I like to think of Across the Spiderverse as a massive fuck you to Hollywood bigwigs that keep treating animation like it’s an inferior form of storytelling only for children as they churn out live action remakes of animated features less than 5 years old because that’s the only legitimate form of cinema.
This movie proves that animation is a legitimate art form and no less powerful than live action.
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It’s always struck me as weird that NPMD ends with homecoming and not prom, because as a non-American, isn’t prom the quintessential American high school end trope thing??
Because of this I looked up what the actual difference is and holy shit homecoming takes place at the end of the first semester of the school year????? (Correction: turns out it’s actually around September/October which is roughly the end of the FIRST TERM)
So you’re telling me that not only do Steph, Grace and Pete have to process their trauma but also deal with SCHOOL????? FOR ANOTHER HALF A YEAR??????? AS HIGH SCHOOL SENIORS?????
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what i think people are missing about derol in glass onion is that he is played by noah segan. the same guy who played trooper wagner in the first knives out movie. and i for one, think noah should continue to play goofy little characters in the rest of the knives out movies. not anything to do with the mystery, not a potential killer or anything, just a goofy little guy living his best life, fangirling over his fave mystery author and getting high as hell on a billionaires greek island. good for him.
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okay so:
the year is 2021. the month is june. the new season of hermitcraft, season 8, has just started, and everything is great! the hermits are all messing around, having fun, building insane things within the first week of the server being active, and generally having a good time. everyone's collected themselves into little factions, pranking each other, and it's all the fun, lighthearted, mostly-vanilla content hermitcraft is known for.
and then the split between minecraft versions 1.18 and 1.19 is announced. the delay of new terrain, and especially of new mobs like the warden, considerably disrupt several of the hermits' plans. but it's fine, they'll figure something out, they're professionals, and it mostly goes unnoticed.
about two weeks later, on november 9th, grian turns to mumbo jumbo in one of his episodes, and asks the famous question that would seal hermitcraft season 8's fate:
"mumbo, is the moon... big?"
suddenly, the fans panic. they search back through videos and streams, and realize that the moon had been abnormally large and stuck in a full-moon phase since october 30th. the Moon Big event has begun.
this is where the roleplay really starts. once the moon's size has been brought up, the hermits start a weird combination of scrambling to figure out why the moon's growing, and how to stop it- but also of ignoring it, hoping it won't be a problem, hoping someone else will deal with it. the moon keeps getting bigger, more hermits start realizing it's going on, and a creeping sense of dread starts to grow. but it's fine. it's fine, right? they do little plotlines like this all the time. they'll figure something out, the moon will go back to normal, and we'll laugh about it when this is all over. it's fine.
and then, blocks start flying away. just floating up out of the ground, and falling right back down! like for a moment, a square meter chunk of dirt has decided it's a ballerina and leaped out of the ground! but it's fine, right? the blocks are coming back. no lasting harm is done. they're going to fix it all... right?
the moon gets bigger. it's growing every day- local hermit weirdguy joe hills measures it every stream. the blocks start flying higher. gravity starts getting... weird, with players getting the slow falling effect at random, and being lifted off of the earth themselves. the players form cults and rituals and whatnot to try and appease the moon, convince it to leave them alone, making plans to escape. nothing works. things keep getting worse, and the moon keeps getting bigger. but it'll be fine. these storylines never leave lasting harm, or at least they never have before. they'll be fine.
and then the blocks stop coming back, just floating into the sky forever. the players have the slow falling effect more than they don't now. the moon is now so big it's visible even during the day, and fills the entire sky at night. they start planning their escapes in earnest, and say their goodbyes. some hermits jump into a void hole in the overworld (it was the centerpiece of their village). some flee to the End, some to the nether, some just fly with elytras and hope they can get far enough away in time. one brave hermit, tango, flies himself to the moon in a futile attempt to blow the whole thing up before it can crash.
but in the end, the moon crashes into the server, and everything they'd built was destroyed. and the whole time, there'd been nothing any of them could've done. season eight was over, a full six months before anyone had expected it to end, and season nine wouldn't start until about three months later. and im still not okay about it.
(here's a cool animatic of the moon's crash! honestly i dont think you need too much hermitcraft knowledge to get the gist)
(also the moon crash happened on the day before my birthday lmao.)
….
holy shit
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Is it Possible for an Idea to be Beyond Your Skill Level?
I think writing as a skill is often underappreciated. In that, I mean I think even writers hold ourselves to a standard that no other creator does. Out of all the skills or hobbies, it’s probably one of the least physical ones, which is often seen as the “benchmark” for skill, or the limiting factor in someone improving something.
For example, musicians get more nimble and can reach their notes quicker and more accurately, allowing them to play more difficult pieces. Athletes get stronger and gain in endurance, allowing them to score more goals or otherwise go farther in the season with their team.
I see writers all the time who believe they should be able to do anything because they don’t have that physical benchmark to limit how far they can go, and then the draft doesn’t come out how they wanted it to, and they get discouraged.
Here’s my take, writing as a skill is just like any other. It needs practice. It’s not something you’re either born with or not, it needs to be developed and strengthened.
With that in mind—I promise your idea isn’t beyond you. No one is ever going to finish a perfect draft on their first try—that’s never how anything works, and it has nothing to do with how “talented” you are.
Rewrite the scene until it’s capturing what you want it to. Rework that character until they are who you need them to be. Edit until your motifs are coming through. It’s all practice, every draft is another practice towards nailing the end product. Do you think artists nail drawing hands on their first try? What about on their tenth try?
So why are you holding yourself to this idea that it’s taking too many drafts to perfect?
It’s okay to keep trying. If you’re really struggling with realizing a concept, take it out of its context. Write the character you want to see in different situations separate from your project. Read how others have done something similar, take notes. Gather sources and inspiration for what you want to do. Reach out to other writer friends for advice.
Overall, don’t not write because you think it’s beyond you. With a little bit of work and practice, there’s no story you can’t finish.
Good luck!
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