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#yes my artstyle changes all the time
chrispywhispy · 17 days
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Da bebes
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Just some smols… eeping and eating….
Ft. Baby!Buddha, Baby!Himeros, and their baby? 👀
just my own fanchild of them really, I thought this canvas was adorable 💕💖💞
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Baby!Buddha (upper left)
Baby!Himeros (my oc as a baby, upper right)
Buddhime fanchild (lower left)
Dad!Buddha and baby (lower right)
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bugsinshoes · 1 month
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not a gravity falls post, buuut instead some other random ocs ! say hello to the Dead Foxes ! theyre a punk rock/alt rock band !!! (and theyre absolute massive losers /lh) in order from left to right: Kai (she/her), Jonah (they/he/ze), Scotty (they/it), and Andromeda (she/they) !
i made these with my lovely irl shoutout to them !! 💪
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ikroah · 9 months
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I've given everything I have, didn't know I'd run up such a tab, Oh, Lord, ain't the reapin' ever done? —“Ain’t the Reapin’ Ever Done,” Eddie Noack (1972)
It Keeps Right On a-Hurtin’ #25 - Ring-a-Ding-Ding IV
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Read IKROAH on Archive of Our Own
Notes / Original Pencils / Transcript:
Notes:
At long last! As I've mentioned a few times, this issue got...delayed because I spent 2023 getting divorced, falling in love again, going outside, touching grass, laughing, playing, et cetera. But even if you toss all that aside this issue would still have been a doozy because I've been wanting to try an issue in this artstyle, and with a much large page size, for...well, for over a year now, ha. The thumbnails for this issue are nearly a whole year old!
Usually I have a lot of fun commentary about how a script changes over the course of working on an issue, or how the production panned out, but the making of this issue has been stretched over such a long time that I can't even begin to really describe it. Lemme just show you the original pencils so we can get out of here and move onto the next one, which will hopefully take far less than the time it takes to carry a pregnancy to term.
Oh, actually, there is one thing! If you spotted this happy couple on the first page, then check out @memepipboy's comics too.
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Also, here's Vulpes in the dead Yamcha pose.
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Which is also about how I feel after going on a bender of productivity last week to get the whole issue colored before it slipped away again.
Original Pencils:
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Transcript:
EXT. NEW VEGAS STRIP. A small plaza outside the casinos is flushed with lights and people, all coming and going, even at such a late hour. The crowd is monitored by the Strip's POLICE SECURITRONS. Two people are exiting a casino: ROSE OF SHARON CASSIDY, and
MESSENGER: AGNES SANDS!
AGNES: Oh God, I'm--
AGNES: --wait, are you NCR?
The MESSENGER that has called out AGNES' name is a surly and middle-aged man in uniform.
MESSENGER: Correct, ma'am. I'm a messenger.
AGNES: Courier, huh.
CASS: Hell do you want, boot boy? We're busy.
MESSENGER: Your presence is requested at the embassy on the south side of the Strip.
The exchange has caught the eye of a BYSTANDER READING A NEWSPAPER.
AGNES: You said requested, as opposed to, um, required?
MESSENGER: Yes. I'll be blunt with you, Sands: the incident near Gecko and your subsequent desertion have made you a fugitive of military police since 2269. I'm sure you know that--but this is not an arrest.
MESSENGER: This isn't even about your personal case, necessarily. It's only from chance reports at the Mojave Outpost and Boulder City that intelligence was made aware of your presence here at all. The NCR merely wants to let you know that you--as well as your companion--are persons of interest to us in two of our other open investigations: the Legion raid on Nipton, and recent terrorist attacks on merchants in the area such as Crimson Caravan.*
CAPTION: *Various events of IKROAH #7-16. -Lou.
MESSENGER: There's also some other matters, which are classified.
CASS, at AGNES' side, listens intently. Then she glares at AGNES, who is grimacing but avoiding her eye contact.
MESSENGER: Now, our intelligence officers only want to speak to you, not arrest you. So there should be no cause for alarm or any worry on your part. It's your choice to come to us willingly--and on your own time. But--
AGNES sweats nervously.
MESSENGER: My orders are to make this next part very clear. This is merely the current state of our interest in you and your companion. If your presence does become required, as opposed to merely requested, by the NCR--and it very well may--
MESSENGER: --consider this a nice, friendly notice. I'm here because the NCR knows where you are. And the NCR wanted you to know that, because it wants you to keep it in mind as you mull over whether--and when--you might be feeling co-operative. That is all. We'll be in touch, Miss Sands.
The MESSENGER departs. The BYSTANDER READING A NEWSPAPER observed the entire exchange. The moment that the MESSENGER is gone, he speaks:
BYSTANDER: Ahh...I must admit, it does make me glad when people discuss my work.
AGNES: W-what?
CASS: Pardon?
BYSTANDER: And it was fortunate, as it turns out, that you were spared that night in Nipton.
AGNES: Oh...oh no--
CASS: --YOU?
BYSTANDER: Very fortunate indeed--
The BYSTANDER grins.
BYSTANDER: --that you were spared from the burning tires, spared from the teeth of the dogs, spared even from the cross and stake--all of this, there, was the finest work yet of VULPES INCULTA--against the profligates of the west, and for the glory and the might of CAESAR'S LEGION.*
CAPTION:*IKROAH #9. -Lou.
AGNES and CASS are transfixed where they stand, taken aback by the reveal. CASS scowls while AGNES squirms with terror. She remembers:
The raging fires and the horror show of NIPTON. Crucified bodies and dogs to eat the corpses.
VULPES: During our talk in Nipton, I admittedly became quite curious about you, Agnes. You had intrigued me for some reason, and I wanted to know what it was. Only later did I finally place it.
Her hands up in front of her face, a futile barrier between herself and three men. Benny. His gun, pointed at her, shining in the light from the moon and the lantern.
VULPES: A tabloid story from the news on the radio. A courier shot in the head near Goodsprings Cemetery.
The SECURITRON with the cowboy face, VICTOR, carried her out of her grave. Or so she was told.
VULPES: --who miraculously returned from the grave. It was you.
There were three men. Two besides Benny. She found them later, one was dead and the other had two more with him.
VULPES: It was also you, as I would later discover...who slaughtered that pack of Great Khans in Boulder City. Clearly no ordinary courier.
VULPES: Why, even now, you assassinate the leader of the Chairmen in his own casino--in his own bedroom, no less. Very impressive.
AGNES: But how did you--
VULPES: Know? From one saboteur to another, I do have to commend you, Agnes. You're quite covert...for someone who had no reason to realize that she was already being watched, that is. Just as we have been watching Benny, the dearly departed.
VULPES grins wider.
VULPES: My network of frumentarii have detected something of a conspiracy in Vegas...something about a certain piece of platinum, I hear. Which reminds me--the mail has gotten so unreliable lately, don't you think?
AGNES is visibly panicked as VULPES continues.
VULPES: The NCR'S interest in you is not misplaced, Agnes Sands, given your recent exploits.
CASS is suddenly going down the casino steps--
VULPES: But I doubt that they are as quite aware of the bigger picture as--
--and raising her fist, and--
VULPES: the--
--punching VULPES in the face.
SFX: WHAM!
VULPES is flung to the ground, his nose bloodied. One of his teeth have been knocked clean from his mouth. He stares upward, in disbelief, up at the furious woman who's laid him out.
