before the series underwent a tonal shift.
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Their relationships
Charlie has friends who all appear to be as good as on her payroll. She is bribing Angeldust into staying, this is the foundation of their friendship. Charlie runs a hotel, she's boss and landlord.
Charlie has parents and though she doesn't see much of them, their relationship seems fine.
Charlie has pets, they're cute, it's hard to understand if they're pets or servants? Charlie hardly interacts with them and I don't even know which one died.
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Charlie has a girlfriend, Vaggie, there is no chemistry, at all, nothing indicates that these two are particularly close in any way other than Vaggie reigning in Charlie's silliness, but she's not alone and Charlie is very silly. Charlie's goal of rehabilitating others doesn't seem all that interesting to Vaggie, she's often just the sighing sidekick who could be elsewhere. We are explicitly informed that they are girlfriends for the first time when Charlie introduces Vaggie as such to her dad, the scene was about what Charlie's dad had to say. Vaggie turned out to be an angel, Charlie didn't notice, the angel specific blood, the extermination occurring at the same time and the cross or X, Charlie helped, they liked what they saw and the two have been side by side since, Charlie may well be the cutest sugarmama ever.
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Stolas so far seems to have professional relations with those who hold some power.
Stolas is divorcing Stella, who he was forced to marry, who he didn't like and cheated on. The divorce is bitter and he comes to life bickering and forgetting all else.
Stolas appears still has imps around him as quiet servants who aren't treated well.
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Stolas is in a transactional situationship with Blitzø, someone he has held affection for since childhood back when he was an innocent child not yet tarnished with elitism, bitterness and frustration. He has separated Blitzø from all other imps, who he doesn't care for. His first thought upon seeing his childhood friend, who was in a compromising position, was not 'how are you?', 'where have you been', 'I've missed you, it was 'let's have passionate sex', this was following being humiliated by his wife at their anniversary 'not divorced' party, the fling he cornered Blitzø into what would be the springboard to get back at Stella.
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Stolas begins to see Blitzø as less of a plaything upon both of them being humiliated by his superior Ozzie and the occasion Blitzø helped him find his daughter, not that he had much choice. In acting upon his new outlook, he seeks to liberate Blitzø from their agreement with a solution where Blitzø, who held no power, doesn't lose out.
What we get
Content matters, good or bad actions are something that's better than nothing, even quantity over quality becomes welcome when the alternative is nothing.
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Charlie is simply there, in her own show free to look on as others achieve in her place. Charlie sees herself as down with the sinners, they're 'her people' and 'her family', she's not well known or respect her. Charlie is a fun girl like many default characters we would normally see as extras, little is her fault or her problem.
Stolas is regal, well known and respected, his newfound freedom bothers him but has allowed him to take some power back, unfortunately this is has been directed in a harmful way and it's entirely on him, his boredom and frustration have lead to his sweet and sour situation. Stolas is a true sympathetic villain.
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leowitchy · 1 year
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☘️Lucky Charm Spell☘️
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Posting a page of my virtual grimoire. Download it, print it or write on your own grimoire. This is a Lucky Charm Spell, I hope it can help you my fellow witch!
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Techno Magic Crash Course
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Hello World! (hehe)
Ive noticed a lack of information on techno-magic and what being a tech witch might entail! Tech magic is the use of modern-day technology in our magical practices! This can be a secular practice OR someone may pair other aspects of theology into it! There is also 'Technopaganism' which is the merge of neopaganism and digital magic. Some people may worship tech and its energy or some people simply use it as a tool for ritual magic!
In this post I wanted to showcase a few ideas to get you started in the tech practice! The first section being common tools, the second is common tech practices, and the last is about how to take steps into your new tech practice and advance forward!
First: The tools To get started here are some amazing apps people might get on their phones to carry magic anywhere
The Moon is an iphone based calander with a bunch of free information about the phases of the moon and even crystals and intentions related to the phase!
Rune reading on the Google Play Store this is a divination app in relation to runes!
