hello screen shot stans it is saturday once again
OKAY so if you follow me on twitter (which you likely do, if you're seeing this. but if you aren't, my handle is @/CalendarCursed) you may have seen this:
believe it or not, i've been thinking of using this style for certain graphics!
but how do I achieve this style???? hmmmm......
make a model in blender
animate said model
export as image sequence
import into aseprite
set palette to pear36 (the palette all sprites in the game will use)
reduce size (if needed)
set color mode to indexed
apply white outline
export
YOU'RE DONE
yeah so i probably won't use it for too many graphics, cuz it like. takes forever lmao.
i've made a couple more of these! don't know if they'll be used in the final game, but it's good practice.
and here's an example of it working with an environment with multiple objects:
pretty cool, huh?
ANYWAYS i think i'm gonna be able to get more work done this week. kinda have a free schedule iirc
sorry for the short update
cya !!!!!!!!
-Callie
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Day 2 - Trinkets | Tattoos
It's late but shhhhhh...
This lil scene goes along with a certain someone's fic that is still in the works :D And I am obsessed, y'alls have no idea. Well, maybe the writer has an inkling of an idea but hey >w> Ahhhh I had so much fun with this! So thanks for writing more wonderful words that make me wanna draw, @whatacartouchebag
Oh but I love all the ways you write these fools finding one another, and can only hope to draw it in as many ways.
Just thought you should know ♡
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HEYOOOOOOOOO
sorry for the late post. no excuse this time i just got distracted lmao
but!! screenshot saturday!
lets get right into it.
so if you follow my twitter, you may remember seeing this on your timeline:
this, of course, is me working on ui elements for the rpg battles. they look pretty unfinished here.
well im proud to say that...
I'VE FINISHED THEM!!!!!!!!
(well, sorta.)
as you can see, the rpg ui as a whole is still clearly unfinished. because of this, this battle screen is completely non-functional.
none of the actual math for the battles has been implemented.
BUT
HEAR ME OUT
take a look at this
although the equations haven't been implimented...
some of the equations have been written!
i would love to explain these, but at the same time i really don't wanna
my brain hurts just looking at these fucking things UGHHHHH
so what else?
...oh yeah! i've also made a list of enemies...
AND some new dialogue for the intro...
(no peeking! at least for now. i'll give you a glimpse eventually...)
theres also this!
i'm not exactly sure how to explain this, but i'll try my best! this is gonna be a guide for when i implement the save mechanic. it shows what data goes where.
i'd say that's it for now!!! pretty good screenshot saturday, if i do say so myself!
cya next week!
-Callie
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