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#They are orginal moon/sun
imagine-to-be-a-pike · 9 months
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when some ancient louis vitton handbag says they are two sides of the same coin but some random person on tik tok said
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(Merlin saying that maybe the sun is going to go out in about 5 billion years, but his sun has gone out long ago )
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luketaluketa · 3 months
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Presa.
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maudiemoods · 1 year
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Hello! It's me Shadzy, The one who drew your stardust sun and moon being sweetsy, I just was reading in your "ren wont shut up" tag and I'm like 2 days late! But I just want you to know I read that you've mentioned they weren't brothers + that you were okay with them being shipped together! I really love Sun and Moon being in a queer platonic relationship! (I always draw them holding hands/hugging/kissing vgdhska) Sorry ta be a factor in that mess! I hope you're feeling better about it, I don't really understand the hate it causes some folks. Would you want me to start tagging it without the "au" at the end?
You don't need to apologize jsnsksjd I should have mentioned it from the beginning and it was going to come out eventually! I would rather it happen now instead of later :D! Also, I reeeaaallly love your art and I love how you draw them so much 🥹 ainsjanzkajs
Me personally, I'm a big fan of their queer platonic relationships too djnejs that or them just being really close friends.
As for tagging, I don't really mind! It can be tagged as an au! Mostly because it was extremely inspired by the game designs!
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socksandbuttons · 1 year
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theres an original lunar reference art?????
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wolfiefoxwolf · 2 days
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Sunny and Lunar
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umbraartist · 2 months
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The Moon and The Sun
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silverwingink · 5 months
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Name: Elliot Capello
Nickname(s): Sunset, Star, Little Aurora, Elly, El
Age: 20
Gender: Cis Male (He/Him)
Orientation: Demisexual/Panromantic
Species: Human
Currently lives: Quartz City
Occupation: Sorcerer, Alchemist
Language(s): English, Primordial
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Education: Highschool, Currently apprenticed to sun and moon wizards
Weapons/Equipment: Hand chain bracelet (magical focus), various potions, potion components
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Blood type: 0+
Height: 5’6”
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Hobbies: 
Abilities: Training in sun and moon magic, potion making, enchantments, aura sensing
Strengths: Magic potential, alchemical experience, aim, stealth
Weaknesses: Low self-esteem, inexperience, strength, pushes his limits too much
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Personality: quiet, kind-hearted, supportive, introverted, shy, indecisive, anxious, lack of self-confidence, passive
Likes: starry nights, hazy days, animals, learning new magic, reading
Dislikes: pressure, being the centre of attention, feeling weak or useless, seeing his friends risk themselves so much
Fears/Phobias: public speaking, being abandoned
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History: Born in a small town near Alternos country. His father was an officer and sadly died when he was around 7 years old. His mother would remarry when he was 10 to another woman. Their community was not the most supportive. Due to hostility, Elliot mostly kept to himself and his mothers were quite protective of him.
They would move to Quartz City when he was around 12, and close to this time Elliot would begin to show proficiency in magic. He would study many books, eventually finding Sun and Moon magic to be his favourites. Not being able to decide between the two he would practice both. He met the rest of Team Comet in an incident involving Lazu.
Extras:
Despite his shy nature, he has a strong sense of justice and fairness, he just doesn’t find many moments to express it
If he finds something unfair he wishes to correct it to the best of his ability
Still keeps frequent contact with his moms
Exchanges secret letters with Owen
Keep Flying my Wings! Silver Wing Out!
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autisticfoxgirl333 · 7 months
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Ok guys, I thought about making an Ultra Beast OC!
-She/It will have a feminine butterfly-like apperance.
-Her/Its location will look like a beautiful pink forest full of flowers and crystals.
-She/It can shapeshift them/herself and can speak her/its Pokemon language and Human Language. She/It has intelligence.
-She/It will be a Bug/Fairy type Pokemon.
-I will think of some moves for her/it though.😅
-She/It is also friendly too! (But will still put up a fight if you challenge or threaten her/it or her/its home.)
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norcester · 10 months
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SUN , ECLIPSE , MOON
(click on each name to lead to their orginal post!)
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jerrsterrr · 6 months
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Recent Sketchbook pages :3!!
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Which has the orginal comic from here another, and a some silly doodles :3
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Some flipable thingies o_0
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Another mini comic ^___^
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Moon being silly, based on this post
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Big sun, and other doodles :DD
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All based on Solar Lunacy by @/bamsara LEL
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soledadcatalina · 10 months
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[id: a digital illustration of the orginal characters prince alumn standing next to a wall sized a semi-realistic painted portrait of his mother, the queen, looking up at her pensively. they are both semi-hidden by shadows. the queen is wearing a crown, necklace, and golden and blue ornate dress/robes with motifs of the sun and moon, hands folded over a set of books in her lap. the prince is wearing black and gold trimmed clothing with a golden sash. /end id]
characters belonging to @damienthepious, thank you again for the commission!! love bringing ppls rp characters to life
please do not repost/edit without aer permission!
