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#great analysis!
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LIKE CRAZY Choreography Analysis Video credits: @bilily.bts on TikTok, 2023 March 26
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descendant-of-truth · 9 months
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Shipping is fun and all but I swear every single time someone makes a comment, whether as a joke or in a legitimate analysis, about there being "no other explanation" for a pair's interactions, I lose just a bit more of my sanity
Like, no, you guys don't get it. Romance is not about the Amount of devotion, it's about the COLOR. the FLAVOR of it all. a character can be just as devoted to their platonic friend as they are to their romantic partner, and they don't love either of them more, just differently.
But because the majority of people still have it stuck in their minds that romance exists on the highest tier of love, I'm stuck seeing endless takes that boil down to "these two care about each other too much for it to NOT be romantic" as if that's the core determining factor to how literally any of this works
In conclusion: stop telling me that I don't understand the story if I don't interpret the leads as romantic, I am TIRED
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thetrashiestbaby · 9 months
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Rolling on the floor at the concept that Ambrosius is canonically a weird ass name, like in-universe it’s not a normal fucking name
Ambrosius Goldenloin
HIS NAME IS IMMORTAL BIGDICK
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ambrosiagourmet · 2 months
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Not sure how widely recognized this is but it’s fucking wild to me that miss kui just quietly snuck in the fact that most (if not all) of the differences between races only exist because of wishes they made to the Winged Lion.
Dwarves being strong? Lion wish. Elves being good at magic? Lion wish. All lifespan differences???? Lion wish, babey!
Not that the elves superiority shtick isn’t already BS, but it’s even funnier with the context that the only difference between them and humans is that, thousands of years ago, their leaders made a greedier wish to the demon that wanted to eat them.
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dungeons-and-dictions · 2 months
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Alastor despises Susan, and dislikes Vaggie.
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So, he dresses Vaggie like Susan (but fancy) as a very discreet insult during his reprise sequence in the pilot. I just noticed this.
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ilk-insolence · 5 months
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Raph Is A Great Strategist
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Numerous times in the show Raph has shown to have a preference for straightforwardly punching his problems away rather than think up a more complex solution. Like how his immediate fix to getting Mayhem out of the mirror in Mystic Library was to punch everything in the bathroom but the mirror. However, when Raph understands the situation requires more in depth strategy, he’s shown to be an incredibly capable tactician.
(long post ahead!)
In nearly all the plot heavy episodes like Shadow of Evil, Many Unhappy Returns, and the season finales, Raph gets moments where he’s highlighted for his strategic thinking. In Insane in the Mama Train, he’s the one who figures out which eyeball-button goes to the front car with the dark armor, because “‘it was the only button [the Foot Clan] didn’t want me to press!’” [21:05]. He’s also the one who came up with the scheme to defeat all the (known) combatants in the train, with Leo specifically attributing Raph as the deviser during their mind meld [19:46]. In Many Unhappy Returns, after spending a single night waylaying the Shredder, Raph formulated a plan using all the tricks the team learned, seamlessly transitioning the mystic collar Leo acquired into it [19:53], to defeating the Shredder. Additionally, he’s repeatedly called for a retreat during fights, like in Shadow of Evil, Shreddy or Not (Finale pt 2), and the movie, when he can tactically recognize that a battle couldn’t be won. Each time, the show/movie implied that that was the right call, for the family to lose the fight but win the war.
And it’s not just that Raph is good at strategy when he’s pushed to be more serious; the show characterizes him as passionate about creating plans, he enjoys doing it. Literally in the first episode, Mystic Mayhem, after the turtles’ initial plan failed of getting Splinter out of the living room to touch his Do-Not-Touch Cabinet, Raph immediately started devising a new plan that involved “ten chickens [and] a gallon of rubber cement” [9:35]. It was convoluted, sure, and they didn’t end up using it, but it was inventive and the opposite of reluctant. This is also shown in Bug Busters, where Raph planned out dousing Mikey in honey to attract the oozequitoes [2:52]; Snow Day, with the idea to freeze Ghost Bear like in Jupiter Jim Pluto Vacation 4; and Raph’s Ride-Along (and also Bad Hair Day), where Mind Raph created multiple schemes to get the criminals arrested. The show wouldn’t have made Raph be so creative with his plans if they were trying to characterize him as someone who didn’t like strategizing.
So does why Raph do stupid shit sometimes where he doesn’t think things through at all? Well, even though Raph is good at strategy and enjoys doing it, it’s clear his immediate impulse is still “punch the problem in the face”. In fact, all the turtle boys contain the fascinating dichotomy of being incredibly smart in some areas, and the dumbest teenagers alive in others. Just look at Donnie. It’s also how Raph is a loving protective older brother, and the guy who shoved Leo into a wall so hard he disappeared in one frame for shits and giggles (The Mutant Menace x). None of this means that Raph is bad at strategy though.
tldr: Yeah, Raph has a lot of dumb and, frankly, insane moments in the show, but he’s still an incredible tactician who’s plans consistently saved his family and sometimes the world. He's a great strategist.
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inbarfink · 7 months
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Any analysis of how Undertale deals with Pacifism and how it tries to guide the Player towards it has to take a deep look at Papyrus. Because Papyrus is the one character in the game who will never kill, the one actual ‘True Pacifist’ in the game’s main cast. 
I mean, the Player can be an even bigger Pacifist. Papyrus does still FIGHT, and the Player can get through an entire run without draining a single sliver of HP. But… they can also be the world’s biggest murderbastard and literally stab reality to death. 
Toriel would very much like to not kill, but she is also fully capable of doing so.
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Same with Asgore, but he has a lot more actual blood on his hands. Undyne and Mettaton are both fully 100% willing to kill to accomplish their goals. Sans is non-violent in most runs because he’s too lazy and depressed to do anything, and when he is motivated into actions - it is in the form of a FIGHT to the death. Alphys… the timeline is a bit fuzzy cause both she and Mettaton love lying so much, but it seems like she did sincerely add deadly weapons to Mettaton cause killing humans would make him more 'useful' and then had second thoughts once she developed a parasocial relationship with the Human Child and THEN she and Mettaton started hatching their little play-acting plan. I think??
