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#dreadful mistake
fippydarkpaw · 9 months
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Don't know how this romance will end, but history tells me in tears.
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iamsonny-j · 2 months
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"I was no hero."
"Perhaps. But you are a brave man."
I have been working on this for so long! And now it's finished I'm actually really sad! Anyway I love the Captain...it probably can't be said enough.
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'Harellan'
Solas: Dragon age
Mixed media on paper
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molagboop · 8 months
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Noise game.
#winging it#raven beak#samus aran#samus#metroid dread#metroid#chozo#metroid comic#Chozo have a habit of just making noise. it's fun!#Samus does it too (picked it up during childhood) though her smaller human throat doesn't allow her quite as much range.#make no mistake: her mimicry is very impressive. she just can't flawlessly imitate an oncoming 16-wheeler.#She can do other Things though. As Raven Beak displays his mastery over the ringtone. so too does she have this power.#she has the upper hand in some places: lips and teeth allow her more tools with which to execute the finer points of complex noises#but her elders have tricks of their own.#Raven Beak can imitate human kissy noises in his throat using the very back of his tongue#making noises at each other is honestly one of their best bonding activities so far.#though they're usually sitting across the room from each other when they come out with the ear blast-tier moves#they don't need to talk to each other. don't even need to look at each other. they can just sit in the living room and go back and forth#with noises. they get competitive sometimes. that's typically when the loud stuff comes into play.#sometimes they have these wordless competitions of who can make the most intricate noises or the loudest noises or the weirdest noises#or they try to see who can make the most outlandish sound that flesh can feasibly make. like heavy machinery. stuff that you wouldn't expec#someone to be able to make on their own without the help of equipment.
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larkoneironaut · 1 year
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I had a dream that I was going on a ball and Solas was there, I tried to ignore him in like a shy or flirty way? And then that delicate, intimate touch when I was walking right past him … I’m never gonna forget that dream, I had to sketch it 😭
Pls ignore that Solas' scar is mirrored, I'm an idiot
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abtheb · 9 months
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Housesitting for my brother and his creature while looking at neighborhoods for an apartment in anticipation of moving nearby for art school in 4ish weeks.
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He is very affectionate, and enjoys my bodyheat and short hair/beard. He keeps leaping onto my shoulders/back from behind when I'm not looking or expecting it.
Truly, a skin and bones bat x rat x rotisserie chicken creature.
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zer0i7 · 9 months
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holo vtuber said she's a Eva Beato Stan and it awakened my seakitty genes at 3am so here's a quick lion doodle. didn't know I could draw that fast lmao
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loremastering · 6 months
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Daerhovan's updated ref sheet :) it's a lot but honestly that's my fav kind of sheet. Information galore. Despite his title, he's not actually a warden in game :p
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drbtinglecannon · 2 months
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Hm yeah Frimmel is kinda driving me insane nowadays
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felassan · 1 year
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Some more snippets of interest and insight from Mark Darrah PART 1, from a Mark Darrah on Games YouTube video where he is livestreaming playing Dragon Age II [link to Part 2] -
On Dragon Age: Dreadwolf and sort've like, the franchise in general:
A comment in chat asked ''Did you see the new BioWare blogpost about skill trees? Any thoughts on it?'' Mark replied "Yeah, I saw it, nothing particularly world-shattering or controversial there." A comment in chat then said "I wasn't a fan of how that skill tree looked, it seemed too busy" and he explained that "I wouldn't put too much stock in what it looks like, they will definitely do a ton of usability stuff, so I wouldn't be too worried about the actual visual of it".
He observed that none of the things that are presented in the lore as having huge consequences are actually usually shown as such (as having them) in the Dragon Age games. For example, if you're a Grey Warden, the Blight/Taint isn't affecting you very much, and if you're Templar spec, the lyrium isn't affecting you very much - "so it's something that I think legitimately would be good to see a bit more of".
On Flemeth's death in DA:I, chat asked "so it's possible she's still alive after what Solas did to her?" Mark replied "I mean, it's possible, if BioWare wanted her to survive the end of DA:I they could probably do that because they've sort've established the 'she can come back, somehow'" stuff [said in the context of Flemeth's DAII amulet delivery Horcrux scene].
Chat asked "Does Solas consider modern elves his 'people'?" Mark replied "I don't think Solas considers, I think Solas barely considers anyone his people, at this point." A comment in chat then said "I thought he grew a little more fond of the Dalish after DA:I?" and Mark replied "Yeah, I think he is more fond of them [then] but I still don't think he would consider them his people".
A comment in chat said "​I think it would be nice to get a game set in the ancient history of elven empire". Mark said "I don't think we'll ever get something set in a pre-Fade [Veil] world, I mean, I could see something - [cut off by in-game combat]".
