I heard people like to make things wander around their VRC map; how about some cats!
Modelling and rigging a cat is no challenge for me at this point, but for this I really went all-in with uMotion in Unity! Animating quadrupeds in a natural way and getting the layers blending nicely took some fiddling, and I'm sure with a more complex rig the result could've been even better, but for VRC follower/map wandering use this is as 'complex' as it needs to be.
The modularity of the rig and variety of textures is as "per-usual" with my bundles. I'm hoping people could get the cat looking like their own real-life pet!!
i forgot i can post my recently extracted gamerip models here oops
▶ Game: OUTERPLANE
▶ Developer: VA Games
▶ Publisher: Smilegate Holdings, Inc
▼ DOWNLOAD ▼
(please read the notes here carefully before using!)
before you ask me:
yes you can port them to MMD, SFM, VRChat, etc i really don’t care what you would do with these model rips (heck i don’t even care if you use them for nsfw)
if there are new game content updates, i’ll try to remember to update my dump too
my only rules for these gamerips are:
CREDIT THE CREATORS (AKA THE GAME DEVELOPERS) OF THESE MODELS, ESPECIALLY WHEN USED FOR IN-GAME MODS. you don’t even need to credit me (though it’s still appreciated, it’s not mandatory to do so), i only ripped these out effortlessly (most of the time).
NO PROFIT / MONETARY GAIN USAGE.
if you do not agree to these rules, DO NOT USE MY GAMERIPS.
DISCLAIMER:
i am only sharing these model assets for the sole purpose of letting other users to study and utilise them for personal projects. i do not seek compensation, monetary gain, nor profit over these assets as extracting them from games is already in the gray area in the first place.
so please use common sense whenever you use these model assets, and i, the uploader, do not, and will not, claim ownership over these model assets.
UNREAL: Como resolver o erro de congelamento ao importar modelos FBX (Freezing error on import FBX)
O post ensina como resolver o o erro de congelamento na hora de importar modelos FBX na Unreal 5.3.
UNREAL: Como resolver o erro de congelamento ao importar modelos FBX (Freezing error on import FBX)
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Exporting clean FBX data is essential for maintaining integrity of 3D rigs in game development or transferring animation data between different applications.
Blender and Rigify are among the most used tools in 3d animation industry. While Rigify rigs highly flexible and animation friendly you may, encounter some issues when it comes to exporting animations as FBX. Some non-deform bones that are in a parent-child relationship with the actual deform bones inside the rig, exported hierarchies are not clean and contain unstructured bone chains.
Luckily there is a quick and simple way to achieve a clean hierarchy. You can re-parent all deform bones by following these steps:
Enable 'deform bones' layer
Select all joints and clear parent
Reparent them desired way (by keeping offset)
Export fbx with 'only deform bones' option
Now you see clean bone hierarchy when you import your FBX file to other applications.
Rigify rig should continue working as usual in blender after this update but I recommend saving a version before modifying it.
Here’s an excerpt of a conversation I had, regarding retargeting Mixamo animation clips using Houdini...
Here’s a screen grab, for fun...
I greyed out all the nodes that have nothing to do with swapping skins. The “X” shaped nodes don’t do anything, really, either. They’re just null objects that I use for labels.
All those yellow nodes on the right are the fbx animation cycles downloaded from Mixamo. Each node is a different cycle. The green nodes on the left are basically where I take the skeleton from the dummy guy (orange node at the top) and then weight and bind the character geo to it, at the t-pose. And then at the bottom there are two organge nodes, with one highlighted. The node on the right is visualizing the deformed mouse. The node on the left writes out the new fbx clip to disk.
The blue/purple hightlight at the bottom are displaying the mouse. The pink circle at the top is a template display of the blocked out geo.
I just reconnect to a yellow node when I need a cycle, and hit save. It’s an instantaneous write out. Takes longer to name the file each time.
Here’s a nod to the youTube video that got me on my way:
A new range of can-can hats has been introduced! The crown is shallower than the previous product, giving it a lighter look. The simple design makes it easy to match with any fashion style, and can also be used as a fashionable accent. Even if you thought you didn't like can-can hats, this hat will be an easy challenge for you! Get it now and enjoy summer fashion!
Benjamin_Franklin Face | 3d modelling | Game Character
Beautiful 3d cartoon character model, texture using Maya. If you need this type of work pls contact me on whatsapp +919103540799 or visit www.sahilgyan.com