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sardix · 2 months
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So in SAMS we are basicly replacing characters becouse now it's gonna be a full circle
Eclipse dies
gets replaced by solar in the family
There is a clone eclipse created that replaces the original eclipse
Solar dies
And now the clone eclipse is gonna become a clone version of solar (since he has parts of solar or as ruin staytes that he maybe copied to many of solars persona in clone eclipse)
Making the ultimate eclipse/solar closing the circle
(I honesly wish the real eclipse and solar would return and not just copies that aren't them, becouse even if like eclipse gets redemend it's not literally eclipse and the real one still died tring to warn sun and moon, when he acually started to regret and considered redeming and changing for better(now his death is even more sad)(and solars will be as well if he will be just replaced by a clone that has parts of him))
(And if they will bring back the originals on april fools then it's too cruel)
Imagine the show ending with everyone replaced becouse: moon, eclipse, esencially lunar(becouse were not sure if he is the real thing) and now solar.
And the ending would be all the orginals coming back and esencially maybe stuck in a loop OR ends with all the originals coming back and a happy ending.
(I did not watch earths death so I don't know if she counts as a replacment or not or a "clone" as we started to call it)
(God I need I think some time to get used to calling curent eclipse, "clone eclispe" becouse for me it feals kinda wrong at least to me, like i didn't care about eclipse but his death was the only one where I acually cried becouse they showed us that he acually regreted and wanted to change and god this is what i get when i believe in second chances and becoming a better person)
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solar-tsams · 5 months
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-achem-
So in the TMIB universe, it begins after Sun 'killed' Bloodmoon, but after that, Sun started to get these 'migraines' and tge migraines worsened by the day.
Said migraines were caused by his nanomachines slowly morphing, into biological matter
When Sun was asking the computor about Eclipse's wereabouts, he started to show way more violent tendencies than from the orginal universe.
Wearing gloves to hide, the transformation started out slow, but when old Moon trapped Sun, that's when things took a turn for the worse.
His slow and painful transformation was similar to a bug molting, and soon he was twice the size than he was before, with rapor-like legs (Jurassic park version of raptors I believe), another pair of arms that sprouted from his back, that took on a black or grey color, with claws on the hands, and when he finally escaped, he felt the need... To kill, and consume, hunger.
Sun lost all control and hunted a couple of animals... A rabbit and maybe a deer.... But that didn't Satisfy his hunger...
Two siblings walk down the forest trail, one male, the other female, the male is a cryptid hunter, while his sister didn't believe in the crap.
A small rabbit scared them... Before said rabbit was scared off but was caught... By a long grey-ish black claw.
Sun ate the rabbit.... But heard the two siblings, and... Killed them, eating their flesh to the bone....
Sun then snapped back seeing of what he's done, but never gave up on finding Eclipse....
When Sun found the base Eclipse was hiding at, instead of the magic rune things on the floor being destroyed, Sun managed to rip Eclipse's arm clean off... Eclipse escaped but Sun was still on the lose....
Earth, soon found Sun, while outside and it was before Earth was introduced, Earth comfoted Sun, and Sun couldn't talk (basicly she pulled a "How to train your dragon" lol)
They got back to the daycare, and old Moon still existing, and Moon was very apologetic but then becoming his nerd self.
All thought it was fine... Until a certain 'someone' created a candy called a 'nipdrop'.
Combination of a moondrop, and sundrop candy, and by the word 'nip'... Cat nip.... And it both works on animatronics, and humans!.... I can't say anything else other than that...
Farewell, Solar.
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What.
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localfandomweirdo · 4 months
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FNaF incorrect quotes pt.5(?)
I am SO sorry for kinda abandoning you guys,I haven't been at my 100% mentally recently, so please excuse slow and spaced posts :(
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-Swearing-
-Ships-
-Todd,Cameron,and Nox are OCs-
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Funtime!Foxy: I will do a lot of things. Funtime!Foxy: But admitting to Ballora that I'm cold after she told me to bring a jacket is not one of them.
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Circus Baby: What is your biggest weakness? Funtime!Foxy: I can be uncooperative. Circus Baby: Okay, can you give me an example? Funtime!Foxy: No.
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Gregory: Am I in trouble? Vanessa: Take a guess. Gregory: No? Vanessa: Take another guess.
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Sun: Today is a day of running through hurdles. Moon,concerned as fuck: Aren’t you supposed to jump OVER hurdles? Sun: Fear is only something to be afraid of if you let it scare you.
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Monty: Fuck. Glamrock!Freddy: We've got to work on your cursing. Monty: Why? I'm pretty good at cursing already.