Chat asked about griffon mounts in DA:D. Mark replied "What's the present time period in Last Flight in terms of year? Because I don't know how long it takes for griffons to grow to adulthood." When chat advised that Last Flight happens a year or two after DA:I, so about 8 years before DA:D, Mark replied "Oh, so maybe. I don't know how long it takes griffons to grow up".
Someone in chat expressed in surprise, "DA:D is 10 years after DA:I???" Mark explained that "I think the idea is that, I think, the idea is that Dragon Age advances at roughly the same rate as the time between the games. I mean, I guess that's not what we did in DAII, because we have ten years pass in that game, but. They've definitely been releasing new books and stuff and time has been moving forward with that".
"I don't think a silent protagonist is gonna fly for AAA RPGs. Even Bethesda has moved away from it".
Someone in chat asked, "Is it honestly possible to start the DA series with DA:D? I think it's possible to start at any of the first 3 games but DA:I seems very important". Mark replied, "They'll definitely make it so that you can onboard with DA:D. That would be a big huge mistake for them not to do that. You'd be asking a lot to ask someone to start/onboard by playing a game from 2009." He later continued, "I would say that a significant percentage of DA people, not most, but a significant percentage, have only played DA:I. DA:O wasn't an attractive game even when it came out, now it's very aged".
There has been an active decision made for the franchise away to move away from dark fantasy as a genre (like it was in DA:O) for a couple of reasons. One is that it's kind of soul-crushing for the devs to work on stuff like that. Also, that's the sort of genre that The Witcher is. DA:I was moving away and kind of differentiating itself from The Witcher. (Everything in RPG games was dark fantasy in 2009 to 2011, and now we barely have any dark fantasy games at all.)
Relating to this Mark also pointed out that with the question of what dark fantasy is, a lot of this comes down to what you consider that to be. DAII and DA:I both have lots of dark fantasy themes, but if you consider it purely from a visual perspective, he doesn't think that Dragon Age will ever visually be a dark fantasy game/ever visually be a dark fantasy game again because it has slowly been turning the level of magic up. Dark fantasy typically has very low magic, and the goal for DA for a while has been to slowly turn the magic up. "There are still definitely dark fantasy themes in there though and I think there always will be in Dragon Age. I don't think it will ever be high magic like Final Fantasy though, I think it's more just trying to get it away from the very low levels of magic, which is what we had in DA:O especially, to differentiate itself a bit."
[source]
He also talked more generally about DAII and the previous games in general. These bits are collected under a cut due to length:
Chat asked "​so, if you could ideally redo how blood magic looks in DAII, what would you replace the self-impalement with?''. Mark mentioned that he likes the way blood magic is discussed in DA:I where it's like 'these are the actions of an amateur' and you can be much more subtle (given that mind control is considered blood magic). "I think it's a little too much".
Another reason why some of the Dalish changed to Welsh accents in DAII was probably the fact that they had found a voice actor that they liked for Merrill, who happened to be Welsh
In DA:II, the wave-spawning mechanic of enemy mooks was a time saver for asset creation
Why spiders? They're creepy and otherworldly, but also common irl so there's a ton of reference material for devs to go by. They also have a 3D aspect to them without having to have flying implemented, which is good because flying is a huge design problem
Chat asked about the "Awesome Button" marketing for DA:II. Mark explained that "The idea for DAII was to have two-tiered marketing - 'frat house' marketing (it's a cool action game!), and 'tree house' marketing (for the Dragon Age 'core' [fans]). But the way marketing was run was that effectively, none of the 'tree house' stuff was done. I think it would have been fine if it had been backed up with stuff showing the more RPG elements of the game. As a result of it being all on its own all we got was confirmation from the core that this had been dumbed down for consoles, so a lot of the backlash at launch comes from just confirming peoples' fears. The game isn't so different [to DA:O] that there wasn't opportunity to prepare the audience better. And that wasn't done. I'm not necessarily super against the actual 'Button', I mean it was overdone, I'm not against it as a part of the marketing campaign, but it started to be too much of the marketing campaign. The frat house marketing wasn't supposed to push the DA core out, it was supposed to be delivered with something else, but effectively it did that. There were issues for sure"
Mark said that his biggest complaint about DAII is that one of the messages that comes out of it, to his mind, is that 'everything the Templars believe is right, mages are all going to become abominations given half a chance', because at the end of the game all the mages basically flip. "I think that could have been navigated a little more cleanly. It basically says 'better not be casting a spell and get a papercut because otherwise, demon'. It isn't that you can't make it make rational sense, but it is confirming a lot of the anti-mage propaganda"
He observed that DAII storytelling is like 'you're fighting against the sea'. He said that he really enjoyed that but not everyone did, as you lost a lot of agency as a result
A comment in chat said "Apparently, David Gaider has been saying that DA:O should get a remaster in PC Gamer". Mark replied "David Gaider has no way of knowing that, even less than I do"
A question in chat was "How does BioWare decide on the default canon worldstate?" Mark replied "I think it's a combination of, if we have the telemetry, going with the majority, and also 'we really need this person for some reason so let's write into that'. But I do think it typically goes with majority rules if that data is available"
Chat asked "Has Flemeth been weakened by putting a piece of herself in the amulet? Like permanently." Mark said "I think the answer is as dictated/needed by the story"
Regarding the piece of Flemeth and amulet in DA:II, he said "you could look at it through the 'Archdemon, Corypheus' lens and she's body-hopping, just through a more elaborate ritual probably"
A comment in chat said "We get a peek in Trespasser that before the Fall of Arlathan, the Elves were more or less Tevinter where powerful mages enslaved everyone else". Mark replied "Tevinter is basically the old elven empire, it's a photocopy of a photocopy of the old elven empire, for sure".
