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#word game design
prokopetz · 7 months
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Tumblr 200-Word RPGs 2023
Last November, we did an informal game jam for folks who wanted to write something for Writing Month, but would prefer to write fewer than fifty thousand words of it. You can find the complete list of participants for that event in this post here. There's also an off-Tumblr archive of entries whose authors gave permission for them to be preserved here, if any of those links turn out to be broken.
Last year's collaboration went over well enough that I thought we might dust it off again this year. To be clear, this is just for fun – it's not a curated jam, and nobody's judging winners or handing out prizes..
If you'd like to throw your hat in, just follow these steps:
Step 1: If you're unfamiliar with 200-word RPGs, read a bunch of last year's entries (linked above) or browse the 200 Word RPG Challege archives at https://200wordrpg.github.io/ to get your brain-meats properly configured.
Step 2: Write your own 200-word RPG. If you're not sure whether you have 200 words or not (and with RPGs it can genuinely be difficult to tell!), you can use the word counter at https://200wordrpg.github.io/wordcount to check.
Step 3: Reblog this post and append your 200-word RPG.
Step 4 (optional): Please indicate in your post whether you're okay with having your 200-word RPG archived off-site for posterity – if you don't say anything one way or the other, I'll assume the answer is "no".
(As before, as a courtesy to anyone who's creeping the notes, please restrict non-200-word-RPG commentary to replies and tags until November 2023 is over – let's make the actual games easy to find!)
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fandom-trash-goblin · 1 month
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IN DEFENSE OF CATELYN STARK
Ayama and the Thorn Wood, The Language of Thorns, Leigh Bardugo// Venetian Ladies Listening to the Serenade, 1909 by Frank Cadogan Cowper // A Game of Thrones, Chapter 31, Tyrion IV.
lyanna stark || elia martell || sansa stark || arya stark || alicent hightower || jaehaera targaryen || cersei lannister || myrcella baratheon || joanna lannister || aemma arryn || catelyn stark || sansa stark (2) || margaery tyrell || rhaena targaryen, daughter of aenys i || arianne martell || aerea targaryen
for @tell-them-the-north-remembers, for this post (analysing ned loves my hair. gosh it took some time to find but i rembered that i had it in my drafts. for when i'd do catelyn. hope you like it)
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arthursfuckinghat · 1 month
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There needs to be a scientific study done on how Rockstar Games' Arthur Morgan is able to provoke the most earth shattering emotions I didn't even know I had in me
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somnimagus · 10 months
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colored some more things from my sketchbook! zelda edition this time
[id in alt!]
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chirpsythismorning · 16 days
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Say it’s likely there will be a Brokeback Mountain reference in s5 and nobody bats an eye.
Say it’s likely that the final byler fight will be inspired by this scene and society goes wild.
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heybiji · 2 months
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I love your art style, ESPECIALLY your DnD art! I wanna give your scarred elf boi a big ol hug! Never has a drow ever made me wanna play the race as much as your art of Dandelion!
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oh, he could certainly use a hug lately, please do please do.
and FOLLOW THE DROW DREAM!! just don't be a donut like I was and have them in disguise for 60-something sessions while you are desperate to draw and share art of them but CAN'T
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emry-stars-art · 4 months
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sorry to bother you, but….
if statled jelly!niel stings, does sleeping jelly!niel sting? Because it seems to be a conscious effort for niel to not sting? Or did I misunderstand this?
what are the scientific implications of sleepy jelly cuddles?
Great question! Thank you for letting me put on my more beach-appropriate baseball cap and do more mer research hehe
So I asked the shark and he told me to mind my business I think.
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Unfortunately for him, the manta ray will spill just about anything in exchange for pretty human stuff and I am great at taking notes.
Basically? It seems to me like it’s expected touch vs unexpected, combined with the jelly’s maturing self-awareness. When it’s younger, a jelly mer will start getting control of its sting by ‘turning it off’ consciously. As they get older, it can become closer to “will not sting unless actively startled or for good reason” as the jelly chooses! Think of the sting response like a knee-jerk, throwing-elbows response. Anything less startling isn't worth the effort. Or in jellyneil's case, maybe more of a nervous person's flinch response.