With Papyrus there is NONE of this ambiguity, we know for sure - no matter what timeline or what may come - The Great Papyrus will always choose MERCY.
And the interesting thing about that is on a Meta-Sense, Papyrus is a very rare example of the game giving MERCY towards the Player. 
Because the game starts out being really obtuse with the Sparing mechanic and how it works. If you want to be a Pacifist in Undertale from the get-go, you’re gonna have to work for it. You're gonna have to figure it out on your own and commit to it and believe that it's possible. It's basically a test of your own belief in non-violence and your moral integrity. Then, the RUINS end with the Toriel boss battle - in a way, that’s probably the hardest Sparing puzzle in the whole game. And it’s very very easy to accidentally kill her. (I’d almost say that’s the intention of the battle, to try to goad the Player into Resetting so they can see how the game remembers across RESETs)
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And then we have Papyrus, and it’s not just that his ‘Sparing Puzzle’ is something as simple as outlasting him and letting him run out of dialogue - and it’s not just that he’s the only boss that will just give up and let you continue if you lose to him enough times. it’s also that, just as Papyrus is the only boss incapable of accidentally killing the Player - he’s also the only boss that the player is incapable of accidentally killing.
(Okay, fine, to be pedantic, there’s also Asgore)
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I mean, the Player can certainly kill him if they want to - but draining Papyrus’s HP just makes him skip through his battle dialogue right to the end of it. It’s designed in such a way that, no matter what Route you're on and no matter what approach you take with Papyrus - you will always end up on this screen.
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Unlike basically any other Monster in this game, including the major boss battle just before him - you can’t kill Papyrus accidently. You can't kill him without also having Sparing him as an option. The game kinda treats killing Papyrus as one of the Worst Things You Can Do because killing Papyrus will always be a deliberate, considered action done to a person who will not kill you and who has stopped wanting to FIGHT and has extended a hand of Mercy. With the game clearly communicating what you need to do to Spare him at that moment.
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And that means that - even if you killed before, even if you don’t have the patience of a True Pacifist, even if you spent all this time in the game without even trying to engage with the Sparing mechanic… as long as you don’t want to be a Huge Rat Bastard, the game is basically gifting you with the very very easy option to not be. Being a Pacifist in Undertale is usually a challenge - a puzzle to be solved, a test to pass. But as long as you aren’t intentionally trying to be the Worst Person - the game is basically giving you Papyrus. 
If you accept his Mercy, you are accepting the game’s Mercy. That sort of benefit-of-the-doubt assumption that maybe all of the LOVE you might have accumulated so far was all due to honest mistakes or panic or an attempt in self-defense. That you still deserve this one chance to prove that you are not intentionally, maliciously cruel - or at least not like the Worst Person in the World. Even if you did kill before, you still deserve at least one friend.
And Sparing Papyrus leads you to his wonderful Hangout/Dating Sequence and to his Phone Calls and they all add so much wholesome charm to the Undertale experience and no matter what happens Papyrus will always think the best of the Player and he will always trust them and it also makes Sans also kinda your buddy by default. And more than just adding a little bit of wholesome charm into even the more LOVE-filled Playthroughs, I think this is meant to try and incentivize these players into trying out the Mercy mechanic a bit more.
Whatever it’s, like, for future playthroughs or Resetting the game right there to try a True Pacifist Run right there and then or just trying to be a little kinder for the rest of this current playthrough - especially since there’s an emphasis about the close friendship Papyrus has with the upcoming boss Undyne, and to a lesser extent with his idol and next-next boss battle Mettaton. It’s like “well, if you didn’t figure out how to spare before, this is how you do it? And isn’t it nice to have a friend? Isn’t it nice to not have to kill this lovable skeleton man? You should do this more often wink wink nudge nudge!”
And it’s like… all of Papyrus’ loved ones care about him so much but they also look down on his pacifism. They see his inability to kill and desire to make friends as simple naivete and that’s why all tend to hide the truth from him all the time. About what will happen to the Human he will capture, about what his new Human friend might’ve done, about the fact that they view him as so naïve. 
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They admire it on some level, that’s why they want to protect it, but they also see it as a weakness which is why they want to protect it by lying to him all the time. But, you know, Undyne says that if Papyrus goes into battle he’ll be ‘ripped into little smiling shreds’ and that is certainly what happens every time a Player chooses to refuse Papyrus’ Mercy and the game’s Mercy and press that FIGHT button…
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But have you thought about all the times that doesn’t happen? All the careless or violent players who were offered that skeletal hand of friendship, accepted it and then carried that offered kindness forward for the rest of the game? All the players motivated to do good for the sake of their buddy Papyrus? All the Murder Routes stopped because the player just didn’t have it in them to kill someone who believes in them so earnestly?
Like, no, it’s not a surefire thing - especially since Papyrus has so much less narrative power than the Actual Unkillable Time God that is the Player. But it happened, and it happened many many times to many players. Papyrus offered Mercy, the game offered Mercy. And much like Frisk’s Pacifism, it comes from a place of seeing the honest goodness in your ‘enemy’ and can inspire them to become a better person - this little sparkle of goodness being passed forwards. 
And I think that’s beautiful, even if it didn’t happen in every timeline. Any potential future where Papyrus’ kindness can have such an effect on the Player and thus the entire trajectory of the Underground validates his kindness and pacifism on some level - even if there are also always the potential worlds that it backfires completely. 
And there’s also one other way in which the Great Papyrus Proves Pacifism Pays. One that is a bit more practical, perhaps. And one that Papyrus himself is not even aware of. 
Papyrus’ boss battle can be a surprisingly challenging one specifically because he is the only one who doesn’t kill the Player.
Like there is a reason why Papyrus will just offer you to skip his Fight after you lose to him three times, because if he didn’t do that - there’s an honest risk that the Player can get stuck in a much stuckier way than anywhere else in the game. 
