Tumgik
#and a lot of the time it’s mixed in with those random enemy encounters
trashbatistrash · 1 year
Text
,
0 notes
tenleaguesbeneath · 7 months
Text
some musings toward hacking together a system to run my home games
combat engine wise, I'm drawn to either one-roll (well, maybe more like one+each rolls, where you roll once to determine the outcome of the whole combat and then each player rolls to determine personal consequences) or a puzzle combat system where rather than the enemy's defenses adding up to give it an armor class that you roll against, each one is a real thing.
Like, for instance, a knight in articulated plate with a zweihander would have a reach advantage (explicitly: you can't get close enough to use your weapons against him because he'll cut you up and push you back) and the armor protects all areas except for gaps too small to be practical to hit while he's up and moving, especially at range, and those are real in the game system. Rather than AC just he no-sells your attacks until you figure out a way to negate those advantages.
At the same time I want something more concrete and real than PbtA stuff does. I like the illusion that the narrative isn't just the GM and players saying stuff, that there's something concrete under it that the rules govern, that successes and failures are the result of interactions with the world and the mechanics rather than something the GM hands out. I like strings though, strings are good. I'm particularly thinking about thydungeonguy's recent posts about systems where the different parts (social interaction and combat) all play in to each other, with a shared metacurrency between combat and non-combat encounters.
I've had a little experience with Torchbearer and there's a lot I'd borrow from it and a lot I wouldn't. I like the grind. Honestly I'd want to take some of the emphasis away from the Conflict engine it has (in particular how you can basically never get enough Checks to rest properly without conflicts); just making plain dungeon crawling arduous is good. But I think I'd still want an OSR-style turn system over Torchbearer's.
Explicitly tracking characters' emotional states (like Torchbearer does, with Angry and Afraid as status conditions) is good.
I'm especially thinking of this in conjunction with psionics, and in particular this twitter thread about psionic archetypes and how D&D gets them wrong. Since I'm lately playing sci-fi psionic stuff that's on my mind.
I want some degree of random character generation, though stars without number's thing of making that optional but then giving an expectation value somewhat higher than opting out (three rolls vs two picks for background skills, or the raise option if you roll stats 3d6 in order). Not sure how much compatibility with D&D I want; that'd be a nice-to-have though. Honestly, what I like from random character generation is having a process to go through to meet your character, rather than just creating someone tailor-made, and don't like characters who are entirely optimized around doing one thing well. The random boons after you pick your class in On A Red World Alone are good, although I like the option for a random class which that system doesn't have.
Likewise, I want progression to be a mix of organic and player-guided. I don't want you to plot out a build from first to max level and have all that set in stone before play begins. At the same time there is something appealing about being able to quickly generate NPCs with just class and level. Tough needle to thread. I'm not sure I even like classes for anything else. but also adventuring gets you seriously injured and you may have to retire due to that.
I also don't want high-level characters to be godlike and I don't even necessarily want them to be rich. Being the best there is at what you do but having whatever wealth you gain go as quickly as you get it is a staple story.
24 notes · View notes
constellation2330 · 8 months
Text
Starfield, Final Thoughts
'cause no-one else I know has finished the game and I have to scream into the void
Starfield is a good game. There have been a couple of bugs so far (namely one where almost everything in my player home disappeared after a certain stage in the main quest, due to New Atlantis refreshing after a 'invasion' state, and a couple of naked guards), but everything has been stable and plays really well.
I like the combat, enemies will take cover, duck, run to new cover, run away, charge you. After playing a ton of FO4, it's refreshing. Outpost building and decorating is fun, and placing things is easier than in FO4. Scanning and exploration are not very exciting, but when you do them at the same time as other things (scanning a planet, flora and fauna whilst you're there for a quest, collecting resources), it can be a relaxing little side jaunt, particularly on an interesting looking planet. The random encounters, which Bethesda has always done so well, are also great.
The faction quests are genuinely fantastic. I've not completed them all entirely, but the UC one has been my favourite so far. There's some genuine 'oh shit' moments, the NPCs are compelling, and the missions are fun. I had an absolute blast with that UC one, particularly because by that point, I had learnt enough about the universe I had started taking certain things for granted that were turned on their head. There was a jump scare moment that was very delightful.
Companions are likeable, feel very grounded with 'real people problems,' and are tremendously well voice acted. I had fears they would be caricatures, particularly Barrett, but they're all solid.
Here's the bad, then.
No ground map. Particularly early on, this is a huge pain in the ass. There's actually a lot to see and do in the established settlements, but running around like a headless chicken when you're new to the game and just want to buy more ammo is frustrating. Luckily, there are some good maps online already, and after a while you'll find the layout of these places is pretty simple and you'll remember where everything is. Taking some of the 'activity' missions is also a fun and natural way they get you to explore the settlements.
Exploration, whilst as I said is a decent enough little side diversion as you do other things, is not the promised point of this game. It's boring, and I would like these points of interest to either a) have interesting enemies you need to fight b) have rare or unique loot to make them worth going to c) have random encounters or d) give you some much needed extra XP.
Companions, whilst likable, are maybe... too sane. The fact that all the main four 'full' companions are from the same, lawful, good faction is a real issue if you want to play a 'bad' or crime filled playthrough. Whilst I really like their backstories, one of the attractions of companions in games is that you get to hang out with some absolute nutters, and there are none here. We needed a mix, like in Fallout, of rival factions who would bicker and snipe at each other, at least one you can't get or lose in your first playthrough if you choose a 'side,' and at least one you can sway from their original faction. I would maybe have picked two from Constellation and one from the UC, Freestar, Crimson Fleet and House Va'runn. Sam could easily have been from the Freestar questline, as you take his place in the Rangers so he can get out to spend more time with his daughter (onto that later), Andreja could easily have been House Va'runn, who stays or leaves depending on your actions. We come to those two too late, really, when all the interesting stuff in their lives has essentially happened.
Edit: I should say, you can 'sort of' sway Andreja, but I would like to have seen YOU uncover her as a House Va'runn spy, and either let her continue (keep her secret), have her kicked out (and encounter her later as an enemy) or convince her to leave the house and join Constellation for real. The companion comments on that would have been amazing tbh.
So, the main quest. It's... a little unsatisfying. You don't get any answers about what the artifacts actually are (I'm thinking the DLC will explore this), and if you romance Sam Coe, something that really annoyed me was how easily he was willing to become Starborn, let his daughter become Starborn too, knowing the risk that they would be separated. In WHAT universe would a father as loving as Sam take the risk that he would never see his daughter again, just to fulfil some vague explorer's desire? This is done for gameplay reasons, you can't exactly wait for her to grow up, act out living a life with your family and then move on when you're all ready (although I like to think this is how it happens for my character). But it's very, very jarring. This is sort of addressed with one of the New Game+ openings, where adult Cora appears looking for revenge from a universe where Sam died, and is clearly resentful of the artifacts. But it just didn't really sit right with me.
It is, however, a really interesting and fun way to take your character into New Game+, if you're the kind that likes to do another playthrough with the same character. It's a bittersweet ending as you leave behind 'your' universe, but by the time you've done everything you wanted to do, you sort of feel 'ready.' It was nice to see the little epilogue tableaus, too.
So, yeah. Is it worth playing? Yeah. Was it worth the money I spent? Well... yeah, to be honest, considering the money off I'll get for the DLC included. But I would also recommend waiting until it comes down in price. You'll have fun and be absorbed, but I don't think it'll ever make the same splash (especially on Tumblr) that Fallout and BG3 have made.
4 notes · View notes
storyoftest · 1 year
Text
Text Log - William Samuel Part 2
Regu — 03/20/2023 5:38 AM The results were that William and his electricity powers and Samuel, unnoticed by him, was extreme durability William was also able to turn into a sort of were-possom beast made up of lightning when an immense amount of electricity is coursing through him Samuel could survive even the most deadliest of blows and also has impressive regeneration to go along that Wanting to see these abilities in action Rex's had the two of them go through many trials and see them in action [5:41 AM] During the off time Rex isn't paying attention to them they make a truce and work together to escape during the trials They mainly fought multiple enemies for their trials along side some random games that where only established when Rex got bored of watching them fight everything
Regu — 03/20/2023 5:47 AM Eventually they manage to escape the testing halls and confront Rex face to face William gets emotional with was surprising to Samuel as he learns more about the two's past and how they were a romantic pair and everything Unfortunately Rex's ultimate goal is to wreak havok with the powers held within the fallen meteorites around the world Before they could learn anything more they get overwhelmed by Rex's robots and they make their full escape from the lab (edited) [5:51 AM] Things are a bit awkward as Samuel and William try to find their way home Its quite a long journey back and along the way William open up more to Samuel abt his past and everything up to now They clear up a lot of things between them and find themselves not able to see the other as an enemy anymore but still not quite on friendly friend terms March 24, 2023
Regu — 03/24/2023 2:21 AM On thier long journey home many events take place ranging from fun but odd to high stakes battles [2:25 AM] Often they work together within these situations and from these they increasingly start to worry about the other Within periods they are in a safe location without monsters/Rex's goons they make a habit to train together so that when it comes to a battle they are relatively in sync [2:26 AM] As a sort of time frame it took around 3 ish months to get back home by foot/car since even tho both fellas escaped Rex's set up obstacles and challenges to continue on his experimenting on them
Regu — 03/24/2023 2:31 AM Said challenges are Mad max ish mario kart racing - some races mixed with musical battles Underground Battle pits Robot monster hybrid boss fights One of those battles includes  a battle between Rex and Williams robot son Jr [2:34 AM] Another side quest like thing to this act is William and Samuel taking on odd jobs in the towns/villages they stay in for money as they escaped with nothing Such jobs relate to the guys previous jobs like delivering mail or electronic error fixes
Regu — 03/24/2023 2:39 AM One boss fight thats planned out is one against a giant mutant bee they stumble across as they traverse a plains filled with mutated flowers that produces sickeningly sweet smell [2:40 AM]
Cold Rock It - 2 Mello
Song here gives the vibes of the fight i have associated with it
Regu — 03/24/2023 2:51 AM Theres also an encounter battle between Darius with William Darius more known as the Lone Lion is a sort of a random figure outside of the main cities. While not working as a sort of phantom thief, he works for a organization that also wants to stop the experimentation of humans with altered dna Due to Williams background Darius engages in a fight with William not knowing his change of heart It get sorted out when Samuel hears the commotion and they exchange info about  Rex They part ways after this and dont really meet up again after the Dakota Story end [2:58 AM] Another encounter battle happens between Regulus in his mind controlled state This occurs when Rex manages to capture Samuel and they are at a stand off in an airplane setting Rex continuing his curiosity has the two of them fight Regulus and see how long they last Rex leaves the plane to the two of them as a defense since its on auto pilot and its path is directly in Regulus' direction They both try to control the plane while fending off the creature and eventually they succeed and escape but still make a rough landing
Regu — 03/24/2023 3:10 AM Space Police in the Sky - Space Channel 5 OST Song vibe of battle
Regu — 03/24/2023 3:17 AM Within the off time where William and Samuel rest at motels and the like they slowly start to talk to one another more At first it was general thoughts about how they should continue forward and other planning but later grew into small talk and learning more about each other [3:23 AM] It became a small way to decompress after a day and allowed them to be more comfortable with each other One night William told Samuel his full story Rex and William were at first merely pawns of a larger corporation who worked similarly to unethical scientists however their talent and skill had them rise in rank and then Rex one day became lead of a project which William was his right hand man
Regu — 03/24/2023 3:26 AM They worked and made weapons made from materials not easily obtainable mainly pure light or electricity They created robots as well and led to them creating a very intelligent and sentient robot [Jr] Many of these weapons where mainly failures sans a barely stable prototype of William Electricity Dual Knives [3:31 AM] William at this time was not trusting in others to test out the knives at an unstable state and opted to test them out himself while he mainly used it on mundane things somehow he learned that someone stole them and tested it in a way he didn't want to, through assassination
Regu — 03/24/2023 3:40 AM The devastating damages caused by the knives on a live target impressed the higher-ups however and wanted the refinement of the knives This made Rex felt betrayed in a twisted way that William was able to create something more dangerous that he did. He started to become colder to William and let to an obsession with the dangerous One day Rex's created something that eliminated the higher-ups and from there he established his dominance and became the leader of the facility [3:44 AM] William at this point didn't want any part of this take over and he sought out to escape with his knives He also allowed others to escape with him and together formed a gang set on stopping Rex's havok
Regu — 03/24/2023 3:50 AM However at the start William did go down the dark route of using his knives for assassination of Rex's associates despite his previous objections This lasted for a long while before he got caught up in the explosion that sort of snapped him out of it realizing that even though he thinks he's halting Rex's plans hes still not doing any big damage and after recovery sets out a proper plan to stop Rex himself (edited)
Regu — 03/24/2023 4:16 AM Samuel was sort of perturbed after hearing this at first but seeing William actively trying to cover him in battle shows that William wouldn't necessarily do harm. He still worries about how he would go about stopping Rex givin that his number far exceeds both of theirs combined Still Rex did have to be stopped before more harms comes to more innocent people (edited)
Regu — 03/24/2023 4:37 AM Eventually when they get back to their main bases they split off in a sort of hesitant manner They go back to thier previous responsibilities and act like usual with the antics of trying to protect themselves from the king of the hill battles [4:41 AM] However despite going back to their old lives, they find themselves secretly meeting up whether its go train or just talk and hang around each others company
Regu — 03/24/2023 4:49 AM They often talked deeper about their fears and worries and past experiences together and undergo a sort of bond between each other It would be a long while where their crews would learn about their meet ups and partnership when working together towards stopping Rex March 29, 2023
Regu — 03/29/2023 2:49 AM Side info William has possum traits mainly seen in the ears eyes nose and tail. he also can be found wearing a gas mask to hide his face completely so no one can recognize him. is a big fan of punk/metal rock and wanted to initially become a singer. Samuel is a big baseball fan and even owns a bat. he also uses the bat for defense if it comes to it. Samuel is mixed black and Menominee alongside Dakota, they are cousins. [2:55 AM] William owns a motorcycle and is knowledgeable in mechanical stuff relating to fixing them Samuel has a big interest in bugs and such which is why he wasn't afraid in encountering a giant tarantula creature
Regu — 03/29/2023 3:09 AM William still has a slight australian accent
3 notes · View notes
Note
I don't think you've brought that CRPG up before, so I'm asking : what did you think of Arcanum ?
I actually have kind of mixed opinions on Arcanum.
It definitely has a much more original setting than most fantasy games and you get a ton of options during character creation (the magic system alone is enough to do something interesting, to say nothing of the technological options).
It also has a decent amount of playstyle freedom, as well as fun reactions to things you do (if I recall you can even get a reputation as a nudist pervert, with mechanical consequences and all, if you go around talking to people with clothes unequipped?).
The music was also very good and appropriate.
However there is a lot of the game that is not nearly as creative or interesting, and due to the way the mechanics of it are broken you can spend a disproportionate amount of time dealing with those specific aspects of it.
The dungeons are a great example. Many of the ones I found completely lacked anything that could be called "encounter design", interesting layouts, or really anything at all. They were just a series of rooms full of enemies and random traps.
It's kind of sad because the same developer went on to produce some truly great dungeons (the titular Temple of Elemental Evil in the game of the same name, the haunted hotel in VTM:B) and they had already proved they could do better in earlier games, such as with The Glow (in the original Fallout).
All of these games, even VTM:B, had much more functional combat as well. I think Arcanum would have been far more enjoyable if more of the combat aspect could be avoided. It was far from the game's strongest point and yet there was a whole lot of it.
So I can definitely recommend it, but I personally didn't enjoy it that much relative to others in the same "ambitious but broken" genre.
2 notes · View notes
roadtodeltarune · 4 months
Text
Earthbound Start!
Howdy, y'all! I'm back with another week's update! Though, this is more like a day 1 update.
For the past week, I've been relaxing, fighting a cold, and working. But how far have I gone with the project? Not far. I decided to spend this week watching retrospectives on Mother 1, learning more about its creation, impact, and interpretations. I've also been letting my thoughts on Mother 1 settle into something more concrete. In short: I stand by my earlier thoughts, and you can see those in my other posts.
Today, I have big news! I started Earthbound! Yesterday, I couldn't help myself and decided to start up the game. I stayed up playing it for a long time. I almost got sucked back in this morning but pulled myself out to give the week's update.
Tumblr media Tumblr media Tumblr media
As promised, we're doing a fruit theme, matching the veggie theme from last time. A few things about their names: I regret not naming Ness "Strawb" instead, but "Straw" has grown on me. Plus with his dog, it's team StrawBerry. "Bana" is obviously named after a banana, but I like pronouncing it the same as "Launa". "Apple" I named 'cause of his apple-green suit. I had no clue that there was an inventor kid in this game also named Apple. Maybe they're brothers or cousins? Lastly, Grape, I was running out of fruit ideas. I was tempted to name him "Cherry" after the shape of his head, but most of my internet handles are "CherryKeri" or something similar, so I went for Grape. No particular reason, but I do like grapes.