So at this age when jellyneil is awake, it generally won’t sting unless really startled - unfortunately for most mers, the poor thing is a little jumpy and most unexpected touches are startling 🥲
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When jellyneil is asleep, there’s more of a “base state” idea happening - however it goes to sleep is how it’ll peacefully stay. So if it falls sleep with someone else touching it, no stings! If it falls sleep in traditional jelly fashion (wedged between rocks or otherwise anchored down) the tentacles and stingers are instinctively in defense mode and I cannot advise getting too close.
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If it gets startled awake though? I can only assume it would sting then as well but I can't tell you for sure because the whale and the one shark twin are usually very good about not letting that happen.
There’s some point to be made here about the fact that the stinging is only ‘turned off’ while cuddling/sleeping on other mers - clearly, brushing up against rocks doesn’t desensitize the stingers to other outside stimuli. In open water, the sleeping jelly knows to fend for itself. The presence of another mer seems to be instinctively calming.
But I am not here to wax poetic about it, that’s your job, I just provide the research 🤲
Find the mer au masterpost here 💕
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kawaoneechan · 2 months
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Okay so in a game like Animal Crossing, there's a bunch of things all happening at once. You can have a screen full of villagers walking around doing their thing, balloons flying, bugs bugging, a system in the background to handle hourly background music with chimes in between, all that good stuff, while you're doing your own things.
When you talk to a villager, you and the villager both stop on the spot, and a script takes over. That script then makes the villager turn to the player and a dialogue window appears. There may be a multiple choice thing now — "talk", "gift", or "leave" — and the script won't stop, releasing control to both, until what you've selected plays out.
So you have a villager with an attached script. The villager waits for the script to finish before continuing on their merry way, while the script waits for the villager to finish turning to the player. Once that's done, it picks something to say and eventually ends up opening the dialogue window. The script now has to wait for the message to finish writing, and the very next command is an "if" involving the result of a multiple choice question, so now the script has to wait for that to return.
I was thinking for Project Special K I might implement all that as several Tickable objects. Not unlike in SCI, you'd have a big list of things in the game that all implement a Tick method. In SCI, that'd be the cast, and its members have doit methods. It's the same deal, but Tick also gets a delta-time argument. So the dialogue box gets to be its own thing that implements Tickable, the multiple choice box is as well. Inventory window? Yes.
Also the script interpreter.
But all that wouldn't let the villager wait for the script interpreter, which waits for the dialogue box, right? Script execution should be halted until the dialogue box is dismissed. That one villager's AI should be halted until the interpreter finishes, only moving (or rather, emoting) because of embedded commands in the dialogue box's text stream.
So I figured, what if I gave them something like a mutex variable? The villager would have a bool waiting or whatever, and passes a pointer to that bool to the script interpreter they spawn when the player interacts with them. The interpreter is added to the cast list and starts running the code it was given. When it's done, it not only removes itself from the cast but sets the bool pointer so the villager can tell it's over and done with.
Now every time through the loop, the villager's Tick is called and they can tell "oh, I'm waiting for a script to finish" because their bool isn't set yet. The script interpreter likewise can spawn a dialogue box into the cast and have its own "waiting for that darn dialogue box" bool, in exactly the same way the villager can wait for the script interpreter.
Next trick, the dialogue box should remain on screen even when things are done, so multiple choice answers can have the question remain visible. It should only close when a different style of box is called for, or when the script ends. My idea is to always have a dialogue box object in the cast, idling until called for. When the villager realizes the script has ended, they can simply poke the dialogue box and have it close, if nothing else already did.
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fowlblue · 2 months
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hail to the king, baby
(i love this terrible man)
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testsubject24601 · 10 days
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To all the people hating on the new Gods designs in Hades II;
You draw them updated in the same style and then talk
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blaiddraws · 2 years
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screw it. posting leaks. i cannot contain it
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gamefreak owes me money
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prokopetz · 2 years
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If you want to write something for November, but you don’t want it to be fifty thousand words long, I have a suggestion:
Step 1: Read a bunch of 200 word RPGs until your brain turns to soup – https://200wordrpg.github.io/
Step 2: Once your brain-meats have been appropriately primed (see above), write your own 200 word RPG.