Because, like, for basically any other character in the game, being killed is the Worst Thing that could ever happen to them. For everyone except the actual Player Character because we are an Actual Unkillable Time God and dying is nothing more than a minor annoyance that sets you back to your last SAVE Point. So, leaving aside Papyrus’ admirably kind intentions - there is not much material difference from the Player’s perspective between getting Captured and getting a more traditional GAME OVER. Except…
Except getting Captured does not undo everything that happened in your inventory during the battle. In every other Undertale battle, if you use all of your items but still lose - the GAME OVER at least means you get your stuff back. But because Papyrus doesn’t kill you, any healing item you’ve used during the battle is still used. I have watched so many Undertale Let’s Players waste all of their valuable items on their first Papyrus battle and then have to face him again without them and thus do even worse in their second go… and then their third go... and thankfully then Papyrus offers them to skip the fight.
And while that technically can be circumvented by just manually closing the game and opening it back again on their pre-battle SAVE Point, a lot of players are gonna reflexively Save over it if they pop over to the Shop or the Snowed Inn before their second attempt at the battle. If Papyrus didn’t offer that chance to skip his battle, it could’ve easily become a softlock situation for a huge chunk of players - because he doesn’t kill the Player.
Most of Undertale deals with the value of non-violence from a standpoint of morality and kindness and personal connections. Since most people do die when they get killed. But when dealing with an Unkillable Time God like the Player, Papyrus proves that not-killing might actually be the most practical solution.
Of course, it doesn’t seem like Papyrus is aware of any of this. From his perspective, he is just offering genuine mercy to a being just as ephemeral as he is. But it accidentally turned into one of the most effective methods of blocking the Player’s way… at least he didn’t offer us an opt out so soon after that. 
And it’s interesting when comparing him to how his brother Sans - one of the few people actually aware of the existence of SAVEs and RESETs - deals with the Player. Because the Sans boss battle at the end of the Murder Route is entirely based on the concept that death is nothing but an annoyance to the Player. Sans is less trying to kill the Player (the way Undyne the Undying did), he is simply trying to annoy the Player into a ragequit. But he is still killing the Player.
Now imagine a Sans battle where he has all of his usual annoying tricks, but also instead of killing you - he captures you just like his brother would’ve in a happier timeline. And while it’s not a fool-proof plan to stop the Player in their tracks - he could very easily stick them in that sort of softlock situation where they have to battle him again and again without any Healing Items. Forcing them to either abandon the game or RESET the whole world back the way it was - just like Sans wants them too. 
But instead, by killing the Player, he is just allowing that perfect second-third-fourth-fifth-sixth-try where they get all of their Stuff back. And he does actually knows that. And why doesn’t he do that? (Speaking here from an in-universe character study perspective. Obviously the Doylist answer is that the game doesn’t want to Softlock you even in the most deliberately-frustrating part of the game).
Maybe, even though he intellectually knows that killing the Player will be of no help - he still does it because he wants to. Because he just wants to get back at the evil murderous monster that took his brother from him and destroyed his entire world even if he knows it’s actually ineffective. And this thirst for bloodshed is, ironically, blinding him from a new exciting way to actually practically stop that murderous bastard who is themself motivated entirely by bloodshed. 
Maybe he just can’t do something like that. Reducing an enemy to exactly one HP and then stopping is not a feat anyone else in the game is capable of pulling off - even the ones who would obviously use such a thing (like Toriel or a Player with a Pacifist intentions). Maybe it’s something that requires a lot of hard practice and discipline and carefulness, that Sans never thought to put in because he didn’t see it as a useful skill the way Papyrus did. 
Maybe that wouldn’t have worked anyways. After all, and that’s something I kinda touched on in a previous Overly Long Rambly Hot Take - Sans’ War of Attrition against the Player is greatly helped by the fact he can’t remember every single previous try and so he can’t get exhausted the way the Player can get. Obviously, without a GAME OVER induced RESET that will not apply. Which is especially notable because… Sans’ laziness is literally what brings him down at the end of that Boss Battle. 
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So maybe, while Papyrus, as long as you decline his offer to skip the battle, is capable of offering just the same Battle as before over and over and over again.... It’s possible that Sans just won’t be able to pull off two or three or more battles of the same intensity and difficulty in a row without a RESET to undo his own exhaustion. 
But I think it’s at least worth considering the option, y’know? That after all this time of viewing Papyrus’ kindness as sweet-and-yet-kinda-foolish-naïveté - that exact viewpoint made Sans overlook the perfect solution to dealing with his little Murderous Time God problem. Cause he just never considered that while killing might be fully morally justifiable in this situation and very very satisfying, that does not necessarily mean it is actually the most practical solution. And that maybe, in a weirdly twisted way, Pacifism WAS the answer.  
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marching-weirdo · 1 month
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"zukos character arc is best-
"no aangs flirting skills are-"
"You forgot sokkas hair-"
YALL FORGOT KORRA
SHE WENT FROM THIS
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TO THIS
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AND STILL GIRLBOSSED HER WYA THROUGH EVERYTHING WHILE ALSO FINDING LOVE AND GAINING BACK THAT MUSCLE!
she also showed a lot of people, like me, that mental health recovery isn't linear. like, girl, that show has problems BUT DAMN IT IF IT ISNT BETTER THAN MoST THINGS YOU SEE
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agentc0rn · 4 months
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He dared to fly high and beyond
With a will that burned hotter than the sun itself
Outstretched his hand
Just to feel a modicum of its light
Longing to possess its brilliance, power, legacy
Enveloped and overwhelmed
His wings of crystals cracked and he fell
Down into the heart of the sea
Just before the tides claimed him
From the skies, came down them
and reached a hand for his.
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clownin44 · 3 months
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The phrase "I'm here" means sm more when you think about their childhood
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They have a fear of abandonment, or at least Taylor does (since she's the one they say "Im here" to) because of their parents being absent throughout their childhood
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Hope this makes sense idk how to explain it
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thestarswhim · 6 months
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So this tweet made a real good point and got me thinking about this scene:
As mentioned in their tweet, "you don't 'beg for mercy' for a job," and here he sounds so scared and desperate, like he's had to do this A LOT before with the directors and it's so... sad.