Tumblr media
Now for the elephant in the room: Giygas is back. Y'know, I figured he'd be in this game, but he got here faster than I thought. After making him have an emotional breakdown from hearing the song of his dead mom, I wonder how he's doing and what made him think it would be a good idea to come back.
As for Pokey, I had hopes for him at first. He's a bit of a jerk, but I could see a change arc for him in the future. Maybe... He kinda sucks, especially after he kidnapped Bana and said his honest apology was a lie. I wanna hit him with my baseball bat, but I'm getting ahead of myself.
Tumblr media
When Buzz Buzz died, I felt so many emotions. Anger and sadness obviously, laughter at the funny dialogue, a sense of purpose and bravery to continue my journey, and confusion at how that all happened so fast and from the mix of feelings.
Tumblr media Tumblr media
Speaking of the dialogue, this game is hilarious. The tombstone ad in the hospital had me cracking up, and there are a bunch of little things like that all over the game! It really helps to make me want to explore and read every sign.
Tumblr media
After Buzz Buzz told me about how Giygas returned and it was my destiny to find some friends and kick his butt, I set out for Onett.
Tumblr media
The city was fun, but I kept noticing these trucks. It's funny how they used to be a serious enemy and now they're normal. A weird thing about them: I think they have set spawn locations. I was running around a lot and kept seeing them flicker on the edge of the screen. It's a very minor thing, my ADHD just kept focusing on it.
While I was in Onett, I also found out a bunch of new features that are a huge improvement over Mother 1. First off, when I find items in the wild, it lets me have the option of dropping an item from my bag; in the first game, the random encounters would just not drop things if my bag was full. Second, when I buy armor or weapons and equip them at the store, it instantly gives me the option to sell my old items. It's such a small thing, but it makes the whole game smoother and faster pace.
A difference that I wish they kept is the run button, walking is a bit too slow for me. I think I'm getting used to it, but the run button made backtracking a lot better.
Tumblr media
Since I was in town, I decided to defeat an evil gang. They had a key needed to get the first melody, and they were causing trouble for everyone. So I fought Franky and his Battle Franky Mark II. It was actually not too bad of a fight; I two-shot him with a SMASH and a regular bash.
Tumblr media
Going into the caves, I unlocked my signature move: PSI Juice! I didn't think this was how they'd use my "Favorite Thing" but I think it fits pretty well! I like to imagine I'm hitting them with so much power, that I'm wringing the juice out of them, like in a Tom and Jerry cartoon. I mostly used the move for big hits and for crowd control.
Tumblr media
First Melody nabbed, and I think I'll mention it now. The plot of this game, so far, is very similar to Mother 1. Mother 1: Collect the melodies and some friends to defeat Giygas. Mother 2: Collect the melodies and some friends to defeat Giygas. It's the same, except the details were changed. Mother 1: Queen Mary lost her memory and only the melodies can restore it, but the melodies are being used by aliens to do evil deeds like restoring the dead. By making friends and doing good deeds, you gain the magic music of love, and with this, you restore Queen Mary's memories and then face the one behind it all: Giygas. So far, there is no Queen Mary in this game. In Mother 2: Giygas has returned and Buzz Buzz goes back in time to stop him before it's too late. He asks for your help and you go out to make friends and collect the melodies, the magic music that can defeat Giygas. The only things that are similar in these plots are the melodies and Giygas being the big baddie, but I think that makes sense. Only love can defeat evil. Though, I am curious about one thing: how are the melodies here? Is it the same song?
Tumblr media Tumblr media Tumblr media Tumblr media
Anyway, back on the road. I got more funny dialogue with the cops and man, these guys suck. I know this game is from Japan and made in the 90s, but I can't tell if this is pro-cop or anti-cop. I wanna say anti-cop, cause they fight you and everything, but the game doesn't treat them like full-blown antagonists.
On my way to Twoson, I got mushroomed. It was fine at first cause I didn't have any party members to accidentally hit, but then my controls got weird. Luckily, I was in town already when that started, so it became a fun little challenge to get to the hospital.
Tumblr media
Hey so quick question: What's with the blue guys? No, not the cult, the guys that attack you in cities? Are they zombies? Drunks? Crazy people? All of the above? They're really weird. I kinda wish they weren't here, cause it makes the cities, a plan of safety in the first game, not so safe anymore.
As for those other blue guys, I don't like them. They kidnapped Bana to sacrifice? Wtf? I got geared up and went over there- I got stopped by a pencil... Well, I went back and got a Hint. I love these by the way, I think I'll be using hints when I get stuck from now on. In Mother 1, I had to use a walkthrough, but they risked spoiling me or making it too easy.
Okay, so the hint told me about the inventor kids. Other people told me about them, but I didn't think they were important and their inventions seemed expensive. I bit the bullet and donated 400 dollars and a cookie to them. Orange gave me his item and I went back- It didn't work...
When I got back through the cave, Red Apple called me and told me to meet with him. I don't know if it was a timed event after paying him, or if I accidently did the right thing by going to the pencil and trying Orange's bomb. Either way, I ran to Red Apple and got the Eraser. NOW, I made the trek.
Tumblr media
This area was scary, with all sorts of dangerous enemies, colds, and twists and turns. Somehow, I made my way through even though the Blue Cult broke the first bridge.
Tumblr media
In Happy Village, I fixed up my gear and did a little leveling up. This town is a little weird though. I mean in how they treat you at first, it's kind of the perfect representation of a cult. Most members are welcoming and subtly trying to make you join. The more extreme members notice you're a stranger who doesn't want to join, so they attack you. It's creepy. There's paint in their river, and even the cow was convinced!
Worse yet, I was getting homesick. That status condition wasn't in Mother 1, so it's brand new to me. It's very annoying, but I guess I just gotta call Mom regularly now? I thought it was cause there was something in the paint, but I think it's just a timed thing.
Tumblr media
What a SHOCKING fight! It was actually pretty fun! Most of his attacks didn't hurt me much, so I just wailed at him with Bashes and Juices. A small detail upped the creepy factor though: the statue. Earlier in the game, I went to X. Agerate's house and he took me to the statue he found. I think this might be the same one! How did it get here? These people know it's dangerous now, but it's not destroyed, so what'll happen to it? I want to break it to bits just to be safe!
Tumblr media
Two gangs down and I rescued Bana! She had been sending messages in my dreams. The people of Twoson missed her so much, but the cult had treated her horribly. Of course, I had to save her after all that! It's clear to me that she'll be like Potato(Ana) from Mother 1, but I wonder if her Bashes will be stronger or if she'll get even greater spells. Her learning set and how much damage her spells do are different from Potato, so I have some learning and training to do.
Tumblr media
I thought I'd go through the cave while I was there, so I used it as a place to level up Bana. She's now level 15 while Straw is level 21, so the gap is shrinking! Her Teddy Bear helped a lot, it's a great tool for training! I also learned a neat change from Mother 1 that I love!
Say you were fighting two Mega Borg in Mother 1 and you target everyone on the first, leaving the second free from damage on that turn. You'd do that because they're tough so you know you need to take it down with multiple hits. But surprised! Someone landed a SMASH, so it goes down easy. Now your party is wasting PP and time just attacking the air while the second Mega Borg is completely fine! Quite the hypothetical, but it happened to me a lot in Mother 1. Well, they fixed that! Now, if an enemy fails, your characters will instantly target the other one. This is a feature that Pokemon also has. It's very convenient and makes the fights faster-paced.
Tumblr media
We'll end this week's update with the Second Melody! I'm not sure what this is supposed to be, a Hat Trail?
So far, I'm loving this game! I had a great time with Mother 1 and this is so much better! I can't forget to mention the amazing music and sprite art, a huge improvement that many might not notice right away. I found myself a few times just walking around, looking at how pretty everything is.
I'm shocked at how much I've done in just a day! This was all last night! All I did this morning before stopping to make this post was leave Happy Village and get back to Twoson. Next, we'll be going to Threed. I'm not sure what my journey has in store, but I'll see you down the road.
1 note · View note
ace-trainer-risu · 3 years
Note
what are your fave diana wynne jones books that aren’t howl’s moving castle??
Oh whattt a lovely and fun question which I was definitely not secretly hoping someone would ask!!!! Yay!!
Hm okay so, not specifically in order, probably my top fave Diana Wynne Jones books would be:
Deep Secret! Deep Secret is not just one of my favorite books by DWJ but one of my favorite books full stop! It’s so good. Basically, the premise is that there is an infinite series of interconnected worlds, some of which have magic and some of which don’t, at the center of which is a vast interdimensional magical empire. Magic in the multiverse is overseen by an organization of magicians called Magids and there must always be a specific number of Magids in existence. When Rupert, a young Magid living on Earth, discovers that his mentor has died (ish) he becomes unexpectedly responsible for finding and training the next Magid, which is extremely inconvenient timing for him because the aforementioned magical empire is on the brink of civil war and chaos and its his job to stop it. And also almost all of this takes place at...a science fiction convention. It’s amazing.  I have read this book minimum four (probably more) times and every time it’s absolutely delightful and hilarious. I would like to go to the sci fi convention in this novel more than anything. It’s such a good read and its one of her few novels which is specifically aimed at adults, so I would EXTREMELY recommend it. Plus the romance in it is extremely good...not exactly enemy-to-lovers but more like ‘annoys-the-shit-out-of-each-other’ to lovers.  (**One note about this one...there’s a few very briefly mentioned side characters who are gender noncomforming and even tho they are actually portrayed very positively, it’s not necessarily ideal and 100% respectful (basically the protags comment on them being very beautiful and nice but also keep trying to guess their “real” gender). Additionally there’s a different briefly mentioned side character who is fat who isn’t portrayed very nicely. Both of these are brief incidents, just wanted to provide a warning for them)
Dark Lord of Derkholm - Okay this one is weirdly hard to summarize but it’s about this magical fantasy world which has been taken overy and is being used as a tourist destination by a non-magical world (heavily implied to be Earth) for people who want to role play at being in a classic high fantasy story, including fighting and killing THE DARK LORD...who is really just a random magician pretending to be evil. The inhabitants of the fantasy world do not enjoy this and are trying desperately to stop the tours, but unfortunately according to a magical oracle, their best hope of stopping the tours is this year’s Dark Lord, a hapless farmer magician named Derk, and his, um, eccentric family consisting of his glamorous wife, seven children (of whom five are griffins and one is a bard) and a simply improbable amount of magical animals. And also there is a very good dragon.  I think Derkholm is so great as a novel b/c it’s a very funny, loving but sharp, parody of high fantasy stories...but a lot of the time parodies only function as parodies but not as good stories in their own right, you know? But this novel completely functions as a story too, and in fact the first time I read at maybe age nine or ten, the high fantasy parody went completely over my head...but I still loved it. I also really love that this novel is very accessible to all ages, I think I enjoy reading it as an adult just as much as I did as a kid, which is rare.  For anyone who has read Howl’s Moving Castle but nothing else by DWJ and isn’t sure where to start, I think this is a great place to start. (TW: There’s a brief, non-explicit scene which has implied sexual assault.) 
Fire and Hemlock - This may be the most controversial one since it features a romance with a significant age gap where the two characters meet when one is a child and the other an adult. And I fully agree that that’s :/ and normally that trope is NOT my thing but it doesn’t come off at all creepy in this story imo, and if you think you can deal with that then this is a very weird, atmospheric, cool book about storytelling and fairy tales and growing up. The short summary (this is another hard to summarize one) is that as a child, Polly encounters and strikes up a friendship and correspondence with a young man, Tom, which mainly consists of the two of them jointly making up a silly, ongoing fairy tale type story...but things get weird when parts of their story start to come true in real life.  I’ve only read this one twice but it really stuck with me and in fact just describing it here...really makes me want to read it again!
The Chrestomanci Series - So all of the above are either specifically aimed at adults or a general audience whereas the Chrestomanci series is aimed at children, mainly a middle grade type audience. And tbh I started reading them as a kid (fond memory - I bought an omnibus of the first two with my allowance money...b/c it had a cat on the cover!) so I don’t know what it would be like to first read these as an older teen or an adult. BUT. Honestly they are really good and would be a quick read so I do still recommend them. There’s seven overall, with th seventh being a collection of short stories, and they’re only semi-chronological so the reading order isn’t vital. My recommended order (b/c this the order I read them in, haha) is Charmed Life, The Lives of Christopher Chant, The Magicians of Caprona, Witch Week, The Pinhoe Egg, Conrad’s Fate, and then Mixed Magic you can read whenever you want so long as you read it after Charmed Life and The Magicians of Caprona.  So the very core premise of it is not dissimilar to Deep Secret - there’s an infinite series of worlds/universes and there’s a magician, called the Crestomanci in this case, who is responsible for making sure magic isn’t abused across the multiverse. The Chrestomanci is an extremely powerful enchanter who has nine lives, and the novels are various semi-connected stories about the adventures of Chrestomanci as an adult and child. Chrestomanci is a title so it’s not always the same person, but for the majority of the stories it is the same guy and he’s...the best/worst...He’s this extremely handsome, charismatic, powerful enchanter who is very good at his job, loves his wife a lot, wears very beautiful clothes and makes, um, questionable life choices and is very annoying to everyone. I’ve thought about this very hard and I believe that he’s what happens when you take a fundamentally chaotic good person and make him do a fundamentally lawful good job; yes, he’s going to do it and do it well, but he is going to do it in the most chaotic, ridiculous way possible, and he IS going to die at an ALARMING rate, doing things that would not normally kill a person, such as playing cricket and trying to catch stray cats. He also, as previously mentioned, frequently wears very dramatic silk dressing gowns with elaborate embroidery, which the protag of Charmed Life finds deeply alarming.  It’s very odd to me how these books don’t seem to be well known, because the Chrestomanci books were some of my absolute favorite books as a child. I still have my omnibus editions of the first four novels and they are very worn and very beloved. And it’s so WILD to me that I don’t think I have ever talked to someone who also read those as a kid! Like I’m not saying those people don’t exist, I’m sure I just haven’t met them, but that’s so weiiirddddd to me. If I bring up Tamora Pierce or Garth Nix or other authors of weird, eccentric children’s fantasy novels to other avid childhood consumers of fantasy, people usually know what I mean, but Chrestomanci and its just..crickets. Is it b/c she’s British? Anyway all of the Chrestomanci books are very degrees of good, but if I had to pick a favorite, I think, controversial choice here, it would be Conrad’s Fate. Particularly in terms of recommendations to others, Conrad’s Fate works as a standalone and, unlike the other books in the series, it’s aimed more at a YA audience, so if you wanted to read a Chrestomanci novel without getting into the whole series, that’s a good way to go. It’s about a boy, Conrad, who is told that he has a terrible, possibly fatal Fate awaiting him unless he goes to work as a servant at a wealthy, and weird, estate neighboring his town, at which place he encounters things including color changing livery, an extremely annoying teenage Chrestomanci, and the greatest liminal space house EVER. It’s like a combination of an upstairs/downstairs Downton Abbey type social drama with bizarre fantasy shenanigans. How could that not be good??
Also as Honorable Mentions - A Sudden and Wild Magic and The Time of the Ghost. A Sudden and Wild Magic is fun b/c it’s one of her few works aimed specifically at adults and it’s (gasp) a little bit NAUGHTY which I was very surprised and delighted by when I read it. (This may seem like an unfair statement considering that Deep Secret fully has an orgy in it, but Rupert is so fundamentally unnaughty of a character that he completely unnaughtifies the whole novel, whereas Sudden and Wild Magic embraces being a (little bit) naughty.)   The Time of the Ghost on the other hand is weird and haunting and creepy and atmospheric. I only read it once but it’s one of those novels you just think about periodically and go “wait what the fuck that was a weird novel” (Also known as the “Garth Nix” effect) 
83 notes · View notes
Those Linked by Destiny (1)
Summary: Bucky, Sam, and Natasha are on a mission to once again defeat Hydra who this time had opened a time portal that unleashed monsters and beasts that were extinct for centuries for good reason. On the way, they try to recruit the only remaining person who had any knowledge on how to defeat these creatures. Her kind also almost extinct. A Witcher.
Fandoms: Avengers, The Witcher
Pairings: Bucky Barnes x Witcher!OFC (Female)
Warnings: Angst (coz this is me), Dry Dark Humour, Violence, Gore, Lots of Blood, Burning Sarcasm, Lots of Cussing
A/N: Hello, beautiful creatures! I’m back with a new hurricane of a crossover. This continues on from my completed series There’s More Than One Way To Start An Apocalypse (AvengersxSupernatural) but this can be read by itself. I made this an OFC instead of an xReader since I needed to be specific with how the Witcher character looked. I hope you enjoy and I welcome all kinds of feedback.
No permission is granted to repost my work. Tumblr is the only place I post my writing. If you see it anywhere else please report it.
