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#genuinely neat to find a game that IS actually about love. and i like the idea of us literally being her love
roach-works · 10 days
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for all its (apparently many?) flaws, i really enjoyed the fallout show, and i'm ride or die for maximus, obviously. but one of the things i enjoyed about lucy's arc isn't that she wasn't necessarily proved RIGHT or WRONG about her own moral code, she didn't learn that either kindness is its own reward or that niceness is suicidal in a fight for survival.
what she learned, i am pretty sure, is that context matters. you can't actually help people if you don't know anything about them. you can't enact justice if you don't know what the case on trial is. you can't come in out of nowhere and make snap decisions and be anything more than one more complication in a situation that was fucked up long before you were born.
that's what we see over and over: she comes in out of nowhere, she makes an attempt to help based on her immediate assumption of what's going on, and then everything continues to be dangerous and complicated and fucked up. she doesn't let the stoners explain that some ghouls will genuinely try to eat you the minute they get the chance, and she pays for it. she jumps to the wrong conclusion in vault 4 because not everyone who looks like a monster IS a monster, and she pays for it. yeah a lot of the time cooper is abusing her for his own satisfaction, but when she's a free agent she's a loose canon and it's not because the show is punishing her for TRYING to do the right thing. it's because the show is punishing her for jumping to conclusions.
this show gets a lot of laughs from Fish Out Of Water situations, but i think that even though cooper explicitly says "you'll change up here and not for the better, you'll become corrupted and selfish just to survive" that's not the real message. what lucy learns is how important it is to hear people out, meet them where they're at, and get the full story.
that's why the final confrontation with her father is so important. she hears everyone out. she gets the full story. she listens to all of it. and then she acts with full knowledge of situation. that's what the wasteland taught her: not to be cruel, not to be selfish, but that taking the time to understand what's actually going on really matters.
this is a show that's incredibly concerned with truth and lies. everyone is lying to each other and themselves. scenes change over and over as they're recontextualized. love and hate and grief and hope are just motives in a million interconnected shell games, not redeeming justifications. maximus's many compounded falsehoods are approved of by his own superior, who finds a corrupt pawn more useful than an honorable one. cooper finds out his wife has her own private agenda and this betrayal keeps him going for centuries. lucy's entire society is artificial and from the moment they find out they're not safe and maybe never have been, all the vault dwellers are scrambling to deal with that.
ANYWAY. i just think it's neat. sci fi is a lens to analyze our present through a hypothetical future, and i think it's pretty significant for this current age we live in, where we're all grappling with misinformation, conspiracy theories, propaganda, and deepfakes, there's a huge anxiety over how hard it can be to find the truth out about anything. i think the show suggests that it's always worth the work to try.
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i think the way totk references skyward sword only highlights the problems with totk and gets a little insulting at times.
this is mostly about ganondorf’s demon king form being highly reminiscent of demise. i get that it makes sense, since ganon’s power most likely comes from demise’s curse, so when it’s amplified it visually references that. that’s neat, and not an inherently bad idea, even a good one in some aspects.
however, all it does for me is highlight just how much of a non character ganondorf is. demise is, to an extent, also a non character: he isn’t deep nor extensively fleshed out, but the thing is, not all characters have to be. and him, he works. most of the game is spent with ghirahim, his much more expressive and motivated sidekick. he’s fun, intimidating when he has to be, and balances being silly and being an actual threat well. demise is the kicker, the final punch, when ghirahim spent the entire game building him up, we finally get to see him, he’s intimidating, he’s serious in contrast to ghirahim, he immediately shuts the villain we spent most of the game fighting up, and reduces him to an object to be used to fulfil his own goals. his boss fight is cool, and so is he.
demise is a god of destruction, he doesn’t have a motivation beyond the fact that he is a representation and wields power over evil. and that’s the point. skyward sword’s themes largely center humanity vs inhumanity, link spends a large portion of the game running around fulfilling a plan he doesn’t fully understand, being roped into this ordeal before he even finds out about it, not really comprehending what’s happening or why for a long time. so, it’s only natural the final force he has to face is an equally incomprehensible threat, and he defeats it not because he comprehends it more now, or understands the ancient conflict between gods or any of that. he does it because he wants to protect someone he loves, he does it because he forms a genuine bond with the robotic, originally emotionless guide who was made only for the purpose of aiding him in this godly plan. humanity triumphs over godhood. humanity triumphs over inhumanity.
in totk, however? there really isn’t much difference between ganondorf before and after he becomes the demon king. he has no particular motivation before or after, he is a king who wants to rule over hyrule with evil, and then he becomes a more powerful king who wants to rule over hyrule with evil. he looks more like the god of destruction now, but that signifies nothing other than he is more powerful now. ganon has always been associated with power, and the way power corrupts has always been a fitting theme for him. he could’ve had development throughout the game, and him becoming more like the literal godly representation of evil could’ve signified that development. maybe he was a king with an actual motivation, an actual in story reason to oppose hyrule, we could’ve been shown his human side, what he actually cares for and why he does the things he does, and then we could’ve seen that side of him dissolve as he taps more into his power, becomes more like a being of destruction that destroys simply because that’s what it has power over. him taking visual cues from demise could’ve actually meant something, could’ve been a visual representation of the way his power corrupts him. instead, we get nothing. there was no reason to bring ganondorf back, because he still acts like a motivationless monster, who is evil simply because he is. all talk of this being “his game” was a lie, considering he could easily be replaced by a generically evil monster and nothing would’ve changed.
ultimately, i still wouldn’t have been happy with this story because it would still lean heavily on the orientalist narratives still alive and present in zelda, but this would’ve been at least something. the way it is, the fact that he takes visual cues from demise pisses me off because it highlights just how one dimensional his character is, it makes me feel only cynicism because it makes it clear that ganondorf was only brought back because he’s a popular and iconic character and not because he had any purpose in the story or because the writers had anything interesting to do with him.
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oathkeeper-of-tarth · 27 days
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Here's another long-winded post about me combing through BG3 early access files in search of Aylin and Isobel tidbits - rummaging that already resulted in this post right here. Let me just say I'm pleased to have brought Aylin Silverblood some attention because, again, I think it's a dope name.
Now, obviously, Isobel and Aylin are both Act 2 characters, and early access only covered Act 1. So anything related to them is partial stuff that wasn't scrubbed from the game files for whatever reason, and a lot of placeholders (these are usually indicated by |the text being in vertical lines|). This all means that sometimes (usually!) there are no nice voice lines indexed by UUID and parseable dialogue trees, and you have to trawl through a giant localisation XML of every bit of text in the game instead. An additional complication is all these stories were in flux, but older bits of writing from deprecated iterations didn't get immediately removed from the files, so it's sometimes hard to tell what belongs to which version.
The biggest luck I've had with regards to these two is the 24/11/2021 version of the game - EA Patch #6 Hotfix #19, aka game version v. 4.1.1.1356845, aka the source of Aylin Silverblood (my beloved). Here's a handy list of the patch and hotfix history, if you're like me and interested in this stuff. I'm actually wrangling files from 5 versions of the game right now, ranging from March 2021 to July 2022 - it's been a fun time. This old datamining post on reddit really helped narrow down the timeframe for me to look into.
Why am I doing this? I genuinely find it fun and interesting! There's some neat writing to be found! I crave more Isobel at all times! And I'm always into WIP and "how the sausage is made" type stuff. Also, tons of cool inspo for fics and headcanons.
Note, because I know that's a popular EA tidbit: this is all from after the Halsin killing Isobel variant was scrapped. This is, in fact, the version where she gets killed and soul trapped by Balthazar, and Aylin gets framed for it.
I'm going to start this off with my favourite part, and that is snippets of an early version of the Aylin/Isobel reunion from 2021. I've done my best to put them in order, but be aware a lot of this is still me speculating.
|[CINE: Nightsong teleports the party to the plaza in front of Last Light. As she looks around trying to familiarize herself, Isobel notices your arrival from the balcony. Her reaction is pure shock, followed by an immediate rush down the stairs.]|
|[CINE: Isobel dashes out of the front of the inn, wide-eyed and out of breath. Nightsong stares at her, stunned.]|
Aylin: |(distant, shocked) Isobel.|
Isobel: |Aylin...|
|[CINE: Nightsong takes an instinctive step towards her but stumbles, collapsing to her knees, eyes blown with pain and disbelief. Isobel closes the distance between them in hasty steps, trying to help Nightsong up, but Nightsong tightly grips at her arms - as if the contact makes everything real.]|
|[CINE: Isobel's eyes fill with tears as she drops down to the ground, throwing her arms around Nightsong's shoulders in a tight embrace. Shaking, almost fearful, Nightsong returns the embrace - the first kind touch she's had in a hundred years.]|
|[CINE: Nightsong draws back from the hug, looking Isobel in the eyes. Isobel helps Nightsong to her feet. As the two of them stand, they keep their hands linked.]|
Aylin: |A hundred years. Isobel, light of my heart, where were you? (choking up) I found your body, I....|
Isobel: |I was dead, Aylin. For so long. It was Balthazar - he trapped my soul, he-|
Player: |[Doesn'tKnowRelationship] You were lovers? Did Ketheric know?|
Aylin: |(jaw tightens) We were lovers. Her father was against it. He saw nothing but future misery. I'm immortal. I would never age, but she would.|
Isobel: |He didn't understand. It doesn't matter when... (fearful, as if worried Aylin's feelings might have changed) ... I still love you so much.|
Aylin: |(her first genuine smile) And I, you. No trial or pain could ever change that. (relaxes a touch) It is why I couldn't leave your body, even when they came. Balthazar and that Sharran witch told your father that I was to blame.|
|And he believed them over you?|
Aylin: |(frowns) He believed what he wanted to believe. Ketheric saw his daughter dead, and he saw someone he wanted to hurt. Shar took that cruel thread, that moment of mortal pain, and used it to corrupt him to the core.|
Aylin: |I was put on trial, and I had no defence. The moment it was over, I was taken down to the temple and... well, you saw what they had done.|
|Isobel presses against Nightsong's side, face tight with worry, running her fingers in slow strokes up and down Nightsong's arm.|
|[CINE: Nightsong tilts her head back towards the player.]|
Aylin: |These heroes saved me. Without them, I'd still be trapped in Balthazar's soul cage, with Ketheric gripping my heart like a leech.|
|[CINE: Isobel's face falls at the mention of her father's name.]|
Isobel: |A *soul cage*? Gods.|
Isobel: |I didn't know. Gods, he didn't say a word to me. I ran away because it was Balthazar that brought me back. As I ran, I heard my father shouting... but I'd seen enough. There was no saving him.|
Aylin: |You are not your father, Isobel. (sad, wry smile) You were the only thing that kept me alive in the dark. When hope began to fade, I simply thought of you.|
Isobel: |[To player] Thank you. (smiles wide) I... I can't possibly thank you enough, for bringing Aylin back to me.|
|Nightsong smiles too, but she's lost looking at Isobel, completely tuning out everyone else around them. Isobel leans in, resting her brow against Nightsong's and closing her eyes, Nightsong's hand clutched to her chest.|
Then, there is an option to press Isobel for details:
|You said the necromancer trapped your soul. Why?| |Was Balthazar the one who killed you, Isobel?|
Isobel: |(hesitant, visibly guilty) I think Aylin would know better than I do. The last thing I remember is a blade in the dark. Too fast to feel pain. Then silence.|
Asking Isobel to go with you to Moonrise was possible at various points, leading to different responses:
Will you come with me to Moonrise? I could use your help. If we're going to stop Ketheric, you have to come with me.