(more under the cut)
Before he finds out the truth about Eden, he believed they saved him from his former life and gave him new opportunities to continue his dreams, but do you think having to needlessly beg to keep your position as literally being the face of Eden out of fear you'll be replaced and thrown right back out to your old life is a so called dream come true?
Eden even made a trailer for a movie about his life to fame, showing how everyone was rejecting him as a person, which they definitely made it more simplified like I KNOW he was getting way worse treatment than what was shown.
My main point is that despite believing in Eden's motives (before knowing the truth), he still wasn't truly happy deep down. He was STILL getting rejected and slandered by society, and he knew that deep down, so it's not surprising how the possibility of him losing his job made him have a whole breakdown and do the things he did to try and cope.
He quite literally has no one to lean to and hasn't had anyone since showing up to Eden besides the directors (because he probably believed they were treating him fairly and with respect), but... yeah.
He wanted to make a difference, to give hope to hybrids, and he thought he was doing just that. Despite the way the directors and everyone thought of him, despite how alone he felt, he still thought he was achieving his dreams and sharing that onto others
and yet... he was being used this entire time. None of it was true, all the hard work and the things he went through was for nothing.
Everything that Eden has done, and he was the face of it all... it's just devastating.
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I keep thinking about Arthur's regression at the end of Season 2 and then into Season 3. I keep thinking about how victims of trauma tend to get worse once they escape their traumatic situation. How their body and mind start to crack and shake under the weight of the horrors, now safe enough to escape the survivorship mindset but now forced to endure the fallout.
I keep thinking of how hard Faroe's death hit Arthur. How his guilt and grief were so intense that he wanted to kill himself, so low that he drank himself into a stupor for who knows how many years to just dull the pain. I keep imagining how hard it was to pull himself out of that, to work with Parker and find a new meaning in life, to walk away from his guilt of killing his daughter, and instead to help people.
(I keep thinking of how Arthur finds a vial of alcohol in the Dreamlands. How he sniffs it and recoils in disgust.)
I keep thinking of how long it took for Arthur to build himself back up from his lowest point, to tuck the guilt of Faroe in the deepest corner of his mind just so that he has enough room to breathe, to live, to be a better person. (And yet, Faroe is every facet of his life. It's his first memory in Season One, when he plays Faroe's Song, when he doesn't even remember his own name. It's the last name on his lips when he dies on that boat. It's his only memory when John is torn away from him.) I keep thinking about how Arthur is consciously repressing her every second of every day just so that he can keep going.
And then John pushes, and asks, and asks again. And finally, after almost dying twice with this entity, after surviving time and time again, he thinks he can trust him. He thinks he can share his deepest secret, to pull open the wound he keeps stitching over to protect himself. How he risks feeling the grief he's suppressed for years to trust someone. I keep thinking how John seizes it and, because he is ancient and young and inexperienced, childlike in his tantrums and his fears of responsibility and consequence, he uses it as a weapon the moment he's backed into a corner. I keep thinking of how not only the trust is torn away from Arthur, but how his wound is stretched and torn, and not only does his guilt and grief come back, but it's like a tidal wave that he cannot suppress this time. He's opened that wound and John has pried it wider, and now Arthur can't shut it. He survives in those pits, but she is all he thinks of. He escapes those pits, and ("Goodbye, Faroe.") she is all he thinks of. He slits his throat and she's all he thinks of.
He enters at icy cabin (a small gurgle, a bundle of blankets in his arm, a warm hum rumbling in his chest as he lulls his whole World to sleep) and he thinks of her to keep going.
And then Yellow enters, a blank slate, a John before he was John, and the pain is too fresh. This is the thing that tortured him. This is the thing that starved him. This is the thing who asked who his daughter was, and when he told him, the thing called him a killer. John and Yellow and the King are all the same in that moment, and Arthur's too fucked up and traumatized to separate them tangibly, as much as he insists that he can. His hatred grows and grows, all from himself, until it bleeds into Yellow, and he remakes this entity in his image, in his self-pitying hatred.
So when Yellow finally calls him a monster (and Arthur knows, he's called himself that the moment he saw the water spill from the bathtub onto the tile below), Arthur holds it close to his chest, and becomes it.
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ambrosiagourmet · 2 months
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Did Laios have a plan
... when he made his deal with the Lion? How much of it was intentional and how much of it was out of his control?
Well. If I'm being honest I don't really want to try and provide a definitive answer to that question, because I think the ambiguity is, itself, part of the story. I've gone back and forth a few times myself, and I don't think either category - "fully intentional" or "fully coincidence" - is entirely true.
That being said, I would like to point out a few things that I've seen taken for granted as true. Things that, imo, are much more about the character's perspective, or about what the character WANTS people to think (well, that's really just the Winged Lion).
Consider this not exactly an argument for "Laios masterminded everything from the start and saved the world with his cunning," but more... "Laios considered what he was doing more than people give him credit for." Make sense?
Alright then, let's go:
So to start with, I want to show every time (that I could find, at least) that the question of 'does Laios have a plan' gets brought up. This is specifically after his Ultimate Monster Form is revealed, to be clear - the question isn't about if he has a plan in general, it is if he has/had a plan when he made this specific deal with the Lion.
Here they are:
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You'll notice, in all of these instances, there never really is an answer given to the question. Either because there is no way to get one, or, with Kabru at the end there, because he explicitly doesn't let Laios answer. There's even a bit of an arc here: we start with a sort of desperate 'I've mostly given up but maybe this isn't as bad as it looks,' then get a more optimistic 'maybe we really are saved,' and finally end on 'it all worked out in the end, so we maybe don't need to know.'
But, as much as there is some genuine growth in Kabru's 'accept the outcome, rather than dissecting the truth,' I also think it says a lot more about him than about Laios. Kabru is the one trying to handle his questions and his uncertainty - as he said, he wants to confirm his judgement of character. He wants to feel like he had control over things.