VULPES: Ah...yes. Rose of Sharon Cassidy. I've--
PTOOEY. A wad of spit splats against VULPES' cheek. CASS points a finger at him as he shuffles back onto his feet.
CASS: Get my name out of your mouth right now. I'm not afraid of you. You just piss me off. And unless you get lost I'll deck you so hard that you forget my name. Hopefully how to form complete sentences, too.
CASS: I think we've heard enough, you goddamn dogfucker, and whatever you're selling, we don't fucking want any.
VULPES: Ah...so no less impudent than last time, despite...well.
VULPES wipes the blood from his face with the back of his hand, muttering from behind his palm in LATIN.
VULPES: Sī cognōscere nōn vīs canis senex tum nēquam praeter futuendum eris.
VULPES reaches his bloody hand toward his dislodged hat.
VULPES: Agnes--the Legion has a particular use for you, a use which comes with certain courtesies that are not extended to your companion.
VULPES: ...she would do well to keep this in mind.
VULPES returns his hat to his head. AGNES has rejoined CASS at the base of the steps.
AGNES: "Use?" What use? I don't have anything--I mean, I'm not--whatever you--whatever the Legion wants with me, I don't know anything. About this, or about Benny. If you want the chip, I--
VULPES: Agnes, Agnes--you're a terrible liar. Or else just terribly naive.
VULPES turns to leave.
VULPES: If the NCR is interested in you, and they are, then seizing you for ourselves is certainly useful enough on its own. But truthfully, this isn't about the NCR. The Legion is interested in you--I am interested in you--because Mr. House is interested in you. You and that chip.
AGNES: Mr. House!? But I...no, no, I just thought the chip--
VULPES: Vale, courier. And vale, Rose of Sharon Cassidy. And be safe in your travels, if you can help it--you never know when somebody might be watching.
As VULPES departs, a SECURITRON approaches behind AGNES and CASS, casting a shadow over the both of them.
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mysillyside · 6 months
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I am extremely confused as to how the 2006 Higurashi anime (a flawed adaptation of its VN but still a generally beloved horror anime) and the Umineko anime (an actual insult to its source material that both nonfans and fans of the VN its based on despise) are directed by the same person. What happened??
People often explain it as "oh Umineko is just inherently harder to adapt" which is true, but I think Chiaki Kon showed so much skill in the way she directed Higurashi.
The Studio Deen Higurashi anime (specifically the first season) is poorly animated due to its lack of a budget yes, but its still a competently made show. It not only has such a clear visual identity (from the iconic expressions, to the colors and how they sometimes drastically change hues depending on the setting/mood/time of day, to even things like shot composition and the angles utilized to create a sense of unease and dread) but also in general it's a fun, intense, creepy show to watch.
Even ignoring the iconic gore scenes that the anime is most famous for, there's so many shots that are permanently burned into my memory just because of the expressions or pose or colors or shot composition.
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It's an interesting looking show! And it genuenly has a great atmosphere. If you're wondering what I mean, I think all you need to do is just watch the 2006 version of the "You're lying!" scene and compare it to the 2020 version from Higurashi Gou (sequal/remake series).
While yes, the 2020 version has cleaner smoother animation, the 2006 version in my opinion is more tense. The shot composition makes the scene feel urgent, and there's little extra touches the 2020 version doesn't have that makes it more impactful (Rena's scream of "You're lying!" making birds fly away from a tree behind her, not only creating an iconic shot visually, but incorporating further sound design to elevate the scene).
Circling back, but the Umineko anime is so unbelievably incompetant. It's not only a bad adaptation, but it's a bad show period. It's hard to follow and confusing unless you are familiar with the source material, and it's just such a surface level adaptation that's trying to recreate what Higurashi's anime adaptation did, but failing. It's extremely uninspired. Higurashi's anime adaptations often get criticized for their overuse of gore (to a point it mischaracterizes the series as just violence with no substance) and while that is a fair criticism, Higurashi still let us spend time with the characters a little before the murders start. The Umineko anime gives us half an anime episode of chill, before the drama begins, and only 2 anime episodes before the full on horror begins. We can't get emotionally attached to 18 characters in the span of two 20 minute episodes. Like that is impossible. Also the colors are flat and dull with nothing to offer, the animation isn't the best but that would be ok if it idk- gave us ANY iconic shots. The only good thing about the Umineko anime adaptation is just the opening and ending songs and mby the artstyle.
Also I don't want to hear any of you saying Umineko is impossible to adapt, when the Stageplay managed to do such a good job of adapting it into a shorter format and different medium.
Anyhow again, how are these two anime directed by the same person. I don't get it I rly don't!
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bloomeng · 9 months
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“Genshin character designs are bad.”
You really can’t navigate through the Genshin fandom without hearing this take. It’s stale at this point, but it’s…. also true. Except that’s usually not what people are actually saying. The true question up for debate: Are Genshin character designs ugly?
It irks me because there is validity to the original statement, and yet the conversation immediately moves into the territory of strictly opinion, leaving the true discussion never to be had.
So I’m having it… with myself…. in the form of a long post, because actually I find Genshin an interesting character design case study.
Before I really get into it I must address the elephant in the room; are Genshin’s character designs colorist?
Yes. Moving on.
Okay, okay, I’ll address it a little, Genshin has a problem with colorism. It’s a fiercely debated topic and honestly it’s one of the only real valid discussions I see around Genshin’s designs. That being said, I have nothing new to add to the conversation. If you don’t know why, sorry I’m not qualified to answer that, but you’re in luck because tons of qualified people have explained it across all platforms.
What I am partially equipped to talk about is character design. I’m no expert but I have taken a few formal classes on the subject, so I do have some insight to share. Character design at its core is usually quantified by how much of a character’s personality can be clearly determined from sight alone and how recognizable their silhouette is (though I’m not gonna touch on that today). Now there’s a lot of factors that go into both, but the fundamental thing that contributes to both is something known as shape language.
Shape has meaning. What that meaning is often depends on culture factors that determine your associations, but the Western simplification of shape is that circles are good-natured, rectangles/ squares are reliable, and triangles are energized. (these are my own personal words for them, there are countless ways to go about describing these associations) Shapes are then combined with each other to create more complex associations, and so on and so forth. It’s impossible to create a character without evoking some form of shape language, because art at its core is just shapes. The classic example are the round shapes seen in Mickey Mouse, though often times it’s far more subtle, like how Barbie has soft, round lines in her hair and face, but her hourglass figure is comprised of triangles to tell you she’s sexy, but the soft curves say she’s sweet not sexual— and it quickly gets very complicated. Basically character designs are rarely comprised of one shape alone, and when combined the “vibes” they evoke become complex.
So what does this have to do with Genshin? Genshin has poor shape language. The most obvious example of this are the faces. Genshin has same face syndrome, which I partially contribute to budget constraints with the models seeing as they reuse them over and over. Though it also has a lot to do with Genshin’s need for their characters to be conventionally attractive. Everyone must be beautiful and, as the current trend in anime artstyles dictates, not look a day over 12. The only thing that changes is the eye shape, but even then, it really doesn’t. There’s diversity between the male and female models, but calling it diversity seems generous, because they are practically the same. All the viewer has to go on to differentiate between faces are the expressions (and color but we’ll get there), which are also limited by the models.