Until there is a way to keep Last Light safe, I cannot leave. All I can do is pray. |Not if everyone is killed at Last Light in my absence. I'll do everything I can to help you from here, but I won't go with you.| |Not if everyone is killed at Last Light in my absence. If someone else could take my place, I would go with you. I swear it.|
|Nightsong is here, she will protect Last Light - let's go to Moonrise, like you promised.| |I want to spend the night with Aylin. Meet me at Moonrise tomorrow.| |Nightsong will protect the people while together we can stop Ketheric.|
Isobel: I... we need to get close to him, don't we? And Aylin can protect Last Light in my absence. Aylin: Isobel, I have just gotten you back. To put yourself in his hands again-
Looks like we would've had a flip of the current Act 2 boss fight, and Isobel would be the ally for the confrontation with Ketheric, not Aylin. Also, that one line right there that is our first indication of Succor™, gotta love it. Sadly, post-reunion I only have:
|TBD: Post Nightsong Reunion.| |How are you and Aylin doing?|
To borrow release version Isobel's stock line: KEEPING VERY WELL, I HOPE? In any case, I'm putting the rest under a cut, featuring options for calling Isobel out on her parentage, Aylin being from Mt. Celestia, and Balthazar being gross - among many other things.
At one point quite early on, Isobel's protection from the shadow curse wasn't a spell, but an ointment:
|Ointment of Selûne| |Ointment Container PLACEHOLDER| |Isobel filled this with precious doses of her sacred Ointment of Selûne.| |First get the ointment from Isobel.| Have you received Isobel's ointment yet? What protection can her ointment offer, exactly? You should see Isobel. If Marcus does crop up, I'd sooner you had her ointment to protect you. Can use that cleric's ointment to get you on your way. But I have to move out - now. Can I get some of your ointment? No more theories! It's time for action. Our secret weapon needs to travel to Moonrise Towers, which means they'll need your ointment. You have the ointment. You have the Gate Stone. Moonrise Towers awaits. Are you sure the ointment will last long enough?
What is now Isobel's Ominous Cough was a gradual weakening that was remarked upon and seemed to be there to create more of a sense of urgency:
I won't claim to know Isobel's craft, but Selûne's light is bright in her. Isobel's tough - though she was tougher at the start. I've rarely seen a cleric so in tune with her goddess, but the curse is taking its toll. The light used to be stronger, Isobel. How much more of this curse can you take? You look paler than death, Isobel. How much more of this curse can you take?
We have some nice concise infodumps on Ketheric:
After Ketheric turned to darkness, the Enclave joined with the Harpers to unseat him and his Sharran cohorts. We marched together, fought together, bled together... and in the end we prevailed.
Only it wasn't the end. Nothing seemed to kill Ketheric himself, so the Harpers decided to seal him in his own tomb, alive. They thought that would be enough. But they hadn't counted on Ketheric unleashing the shadow curse. We watched it drain all light and life away from this place, saw it twist people into abominations. The Harpers lost hope.
Ketheric wove the curse on this land. The moment he was sealed in that tomb, Shar's poison devoured everything in its path.
Fallen paladin. Champion of Shar. He was building an army bent on unholy conquest, but we stopped him. Killed him. Buried him.
It was not enough. General Thorm lives again. He's built a new army, and this time he marches under the banner of the Absolute.
November 2021 is the earliest mention of Aylin I found, mostly marked as not finalised and placeholder dialogue (and that reunion up there). The Nightsong as present in that patch is still very different from what we ended up getting - nobody was killing her, in fact people were coming to get her "kiss", and there was a whole thing where it seems like Shar would directly take control of her and you could help her overcome the curse, or abandon her to it - or kill her. 
Embrace the Nightsong and be sworn to Eternal Shadow.
Anyway, here are her lines (all of these exist as voice files, which is rare for stuff I put in this post - but they're done by a voice actress who doesn't sound like Helen Keeley, our final Aylin VA, so I don't know what to make of it all tbh):
Shar is the Nightsinger, and I am her Nightsong. I am her instrument, transforming the faithful into shadows. I've been here for centuries. Do you know how many priests of Shar came here, full of faith, seeking my kiss? I've been here for centuries. Thousands of Sharrans came here seeking my kiss. I drink their sorrow, their loss, their grief. Then I vomit it back into the world. All of them are shadows now. That is Shar's only reward. But Ketheric returned for my kiss, over and over. You're the first to survive my kiss intact. You're the only one who can help me. Please, you have to help. No one's ever resisted the kiss before. No one has ever resisted my kiss. But you are not merely *one*, are you? That thing in your head must be incredibly powerful to resist a goddess. Perhaps it's also divine in nature. Because a mind can't survive two masters. It breaks us. Shar's attention must be elsewhere. Speak quickly. She's watching now. She's waiting to steal my voice. But it won't last. Please - listen! I was captured by Ketheric Thorm, Shar's chosen. He turned me into this creature. I'm a slave of Shar. She owns me, just like that thing in your head owns you. I want to sing my own song. Not Shar's. Not *Ketheric's*. Find Ketheric. Kill him so I can be free! Slay Ketheric. His wretched existence binds me to this temple. Oh. That made her angry. The Lady returns! She has me again! *Again!* Stop! You've driven her away!
I am not your *spectacle*. Turn away before I strike you blind. Tell them to come and receive my kiss.
Some possible relevant tags, interactions, and outcomes include:
|The soul cage has greatly weakened Nightsong| |Debug: click to save Nightsong (sets the flag to talk to Isobel)| |We sided with Ketheric and doomed Nightsong.| |Companion comment!||But if his power is linked to this Nightsong, there must be a way to unlink it.| |You have taken control of Ketheric's Soul Cage| |You are bound to Ketheric's soul cage, taking his regenerative powers for yourself| |Bound to Soul Cage| |Soul Cage Key| |Soul Cage Research| |The book details the necromancer's research on the soul cage| |There is a glimpse of Isobel's ghost, as she takes her Father with her to the afterlife.| |There is a glimpse of Isobel's ghost terrified and in agony. Both Isobel and Ketheric will disappear.|
At one point Isobel delivers her own, Ketheric's, and Aylin's backstory as "a story", but sadly I can find very little of it, just disjointed fragments:
You seem to know a lot about Ketheric. He was a devout Selûnite who converted to Shar. They say it was Ketheric's purity that drew an angel down from Celestia. You're Isobel Thorm. The daughter who died in that story.
And there seem to be many options to question Isobel about her hiding the truth about her father:
Why are you lying to me, Isobel? Everyone thinks you're dead, Isobel. Tell me the truth, Isobel. Everything. Still, Isobel might have saved us some time had she been honest from the beginning. |Why didn't you tell me what happened from the start, Isobel?|
Ketheric. Don't you mean your father? Ketheric is your father. I know the truth. Ketheric told me at Moonrise. He wants me to bring you home. I need your father to trust me. He wants you back. You sent me after your father - Ketheric. I think we should discuss Ketheric - your father - first. For all you've said about Ketheric, you left out the part where he's your father.
To which I've found some responses:
And would you have trusted her? Ketheric's daughter? Why didn't I tell you that I was murdered, that my soul was locked away for a hundred years? What would I have told her? That my father murdered her fellow Harpers, but that I can surely be trusted?
[Attempt to read Isobel's thoughts.] *You see Ketheric standing before Isobel, although the memory is hazy. His words are unclear, but his tone is not - he is pleading with her.*
Brought back by the same man that killed me. Balthazar. Standing next to my father with a smile on his face.
But I'm not sure it would have mattered. To stand with that man, my father has surrendered to deepest evil.
I would love to know what the whole pleading thing is about, and what Isobel "didn't know" that she claims didn't matter anyway.
My father. After a century, he somehow brought me back. But I saw the monster he had become. I couldn't bear it... I ran. I ran until I found Last Light. It was like a second home to me, once. I've been studying the curse ever since, searching for answers. Trying to restore the damage my father has wrought upon this land. It's possible I may have to sacrifice myself. But this is my father's crime.
And then, there is this nugget I cannot place but that I like: 
|Your father's due will come.|
There is also an option to tell her Nightsong is Aylin (who was, at this point, a full celestial - no mention of being connected to Selûne, though, and in fact, if she was indeed from Mount Celestia as mentioned in the "story", she would not have been):
Isobel: My father's curse still blackens this earth. Have you found anything? Player: A celestial, chained to Ketheric's soul. Player: They called her Nightsong, but she told me her name was Aylin. Isobel: Aylin. She... she's alive. I knew she had to be, I… Player: Ketheric's necromancer took her to Moonrise. Isobel: His necromancer? Gods, you have to free her. Isobel: You have to go to Moonrise and free Aylin. When Ketheric is weak, this can all be over. Isobel: The truth is that I would give anything to see her again, and anything to stop my father. Free her, and you do both. Isobel: At least, the shell of my father. There's nothing left of the man that championed Selûne. Isobel: Find her. Free her. If Ketheric isn't stopped, all of us are doomed.
Player: |[Doesn'tKnowName] Aylin? Care to explain?| Isobel: The angel in my story about Ketheric. That was Aylin.
Speaking of Balthazar. Some lines from him:
[Introductory note: please imagine everything Balthazar says spoken with a wheezy voice, as if he's permanently out of breath.]
[I need to retrieve the Nightsong, but the temple is haunted and my minions cannot make it past the trial grounds. I cannot go there until the ghosts have been dealt with. Now that you are here on behalf of Ketheric, you will do all this for me.]
I, Fodder, am here on behalf of General Ketheric Thorm. Down in the depths of this temple writhes his desire. I am to bring it to him.
I created the Nightsong for General Ketheric, many moons... HEAR THAT SHAR? Many moons ago.
*As you hold the necromancer's mocking gaze, you can tell how it starts to dawn on him you are not the mere minion he thought you were.*
Along the way I found some more recent Patch 8 (2022-ish) gross Balthazar lines, some bits of which have actually survived to release:
She was a unique specimen even before I began my work. Aasimar. A god's blood united with mortal flesh.
Such fine clay she was. We grew quite close as I… remoulded her. Now she is General Thorm's shield. Her strength is his to drink upon. His pains are hers to bear.
If I never exceed her, I will still die happy. If I ever do something as gauche as truly dying, that is.
Utterly revolting! Makes my skin crawl! Man deserves a yeeting into the Shadowfell a hundred times over! But in order to not end on a gross note, I leave you with:
Ketheric Thorm. Murderer. Oathbreaker.
Aylin Silverblood. My true name. Nightsong was only ever a curse.
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kyouka-supremacy · 1 month
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Atsushi for the ask game.