Step 3: Reblog this post and append your 200 word RPG.
(Please restrict non-200-word-RPG commentary to replies and tags; anybody who creeps the reblogs should see a solid wall of nothing but 200 word RPGs.)
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Blorbo's Eepiest Soldier
Thank you everyone for your kind words, I'm doing better and am back to it <3
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................ he 
#i feel like I posted this already but I also can't find it in any recent posts so...#......he#cats#EVEN if I did post it.. why not poast himb again? it's he#I'm like halfway through actually editing aforementioned costumes and stuff and i WANT to work on sculptures again and I have video#s and that worldbuilding slideshow and all of these things so hopefully like.. more usual stuff soon maybe.. to be posted#for now though yeah.. just cats#The end of the year is also when I panic about the passage of time and how little I've gotten done and how I will never actually be a#sucessful game maker slash author slash cat cafe owner slash set designer slash costume designer slash psychologist#who lives in like Scotland or somehting and also owns my own candle company or something ghbjhb#and will probably just be a mentally ill hermit recluse all my life who dies early of mysterious health issues with 5000 projects left#undone and blah blah the crushing weight of chronic illness and capitalism and so on and so forth#So then I scramble to get projects done to try and meet some goals but usually that means I scatter between projects#so it takes longer to finish all of them. Like instead of dedicating 8 hours to one thing and finishing it one sitting. I'll do 2 hours on#this then 2 hours on that then 2 hours on another things. so they all get done slower even though I'm still technically making progress on#them all. This is also a very poo poo pee pee stink brain way to work and is not like. the most efficent thing but it's just how my brain#organizes tasks sometimes lol#***#(<ignore this its part of an OCD compulsion lol. anytime you see me type three asterisks I'm not bleeping out a curse word#it's just a Special Secret Foolish Thing I Have To Do At Specific Uncontrolable Times When Brain Says So gbjhhj)#ANYWAY... eeeee#Still haven't resolved my mystery chest injury though so being at te computer for too long is also kind of achey-inducing#Better get over it though because I have like 30+ hours of slideshow vidoe to edit hahaha hee hee hoo!!!!!
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kondietorei · 8 months
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hm. i wish neku kept his headphones in NEO and wore them around his neck.. i feel like it would've represented how he can keep a balance between staying firm in who he is/his ability to stick close to his ideals as well as being open to hear new things (without having to sacrifice who he is.) especially when his headphones were such a huge part of his design, it feels like completely removing them was not the right choice as it now looks like he has lost a part of himself instead of visually showing that he has grown..
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chrysanthemumgames · 5 months
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May I ask what your current plans are for the poly routes? And if they will be a V format or a full triad?
I love all of your characters and if you choose to go full triad, I think the dynamics would be lovely and a real breath of fresh air in poly representation. But I also understand that that’s a lot of writing, haha.
I remember reading earlier that you were considering a Hekate/Hermes poly, which really delights me as those are my favorite routes! Hekate being a relatively lonely long lived person ending up with two young partners who adore her really hits for me, so I hope that one sticks around. Thank you again for the story! (It’s my current hyperfixation lol)
As it happens, I can finally answer this, because I've done up an outline of the next game and given it a lot of thought.
So.
The poly route will indeed involve Hekate and Hermes, and it will definitely be a triad. There will be extra scenes that specifically build on it, though the route you choose initially will be 'primary' in the sense that that RO's subplot will be the one you're mostly following (and only in that sense; the two of them are not inclined to view partners as primary or secondary, even though some people are and that's fine, too!) But there will be opportunities to weigh in on the other RO's plot, just not as directly all the time, and the second RO will appear in the first one's subplot more often if you're in the poly, if I've planned this right.
Because of all the complications involved even in doing this one poly properly, I've decided I'm only going to do the one, but I am going to try my best to do it properly, so it feels like a real triad relationship.
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