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Original!Foxy: Here are some thoughts. Orginal!Bonnie: I didn't ask for any Original!Foxy: Too bad. I'm stuck here with my thoughts and you're the only one who talks to me.
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Eclipse: Sun isn’t answering their phone Moon: I’ll call Eclipse: I've tried six times, what makes you thi- Sun: Hello?
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Todd: Who thinks I can fit 15 marshmallows in my mouth? Past!William: You’re a hazard to society Past!Henry: And a coward. DO TWENTY.
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Vanessa: Let me show you a picture from last night that really upset me Gregory: Okay, but in my defense, Cassie bet me 50 cents I couldn’t drink all that floor wax. Vanessa: That’s not what I wanted to- you drank FLOOR WAX?!
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Sun: Bye Moon! Bye Cameron! Bye Eclipse! Bye Nox! Bye Moon! Cameron: You said ‘bye Moon’ twice. Sun: I like Moon :)
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Past!Elizabeth: I’m going to defeat you with the power of friendship! … And this knife I found,which I named 'friendship'
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Sun: Not trying to brag or anything, but I can wake up without an alarm clock now simply due to my crippling and overwhelming anxiety, so…
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Cassie: Ok, maybe playing ‘whose family is most dysfunctional’ wasn’t the best idea we’ve had. Michael's been crying in the bathroom for an hour. We can’t get him out… (Have I already done this one?So sorry if I have 😭)
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Vanessa: Look. I may not be a saint, but it's not i’m an arsonist. I’ve never found a wallet outside of an IHOP and thought about returning it but saw the owner lived out of state so just took the cash and dropped the wallet back on the ground. Michael: Okay, that's really specific, and that makes me think that you definitely did do that.
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Past!William: Henry and I have the kind of easy chemistry where we finish each other's- Past!Henry: Sentences. Past!William: Don't interrupt me.
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Original!Bonnie: What time is it? Orginal!Foxy: I don’t know; pass me that saxophone and we’ll find out Original!Foxy: Plays sax loudly and extremely out of tune Golden!Freddy: WHO THE FUCK IS PLAYING THE SAXOPHONE AT TWO IN THE MORNING Original!Foxy: It’s 2 am.
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-Human AU,I dunno-
Funtime!Foxy: Dad,I'm not a child,so stop- Orginal!Foxy: I peeled you an apple :) Funtime!Foxy: Funtime!Foxy: Thanks.
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Bye.
👁👄👁
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shattered-sparks · 1 year
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I’ve teased these guys long enough
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Once the Intermission is over you guys will be able to ask em questions since it is their Universe haha.   Info time --- Saturn’s and Beam’s current home universe is one that is just SAMS but horror themed. Sun and Moon are themed after monster hunters to take care of the more tiny kids while their parents have fun at the more mature attractions. They live in the basement under monty golf • Being the Pizzaplex is horror themed there is no restrictions placed onto the Animatronics like there is in other SAMS AUs. So the characters are allowed to freely cuss and make suggestive jokes. Sun and Moon since they deal with children just choose not to in front of them. (Aka SAMS but more mature I guess?)  • Eclipse in this universe was created by a corrupted code that Moon left inside Sun of leftover coding when Sun and Moon were originally planned to roam the plex freely before ultimately being trapped inside the daycare area. The Pizzaplex’s orginal plan was to have Sun and Moon be walk arounds that entertain guest when they’re outside attractions and interact with other animatronics. This was scrapped when Fazbear saw how adults would bring in kids.  • Sun and Moon carry around real weapons despite regulations against it. They just don’t really care for the rules and don’t really need to worry about being caught since no one bothers to check. Making Sun and Moon the only animatronics to carry around real weapons.  • Sun and Moon when traveling dimensions go by the names Release (Sun) and Catch (Moon) As to not get mixed up with other Sun and Moons.  • Just like the pizzaplex the SAMS channel in this universe is also Horror themed since the two sillies greatly enjoy the genre. Their editor is a trapped vistor that Sun and Moon kidnapped. (Hes paid and fed though, dw) • Other information about the Pizzaplex and other animatronics is there is no set theme for them. It is constantly changing except for Sun and Moon since they’re monster hunters. Monty one season will be the monster lurking in the swamp to being a experiment gone wrong. The animatronics enjoy playing all these different roles though. Never a stale day at the pizzaplex. 
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applecarecale · 3 months
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The Origins of Aemmiorant: (pre)
A long time ago, in the early days of Creation, there existed a group of extraordinary beings known as the Celestials. These beings were tasked with shaping the world of Aemmiorant, a realm of magic, mystery, and wonder.
The Celestials were a group of eight beings whose power was unmatched. Each Celestial was charged with shaping a different aspect of the world, and together, they worked to create the foundations of the realm. However, despite their immense power, the Celestials were not infallible. They were prone to conflict and disagreements, and over time, their unity began to crumble.