Citrine Circle is a great crystal data base to keep track of crystal you either have or want to get
Time Passages is a free chart reader that will read your whole astrological chart!
Labrynthos is a free tarot app that not only gives you access to free tarot, oracle, and lenormand decks, but it teaches you how to read them
Next are physical or digital items you can use in your craft, I will go in more detail in the sections to follow!
Computers, phones, tablets
Mouse
Keyboards
Applications and websites
coding platforms
Second: The Practice
This section is all about creating ideas to use for your craft! This section is all about how to integrate common witchy things into your craft! There are thousands of ways to do this so it would be impossible for me to share every idea but hopefully, these get your creative juices flowing
Cleanse using music or beats you enjoy over a speaker
Use mechanical processes in your spells (for example your cars computer could be a green light charm if you hate waiting in red lights)
Create digital grimoires on places like notation or google docs
Create altars on places like Pinterest or sandbox games
Play video games with intentions, like tycoon games for prosperity and FPS for warding
Use autotune during chants to add more power to your voice
Use screens for scrying or intuition practices
Shufflemancy is when you shuffle through a playlist and get a song as a form of divination
Use the energy of a crystal on your screen if you don't physically have one
create digital sigils and hide them around your electronics
Learn a coding language and mess around with enchanting code
Third: How to move forward
So now that you have a few recommendations how can you advance? first research, check out some of these sources for even more information
Tech Magick for Digital Witches
Other Community tech posts
Wiki on technopaganism
Cyber Spell books (Note this was written in 2002 so it is very outdated, however it is actually one of the more recent ones I see online)
Now, Research is going to be the backbone of any practice, however, tech magic doesn't have definite rules so experimentation is going to be your best friend so here are my top tips
If you learn about a new practice ask yourself how you can make it digital (like crystals and the crystals in your phone)
Look deeper into the practice, as you explore how your computer works ask yourself 'why' frequently and question how things work
look into superstitions coders and virtual friends have in relation to computers, are they rooted in anything?
I think that is all for today friends! I hope you all enjoy and if you have any questions feel free to post them in the comments!
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nuuskamuikkunen · 2 years
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How I prepare for rituals.
Hello! I decided I wanted to make several posts regarding my personal practices and how I do things in case anyone wants to try them!
I thought it would be best to begin at the beginning and talk about how I prepare for rituals or spells, how I cleanse both myself and my space.
Preparing the altar:
I think different traditions have their ideas of how an altar should ideally look, and in a following post about casting circles my altar will look a bit different. My Fylgia is a deer, though I am often visited by a fox spirit as well, and so my altar has lots of deer things/a fox pelt. I usually change it to represent the seasons and when I had a shelf over it, I kept pictures of my beloved dead there. I think its good to put a bindrune for spiritual power and protection beneath the altar cloth (or skin in my case)
Usually before a ritual I will wash down my altar with sea water before I set it back up, I started doing this both to physically clean up ash and the like and to spiritually wash away old energies
Aside from physically cleaning my altar I also think its good to clean my space before a ritual. It might be just me but I think a clean space makes for energies to flow more smoothly, so I take out the trash/recycling/sweep or vacuum if I need to.
So that's that on the altar! I'll go more into it in my next post.
Preparing the self:
I love to shower or take a bath before ritual and usually try to focus on my intentions while I'm doing so. If I'm preparing to do a spell to increase my wealth, a soak in a gold and sparkly bath bomb seems like the appropriate thing to do, or incorporating roses into my shower before a love spell etc.
I think dressing for ritual is important too! Sometimes (most times.) I do things naked, but I also think its nice to put on a nice gown or robes and my jewelry or make a season appropriate flower crown to wear and stuff, I just feel better coming before the Gods either naked or dressed nicely.