The poor quality of the shape language continues into the bodies, seeing as the only thing that really changes is the height, not a lot of room for show casing contrast. (Also body diversity is just a good thing to have for the sake of having body diversity.) Visual contrast is one of the key things good shape language should deliver. It’s within this contrast that the viewer will have the opportunity to compare and thus make these associations. One character design may tell you things based on previous knowledge but it’s like an experiment without a control group.
Then we get to the character’s outfits and hairstyles. While it’s true there is a fair amount of diversity in clothing, the shape language continues to falter. Genshin characters have so much going on constantly in their designs that it seems like that should provide plenty of opportunities to showcase personality. Unfortunately what ultimately happens is that the details compete amongst themselves so much that they overshadow any sort of unified message they might have had about who this character is. Basically there’s too many different shapes. They don’t create a pattern and therefore don’t form any strong associations. You can have a good design with a lot of details but they should communicate a pattern together. A design is not good simply because it has a lot of detail. I will say there are definitely times where the clothing and hair do actually come through to tell me stuff about the character, but overall this over designing tends to be a detriment.
Genshin’s hair while in different styles usually relies on the same type of pointy strands and blunt edges.
(these characters were randomly selected to prove my point that you can quite literally pick any character in genshin and they will have at least one of these two components)
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On their own pointy strands might tell us something, but considering every character has them, the pattern within a single character is rendered moot. “If everyone’s super, no one is.” Of course how they choose to wear their hair does speak to the character but its effect is limited when the structure of the hair is fundamentally the same. And then when you consider that the styling of many of these hairstyles doesn’t actually say a whole lot, it becomes obvious that Genshin is more concerned with creating hair that stands out. The problem is that details, asymmetry for example, normally tell us about the character, but considering so many hairstyles utilize asymmetry, it looses its meaning. Overall I will say I think Genshin is more of a 50/50 toss up on whether or not the hair suits the character.
I want to take a moment to point out a couple hair style designs in Genshin I think are really lovely and work very well.
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And now I would like to do the same with some outfits.
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(honorable mention to Bennett for being over accessorized in a way that actually tells you about his personality (goggles, a scar, bandaids, work gloves, utility belt), to Barbara for somehow mashing the concept of a nun and an idol together, to Klee for her childish whimsy and finally to Scaramoche for the sheer amount of subtle character growth motifs fit into all three of his outfits (the cultural stuff is really cool too))
Genshin I will say does a great job of creating and repeatedly using the elemental imagery as well as Khaneira’ah’s star. I also appreciate that every Archon has that ombre hair shift that glows during their burst. Makes them feel unique.
I think Genshin shines the brightest when they successfully incorporate cultural elements into their designs however, the only nation that does this with any sort of consistency is Inazuma. Inazuma’s aesthetic is so instantly recognizable. No one dresses exactly the same, but there are common through lines in the shoes, the style of the armor, and patterns in the clothes. (The design aesthetic is so strong that even after Scara got a Sumeru makeover he managed to keep elements that were clearly identifiable as Inazuman) Every other nation falls short in this department. I will give credit to the knights as there is some level of consistency in their designs, mostly in the metallic detailing; not quite a uniform but there is some commonality. Liyue does have cultural influence that definitely shows but it suffers from an overall lack of consistency in aesthetic, and doesn’t lean into its Chinese inspiration the same way Inazuma does. Mondstadt on the other hand is just vaguely European, but also half the time not even.
And then there’s Sumeru. I distinctly remember looking at the full Sumeru cast the first time and thinking that none of the them looked like they came from the same place. (It’s almost as if Sumeru is based on a bunch of separate countries that are culturally very different.) Pretty much no character has any real ties to any any real culture, but instead they just sorta grab vague elements. And at its worse just leans into orientalism (Nilou and Dori). I think personality wise the designs do a fairly stable job of saying at least something about their characters (Dehya and Kaveh). The designs do well individually but between the vague references and inconsistencies they falter. (I will say Cyno’s whole design being a reference to Yu-Gi-Oh is both hilarious, charming, and also mildly appropriative.)
On the topic of appropriation I think it’s important to note that Inazuma suffers from this too. While I absolutely love the way a lot of Japanese elements were integrated, outfits like Yae Miko’s shrine maiden garb bring forth this sexualization of cultural dress that I’m not particularly fond of. But then again you can also critique Rosaria’s sexy nun design for the same thing.
I also want to touch on something briefly because it’s important to note, but it’s a separate, much bigger conversation; Genshin, like anime, falls into a trap of catering their style to lolicon and shotacon enjoyers. It’s the reason all the characters look so young, why all the age discourse exists, why they refuse to confirm ages, and why all the children with the toddler model have some weird age work around. I don’t like it. It’s gross.
Another brief mention because it’s its own conversation; the female characters in Genshin are often over sexualized. Their clothes are skin tight, they almost always have weird random cut-outs, their skirts and dresses are designed to show off their breasts and asses, and all of their designs are high fem regardless of their personality. Give a female character baggy pants Genshin I dare you. Dori doesn’t count, she’s a toddler model in just a bra. I don’t have a problem with a female character being hot, but when that’s the only requirement…. it’s tiring. The classic female character design video game debate…. yah.
I think my overarching issue with Genshin’s clothing design is it says nothing about whose these people are. What jobs do they do? What do these accessories say about them personally? Take Yanfei. She’s a lawyer, yet nothing about her outfit speaks to that in the slightest. I remember the first time I sat down and looked at all the playable characters with a friend of mine. I didn’t play at the time and we thought it would be fun to see if I could guess their personalities. As you can imagine I did pretty poorly, and that’s because these designs just don’t suggest a whole lot.
And then we get to color.
Color is probably the most complicated part of art let alone character design. I feel as though we all have some familiarity with the concept of color coding in character design. The classic red/blue character foils. Color often suggests specific traits similar to the way shape language does, except unlike shape language color coding doesn’t always apply. You can’t just assign a character a color and call it coding, the character has to physically have that color on them in some significant manner. For example Naruto is clearly an orange coded character. He appears in the color throughout the series, but I couldn’t classify Eren Yeager as a green coded character even if it suited his personality (which it doesn’t) because it’s a uniform everyone wears. Attack on Titan does not evoke color coding the way Naruto does, so it’s not applicable.
With Genshin color is complicated. Genshin does have an established color pattern for all the elements, but not every character wears the color of their element. Now normally I would say just having a color pattern for the elements wouldn’t be enough to justify character color coding (since it would fall back into the uniform category), but in Genshin their visions connect to their personalities, so therefore the color of the elements is connected to them. For some the color coding is very obvious (Kaeya & Diluc) and for others it’s practically nonexistent (Yun Jin & Heizou). In all honestly I don’t know what to make of this other than Genshin is inconsistent in their elemental color coding but always consistent in their high saturation. Because color is complicated and a weaker area of mine it is equally likely that I’m missing something or that Genshin isn’t coding anything and it’s all pure aesthetics.
Which brings me to my final point; aesthetics. Hoyo as a company cares that you spend money. That is the number one goal at the end of the day. That’s why all their characters are conventionally attractive, why their art style is the way it is, why their shape language suffers, and why their outfits are overly detailed. It’s all about aesthetics. As a brand Genshin cares less about their story and more about how pretty their characters look, because if their characters are pretty then you’ll spend money. It’s not like Hoyo designed characters with bad shape language because they were ignorant. They knew exactly what they were doing when they sculpted every last visually pleasing strand of pointy hair.
Which brings me back to the real question that people were actually arguing over in the first place; are Genshin characters ugly?