Eventually, six of the Celestials grew weary of their constant bickering and splintered their magic, each creating their own territory within Aemmiorant. These territories were each named after the Celestial who created them and were each endowed with a powerful orb that granted the people of that territory magic.
As time went on, the Celestials' magic continued to diminish, and eventually, only two remained: Luna, the Celestial of the Moon, and Lux, the Celestial of the Sun. The two continued to rule over the realm of Aemmiorant, but their magic was nowhere near as powerful as it once was.
\Stuff on The Orginal sentinel /
Luna aka Lunastasia - The Celestial of the Moon, Luna is the most mysterious and enigmatic of the Original Sentinels. Her role is to guide souls to the afterlife and protect the Night Realm, but she rarely interacts with the mortals she watches over. She has a deep understanding of the cycles of life and death and is known for her wisdom and compassion, but can also display a fierce and protective side when she needs to. Despite her desire to help the mortals, she tends to keep her distance from them, viewing them as naive and immature.
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Lux aka Luxaeros - The Celestial of the Sun, Lux is the most arrogant and egotistical of the Original Sentinels. His role is to grant life and energy to the realm of Aemmiorant, but he rarely interacts with the mortals he watches over. He has a fiery temper and is known for his bravery and adventurous spirit, but can also be prone to impulsiveness. He tends to keep his distance from the mortals because he views them as inferior and worthless.
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Terra aka Terraza - The Celestial of the Earth, Terra is the most stubborn and bull-headed of the Original Sentinels. Her role is to provide the stability and foundation upon which Aemmiorant is built, but she rarely interacts with the mortals she watches over. She is known for her strength and resilience, but can also display a stubborn and forceful side when she needs to. She tends to keep her distance from the mortals because she views them as a nuisance, constantly meddling and causing problems.
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Vento aka Ventum - The Celestial of the Wind, Vento is the most unpredictable and unstable of the Original Sentinels. His role is to grant the Orignals' magical powers and keep them in balance, but he rarely interacts with the mortals he watches over. He is known for his fluidity and grace, but can also display an unpredictable and moody side. He tends to keep his distance from the mortals because he views them as a hindrance to his freedom and individuality.
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Aqua aka Aquatris - The Celestial of the Water, Aqua is the most distant and aloof of the Original Sentinels. Her role is to provide life and nourishment to the Orignals, but she rarely interacts with the mortals she watches over.
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Nova - The Celestial of Fire and Heat, Nova is the most fiery and intense of the Original Sentinals. His role is to provide the Orignals' fire and heat magic, and he is the protector of the Realm of Embers, where the Orignals' fire magic originates from. He is known for his fiery temper and aggressive nature, but can also display a compassionate and caring side. He tends to keep his distance from the mortals because he views them as weak and vulnerable to his fiery nature.
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Solis - The Celestial of Energy and Light, Solis is the most radiant and charismatic of the Original Sentinals. His role is to provide the Orignals' energy and light magic, and he is the protector of the Realm of Radiance, where the Orignals' energy and light magic originates from. He is known for his warmth and charm, but can also display an arrogant and self-absorbed side. He tends to keep his distance from the mortals because he views them as a distraction from his beauty and glory.
\What's their territories like and named/
[names of places]
Nova: The Realm of Embers
Solis: The Realm of Radiance
Terra: The Realm of Harmony
Vento: The Realm of Freedom
Aqua: The Realm of Nourishment
Luna: The Night Realm
Lux: The Realm of Rebirth
[animals they are part of]
* Luna - Owl, Bat
* Lux - Hawk, Eagle, Phoenix
* Terra - Bull, Bear, Rhino
* Vento - Eagle, Hawk, Falcon
* Aqua - Shark, Octopus, Seal
* Nova - Panther, Tiger, Lion
* Solis - Peacock, Bird of Paradise, Hummingbird
[What their like]
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Nova - The Celestial of Fire and Heat, Nova's territory is the Realm of Embers. It is a fiery and intense place, filled with molten rock and lava flows. The mortals who inhabit this territory tend to be fiery and passionate, just like Nova, but they also have a caring and compassionate side.
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Solis - The Celestial of Energy and Light, Solis' territory is the Realm of Radiance. It is a beautiful and illuminated place, filled with dazzling lights and shimmering colors. The mortals who inhabit this territory tend to be warm and charming, just like Solis, but they can also display an arrogant and self-absorbed side. The Realm of Radiance is known for being a hub of magic and energy, and many Orignals and mortals alike are drawn to it for its beauty and power.
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Terra - The Celestial of the Earth, Terra's territory is the Realm of Harmony. It is a peaceful and stable place, filled with verdant forests and sprawling fields. The mortals who inhabit this territory tend to be strong and resilient, just like Terra, but they can also be stubborn and bull-headed. They value stability and nature above all else.