Masterlist
Tumblr media
1: Returning a Favor
The sun was preparing to set when Sam, Bucky, and Natasha reached the small sleepy town. Their clothes were starting to scratch and bite at their skin from the sweat and grime of trying to make it to their destination on foot. They had been taking back roads and keeping to thick forests to keep hidden from Hydra and the monsters they had unleashed. It hasn't always gone smoothly for them.
The Avengers and Team Free Will had split up to tackle three major missions; hunting down every remaining grace powered monster created by the Archangel Michael, re-establishing the Avengers initiative and operations, and this new unfamiliar threat. They had discovered that Hydra was back and had opened a portal that unleashed creatures that were wholly unknown to even the Hunters.
The trio was tasked with gathering as much intel as they could and searching for a friend of Natasha and the Nephilim who they said was the only person who could help them. It had taken them eight months to track down someone who was practically a ghost.
They were all on edge and nearly losing hope, but finally they got a lead on an exact location. It took nearly two weeks to reach the town after a particularly nasty encounter with a cluster of monsters. They were outnumbered and had no knowledge about the enemy to even properly fight. They barely made it out alive.
Sam sat on the forest floor with his back to the trunk of a tree clutching his open abdomen. He was bleeding on the grass and the first aid they had been continuously applying on him was the only thing keeping him alive at this point. They needed to get him patched up properly. Bucky switched his legs to lean more on his left as he crouched behind thick shrubbery beside Natasha. Judging by the sharp pain from his other leg, he was sure it was broken. The female assassin wasn't any better off having taken multiple large slashing wounds to her back.
Bucky suggested that they go back to Avengers headquarters. It was Natasha though that insisted this is where they needed to go. They needed to lie low, heal, regroup, and find backup, but they were running out of time. The more time Hydra was left alone, the worse it was going to get. Bucky was skeptical, especially with Sam clinging on to his life, but he knew that Natasha was in fact right.
In front of them was a medium sized log cabin tucked away in the forest with a garden and a small greenhouse out back. Bucky's enhanced senses could pick up common vegetables and herbs like tomatoes, carrots, and basil, but he also caught whiffs of plants that smelled like exotic flowers of some sort. The house was still fairly close to town with only a 45-minute drive but it was miles away to the next house.
The serene silence of the isolated area was disrupted by peels of laughter from a group of children that were running around the garden. Their hands and clothes were stained with either paint or dirt. Some more gleeful that they had both. Bucky frowned. 
Were they supposed to seek shelter in a daycare?
The children would surely be scarred for life if they saw the Falcon bleeding out nevermind who his two companions were. His worry for his friend’s wellbeing clouded the Sergeant’s capability to grasp why this was where they needed to be.
The slow crunch of tires on the dirt road followed by two soft beeps disrupted Bucky's tired brooding. A mini bus parked beside a weathered brown truck in the driveway. A woman came out the back door clutching a child, that was practically a baby with how small it was, securely to her chest. Bucky couldn't see her face, only her slender figure and the wavy hair that fell down her back in a mess of random pastel colors that seemed to be popular with the youth these days. Her short yellow sun dress flowed with each movement she made.
Bucky's doubts at Natasha's plan grew. How could this hipster possibly help them? The low groan of pain from behind reminded him that they had no choice at this point. They were here now and Sam needed urgent medical attention. He would just have to trust Natasha a bit more.
He watched as she instructed the children to put away their art materials and wash up. He watched as she hugged or petted each beaming child as they boarded the mini bus. He watched as she carefully strapped in the baby in his designated seat while exchanging conversation with the middle aged driver who smiled warmly at her. He still couldn't see her face, but he could hear her laugh at something the driver said. After a final wave the bus full of energetic children started to pull out of the driveway.
Bucky's doubts continued to gnaw at him, but now for a different reason. This woman seemed so kind and carefree. Must they really disturb her peaceful life for their chaos? He turned then to voice his worries to Natasha, but before he could get a word out he felt an unbelievably strong force hit his chest and propel him backwards. He was forcefully pinned to a tree with the air knocked clear out of his lungs.
His first instinct was to fight back, but opening his eyes after the attack he froze when he met with the most peculiar yet mesmerizing pair. Round almond shaped and framed with thick heavy lashes were eyes the color of bright molten gold with irises in dark slits like that of a cat's. He would swear they were contacts if he didn't notice how they stretched and dilated as they retained their murderous gaze on him. Her hair fell like a cloud around her face softening her sharp bone structure and the snarl on her gloss covered lips.
So enthralled was Bucky at her unique features, that it took him an embarrassingly long time to register the double bladed axe she held easily with one hand outstretched flush against the skin of his throat. One small flick of her wrist and Bucky would be bleeding to his death in minutes.
"Why have you brought him here, Natasha?" she said, her voice even and low. Bucky noticed a European accent but he couldn't quite place which particular area.
"You know me?" Bucky met her unfaltering glare with his own.
"Everyone knows you, Winter Soldier," she sneered. "Everyone knows all of you."
Bucky scowled at the name. He didn't appreciate the tone she had when she said it. There was an obvious disdain and anger in her tone that he wasn't sure was warranted.
"Easy, Prima. We need your help," Natasha tried to coax her but she did not advance in case she gets provoked.
"And if I refuse?"
"Well then I'm cashing in that favor."
There was a long tense silence before his throat was reluctantly freed. He rubbed the shallow angry line it had left. The woman with cat-like eyes sighed as she swung the large weapon to hook over one shoulder like it weighed nothing. She rolled her eyes before she turned and gestured for you all to follow.
Bucky noted how Natasha's shoulders sagged in relief. She was worried that her contact might decline. They each took one of Sam's sides and practically hauled his barely conscious form to the cabin. They followed the woman into her home, the receding skyline bouncing light and shadow on her figure. It wasn't even ten minutes ago that Bucky was hesitant to disrupt this woman's very normal life, but normal people don't just carry battle axes let alone have the skill to wield it.
"Natasha," he whispered. "What exactly is she?"
Natasha had told them a little about Witchers in between dashing from town to town, but it amused Prima that Bucky was still thoroughly surprised when they actually met her. Clearly she didn't go into the specifics.
He could hear the smirk in her tone despite still having her back to them. She had heard his hushed question despite walking far ahead of them and decided to answer.
"Perhaps we can discuss my nature when your friend is no longer seeping Water Hag poison from his wounds."
"So that's what that thing was. How do you know it's Water Hag poison?" Natasha grunted under Sam's weight.
"I can smell it and that's the only reason I'm granting you this favor."
Prima rushed inside her home ahead of her guests, going quickly to the kitchen to pull out a large tarpaulin from under the sink. She was definitely going to help them but that didn't mean she was going to damn well leave an Avenger to bleed all over her precious furniture.
She opened the chest that doubled as a coffee table and pulled out thick worn blankets. She was already laying these out on the floor by the fireplace by the time the rest of them came through the front door.
Bucky surveyed the room as he entered. It was a force of habit to commit every detail to memory when entering a new environment. Normally it could mean life or death, but in this instance it was pure curiosity with a healthy mix of suspicion. 
From the outside, the cabin had looked a decent size but from the inside it looked much bigger. He thought that perhaps it was too much space for someone he presumed was living alone.
The house was a mixture of modern and rustic decorated in wood, metal, and splashes of vibrant color here and there. A gray short hair cat perked up in attention from its bedding as they entered. The main floor was open with no walls dividing areas and a set of stairs led to a spacious loft that again had no partitions. Large windows lined the walls providing an almost 360 degree view to the outside. It was almost like being in a glass box, but he knew for a fact that those windows were heavily tinted outside providing the utmost privacy. The state of the home told Bucky a lot about its owner.
"Lay him down here," Prima said pointing to the makeshift cot. "It's best he is by the fire. We need to keep him warm."
Natasha and Bucky gently laid down their friend as instructed. Sam groaned as the material pressed on his injuries and Natasha made quick work of cutting him out of his ruined tactical gear with her knife. His body relaxed the slightest bit after being freed but this also meant that his wounds opened again to spill more of his blood on the tarpaulin.
"It's worse than I thought," Prima murmured. "Take this and apply pressure to the worst of it. I must prepare a few things."
Natasha nodded as she took the towels from her. She rushed through the back door and from its opening, Bucky could see that she went straight into her greenhouse. She was back within minutes carrying a small woven tray filled with plants he couldn't even begin to identify. The cat followed closely on her heels, the small bell on its neck ringing softly.
She headed straight for the other end of the room to what he initially thought was a library and craft area. Looking at it closely now he could see not only books but a wide array of jars, bottles, and small boxes. She grabbed two containers from the shelves and dropped its contents into a wooden bowl. She began mashing and mixing them together quickly before pouring the strange yellowish liquid into glass vials. She grabbed a few more bottles from the shelves before making her way to kneel by Sam's head.
"Help me sit him up. He needs to drink this."
"I'm not sure about this, Nat," came Bucky's worried tone as he eyed their host with narrowed eyes.
"Bucky!" Nat warned. They didn't have time for this.
"What the hell is even in that?"
"Sergeant Barnes, would you like me to educate you on the finer points of alchemy before or after we save your dying friend?" Prima argued, her jaw clenching. "Clock is ticking, Sergeant. The choice may well be taken from you soon."
Bucky's teeth gritted together as his whole body tensed with the decision. His brow was in knots, but ultimately he knew there was only one decision to make. He cursed under his breath but moved to heave Sam into a sitting position.
Prima uncorked one of the bottles and tipped it over Sam's lips carefully making sure that he took every drop. His face scrunched at the taste but his eyes remained closed, too exhausted to open them. His breathing started to speed up until they were shallow huffs and his temperature steadily rose.
"What the hell's happening to him?" Bucky fumed but Prima held out her hand to halt him as she carefully watched Sam's reactions with her strange cat eyes that were now narrowed into slits.
The air in the room was thick with tension and the only sounds were that of Sam's heavy breathing that was rapidly growing more laborious. When it seemed like he was at the height of his torment, Prima acted fast and shoved a second vial of clear liquid to his lips. He almost choked on the liquid but by some grace of the gods he managed to swallow it all.
After the last drop had gone down his throat, his eyes shot wide open before fluttering close as he dropped unconscious against the pillows. Bucky panicked when he couldn't hear his heartbeat and was about to lash out at Prima again when suddenly a faint thump that was fighting to get steadier met his ears in a manner that was uniquely stubborn like Sam.
Prima took a hand to feel his sweaty face and was relieved to find that his temperature was dropping closer to normal. They were past the worst of it now and she was grateful he took well to the potions. It was a gamble. Humans were not meant to take in Witcher brews. She could have just as easily killed him.
"He should be fine by morning. We must allow the potions do the work for now. I'll keep watch in case he needs another dose."
She grabbed one of the other bottles in her stash and tossed one to Natasha who easily caught it. The assassin raised a quizzical brow at her.
"Take only a small sip, Natasha. Pour the rest of it in the bath upstairs and take a long soak. It should help close up your wounds. You are welcome to rummage through my drawers for clean clothes."
"What happens if she takes more?" Bucky asked.
"Well all her injuries and even scars from her childhood will cease to exist. Every broken bone and illness will be cured," she shrugged as she relaxed against a wall stretching out her legs in front of her. She closed her eyes to allow the tension of the last hour to ease off her body as she absentmindedly stroked the cat that had now curled up contentedly beside her.
"That doesn't sound so bad," Natasha mused before carefully taking only the small sip she recommended.
"And then you die," the Witcher chuckled allowing a sharper than usual canine to peak out from her smile.
Bucky was not amused despite Natasha chuckling at the comment before making her way up the stairs. He was understandably wary of anything chemical to be put inside his body after what Hydra had done to him. Their host seemed to somehow sense this so made no move to offer him any concoction for his injuries.
"Bathroom's through the door behind you should you fancy a shower, Sergeant. There should be clothes in the cupboards too but they might be a tad tight. I'll go into town in the morning to purchase more appropriate wear for you and your friend. First aid kit is under the sink."
Bucky gave a small nod as he silently walked to the door she gestured to. As he meticulously washed the dirt and fatigue from his body, he found his thoughts straying to their unusual host. He had realized that her accent was classic old European, with the kind of vocabulary that prim and proper upper-class citizens used. What did not make sense though was how a European socialite would have the practiced ease of wielding a battle axe. Her cat eyes alone tipped him off that she was not merely human. The more he thought about it, the more everything he knew so far contradicted with each other. He was no closer to figuring her out when he stepped out of the bathroom adjusting the shirt and jeans that clung to him.
He saw the Witcher sound asleep on the floor, her head lolled to the side and her mouth softly parted. There were a million questions he wanted to ask her, but he couldn't bring himself to disrupt her peaceful sleep. He instead made his way to crash on the sofa. Sleep came to him as soon as his head met the arm rest. He drifted off with the Witcher's eerie eyes the last on his mind and a nagging feeling that there was something about her that was strangely familiar to him.
Masterlist | Tags are Open
65 notes · View notes
Text
Serva me, Servabo te
save me and I will save you
Tumblr media
pairing: photographer!Taehyung x f.reader
genre: angst, smut, slight enemies to lovers
word count: 7.3k  |  reading time: 40 min
chapter summary: flash backs clear the mystery of their first encounter, they fight over it, and then things get a bit heavier
warnings: there’s finally some sexy stuff going on yall, alcohol usage, metions of cheating, some dirty talk ig, some not very fluffy smut, almost angry fucking, dubious I’d say, fingering f.receiving, oral f.receiving, kinda dom!Tae, name calling kink? idk
All chapters  |  Masterlist  |  Read on AO3
Tumblr media
Chapter 5: Irresistible urges of the past
Tumblr media
3 years, 2 months, and 14 days ago at 7:35 pm
The party was Yoonji's idea but you never complained. Well, okay, you complained a little bit. But that was only when you heard the approximate number of guests that had been invited so far and argued your small, shared apartment would probably collapse from the total weight in it. You offered to move the function over to the bar down the street, but apparently, that's not a house-warming party.
"How on earth are so many people coming, anyway? We have, like, five friends at most. And that is including the lunch lady."
Yoonji gave you those puppy eyes. "Well, actually, Jimin just made an Instagram story to get the word out, not thinking many would wanna come," she mumbled under her breath, almost like she was trying to avoid giving you the explanation. "But it turns out ever since that video he did, lots and lots of people wanna be his friend now."
You exhaled hard, making a pathetic sound. "You gave the guy you've only been seeing for a couple of weeks permission to invite people to our party?"
She pouted at you. "I thought you liked him. Plus, he offered to do this for us. We barely know people here, Amy, this party is going to be the best to see new faces."
You chewed your lip as you were setting the drinks on the table in a nice order and contemplated your roommate's words. "What do you need new people for?" you whined. "You already have a best friend and a hot boyfriend."
Yoonji bumped her shoulder on your arm playfully. "But you don't. Who knows, maybe you'll like one of Jimin's friends."
You rolled your eyes at her, but that didn't cover up the smile that had started to form. "Doubt it," you objected. "Models are not exactly my type."
You heard Yoonji laugh from the kitchen. "Jimin's not a model!" she shouted back. Then peeked her head around the doorway to raise an eyebrow at you. "I mean, you're not entirely wrong."
People that you had never even seen before started showing up at your place, and without fail, they all asked where Jimin and Taehyung were. Rude, you thought. That was not their party; something that could easily be deduced by how they weren't even there yet. Also, when had Jimin become so popular all of a sudden? And who the fuck was Taehyung?
At about an hour after the place was already packed and your roommate's boyfriend had finally made an appearance, Yoonji just so happened that she was constantly MIA, and the task of welcoming the people that kept and kept on coming, fell entirely on your shoulders. A task that briefly seemed not so bad when you opened the door and a brown-haired, pretty boy stood in front of you. You guessed models were indeed invited to that party, the only explanation you could come up with for why the most handsome man you had ever led your eyes upon was looking at you and smiling.
"Is this Yoonji's and... Amy's party?" he asked and you were taken aback by his deep, raspy voice that countered his charming face.
"Yes," you said, letting him in. "And are you on the bride's or the groom's side?" You hated the joke the moment it left your lips, a moment too late to take it back. Five full seconds spent with a cute boy and you were already acting weird.
But the boy laughed, and the sound quite literally lifted your spirits. "I am with Jimin if that's what you're asking."
"Of course you are. Jacket?" You offered your hands up for him.
"Oh, right, where can I leave this?" he asked as he slid the piece of garment off his shoulders. You opened the door right behind you, a door that normally led to a small storage space, but you had turned into a temporary closet with all the jackets and purses you had shoved in there. The boy leaned next to you as he tried to find somewhere to leave his outerwear without just dropping it on the pile on the floor.
"Let me," you offered, taking a random jacket that hung from the ironing board, abandoning it on the ground, and replacing it with the pretty boy's one. That's pretty privilege for you.
He chuckled. "Whose was that? Is that okay?"
"Who cares, it's my house."
"Oh," he exclaimed, watching you more closely as you closed the door again and turned to him with your lips awkwardly pressed into a thin line. You pinned your body on the wall, waiting for him to move or say something. "You're Amy?" You nodded, and the boy burst out a big smirk. "Well, well, well..." he rasped. "I'm gonna kick Jimin's ass so hard. He didn't tell me Yoonji had such a cute roommate."