I can’t answer that question. I mean they weren’t designed to be ugly, but if they don’t appeal to your taste, then to you they are ugly. But it’s more important to understand that “bad” and “ugly” are not the same. Genshin character designs are bad by professional standards but that doesn’t mean you can’t like them. Genshin designs can be both bad and likable, bad and pretty, bad and cute. Those are two vastly different things. It’s the same way people adore cult classic movies. They’re not good in the eyes of a critic, otherwise they wouldn’t be niche. They’re cult classics because people like them. Personal taste is just that. Personal.
But the most important question of all; do I like the Genshin Impact character designs?
I didn’t use to but I gotta say, they’ve grown on me.
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marbarmars-arts · 1 year
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So...I MAY have been collecting Fawfuls like pokemon cards <3
(and what the heck do I mean by that exactly??) WELL in a discord GC my friend Parmy suggested we’d imitate each other’s art styles as like a collab of sorts? Well...I kinda took that a step further heheh ^^
(And fun fact...this was supposed to be something I was gonna do for AU day of Fawful month too, but that idea got cut due to time)
So may I present...the different Fawfuls I drew!! For my friends/cool acquaintances!
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So the one who led up to this in the first place, Fawful from @parmsnik AU!! He is dating/eventually marrying Naspi depending on where you’re at in the AU haha! Your way of drawing Fawful seems to change a little bit each time you draw him, so I tried to my best to guestimate a consistent looking Fawf! Very cute!
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Up next is Fawful from @the-spacewaffle AU!! Yippee Ronnie’s AU! Thanks for being my friend for so long,,to talk about Fawful and all that stuff y’know? I’ll be cheering you on to complete the story qwq your Fawful is always so nice to my OCs when we crossover khskdjh also...pet the Reddo!
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Eee yay now it’s @snuffydoo Fawful and his AU title I totally made up on the spot! I know you don’t really have a name for that kind of thing and it doesn’t have to be canon but I hope you think it’s cute anyways haha! I had a lot of fun drawing this one!! It’s so stylized! AND IT HAS DIMMY (I enjoy your Dimmy artstyle sm) but I don’t draw Spamton very often kjhskgh
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Here’s @federthenotsogreat Fawful AU of sunshine goodness~! HE RETURNITH (and since I couldn’t think of another character to feature with your AU...not knowing if Cackletta is there or not jhgskg I gave him a cute little swirly sun!) I admire the fact his outfit is mostly YELLOW and also blue those are cool colors OH AND THAT LEG TOO, also super cool :)
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The smol and cute @omgtheywereroomates Fawf! Your ask blog is so neat! I know I don’t ask too many questions there but I just,,,the cartoony fluffy hair?? Love that, and also thank you for your support and the super cool ship as well ^^ 
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Heheee yeah hey it’s @cammiluna Fawful from Immortal Fool! Before you say anything YES I’m aware he’s got the new design since it’s near the end of the comic, you released the page that featured said new design while I was already working on this drawing xD So whoops! I just wanted to give appreciation to your comic series that you continued despite everything, and well...I know I haven’t shown much progress on it, I also want to make a comic series...so you’ve inspired me a lil :D
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Deep down here there’s a little AU by @aliencatwafers which features Fawful in the sewers! With the little baby bros!! You’re a very insightful and inspiring writer with plenty of neat headcanons and ideas for the bean! Ik you mostly draw in pencil but I took the colors from your submissions to Fawful month this year and used em here! Hope it looks cool!
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This little gremlin here with the two moms is Fawful from @bean-n-shroob ask blog! He looks very silly and unhinged (in a good way) and I hope he’s having a good time since after BIS! I love how round your designs are and Fawf is no exception :D
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Last but not least is this VERY soft Fawful from @localdealmaker​ and their AU, whose title I made up too (again doesn’t need to be canon or anything if you don’t want it to be, I just wanted to give every drawing a cute name ^^) I think yours was the most complicated to draw for me but I love how he looks, so squish!! Kaboo is cute too!
WHEW THAT WAS A LOT OF TYPING KSJHKGH but yeah I hope you guys have enjoyed this...I might make another part someday full of more Fawful designs from friends but I AM A LITTLE BURNT OUT...doesn’t mean I didn’t have fun tho!
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ruiimellowww · 7 months
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Okay HI hello 👋👋
I saw ur art about Sun & Moon through a reblog and I am such a simp for those two omg so here's a rant :33
(Also if you're not comfy with this pls ignore this rant then, and I am so sry if that is the case!! Will stop immediately if you tell me to /srs)
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CAN I JUST SAY I am sosososososo in love with your desgin for the dca cuz holy shit I have never seen anything hotter. O.O LIKEEE THE HUMANOID VERSION??!?!!?? UGH soooo goooodd 🥵🥵 I love the designs and the- the little EARRINGS as well?!??! Omg sooooo cutee aaaaaa 💞💞
and-and omigosh UR ART IS SO GOOD AS WELL!?!? I straight up just wanna munch it. I am eating ur art fr. In LOVE with ur artstyle it's so yummy 😍
Anywhoooo I also scrolled through your dca tag aND *GASP* ECLIPSE?????? 😍😍AND I?? WANNA??? BE ENVELOPED????? BY HIMM??? (I feel like mans would give THE BEST cuddles on the planet!!!)
HOLLLYYYY SHITTTT thE SIZEEEEEEE
Big tall omigoshhhhhhHHH M- my brain- my heart my- mY EVERYThIng is mELTING! ! ! ! ! Literally his size just does something to me I cannot comprehend why omigosh
(*lays in a puddle on the floor*)
I can imagine sosososo many different scenarios where that height could be used aaaaa >~< <333 ;P
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Omg if you have any HCs (and *wanna* share, ofc.) about him (Or about Sun & Moon) I'd love to listen to you ramble about them??? <333
So curious about ur HCs & would absolutely love any crumbs about the dca ksskksskkdkdjdks ❤️😂
Uhm uhm first off, thank you so much I can't rlly put into words how sweet this is and I totally don't mind the rambles because me too. And also because its been YEARS since I last used Tumblr or did anything answering Ask is a bit tough for me.. MmMM
Although I don't have many HC at the moment.. I can however give you a little insight I have regarding my Human DCA :]
Moondrop (Moon) and Sundrop
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- when I first designed Moon (after the game came out) he had a much wilder look to him, especially the face because I was really into the idea of him being simply insane hence the red.
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- later when i got back to his design and adding colours I thought that it would be fun to make it Blue and white themed, which I actually didn't see a lot back then
- he wasn't supposed to look human even as a Humanoid, I liked to think that Sun & Moon simply had a renovated body. They are just as much Animatronics as they had always been, robotic parts and everything but with a bit of twist
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- So then onto Sun.. the thing is its sad to say but I never explored much with Sun's design back then as much as I did with Moon, so I can't provide a good reference
- although I had a rough idea of how sun would look like I never quite liked the way I drew him, so he's always somewhat been stuck in this unfinished stage
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- Then there was eclipse, who was my absolute FAVORITE at that time, I don't think I loved a character MORE THAN ECLIPSE EVER when I was drawing him out
- yes!! It was very much inspired by the 3D render shown here as the ref, though I did make some changes of my own to the design as well
- I had a lot in my head when I was drawing him, but the one thing that I loved most about this design still to thisq day is rhe face. The way I him to look back then was sort of a mix between my Sun and Moon designs, only leaning more towards Sun in colours and Moon in appearance with the crazed look in his eyes
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The height was just a funny little thing I thought of, cuz imagine this giant fkn ahh robot just comes in here and picks you up 💀 god I would piss myself
Cough..