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Vento - The Celestial of the Wind, Vento's territory is the Realm of Freedom. It is an unpredictable and wild place, filled with raging storms and powerful gusts. The mortals who inhabit this territory tend to be resourceful and adaptable, just like Vento, but they can also display an unpredictable and moody side. The Realm of Freedom is known for being a place of boundless adventure and possibilities, and many Orignals and mortals alike are drawn to it for its excitement and freedom.
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Aqua - The Celestial of Water, Aqua's territory is the Realm of Nourishment. It is a calm and serene place, filled with rushing rivers and peaceful ponds. The mortals who inhabit this territory tend to be nurturing and caring, just like Aqua, but they can also be distant and aloof. They value growth and self-care above all else.
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Luna - The Celestial of the Moon, Luna's territory is the Night Realm. It is a mysterious and enigmatic place, filled with the spirits of the dead and other otherworldly beings. The mortals who inhabit this territory tend to be intuitive and wise, just
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Lux - The Celestial of the Sun, Lux's territory is the Realm of Rebirth. It is a vibrant and flourishing place, filled with golden fields and radiant sunlight. The mortals who inhabit this territory tend to be ambitious and driven, just like Lux, but they can also be rash and impulsive. They value growth and progress above all else, always striving for more. Despite their arrogance and ego, they are known to be generous and helpful to those in need, and will go to great lengths to protect and nourish the life within their realm.
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\how you get their powers/
Nova's Realm of Embers: In this fiery realm, mortals gain the power to wield fire and heat magic. They earn this power by performing deeds of courage and bravery, and by demonstrating their passion for protecting their loved ones. Additionally, the Sentinel of Fire and Heat, Nova, tests the mortals' bravery and spirit with trials and challenges, and bestows the gift of fire magic to those who prove themselves worthy.
Solis' Realm of Radiance: In this illuminated realm, mortals gain the power to wield energy and light magic. They earn this power by showcasing their creativity and imagination, and by demonstrating their capacity for innovation and growth. Additionally, the Sentinel of Energy and Light, Solis, tests the mortals' potential with tasks and challenges, and bestows the gift of energy magic to those who demonstrate their excellence and potential.
Terra's Realm of Harmony: In this peaceful realm, mortals gain the power to wield earth and plant magic. They earn this power by displaying their commitment to stability and balance, and by demonstrating their patience and perseverance. Additionally, the Sentinel of Earth and Plants, Terra, tests the mortals' resolve and determination with trials and challenges, and bestows the gift of plant magic to those who prove themselves worthy.
Vento's Realm of Freedom: In this unpredictable realm, mortals gain the power to wield wind and air magic. They earn this power by embracing their inner adventurous spirit, and by demonstrating their adaptability and resourcefulness. Additionally, the Sentinel of Wind and Air, Vento, tests the mortals' courage and resilience with trials and challenges, and bestows the gift of air magic to those who prove themselves worthy.
Aqua's Realm of Nourishment: In this serene realm, mortals gain the power to wield water and healing magic. They earn this power by displaying their compassion and empathy, and by demonstrating their capacity for nurturing and growth. Additionally, the Sentinel of Water and Healing, Aqua, tests the mortals' kindness and patience with trials and challenges, and bestows the gift of healing magic to those who prove themselves
Luna's Night Realm: In this mysterious realm, mortals gain the power to communicate with the spirits of the dead and engage in divination. They earn this power by displaying their intuition and wisdom, and by demonstrating their capacity for empathy and compassion. Additionally, the Sentinel of the Night Realm, Luna, tests the mortals' ability to connect with the unseen world through a series of trials and challenges, and bestows the gift of divination to those who prove themselves worthy. The mortals who inhabit this realm are known for their mystical and otherworldly abilities, but they are also often shunned and feared by those outside their realm.
[Traditional ways they get these powers from these guys]
Nova's Realm of Embers: For mortals in the Realm of Embers, there is a festival that takes place once a year called the "Fire Festival". During this festival, individuals compete in a series of challenges and tasks that test their strength, endurance, and bravery. The winners of these challenges are bestowed with the power to wield fire, making them some of the most fierce warriors in the realm.
Solis' Realm of Radiance: For mortals in the Realm of Radiance, there is a yearly festival called the "Festival of Lights". During this festival, individuals compete in a series of creative tasks that test their imagination, innovation, and sense of beauty. The winners of these tasks are bestowed with the power to wield energy and light, making them some of the most creative and imaginative individuals in the realm.
Terra's Realm of Harmony: For mortals in the Realm of Harmony, there is a yearly festival called the "Festival of Stability". During this festival, individuals compete in a series of trials and tasks that test their patience, perseverance, and sense of balance. The winners of these trials are bestowed with the power to wield earth and plant, making them some of the most patient and strong-minded individuals in the realm.