A comment in chat said "Do you think they write Solas too convincingly? I saw people legitimately saying he was right." Mark replied, "I think that's what you would want from a villain, I think you want a villain that you can say is right. He definitely believes that he is the only person that can fix everything. He would be a terrible manager. He would be micromanaging you to death. I think Solas believes that we are in the best possible universe currently because he did the best possible thing at the best possible moment, even when it didn't go right. He absolutely has Main Character Complex. He's probably the most Main Character cCmplex of every character ever"
A comment in chat said "it just sounds like Solas thinks the only 'real people' are ancient elves". Mark replied "you're not wrong, I think that's basically where Solas sits, maybe not if he thinks about it, but kind've his default is like, ancient elves are people, everyone else is someone who came along later and is kind've in the way"
Qunlat is a very literal languauge
"The Qunari are the youngest race for sure"
We haven't really yet interacted with any "civilian" Qunari much
The games haven't spent much time on the Qun's concept of gender roles, "so it's kind of half-baked as a result and a lot of people just find it very confusing"
The games often inject different pronunciations for place names depending on the characters' accents
In DAII, Act 1 is more like 2 acts together
Players tend to stick most to the companions that they're used to, so people don't use Sebastian very much because you don't recruit him until Act 2
A question in chat was "How come this game [DAII] is so stingy with money? I always feel like I'm barely scraping by." Mark explained "that's the point, is that, this whole beginning part up until Act 2 is about you not having enough, barely scraping by, like it's supposed to be this refugee story. Even then the balance is kind've off, because you can basically still get the 50 sovereigns in Act 1 doing mainly critpath stuff only"
A person in chat quoted lore: "According to dwarven scholars, surface dwarves may soon outnumber their underground-living peers." Mark replied "the 'according to dwarven scholars' is the perfect example of the unreliable narrator, whether that ends up being true or not, that could just be propaganda on the part of Orzammar itself"
On Branka making golems, if she's left to do so in DA:O, he said "I never got a very clear understanding of how many golems there are if she is. I always assumed it was in the hundreds, not tens of thousands. If it was the latter it would change the balance of power in Thedas dramatically"
In the current timeline, present day Tevinter and the Qunari in Par Vollen are presented as being the two strongest nations. "Everything else is kind of in balance, Orlais and Ferelden were fairly strong but then banged at each other and brought themselves down to the level of about Antiva, the Anderfels etc. They're all kind of recovering powers, though Antiva, not so much, it was never a superpower as it has always used assassins to keep people at bay."
"Tevinter was the Ottoman Empire back in the day, 'the rest of Europe worries about them and unites to stop them if necessary'. Honestly, a Tevinter-Qunari battle that was on a large enough scale would probably turn into World War One with people picking sides for political reasons. I could totally see Ferelden taking the side opposite of the one Orlais chooses."
At this point I ran out of characters in this post, Part 2 of this post can be found here. :)
(pls note that in places there is a bit of paraphrasing of the info, the best source is always the primary source with full quotes in their original context)
[source]
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inutaffy · 1 year
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theo is such a good character because he was DEF bad. like. the hate for him by the pack is warranted. no other villain split them up like that, no one questioned scott as an alpha, or got that close to killing him for good. theo was right, emotional pain is the pain that lasts. and it lasted!!!! they aint forget!!!!!!
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just want to know.. what do you think about your friends, both old and new. what do you see them as in your own perspective? other then seeing their levels that is.
