TIL that when the Great Pyramid was under construction, they shipped the quarried limestone to the site on the necropolis over water, via an artificial lake known as the Pool of Khufu.
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Oldest Bronze Doors (115 AD) still in use in Pantheon, Rome, Italy.
These doors cast in bronze for Emperor Hadrian (76-138 AD) rebuilding, dated about 115 AD.
These large bronze doors serve as an entrance to the cella, measuring 4.45m wide by 7.53m high, yet so well balanced they can be pushed or pulled open easily by one person.
Each half of the double door weighs 8.5 tonnes. It rotates on pins set into floor and architrave above.
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The bronze doors in the Pantheon of Rome are indeed a remarkable testament to the engineering and craftsmanship of the Roman Empire during the reign of Emperor Hadrian.
Here are some fascinating details about these historic doors:
1. Age and Origin:
The bronze doors in the Pantheon are estimated to date back to around 115 AD, making them over 1,900 years old.
They were commissioned and cast during the reign of Emperor Hadrian, who is renowned for his architectural contributions to Rome.
2. Purpose:
These doors serve as the entrance to the cella, the inner sanctuary or main chamber of the Pantheon.
The Pantheon itself is a well-preserved ancient Roman temple dedicated to all the gods (hence the name "Pantheon").
3. Size and Dimensions:
The bronze doors are sizable, measuring approximately 4.45 meters (14.6 feet) in width and 7.53 meters (24.7 feet) in height.
What is particularly impressive is that despite their substantial size, they are perfectly balanced and can be effortlessly opened or closed by a single person.
4. Weight:
Each half of the double door weighs a staggering 8.5 tonnes, adding up to a total weight of 17 tonnes for the entire set.
This speaks to the advanced metallurgy and engineering skills of the Romans in handling and crafting large bronze structures.
5. Rotating Mechanism:
The doors are mounted on pins that are set into the floor and the architrave (the lintel or horizontal beam) above the entrance.
This ingenious design allows for the doors to pivot smoothly, enabling them to be moved with relative ease despite their immense weight.
6. Historical Significance:
The Pantheon, with its iconic dome and these bronze doors, is an enduring symbol of Roman architectural innovation and grandeur.
The fact that these doors are still in use after nearly two millennia is a testament to the durability and quality of their construction.
The Pantheon's bronze doors are not only a functional part of this historic structure but also a tangible link to the past, offering a glimpse into the architectural and engineering achievements of ancient Rome.
They continue to awe and inspire visitors from around the world with their sheer size and remarkable craftsmanship.
Credit: Statistics (X)
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A garden dig has uncovered what has been called ‘the most important road in Scottish history’, which carried the feet of everyone and anyone coming to the #ancient Scottish capital, Stirling, including Robert the Bruce, William Wallace and all the kings and queens of Scotland.
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There's probably not many people talking about Deep Rock on here, but DRG is being put into a freezer filled with meaty tendrils for 8 months (or more) so they can slamjam out a standalone roguelike version of the game.
I think a lot of people were already pretty confused by them having that secondary team making a Vampire Survivors clone, and the board game, but now we're looking at the game that few people are satisfied with the state of as the games best time is long past most dwarves. The best grinds are for Overclocks which quickly run out and leave you with nothing but grinding for cosmetics (90% of which are slightly different versions of beards). Add on that the game is being left on an event which I've regularly heard people say they'd prefer having the robots back (and everybody fucking hated the robots)
The general issue is that rockpox demands specific build types to overcome which ruin players desires as they need pinpoint damage, which then requires more attention and drags down the experience. Robots required heat, but heat was easy to obtain on many builds.
Not a good choice for several reasons, mainly that heavy combat wasn't the main draw of this game and ultimately will fracture it's own playerbase, rendering DRG drained of its more combat focused players on top of the slow entropy of players leaving due to BEING FUCKED BY ROCKPOX for 8 months.
Add on the fact that they are acting as if the ALPHA of this new game won't need continued effort applied to it, which means the main game will slow down even further, thus leading to the same problem of players leaving faster then they'll join.
This is not the way forward to keeping this brand growing, this is how you get elongated YouTuber videos talking about the good ol days. You don't want that.
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