Vento's Realm of Freedom: For mortals in the Realm of Freedom, there is a yearly festival called the "Festival of Flight". During this festival, individuals compete in a series of challenges that test their adaptability, resourcefulness, and sense of adventure. The winners of these challenges are bestowed with the power to wield wind and air, making them some of the most adaptable and free-spirited individuals in the realm.
Aqua's Realm of Nourishment: For mortals in the Realm of Nourishment, there is a yearly festival called the "Festival of Giving". During this festival, individuals participate in a series of trials and tasks that test their generosity, compassion, and sense of love. The winners of these tasks are bestowed with the power to wield water and healing, making them some of the most compassionate and nurturing individuals in the realm.
Luna's Night Realm
The Night Realm is ruled by the Sentinel of the Night, Luna. Luna's powers are very much tied to the night and darkness—she possesses the ability to manipulate dark energy and use it to create illusions or even summon shadow creatures to do her bidding. To gain these powers, individuals must undergo a test called the "Nightwalk". During this test, they are tasked with navigating through a dark, twisted maze filled with traps and creatures, all while being hunted by Luna herself. Only those who can make it through the maze and escape Luna's grasp without succumbing to fear or madness can be said to have passed the Nightwalk and be granted the power of illusion and dark energy manipulation. However, those who fail the Nightwalk are either killed by Luna or driven mad by her powers. As such, the Nightwalk is a extremely dangerous and risky test, but the reward of dark energy manipulation and illusion-casting is worth the risk for many.
Lux's Realm of Rebirth
Lux's powers are tied to the realm of death and rebirth. He possesses the ability to manipulate life energy and use it to heal wounds, revive the recently deceased, or even extend the lifespan of those around him. To gain these powers, individuals must undergo a test called the "Reincarnation". During this test, they are tasked with proving themselves worthy of a new lease on life by undergoing different trials and challenges that test their bravery, willpower, and sense of purpose. Only those who can prove themselves to Lux can be said to have passed the Reincarnation and gain the power of life energy manipulation and healing. However, those who fail the Reincarnation are cursed with bad luck and misfortune for the rest of their short lives. As such, the Reincarnation is a dangerous and perilous test, but the reward of life energy manipulation and healing is worth the risk for many. The Origins of Aemmiorant: (pre)
A long time ago, in the early days of Creation, there existed a group of extraordinary beings known as the Celestials. These beings were tasked with shaping the world of Aemmiorant, a realm of magic, mystery, and wonder.
The Celestials were a group of eight beings whose power was unmatched. Each Celestial was charged with shaping a different aspect of the world, and together, they worked to create the foundations of the realm. However, despite their immense power, the Celestials were not infallible. They were prone to conflict and disagreements, and over time, their unity began to crumble.
Eventually, six of the Celestials grew weary of their constant bickering and splintered their magic, each creating their own territory within Aemmiorant. These territories were each named after the Celestial who created them and were each endowed with a powerful orb that granted the people of that territory magic.
As time went on, the Celestials' magic continued to diminish, and eventually, only two remained: Luna, the Celestial of the Moon, and Lux, the Celestial of the Sun. The two continued to rule over the realm of Aemmiorant, but their magic was nowhere near as powerful as it once was.
\Stuff on The Orginal sentinel /
Luna aka Lunastasia - The Celestial of the Moon, Luna is the most mysterious and enigmatic of the Original Sentinels. Her role is to guide souls to the afterlife and protect the Night Realm, but she rarely interacts with the mortals she watches over. She has a deep understanding of the cycles of life and death and is known for her wisdom and compassion, but can also display a fierce and protective side when she needs to. Despite her desire to help the mortals, she tends to keep her distance from them, viewing them as naive and immature.
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Lux aka Luxaeros - The Celestial of the Sun, Lux is the most arrogant and egotistical of the Original Sentinels. His role is to grant life and energy to the realm of Aemmiorant, but he rarely interacts with the mortals he watches over. He has a fiery temper and is known for his bravery and adventurous spirit, but can also be prone to impulsiveness. He tends to keep his distance from the mortals because he views them as inferior and worthless.
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Terra aka Terraza - The Celestial of the Earth, Terra is the most stubborn and bull-headed of the Original Sentinels. Her role is to provide the stability and foundation upon which Aemmiorant is built, but she rarely interacts with the mortals she watches over. She is known for her strength and resilience, but can also display a stubborn and forceful side when she needs to. She tends to keep her distance from the mortals because she views them as a nuisance, constantly meddling and causing problems.
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Vento aka Ventum - The Celestial of the Wind, Vento is the most unpredictable and unstable of the Original Sentinels. His role is to grant the Orignals' magical powers and keep them in balance, but he rarely interacts with the mortals he watches over. He is known for his fluidity and grace, but can also display an unpredictable and moody side. He tends to keep his distance from the mortals because he views them as a hindrance to his freedom and individuality.