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Dread
@vox-the-warlock
@jamestheenderman
@chimerical-waters
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dealbrekker · 7 months
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Anyone else here someone who has always done The Most at school or work and functions like a machine desperate to achieve perfection that 1 mistake makes you spiral and convinced you're the worst sort of failure or is that just me?
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timberlakefan96 · 11 months
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Welp, I need *something* to doomscroll, and all other social media platforms suck now, so I guess this is it.
Have a digimon I doodled today
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septembersung · 2 months
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Spring (Cleaning) Break, second day
Laundry 2: Electric Boogaloo
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alexfierroaf · 10 months
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You know, the more I think about the finale (which is basically all I’ve been doing since it came out), the more I realize something.
The further and further I got in Miraculous up until this point, the deeper the sense of dread and nihilism I got. Because every time Marinette and/or Adrien made any significant step forward, they were “rewarded” with either a bad end or an undo button. Chat Blanc and Ephemeral are obvious examples, but there have been plenty of others too -- all the times Marinette ~almost~ got to confess to Adrien, their identity reveal in Oblivio, the few moments of happiness Adrien had with his father, etc. Even Kwami’s Choice (one of the very few moments of actual happy plot progression that we get) bends to this rule, because they were so relieved to be free of the Miraculous, but in the end, that freedom was doomed not to last.
It made me more and more anxious the more I watched. I got the feeling that no matter what happened, these kids might never get their happy ending. Even when the series ends (I’m assuming on a positive note, but after this finale nothing can be taken for granted) Marinette will eventually have to pass on her Guardianship, which means she��ll forget everything -- including not only Adrien, also Alya and all the rest of her loved ones that she met after learning about the Miraculous. Her memories (to my understanding) will revert back to what they were at the point just before becoming involved with the Miraculous. Which means her journey of personal growth and working through her trauma will also be reset. Either that or her entire memory is wiped. Neither option is happy. And then of course there’s Adrien, who will have to grieve their past relationship, supposing he’s still alive when she gives up the Miracle Box.
Realizing this made me think: How will they get out of this? How will they ever be okay? Are they just doomed to fail and suffer tragedy on repeat for the rest of their lives?
Yin and Yang. Creation and Destruction. Joy and Grief. They are all natural cycles -- forces that cannot be avoided. And none can exist without the other. 
In season five, we got one of the greatest joys (and steps forward) that we’ve received in the entire show -- Adrienette finally becoming canon. And staying canon, despite steep odds. We also got the single greatest loss in the series to date, and that’s Gabriel succeeding in making his wish. Going out on his own terms, with the knowledge that he got what he wanted. God, it makes me sick.
At first I was shocked. Upset. Disappointed, a little bit. Because of course we all expected something different. Something involving them beating the odds, no matter what.
But this ending....it’s the natural conclusion to the Bad Vibes (TM) I’d been getting from this series for a while now. That sense of hopelessness, of inevitability....All those times I thought to myself, “How are they ever going to break this cycle? What will they be able to do differently that will allow them to win?” The answer was already in front of me. And that answer was: They can’t. Sometimes tragedy is unavoidable. Sometimes, despite all your best efforts (and an absolutely badass performance by Bug Noire) you still lose.
And hasn’t that been the whole point of the series thus far, when you think about it? Making mistakes and knowing how to fix them. The entire setup of akumatized victims is a picture of this. We all have negative emotions, and we all make mistakes. But in the end, they can be fixed, and life moves on. Maribug makes all kinds of mistakes too. Little everyday ones that get episodic focus as well as life changing events like in Risk. She obsesses over her mistakes -- tries so hard to be perfect -- but no matter what she will continue to mess up, and do her best to make it better. 
She’s made a massive mistake this time by choosing to extend an olive branch to Gabriel. The world is forever altered, and it’s unclear if anything can be done to fix it. But just like always, she will do everything in her power to make things right. It’s the natural evolution of a story with this theme, to, after rectifying so many errors, finally come to one which can never be undone. It’s even more dire than loosing the Miraculous last season, since at least those could be reclaimed. But life goes on, regardless of what happens in the past. All Marinette can do is learn from her experiences and do better next time. 
Mistakes are inevitable. Pain and grief are inevitable. But so is growth. So is joy. So is life. 
I predict that the end of Miraculous Ladybug will come when Marinette is finally comfortable with her ability to mess up and recover from it. When she accepts that sometimes bridges need to be burned, and that failure is a part of life. When she’s comfortable enough with herself to admit that, she’ll be ready to take on the new Butterfly holder and, with Adrien by her side this time, finally make a decisive victory. 
Who knows what will happen after the final credits run. How the cycles of Creation and Destruction rear their heads in their lives. But by the time that moment comes, they’ll be prepared to square up and face it head on.
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