ATSUSHI HERE WE GO THANK YOU FOR HEARING MY PRAYERS
Favorite thing about them: HIS SELFISHNESS. It's so so delicious to explore. Can you imagine a protagonist that saves others not out of simple good will, but because of egoistic self-preservation motives? It just feels counterintuitive for me lmao, and I found it quite messed up when I first watched the anime, but now it's so compelling to explore. His whole “everything I do is in order to gain the right to live” is crazy fashinating. Because lol, that's entirely nonsensical to me! There's no such thing as “gaining the right to live”; all humans, every person in the world is inherently deserving of life. All. No exception. So there's no level of “weak” or “worthless” that would make you lose that right. The fact that's it's a vision so distant and absurd from mine, idk, it just makes it very compelling to explore? “What if there was a little fucked up guy who believed the right to live had to be earned” just sounds like a very interesting premise.
Least favorite thing about them: When I first watched the anime, I think I found him low-key annoying? I just... Don't do very well with self-deprecating people and people who complain a lot in general, I usually suffer in silence and tend to (wrongly) assume others should do the same (this probably makes me sound pretty mean, I swear I try to be understanding irl). However, it doesn't bother me as much anymore, I simply think it's more of a distinctive trait of the character that makes him multilayered and unique. As of now, I can't think of anything I don't like about him if not the fact that I wish he'd rely on Dazai and others in general a little less. I know that has to do with his lack of self-worth, so maybe it makes sense,, but as of now he feels kind of stuck. I just wish we'd see him grow more on that front.
Favorite line:
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There may be better ones, but I really like the delivery of this one.
brOTP: KYOUKA AND ATSUSHI they make me go insane. Already talked about this in the Kyouka post but just to reiterate: in my headcanon Kyouka really is the only person Atsushi feels genuine, selfless affection towards. It's very sweet. They're siblings. Kyouka's happiness is really important for Atsushi. They really do have that feeling of people who got out of an abusive environment learning what normality is supposed to be like together. I also really like how they compensate for what the other lacks, be it decisiveness and coolhead for Atsushi and empathy and positivity for Kyouka. Although plenty shipping them romantically, I really like platonic sskk and atsulucy as well.
OTP: I really like sskk eheh. I think they're neat. There's a thousand and one reasons why I find them pretty great. They're objectively the only reason why I got invested in bsd as well as the only thing that has me keep up with the franchise to this day. Right now, I feel like the one thing I really appreciate about them is how you can be the worst person in the universe and still somehow be loveable to someone. I think it's sweet. I also find it very fun and enterataining to explore their various soulmatism antics. They're both very complex and multilayered characters with something deeply wrong with how their minds work that makes them very fun to analyze both by their own and in the complexity of their relationship. Their collective story arc and canon relationship progression is extremely engaging and nice to follow, too. I love dazatsu and atsulucy as well!! Both were ships I wasn't particularly invested when I read the manga for the first time, but really grew in me in the last six months or so. I really dig akuatsulucy as well!!
nOTP: Nothing?
Random headcanon: He really likes reading. There's some real meta-analysis to be made here I actually had written this is probably not the right place to talk about, but in a work that's all about literature, he's the character who reads.
Unpopular opinion: He's the hardest character to write / characterize. That's why people should probably go easier on other fans when they mischaracterize him. He's just very multifaceted and genuinely hard to get. I keep seeing people being like “Stop babyfying Atsushi he's an independent adult!!” then turn around to say “he can't be shipped with Dazai because there's too much unbalance of power :// [somewhat implying Atsushi can't make free decisions for himself]”, or “Stop making of Atsushi a soft baby who never did wrong in his life!!!” then turn around to say “Atsushi is the happy puppy of the agency who gets treats and pats from everyone ^^ ” like. At least to me, a lot of people's arguments sound self-contradictory all the time; but that doesn't mean people should stop having fun and characterize the characters as they like! Just, let's stop being mean to each other and try to be a little more accepting towards others' takes, shall we? And yes that also includes letting people find Atsushi annoying if they find him annoying (although like, I've NEVER found anyone call Atsushi annoying ever, so really, what remote fandom spaces is everyone visiting? Why are you looking for clothes (good takes) at the soup store (Tik/tok I assume?) ).
Song i associate with them: Common World Domination by Pinocchio-P, HIBANA by DECO*27, Ghost Rule by DECO*27, so on and so forth.
Favorite picture of them:
Favourite panel from the manga:
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Favourite illustration: Look, there's too many beautiful illustrations, I can't chose. Here's a very good one though.
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Favourite illustration in the anime art style:
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But also:
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Favourite Mayoi card:
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Send me a character?
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meggie-moo · 9 months
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Okay, now it's time for the next level questions ™
So what are your most beloved ships, fellow homestucker?
*passes you the microphone*
MINE ARE SO BASIC, i am a simply girl at my core <3
1. rosemary
I LOVE THEM, i would add so many thoughts, but i truly could ramble about them all day. kanaya finding a game guide, and being like, “i’m going to marry her…” and then actually doing it?? they are so secretly cringe fail, trying *so* hard to seem put together. their first kiss being a SBAHJ reference?? everything about them is iconic
2. davekat
i just think they’re neat :) i also LOVE slowburn idiots in love
3. arasol
I LOVE THEM SO MUCH, like you don’t even know, like they have everything, drama, tragedy?? but then they meet up again in the afterlife?? screaming crying and throwing up
4. roxicallie
THEY ARE JUST SO SO SO SWEET, they deserve the world i love them so much
5. vrisrezi
they are so toxic, but sometimes toxic stories are what you need <33 codependent and falling apart :,) that finally scene of pre-retcon vriska and terezi meeting makes me fall apart
honorable mentions:
dirkuu <- solely because house of dirk made them so funny, like do i truly ship them? no. but it would be funny and that’s enough.
meowrails as moirails obviously, i love them, they are so so sweet. when i first read about them, i thought equius was a weirdo, and nepeta needed to run. but as i kept reading, i realized i was wrong about that 😭
dirkjake, but not really in a shipping sense, but in a “i love the way they are written, but not enough to actually care about their actually relationship way” IF THAT MAKES SENSE. like i’m not sure i actually want them to end up together, but i’m enjoying the drama. they are homestucks version of a toxic main straight couple in a tv show, but instead they are gay
javepeta, they all deserve the world, jade deserves so much love, davesprite deserves to be seen as more than just an “extra dave”, and nepeta deserves to be chosen :,)
solkat pitched is very funny, and i support it
ALSO I FORGOT TO ADD:
PM and wayward vagabond. they are so sweet, and make me cry
there’s definitely more, but of course the top five are ones i genuinely like ship romantically and love, BUT my shipping is made in a way of, “is it fun”
like even if i don’t ship it, i’ll read a fic of it if it’s fun LOL. also if it’s funny, if it’s funny i’ll also support it
what are yours? >:D
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crowparties · 1 year
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xyx scratches such an itch in my brain, he’s such a fantastic character. i think, the fact that team’s initial xyx write up being straight up platonic really just adds to the charm of it for me. 
i just really appreciate that his route is about asserting personal boundaries, and how he, while still maintaining good friendships online has this distinct divide between his online life and offline one. he’s warm and easy going, but still so wary. i  just, i like  that he’s a lot more withdrawn than he lets on. he’s been burned before, he’s jokey and fun and light  hearted and absolutely fumbles when met with patience and genuine kindness. 
i don’t know, i just i really like how he feels like a friend. it’s different when he joke flirts and  when he actually  flirts. it doesn’t feel scary, or anything. it’s just. it’s so nice. he’s so nice. and like he’s pretty, and he has freckles, and im stupid bc i love career oriented ppl who are hard workers who still know how to have fun. i like ppl who make me want to work hard to meet their level. he’s a risk taker, which at worst could be bella swan ala new moon just trying to feel, but also just. he’s out there touching rocks and jumping into the ocean, we love that bro. 
and i just. the entire bit of cat?? cat helpign enforce self care for xyx?? *chef’s kiss* perfection. idk, he’s so functionally unfunctional, and idk having a pet rlly helps.. his worry and concern over cat. 
the way xyx never feels like he can truly be himself and let loose?? he has to choose his words carefully for work, he chooses his words carefully around friends because he doesn’t want to be a serious guy. he’s always swapping between  those, so finding  people (toaster, salo, even you the player) he can actually fully relax around  is really good??  
i feel like i have more but im gonna shut up i need to finish my accounting stuff  whatever!! bloomic is  fun!! it’s cool!! it’s such a neat exploration in what modern dating and meetcutes really are these days, and the fact that the cast is in  their mid to late twenties makes it all the more better. reminded  me a lot of my own experiences, but like better?? LMFAO.  it was a very kind game to play, it’s been really comfy to  replay
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pumpkinpie59 · 4 months
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i think i’m enjoying the fontaine story now that i’m playing genshin again so here’s my thoughts on the new characters
-furina. i feel bad for her but i’m not a fan of her va. but i normally turn my sound off when i play so looking at just her writing,,,,,, i think she’s a fine character. the twist was interesting and i don’t fault furina for anything that happened. her being a drama queen but it being entirely a mask she puts on is fascinating. i don’t like focalors tho. she did furina so dirty
-neuvillette is kinda just vibin. he’s fine he’s likable. he doesn’t rlly stand out to me much except that i’m convinced he’s gay. i don’t ship him with anyone tho (most other characters are wayyyyy too young for him so i dislike seeing any ship art of him). i like to think of him as furina’s older brother.
-lyney. um. meh? he’s a good big brother but that’s all i rlly care about him. also he dresses like a slut? and his va is kinda annoying to me idk fjdksk
-lynette. kinda same as her twin. i appreciate that the twins are separate characters bc the trope where twins act exactly the same is a pet peeve of mine. i like that lynette is an introvert. idk that’s all i have to say.
-freminet. i don’t like his design. i’m so tired of the shorter guy characters wearing shorts and being treated like children. but as for his writing. it’s cool. i like that he’s the twins’ younger brother. i like how the plot actually addresses how much danger he was put in.
-charlotte. YOOOO NEWS REPORTER CHARACTER LETS GOOO!! she reminds me sm of april o’neil i love her.
-wriothesley. at first sight i thought he was a basic bad boy werewolf lookin weirdo (my demi butt can’t ever find thirst trap characters attractive lmao). but then i heard him talk,,,, and yeah his voice actor is genuinely a good actor???? i don’t like most of the anime-esque voice acting in this game, and the dramatic dialogue doesn’t help, but wriothesley’s voice actor actually tries to make it believable that his character is a person. and i respect that. and yeah um his backstory is darker than i expected,,,,
-arlecchino. she’s neat i like her aesthetic.
-clorinde. …….. finally a genshin character who doesn’t speak multiple paragraphs at a time LMAO. i like her so far. i kinda ship her with wriothesley tbh ,,, 👉👈 idk i like how often they work together.
-sigewinne. um. i don’t rlly like the child characters. also they were cowards for making her look human and not tHE LITERAL SPECIES SHE IS UGH-
-navia. SAVING THE BEST CHARACTER FOR LAST. bro i was blown away with how much respect and care they put into navia’s writing. her grief felt so real and i could not believe they put her through that much. she’s also so pretty and her design is so aesthetically pleasing. and tbh i hate seeing sm ship art under her name bc she’s too good for everyone lmaooo she’s great. i’m in love. she’s the best fontaine character (and maybe the best genshin character).
also i wanna say i did not expect for this chapter to have this much death and other dark themes. ik fontaine is the land of justice and court cases but man,,,,, tragic,,,,,
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⚠️Sonic Prime Infodump/Spoilers Ahead⚠️
Can we walk about how cool all the little references in Sonic Prime are?