And he lets that go! But he also doesn't actually get the truth, either, and his implied assumption here (that Laios, the wide-eyed monster-lover, probably just followed his desires), still relies on his judgements and assumptions about Laios.
But okay, these bits are all focused on the characters theorizing about Laios. How about we look at the character who actually tells us the facts ("facts"): the Winged Lion.
The Winged Lion has quite a bit to say about Laios and his monster form.
He says that Laios hates humanity, and would rather be a monster
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I've talked about this a bit already, but the Lion makes a lot of claims and assumptions about Laios that aren't necessarily true.
First of all, let's just make sure we clearly establish that the Lion is being manipulative here. That may seem obvious, but it's important to understand that there is a difference between 'the truth' and 'a version of the truth specifically framed to prey upon your deepest shame and insecurities about what you really want.'
To point out a few quick-and-dirty contradictions here:
If Laios really hated all other humans, then the Lion wouldn't hinge so many of his other arguments on Laios' love for Falin and his friends.
the Lion claims that Laios "[doesn't] even care enough about the future of [the] world to express an opinion about it," even though Laios has literally expressed opinions on what he wants for the world, to the Lion's face.
In general, the Lion does not make a distinction between urges and choices (see, for instance: him using Marcille's subconscious fear of the canaries as a way to keep her from stopping the monsters from attacking in chapter 86).
I'm not saying there is not a piece of truth here, but also... we are not our darkest thoughts, and we especially are not those thoughts as defined by someone who wants to hurt and control us.
But let’s move on to the stuff the Lion claims about Laios once he has been turned into his monster form.
2. He says that (or rather, acts like) Laios is under his control
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The Lion really enjoys grandstanding about how Monster Laios is an ultimate tool he has control over. He gloats about making Laios fight the others, and has him smash through the magical barrier.
But smashing the barrier is kinda the only thing that Monster Laios actually does for the Lion. He doesn't attack anyone. He doesn't hurt his friends, despite Chilchuck thinking that Laios has "turned completely into a monster." And he certainly doesn't simply let the Lion go through with his plan to eat everyone.
This barrier smashing is actually an interesting and odd thing for Laios to have done specifically, so remember that one. I'll come back to it later.
But, yeah, to the original point... despite the Lion's dramatics, all that Monster Laios does is pose, smash up a magic barrier, and then eat him. Not exactly under his control.
AND SPEAKING OF EATING THE DEMON...
3. He frames Laios attacking and eating him as thoughtlessly violent
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This one is pretty funny to me, and the Lion keeps it up for the whole scene. I'm not sure how much of this is his genuine understanding of the situation, and how much is him intentionally framing things in the most insulting manner, but like... truly. The ego involved in this. To see someone who has, multiple times, tried to stand against you - someone who has literally wished for your non-existence, to your face - to see this person attack you, specifically, and have your first reaction be 'huh, I guess he's a reckless weirdo to the core???'
Incredible stuff.
And this part, too:
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He claims that Laios can't recognize anyone, that he's out of control. And yet, the Lion is the only person that gets eaten here. He is Laios' singular target.
Hell, Laios even specifically attacks one of the bodies that is actively hurting Chilchuck. I don't know if that was entirely intentional on Laios' part, but I do think it's notable.
The Lion torments Laios' friend, and when Laios does something that interrupts that action, the Lion reframes it as unhinged violence. I don't know, there's something here about the way that cruel people only talk about the things people do to resist them as violent, and ignore the violence that causes such resistance in the first place.
In any case, the main point is that the Lion insists on treating Laios like an unthinking animal during this fight, despite the fact that Laios is clearly trying to accomplish something here.
And what exactly is Laios trying to accomplish? Well, the Lion isn't entirely wrong. Laios is trying to eat something. He tells us as much.
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And truly, everything Laios does as a monster points to this. He had a goal. And he accomplished it.
Let me back up a moment. I need to explain smashing the barrier.
So, Laios first starts considering how to kill the Lion when he is confronted with the fact that his only other choice would be to kill Marcille. Immediately and entirely discarding that solution, because of course he does, he tries to wrap his head around what defeating the Lion would even look like.
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He clearly continues thinking about this, as a nearly identical conversation happens a few chapters later, when Laios is once again told that killing Marcille is the only way forward.
Only, this time, he's started to come up with an idea for how to do this impossible thing.
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Harkening all the way back to the Living Armor chapter, Laios draws on the same lesson - if the Lion has made itself part of the world, if it has made itself into something alive, that means he can kill it. And eat it.
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But there's an important extra detail to this. If he's going to try and kill (and eat) the Lion, he needs to strike when it’s vulnerable. He needs to strike when it's eating.
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This is why he smashes through the barrier. Again, nothing else he does as a monster really benefits the Lion. He doesn't attack anyone else. The only command he obeys is to smash the barrier. Because the Lion has to think he has won for Laios to be able to eat him.
Beat him. For Laios to be able to beat him.
The question of why Monster Laios wanted to eat the Lion is, I think, the most ambiguous part. Was he curious? Hungry? Did he fight for his own life, for his friends, or for all of humanity? Did he know how to win because he had planned everything from the start, or because he was driven by an unquenchable instinct to do whatever it took to survive?
I don't know that it is possible to say for sure. But I do know that the Lion underestimates Laios, through it all. He underestimates Laios as a human, and he underestimates Laios as a monster.
And in the end, after he is bested, even then I don't think the Lion ever gets Laios. I don't think he understands how much Laios means his words about the Lion being burdened by hunger...
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or what Laios cares about most...
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or what meaning there is in life, for him.
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So I don't buy what the Lion is selling about Laios, generally speaking. I don't buy that Laios didn't ever know what he was doing, and I don't buy that he was nothing more than a hungry beast.
Well. I mean. He was a hungry beast. But he was a more than that too. He was the Devourer of All Things Horrible. And he didn't just happen into that title by chance.
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Text
ATSV Fun Fact!! - Mumbattan Cultural Details
Gayatri & Inspector Singh follow the Sikh Religion
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Have you ever heard of Punjabi Sikhs?