The way your entire face felt like it had caught on fire in a split second almost scared you. It definitely made your eyes widen and your head go into a defense mode; you had never flustered before, of course your brain would think it was under attack. And of course you would reply with something stupid again, like snorting and saying: "Right. And you are?"
"Kim Taehyung, freshly graduated and aspiring big photographer," he proudly introduced himself. It all suddenly seemed to click and you barely held yourself from gasping right in his face. He extended a hand to you, and you took it, ready to shake it. Instead, he surprised you by bringing it to his lips and planting a soft kiss right between your knuckles. "Enchanté," he whispered with his dark eyes piercing yours.
The stupid fire all over your face got worse. So worse all you could do was quickly pull away and scoff at him, but also laugh. "That was too much!"
"Sorry," he chuckled and gave you a big, boxy grin. "I was trying to make you swoon."
You couldn't help but mimic his energy. "Does that ever work on anyone?" Well, what a liar you are. It had literally turned your stomach into a knot.
And Taehyung, almost as if he knew that, smirked at you. "You'd be surprised."
Okay, so you may have overreacted a tiny bit when you took off running away from Taehyung. There could possibly have been other ways to go about it, like gently pushing him off and telling him this was a mistake, trying to talk, or even staying silent. Your head was spinning so hard as you stumbled down that path wishing you don't get lost in the foggy state your mind had dipped in due to the haste. And it had almost cleared, you had almost stopped to think about this rationally and wait for the photographer so that you could walk home together, but the longer you thought about it more clearly, the faster you ran. You didn't even know if it was fear or shame that was powering your flight, but it had to be one of those.
The further you stayed locked in your room, the later emotion became more and more prominent. You saw Taehyung emerge from the trees sometime later and get in the house, you heard him on the downstairs floor, you saw the lights turn on and off... He was everywhere, and you were hiding away, terrified and ashamed. How could you ever meet his eyes again? But most importantly, how would you face yourself in the mirror? You knew that was the worst part of the whole situation; you let your own self down.
3 years, 2 months, and 14 days ago at 1:23 am
You returned on the corner that Taehyung and you had been occupying all night long with a drink in your hands, swaying around and trying to survive the mob of drunk college students that were doing what you were sure they thought was dancing in the middle of the living room. Some of the drink spilled on the way and you're not sure if it was because of all the bumping on people or the way you had started seeing everything double and losing your balance pretty easily.
"What the hell happened to my chair?" you whined as you found the photographer sitting there alone when you had specifically asked him to save you the seat.
He shrugged. "I couldn't defend it, sorry." Then he spread his legs wide and pat his thigh, looking up at you with a smirk. "Just sit here."
You didn't think twice; sat down on his offered position, swinging your legs to the side to completely lie on his lap and an arm around his neck for balance. Your face was inches away from his, so much so you could smell the alcohol in his breath, his hands instantly on your waist and hips to pull you close. But it felt so comfortable. Since the moment you met, you hadn't left each other's side, and you hadn't stopped touching. Touching as in holding hands while talking or pushing him while laughing, playing with your clothes or stroking each other's hair. It seemed like there was always an excuse, or, better yet, constantly a need to touch.
"Ugh!" he gagged when he took one sip of the drink you had brought right to his lips. "What is this shit?"
You giggled. "Tequila."
"Is it just tequila?"
You kept giggling. "Actually, we ran out of soft drinks so I mixed it with water."
His mouth dropped open and he started laughing, too. "Of course! Why wouldn't you!" His hands around your body squeezed you tighter and you had to squirm around, still a need to get even closer.
"It's not that bad," you proclaimed, then took a sip from the same straw and had your entire face scrunch up. "See?"
Taehyung had gotten serious, staring at you intensely, as he slowly brought the straw right on his tongue yet again. He took a generous gulp, then offered the drink to you, his eyes fixed on your lips and the way they wrapped around right where his had just been. His stare gave you goosebumps, and you pressed yourself even closer, your hip flushed right against his lower abdomen.
"You know I don't drink," he said in a whisper. He didn't need to speak louder, you were right there. "I'm only doing this for you."
"Well," you mumbled as your fingers ran through the back of his hair. "That makes two of us doing something we don't usually do tonight." And you meant it. You never did this; whatever this was. Sitting on a cute boy's lap that you had only met a couple of hours ago, ready to devour him with the first chance you got. And boy, would you devour him.
"We haven't done anything yet," Taehyung noted, his hand dipping between your legs to pinch your thing.
"Yet," you murmured, pressing even closer to him, feeling his erection grow against your hip.
Your eyes alone could communicate. And all they conveyed was the urgency to get out of there. The need to be alone. Your entire body burned with that need, or maybe it was the alcohol. With no words spoken, you both got up, holding hands not to get lost in the crowd, and searched in the apartment for an empty room. The bathroom was locked, the kitchen busy, one bedroom filled with boys playing video games and the other with smokers. Taehyung pulled you towards the exit; he wasn't about to let the moment escape him. He would get you in his car or even back to his place if he had to, just to get his hands properly on you.
But you didn't have time for that. You needed him right away. So you opened up that makeshift closet and shoved him inside. Space was limited and your bodies were naturally pressed together. The moment the door closed behind you, you realized how dark it was; the light switch being outside, forgotten. You felt his hands ran up your body, trying to blindly find your face with haste like he was being chased.
His lips found yours. And you indeed devoured each other. He had you pinned against the door and his fingers through your hair as he kissed you like a starved man. You know how first kisses almost always suck? How it takes a while to find the right rhythm, to lean into it just enough to match the other's technic? That was nothing like that. It was the best kiss you had ever had, it was so perfect and so right. The way his lips moved over your own and his tongue stroked you, it was like you had done this a million times already, or simply like you were made for each other.
Nothing could stop you now. Not even your common sense that would advise you against fucking just anyone in that tiny space, when everyone was still outside. But common sense had left you long ago. Your body was being controlled by an innate, animalistic hunger. And you moaned his name as you straddled his waist and let him suck hickeys into your neck. And you thought about how this is the best thing that had happened to you as you started taking off his belt.
You heard it again; a thump in the room. This time it was certainly not just in your head. You looked around -let's be honest- scared out of your mind because the last thing you needed right now was for something to be hidden in there with you.
"Tae?" you asked in a low voice, just in case he was playing a stupid prank on you. But you were met with silence.
Until it happened again, a louder tap, and this time you determined it was coming from the window. Slowly, while keeping your body as far away as you could, you got closer. You stared at the glass, trying to figure out why it was making that sound. Then you saw it; a small pebble clashing on the pane and disappearing just as fast. You opened it immediately and leaned outside.
"What the hell?" you shouted when you noticed the shadow-covered man standing in the garden under your room. "What are you doing down there?"
Taehyung tossed away the stones he had in his palms, straining his neck to look up at you. "I wanted to talk to you."
"And you thought -instead of just coming to my room- it'd be easier to walk downstairs, get outside and throw rocks at my window?"
"I thought you wouldn't let me in if I just knocked on your door," he explained.
You groaned. He wasn't wrong; you would have probably continued to hide away and avoid him. But he didn't have to be so dramatic about it. Well, not that you are one to talk. "Ugh, just- get your ass in here," you shouted back.
"You're gonna talk to me?"
"Yes."
"Promise?"
You groaned again. "Yes!"
You saw Taehyung run inside as if he was afraid you would change your mind in the meantime. Perhaps you would. You really didn't want to talk to him. What would you even say? You had no excuse to give him, or no excuse you wanted him to know, anyway. All you wanted was to pretend he wasn't even there until morning came; then you could drive back home and go back to pretending you didn't even know each other.
"He is crazy," you mumbled to yourself as you decided you couldn't evade this anymore. "No, that man is certified insane!" you kept on complaining to no one as you opened your door and dashed away.
You ran into him in the middle of the staircase. Stood there, just a step away from him, with your arms folded over your chest, keeping your eyes anywhere but on him.
"So?" you spat.
"I wanted to talk to you," he said in a whisper, a tone that sounded like he was guilty of something.
"Yes, I got that. You can talk now."
He looked down at your feet. "Here?"
You scoffed and moved past him, jogging down the stairs and taking a turn towards the kitchen. The boy followed you diligently. When you reached the room, you immediately grabbed a glass and filled it with water, chugging it down in one go and going for a second turn. You really wished this was something stronger, looking around to see if you could spot a bottle of some kind of liquor. You would need it if you were to have the conversation you thought you would.
"I have a confession to make," Taehyung announced after he decided the silence was enough.
You froze, the glass of water still against your lips, and you looked at him from the corner of your eyes. "Oh, please," you groaned but still couldn't move. "No more confessions from you."
He sighed, walking until he got right in front of you so that he could look you in the eyes for this. "I remember your party."
See, this is exactly what you feared the most. This...This conversation was what was making this place truly haunted for you.
"What?" you weakly breathed.
"Your... welcoming party? With Yoonji?" he continued. As if you didn't know what party he was talking about. "I remember everything about it."
"But-"
"I wasn't that drunk."
The glass hit the counter with such force, for a second you thought you had broken it in your grip. But it had just provided a loud noise as you gaped at the boy in front of you. What were you supposed to say, now? Where to start?
"You didn't even remember meeting me!" you called out.
"Yeah I- I lied."
The worst part wasn't that he was pretending he didn't know who you were. No, that was low-key genius and you would have done the exact same thing if you were quick enough to think of it when you found yourself in that sitting room, across the person you least wanted to see. The worst part was that you had believed it. You felt like such an idiot. You had believed it and thought it meant you could have a clean start.
3 years, 2 months, and 14 days ago at 1:44 am
You didn't want to stop, but you still did, when Taehyung's phone went off. When he pulled away, gasping for air and apologizing. You thought you were having a moment there, you know, a moment where no matter who was calling, it wasn't important enough to pick up. But he apparently didn't see it that way. He took one look at his screen and asked you to be quiet.
Maybe your eyes accidentally caught the pet name on his contact for a split second, or maybe it was the girly voice that came muffled from the speaker, but your head started spinning without warning. And the space was suddenly too small, and it was choking you. You found the knob before he realized what you were doing, and with your body weight on the door, you were launched outside; into the light that burned your eyes. A girl was standing on the other side of the hallway, looking at you with judgement in her eyes and her phone in her hands, then immediately averting her pretentious gaze. A hand tried to hold onto your shirt to keep you back, but you escaped.
You stumbled through the place, not sure where you were trying to go or who you were trying to find, solely trying to keep yourself up and not barf on the new carpet. You wanted to get away, but where could you go? You lived there. You heard Yoonji's laugh before you even saw her, sighing in relief when you spotted her in the kitchen and letting your body fall on hers.
"Baby, baby, everything alright?" your roommate called for you, but you just held onto her without a word. She tried to bear your weight as best as she could, holding onto the counter so that you wouldn't both plummet onto the floor.
Another hand rubbed your back. "Did you drink a little too much, Ames?" It was Jimin's sweet voice. You whined into your friend's neck before you pulled back to look at her boyfriend.
"Jimin, is Kim Taehyung your friend?" you asked him.
He frowned, a little confused as to how the conversation got there. "Ye- yeah. He's my best friend. You met him, right?"
"Yeah," Yoonji responded for you. "I saw them talking earlier."
You took a deep breath; everything seemed to be against you at that moment, even the air itself, and you were trying so hard to not crumble. "Does he have a girlfriend?" you dared ask, even though you thought you might vomit if you heard the answer.
"Who? Tae?" Yoonji mumbled. You nodded, and she gave you a smirk right away. "Ohh... Why do you ask, baby? You interested?"
You rolled your eyes as both of them started teasing you. "No," you tried to tell them.
"Why, was he flirting with you?"
"How does he get every girl like that?"
"No, guys-"
"I don't blame her. He's so hot."
"Hey! I'm right here!"
"Just answer the damn question!" you yelled at them, and they finally stopped. Jimin looked at you with the same frown again.
"He does," he said and everything that was spinning in the room stopped abruptly. "Sorry, love. I promise you'll be the first to know when they break up."
Everything was foggy, and you felt numb. So numb, there was absolutely no thought in your head. You barely noticed the couple turn their heads to the door, barely realized who it was they were looking at.
"No, thanks," you whispered to Jimin then and pulled Yoonji away. "Bathroom," you simply stated and she carefully took you there, avoiding successfully the boy that was the topic of your conversation. For the first time of the many, many more that followed. All those times you stayed clear of gatherings you knew he would be at. All those times you changed your way, left a coffee shop, stayed silently in a corner in places there was nowhere else to go. You never told Yoonji exactly why you didn't want to be in the same room with him again, but she was very supportive no matter what.
You weren't sure why, either. Whether it was your hurt ego, your high standards for the people surrounding you, or the shame you felt every time you met his eyes, you couldn't tell. One thing you knew for sure was how you vowed to never fall for that again. Not from Taehyung, and not from anyone else. No more hooking up with random fuck boys at parties. No more associating yourself with people you don't even value enough. Kim Taehyung was an asshole, and you didn't care what he did or who he did it with, but you would rather be caught dead than be caught with him ever again.
Yet there you were. With him.
You cleared your throat. "And you're telling me this now because...?"
The photographer frowned, mostly at himself, clenching his jaw and looking at the ground. "Well, because you kissed me and ran away as if your life depended on it. Thought it might have something to do with that."
"Right." You bit the inside of your cheek, nodding slightly as you tried to think of what to say. Truly, what could you say? There have been so many things torturing your mind, but you didn't know which of those would be worth saying aloud. "Okay," you simply mumbled. "Are we done then?"
You tried walking past him but he held you back. "Wait, wait, hold on. You promised we would talk."
You just looked at him with your eyes wide. "You said you had a confession to make. You made it. There’s nothing more to say about that."
"Yes, there is."
"Like what?"
Taehyung snorted, finally letting you go. "Like what your problem with me is!"
You released a bitter laugh. "I thought you said you remember everything about that night."
He licked his lips and ran a hand through his hair. "It's been three years-"
"And you stay lying to me." He looked at you intensely but you didn't back down. You might not have wanted to have this conversation, but now that it was happening, you wouldn't cower one bit.
"Look," he started, taking a step closer. "What I did was wrong. Both to you and to my girlfriend. I understand, it was very shitty and I don't have any excuses. I'm not here to give you any excuses."
"Yeah, 'cause there is no excuse for such a thing," you bit back.
Taehyung sighed at your attitude, somewhat losing his patience, but continued. "Right," he mumbled through his teeth. "I told her what I did and we broke up. Actually, she forgave me and wanted to stay with me but I insisted on breaking up because I didn't want her to be in a relationship where I made such a mistake, I wanted her to find someone better."
You shrugged, folding your arms over your chest yet again and tapping your foot on the floor. "Alright. Good for her. What do you want, a cookie?"
"No-"
"You really did less than the minimum, there, buddy. I don't know what you want from me right now."
"I- nothing!"
"Then why are you telling me this?"
He paused, opening and closing his mouth again, clearly not knowing how to reply. Maybe he expected a different reaction, or maybe he was nervous and it all translated into a type of irritation, but he was starting to look angry. "Because!" he said in a louder tone. "Because you keep treating me like that, you're acting like I'm this huge asshole, and I get it- first impressions are hard to change, but I'm not! I'm not that asshole you've made me out to be and quite frankly it's starting to get pretty annoying."
You chuckled. What else were you supposed to do? You couldn't believe what you were hearing. "Excuse me, but I have the right to believe anything I want about you. If I have a certain idea of who you are and it's not affecting you in any way, then what's the problem?" You saw Taehyung roll his eyes and turn away, his hands on his hips as he shook his head and sighed. "If I think what you did is bad enough for me to never change my mind about you, then that's my opinion."
He was mumbling his words out, not being able to form a sentence long enough for it to make sense. "But that's- you-" He kept grunting and shaking his head at you until he finally spoke up. "Three years!" he announced. "It's been three years, Amy, and you're still punishing me for this. Alright, it's your opinion to determine the gravity of it, but don't tell me it doesn't affect me. Not when you've been avoiding me for three years."
"I haven't-" you tried to lie.
But he knew better than that. "Yes, you have. Every time I wanted to come along with my friends, something always came up and you'd bail. You didn't even show up at Jimin's birthday for crying aloud! Because you knew I'd be there. And I wanted to talk to you, apologize to you. I liked you and wanted to make this right and you never gave me the chance." He took a deep breath after having given his monologue in a haste, almost like he was scared his words would bail, too, if he wasn't quick enough. "And then you're wondering why I pretended I didn't remember you?" You blinked at him when you realized he was waiting for an answer. You had none to give him. "What was I supposed to do, huh? What could I have done that wouldn't have resulted in you getting back in that car and driving away?"