The whole show itself feels like watching video game cutscenes and I just find that to be incredible and interesting. It felt like a whole new take on a Sonic series and I loved it.
But back to my original point with the little Easter Eggs. Here are some things I noticed that I just found really neat and I liked how they were included.
• The passcode to Tails’ workshop is ‘1992’. Which is when his debut game was first released
• Similar to the first one. Bigs’s ID number (I think that’s what it is?) in New Yolk City was “1-9-9-8” or 1998. The release year of his debut game
• The mention of the notorious orca whale that likes to fuck with Sonic
• Just him doing video gamey things in general (collecting rings, some of the sound effects from games, Knuckles GLIDING)
• The whole Rusty Rose thing. I was so excited that they brought back a form of robotization. Considering the concept has so much potential but we hadn’t seen it in years.
• Also the bit where Sonic’s shoes weren’t adjusted to the energy in New Yolk and he couldn’t run correctly reminded me of an episode of the original 1992 show. In said episode (which I unfortunately don’t remember the name of), Sonic somehow loses his shoes and because of that he can’t really run correctly anymore. It probably wasn’t an intentional callback but I got serious deja vu, but in a good way!
• And I found it funny how they did a little Deadpool “You’re probably wondering how I got into this situation” bit
• Can’t forget to special mention how they snuck “Maurice” into the show description
I would also like to mentioned that I ADORED Rouge’s new outfit. All of her outfits actually. And that hearing Adagio’s voice come out of her did catch me off guard for a second.
And Nine and Shadow may be my favorite characters. Because Tails is just my favorite Sonic character as a whole, and Shadow was just so cool! Despite the fact that he didn’t get much screen time, but I hope he does if this show gets greenlit for another season!
The art and animation for this whole thing is also just beautiful and smooth. You can tell a lot of work went into it and the crew absolutely killed it!
There’s definitely a lot more stuff I forgot to put here, but if I remember something I’ll definitely be sure to add it in later. Or anything else I notice when I inevitably rewatch the show. Overall I give it a 10/10. I watched it with my younger siblings and we all genuinely enjoyed it
And of course, I can’t forget to mention
He did it, he finally found that damn fourth chaos emerald
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radical-revolution · 3 months
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BEING LOVE
The most important aspect of love is not in giving or the receiving: it’s in the being. When I need love from others, or need to give love to others, I’m caught in an unstable situation. Being in love, rather than giving or taking love, is the only thing that provides stability. Being in love means seeing the Beloved all around me.
I’m not interested in being a “lover.” I’m interested in only being love. In our culture we think of love as a relational thing: “I love you” and “you are my lover.” But while the ego is built around relationship, the soul is not. It wants only to be love. It’s a true joy, for example, to turn someone whom you didn’t initially like into the Beloved. One way I practice doing so is by placing a photograph of a politician with whom I intensely disagree on my puja table – my altar. Each morning when I wake up, I say good morning to the Buddha, to my guru, and to the other holy beings there. But I find that it’s with a different spirit that I say, “Hello Mr. Politician.” I know it sounds like a funny thing to do, but it reminds me of how far I have to go to see the Beloved in everybody. Mother Teresa has described this as “seeing Christ in all his distressing disguises.” When I realized that Mother Teresa was actually involved in an intimate love affair with each and every one of the poor and the lepers she was picking up from the gutters in India, I thought to myself, “ That’s the way to play the game of love.” And that is what I have been training myself for the last past quarter century: to see and be with the Beloved everywhere.
One of the interesting aspects of seeing the Beloved in this way is that it doesn’t require the other person to see him – or herself as the Beloved. All that’s necessary is that I focus on my own consciousness properly. It’s interesting to notice, though, how warmly people respond to being seen as the Beloved, even if they don’t know what’s happening. (Of course, it all assumes that all your feelings are genuine and that you aren’t compelled to act on them or to lay any sort of trip on the other person. The idea is simply to live and breathe among the Beloved.
The way I work at seeing others (like the politician), as the beloved is to remind myself, “This is another soul, just like me, who has taken a complicated incarnation, just as I have. I don’t want to be in this incarnation any more than he wants to be in mine. But since I want to rest in my soul and not in my ego, I would like to give everybody the opportunity to do the same.”
If I can see the soul that happens to have incarnated into a person that I don’t care for, then my consciousness becomes an environment in which he or she is free to come up from air if he or she wants to. That person can do so because I’m not trying to keep him or her locked into being the person that he or she has become. It’s liberating to resist another person politically, yet still see him or her as another soul. That’s what Krishna meant when he said, “I’m not going to fight, because they are all my cousins on the side.” We may disagree with one another in our current incarnation, but we are all souls.
A story I have told many times reinforces this point. Some years ago I put out a set of records called Love, Serve, Remember. The records – which had music, readings from the Gospel of John, and all kinds of neat things – came in an album with a beautiful booklet with text and pictures. It was a wonderful package, and we sold we sold it by mail order for about $4.50.
I showed the album to my father. Dad was a wealthy Boston Lawyer – a conservative Republican, a capitalist, and, at the time, the President of a railroad. He looked over the album and said, “Great job here! But, gee, you know – four and a half dollars? You could probably sell this for ten dollars – fifteen dollars, even!”
I said, “Yeah, I know”
“Would fewer people buy in if it were more expensive?,” he asked.
“No,” I relied. “Probably the same number would buy it”
“Well I don’t understand you,” he pressed on. “You would sell it for ten, and your selling it for four- fifty? What’s wrong, are you against capitalism or something?”
I tried to figure out how to explain to him how our approaches are differed. I said, “Dad didn’t you just try a law case for Uncle Henry?”
“Yeah,” he replied, “ and it was a damned tough case. I spent a lot of time in the law library.”
I asked, “Did you win the case?” And he answered, “Yeah, I won it.”
Now, my father was a very successful attorney, and he charged fees that were commensurate with his reputation. So I continued. “Well, I bet you charged him a hand and a leg for that one.”
Dad was indignant at the suggestion. “What, are you out of your mind? That’s uncle Henry – I couldn’t charge him.”
“Well, that’s my problem,” I said. “If you find anyone who isn’t Uncle Henry, I’ll rip them off.”
The point I was trying to make is that when you see the Beloved all around you, everyone is family and everywhere is love. When I allow myself to really see the beauty of another being, to see the inherent beauty of soul manifesting itself, I feel the quality of love in that beings presence. It doesn’t matter what we’re doing. We could be talking about our cats because we happen to be picking out cat food in the supermarket, or we simply could be passing each other on the sidewalk. When we are being love, we extend outward an environment that allows people to act in different, more loving and peaceful ways than they are used in behaving. Not only does it allow them to be more loving, it encourages them to be so.
In 1969 I was giving a series of lectures in New York City. Every night, taking the bus up Third Avenue, I got the same extraordinary bus driver. Every night it was rush hour in one of the busiest cities in the world, but we had a warm word and a caring presence for each person who got on the bus. He drove us as if he were sculling a boat down a river, flowing through the traffic rather than resisting it. Everyone who got on the bus was less likely to kick the dog that evening or to be otherwise hostile and unloving, because of the loving space that driver had created. Yet all he was doing was driving the bus. He wasn’t a therapist or a great spiritual teacher. He was simply being love.
Remember, we are all affecting the world every moment, whether we mean to or not. Our actions and states of mind matter, because we are so deeply interconnected with one another. Working on our own consciousness is the most important thing that we are doing at any moment, and being love is a supreme creative act.
– Ram Dass
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P5R Random Thoughts #2
(I am currently doing a blind playthrough of this game. Please no spoilers in the tags or notes if you can help it!)
So far I've seen two Persona awakenings: Joker's and Ryuji's. (Morgana already had a Persona so I'm curious about how he awakened but I presume the story will get to that later.)
The neat thing about the awakenings is that they are undeniable triumphs but also not a cure for their problems.
You might think, well duh, they've still got all the cruel things and people in the outside world to contend with - but I'm actually not talking about the external. I'm saying the awakenings are a breakthrough for their inner problems but that they don't "fix" their internal struggles completely.
It's really notable in Ryuji's awakening. Ryuji hears "you're a punk", "nobody's going to look beyond that", "you only cause problems for others", etc., and says. Yeah actually. I'm a punk. Let's roll, baby. And then awakens to a goddamn pirate which is great.
It's triumphant, because Ryuji doesn't say "that's not who I am", Ryuji says "actually, asshole, that's exactly who I am, and you have no right to look down on me for it". Tells him off for looking down on him while smiling then shoots him a cocky, arrogant grin right back. Good for him! *wipes tears* Good for him.
However... as much as this is a triumph, it also suggests some concerning things about the way Ryuji views himself. He spends the entirety of the build up before this point lamenting the fact that he can't do anything useful, even though he brought things with him that he thought would help. In fact, he near constantly brings it up and looks incredibly guilty about it - and what's more, when it comes to the track team and what happened, even though it was Kamoshida who aggravated him and broke his leg, Ryuji doesn't deny the accusation that the track team's disbanding was his fault. Ryuji accepts the notion that he causes problems for other people, when in actuality, he does his best to be as helpful as possible and hates people who take advantage of others. He's trying to offset all these internalized beliefs that he is somehow a "bad influence" and "nothing but trouble" - so, he's caught between the ideas of "I'm a bad influence. So what?" and "I'm a bad influence. I need to make up for that by pulling my weight as much as I possibly can." It seems Ryuji genuinely thinks he's not that great of a person which... come on. I hope we get a bit of resolution to this later on... because he's not a bad influence at all. At least, not on Joker. It's the other way around actually.
As for Joker, I've talked a bit before about how he has the spirit and the compassion and the raw anger to fight against injustice, but is currently rather directionless. The story will likely show him becoming more certain about his beliefs and convictions, and more importantly, what to do with them.
As for my other random thoughts so far:
Morgana is so self-interested and kind of hilariously morally grey. "They seem useful for my goals." "We don't have time to be worrying about other people!" (after they stopped to rescue him...) "Yeah you suck Blondie. Anyways, Frizzy Hair-" *points at shadow* "KILL." Is it bad that I find him genuinely amusing at this point?
Red-haired ponytail girl showed up and she's really, really nice to people. Like... to the point where I'm a bit suspicious? Ugh maybe this is just me being naturally mistrustful but she's really kind of overly nice, and it makes me feel like she's compensating? That plus the promise/deal she talked about at the beginning... I don't know. Consider me curious anyways. All those comments about how thin she is though... I hope she eats properly? Like this situation could easily be a suspicious one or it could be driven by insecurity and self-hatred. Or she could just be nice and I'm overthinking it.