If you don't know - Sikhism is a religion that originates in northern India, specifically Punjab.
The turban Gayatri's father wears - along with his last name 'Singh' implies that her father is most likely a Punjabi Sikh.
I notice this the first time watching ATSV and was like 'wow that's so cool :)'
It only hit me today that 'Oh wait I don't think a lot of people know about this very-specific, rarely-mentioned religion maybe i should say something,'
And because I LOVE yelling about world culture, LET'S GO!!!
[a SHORT essay where I explain the basics of Sikhism, a religion built on equality and justice. And details in The Singhs design, and exactly why Sikh Representation matters]
So What's Sikhism about?
Often mistaken for Muslims - Sikhs are actually a non-Abrahamic religion, with 20 million followers worldwide.
But even with so many visible practicing members, most people know very very little about this beautiful religion!
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Sikhs believe in equality and unity - and defending the oppressed. Their book of faith, The Guru Granth Sahib Ji, is called 'Guru' for a reason - Sikhs see the book as not just a code of conduct, but as a living, breathing teacher for every practicioner;
From Wikipedia on Guru Granth Sahib: Sikhs since then [1708] have accepted the Guru Granth Sahib, the sacred scripture, as their eternal-living guru, as the embodiment of the ten Sikh Gurus, the highest religious and spiritual guide for Sikhs. It plays a central role in guiding the Sikh's way of life.
The Guru Granth Sahib is the spiritual leader of Sikhism, and it's treated as such.
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That's why in Gurdwaras - their place of worship - it's treated as such, being clothed and held in ornate structure, constantly fanned throughout it's readings (the fan you can see in the left picture).
They believe that by following the Guru Granth Sahib Ji, they can cultivate compassion, peace, and harmony in their communities, while diminishing 'Mara' - concepts like hatred or violence.
Sikhs believe that every Sikh should revere themselves as champions of unity. And because of this many Sikhs have the same last name -
Kaur for women (Meaning Princess) and Singh for men (Meaning Lion).
Having the same last name also does away with the Indian caste system, making it another point of equality.
In ATSV Gayatri last name is Singh. However from my understanding, her name would most likely be Gayatri Kaur in reality.
I think they kept her last name as Singh as a deliberate choice to keep her initials as GS, like Gwen Stacy.
So is Gayatri Sikh?
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Maybe - most likely.
But we can't be sure. Mainly because of her hair.
Gayatri has a short bob haircut, and while that might not seem like it matters, it does!
In Sikhism there are the '5K's - different aspects Sikhs wear to show their faith.
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Notice the first one?
'Kesh' is the practice of leaving ones hair completely uncut. That's why you may see a lot of Sikh men with long, long beards!
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And hence, the large turbans.
It's done as respect for God's creation - leaving it unaltered.
[Fun Fact! - Rastafarians, a Jamaican religion, also don't cut their hair for this reason. Think Bob Marley. Rastas call God - Jah]
So, Gayatri having short hair means she doesn't keep Kesh.
However, Sikh is a super accepting and open religion, and it's main focus is on acceptance of difference, not conformity - so she could entirely follow the faith without doing all of any of the 5Ks.
Also, if you're curious about the steel sword K - Kirpan, yes that's a thing!
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Sikhs of all genders are encouraged to carry a small ceremonial blade with them.
Instead it's a symbol of the commitment to fighting for what's right - and defending those who cannot defend themselves.
A Kirpan can ONLY be used to defend the life of yourself or others, which is incredibly rare.
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Why is this all so rad, cool, and important?
If you haven't noticed by now, Sikhism is a religion driven by justice. Not just in theory, but in really life as well.
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That's why you may see many Sikh police officers and politicians, even here in the West. Most of them wearing the emblem on their turbans.
In fact, Canada has SO MANY Sikh politicians, that in 2019 they elected 18 of them.
For centuries Sikhs have been dedicated to justice, and developing systems of support, whether that be political involvement or feeding those in need.
The biggest Gurdwara (a place of Sikh worship) The Golden Temple feeds over 100,000 people A DAY.
For FREE.
It's a practice called Langar. A communal meal anyone can enjoy. And of course, Langar food is vegetarian.
Making Inspector Singh a Sikh - and showing him saving people and being warm to his daughter on screen is great representation for a community so often overlooked! Despite the fact they are over 20 million practicing Sikhs.
It's a great detail for Indian and Punjabi representation in specific. It accurate shows their beliefs and commitment towards helping others, no matter the cost.
And from what we can tell, this choice came later in development. We know this because ALL of his concept art shows him with a turban, not keeping Kesh.
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It seems like someone later on down the line said 'Wait if his name is Singh I think he's Sikh and if he's Sikh then we're gonna have to redesign him and make that obvious oops'.
That, dear audience, is why you always have an Anthropologist in the writing room. Or some amateur anthropologist like me :)
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I hope you enjoyed reading this, I really enjoyed writing it!! Sikhism is one of my favorite religions and if you have never heard anything from the Guru Granth Sahib I HIGHLY recommend it, it's very optimistic and compassionate. Sikhnet(.)com is also a great resource!
I have no idea if this will pique anyone's interest, but I hardly ever see Sikhs reflected in media and I know many many people may confuse them with Muslim, especially since many women Sikhs keep kesh and cover their hair as well.
But if you ever wanted to know the difference, here it is! If you read this far, thank you SO MUCH. And if you're a Sikh and reading this, I LOVE YOU SO MUCH.
As usual, here's a photo of Hobie for your travels.
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BYE.
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iwasbored777 · 5 months
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I think Branch has abandonment issues because of everything he went through and Poppy knows this.
Yes, both are true and I HAVE to talk about Poppy's behaviour in Trolls Band Together more cuz she doesn't get enough appreciation for her character development and for how much she loves her boyfriend.
At the beginning of the movie she wants him to give his brothers a second chance because she wants him to be with his family. He's not happy about it at first but later he is and she's super happy because she thinks everything is perfect just like he thought.