So in regards to the new design, I did kind of get rid of the animatronic feel to him that I had done with the DCA and his old design, all of them now look a whole lot more Human which is what I intended for
Eclipse has a few scars around his body; right forearm, left side of his torso that leads all the way up to his chest. Plus a bit of his face that is burnt which you can't exactly see because of the Black spots
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Overall I like my newer designs quite a lot and has also changed a lot, this is probably the most insight you'll get out of me abt my art 😭😭 cuz I don't usually ramble this much otherwise
I might come up with some head canons at a later date, but they'll be fun thats for sure ;)
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gritsandbrits · 4 months
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Ranking ten Thomas the Tank Engine designs 🚂
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Bear with me I'm not super deep into Thomas Lore like that so I'm only doing the shows and books. These are 5000% my opinions so if you like them - great! I'd like to start the new year on a positive note. Also it's Thomas Day too, talk about Two for One! Heh. Now let's get into my top ten as that is the limit the app allows.
First on my list is the version that started it all - good ol' classic Thomas! With six small wheels and a short stumpy funnel, you can't deny this is one of the most iconic designs ever put to screen. What makes this design great is the use of real materials like plasticine and metal. It makes him feel that much more real. Like he's more than just a toy he's a working engine. 9/10
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This halfway design from season 12. When I saw this for thr first time as a kid it threw me off. I was so used to static faces, seeing them move their mouths all of a sudden was jarring to say the least. Not to mention the PHYSICAL model makes it even more uncanny. Over time I got used to it. Still it was just weird change. 5/10
Now I'm counting all the CGI since it's all one big era (yes even BWBA). I think it's a great update on an already classic design, with none of the physical limitations. The bouncing did come off random though, and sometimes the CGI lacks the charm that makes the traditional model endearing. Overall I give it an 8/10
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This artstyle on the Anchor Bay/Gullane media is simple yet it does a good job conveying that 3d low poly look. 6/10j
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Now we get to the era succeeding it. This HIT model looks great except the face is sort of uncanny to look like. Like he's celebrating a win after running over a cop. Good job Thomas - cops have no rights. 6/10
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Jumping back in time we have the TATMR model. Yes they made new models (well new at the time) to fit the American gauge standards. Don't ask me how that works I have no experience in modelling. But I've always liked his movie design plus I consider his acting to be the definitive voice that I imagine he'd have. 10/10 for devious design and brutal friendliness.
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I don't mind the shape or the color, but his face is putting me off. Like I know Thomas is basically a GILF at this point in our time but he's known for his youthfulness. His face makes him looks old. Must be the eyes. 4/10.
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Ooooh yall knew this was coming! I'm well aware of how controversial this show is. I have my own gripes but I actually don't hate this design. It follows the basics and it's adorable. But it's attached to a show that ignores almost everything that made the original so appealing. Also a bit of nitpick but since he's already blue, shouldn't his eyes be a different color to stand out? Preferably change it to brown or hazel. I rank it 3/10.
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I would get bored when those Learning segments came on, i could tell even as a kid they were a forced attempt to make the show more educational to fit PBS standards. But this model has a certain charm to it that I can't bring myself to hate. Perhaps its the nostalgia talking. 4/10.
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I like this depiction of Thomas. Don't know who the artist is but whoever painted it done a great job with his design. He looks so friendly too, and I love how vibrant the colors are. 8.5/10.
That's it! That's all I have for my top ten Thomas designs. Feel free to comment I love to hear YOUR rankings and any thoughts about the franchise in general. Thank you to any and all who supported my blog! Here's to a better new year and hopefully 40 more years of fun - Mattel not included. 💙💙💙
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ikrajo · 11 months
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SPOILER FOR ACROSS THE SPIDERVERSE
My thoughts on Spiderman: Across the Spiderverse:
- THE LAST SCENE made a post abt it
- The artstyle and coloring is still my all time favorite
- The cliffhanger made me SCREAM (there's no date for the next movie and the time between the first and the second movie were 5 years...)
- Spiderpunk/Hobie Brown... Uh, he basically just threw around political terminology (Capitalism, Anarchy, Fascism) like buzzwords which just really dissapointed me. I'm probably going to make a post about it when I can get my hands on each sentence. Just a lot of wasted potential in my opinion
(Edit: did anyone else think this? Like when i watched the movie and he began saying that the black hole is a metaphor for capitalism i thought it was getting kinda goofy. I gotta rewatch it to be sure ugh)
-They probably changed Hobie Browns appearance because it's too similar to Miles in the second movie (Yes, I know he looks different from comic to comic, still)
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- Where was Spiderman-Noir ???
- The amount of plot twists were amazing, there's a lot of hurt in the movie but Miles still decides to do his own thing which is amazing
- The whole "I don't know if my parents will still love me after I revealed myself" smelled rlly trans
Again, I will probably update it as soon as I can put the movie on hold and rewatch it
Maybe even with example lines or scenes
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ratlesshonret · 6 months
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Things I LOVED About Pocket Mirror ~ GoldenerTraum & Little Goody Two Shoes (as a long-time series fan)
AKA, the long-awaited positivity post.
This is a direct follow-up to my posts "The (few) Things I Didn't Like About Pocket Mirror ~ GoldenerTraum" and "My (few) Issues With Little Goody Two Shoes"
Those posts trended very negative because, well, lists of complaints are inherently negative. However, despite my (honestly, kinda nitpicky) complaints, I do want to show that I still adore these games. And thus, I will be giving my list of things I think GoldenerTraum and LGTS did right.
Well, to be fair, these games did most things right. But I'll pick the ones I think stand out the most.
This post contains spoilers, as always. Rant below the cut.
Part 1 - GoldenerTraum
-The new lore introduced in this game, alongside the entirely new ending, are just great. Really solid ways to expand the section of canon that Pocket Mirror focuses on without changing the game very much.
-I love the convenience factor of this game versus the original. Less clunky required menu openings, less instances of "what do I need to examine to progress," and just generally smoother gameplay.
-I can't do this without mentioning the graphics. Complete and utter upgrade in every way. The original always looked great, but now looking back on it, its definitely not as polished as the modern style.
-(I know this is a positivity post, but I do wanna say I prefer the original Lisette sprite. I love the new one as well, but I think the new "heavy frills and detailed wrinkles" artstyle, while it generally works for the period and wealth the game is set around, doesn't fit Lisette.)
-Back to positivity now, the higher resolution theaters are really good. I originally wished they'd be changed/reanimated, but that was a mistake on my end. After all, why mess with perfection?
-GoldenerTraum and the accompanying anime opening are amazing. Full stop. Best intro to maybe any game ever. Everblooming Wild Rose Coronation is also great. (Though if I were to be fully honest, I kinda wish it only played after the Dawn ending instead of every ending. But that's a nitpick.)
-The removal of the bloat in the prologue is very much appreciated. On replays, the dance hall area feels very drawn out and unimportant, and generally a slog to go through. While I still don't like replaying this section, it is MUCH more bearable with the excess meat chopped off. It always felt like filler, anyway.
-The CGs that were updated look much nicer. No elaboration on this one, that's where my thought ends.