You stayed silent, looking at him through your lashes, then averting your gaze again. You sniffed your nose a couple of times as you were trying to get your thoughts straight. Kicked the floor once or twice as you felt your body squirm under his stare; he wouldn't relieve you from the scrutiny. "I..." you finally mumbled. "I'm not interested in reconciling with you." You gulped but noticed his stance and expression didn't change at all. Like he expected those words. "I'm sorry if that's what you wanted to do, and that I prevented you from even trying. But I won't change my mind about this."
He licked his lips, looking at you with a serious frown, then simply said: "Why?"
Why was he even asking? Was it not obvious? "Look, I simply don't like people who do things like these. I don't want them as boyfriends, or friends, or anything. Nothing personal."
"But that's what I'm trying to say!" he insisted. "I'm not like that." He came close, so close his face was hovering above yours merely inches away, staring into your eyes with a sort of urgency. An urgency for you to understand him. "I'm not normally like that. That night... I don't know. That night was an exception. I really don't want to give you cliché excuses, but I thought you knew. I thought you felt it, too. I'm not crazy, right? There was something there that you felt, too?"
You gulped again, looking him up and down with fire all over your face. Because you knew instantly what he meant. But it had to take a few moments for it to actually sink in. That it wasn't just you. And that he, too, was unable to keep his hands from you that night. It certainly didn't justify his actions or lessen your disdain for him. But at least it felt a tiny bit good to know that you weren't just a naive little girl who had fallen for the pretty boy's trick, just like dozens of others.
"That still doesn't explain..." you started saying, keeping your opinion openly still the same, yet not denying his words.
"I know it doesn't!" he was quick to say. His eyes traveled all over your face, the tone of his voice having calmed a bit. "It was very douchy of me and I don't expect to be forgiven for it. Which is why I didn't stay with that girl." You jumped slightly when you felt his hands land on your arms. But you didn't pull away. "But I don't understand why you have to be so harsh on me. It's been three years, and this is still obviously bothering you. You haven't let it go even a little bit."
You looked away, taking a step back, but he quickly made up for it. "It doesn't bother me," you said, tongue in cheek.
"Well, it clearly does," he insisted. "When you are cold to me one moment, kissing me the next, and then running away like I hurt you."
"You did hurt me."
The words left your mouth before you could stop them. Before you even knew what you were saying yourself. He hurt you. You had never admitted that before. Always blaming your anger and aversion to him on your morals or whatever. Yet that was the true reason you didn’t want to see him, and you didn’t want to talk to him, and definitely not kiss him again.
Taehyung paused, taking a deep breath. He leaned nearer as he looked down at your lips as whispered. “I know,” he said in a sweet voice as if to reassure you. “I know.” That meant you weren’t crazy. “But why is it still hurting you now?” You tensed up at his question. “Why do you care -about me- so much that this is, to this day, an open wound?”
You scoffed. But you couldn't say anything. You tried pushing him away, and for a moment he let you, but then he was right in front of you again. Even closer, perhaps. “What are you…?” you murmured, looking quite lost. Especially with the close proximity that was driving your mind into a frenzy.
“Do you still like me?” he asked, straightforward.
“No!” you called immediately. But he didn’t seem convinced, raising an eyebrow at you. "I’m not still hurt. I just… I told you. I simply don't want anything to do with someone like you. So it's fine when you keep your distance, but it's not fine when you kiss me. I said I don't want- ."
"Yeah, yeah, you don't want a boyfriend nor a friend like me," he interrupted you to finish your sentence. "Not that I ever offered to be either of those."
Your cheeks flushed and you looked away immediately so as not to get caught. "I- I didn't say I wanted you to."
Taehyung chuckled. The sound almost scared you more than when he was shouting earlier. Because you knew a casual, flirty Taehyung was always more dangerous. "You know, you kissed me!" he reminded you.
Your mouth dropped in a dramatic way. "You seduced me into kissing you!" you complained.
And the boy laughed even harder. "Seduced? Is that your way of saying you couldn't resist me?"
You tried to fight back at his remarks that clearly only served the role of firing you up -whether that was with anger or something else, you weren't sure. And then he had the audacity to wonder why you still didn't like him? But your voice cracked, as you backed until your body hit the kitchen counter and your hands held the edge tight. "Is not!" you managed to get out.
Taehyung’s arms trapped you in that counter, his hands holding onto it on either side of your body until you were caged between them, as he leaned even closer, standing one breath away and staring at you with a smirk on his lips. It was clear then, he wasn’t trying to talk anymore.
“C’mon,” he rasped, a voice so low that it vibrated in frequencies hard to hear. “I know you can’t resist me. You couldn’t do it three years ago and you can’t do it now.”
Your palms hit his chest, trying to push him away from you as you breathed heavily, hearing your own heartbeat in your head and feeling your control slipping through your fingers. But you still couldn’t form any words. Your brain had shut down when it came to that. Just spinning around as Taehyung kept getting closer. What the hell was he trying to do?
"I'm just saying… There is no one here to judge you for it. No one will know you went against your morals," he purred, a hand leaving your side briefly to swipe your hair off your shoulder and caress your neck in the process. The contact made your palms clench into fists, his shirt pooling under your grip. And there were two ways you could go about this; either push or pull him.
“Tae…”
“Go on then,” he said in a teasing tone. “Show me how much you hate me, princess. How you despise me and everything I stand for. Resist me.”
You did hate him. And you hated being proven wrong. So, those two together should result in you pushing him away and going to your room. Right? You should resist that man, it couldn’t be so hard, anyway. So tell me why the way he was looking at you made your knees buck? Why his words filled your stomach with butterflies, his scent numbed your brain like a hallucinogen? Why you couldn’t resist him.
Tell me why you pulled him in by the shirt.
He didn’t hesitate to wrap his lips around yours. Didn’t waste any time to hold you by the waist and press his body on yours. This was the third chance he was given for this and he was about to make it work. And he seemed to have been waiting for it. He already knew what to do, how to hold you, how to kiss you in order to make you moan in his mouth. It was the party scene all over again; as in, you were devouring each other in a sort of urgency, bumping your lips together like you were drunk and had just found the person you were feeling the craziest chemistry with, grinding on each other as if you were trying to merge together.
And maybe he was right; you could never resist him.
Your fingers dipped into his soft locks and he moaned your name. He snaked his arms under your thighs to push you up, letting you sit at the edge of the counter. He immediately filled in the gap between your legs, hands rubbing up and down your back, while you started kissing down his neck, making sure to mark him as if he was yours. He hissed and growled every time you bit him, riding your shirt up to get a feel of your skin underneath. Then finding your hands, intertwining your fingers together, and pushing them past your body, almost like he was trying to confine them away from him. And you hated not being able to touch him, hated how he pushed your body back to have you almost lay on the counter completely, and you couldn’t move. Because you wanted more.
And maybe he was right; no one would ever know about this. So perhaps it wouldn’t be so bad to do this. This mistake. Taehyung.
“Princess, if you plan on regretting this and running away again, you better tell me now,” he rasped while kissing your collarbone. “I might not stop later.”
He was giving you an out. And normally you would have taken it. But at that moment the only thing busying your mind was that implied promise of what was to come.
“You better not,” you mumbled, more to yourself, but heard him chuckle when he heard it, too.
His hands clenched harder around yours before he released you in favor of grabbing your ass and your thighs. He squeezed you close, pulling you until your crotch was rubbing against his clear erection under his pants, and all you could do was whimper. Still kissing his neck, that sweet spot under his ear, biting his lob, and hearing him grunt at the way you were making him feel. Your hands, free now, could run up his toned arms and enjoy his body like you wanted to for a while.
He pulled his head slightly back to look into your eyes. His seemed so unfocused, so dark, like he had gotten high from you. “You want me to make you feel good?” he asked with a smirk. You weren’t sure if he was asking for permission or just building the anticipation.
“Can you?” No, you weren’t making a plea. You were questioning his skills. And he picked it up from your tone immediately.
“Can I?” he snorted, his eyes turning to the ceiling before he let his fingers slowly and very slightly brush your naked belly, moving further down. Your entire body squirmed with the rhythm of his fingertips. “You shiver every time I touch you. So, yeah, I think I can do anything I want to you.”
You immediately punched his chest, pushing him away. “God, I hate you.”
But his smug smirk wouldn’t back down. And he wouldn’t let go of you. “We have already established that,” he murmured, as he lowered his head down- and farther down- until it was right in front of the fly of your pants. And your stomach was sucked in the entire time, your whole body, actually, as if you were trying to take up less space. As if you were trying to pull away from him, even though at the same time you could feel your lower half burning from want, and your lips were already missing his.
But then he looked up at you too, as he was bent down there in front of your crotch, to stare into your eyes through his lashes with a hotshot grin and his tongue between his teeth; and you forgot how to breathe. And then he unbuttoned you with his mouth, biting the zipper and pulling it down slow enough for you to feel every vibration on your body, without ever breaking eye contact; and you thought your soul left your body.
He was back at his normal height, pushing your pants down while licking his lips and examining your face. “Alright, princess,” he spoke in a low tone. “I will give you my best, on one condition.” The pants were completely off and he was working on your unimpressive underwear next. “Every time I do make you feel good, you have to say my name.”
He had gotten you all naked from your waist down, yet he still hadn’t even glanced there; kept his eyes stubbornly on yours. But when you tried to press your legs together, feeling shy and exposed, he was holding them tight. “That’s your condition?” you wondered, not seeming too hard to do. You were probably going to do it anyway.
He leaned down, keeping his lips close enough to rub on yours when he spoke. “Yes. Every time. I want you to keep reminding yourself who it is that is making you feel this way.” When he kissed you, it worked almost as a distraction to how one hand crept in between your thighs and pressed around your folds, yet avoiding the place you needed him to touch.
His lips moved at the same rhythm as his fingers, his tongue slipping in your mouth right as he finally moved them closer, getting them all dirty with your wetness. Index and middle finger rubbing up and down, brushing against your clit and over your opening but never giving into either. You hummed in frustration as you bit down on his bottom lip, your hips trying to move forward, trying to get more.
“What did I tell you?” he whispered, increasing his pressure on your clit just for a moment, a moment long enough to make you gasp with your mouth open over his.
“Tae…” you breathed.
“Say it,” he insisted.
“Taehyung,” you moaned, closing your eyes as he started moving his fingers in circles over the sensitive bud like a reward.
“You’re so wet, already,” he observed, something quite obvious from the sounds the simple movement was creating. “Is that all for me?” He pulled his head back to watch your reaction better, smiling when he saw you nodding. “Good girl,” he purred, rewarding you yet again with sliding one finger easily inside.
"Oh,” you moaned, your body immediately arching towards his. You still needed more. The better it all felt, the more you wanted from him.
The photographer inhaled sharply through his teeth, stilling his actions. “Amy, what did we say?”
“Taehyung,” you immediately obeyed. And you didn’t need to be told twice. “Taehyung,” you moaned, again and again, as he worked his magic into you. As he kissed you in that way no one had ever been able to replicate. “Taehyung,” as he pushed a second finger in to stretch you out. “Taehyung,” as he found your g-spot and massaged it softly as if he was working with something fragile. “Taehyung, Taehyung,” as he made you come, once, twice, thrice. With his fingers inside you, on your clit, his mouth french-kissing your pussy, his tongue dipping in and out as he lapped at your juices.
All while you had to make yourself think of who exactly was fucking you like that. Who was making your legs shake, your head spin, your sight and hearing unclear. Whose hair you were pulling, whose teeth you had marks of on your thighs, whose name you were screaming.
Kim Taehyung.
Next Chapter
38 notes · View notes
dumbfinntales · 3 years
Text
So I beat Kingdom Come Deliverance yesterday and I have to say, in the sea of big open world games this one is truly unique. Amazing that a game that focuses on realism feels more unique than fantasy games, huh? Guess it’s because you don’t see games like this often.
My journey with this game was filled with both fun and frustrations. I’d say it was a mix. I had a lot of fun exploring the world and training my Henry to become a medieval badass. I would sneak into random farm houses, knock out its residents and rob the place clean and no one would ever know. I love that the guards aren’t omnipotent. Except in the monastery. They behave like Oblivion guards there.
KCD has a very unique feel of progress to it. Your character starts out completely useless, a peasant who doesn’t even know how to aim a bow. At the start of the game even basic bandits will kick your peasant ass and you will die many a times to roadside ambushes. Well if you’re blind like me and don’t see them coming. But as you progress and level up your skills you start to feel like you can manage, clearing out bandit camps and kicking the ass of fully armored knights. However I didn’t completely agree with how they made the early game. Enemies that are “better” than you aren’t better, they’re just gods that break laws of reality. I hit a dude in the back, but he still counters me. Or I stun a guy and he jolts out of his stun animation to counter my attack. I want to learn that medieval battle technique.
Did I mention that the game is also an RPG? And a really good in depth RPG? There’s so many ways to solve a quest and choices can affect the game drastically. Like Konrad Kyeser hates me now in the game because I believed the lies of his assassins, and said assassin tried killing him. Dunno, he seemed convincing enough. And I love that even certain perks can help you out. Early on I got all the first aid perks and these really helped me out in some quests involving injured people. I wish you could use more of your perks in character dialogue though. The armor system is very intricate as well, there’s like ten layers of armor you can get. But once you fill those slots you start to look like a dazzling knight.
So, what were some of my frustrations with the game? Most of my gripes come from the save system, bugs and fighting multiple enemies. The save system for one is really annoying and I lost a lot of progress several times to, you guessed it, a bunch of guys on the road stunlocking me to death. I know there’s a mod for infinite saves, but I was too stubborn to get it. But still making saves a limited resource was a weird decision, I get why it was done like that, but in a big open world game it has no place in my opinion. There was a quest where I had to brew 60 potions myself. Imagine if my game crashed and I had to slowly brew them all again? Holy shit I would have punched a hole through my computer screen.
Fighting multiple enemies in this game is so weird. It can be done, but it mostly boils down to you backpedalling and trying to fish for masterstrikes. And sometimes you can’t do jack shit because you’re against like 6 dudes on the road, they chew through all your stamina in seconds preventing you from running and they just beat you to death. I was a knight in full plate armor and was killed on the road by a horde of fucking peasants. I know it sounds like an excuse, but I could not do anything. My stamina was gone before I could even react. Running away from these fights usually doesn’t work either because they quickly catch up to you and hit you in the back. If you run into a big group of enemies and they get close enough it’s game over. These types of encounters were 100% my deaths. Not once did I die in a 1v1 duel.
And the bugs. There were some less annoying like a T-posing massacre victim. Quite funny actually. But then there were some less fun things like broken quests that I couldn’t finish. I had a quest to catch some escaped birds, but couldn’t finish it because when I dropped my traps they just phased out of existence. Then I had to get some holy relic from a grave to this guard, and once I did he told me to return it to the cave. I went there, pressed E, but nothing happened. The bowl was still in my inventory and I was unable to return it. In a later quest I had to speak to the same guard again to meet Konrad, but when I talked to him he called me a thief and this cut-scene would always be followed by an infinite loading screen. I had no other choice but to kill the guard and wait outside of the house for someone to use the door and just barge in. Absolutely broken. Oh and once during a time sensitive quest I was left locked inside the scribes building in Sasau. I skipped time inside the house and afterwards he was gone and I was unable to interact with the door. Not even a symbol for it being locked appeared.
One last thing. The quest design overall in this game is quite unimaginative. There are a few fun quests especially involving Sir Hans Capon, and the one involving “magical” ointment. But most quests were just fetch quests. Go get this, or go talk to this guy over here. The main story quest Siege was especially an errand filled bore. Run around the map talking to people. Fun.
But despite my frustrations I truly think this game is unique. As an RPG it is very good, and if you’re fascinated by medieval history this game is made for you. This game made me feel quite hungry. God save you Henry out of ten!
17 notes · View notes
dramioneasks · 4 years
Text
HP Fests: Mad Frankenstein Fest 2020
July - September 2020:
All Mixed Up by Pargcool - G, one-shot - You’ve got to be kidding me. Hermione froze, her eyes fixed on the back of the man wiping down the bar counter. Lydia—according to her name tag—didn’t seem to notice her sudden lack of attention and continued her introductory spiel. The words faded into the background, Hermione’s gaze narrowing on the back of the bartender’s head. She’d only seen that bright platinum hair once before, but surely it was just a coincidence. What the hell would Draco Malfoy be doing in a random muggle bar?
Architectural Symmetry by MissELY, Wolfqng - T, one-shot - Draco Malfoy hadn't planned on setting foot in Malfoy Manor ever again. Maybe to set it on fire. So when he and his curse-breaking partner, Hermione Granger, were assigned to go there he dashed off a response to their supervisor "Under no circumstances will we take this bloody assignment, are you out of your mind? -DLM" Hermione, however, had other ideas
Breaking the wall by DaniiiAnn, VGinny - T, one-shot - The prompt was Healers or Co-workers at St Mungo's. It's seven years since the war, Draco is a speciality Healer and Hermione is his Solicitor. His experimental healing has put his career and the hospital in trouble. Would Hermione be able to help the former enemy get out of trouble?