Until it wasn't. When they both learn at the same time that his brothers don't want to see each other again after rescuing Floyd he leaves and she realizes that this means to him way more than it means to them so she doesn't waste time arguing with them (Branch already did that) and she goes with Branch. She loves him, she doesn't need her favourite boy band to reunite anymore, her priority is making her boyfriend happy again and that can only be accomplished by saving Floyd. But when she finds Branch again he is cold because he's hurt and he doesn't want her help because he thinks that she will abandon him too just like they did. I can only imagine how much it hurt her when he said that, she thought that he believes her that she loves him because she really does. She was already betrayed by a guy she cared about in the past (remember Creek? Ugh I hate him). But instead of focusing on her feelings she's focusing on his because he needs reassurance now more than she does. She trusts Branch, she loves him, she knows he loves her and she tells him that she's with him and reminds him that they've always been there for each other.
She even put his feelings before her sister, when she had to choose. No one's saying that she would never come back to find Viva after the mission is done but she came here to help Branch and that's what she's gonna do above all.
Yes, Branch is an amazing boyfriend, and I'm so thankful that the writers made him this way. I'm not saying that he doesn't deserve the praise he gets, he really does. But I'm saying that Poppy deserves more praise in general. She's so amazing and so underrated.
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inbarfink · 1 month
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I think a lot about the Concept of ‘choices that matter’ in video games. Like, in terms of what it is that makes a choice ‘really matter’, what do we perceive as a choice that matters or has a consequence, how do different games with different amounts of branching or non-branching storylines play with those ideas…  Especially because Undertale is one of my favorite games of all time, and it has often been hyped as ‘a game where your choices REALLY matter’ and… honestly, I dunno if all of this hype was fully conducive to Undertale.  Because the way it handles the concept of Video Game Choices is actually a lot more interesting and complex than that simplistic descriptor makes it seem.
Because Undertale actually has a lot of choices that ‘don’t really matter’! Lots of dialogue choices and silly little decisions that on a first playthrough seem like they’re some sort of moral choice or a branching plotline but end up always leading to basically the same result regardless of what you do!
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And the game doesn’t really try to hide the fact that these choices are kinda 'Fake'. I mean, on a first playthrough a player might assume there’s gonna be some Massive Consequences for picking the ‘wrong’ drink on Undyne’s date, but the game’s narrative expects for there to be multiple playthroughs and pretty much every Choice that Doesn’t Matter is peppered with that Undertale brand of wacky character-focused humor that inherently makes the moment memorable. Papyrus leading Undyne straight to you no matter what you do is basically a cross-timeline running gag.
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On some level I see this as a sort of gag that serves as meta-commentary about the expectations around Choices That Matter in Video Games. As in, a lot of games have their Moral Choices happen in clearly easily marked ‘this is a Moral Choice!’ moments within the story, while the actual gameplay (and any violence the player might cause as part of said gameplay) is basically entirely divorced from any element of narrative-branching and doesn't effect the story at all. Undertale basically entirely inverts this dynamic; the most important factor for which Route you’re own is how you handle your FIGHTs, and what seems like clearly-marked and obvious Moral Choices are just goofy insubstantial minor changes in dialogue. 
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But also… there is also a level where you must ask yourself ‘what does it mean when we say that these choices Don’t Matter’. I mean, it’s not like they didn't change anything about the game, the Player still made the character say that other thing, the choice probably led to an alternate piece of dialogue, probably a joke with a call-back at the end of the game… The line between a one-off joke and an actual story-changing moment can be a little blurry if you look at it too deeply.
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For example, near the end of the Waterfall part of the game, the Player is given the choice to save Monster Kid even at the risk of having to face down Undyne.
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Pretty much anyone who isn’t deliberately trying to be an asshole is going to rush to save them and obviously that includes the Pacifist Route Players. But you can actually leave Monster Kid to die without it 'mattering' in the sense that it wouldn't divert you from the Pacifist Route. Undyne saves them instead of you, and ends up with slightly less HP for her battle (which might Matter for Runs when you try and FIGHT her but obviously not in Pacifist Runs) and… by the end of the game, during the extremely happy True Pacifist Ending, they still clearly remember that you abandoned them and are upset by it.
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So… does saving Monster Kid ‘matter’ or not? On one hand, choosing not to save them mostly just changes a few lines of dialogue but… these lines of dialogue kinda recontextualize this happy ending and the Player’s actions in general. Despite the True Pacifist Ending otherwise portraying the Player/Frisk as a kind-hearted and brave hero... they still did this undeniably cowardly (and perhaps even cruel) act to one of their friends .
Was running away and leaving Monster Kid to die a brief but significant moment of weakness that the Player regrets and has cost them what could’ve been the start of a lovely friendship? Or is that simply that being a True Pacifist was always more of a matter of pragmatism rather than ideals? Were they only acting as a Pacifist to get that promised 'Best Ending', and only Monster Kid has an inkling they are not as heroic or kind as everyone thinks they are?
And then there’s the Snowman ‘quest’.
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A free healing item given early in the game, with your mission being to carry it along in your inventory for as long as you can without ever consuming it. The only reward you will ever see from it is a few lines of dialogue…
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But for many, it is more than enough of an incentive to preserve the Snowman’s Piece. You can do whatever you want with the Snowman without it ‘mattering’ in terms of Ending or consequences. You could carry it through all of your adventures with care and kindness... or you could eat it while he can’t see you and then go back to him and tell him that you ‘lost’ it and then get another piece and eat that as well, you could eat it right in front of his face, horrifying him. 
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And much like with Monster Kid, you can STILL get the True Pacifist Ending after doing that, all that would change is a few optional pieces of dialogue from the Snowman… 
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And a total recontextualization of the Player’s behavior and the ending. The Snowman sees the Player as a cruel and heartless person who is just pretending to be good so they can be liked - the way they acted with this immobile, powerless Snowman who could do nothing for them and their reputation reveals their true self. And he says their friends will realize that too one day...