Love the transitions and the way you can see other characters in the background sometimes before their proper introductions. The little details and the overall feel of the game is really nice. Like, I'm pretty sure the girl in the pink sweater is Haru, right? And you get a little bit about how she's maintaining a garden on the roof? (She seems precious, honestly.) Also Joker and Ryuji walked right past Sae and Sushi Boy, which is really funny to me. And in the main menu! If you switch too fast between options, Joker crashes into the screen dfhvndifjvn
Speaking of the menu, in the background, you can see Joker holding his hand up and out, which shields his face from player view, and the words "Don't look at me" in the background... hm... more characterization for the boy, I suppose
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rfaromance · 9 months
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hello! I'm new to ur page, so i know ur taking time off for health reasons (get that rest bae take care of urself) but i was wondering if u could do a hc about how the RFA would react to a metalhead/heavy goth mc!! I've been playing the game again but it's weird being a heavy alternative enby and being compared to rika lmfao. thank u so much if u end up doing this one!! ♡
Yoosung is the one who immediately gets roasted for comparing you to Rika. "It's not about appearance!" he'd whine. "I don't even know what they look like beyond this profile picture!" Even when you're gushing about the latest release from your fave heavy metal band and going on your latest (valid) anti-capitalism rant, he would still be enamored. "It's their heart. They have a good heart that wants what's best for good people." Rika is a state of being, an ideal, a concept he has put on a pedestal to help him cope with his grief. He thinks the fact that you have more piercings than Rika is neat, actually, and may want your help the next time he touches up his roots.
Zen finds you to be a kindred spirit, of sorts. Someone who goes against the grain, against how society "expects" people to behave. Ever devoted to his friends, he may actually start acting overprotective! He knows he got into a lot of trouble as a teen, and he doesn't want you to make the same mistakes. You may have to gently remind him that just because you dress a certain way doesn't mean you act a certain way, and that stereotypes don't benefit anybody! (He quickly apologizes and goes back to being his usual self, but he will dote on you quite a bit.)
Jaehee of course is one of the people reprimanding Yoosung for comparing you to Rika. Some may think that someone as straight-laced as Jaehee, a top student and hard worker, may look down on alternative folks. On the contrary, she admires you! When growing up, she always worked herself to the bone and kept quiet, behaving in a way that wouldn't inconvenience her aunt & uncle. She actually wishes she could express herself more instead of just plowing through school and work to land a well-paying job, all in the name of "not being a burden." Maybe you can teach her how to be more comfortable with herself and her own wishes and desires, instead of following the path that she (and capitalism) thought was "best" for her.
707 thinks you're super cool. Genuinely. For starters, you're going to have him reflecting a lot on his own gender identity. He knows he loves dressing in women's clothes, but he also has days where he wants to be a strong & handsome man. The idea that he can be both or neither... Sorry, he's going to be having a Talk with his new nonbinary bestie. He's also going to want your help with his makeup. Oh, my goodness. He's going to look at the bands you're into and look at your own appearance and go, "Teach me eyeliner. I am begging. I will get on my knees and beg." Much like Zen, however, he will worry a bit. He knows you're a kind soul, but he also knows his agency (and others like it) are quick to prey upon those who feel they don't have a place in the world. "Don't answer any phone calls from strangers, you hear?" (As if you weren't led to the apartment by a mysterious text in the first place....)
Jumin is another one who people may expect to be judgmental or critical. Instead, he's fascinated. At first you may feel like a bit of a guinea pig or science experiment with the way he just flings questions at you, but it's his way of expressing his interest. Jumin is someone who doesn't openly talk about his interests because apparently, a perfect CEO-in-line isn't supposed to enjoy the nuances of dark magic, the supernatural, or reality shows where cats compete to see who can carry the heaviest fish. Your openness and unapologetically being yourself will catch his interest. He cares about you a lot.
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hunsa-jars · 4 months
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my overall little thoughts on HW2
I think Steel Wool did a wonderful job with most of the models here, bots like Baby and Ballora and Lefty and Scrapbaby look amazing
They're really getting there!
Love that this game functions as a bridge, during and after Security Breach but just before Ruin- like don't get me wrong, i'm also starving for answers after Ruin, however not immediately charging into the next big chapter and instead letting this game be a.. "small clues here and there and having some fun time at the plex before we have to leave it behind" situation was the right call
Let's talk about the animatronics for a hot sec, my mind is so full of them
I'm a Sister Location truther, so having this many levels with my favorite murder machine gang is giving me extra serotonin
Did not expect Yenndo to show up, like at all, it makes me so ridicoulusly happy
The Bidybabs and Minireenas had their time to shine as well, and BALLORA!! Missed her so much in Helped Wanted but she's here now so can't complain anymore
The ice cream moment with Baby was so oddly... bittersweet? Still have to digest that one, honestly. Oh- and the voice line about how she doesn't want to leave because it's safer here (the Sister Location bunker) stood out to me, it feels so.. Fazbear Entertainment altered, SHE WOULDN'T SAY THAT, YOU CAN'T FOOL ME
They brought back Ennard and i can't be happier, thank you for thinking of us starved fans. THO his model is pretty off, and his eyes not being the right colors really bug me, STILL i'm just gonna enjoy my food, thank you
Loved Glamrock Freddy's mini game and voice lines so much, he's sooo
And that hot comment- they know. They know us.
Gotta adore that they made Glamrock Chica sillier and more endearing. Is it just me who finds her super endearing here, like her little mannerism and how she's watching us make f- no? Alright.
Showing us how Roxy got her mask she wears in Ruin was so clever, now people can stop complaining about how "her endoskeleton does not look like that"
Suspiciously no separate Monty mini game, i know we had the mini golf one and the shooty one in Ruin already, but come on please
Can't believe they brought BONNIE BOWL back, it's nuts
And the fact that they're gently trying to imply that, yes, it was YOU KNOW WHO did that, it's shdnhns, okay
I have a newfound love for DJ, he's actually so cool?? Forget being the Glamrocks' or the Daycare Attendant's handler, sign me up to him please
Poor Helpy just can't catch a break, i feel so bad for him :<
Pigpatch was the last person i expected to see, good for him honestly, but wish they referenced the other Mediocre Melodies too
(or you know they could have had all of them sit around in the room with you. The attacker should have been Molten Freddy or Scraptrap but oh well i'm plenty fine with this too, no i'm not upset-)
LEFTY AND SCRAPBABY LOOK SO GREAT THANK YOU
I'm gonna miss the Staff Bots so much, thanks for giving us more time with them, those goofs
The Log Ride is insane. The Carousel is also insane.
It's always good to see Foxy again, he can also jumpscare! How neat is that
What is Mystic Hippo's deal? Genuinely, i have no clue
(Do the cards have any serious symbolic meaning? It's kinda driving me crazy)
Can't wait to hear the fnaf theorist youtubers misinterpret Candy Cadet's story, yippeeeee
SUN IS A PETTY BITCH AND I ADORE HIM TO DEATH- it's hysterical how some people are turned off by it when it makes so much sense that he is this way! Like... he's always been a perfectionist. While he wants kids to have fun creating and playing he expects perfect work from YOU, an employee. It's your job after all. He gets irritated if you misbehave or make a mess, it's pretty in character. He's impatient and rushes you. He talks so much smack.. and yet you can'tdeny he starts out giddy. The giddiness fades when you start making mistakes. BUT he also doesn't actually want to hurt anyone for no reason (gestures at the last arts and crafts level) Not gonna repeat my previous rants, but yes, he's perfect
Moon.. yes SW, give us more Moon pspsps-
Jack-O-Moon's design is so pleasing, people yall know what to do
Very fond of Carnie, don't know why yet but i'm sure i'll figure it out eventually and this mouse is gonna be pretty sad if he turns out to be a one-off character-
Glitchtrap only popping up here and there because his influence weakened is cathartic, i'm not gonna stop thinking about it any time soon
The memory collectables.................... yeah.....
THE BONNIE MASK WHAT DO YOU MEAN STEEL WOOL COME BACK
The whole Princess quest segment was so cool, i'm glad it went down the way it did. Cheered when Vanny crushed Glitchbastard, yes queen
(My only frustration with this game is here... the graveyard. The order you have to light up the torches. I don't know how to feel about it yet)
THE MASK BOT ENDING IS EVERYTHING ACTUALLY
And Cassie's new model, she's so cute!! My poor daughter
In conclusion
Great game, I'm very normal about it
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void-spells · 5 months
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Okay got distracted writing fic but i have returned to playing Survivor! Notes:
I love when the battle droids are genuinely SO funny. Snuck up on one and pushed him off a cliff, then he yelled "WHATS HAPPENIIING" as he flew
Already adoring these creature designs. Hey wait. Hey hold on. Are those fucking boglings.
Greez what have you DONE
Speaking of! GREEZ!!!!! What! Happened! To! Your! Hand! And why do you look like you smoke weed now!! And WHAT HAPPENED TO YOUR HAND!!!
Cal's room I'm gonna cry
So many plants! Greez is just waiting for the day Cal decides to move in I'm so EMOTIONAL
"Hold the line" Hm. This hurts. This hurts deeply and severely. Sure is funny how this game is called Survivor and Cal is having just the WORST go of it with survivors guilt, huh
Okay yeah so. Boglings are now an invasive species. What the fuck. That's not good-OH SHIT I CAN PET THEM SO MANY TIMES!!! CAL GIVES THEM SCRITCHES!!!
Wow they really show Cal slamming the entire back of his head into a rock as he falls and then go "Yeah he'll just. Get up after that." The rest of this game is a concussion-induced dream I think
Oh neat! Zee! I. Dislike her. No fault on the game I just! Find her a little annoying!
BODE IS BACK AND FLIRATIOUS AS EVER! Hope Cal let's the guy down easy. If he ever picks up on it
I was not prepared for how overwhelmingly large this map is. Very beautiful though! It actually tops Kashyyyk for fav maps now!
WHAT IS THIS THIS IS WHAT A FRACTURED ECHO IS???? THIS IS HORRIBLE
I completely forgot about the whole confusion thing. Whoops.
Poor Cal is just getting eaten alive by these bugs. It's a cute idle animation but MAN
Really love these puzzles! Except when I hate them.
Stepped out once I reached the Forest Array and realized how long I had been playing. Hands hurty....
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faeymouse · 4 months
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Thoughts on KOTFE because hey I’m finally playing it now:
-Idk what ancient sea witch hell being Darin De Paul made a Faustian pact with to have the perfect voice, but I’d like to personally thank it because any time that dude is handed a villain role he absolutely kills it. 10/10. He’s so good as Valkorion
-Speaking of, Valkorion’s whole design is just 👩🏻‍🍳💋👌 The whole Zakuul royal family is really fun to look at individually, but also altogether because the family resemblance is there without being too pushy about it idunno how to word, I just think they’re neat
-I’m playing on my Smuggler btw
-You’d think this whole concept wouldn’t fit, and yeah there are a few narrative times where I’m like, oh, yep, they definitely had the Jedi Knight in mind for this bit, but? Big but? Smuggler actually works out pretty good. And what can I say, I find the concept of two generations of angry royal force sensitives playing tug-of-war with what is basically just some guy with a ship to be very funny and therefore very entertaining
-Understandably, my Smuggler talks to Valkorion’s ghost less like an ancient entity trying to take over his body and more like someone trying to cheat at sabacc. “Valkorion is amused” pops up way more then expected. The planet devouring Sith ghost has a sense of humor
-Really love how SWTOR spread its romance wings with this one and went full Dragon Age 2 with it. Everyone’s fair game. (Flirt) option is my Smug’s ultimate weapon, frankly
-Had my first genuine impasse when I had to decide between Koth, Theron, and Lana as romance options (an impasse of my own decision and making, but still). Was doing quantum physics, bending the laws of time and space, ripping open my third eye while I went hrm, but would this fit my smug’s MO?