-Actually, yes elaboration. This is about the CG of Lisette coming out of the mirror before her first chase. The redraw is so pretty. I love Lisette <3.
-Improved visibility in many dark areas makes me a very happy person. While it maybe does remove some of the tension and atmosphere, it makes the game more accessible for new players who now won't need to feel around in the dark for ten minutes to find the candle in the Sugary Supper area, or whatever.
-Henri sprite.
-Finally, and I want to loop back to the character sprites, I love how they give an option to return to the original sprites. I love when remakes/remasters have some kind of "nostalgia mode" so that the original versions of things aren't lost.
Part 2 - Little Goody Two Shoes
-Music is great. I still prefer Pocket Mirror's OST, but holy hell some of the tracks in this game get lodged in my brain sometimes.
-Art is fantastic. I love the CGs, so many of them are so detailed and pretty. I might set some of them as my computer backgrounds, that's how good they are.
-Speaking of, the sprites are really good. I love some of Elise and Rozenmarine's sprites, especially.
-Strange Boy finally getting a name is nice. Now I don't need to call him Strange Boy. (I will still call him Strange Boy.)
-godiknowthisissupposedtobeapositivitypostbutholyshitiwanttopuntthatchildmuffyintothegoddamnsunsobaditsunreal
-In general the environments are beautiful. One of the few ways this game is a straight step-up from Pocket Mirror. The tiny waterfall in the river looks so pretty, especially during the day. And that's just one example of an environmental piece that really stood out.
-I want to praise Thursday Witching Hour, or as I called it in my last post, "the only one that's better than bearable." It is a genuinely tense section, and scarier than anything in Pocket Mirror. It was the only thing in either game to really make me aware that this is a horror series.
-I do generally like the mechanics of hunger/money management, and the minigames are fun (except Kiss the Rat.) The intense effort that must've been put into the art and design of these short games you only play to make money was not lost on me.
-The characters are charming (exceptmuffy), about on par with Pocket Mirror's believe it or not. Rozenmarine is the only one I can speak heavily on, since her endings are the only routes I've done, but she's so cute and I love her. Freya also seems very great, which is why I have her route lined up to do next. Elise herself is also much different from how I assumed, but I love her as a protagonist.
-The sheer amount of lore this game introduces, from how Elise's deal with Strange Boy went down, to how the Pocket Mirror made it into Goldia's hands in the first place, is downright amazing for a lore nerd like myself.
-While this game didn't make me as emotional as Pocket Mirror does at any point (both of Lisette's endings still make me sob like a baby,) I did feel pretty empty inside after sacrificing Rozenmarine during the "canon" ending. And games that put me into a literal depressive episode after finishing are the ones I remember the most and love the most.
-The sheer amount of endings does give this game good replay value. Of course, that is undercut by... literally the dozen things I mentioned in my last post, but it does give me reason to stick it out.
-The fact that even the background characters have consistent personalities is nice. I love when games pay that close attention to detail. Though I will say that most of the ones without large-scale speaking sprites did kinda blend together into one person in my head, and in some cases they may as well have been one person. But on my next playthrough, I'll definitely take the time to pay attention to who says what lines, rather than just skimming the text itself.
-The dates are really cute, especially the associated scenes. You do not know the scream I let out when Rozenmarine finally dropped the L-bomb on Elise. That scene was adorable, despite being undercut by my constant (and later proven correct) dread of her dying painfully soon.
-Seriously, just the fact that you are playing as a lesbian is great. I can't think of many games, other than ones explicitly marketed as "yuri romance" or "lesbian dating sim" that have this kind of casual representation. It warms my heart a lot to see it not fall to the pitfalls of "has to be a visual novel or dating sim" or "only hinted-at representation."
-My final compliment for now, I adore Rozenmarine in general. I'm a very character-focused person, and I now have a new character to rotate and hyper-fixate on in my mind.
Part 3 - Outro
I love these games. A lot. I don't want to ever give the impression of "GoldenerTraum is a bad remake" or "LGTS isn't a good sequel" because those things aren't true. Despite my complaints, my opinions on these games are 90% positive.
All of this to say... I'm not falling out of love with this series. While the original Pocket Mirror holds a special place in my heart as "maybe the best thing Astral Shift has ever made," I still love their newest projects all the same. And nostalgia plays a big part in that place it has in my heart.
I love you, Pocket Mirror. And I love you, Little Goody Two Shoes.
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woodchipp · 1 month
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I'm gonna be honest - along with OMORI pressuring the player into choosing the good ending lest Sunny kills himself, the whole DUET cutscene doesn't strike me as anything but very blatant emotional manipulation either. Every mention of it I saw was followed by fans talking at length about how thoroughly devastated they were left by that moment, but if you look past the Feels and focus on the Reals, what is there to be devastated about, really?
The (supposed) purpose of the cutscene is to show Sunny placating his depression by recalling the good times he had with Mari and his friends... except that is exactly what he's been doing via Basil's photo album throughout the entire game. That's what Memory Lane, which you have to go through right before the final boss, was there for. And just like the aforementioned two, the good times showcased in DUET are glurgy, meaningless fluff. They don't tell you anything new about the characters and they don't show them helping each other through thick and thin as people you could call "real" friends are supposed to. The fact that the cutscene itself looks like a PowerPoint slideshow or something you could theoretically cook up in Windows Movie Maker doesn't help, especially if you remove the music track altogether.
I think one of my "favorite" moments is Sunny and Mari meeting Kel and Hero, which is represented by the latter two literally popping out of thin air
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You'd think that as a story with the power of friendship as one of its central themes, the game would show how the characters became friends in the first place and what makes them gel together, but no. This is all you get.
It's the same thing with Aubrey and Basil. The gang meets Aubrey for the first time while she's crying on the sidewalk before the game cuts to her introducing Basil to them. Was them comforting Aubrey over her lost shoe enough for her to befriend them? How exactly did she and Basil meet? I dunno, you tell me! Think about the plot so the writer won't have to!
So emotional. So peak. Two hundred thousand dollars was spent on this.
Speaking of Sunny and Mari, the cutscene's Peakest™ moment is the smash cut from a bright shot of Mari embracing a younger Sunny to a gloomier shot of the older Sunny sitting there all alone and morose, which delivers the message with all the subtlety of a nuclear bomb explosion
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she passed on The Emo to him. truely devastating. also why do they both look malnourished. what the hell is this artstyle
Yes, game. I get it. The grass was greener when Mari was alive. That's roughly her gravestone's epitaph. What is the point of this? What am I supposed to cry about?
That brings me to what I believe is the main problem with DUET, and a problem with the game itself as well - the story doesn't put in any real effort to flesh out the characters you're supposed to feel bad for, yet expects you to feel bad for them anyway. Even after playing the entire 25 hours of this game, I don't know anything about Sunny, nor can I recall anything noteworthy about him except from him calling lemons "oragnes". I don't know anything about who Mari really was except that she's treated by the narrative as if she was Jesus in the flesh. They're not characters - they're effectively cardboard cutouts, and I have no idea why the game's imploring me to shed tears over two cardboard cutouts.