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Aqua aka Aquatris - The Celestial of the Water, Aqua is the most distant and aloof of the Original Sentinels. Her role is to provide life and nourishment to the Orignals, but she rarely interacts with the mortals she watches over.
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Nova - The Celestial of Fire and Heat, Nova is the most fiery and intense of the Original Sentinals. His role is to provide the Orignals' fire and heat magic, and he is the protector of the Realm of Embers, where the Orignals' fire magic originates from. He is known for his fiery temper and aggressive nature, but can also display a compassionate and caring side. He tends to keep his distance from the mortals because he views them as weak and vulnerable to his fiery nature.
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Solis - The Celestial of Energy and Light, Solis is the most radiant and charismatic of the Original Sentinals. His role is to provide the Orignals' energy and light magic, and he is the protector of the Realm of Radiance, where the Orignals' energy and light magic originates from. He is known for his warmth and charm, but can also display an arrogant and self-absorbed side. He tends to keep his distance from the mortals because he views them as a distraction from his beauty and glory.
\What's their territories like and named/
[names of places]
Nova: The Realm of Embers
Solis: The Realm of Radiance
Terra: The Realm of Harmony
Vento: The Realm of Freedom
Aqua: The Realm of Nourishment
Luna: The Night Realm
Lux: The Realm of Rebirth
[animals they are part of]
* Luna - Owl, Bat
* Lux - Hawk, Eagle, Phoenix
* Terra - Bull, Bear, Rhino
* Vento - Eagle, Hawk, Falcon
* Aqua - Shark, Octopus, Seal
* Nova - Panther, Tiger, Lion
* Solis - Peacock, Bird of Paradise, Hummingbird
[What their like]
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Nova - The Celestial of Fire and Heat, Nova's territory is the Realm of Embers. It is a fiery and intense place, filled with molten rock and lava flows. The mortals who inhabit this territory tend to be fiery and passionate, just like Nova, but they also have a caring and compassionate side.
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Solis - The Celestial of Energy and Light, Solis' territory is the Realm of Radiance. It is a beautiful and illuminated place, filled with dazzling lights and shimmering colors. The mortals who inhabit this territory tend to be warm and charming, just like Solis, but they can also display an arrogant and self-absorbed side. The Realm of Radiance is known for being a hub of magic and energy, and many Orignals and mortals alike are drawn to it for its beauty and power.
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Terra - The Celestial of the Earth, Terra's territory is the Realm of Harmony. It is a peaceful and stable place, filled with verdant forests and sprawling fields. The mortals who inhabit this territory tend to be strong and resilient, just like Terra, but they can also be stubborn and bull-headed. They value stability and nature above all else.
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Vento - The Celestial of the Wind, Vento's territory is the Realm of Freedom. It is an unpredictable and wild place, filled with raging storms and powerful gusts. The mortals who inhabit this territory tend to be resourceful and adaptable, just like Vento, but they can also display an unpredictable and moody side. The Realm of Freedom is known for being a place of boundless adventure and possibilities, and many Orignals and mortals alike are drawn to it for its excitement and freedom.
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Aqua - The Celestial of Water, Aqua's territory is the Realm of Nourishment. It is a calm and serene place, filled with rushing rivers and peaceful ponds. The mortals who inhabit this territory tend to be nurturing and caring, just like Aqua, but they can also be distant and aloof. They value growth and self-care above all else.
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Luna - The Celestial of the Moon, Luna's territory is the Night Realm. It is a mysterious and enigmatic place, filled with the spirits of the dead and other otherworldly beings. The mortals who inhabit this territory tend to be intuitive and wise, just
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Lux - The Celestial of the Sun, Lux's territory is the Realm of Rebirth. It is a vibrant and flourishing place, filled with golden fields and radiant sunlight. The mortals who inhabit this territory tend to be ambitious and driven, just like Lux, but they can also be rash and impulsive. They value growth and progress above all else, always striving for more. Despite their arrogance and ego, they are known to be generous and helpful to those in need, and will go to great lengths to protect and nourish the life within their realm.
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\how you get their powers/
Nova's Realm of Embers: In this fiery realm, mortals gain the power to wield fire and heat magic. They earn this power by performing deeds of courage and bravery, and by demonstrating their passion for protecting their loved ones. Additionally, the Sentinel of Fire and Heat, Nova, tests the mortals' bravery and spirit with trials and challenges, and bestows the gift of fire magic to those who prove themselves worthy.
Solis' Realm of Radiance: In this illuminated realm, mortals gain the power to wield energy and light magic. They earn this power by showcasing their creativity and imagination, and by demonstrating their capacity for innovation and growth. Additionally, the Sentinel of Energy and Light, Solis, tests the mortals' potential with tasks and challenges, and bestows the gift of energy magic to those who demonstrate their excellence and potential.