-Finally decided on Lana. 1) because it’s Lana, and 2) this Smuggler having a weak spot for women that can crack his spine like a disposable glowstick confirmed
-I’m really excited about this bc I had to go through all the character class story arcs first (just for personal completionist sake) and if I had to accidentally hurtle off one more Balmorran cliff face because those elevators take too long I was gonna uninstall the game.
-Gripping the game by the lapels and shaking it vigorously begging it to let my character wear Koth’s outfit, PLEASE
-They went hard designing Zakuul, from its assets to its lore, and idk how I’ll ever be able to go back to vanilla planets after this. Zakuul stronghold when
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teamdarkweek · 5 months
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Let us consult the text of origin together:
youtube
My thoughts under the cut, but you can just enjoy the video.
General observations:
Let us never forget Rouge's wings are pink here. In sa2 they were black, they have since been purple. I think it's possible she covers her wings in some kind of think fabric or latex to match her outfits and maybe protect her - but primarily for the matchy matchy
In the shiny toy-ish style of heroes, Omega looks incredible. He looks so much better than everyone else.
Team Dark take in turns to be the most determined; it genuinely feels to me like they all do want this. Nobody is just in it for the loyalty or ride.
Team Dark should get to fight Team Rose. I would love them to duke it out with the Girl Scout commander and his two most loyal members.
Opening Cutscene:
First let us appreciate: Rouge just broke in to Eggman's again. Iirc she inserts herself into SA2 basically the same way. Plot driving queen.
It is odd to me that Rouge had no idea what she was finding, but did know the code. This 'happening upon' Shadow has always seemed strange to me and I am suspicious of it. It seems to me they might have wanted her to be looking for him, but bottled it at the last chance. Especially because she doesn't seem to be working for GUN here, this is just very convenient.
Omega is legitimately scary when he's first introduced, with a lot of the hallmarks of classic horror monsters in this first sighting of him (the close ups, the prey-through-predators eyes shot, all the action shots to keep you confused, minimal speaking etc.. I have no statement on this, it's just neat.
It must be quite a traumatising thing to wake up to, but Shadow takes little time to react. I really like that he doesn't recognize his name when Rouge says it.
It is weird to me Rouge just sits in shock at being shot. Was she not expecting a trap? Perhaps she got hit in the head or something?
Omega's aiming just before Rouge splits them up is so funny. I said I wouldn't use screenshots so this post doesn't become too slow to load but look at this:
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His hands just circle around wildly. Shadow is going straight for you. Either you're not aiming for him or you're not calibrated correctly my love.
Rouge's exhausted and shocked face is adorable and I love it so so so much. This is peak Rouge IMO
The fact we see Eggman's base trashed - loudly trashed - and he does nothing about it could be a first nod at his current predicament we see in the Chaotix story, but I may be reaching.
I love the start of the chorus as they're coming to an understanding. I love This Machine, maybe more than I love my boyfriend but not more than I love my cat. It's so up there though.
Rouge bounced Shadow off Imega when she scooped him over and he rebounds into a defensive stance. No notes just cute.
Shadow's eye roll as she makes them all put hands together. You just woke up how are you so sassy? Amazing. No notes.
The actual skipped conversation must have been quite short, since Shadow knows nothing and Omega is a new robot, but I hope it included Omega inteoducing himself at least a bit. They don't say his name in this cutscene, or Rouge's but the audience probably knows her. Its just odd to me because I feel like team sonic say eachothers name a lot, but my memory may be faulty.
Seaside Hill + Ocean Palace + Egg Hawk
"Immediate destruction if distracted." Omega fully threatens to kill them if they don't work hard enough. I am not complaining, but he is a scary boy and we should remember this.
We should have known this wasn't Eggman because he reacts to Omega (an obvious E series robot) and not Shadow (a literal living weapon he had had locked away that should not be walking around). But me personally was a dumb kid who was too bad at video games to get to play team darks story before I had to go home so here we are.
Grand Metropolis + Power Plant + TC
Rouge has the least reason to be targetting Eggman, but she is quite determined here. I would suppose it is on behalf of Shadow, since she doesn't know Omega that well to be heart broken for his plight. It's nice to see that she too expresses her sentiment by violence, something often reserved in fanon for Omega and arguably Shadow.
Further to the above: she starts a fight with Team Chaotix literally and only because she is in a fighty mood. They were fr walking away, minding their own business. I also think that Espio's assumption that they might have it in for the client is valid, since they've probably been jumped by enemies of clients before. Rouge is literally just on a warpath and mad at the world. Iconic of her.
Casino Park + Bingo Highway + Robot Carnival
I do wonder what Rouge was wondering. If she was wrong, perhaps? Or what the Chaotix were doing? She couldn't suspect they're working for Eggman, could she?
Omega works in metres because he is no fool
Shadow is actually very calm talking to Eggman here. It suggests that either Rouge has not filled him in on anything much about Eggman, and/or he wants to learn for himself and isn't taking her and Omega's hatred at face value. This may make him seem a bit dozy here, but I actually think it's a sign of how untrusting he is, and with good reason. I have often seen the take that Rouge should have told him what's going on, but I propose that it is possible she told him some, he didn't believe her easily, and so she stopped telling him before the crazier stuff, because he'd never believe that. A bit of a leap I know.
Rail Canyon + Bullet Station + Egg Albatross:
This is the first time I think Shadow seems really determined. I propose it's because Eggman snubbed and disregarded him, and that is literally a tortuable offense. Joking aside, it's nice to hear the change in his voice now he's more set on his target.
Rouge is less sure of herself now. Tbh, it's probably been a really stressful day for her. She may need a rest.
Shadow offering Omega his revenge instead of fighting him for it is a nice touch. What a good team player!
Omega's shaking fist at the fake Eggman gets me. I love it. It's so ott and goofy but also a great way to communicate with his limited face.
The Shadow Android scene is actually quite frightening, like with Omega's introduction it has a little touch of horror. Imagine how you'd feel, if it were my android clone I would feel pretty nauseous and scared.
'Ultimate Life Form Data' - Metal answers the question of 'is Shadow a Robot?' As soon as it was asked, but nobody has ever listened to Metal Sonic about anything, and they aren't about to start today 🥰❤️. But did Metal know what Shadow was? We presume it had seen the Shandroids, and knew they weren't him, otherwise Metal would have just copied one of them.
(Frog Forest + Lost Jungle) + TS
"Talk about being stubborn and full of surprises" is so uncalled for from Shadow's perspective. He's never met this guy, how dare he read him like that.
This fight is so stupid, I almost believe it's just them being friendly. You know Sonic's pretty freaked out at seeing Shadow again, but I have had kittens before and sometimes they just have to show their excitement with biting. I think this might be that? Because Rouge left no particularly bad blood with Sonic. Now if she and Knuckles started it, I would understand the hostility, but Shadow and Sonic totally start this one.
Do you think Sonic felt bad that he went straight in to fight Shadow when Shadow fully just had no facts in his head to help him make good choices? I'd feel bad lol.
Hang Castle + Mystic Mansion + Robot Storm
Shadow tefuses to answer Rouge's question then proceeds to loudly answer it to himself with her just metres away. Keep being you, Shadow.
I like that they refer to Omega to ask if it's the real one, even though he can't - nice team trust moment.
Egg Fleet + Final Fortress + Egg Emperor
'Even if I'm not real - I'm still the Ultimate Life Form' resolving Shadow the Hedgehog (2005) before it even begins. In seriousness, it's quite a contradictory statement, probably because he doesn't know much about what that means. Has Rouge told him? We haven't seen someone explain that in the cutscenes, so I presume so.
Rouge immediately turning away from Eggman's body is so funny to me. 'K cool bye'
The first time I'd forgiven her not seeing that it was clearly Shadow in the goo. But Rouge, come on now. Why would they all be the exact same alien goo container with a spiky starshaped thing in them? You have seen Shadow Android. This shock is not necessary.
Why is there not enough goo to cover the ears? They can hear you guys.
'Hey Omega, did I ever tell you that Shadow is a Robot? And, well, nevermind - good luck." ARE YOU TRYING TO GET HIM KILLED? I also have to presume she genuinely believes this here. It's such a weird line.
Omega is so smart. He has been dumbed down of late, but he's not stupid anywhere here. It is perfectly reasonable to assume that the one kept separately with it's own guard robot is at least more important than all these mass stored without an E unit dedicated to protecting it.
"Some things never change, do they?" How would you know? Did she tell you this? That's such a funny portrait of herself for Rouge to paint. Forever unsuccessfully trying to steal chaos and master emeralds, generally predisposed to being rude and disobedient? Or did he just observe that himself.
They leave it off like Omega may not be a recurring character from here. I wonder if they weren't sure if he'd be liked, since in SA2 they killed off a character that ended up being the most popular thing they'd made since the series began. Nobody is competing with Shadow's cult fanbase, but I wish more people like me loved big robot boy.
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chemicalbrew · 5 months
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2023 game list, part 1: I love complaining!
Once again continuing what has become an honorable tradition thanks to @smash-64 💜
I tried to promise myself I'd be more organized this year, trying to take notes after I beat things, making lists and gifs and everything, as it has become a consistent yearly undertaking. In truth, what happened is that I felt more overwhelmed by this than I did the last three years. The best explanation I can give is a combination of two facts: this year, while not particularly worse than what came before, still saw my confidence in myself tank a bit (i.e. What does this matter when few people read it and I don't bring much things of value to the table?)...
And the fact that I played very few games that really stuck with me, that I enjoyed enough to see through to the end and feel like that had merit, for a lot of the year. When that wasn't the case, it was more than likely I'd been on my nth playthrough of Katana ZERO of the year (more on that in a later post, hopefully).
I probably need help, don't I?..
games I played, but don't have much to say about at the moment without being prompted, aside from 'I kinda liked them, I guess', ordered best to worst:
Purrfect Apawcalypse trilogy (2019-2021) - series of VNs that's genuinely just good fun as you find yourself attached to the characters before you know it. You'll know if this one is for you at a glance. Also, this is how I found out about Panel Royale! LOL
The Witch's House MV (2018) - good old RPG Maker horror with a few decent twists. The remake has good QOL changes.
Gunbrella (2023) - the plot might be forgettable, but you get a gun that's an umbrella! What's not to enjoy?
Donkey Kong Country 2: Diddy's Kong Quest (1995) - I played this game, but only in the most technical sense. Literally cheated the fun out of it - either that, or this platformer style is not for me.
Coffee Talk: Episode 2 - Hibiscus & Butterfly (2023) - the most upsetting entry on the list. The writer behind the original game has passed away, and his absence is felt keenly even if you're not aware of the fact - because this sequel lacks charm.
Turnip Boy Commits Tax Evasion (2021) - yet another of those cheap and short indie 2D Zelda clones. The definition of the word meh.