Doing a True Reset on the Pacifist Ending is, by definition, a (almost) consequence-free action and yet it changes future Pacifist Routes immeasurably. Turning the Player into a Hypocrite doing the exact same thing they were trying to stop Flowey/Asriel from doing - trapping all of their friends into a time-loop so they can play with them forever while never actually letting them to enjoy freedom on the surface, simply because they are not willing to move on or put their friends' wishes and agency above their own. Nothing in the game actually changes, not one character can even suspect that you did something like that, and yet for the Player - this choice makes the entire Meaning of the game flip on its head. 
Even the most famous and heavily-toted Big Consequence in the whole game - selling your soul to Chara after completing a Murder Route… mostly what it does is just… recontextualize the ending of the Game.
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As a game, ‘Undertale’ is very much about the ways in which a Player engages with a game can radically recontextualize it. The huge chasm of difference between the Pacifist and Muder Routes is just the most literal example of it. But, in a way, even the tiny little Dialogue Options - where the lack of real choice and consequences is Obviously a Joke - matter. Because of the way they can recontextualize the Player Character’s behavior.
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(Okay, maybe not this one, but hear me out…)
Do you trust Papyrus to not betray you, even after you spied on him with Undyne?
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Do you have the integrity to admit you forgot something or got it wrong even when there’s no consequences for just lying about it?
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Are you a hypocrite for trying to get Alphys to be truthful with Undyne only to then immediately turn around and lie to Undyne yourself?  
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None of these choices matter for the ending, some of them don’t even get, like, a call-back joke or anything, but… if you are engaged in this story as a narrative, if you are invested in these characters as if they were people, if you are honestly trying to be the best person you can be, if you are trying to self-reflect at the way you approach this game… even the silliest little dialogue option can suddenly be imbued with deep implications and you can make them matter. 
Undertale is one of the best demonstrations of this concept, but this is absolutely not exclusive to it. For example….
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‘Ace Attorney’ is pretty much as far away as you can get from a ‘branching narrative’ within the video game sphere. It is a heavily-linear Visual Novel where 70% of the time it won’t even let you talk to random characters at anything but the exact order it expects you to and any ‘Bad Endings’ are basically just glorified Game Over Screens. (... because this is the Internet and something something piss on the poor, I should probably specify that I am talking about ‘Ace Attorney’ because I love Ace Attorney and these are neutral descriptions of the game and not complaints. There’s nothing wrong with a game being linear.) 
If there’s any Dialogue Choice in AA, it’s generally a very basic ‘right answer-wrong answer’ choice between Progress and a Penalty, or a total non-choice that just gets you to the same final result regardless. Except… Well… as we just talked about, getting to the same final result doesn’t necessarily mean a choice is ‘meaningless’, does it?
There’s actually a lot of great storytelling moments where Ace Attorney, despite its otherwise strict linearity, uses this exact sort of recontextualizing mindset I’ve talked about with Undertale to make choices with some really powerful emotional impact…. Even if technically, the ending is the same ending. It can be something as basic as ‘even if picking this Wrong Answer doesn’t get me a penalty, it still embarrassed my character and disappointed my friends/rivals and thus I feel bad for picking it’. Consequences as recontextualizing your character as more incompetent than they should’ve come across at that moment.
And then there’s moments like the iconic ending of ‘Justice for All’. That moment before Franziska bursts into the Courtroom with the case-making evidence and saves the day. The moment where it seems like Phoenix really is gonna have to pick between protecting his best friend and carrying out a rightful sentence.
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The player gets to pick between the two options, but Phoenix never gets to say his choice out loud before Franziska comes running in... and yet… he, and the player, still made that choice. Even if no one ever has to experience the consequences of your choice, even if the rest of the world has no idea what Phoenix Wright would’ve chosen if the Miracle hadn’t happened, we know what we picked and that knowledge of the choice matters. Because of how we feel about this choice and what it says about our interpretation of Phoenix… and about us.
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There’s also a bit of this ludonarrative device in ‘The Great Ace Attorney: Adventures’. During “The Adventures of the Runaway Room”, when you investigate the Omnibus for the second time and start finding things that… don’t quite fit together. When you’re finally starting to make progress with proving McGilded’s innocence, while also maybe starting to notice that something is… wrong with these pieces of evidence. 
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The unchanging linear narrative of the game is that Ryunosuke does eventually realizes McGilded's trickery, puts truth ahead of victory in court and yet, despite his effort and good intentions - the case still ends with a false Not Guilty verdict. And yet, the Player has the choice to... tweak the details.
There are several points where Ryunosuke can object, where he can call out the inconsistencies even though they help his case, where he can support Van Zieks in his accusations of tempered evidence... or he can not. Not necessarily intentionally misleading the Court as much as subconsciously trying to ignore the inconsistencies in the name of trusting his client.
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And yet… in the end it doesn’t matter. Maybe Susato calls out the inconsistency instead of him, maybe Van Zieks does, maybe it remains uncontested but... no matter what you do, the case will end with a Not Guilty verdict (I mean, I guess you can deliberately fail the game but that will not progress the plot), McGilded doesn’t seem like he held a grudge (in the few minutes he had left to live), and a few cases later - Ryunosuke would always be punished for his part at this false verdict.
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So it doesn’t really matter what Ryunosuke did back then? Does it matter if he did his best and called out every single inconsistencies or if he kinda half-assed it until he (and the Player) had to? He’s still going to suffer the same consequences down the line. And yet….
And yet, I think there’s something so powerful about giving us that option. About knowing that Ryunosuke, and we, did try and do something about McGilded's dirty tricks- even if it didn’t work. Or alternative, knowing that there was more that Ryunosuke and us could’ve done even if it was not nearly enough. Even if in the eyes of the game and the British Justice system there is no difference, the fact that we know what did and what we could’ve done can radically change the way the player feels about all of the later scenes concerning the truth about McGilded’s trial. It can radically change the way the player interpret Ryunosuke’s feelings about it as well.
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Because even though the game itself keeps playing along with the same script regardless, that trial had irrevocable consequences for the Player.
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