The cherry on top is Omori straight-up vanishing after the cutscene ends. One could argue that Sunny's victory was temporary, but that's not indicated - Omori seems to actually vanish once and for all after the game's events, and the main menu even features Sunny himself as opposed to Omori to mark the change. Because we all know that severe depression can be treated by thinking happy thoughts, right? tfw the powerpoint slideshow was so cringe that even the depression decided to peace out
Maybe I wouldn't have been as harsh if the story had Mari kill herself instead of it being a cover-up for manslaughter. Maybe then I'd have been able to see the tragedy. But given the context of the plot twist, all I can see is a coward and a liar soothing his well-earned guilt over committing a serious crime and lying about it in the most laughably melodramatic fashion possible.
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hotsoupthemusical · 3 months
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Why Lou?
I'm assuming you're referring as to why this musical is centered around Lou Jitsu?
In all honesty, all the credit goes to a post I came across while casually going about my day. I was in need of a project to hyperfixate on, and to just keep myself busy!
But on the other hand, I've always had a sort of soft spot for rise!Splinter.
Yes, he can be a terrible father, at times even neglectful, but I feel it just adds to the charm of the show itself. Many people hated on Rise of the TMNT for being different from other iterations because of the vibrant colors, and the artstyle, and especially the characters.
I know the basic "people hate the turtles because they're different," but I don't see enough people including the fact that a huge part of why RotTMNT is hated on is because of this iteration's version Splinter.
Calling him a lousy father and master, rise!Splinter has gotten a lot of hate, and I'll be the first to admit that, yes, he does deserve some of it, but I can sympathize with him.
Not only did he watch his mother "die" as a child [when he was probably around the age of six or seven mind you], he had to grow up on his own.
Later he chose to chase after his dreams of becoming a Hollywood star, even if it meant leaving his childhood behind. I know some people call him rude or heartless for leaving Grandpa Sho so easily, but if I speak anymore about their relationship I might end up going on a rant that spoils the whole musical-
Afterwards he finds that the woman he loves is not even human, gets down on one knee only, to get rejected, kidnapped, and forced to fight to the death!
And after all of that, he's kidnapped once more and has his DNA stolen, which is used in an experiment without his consent, and then out of no where, with no warning whatsoever, he's a father of four!
After all of this, I wouldn't blame him for wanting to take things easy.
Sure, yes, he was a terrible dad, but he changes. He grows as a character, and it's evident throughout the series [Might touch this topic some other day] as he grows to accept his ancestry as a part of him, and if this isn't enough to make you want to produce a whole musical, I don't know what is. /lh
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umihoshi · 1 month
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God, that was so much more difficult than I thought it would;;; but here's my anime 3x3!
shows that formed me to be the person I am, the type of writer, the type of artist, the type of thinker. I am as surprised as you that JoJo didn't make the cut ???? but these are the core series from my life and JoJo has been..... very very recent...
They're not in any particular order, just ended up random cuz I kept accidently forgetting to click an empty box, lol
Nobody's boy Remi - I used to cry when I missed an episode on tv TAT I was like 4 or 5 years old, hahah... no clue what anime was yet, but it stuck so strongly with me. the beautiful art, the emotional storytelling. my very first step towards being a fucking weeb =v=
Prince of Tennis - I've done so much art, so much writing, so much meta for Prince of Tennis x_x nothing to awaken the analytical mind than a sport anime. also, the first thing I really got to enjoy without my toxic ex-bestie
Ashita no Nadja - I originally only found like 3 episodes on a German website with no subtitles;; it's so horribly cringy and disney princess vibe, but it brings such warm feelings and memories in my heart. the classic 'orphan girl meets a mysterious masked man who is actually a prince', masked balls, traveling circus, history and culture. these are the type of corny things I want in my oc stories, yes, thank you.
Good witch of the West - a bit overlapping with Ashita no Nadja, but this one strikes a very special cord with me. It's probably the most obscure anime I have in my entire list and I've watched it so so many times.
Hunter x Hunter - it's from a period where I met a lot of my first non-school friends. having cosplayed Leorio and Kuroro more than I can count, and I am very normal about Illumi. I just feel very comfortable and nostalgic with it. and on like the day where I finished the original, the remake was announced, hohohoh~ Also, Hisoka helped along to reel in this clownfucker bestie of mine~~ ;))
D. Gray-Man - this show was an experience for me, man. I've spend like 5 years stuck in OC hell, but I'm still very fond of my little arrogant idiot noah oc, Chrome =3= the Noahs are the best villains in the entire wide world and I will not take criticism.
Glass Mask - relatively less old than the other 8, but it was there in a very important moment of my life. Glass Mask will forever mark the period where I started living on my own. I was so proud of myself how well I was doing without having my parents around all the time. watching a complete anime on full screen in the living room for the first time, what a blessing.
DNAngel - I still see certain resemblances in my artstyle to where I started drawing anime with DNAngel. the soft eyes and the shading is still one of my favorites. and Hiwatari Satoshi is my very first Megane boy~<3
Magic Knight Rayearth - not so much the anime, but the SNES game changed my life forever. My oldest brother had installed an emulator and some roms and MKR was among it. It was my first introduction with 'anime' where I actually learned what anime was, that it was Japanese and that there were MORE series like this wooooow! Until this very day, even after 25 years, I still listen to the name Umi.
series that JUST didn't make the cut: JoJo - Golden Wind Ouran Highschool Host Club Detective Conan Final Fantasy Unlimited Dangan Ronpa Interstella 5555 Pretear
make your own 3x3 here: https://gqgs.github.io/3x3-generator/
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hajimehaga · 1 month
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yooo! i'm soo happy you're back! your artstyle is so delicious and severed and splintered has been living rent free in my head ever since it finished, i can't wait to see what you do next!
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thank you both so much!!
i’ve been trying very hard this month to truly hone in my style and figure out what palette/paneling/backgrounds/etc i want to do for the remake of s&s as i have many ideas but the execution of just one is daunting lmao
(again, if you wanna see my progress moving forward- you can support me on kofi or patreon to see that i promise this will be the last time i mention it haha)
the writing side of it will remain mostly the entire same, with some minor changes. those changes won’t affect the story as a whole but better pacing in some areas and little tweaks to the specifics of events (specifically for Gaspard, the blu spy) as i had a lot of time these last few years thinking on the exacts of the technology in his situation.
ik using logic in a silly tf2 comic whaaat???
it’s why moving forward you all already haven’t seen and will continue to not see gaspard with his white hair anymore. yes, that was a crucial part of his story that had to be altered for the sake of my brain understanding ludwig’s technology. i promise it will all make sense when the comic is done, but hopefully these changes will also make the remake more engaging for those already more than familiar with it (:
for my last note, i do intend to post any and all comics here and on my instagram as per usual, but if there is another place you wish to see me posting on- or specifically posting the comic on as ik these sites really destroy any and all resolution- please feel free to let me know !
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stuffedsand · 4 months
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Wahey milgram oc time my silly guya
013 - Shiratori Masaki
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My boy
- 20
- prisoner number 013 (I slapped them into base milgram cuz I don't wanna make a whole new cast)
- to quote my own character notes: cringefail specimen of a man.
-- fun name thing! His first name means "true, hope" hehe
UNDERCOVER
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"Under, oh so aware of all that you say
This makes me sick, so please, go away"
Votes (fabricated lmao)
T1 - INNOCENT
T2 - GUILTY
Songs of Prisoners
+T1 – what…what are you talking about?
+T2 – no…you-you’re lying!