Irisu Syndrome (2008) - a unique free puzzle timewaster. Tries to have a story and fails.
dishonorable mentions (the part with the most complaining)
2064: Read Only Memories (PC, 2014) [♪ Home (Not) Sweet Home]
Starts off decent enough, doing the bare minimum to string you along the mystery (which, for most people with standards, wouldn't even be good enough, but I was willing to stick with it for the sake of the neat audiovisual presentation).
As soon as the murder scene is revealed, however, the main plot starts to fall apart, and the longer you spend with the game's writing (which seems to go on and on forever) and characters (about as flat as a pancake fresh off the pan), the more bleak and yawn-inducing they seem (including Turing, who just took longer than everyone else to annoy me).
Do yourself a favor, play VA-11 Hall-A (which this game gratuitously references) instead. You'll get all the benefits of cute pixel art and upbeat soundtrack, but with an actually good story\character cast to match. I swear it says something about 2064 that one of its most exciting moments was seeing throwaway lines from a VA-11 character!
Ori and the Blind Forest: Definitive Edition (PC, 2015) [♪ Climbing the Ginso Tree]
This is a game that won awards back when it came out almost a decade ago. Unfortunately, it feels like it was made to win awards and little more. While the credits scrolling up the screen tried to convince otherwise - with the usual special thanks given to families and pets of the developers - I sat there, unsure of what I was supposed to take from this experience (once again, the less words you try to use to tell your story, the more it usually suffers!).
The heart of any platformer is its movement systems - and, while eventually Ori's tools open up just enough to make you feel at least a little free and alive in its world, they also never go beyond what is almost painfully typical. Double jump, wall climb, ground pound, glide, charged projectile? None of that is going to wow anyone. The way it comes together is not too pleasant, either - Ori's too floaty and the obstacles before him, while painted with a talented stroke, are too unclear in their presentation to make for truly fun traversal. The exception to this is the escape sequences - sure, a lot of the time they're not much less frustrating than the rest of the game, but they're definitely more memorable, to the point where the accompaniment to one was the only part of the soundtrack I could think to showcase.
I don't regret the time I spent on this, per se, but what I can tell you is that it probably didn't deserve the awards. Also, the way the wall jump worked was annoying! Pushing towards the wall to do it feels very counter-intuitive, and with this I found that I much prefer when games have you face away from the wall to register wall jumps, or do not require you to press a direction at all.
Celeste (PC, 2018) [♪ Checking In] + Celeste Classic (2015, played as part of full game) :)
I was in high school when this made waves. I pointedly feigned disinterest as it splashed all over the internet, while making sure to download the soundtrack quickly and listen to it - more than occasionally - over the next three or so years. Lena Raine's work carried me through my school years and empowered me, and all the while I hadn't a clue what playing the game is actually like.
Those were the better days.
Now, the things about this game that seem to appeal the most to a lot of people are how refreshingly simple Madeline's moveset is and how much the game respects your time with death transitions and reloading, and the story it tells through heartfelt cutscenes and gameplay working in sync. To which I boldly say... none of those things are good enough.
Having to climb and manage your stamina adds another layer to navigating the rooms, sure, but to my simple ass, that's one layer too many. To the game's credit, there's a setting to make climbing toggleable instead of requiring you to hold down the trigger, and using that was the only reason I managed to push past the hotel and Oshiro (call me a scrub, it was genuinely overwhelming otherwise), but it still did nothing to change how I feel about this mechanic fundamentally.
I get it, it adds precision and verticality to your movement, and, seeing as you're literally supposed to be scaling a mountain, it's more than a natural inclusion... but its existence did nothing but add pressure for me, somehow. I would frequently forget it's an option at all before realizing the room in question expects me to utilize it. Instead of feeling like climbing expands my options, I felt constricted and awkward.
My second issue is much simpler. I'm a spoiled brat, and Celeste's respawning process involving that annoying whoosh sound effect and a transition that, yes, takes only about a second, but is still not quite instant, was not good enough. I recognize that having it be truly instant would not be ideal, either, but I can't help but wish that was the case.
As for the story... It underwhelmed me even back when I was doing surface level research at the time of release, and it's not impressing me now. It's okay, and I recognize why it would resonate with people - the themes of self-acceptance and resolve are plain to see (and just as plain to mull over). But in my time with the game, Madeline never began feeling less like an avatar for my failures and more like an actual character, never changed into someone I would truly like.
By the time I reached the Mirror Temple, I was certain that this game, in most respects, is just not what I would ever want. I pushed towards the summit anyway, and left it feeling profoundly... nothing.
However... Celeste Classic did not have any of those things! That little prototype gem of a game wastes zero time trying to set the stage and make you feel things with ~a story~, doesn't give you any opportunity to climb whatsoever, and neither does it waste your time having the screen fade to black when you die! And these three things, I reckon, are key to why this smaller version, that's supposed to just be treated as an Easter egg now, a relic of the past, and to be forgotten in favor of the project it grew into... resonated with me so much more! I beat it twice! It's lovely! It's what I actually needed Celeste to be!
IT'S COMPLICATED
AI: The Somnium Files (PC, 2019) [♪ MonzAI] + AI:TSF - Nirvana Initiative (PC, 2022) [♪ Nefarious Institute 1]
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You know how they say not to judge the book by its cover? This is a story of me learning (once again) to judge a game neither by its reception nor by the credentials behind it. When I plowed through this duology, I came to understand that sometimes, lightning might strike just the once.
Of course, most of my bitter feelings about it stem from just how miraculous of a fuck-up Nirvana Initiative ended up being as a sequel (it's impressive how much it had to twist everything its predecessor stood for to even have a chance at making a mediocre point!), but a lot of the disappointment came from the way the first game carries itself in general, and maybe even from the presence this game has among fans. 'Oh, if you want more of the magic and mystery that you so enjoyed in Zero Escape, you have to try this! It'll be just as good!'
I should have had my doubts from the start, given how little I had enjoyed the ZE series after 999. AI1 flounders in many things, like its obtuse, deeply unfun gameplay loop - most of which is pressing random buttons until you see the most ridiculous shit present itself. There's also the overt reliance on stale and perverse jokes, and a story that can barely do much except trudge to the finish line and attempt to convince you the journey was worth it with a trite dance number, of all things.
But the thing is… even with all that, the first entry was somewhat compelling during its runtime, though most of that comes from its bold novelty. The idea of taking advantage of the surreality of dreams to find deeply concealed truths is fun to occasionally ponder, and there's just enough fluff to the places you visit and things you do to string you along for the ride (though having to check the same spots for flavor text on each revisit to very little results is a deep annoyance I have with both entries). The characters actually got a chance to grow (if not by much… this series' urge to be immature at every turn is nothing short of ruinous, sometimes), and their designs strike a wonderful line between outstanding and cringeworthy that makes them just… stick out in your brain, you know?
So while I thought the song and dance (both the literal and the metaphorical) were ultimately not worth much, I was still convinced, fooled by the magic just enough to see things come to an end; and the resolution itself was satisfying and believable, if nothing else. And with how exhausted I felt reaching this point, I figured that'd be enough.
To me, AI1 is all about finding shards of diamonds in the rough, and it doesn't surprise me in the slightest that its fandom runs away with what little they have to try and improve on it (and often succeed). As such, you'd expect its sequel to take advantage of how much room there is to grow, capitalize on this chance to refine things, and use the few strong themes the original presented (value of bonds and family made both by blood and by choice, finding those you can rely on to carry what you have done forward, etc)... right?
Um, yeah, turns out it twists over itself even more than I'd already thought possible in order to make sense (not to mention seemingly forsaking most of that mess right at the true end in order to approach the established universe from a contrived meta angle). If AI1 can be described as having extremely unrefined gameplay coupled with a decently intriguing story, NI is just about the opposite of that.
While I'm glad they bothered to make exploring the dream worlds enjoyable this go around, there's no way in hell that makes it worthwhile to bear witness to the innumerable ways in which this mess of a sequel sullied the already weak foundations laid down by its predecessor. When I had finished that game, I wrote, on impulse, that 'I haven't been this confounded by a sequel's existence since Chrono Cross'. It just… did not need to happen, like, at all.
Nirvana Initiative posed to me one of the worst questions you can have while playing a game, which is…
'Why am I doing this, again?'
Let's be real, it was mostly for the soundtrack. Unlike AI1, this game had passable music! Though having to watch ANOTHER dance number (like half a dozen times, actually! and no, there's no skip button!) just about had me gagging.
That's not even the worst part about that sequence, no - that would have to be the way it almost actively ruins and undermines what's probably the only passable character arc in NI (and even then, you have to squint hard for it to pass your judgement, given how it starts... gotta hand it to this game for managing to have multiple relationships with genuinely questionable setups involving uncomfortable age gaps).
I wanted to feel touched by the new, somewhat expanded narratives, I wanted to see the world grow a little, despite all the grievances I was certain I would have... But not even halfway through the plot, I realized that my true wish was to just move on. I think that's what I'll do here, as well, as even reminiscing on this chaos is quite dreadful.
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Xenoblade Chronicles 3 (Switch, 2022) [♪ Agnus Colony]
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Don't become prey and victim to your own expectations - or to bad advertising.
Xenoblade is a special series, full of wonder and power. Words fail me this year, as they did the year before, when it comes to describing how much of an impact these games - the second entry most of all, a game I think about now and then with a bittersweetness on my heart that I oddly never can get enough of - had had on my mental well-being last year. They might as well have saved me back then, and while getting to experience them was something I'd been planning to do for a while, the specific circumstances it all had happened under were just so special, so exceptional, so wild, that it's hard to think of those days as anything but a gift.
And yet, there are plenty of things in this particular journey I still have to reconcile with. I never settled on what my impression of 1 is, in the end (or, some might say, I never properly played it); I could use a fresher look at 2, and… I never, ever, will finish Xenoblade Chronicles 3. It's a game I once had hopes for, but nowadays don't ever want to think about.
I thought it a privilege, of sorts - the fact that I was there to witness (and acquire) a brand-new release in a series that became dearly important to me. I ended up hearing many things - the trailers, the rumors, the leaks. They all spoke of a definitive resolution to the series, of levels of refinement never seen before, of intrigue so big you can barely take it, of key character appearances we were all dying to see.
Turns out most of what we were so eagerly expecting came with an extra price tag.
The base game of Xenoblade 3 is a mirage, a mere shade of what came before it. The environments are open and vast, but they look more drab than ever - and with the new autowalk feature, it takes even less time to get sick of it. The music takes you on a journey, but you forget what it sounds like far sooner than you'd prefer. The battle system promises lots of options and a nice learning curve, but it only overextends, overwhelms and forces you to grind. The cutscenes look every bit the part of a Xenoblade story, but meander and stretch things out to the point of boredom, which means none of the characters get enough time to grow on the player, either… Though a lot of them would probably go nowhere even given all the time in the world.
And the setting as a whole? Well, it's a simulation, so who cares about it feeling unique or fun? That's the point, the game says, you're supposed to empathize with these characters breaking out of their bonds, out of this miserable existence! Well, I say that things can be made appealing even in decay. You don't have to actively worsen things to make a point.
Future Redeemed is an impressive demonstration of how things could have been. It fixes practically every point where the base game falters - and it is in this part of the game where all those promises that once seemed hollow finally come true. Sort of. The exploration process is smooth as butter in the way none of the games before were, characters are at last back to having defined roles in battle, and all that teasing becomes a thing of the past as 3 acknowledges its own roots and past in full, and you think to yourself… 'If only we'd got this in the base game all along!'