Alpha brain state:
This is something I was taught when I was living in Salem and learning under Laurie Cabot. It's sort of a meditative technique used to shift into your alpha brain state, the state of dreaming, which I find very useful before divination or ritual or casting a spell. I made a video explaining this technique:
https://www.youtube.com/watch?v=st441KfSTLo&ab_channel=AislingAmalka
It involves visualizing the colors and number order of a rainbow in your mind with your eyes closed, when I do it my eyes sort of go up as if i'm looking at my forehead. You visualize a red 7, an orange 6, a yellow 5, a green 4, a blue 3, an indigo 2 and an orchid 1, and then generally I continue deeper into this state by counting from 10-1. When I finish ritual I close my eyes again and count from 1-10 and then 1-7 during my grounding process.
I hope you found this useful! Next I'm going to post about how I personally cast my circles and call the quarters.
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shadowron · 4 months
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The Dwarven Decker, a better Dwarf Archetype for Shadowrun (1st Edition)
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Wiz art by @skullchicken
In case you haven’t heard, the current managers of the Shadowrun IP, Catalyst Game Labs, announced that they will be reprinting 1st Edition Shadowrun.
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Told ya, chummer.
My feelings on this are surprisingly neutral – I already own a couple of hardcopies and so I don’t feel the need to buy it a third time. I’m mostly curious to see what kind of editing they do; after all, even the 1st edition book went through several printings. In addition to some lingering purely typographical errors...
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Which made it into my print copy of 2nd edition.
...to editing errors...
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The undescribed and elusive Program Enabler was subsequently copied and pasted in the Street Samurai Catalog.
These make sense to fix – they don’t substantively change the game at all. Some did – for instance the underpriced power focus that led to an Instant Death Spell loophole. This was fixed in the 1st edition magic sourcebook The Grimoire.
But then there were a myriad of things that saw changes from 1st to 2nd edition, some of the major ones being:
Damage codes moving to a standard staging of 2
Updated automatic fire rules (which came before 2nd Edition, in the Rigger Black Book)
Addition of Physical Adepts to the core magic rules
But the one I’m going to exploit in this build today is: in 1st edition, there was no cap on the amount of active or storage memory that an off-the-shelf cyberdeck could carry.
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Admittedly, this doesn’t sound as exciting as smearing some Aztechnology corpcop across the side of their Pyramid with a Force 21 Mana Dart, but it does greatly increase the ability and versatility of a decker, and maybe shortening some of those Matrix runs which traditionally take as long as a papal election.
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So sayeth Pope Elihu I
In the description of how a cyberdeck’s active memory (here called onboard memory, in perhaps another editing flub), there is the sentence:
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In real life, there is a limit to how much RAM you can have for a particular computer build. This, like power foci and autofire, was fixed before 2nd Edition was published, as Virtual Realities set a maximum Active Memory of 50 Mp per point of MPCP, but for our purposes here…
What this means is that: our Dwarven Decker here will be able to buy a copy of every possible utility program (there are 13 of them) at Rating 6 and run them simultaneously without having to worry about swapping between Storage and Active Memory. Essentially rendering the Load property of the deck useless.
Attributes:
Body: 4 Quickness: 5 Strength: 3 Charisma: 2 Intelligence: 5 Willpower: 4 Essence: 5.3 Reaction: 5
Skills:
Computer: 6 Computer (B/R): 3 Computer Theory: 6 Etiquette (Street): 3 Firearms: 2
Cyberware:
Datajack Headware Telephone
Gear:
Armor Jacket Fuchi-Cyber 4 (Response Increase 2, Active Memory 550 Mp, Storage Memory 1000 Mp) Programs (All at Rating 6): Bod, Evasion, Masking, Sensors, Analyze, Attack, Browse, Deception, Decrypt, Evaluate, Medic, Mirrors, Relocate, Shield, Sleaze, Slow, Smoke Walther Palm Pistol (Concealable Holster, 20 rounds normal ammo)
Contacts:
Dwarf Technician Elven Decker Fixer Gang Boss
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kingofcaptura · 4 months
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Conjurer
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Spellcaster
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Book of Enchantments
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Experimenting Incantations
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astra-ravana · 26 days
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Some free ancient magick books and grimoires to add to your virtual library.
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