i just saw a comment on twitter that said "unpopular opinion: lego and 2d dont mix"
and to that i say
bitch where
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augh... just watched a really good ARG... it hurts so much
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its really wild how many movies and tv shows are just like, obscenely skinny. how many casts are representative of the average population, if you sampled a crowd in a normal store or on a train? how many actually “average” bodies do you see on screen? how often are the stomachs shown flat or concave, how often are the thighs all muscle no fat, how often are the jawlines and cheekbones totally sharp and not covered by even a hint of softness? its bizarre and offputting whenever you start looking at media with that in mind
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R: JAAAX!!! What did you do to her?!
J: Relaaax... Pomni just fell herself from the non-existent banana peel so it's her fault anyway
The Non-Covered shadow version under this post:
(Somehow, I felt guilt to see her eyes to me💔😞)
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figured I'd do Azul for his birthday(ish), and did the twins too while I was at it!
Azul gets Octillery and Tentacruel, Jade has Gorebyss, and Floyd has Huntail. all pretty obvious choices, but sometimes it is just obvious!
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my best friend brother who is running this amazing spooky fun shop just released another horror shirt!!! this time its the evil dead!!!!
it goes on presale THIS tuesday so be sure to get yours before it closes!!!!!!!
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I think there's no greater indication that disco elysium is sympathetic towards communism when it literally says "communism is failure" and then the literal gameplay itself rewards trying and failing. The most obvious one being the Shivers check at the FELD mural, which is an Impossible 20 check BUT opens itself up again and again the longer you spend in the world doing things, but even just looking at sheer probabilities, for any given white check, rolling first and THEN putting a point into that skill upon failure is more likely to grant you success than putting a point first and then rolling, but that would require failing first.
Other things too: Precarious world saying you'll 100% fail red checks no matter what (not necessarily a bad thing, btw!! throwing the boule into the sea is a success but like. in some other ways one would want a perfect petanque throw instead. but people wouldn't typically assume that failure is desirable sometimes from the start) persuading you to accept that you'll fail some things that is irrevocable, for a world where everything is just a tiny bit easier.
The faux game over screen when you faint after reading Dora's letter— emulating a sense of failure on the scale of the entire game. When it rolls up most people go "What?? Game over?? No way, what did I do wrong!!" and waking up after that, with no huge or lasting impact on Harry's health or morale really tells the player, "Sometimes things will seem so bad that it all seems like it's coming to an end, but it's not the end, it's really not the end, go drink so water, you can still go on despite this failure"
I'm sure there are other things as well that are eluding me but like. The literal gameplay rewards failing and succeeding far more so than simply succeeding every single time, and I think you get a fuller experience of Elysium that way too
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