Voice trailer (t1)
Oh uh… Shiratori Masaki, that's my name. 20, uni student. Uhh what else … oh, sorry if I forget anything, i, ah, my memory has never been any good
If I'm being honest…I don't know what the hell you're talking about! No one around me has died recently. At least…not as far as I can recall…
*Takai? Takai! Wake up! This isn't funny..!*
Voice trailer (t2)
Hi, Es-kun, how have you been? Ah, Shiratori Masaki. You didn't forget our deal, right?
*Shut up! I don't want to listen to you and your stupid problems anymore!*
Personality
-- a timid yet stubborn man. It is very difficult to change his opinions on things. Polite, but very quick to turn defensive if blame is turned on him.
He can be a prick at times.
Extra notes
-- a man with really bad memory loss. During T1 interro, he makes a deal that he'll take MILGRAM seriously if Es can tell him who his victim is. And he has to believe it
-- not mentioned but his memory loss is a trauma response. Dead bodies are traumatic I don't think that's a contraversial take
-- the indirect murderer of the pair
Full body:
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Please note -- his ugly fucking shoes were not an accident he has a horrible fashion sense
014 - Akabane Kazuko
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The She
-23
-prisoner number 014
-based off one of my multifandom ocs (and my favourite of the 2)
--fun name thing! Her name means "gentle/kind/harmonious child". 子 is also(apparantly) male specific. I have fun reasons for that
UNDERCOVER
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(pardon the artstyle change this was done on my tablet instead of my computer and was. Rushed💀)
Under, I don't care if I'm in the right or wrong
Songs of prisoners
Full of malice, we will waltz to our doom
Votes (edit)
T1 - guilty
T2 - (?)
+t1 – let's get on with it, shall we?
+T2 – ...you're not very good at this.
T1 – voice trailer
Hello. I am Akabane Kazuko. 24. A pleasure to make your acquaintance, Warden.
I am interested in how all this will play out. But nothing will really change the impact of our actions. Remember that, Warden
* My final act… will take your breath away! *
T2 – voice trailer
Good day, Warden. Kazuko, you remember, yes? Seems your choices have caused quite the ruckus.
* You…You know what you've done! I'll make you pay for it!*
Personality
-- a calm and gentle woman. A showman at heart, she is elegant and loves performing magic tricks.
-- some are unsettled by her, but she does her best to be kind and friendly to those she speaks to
Extra notes:
-- Magician coded :)
-- because I can fabricate fan theories, es assumed they killed 2 people in trial one. They have only killed one.
-- the direct murderer of the pair
Full body: (outdated a lil, I changed her vibe. Design still stands)
Tumblr media
Please note -- bowling alley socks
Interro qns (please give me some interro questions tho I'm very bad at thinking any up)
Also note: interros are formatted as
--
Question
Kazuko
Masaki
--
Cuz I wrote this when I labelled Kazuko as 001 and Masaki as 002. I'm changing it to reflect their new numbers but editing on Tumblr mobile sucks so I'm not changing the order </3
Q)Tell us your family structure
014 — mother, self, brother,
...it's just me now
013 — parents, me and my twin, Shiratori Takai.
Q)Is there people you hate?
014 — hypocrites.
Don't become one, warden
013 — people who always depend on you
Q)Which prisoner is the most similar to you?
014 – yuzuriha kotoko.
013 – hm...
Probably kayano. He looks like he doesn't know why he's here, too
Q)What was your murder weapon?
014 — what a bold question
It was a bottle.
013 — haha, I'll humour you for this one
Hmmmm...... My words, maybe? I've been told i have quite a sharp tongue
Q)What was your family like?
014 — kind, resilient. They were wonderful. I
loved them
013 — they're ok.
Which prisoner do you get along with the least?
014 — mr mukuhara. Nothing against him, he just reminds me of someone.
013 — …Kusunoki. No reason, but I do wish she'd stop trying to talk to me. It's annoying.
Q)How has your experience been within MILGRAM ?
014 — quite good, considering we're all in here for murder.
013 — uh… good? I still don't believe you saying we're all murderers.
Q)Do you have regrets?
014 — yes. I should have done something sooner
013 — no? I did argue with my brother recently, but it was nothing, really. I'll apologize and everything will be fine
Q)Is there a verdict you hope for?
014) all I hope for is your honest judgement. I want to see how you choose to judge
013) Well, since I don't think I've done anything… I'd hope to be forgiven, of course.
Who was your victim to you?
014) nothing.
013) eh? Warden, I don't know. We made a deal remember? You tell me!
What is your father like?
014) i dont consider him my father.
013) uh…he’s my dad. What more do you want me to say, really...
What do you think of the prisoner paired with you?
014) Shiratori? Not much opinion. I do wonder what he's done to be here, though.
013) Ms Kazuko..? Shes intimidating, if I'm being honest. Not scary, just...intimidating
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lirhyapetitpain · 3 months
Note
Hey !
I have followed you on Twitter for a while and I really love your work (on the French side) (yes, I'm asking in English anyway)
So, you keep posting the evolution of your art style and skills (really impressive byw) using the pokemon fanart and some of your recent/ Sam stuff.
I was wondering if you had some resources for coloring digital work. Your colors are always wonderful, and I'd like to progress so... asking you, seems logical.
Thank you for sharing your passion, I'm able to shine at parties, talking about things I barely know ahah !
Stay awesome, and have a good life :)
Haha thanks, I appreciate a lot 💚
I don't have anything 'cause I developped everything I do all by myself so the 5 tips I can give for digital coloring are :
1) don't be afraid of testing stuff. Just do a plain flat color as a base on a new layer, shadowing on another and try even unatural colors, brushes etc until you like the result
2) you're a digital artist, meaning you have a shit tons of digital tools such as photo rendering (from the most complicated photo touch up to the simplest instagram filters) use them, using filters can help you get a smoother colo and can change EVERYTHING for the best, you would be surprised. Again, try stuff, find what your softwares can do by testing stuff.
3) Find something you enjoy doing, a color palette you like, a type of coloring you like (for exemple hyper realism or hyper cartoonish? Whatever you like doing the most).
4) Remember you can't be good at anything and use that. I used to be terrible at colo, in fact I'm still pretty bad at realism, that's why I took the opposite way with flashy saturated colors and ironically my colo became what people love the most about my stuff when it used to be the thing I hated the most about my art when I forced myself into doing an artstyle that impress me but that I have no fun doing myself. So find your weakness, aknowledge it and use it to find your strength.
5) This apply to every form of drawing. Thinking is more important than practicing. Save arts you like, observe them, try to understand what you see "oh they used this specific color to shadow this, oh the shadow has this specific shape, oh the light source is here" etc etc, it works for everything, line, sketching etc... Learn to think by yourself rather than following tutorials because most of them will teach only one way to do one thing with one specific angle and light and all so learning to observe and think, decompose and recompose an object will make you improve A LOT. For exemple, if you have to draw a hand, take your hand and look, it's not one object, it's 17 different objects interacting with each others and having their own volume and perspective (3 for each fingers, 2 on the palm of the hand, basically). That's something you can practice everywhere at anytime. You have to wait in line in a shop? Observe a random object or person and try to understand how you could recreate that, what colors you can find in light and shadow etc...
And of course be patient and kind to yourself.
I'll probably start posting more step by step and process very soon, I have a hard time recording myself 'cause I tend to do a lot of pauses (ADHD disaster) and I often forget to put back the recording haha but I'll try. Lots of stuff coming soon.
If it's too hard to understand you can dm me here or on X in French, I don't mind. Have a nice day ✌️💚
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