Chrysopoeia by hiyas, monsterleadmehome - T, one-shot - Hermione Granger and Draco Malfoy both have their personal reasons for studying Alchemy, but when they decide to work together to develop a new Panacea, they discover more than they bargained for.
Cuando Pienso en Ti by LilithShade, TakingFlight48 - E, one-shot - Giving back to the magical community with her flourishing Philanthropic organization, Rennervate, would have been much simpler if Draco Malfoy would just leave Hermione Granger alone. It's time Draco learned that the Rumba was a dance for two, because although each encounter increased the heated passion between the two of them, Hermione will walk away if he cannot change his playboy ways.
Feint of Heart by Aneiria, hiyas - E, 3 Chapters - ‘Want to make this interesting, Granger?’ Draco said. His voice was low and dangerous and sent a delightful shiver down Hermione’s spine. She forced herself to focus on his words, not how he was saying them. ‘What do you mean?’ Hermione asked warily, not dropping her wand. ‘Winner gets a favour granted by the loser.’ Hermione scoffed. ‘I’m not giving you carte blanche like that, Malfoy.’ Draco watched her with his trademark cunning behind his silver eyes. ‘Alright then. How about a kiss?’
Mandatory Electives by DracosQuill, PhoenixDragon111 (Phoenix_Dragon) - M, one-shot - Hermione and Draco are tasked with revamping Hogwarts’ Mandatory Elective curriculum. What will happen when they come together?
The Melody of Touch by magical_traveler - E, one-shot - One of Hermione Granger’s favorite things about playing in an orchestra was when the orchestra began to warm up on stage. Tonight, however, was a different story. The London Philharmonic and guest pianist, Draco Malfoy, were performing together in concert. The program was beautiful but Hermione halted at the fact she would have to sit on a stage and perform music with him. They would be making something together. But all she could think about was the way his fingers caressed the piano keys, and the fact her body knew what it felt like to be touched by those same fingers.
Nontrivial Pursuits by senlinyu, sleeplessai - M, one-shot - Draco had a plan: reach the end of his probation, get promoted, and finally ask Granger out. Unfortunately, as his supervisor in the Ministry Archive, Granger seemed to be resistant to all Draco’s ideas on principle. The last thing he expected her to go along with was a trivia strip competition, and yet, somehow, here they were. “Do you have to?” Granger’s voice was sharp and jumped slightly at the last syllable. Draco glanced up and found that she was staring at him, the hollows of her cheeks a faint pink. He unfastened the cuff on his left sleeve without looking down and watched the pink transform into a stunning shade of red as he folded the fabric up to his elbow. She sucked her lower lip into her mouth and bit down on it visibly. “Have to what?” he said with a lazy grin. She made an incomprehensible noise somewhere in the base of her throat and looked away. “You’ll be losing your shirt soon enough anyway, I don’t know why you need to bother rolling up your sleeves.”
A Promise To Please by hslades, mia_moriarty - E, one-shot - Hermione Granger was great at most things, as such it didn't come as a surprise she was a great Quidditch Commentator. However, after her All-Star Seeker boyfriend, Draco Malfoy gets gravely injured in front of her eyes, she struggles to stay professional and keep their secret. Can Hermione keep her cool while trying to give Draco the healing touch he requires to overcome a grave injury? “You were wicked, love. I’d almost get injured again just so I could justify you retaking the reigns.” “Don’t!” She playfully slapped his chest, “Joke!”*slap* “About!” *slap* “Getting!”*slap* “Injured!”
Rebirth by elithien, senlinyu - M, one-shot - Granger will do almost anything to survive the curse slowly killing her, even if it means reawakening magic that has been dormant for a thousand years. Draco will do whatever it takes to save her “Draco...” she says again, fingertips fondly brushing across his cheekbone. He opens his eyes and finds her staring at him. “Before I do this, I want you to know—“ His heart lurches. “Don’t,” he says before she can say another word. “Don’t say it.” He catches her wrist and pulls her hand away from his face, careful not to smudge any of the words scripted across her skin. “I don’t want you to tell me.”
Roots & Recesses by ExpositorRevan (Naydras), simplifiedemotions - T, one-shot - “Her nephew working with the Mudblood to decommission her wand. Bellatrix must be rolling in her grave.”
Second Chances by PixieKisses - E, 2 Chapters - After years of working closely with Hermione Granger, Draco meets two children who end up changing his whole life.
Small Mercies by JessiRomantic, Kkpwnall - E, one-shot - Draco Malfoy had been working with Hermione Granger in the small bakery that occupied the ruins of the boathouse for eight years. For the last year, they have grown closer. But the 10th year anniversary of the battle racks up the tension to a new high.
A Turn of Phrase by AkaiaOwl, MissyJAnne85 - M, 4 Chapters - “A book deal? I thought the Malfoy inheritance guaranteed you wouldn’t have to work a day in your life.” “Do you write for money Granger?” She snorted at the ridiculous thought. “Of course not!” “Why do you assume I do?” he asked. A story about how Hermione Granger and Draco Malfoy turned the page after the war and found each other in the process. Written for the MF Fest - Dramione coworkers challenge. Prompt: Authors.
Tylwyth Teg - Fairies on a Welsh Mountain by Ernestin3, FedonCiadale - G, one-shot -  Draco Malfoy, on probation in the department for the surveillance of magical creatures, is ordered by his boss, Luna Lovegood to collect tears from the elusive Welsh fairies for a much needed potion. Of all people, it is Hermione Granger, the witch from the Department of Law who is to come along. Will Draco finally be able to curb his tongue and tell her all the compliments that are in his head?
Unforeseen by ectoheart, riane_b13 - M, 2 Chapters - Hermione Granger was going to fail something for the first time in her life. Hermione Granger was going to fail something for the first time in her life and it was next to Draco Malfoy of all people. When she decided she wanted to become an Unspeakable she thought that it would take a lot of studying and hard work. She didn't think it would take a drawer full of leather, or a six-inch stiletto. Of course, Draco would be perfect at everything. Of course, everyone would love him. Of course, he would look positively sinful in everything he wore. It should be illegal for a man to look that good at seven in the morning. She needed a cup of coffee, she needed a stiff drink, she needed to get laid and she needed to pass these exams. Hermione Granger did not fail.
Ungentlemanly Behavior by MissELY, morticiahavisham - E, one-shot - After a tipsy hook up, Draco Malfoy has an apology to make. Hermione Granger would prefer not to hear it. But when they're forced to work together on a tricky translation, she's finds she can't avoid it.
Unyielding by Ernestin3, HeyJude19 - T, one-shot - Do you yield? She hated uttering that phrase whenever she bested Draco, but it was the standard protocol for ending a duel wherein both participants remained conscious. Hermione could count the instances on one hand in the four years they’d been partners that one of them had been Stunned. Do you yield? It clawed at her. It ate at her to demand this of another person when her own wand carried with it such a conceptually contrary and dubious description. Unyielding. No, not her own wand, she thought bitterly. The wand of Bellatrix Lestrange.
Your Latest Competition by ahoidraco, theheavycrown - T, one-shot - Hermione ventures into new professional waters after a career start at the Ministry, opening a shop in Wizarding London. Her café is well-received until it quickly becomes the target of Draco Malfoy's personal vendetta. If only Hermione knew why. Written for the July-September Mad Frankenstein Fest 2020.
112 notes · View notes
bearpillowmonster · 3 years
Text
FF6 Review (Overall)
Tumblr media
I'm going to rate similar to the way I did FF7 Remake, but in only 2 parts, so there will be an overall review then a separate deep dive into the characters.
I played this game using an emulator and I'm not ashamed of it because I used the FF6 Relocalization project which I'll link
Basically nerd talk and explanation of what that means: It's basically a retranslation of the original SNES script using the GBA port as a base and mixing and matching some of the best parts so there you go. They have a way to mod the PC version to have the OG sprite work because sheesh is that thing ugly and they also have a way to resprite and resound the GBA version but this is the easiest and logical solution to get the best of all worlds. There's also "Anthology" which is the PS1 port that adds some CG custscenes which I just watched off of YouTube because it's only a few of the major scenes.
Anyways, yeah, I'm glad I emulated it especially because of the fast forward function. That first chunk would've been rough without it because you're left just waiting for one of your party's commands to be ready but it eases up as the game goes on because you get pretty busy with the combat.
I'm not a fan of turn-based RPGs which was the main reason I haven't touched a 2D FF game until now so this is my first and oh boy, what a first!
Could you just watch a playthrough or read the story then? I wouldn't recommend it. There are certain things that I feel are better experienced.
Gameplay actually wasn't all that gruesome, as I mentioned, it got better thoughout but I know for a fact that I didn't do everything it had to offer because I see other people doing it online and I just had no idea how. That's not to say it's not newcomer friendly though, I mean I beat the game, didn't I? I think it would've just gotten complicated and made me confused if I learned how to do everything in the game anyway.
I found myself liking some of the mechanics and recognizing some of the systems from games as late as today (I'm not sure if this is where they started but I wouldn't be surprised). The random encounters weren't all bad because of the emulator's speed up function but there were definitely times where it felt a little out of hand with the amount I was getting. (I'm looking at you Cave to the Sealed Gate!) So it's all pretty familiar, though there are "Relics" which are kind of like Materia but each member has 2 each where it gives you an ability, f.e. Reflect, every attack hits, extra power, auto cast protect, heal with every step, etc.
Tumblr media
One of the drawbacks of using BSNES though was that there was no toggle for a L or R shoulder button, just turbo and while that's not a big problem, that is the button to Flee a battle, so I just never fled. There is an item that lets you escape any dungeon or battle but I didn't really use it, same with the permanent item that Mog has in the cave (pretty late in the game). I'd rather there be a repel than the warp stone, but I figured that if I just fought whenever the opp arrived then I wouldn't have to grind, which is another thing I hate about RPGs! Luckily, I didn't really feel the need to grind other than for the ending.
Difficulty wasn't really a grind but make sure once you get to the floating island, that you know what you're doing because that level was annoying and I felt a very stong spike in difficulty as soon as I landed on it. Another thing is that sometimes it'd glitch and an enemy would have infinite health so I'd just sit there on fast forward, watching and watching then finally use Libra and no damage was made, might be an emulator thing, might be a game thing and although rare, it still happened.
Tumblr media
There are these sections called scenarios where the game branches off into multiple different paths and you can choose which order to follow the specific sets of characters. I really like that aspect and makes it seem less linear and interactive because it's letting you choose how to tell the story. I have a thing for games that let me interact with it (That opera scene is pretty interactive too).
For a 2D sprite game, it has quite a personality with its cutscenes. They can be very cinematic and defintely makes the characters just that more engaging with some of their mannerisms.
Ok, I get it now. The music is bomb. If anything, that would be worth doing a remake for, to get orchestral and updated versions of some of the themes. (I'd probably cry at that opera scene) But Celes' theme is probably my favorite. The PC port has pretty good remixes for the most part though.
Could this use a remake? It's a trivial matter because I think a good majority of fans want it to be remade and I understand why but at the same time I understand the other side of the argument as well. This was the last 2D FF game and that's special, in a way, the story kind of reflects that. And I think with all the personality comes a bit of caution because you might see something in these characters or scenes that may be misinterpreted or done differently in a remake, similar to how you read a book and just imagine how it's playing out. I think it lays enough ground so that you don't "have to interpret" like with most NES games (how the Super Mario Movie was born) from an outsider's point of view, it may first seem that way though. (myself included (yes, I know this was SNES era. Shut up!))
Tumblr media
What would I want out of a remake? I would want the airship to return and be able to move around freely but keep the towns pretty faithful (which makes for more linear opportunities). I could see Edgar's tools being used similar to Barrett's but we have "First Soldier" now which is a 3PS Battle Royale, why not have his tools play similar to that? Then actually give him story opportunities to pick up his tools rather than "just because you bought them" It would be a nice natural progression. I would suggest the same with Sabin and Cyan, have them learn their Blitz and Bushido moves by being taught by Duncan, you do learn one move from Duncan in the vanilla game but I'd see it as more opportunity to build your characters and make it feel rewarded. So, in those aspects, I would like to see FF6 remade or improved but as for everything else, they should keep it a lot similar to the original than FF7R did. I think that's where a lot of the criticism with FF7R came from (as well as what I mentioned in the previous paragraph) While I'd prefer a gameplay overhaul similar to what they did with R, I'd rather keep the essence. There aren't sequels or spinoffs or anything of this game so this is all it has (unless you count the ports but that's minimal).
In the CHARACTERS section, I compliment the side-quest system but I would like there to be a better indication as to "what" you're doing, rather than just looking up the next steps or be left to travel around until the goal is clear. They have the quest completion menu as well as waypoints in FF7R, I could see that being put to good use in a game like this. It would also be cool to actually "visibly" wear the gear that you equip to your character but I understand why that isn't utilized in most of the games (probably makes for better character models) especially considering most of these characters' costumes could use an update. You didn't get to use the Magitek suits nearly as much as I thought you would from the marketing and even the dang cover and logo, so a remake could improve on that as well. Another small complaint is that it doesn't tell you what the items do WHILE you're in battle, only when you're in the menu, sorting them and while some are staples like Phoenix Down, I still don't remember what the heck a 'Gold Needle' does.
Overall I'd probably rate the FF games that I've played (but maybe not finished all of) as such: FF7 > FF13 > FF6 > CRISIS CORE > FF15 > FF12 but I think 6 and 13 are kind of interchangeable because if you said one over the other, I wouldn't really argue.
6 notes · View notes
tokiro07 · 3 years
Text
As soon as I went to bed last night I had an epiphany on the Soulslike genre name debacle
Dark Souls is an Action RPG first and foremost, and its unique style of combat is what other games take inspiration from. However, because every Action game has some form of combat, it wouldn’t be right to call it a Combat game, that would be much too vague. We need a term that encompasses how Dark Souls’ action is different from the action in other types of games
Kingdom Hearts is an Action RPG, but you can generally get away with button mashing the Keyblade attack until you get the quick-time event prompt. You’re still engaging in combat, but aside from certain enemies requiring a specific approach, you typically don’t really need to think about encounters with nearly as much depth as in Dark Souls
Devil May Cry and Bayonetta can range from being button-mashing Brawlers to Precision Action games depending on difficulty setting and skill level, which has spawned the term Stylish Action, based around how cool the games are meant to make you feel when you master the ability to chain combos. Being that they can be called Precision Action but can’t be called “Soulslike,” it doesn’t seem that Precision Action or Precision Combat is the right word as I suggested last night
Dark Souls is a game where you need to approach every encounter, even against lower level enemies, as if they can kill you. Getting hit by a minor enemy in Kingdom Hearts or Bayonetta is only liable to shave off a tiny amount of health, but in Dark Souls, taking that damage is generally not going to be negligible. The main reason that lower level enemies seem to stop being a threat is because you’ve gained personal experience in game, you know how to best exploit their weaknesses without giving them the opportunity to exploit yours
To me, this makes Dark Souls a “Combative” game. What differentiates Dark Souls’ combat is its focus on vulnerability. Every attack you make leaves you vulnerable, every attack the enemy makes leaves them vulnerable, using your healing item leaves you vulnerable, parrying and dodging forces the enemy to be vulnerable. You have some control of the pace of the fight, but so does the enemy; every encounter is a dynamic back-and-forth between who has that control, even if it’s only momentary. You are locked in combat with an enemy that is just as capable of killing you as you are of killing it
A level 5 Pokemon can almost never beat a level 80 Pokemon outside of specific strategies. An early game Heartless probably can’t kill late game Sora. But if the Chosen Undead doesn’t take a zombie seriously enough? It’s back to the nearest bonfire
Everything that makes Dark Souls different contributes to the idea of vulnerability. The speed of the healing item, the speed of attack animations, parrying and dodging, even the upgrade currency. Do I have enough to level up? Should I get into battle and potentially make myself vulnerable to risk getting just one more unit of currency? Or should I count my blessings and use what I have before I lose it?
We could call Dark Souls a Vulnerable Action game, but that only conveys that you yourself are consistently vulnerable, not that the enemy is too. By calling it Combative, this immediately conveys that this is an Action game without specifically saying that (after all, you don’t need to specify that a Fighting game is an Action game) while also conveying that both you and the enemy have some measure of control of the pace. It gives the impression of the moment-to-moment risk/reward decisions at play without specifically shoe-horning them into the conversation. It conveys that you have to think and strategize, that you can’t just rush in blindly. Your life is on the line in every encounter, but so is the enemy’s
This also affords us a way to differentiate between Soulslikes. Bloodborne, with its removal of the shield and health-recovery mechanic, is a more Aggressive Combative game than Dark Souls is, encouraging you to put more pressure on the enemy. Sekiro could also be called Aggressive on the basis that you need to force an opening and then continuously take advantage of it, lest you lose it; it achieves this aggressiveness in a different way than Bloodborne, but they both clearly exhibit it in their combat styles
Hollow Knight is a Combative Explorer, wherein the upgrades that allow the Knight to better explore the world are explicitly used to change the options the player has when entering a combat scenario
And the ultimate example of why I’m worrying about this whole thing in the first place: Dead Cells is a Procedural Combative Explorer, combining the randomized maps of Rogue with the maze-like, upgrade-based progression system of Metroidvanias and the dynamic combat encounters of Dark Souls. This is much more informative than calling Dead Cells a Soulslike RogueVania, and in my opinion just sounds a lot cooler. It gives it much more of an identity by demonstrating how it mixes those elements rather than calling it out for cribbing ideas off of three different, more popular games
Sure, calling Dark Souls Combative limits the ability to translate its mechanics to non-action genres, but other genres are still able to seep into a Combative game. If you consider that combat encounters have a controllable pace, why not introduce a musical element and make it a Combative Rhythm game? There are already Rhythmic Fighting games like Draglade, so why not?