Terra's Realm of Harmony: In this peaceful realm, mortals gain the power to wield earth and plant magic. They earn this power by displaying their commitment to stability and balance, and by demonstrating their patience and perseverance. Additionally, the Sentinel of Earth and Plants, Terra, tests the mortals' resolve and determination with trials and challenges, and bestows the gift of plant magic to those who prove themselves worthy.
Vento's Realm of Freedom: In this unpredictable realm, mortals gain the power to wield wind and air magic. They earn this power by embracing their inner adventurous spirit, and by demonstrating their adaptability and resourcefulness. Additionally, the Sentinel of Wind and Air, Vento, tests the mortals' courage and resilience with trials and challenges, and bestows the gift of air magic to those who prove themselves worthy.
Aqua's Realm of Nourishment: In this serene realm, mortals gain the power to wield water and healing magic. They earn this power by displaying their compassion and empathy, and by demonstrating their capacity for nurturing and growth. Additionally, the Sentinel of Water and Healing, Aqua, tests the mortals' kindness and patience with trials and challenges, and bestows the gift of healing magic to those who prove themselves
Luna's Night Realm: In this mysterious realm, mortals gain the power to communicate with the spirits of the dead and engage in divination. They earn this power by displaying their intuition and wisdom, and by demonstrating their capacity for empathy and compassion. Additionally, the Sentinel of the Night Realm, Luna, tests the mortals' ability to connect with the unseen world through a series of trials and challenges, and bestows the gift of divination to those who prove themselves worthy. The mortals who inhabit this realm are known for their mystical and otherworldly abilities, but they are also often shunned and feared by those outside their realm.
[Traditional ways they get these powers from these guys]
Nova's Realm of Embers: For mortals in the Realm of Embers, there is a festival that takes place once a year called the "Fire Festival". During this festival, individuals compete in a series of challenges and tasks that test their strength, endurance, and bravery. The winners of these challenges are bestowed with the power to wield fire, making them some of the most fierce warriors in the realm.
Solis' Realm of Radiance: For mortals in the Realm of Radiance, there is a yearly festival called the "Festival of Lights". During this festival, individuals compete in a series of creative tasks that test their imagination, innovation, and sense of beauty. The winners of these tasks are bestowed with the power to wield energy and light, making them some of the most creative and imaginative individuals in the realm.
Terra's Realm of Harmony: For mortals in the Realm of Harmony, there is a yearly festival called the "Festival of Stability". During this festival, individuals compete in a series of trials and tasks that test their patience, perseverance, and sense of balance. The winners of these trials are bestowed with the power to wield earth and plant, making them some of the most patient and strong-minded individuals in the realm.
Vento's Realm of Freedom: For mortals in the Realm of Freedom, there is a yearly festival called the "Festival of Flight". During this festival, individuals compete in a series of challenges that test their adaptability, resourcefulness, and sense of adventure. The winners of these challenges are bestowed with the power to wield wind and air, making them some of the most adaptable and free-spirited individuals in the realm.
Aqua's Realm of Nourishment: For mortals in the Realm of Nourishment, there is a yearly festival called the "Festival of Giving". During this festival, individuals participate in a series of trials and tasks that test their generosity, compassion, and sense of love. The winners of these tasks are bestowed with the power to wield water and healing, making them some of the most compassionate and nurturing individuals in the realm.
Luna's Night Realm
The Night Realm is ruled by the Sentinel of the Night, Luna. Luna's powers are very much tied to the night and darkness—she possesses the ability to manipulate dark energy and use it to create illusions or even summon shadow creatures to do her bidding. To gain these powers, individuals must undergo a test called the "Nightwalk". During this test, they are tasked with navigating through a dark, twisted maze filled with traps and creatures, all while being hunted by Luna herself. Only those who can make it through the maze and escape Luna's grasp without succumbing to fear or madness can be said to have passed the Nightwalk and be granted the power of illusion and dark energy manipulation. However, those who fail the Nightwalk are either killed by Luna or driven mad by her powers. As such, the Nightwalk is a extremely dangerous and risky test, but the reward of dark energy manipulation and illusion-casting is worth the risk for many.
Lux's Realm of Rebirth
Lux's powers are tied to the realm of death and rebirth. He possesses the ability to manipulate life energy and use it to heal wounds, revive the recently deceased, or even extend the lifespan of those around him. To gain these powers, individuals must undergo a test called the "Reincarnation". During this test, they are tasked with proving themselves worthy of a new lease on life by undergoing different trials and challenges that test their bravery, willpower, and sense of purpose. Only those who can prove themselves to Lux can be said to have passed the Reincarnation and gain the power of life energy manipulation and healing. However, those who fail the Reincarnation are cursed with bad luck and misfortune for the rest of their short lives. As such, the Reincarnation is a dangerous and perilous test, but the reward of life energy manipulation and healing is worth the risk for many.
[you can find this also on wattpad for those interested with ocs they wanna rp in this project]
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