But we didn't. And the credits on Future Redeemed roll far too soon to truly be satisfied. Is this how you wanted the saga to end?
honorable mentions
Butterfly Soup 2 (PC, 2022) [♪ Night Tourist] *I hope you'll forgive me for not finding a GIF for a mostly static VN...
It's so funny. For me it has been two years; for the creator, it'd been five. But I guess time doesn't matter when it comes to maturity, as I feel like both myself and this game have done plenty of growth. And for that, I love it all the more, just as I am now thankful to be able to call Butterfly Soup a short series.
Compared to the first game, the art is more refined, the tone is more consistent, and treatment of serious topics is more grounded - in more ways than one, this sequel is like a fond, yet melancholic look at what you once had, what changed since then, and what you hope to make of things. But between all that, it stays sincere and silly in the best of ways - the ones that make you feel cozy on the darkest of nights, the ones that endear you for a good while yet. Truly, this game was a ray of light in a sea of mediocrity this year.
Road 96 (PC, 2021) [♪ Hit the Road]
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Yeah, I know. The fact that I have played a goddamn walking simulator at the behest of a good pal (who might or might not be reading this, hi on the off chance that you are!) is nothing short of a miracle. Not to mention the fact that I ended up having a good time with it!
I'll put it plain: the vibes of this game are almost impeccable. It wastes little time setting things up - it's the turn of the century, and a massively corrupt government is practically folding in on itself as it closes its borders. It's up to you, as you're literally put into a blank-slate teenager's shoes, to go on a desperate journey and see whether or not you make your way out.
Over the course of Road 96, you do this six times, and the people you meet on the way and choices you make with them may or may not shape not just your own future, but that of the whole country. There's nothing for it, then, but hit the road and see what awaits you, as you sit in a car that's probably stolen, blaring music from your carefully curated tapes… or are dropped off on the wayside with nothing but a paltry backpack to speak of… or find yourself biding your time near a gas station… or… whatever it is the game throws at you, as you hope that the strangers you run into actually deign to help.
Yes, the biggest way this game attempts to stand out is with our good old friend, RNG. Even reading blurbs about it, you cannot escape the all-too-typical claims of 'your own personal journey', 'a thousand unique paths waiting for you' and all that… months later, I find myself unable to decide whether this helped the game or harmed it more, as it's definitely smaller than it makes itself out to be.
As a story hook, this setup is clever and delightful, as I tried to illustrate a moment earlier, but the moment you begin to overthink it, you realize that the randomness aspect clashes hard against the continuity the game tries to establish. You, as the player, indeed learn more about the world and colorful characters in it each time you venture forth, but the avatar you control is supposed to be clueless as ever, setting out on a path that is, in fact, not quite their own any more. It's a weird gripe to have, and I found it an easy one to ignore, but I wish something could be done about it anyway.
As for the rest of the plot, let's just say it's... surprisingly binary, and the supporting cast small and not always compelling in turn. The game sacrifices some of the personal intimacy and uniqueness it has built up to make a sweeping, painfully boring statement of 'freedom good, suppression bad' before credits roll, but as damaging as that is to the overall experience, I feel like one can't deny the fundamental appeal of just being asked to go on a journey with sweeping stakes and truly, truly banging music. Seriously, it was meant to be put on speakers and blasted as the world passes you by!
In a word, Road 96 is ambitious, and in a sentence, it is ambitious, yet falling short of itself. Nonetheless, I was impressed by how it managed to worm its way into my heart for a while.
A Space for the Unbound (PC, 2023) [♪ Don't Have Much Choice]
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Wouldn't you know it? I had actually played two games involving entering people's subconsciousness to solve their problems this year!
Truth be told, I'd been looking forward to this game for about a year, given that it was published by the people behind Coffee Talk (which, if you recall, I had quite enjoyed). The warm and inviting screenshots on the back-then almost empty store page, showing off awesome art and promising a sweet little journey with slice-of-life tropes and a mystery waiting to be solved… well, to say all of that was alluring is to say nothing, really. I just about jumped when I received a notification for this game releasing at last at the beginning of the year, and wasted little time trying to dive in.
The sad thing is, what you see is not always what you get. The cozy, comfortable, sensible vibes of the early game - running around the city, doing chores at your school, naming every stray cat you come across, watching the protagonist's diary fill up as he crosses all the little goals he had set in life off his precious list… Yeah, those things won't last - definitely not long enough to get you attached to characters living in this world.
As the plot begins to unfold, it fumbles over itself trying to introduce various cliches and supernatural elements, to the point where you recognize the whole experience as a tedious drag as you see exactly where it's heading, and think to yourself that you have heard all this before. It's yet another heartfelt story about self-actualization, and as the game hammers it in harder than ever before, you sigh and wish you could go back to the times of bottle cap collecting and cat petting. Sometimes, simpler is better.
Unfortunately, that's not exactly true when it comes to actually playing A Space for the Unbound. The gameplay is as simple as can be - basically all you do is walk around (quite slowly) and interact with things. I can appreciate how linear the game is, for the most part, but I wish it let us accomplish our goals without wasting too much time! Not to mention, if you try to see everything there is, you have to be prepared to deal with quite a few mind-numbingly repetitive mini-games for far longer than you have to. Don't do that. It'll just sully your impression of the game.
If you're somehow still interested in this after reading this messy opinion of mine, don't be too discouraged - you'll see plenty of beautiful sights, hear some cute music, and, maybe, be affected by the story far more than I was. (Besides, for a cat lover, it's always nice to see others appreciate them!) Just... try not to waste too much time with the game's superficial sidequests.
Tales of the Abyss (3DS, 2011 port of a 2006 release) [♪ The Distribution Base]
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There's something ironic in how playing (most of) this game has been one of the best things I have done with my lovely 2DS since I homebrewed it earlier this year... and yet I quite regret not checking how (ahem) easily available the PS2 version is, instead. They may be functionally identical, but the hardware is not - you have no idea how hard some of the goddamn Mieu Fire puzzles become when your character is taking up a mere four or so pixels of an already tiny screen. Man, that was trying my patience at its finest.
These horrors aside, though, what kind of game are we even dealing with here? Well, it’s a Tales game first and foremost. I can’t deny claims that Abyss has a few strengths of its own (most notably, of course, actually bothering to have coherent character development arcs), but it’s not quite enough to obscure the ever-prevalent issues this series has:
exploration and side-questing is still annoyingly obtuse, not to mention traversal is painfully slow in the first half of the game,
some characters (in this case, Anise more so than others, but I'd argue Mieu's whole existence is part of this too) are obligated to suffer because Tales has to meet its unhealthy anime tropes\wackiness quota per game,
the skit system has not, unfortunately, evolved one bit (the amount of times I would skip a skit on accident, because any input halts its playback entirely…),
while I’m inclined to say the battle system is, for the most part, an improvement (the Field of Fonons mechanic is quite a nice change given the foundations of Tales gameplay, I have to admit), any goodwill you might want to give it gets shattered when you realize Free Run breaks bosses in half. And aside from that, it’s just your usual button-mashy fare.
So why did I push on with this game as far as I did, pulling the classic move of quitting right at the final boss instead of, well, any earlier? A lot of that is because I was just in the mood to mash some buttons in bed until I realized I was slightly underleveled for the finale and caught myself groaning at the mere thought of trying to even cheese it. A shame, that, because the ending of this game is pretty wonderful for what it set out to do, and it was the only bit I did not see on my own. It's like my experience with Final Fantasy VI all over again…
That's not all there is to it, though. Abyss has some of what's probably the most involved and curious worldbuilding (once you get past all the awkward made up jargon it loves to throw at you) of any Tales game I know! Not that this says much, because that's a low bar, and I'm not too familiar with the series at large, but it was enough to keep me engaged for a long while. And, as mentioned earlier, it puts in greater efforts than I expected to endear you to the cast as they slowly band together and uncover their own talents, purposes and aims in life - Luke in particular.
I liked him almost immediately - because I'm not too hard to please when it comes to this series, and his design is, I feel, particularly sweet and striking (especially given how nicely the game used the Important Haircut trope with him, and of course, the contrast between him and Asch). But that alone doesn't a good protagonist make - it's the fact that the story allows Luke to make mistakes (from small ones to straight-up catastrophes), get his comeuppance and grow from them organically, at his own pace, that makes him stand out in my mind.
As Luke sheds his sheltered ways of thought and accepts his responsibilities, those that were traveling with him, either out of obligation or by chance, begin to support him more and stand by him in earnest. It all comes together gradually and at a satisfying pace, and is definitely a highlight of the experience to me.
Growth and connection are probably among the biggest themes of the game, so it's nice to see that it applies pretty much equally to both protagonists and antagonists. Sure, it's the job of a Tales' Big Bad faction to be goofy and up to nefarious activities, but beyond that, the group has solid enough chemistry both among themselves and with the party that I actually ended up looking forward to most encounters with them, even if ultimately it felt a little predictable. As an aside, for a game this old, the voice acting was really good and plentiful (though there is none for skits, which sucks), and further piqued my interest in the story along the way.
To conclude, I'd like to say that the biggest thing I learned while playing this game is that I'm a sucker for grounded tales of (ha) self-actualization even this many years later. And also that once you play one Tales game, you truly, to some extent, know them all.
SANABI (PC, 2023) [♪ Warm Hospitality]
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Do you want to know why I ended up playing this one? Of course you do, that wasn't really a question. I only bring this up because the answer can be revealed with a single screenshot:
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...yep, the inspiration is that blatantly on display. I was expecting it, of course - the Katana ZERO community is the only reason I know of SANABI in the first place, and even as you read people's thoughts on it, the extreme similarity is practically all they ever bring up, be it in a positive or negative light. It pleased me and warmed my heart, while also making me feel wary - it's one thing to be inspired by something, and another to actually carve an identity of your own.
That said, KZ is far from the worst thing to try to replicate, particularly when it comes to visuals - SANABI has some awesome scenery that makes me feel right at home. And while the story at times feels so much like an amateurish copy that it leaves me confused more than anything (I'm sure the awkward English translation sadly does not help matters, not to mention the fact that I'd played this game in an unfinished state - you might expect me to write about it again next year!), the gameplay is anything but.
I'm sure there are quite a few platformers out there that have you use what's essentially a grappling hook to swing through the stages, but SANABI is my first experience with something like this, and in this regard the game absolutely manages to shine on its own. Movement is lightning-fast and responsive, enemy targeting is extremely generous - almost to the point of being handholdy (and, of course, they all die in one satisfying hit - as do you, if you set the game to the highest difficulty. It's nice to be given an opportunity to learn the ropes before engaging with the game earnestly!), and there's something to be said about how the level design has that extreme kind of clarity to it that I always appreciate and favors speed over precision, with how spacious everything is.
My only big issues with how the game plays are how it doesn't seem to be designed with a controller in mind (it is an option, but I found myself moving much more precisely with KBM! Me! Someone who never plays games with that!), and, once again, the just-a-bit-too-long death animation\transition. Being able to skip it helps, but I just yearn for no time to be wasted...
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