Shadow of the Colossus is basically a Puzzle game that contextualizes itself as an Action game, so could it be possible to put those puzzle elements into more moment-to-moment combat scenarios?
Having such a simple, concise term makes it a lot easier to envision what elements are open to being recontextualized, remixed, combined with elements from other genres, or even removed and replaced entirely with other elements that have a similar idea while also making it easier to convey to new players what they should expect without needing them to be familiar with something else
4 notes · View notes
neuxue · 4 years
Text
Wheel of Time liveblogging: Towers of Midnight ch 8
Mat goes bar-hopping and contemplates obligations
Chapter 8: The Seven-Striped Lass
Oh it’s Mat. Well, enough people have told me Mat is better in this book than last, so if nothing else, confirmation bias alone should see me through.
(Though my indifference towards Mat extends further back than just last book, so… who knows).
He’s in a tavern, which should surprise absolutely no one, and thinking about how Aes Sedai are the bane of his existence, which… also should surprise absolutely no one.
Hey, now he and Thom can fidget with their Aes Sedai letters together. Safer than juggling knives in a world that doesn’t seem to have invented stress balls yet.
‘Master Crimson’? What is this, Cluedo?
And of course he’s not looking at women any more, definitely not noticing any of their, ahem, assets or anything, at least not for himself, you know, just keeping an eye out for his friends of course.
He’s also asking tavernkeepers for advice, because sometimes you just need a sounding board to convince yourself of what you already know. In this case, what to do about Verin’s letter and the conditions set on it. Which, to be fair, is a rather infuriating dilemma. When Verin plays games, she doesn’t fuck around.
“I could open it,” she continued to Mat, “and could tell you what’s inside.”
Bloody ashes! If she did that, he would have to do what it said. Whatever it bloody said. All he had to do was wait a few weeks, and he would be free. He could wait that long. Really, he could.
“It wouldn’t do,” Mat said
Aw, but wouldn’t it? I mean, Verin of all people would appreciate that kind of loophole.
“The woman who gave it to me was Aes Sedai, Melli. You don’t want to anger an Aes Sedai, do you?”
“Aes Sedai?” Melli suddenly looked eager. “I’ve always fancied going to Tar Valon, to see if they’ll let me join them.” She looked at the letter, as if more curious about its contents.
Light! The woman was daft.
Nah, she’s one of the rare sensible ones! Seriously, if I lived in a world with magic, in which there was a chance I could learn to do it, I would give approximately zero fucks about the reputation of the organisation that would enable me to learn it. (Yes, I know, it makes sense in this world that people are wary of Aes Sedai, but to me it’s one of those things like… oh, I don’t know, characters who decide they’re not actually interested in immortality because it would mean outliving their loved ones. Like okay, yeah, there’s a price, but magic. Immortality. I will never understand some fictional characters. Or maybe this just says something about me and which side I’d be on in these fictional worlds… but then, are we really surprised?)
“Can I trust you to keep your word?”
He gave her an exasperated look. “What was this whole bloody conversation about, Melli?”
‘Can I trust you to keep your word’ is kind of a… tautological question, though. And one that always amuses me, along with variations like ‘how can I trust you’ ‘I give you my word’. Because ultimately you’re still just left with the decision of whether or not you trust that person’s word. And no real way of knowing whether or not you should. Once again, I am perhaps exposing myself as not ideal hero material here.
I will say I’m impressed by Mat’s ability to not open the letter. Though I hope at some point we get to see what it says; Verin’s so good at this kind of thing it would be a shame not to see what game she set up here.
The bouncer doesn’t like Mat, which is kind of not surprising given that a bouncer’s job is to stop shit and the purpose of Mat’s entire existence is to start shit.
The paving stones were damp from a recent shower, though those clouds had passed by and—remarkably—left the sky open to the air.
I see what you did there.
Also I’m now trying to place this against everyone else’s timeline and it’s hurting my brain a little. The weather would suggest this is post-Dragonmount but I feel like Mat still had a bit of catch-up to do… ah well, I’m sure we’ll find out. For whatever reason timelines are something of an exception to my usual ability to retain details, probably because, weirdly enough, I often just… don’t care that much? In the sense that usually, when you actually need to know (or when it would be interesting or add something to the story to know), you’ll know.
Mat was not about any specific task tonight
Oh, wandering about at random are we? Which, if you’re Mat, means that regardless of how you started the night, you’ll almost certainly be about a certain task before you finish it. The Pattern has plans, after all.
Getting a feel for Caemlyn. A lot had changed since he had been here last.
Wow, okay, yeah, as the reader we’ve been in Caemlyn plenty over the past several books, but Mat was last here in book three. Damn.
A lot has changed since then. In Caemlyn, yes, but also Mat has changed quite a lot since then. It’s interesting, even in real life, going back to a place you either visited or knew well in the past. The sense of familiarity but at a slight distance, along with the memory of when you were there last, which can then serve to highlight how you’ve changed. And then all the things that aren’t familiar, though you can’t always be certain if that’s just because you’re seeing them differently…
Light, he had heard of paving stones attacking people.
What is this, the French Revolution?
Mat’s found a better tavern, by which I mean a worse tavern, but it’s all a matter of perspective and perspective is a funny thing at the tail end of a pub crawl, so let’s just not think too hard about it.
I’m suddenly very interested in the story of this woman with breeches and short hair dicing in a dodgy tavern with three dudes and not responding to any of Mat’s smiles, ahem. Yes I’m being pandered to, no I don’t care.
But Mat did not smile at girls that way anymore. Besides, she had not responded to any of his smiles anyway.
Alright, that’s much closer to Jordan’s Mat. The absolute lack of self-awareness in being able to think those sentences side-by-side, because hey, Mat, if you don’t smile at girls that way anymore, how do you know she’s not responding to them? (Plus the fact that Mat’s ‘best smile’ has, I’m pretty sure, not actually worked once this series when he’s actually thought about it).
From these first few pages in general, Mat does sound somewhat more how I would expect him to—the way his thoughts and actions contradict themselves, his tendency towards an absolute lack of self-awareness, the running joke of his ‘best smile’… though it also feels like it’s being laid on a little thick? Almost as if Sanderson has picked out a handful of things that work, or that have appeared elsewhere, and is studiously applying them and avoiding adding in too much else or deviating too much from those narrow bounds.
But that’s almost certainly me nitpicking and also looking specifically for this; it’s not really a complaint and at first glance this does seem better than the writing of Mat last book, so… fair enough. Point is, this is definitely not as jarring to read as that first chapter last book was. Still different, sure, but more within the parameters of the rest of the differences.
Mat’s more interested in the local gossip, which—ah.
“They found him dead this morning. Throat ripped clean out. Body was drained of blood, like a wineskin full of holes.”
The gholam’s back in town, then.
Well, in town, anyway; I suppose it hasn’t actually been to Caemlyn before, that we’ve seen. Hey, Elayne? Maybe listen to Birgitte and your bodyguards for a bit and actually take a break from your errands and adventures into the city alone for a bit.
Dice are landing on their corners and also starting up in Mat’s head, so looks like your night of aimless fun and tourism is coming to an end, Mat. Don’t forget to sign the guestbook on your way out.
It seemed impossible that [the gholam] could have gotten here this quickly. Of course, Mat had seen it squeeze through a hole not two handspans wide. The thing did not seem to have a right sense of what was possible and what was not possible.
Oh, well, in that case you two have something in common! Good, you won’t run out of things to say on your next date encounter.
Though on a less flippant note, I’m pretty sure I’ve talked about this before, but I like how Mat gets paired against or linked with opponents or entities who fall into the larger umbrella archetype of ‘trickster figure’ but in different or darker ways: the gholam, the Eelfinn and Aelfinn, arguably Fain/Mordeth… and then there’s Perrin, who is set against Trollocs (the darker side of a mix between animal and human) and Whitecloaks (who exist to force questions of morality). As if they’re both sometimes set against those who reflect a darker or warped version of some aspect of who they are.
It’s not a perfect like-to-like matching; they have other opponents who don’t fit that kind of classification quite as well (though I would still argue that just about any enemy they—and quite a few other characters—face highlight some aspect of themselves via contrast or by presenting a warped kind of mirror), but it’s just a little… random thing I quite like. Particularly Mat set against other types of trickster, because it fits with the very definition or idea of what a trickster figure is in the first place. This idea of looking into a kaleidoscope of mirrors and seeing theme and variation until they flicker at the edges.
He had sent word to [Elayne], but had not gotten a reply. How was that for gratitude? By his count, he had saved her life twice.
Sigh. I sort of thought they had reached an understanding as far as the accounting between them last time they spoke, but I guess we’re still doing this. Which, okay, before everyone comes for me on this, yes he has saved her life multiple times, and no she has not always responded immediately with gratitude, but specifically in the last instance she very much did, and it was a rather lovely moment where they both saw more in each other than they had before. Where they each realised that their previous (first) impressions were not necessarily the full truth, and that there was someone to like beneath that. A friend, even.
And I liked that; I absolutely have a soft spot for the friendship between Mat and Elayne, in part because they’re actually quite similar in a lot of ways. And so for both of them to start to see beneath the surface, to see more than just what they expect to see, was a nice moment of character growth for both of them.
Anyway, leaving the gratitude thing aside, it’s a shame Elayne hasn’t replied, if only because I wouldn’t mind seeing those two interact again. I just like their weird relationship. I like weird friendships between characters in general, really; it’s a good way to get to see a character from an ever-so-slightly different angle, or throw them into a slightly different kind of light. (In all honesty there’s a small part of me that would have been very open to an Elayne/Mat relationship rather than Elayne/Rand and Mat/Tuon, but mostly I just like them as friends who sort of… force each other to take a second look at things, and in doing so to realise some things about themselves).
For once, there had been a battle and he had missed it. Remembering that lightened his mood somewhat. An entire war had been fought over the Lion Throne, and not one arrow, blade, or spear had entered the conflict seeking Matrim Cauthon’s heart.
Yeah, well, don’t jinx it.
Also Mat you were sort of in the middle of some of your own battles and while you’re pretty good, you’re not quite good enough to be in two places at once. Still, can’t fault him for looking on the bright side, I suppose. Especially because there’s a rather large battle headed his way any day now.
Three inns in one night. Making a proper pub crawl of it, I see.
Though Thom’s more in the mood to play sad flute music, presumably over Moiraine. I mean fair; I, too, would probably play several laments for her sake. Bring her back already.
Caemlyn was seen as one of the few places where one could be safe from both the Seanchan and the Dragon.
Oh no doubt it’ll stay that way. What could possibly go wrong in this beautiful Camelot that’s been held up since Book 1 as an example of beauty and (relative) stability?
I’m pretty sure one of the first things I said upon seeing Caemlyn back in EotW was ‘that’s a nice city you have there. It’d be a shame if something happened to it’ and, twelve books later, I stand by that.
Mat tries to get Thom’s attention by snagging his coins, and Thom just tosses a knife through his sleeve without interrupting his playing. Respect.
***
Oh hey a mid-chapter break without a POV change. That’s unusual.
It’s something of a location change, though, because Mat’s back at the Band’s camp now, considering the pros and cons of horse meat. Well, mostly cons in his opinion but I would like to state for the record that horse is actually quite tasty. No of course I don’t know this from experience what are you talking about.
The gholam of course has an even less discriminating palate—or I suppose technically more discriminating, just less socially acceptable.
But Mat and Thom have moved on to planning for their fieldtrip to the Tower of Ghenjei, because, you know, these characters have it easy: just one thing at a time, all easily dealt with, no piling on of way too many problems and decisions and things or people out to kill them…
“Maybe Verin will come back and release me from this bloody oath.”
Unfortunately she had to take some rather drastic measures to release herself from a different bloody oath, so uh… sorry, Mat, you’re out of luck on that one.
“Best that one stays away,” Thom said. “I don’t trust her. There’s something off about that one.”
I mean, you’re not wrong. But you’re also not exactly right. Man, I’m going to miss Verin. She’s one I very much look forward to seeing on a reread: there was always something about her and it was great fun to speculate and try to work out exactly what her deal was, but it’s different when you know. And we got so very little time with her once that was revealed—it was a hell of a way to go out, of course, but I’m definitely excited to see how she reads when you know from the beginning.
“Either way,” Thom said, “we should probably start sending guards with you when you visit the city.”
“Guards won’t help against the gholam.”
“No, but what of the thugs who jumped you on your way back to camp three nights back?”
You know what this reminds me of? Birgitte scolding Elayne when Elayne tries to go out on her own. It’s far from the only thing Elayne and Mat have in common, but it does amuse me.
Talking to that clerk meant Elayne knew Mat was here. She had to. But she had sent no greetings, no acknowledgement that she owed Mat her skin.
Maybe because she acknowledged it last time the two of you spoke? Or have you forgotten? I think that’s what irks me here: they’ve already had that conversation. It made sense (more or less) for Mat to be annoyed about Tear, before Elayne and Nynaeve gave him their thanks and apologies, but after that fight with the gholam in the Rahad, Elayne and Mat seemed to clear the air between them, so it’s just… kind of weird and a bit annoying to have this dragged out again. It seems like it would make more sense at this stage for him to just be annoyed at her for ignoring him, rather than for not thanking him for… something she’s already thanked him for.
He does shift after that to wondering how to get her to set all her foundries to making Aludra’s dragons, which is a much more pertinent question. I now kind of want Elayne and Aludra to meet. I feel like that could be entertaining.
Teslyn Baradon was not a pretty woman, though she might have made a passable paperbark tree
This should sound insulting but for whatever reason I find it hilarious. Why is this so funny.
Maybe this is why we were getting Mat’s grumbling about Elayne not thanking him (again) for saving her life: because thanks are the first thing Teslyn, an Aes Sedai of the Red Ajah, offers Mat unprompted. That would more or less fit with how these things are usually set up in Mat’s narrative, I suppose.
Though Sanderson doesn’t quite seem to have the hang of the Illian dialect; it’s close but some of the phrasing is just a bit off. But that’s me nitpicking again.
“It do be important to maintain some illusions with yourself, would you not say?”
Wiser words than you may even realise, Teslyn, given who you’re talking to. Though I think she does realise this; she’s quite perceptive, and she’s spent a fair bit of time with Mat now, and I think she very likely does see his tendency towards… perhaps not quite denial anymore, at least not as strong as it once was, but a degree of self-deception (and total lack of self-awareness, of course).
She nodded to him. A respectful nod. Almost a bow. Mat released her hand, feeling as unsettled as if someone had kicked his legs out from underneath him.
Yeah, this is what you’d expect from Mat. This is what he does: grumbles to himself about lack of gratitude, or Aes Sedai causing problems and having no respect… but then as soon as that gratitude or respect is shown, he doesn’t quite know how to deal with it. Because he’s not actually arrogant enough to accept it with haughty disdain, but nor is he self-effacing enough to truly not care about getting praise and credit. So you end up in this awkward in-between state that is, I think, actually quite common amongst people in general. It’s definitely something I see play out in the workplace, at least.
And so he offers her the horses that, last book, he refused Joline. Because she’s shown him respect and so he will return the favour. Because they’re treating each other as people, and Mat may push for what he feels is his due, but he won’t just take it without giving something in return. He’s better than he likes to think he is, as Thom once pointed out.
“I did not come to you tonight to manipulate you into giving me horses,” Teslyn said. “I do be sincere.”
“So I figured,” Mat said, turning and lifting up the flap to his tent. “That’s why I made the offer.”
And that’s it, really. It’s amazing what open and honest communication can get you, sometimes. It’s almost like that’s a running thing in this series.
There, he froze. That scent…
Blood.
Mmmm, dinner.
Next (ToM ch 9) Previous (ToM ch 7)
29 notes · View notes
benisasoftboi · 4 years
Text
Unorganised thoughts on Trails in the Sky: First Chapter:
Going to keep this as spoiler free as possible because I want you to play this game if you haven’t
I’m well aware that I’m very late to the party here, but... Trails in the Sky is very good, everyone
It had been on my Steam list for like six years. My friend reminded me about the summer sales, and a combination of the price having dropped and good reviews convinced me to finally pick it up. And I am so glad I did
Calling it ‘FC’ from here on out because the title is long, and I can’t exactly uses the acronym that Trails in the Sky shortens to, can I?
So I love JRPGs. I almost exclusively play JRPGs. And FC, to me, is kind of the JRPG. It does basically everything that is expected of the genre, but it doesn’t feel generic because it does all of those things very, very well
Gameplay! The gameplay is fun, a good mix of allowing for strategy and tactics without being massively difficult. I really appreciate that - I don’t play JRPGs because I’m good at video games, but I also don’t like just mindless hitting things all that much 
There are one or two slight annoyances with the combat system (if you’re fighting a lot of enemies you’ll be waiting forever for them all to take their turns, some of the animations are a little slow, when you’re in the field enemies touching anyone in your party can start a battle, which means you have to be extra careful where you step when you have a full party), but none of them are game ruining
And there are no random encounters! Yay! I hate random encounters!
Story! FC’s story isn’t the most unique JRPG story out there, but there’s lots of little touches I greatly appreciated
For one, (trying to work out how to say this without spoilers) - I really liked the main antagonist’s motivations. So very often it’s ‘destroy the world’ or ‘become God King of the universe’ or something. This person had a very understandable and honestly kind of reasonable motivation - like, you could really see how someone would think it was a good idea, the problem wasn’t that they were evil, it was that they either hadn’t considered or didn’t care about the negative consequences it could have on the average citizen. 
Also, the conflicts don’t just stem from like, tangible nefarious forces - you also see how it results from things like untreated PTSD, or industrialisation, or societal sexism. Which is more compelling than ‘everything bad in the world is the result of the evil dragon god, kill it’  
There’s also really good foreshadowing. During a certain scene at the end of the game, I actually gasped when I realised the connection it had with a certain character’s second S-Break. I will say no more, but people who’ve played this know what I’m talking about
Characters! FC has great characters
Estelle: I like Estelle. Firstly, it’s pretty rare for a JRPG to have a female protagonist (hell, it’s relatively rare to even be given the option to play as a girl!), so that was very cool. She has good character growth over the course of the game, and I really enjoy that - she starts out very hyper and optimistic, and she never loses that, but gets better about recognising the right times and places for it. It’s a pretty risky move to give the protagonist of a long game a personality (you have to spend a lot of time with them. Silent player avatars are easier and don’t run the risk of the player not liking them), but with Estelle, it pays off
Joshua: Joshua is very well designed. He’s the game’s real mystery - the whole time, we want to keep playing so we can find out what’s up with him. Appearance-wise he’s unique among the rest of the cast without coming across as ‘my first OC’, he has a great rapport with Estelle and I like him in his own right -  I want good things for Joshua. 
Joshua and Estelle are just a great duo in general. I found the romance subplot... weird, at first, but I came around. I want these kids to be happy, damn it!
Schera: Not my favourite, but good at what she needs to be. My least favourite to use in combat. I like her mentor relationship with Estelle and Joshua, and I also like her design
Olivier: MY BOY. I love him. He’s so great, I love ‘weirdo’ characters and he’s great example of one. I love his design, I love using him in combat, I love his interactions with other characters - Olivier is just the best and I want to be friends with him irl.
(It’s also pretty neat that he’s undeniably canonically biseuxal - that’s a rarity!)
Kloe: She’s fine. Not a huge fan (probably didn’t help her that she joins the party after MY BOY leaves), but I definitely don’t dislike her. She just feels a little generic, is all, and I predicted the ‘twist’ with her a mile off. I love using her in combat, though, and I really like her design
Tita: Tita is cute, and she’s a little girl with a big gun, which is always great, if silly. How old is she meant to be, though???
Agate: I 100% thought that I wasn’t going to like Agate. He comes in with that Arrogant Asshole Shounen Protagonist vibe and I hate that. But then you get to know him, and you realise that his earlier attitude was actually pretty understandable, and by the end he was actually one of my favourites
Zin: Eh. Like Kloe, I don’t hate him, but there’s just kind of nothing that draws me in with Zin. I think he joins too late, and doesn’t have enough time to really build up an interesting rapport with anyone. I liked his interactions with Olivier, though, and he’s pretty great to use - I have a massive bias for defensive characters 
Maybe I’ll feel differently about some or all of them when I’ve played the second game - we shall see...
There’s also a tonne of major NPCs, pretty much all of whom I liked (except maybe Dorothy - I don’t hate her, but she kind of got old after a while. I appreciate that Estelle found her equally annoying)
But the other thing that’s really worth mentioning is the minor, faceless NPCs. Because they all have names and little stories and lives - like, when you’re in the city of Ruan, there’s a maintenance worker named Clive who’s offered a prestigious factory job. He turns it down to look after his brother Todd, which upsets Todd because he doesn’t want to hold Clive back. Then when you move on to the city of Zeiss, you can visit the factory and learn that they’re now struggling to find someone else. Eventually they hire a woman names Louise, who ends up being an excellent choice - but if you visit her home, you find out she has a strained relationship with her own sibling
And none of this matters to the plot at all! You can miss this entirely, but the fact that it (and hundreds of little stories like it) are there makes the world feel so alive. It’s full of people living their own lives that don’t revolve around what your team is doing. It feels real.
We’re told that Estelle and Joshua have to travel the world by foot so that they really understand what it is they’re tasked with protecting. It took me way too long to realise that it’s also so that the player understands, too
So many JRPGs ask you to save the world. FC is special because it actually feels like there’s a world to save
Now I’m going to go play the second game and hope they keep that up!
9 notes · View notes
self-loving-vampire · 3 years
Text
Ultima V: Warriors of Destiny (1988)
Tumblr media
Summary
Ultima 5 is what you could call Ultima 4′s edgier but “cooler” sibling. The gameplay has gained in complexity, dialogue has been greatly expanded, and the ground-breaking system of virtues and morality from the previous game has been twisted by the tyrannical Lord Blackthorn following the disappearance of Lord British.
Ultima 5 also introduces more of a day/night cycle to the proceedings with the introduction of NPC schedules, enabling a level of world simulation that was very new at the time of release. It goes on to make good use of this system by casting the player in the role of an outlaw fighting against the new government, meeting with members of the resistance in the shadows, and going around the martial law that has been imposed.
Freedom
Just like in Ultima 4, you are dropped into an open world right from the beginning, and your tools to explore the world have been expanded. 
The inclusion of more complex systems also enhance the feeling of being able to interact with the world with less barriers, as there is now furniture you can use, barrels you can search, etc.
Like with Ultima 4, there is only one way to win and a list of absolutely required steps that must be taken to reach that victory, but the order in which these steps can be taken is rather flexible, allowing players to create more of a personal narrative as they follow clues they picked up on wherever their instincts or whims took them first.
It is worth noting that there are actually some optional quests dungeons this time around, which is always nice.
Character Creation/Customization
While it is very nice that you can import your character from Ultima 4 into this game, I would say that this aspect of the game has taken a step back in a sense even as it has made progress in other ways.
The eight classes of the previous games have been reduced to four: The standard Fighter/Mage/Rogue Bard trio plus the Avatar class the main character belongs to, which is an all-rounder. As before, there is not really any customization beyond equipment either.
However, the positive of this is that equipment has been greatly expanded from the previous game. While in Ultima 4 you were limited to merely choosing your character’s weapon and armor set from a very short list, Ultima 5 not only enlarges the list but also allows for equipping multiple armor parts (such as a helm or amulet) while also providing a secondary hand slot.
What this means is that two-handed weapons now also give you a trade-off between their big damage and the option to use a shield in your other hand, or even dual-wield.
This greater variety of equipment allows a greater degree of specialization for your party members, though by modern standards this still isn’t much. The supremacy of ranged weapons also continues here, as magic axes are undoubtedly what you should be equipping everyone with later in the game, and now that class does not restrict equipment every single one of your party members will end up in plate with a magic axe.
Story/Setting
This is, in my opinions, one of the most interesting things about the game. Ultima 5 takes all of the virtues from the former game and turns a corrupted form of them into the law.
The game is pretty explicit about this too. Early in the game, in the town closest to the shack you start in, you can find a man in the stocks together with his son. The man is being punished for failing to donate enough of his income to charity as the Law of Sacrifice demands, while his son (who is barely breathing at this point) is being tortured for not reporting his father to the authorities.
Throughout your travels, you meet many kinds of people. From victims, to resistance fighters, to supporters of the regime and everything in between. Throughout your interactions with these groups you will have to discern who can be trusted (generally easier than it should be since the bad guys tend to be meaner or even cartoonishly evil at times) and learn how to fight Lord Blackthorn and the Shadowlords who corrupted him.
The Shadowlords are, incidentally, the part of the story that I don’t quite enjoy. Fantasy is full of one-dimensional ancient evils and dark overlords. By making the events of the game the result of an unambiguously malevolent supernatural force rather than human failings of the type that are not uncommon in real life, the game makes those events feel more distant and less complex.
This very series already has had plenty of “Defeat this one evil force and everything will be fine” plots. They are generally devoid of the moral complexity that the series is now aiming to explore and I want to know what this game would have looked like without the Shadowlords.
Fortunately, however, this effect is not too pronounced. Blackthorn remains a misguided man with good intentions. He admires you a lot, actually, and seeks avatarhood himself. He has such a positive view of the virtues that he sought to enforce them by law.
(Then again, his actual plans for the shrines make this apparent idolization feel dishonest, or at least inconsistent.)
And there is a real type of authoritarianism that functions a lot like this. Even on this site there are many who would be in favor of things like surveillance, police brutality, and harsher punishments. Even on this site there’s a whole lot of people who seek to punish others over stupid things like shipping the wrong fictional characters.
The people I grew up with even went as far as yearning for a dictator who would unleash death squads to execute all the “bad” people. This is a wish that I still see in many people, even those who grew up outside of the circumstances of my country of birth.
This is not an error that humans need supernatural corruption to fall into.
Other than that, I find the dark twist on the existing setting from the previous game to make for a spicier world to explore. 
This is also the section where I should point out that Ultima 5 introduces a rather large and dangerous “Underworld” map that is easy to get lost in. While it is mostly barren, you do have to visit various parts of it as part of the main quest, and I just find the concept of a massive dark world beneath the earth to be a super interesting one (I mean, I have even run D&D campaigns based primarily in the Underdark).
I kinda wish there was more to it other than some items and a companion to collect. Something like a town would have been interesting.
Immersion
This is one area where the jump from Ultima 4 to Ultima 5 was massive thanks to the day/night cycles, NPC schedules, expanded dialogue, and even the addition of words of power to the magic system.
But the best thing I can say about it is really that it calls on you to actually roleplay and engage in the world as if you were actually there, at least to a degree, and it does so through a combination of atmosphere and gameplay.
You will not only want to be careful with your words when talking to certain people to avoid being reported to the regime, but you can also learn the resistance password and use it to get help and information from other members.
While these systems are all still pretty rough here, they still come together well enough to make this a lot more immersive than the average JRPG.
One thing that does feel really off is that the guards are not only superhumanly tough but you also lose karma for attacking them. They also behave strangely in that even though you are a wanted outlaw they don’t actually hunt you on sight, only trying to arrest or kill you if you refuse to pay tribute (as if they didn’t recognize you or your companions at all). This despite wanted posters.
So there’s definitely some rough aspects to the crime system in this game.
Gameplay
Massive improvements have been made in this area, and I don’t just mean the above-mentioned expansion of items and the addition of NPC schedules.
For one, enemies now drop things other than gold, such as food and armor pieces. The magic system has also been improved so that you can now mix multiples of a spell at once instead of having to do it manually every single time.
Additionally, spells are now cast using a consistent language of magic composed of several words of power, which you can chain together to produce effects.
But I would say that the single most significant improvement in the gameplay is the simple fact that most NPCs now have significantly more keywords that they react to in dialogue, including many that do not come up through normal conversation with them. The system is still not perfect, but you can have more of a conversation with characters now and switch from topic to topic relatively easily.
In terms of combat, you can attack diagonally now (only monsters could do that in Ultima 4) and random overworld encounters are much easier to avoid now, cutting down on what eventually starts to feel kind of like padding in the previous game (but see below).
Despite the fact that the material rewards from combat have been increased and items are much cheaper now, Ultima 5 is actually significantly more difficult than Ultima 4. Not only do you have less health, enemies also seem to do more damage.
Dragons and daemons in particular are a nightmare, as they can summon more daemons (who can posses party members) and are extremely durable. A single dragon is a very tough challenge for an unprepared mid-level party, and even after giving most characters magic axes they still prove tough to take down while also being extremely damaging. Trying to fight multiple ones at once without blowing powerful spells or glass swords is costly at best and foolish at worst. Dragons are best thought of as boss-level enemies probably.
I am pleased to report that the dungeon crawling is better in many significant ways. Not only are the graphics more pleasant and immersive but also fully cleared rooms no longer respawn endlessly the moment you step out of them (in fact, they may not respawn at all).
It is not all positive however. The descend and ascend spells seem to be nearly useless this time around and the spell to instantly exit a dungeon is gone entirely. This can make getting out of the underworld such a pain at times that you might even prefer to literally kill yourself in-game and lose some XP instead of doing that. Fortunately you can now dig up and bury moon stones, so you can create moongates down there to quickly escape that way.
There is one problem in terms of balance though. While obtaining gear is significantly less of a problem now due to many enemies dropping tons of torches, gems, and keys, your experience will lag far behind your itemization and your quest progress. This means that to actually reach the 8th level and unlock all of the ultimate spells you will need to either explore all the dungeons thoroughly while focusing XP on one character, or otherwise just grind a lot.
Enemies just don’t give enough XP for a smooth progression otherwise. This would have been solved entirely by making significant main quest events (such as finding the artifacts of Lord British or destroying the Shadowlords) grant experience, but no such luck.
This makes for a strange endgame where you’ll have so much money that you run out of worthwhile things to spend it on while at the same time still feeling forced to grind out enemies, even if you imported your Ultima 4 character for an XP boost.
You do want to have access to these 8th-level spells too, as the final dungeon can be brutal without them or items that replicate their effects.
Adding to the experience issue is the fact that you can’t level up at will in this game. You have to camp and hope that an apparition of Lord British will appear and level you up (if you have enough experience). He does not always show up, and as far as I can tell he does not appear at all if you sleep on a bed or camp inside a dungeon. It has to be out in the wild in the overworld (and possibly also in the underworld).
I wish leveling up was just not tied to him at all.
Aesthetics
As is often the case for this series, the game looks and sounds really good for its age. The jump from Ultima 4 is particularly notable, as the level of detail is on a whole other level, particularly within the dungeons.
As with the previous game, the aesthetic core of the Ultima series (after the first trilogy) lies in the virtues. While there is still a karma system involved, it is much simpler than having to maximize eight different virtues. The karma system determines how much XP you lose on death and how much shops charge you, encouraging players to behave (or at least atone for their misbehavior).
But the biggest impact on the feel of the game is the above-mentioned corruption and tyranny affecting the land. Some of my favorite moments were early on, when I was just starting to get involved with the resistance and investigating what was happening around the overworld.
That said, I think that if the guards did actually recognize you on sight and hounded you more aggressively after spotting you the atmosphere could be even better (assuming they were balanced a bit better).
I think some of the music some versions of the game have is quite good too.
Accessibility
This game manages to up the complexity from Ultima 4 while not being any harder to play. Chances are that if you’re importing your Ultima 4 character you will need only a little bit of adaptation to do fine in Ultima 5.
As before, you will need to take many notes throughout the game. More so than in Ultima 4 due to the greater size and density of content. However, if you played Ultima 4 and took notes for it, this is somewhat alleviated. The mantras for the shrines remain the same, and the world’s geography should be mostly familiar (though there have been changes there as well).
You will also still need to consult the manuals and map frequently, at least early on.
The difficulty has also increased dramatically. You will likely end the game with about 200-ish HP rather than 800 and every enemy is much more deadly. Both the early game and the final dungeon will challenge the improvident.
For these reasons, the game is not that easy for newcomers to pick up but I would not call it obscure or complex.
Conclusion
I would say that the positives definitely outweigh the negatives on this one. The story and setting are interesting even if I don’t agree with all of the decisions made in crafting it, and the rest of the game is usually tolerable at worst. Nothing nearly as annoying as Ultima 4′s Reaper and Balron sleep spam (in fact, a plot-relevant item you can find renders Reapers pretty much helpless).
My primary complaint about the game is that the balance is poor. You will end the game loaded with all the items you could ever want while struggling to reach level 8 with even a single character even after doing nearly everything you need to do before the final dungeon.
I know there is a remake of this game made using Dungeon Siege, which I have not played. I think this is a good thing and I’d hope that it fixes some of these issues, but even apart from that I wish there were games that set out to achieve the core concept of this game.
What I am talking about is an open world RPG in which you play an outlaw who must hide from the state and meet other rebels in the darkness, but with complex and mechanically-competent systems to enable all the interesting possibilities this should enable.
I do not assign numerical ratings to games with these reviews, but I can definitely say that I liked Ultima 5 better than Ultima 4. I think it is worth trying even today despite the late game grind.
2 notes · View notes