Welcome to DG’s Listing of Wish These DLC Existed, where I theorize, speculate, and just kinda generally throw ideas at the wall about DLCs for games I love that never happened and never will happen, but damn, I’d like to see them anyway.
Because I have ideas, I can’t get them made as mods, I don’t have time to make them into fic, and they’re never going to happen anyway, so why not put them up in a public place? After all, they’re tie ins to games I have no control over anyway, so it’s not like I’ll ever make money off of them anyway. And, as I’m not bound by any hardware limitations in terms of crafting ideas, or production cycles dictating when the game’s endpoint is, these can and do go on a great deal longer than the standard lifespan of a game.
A review of the format: There will be a name for the DLC, a brief synopsis, a reference to when this hypothetical DLC would become available/if and when it becomes unavailable, and then an expansion/write up of the ideas going in to them. Some ideas will have more expansion than others, because I’ve just plainly put more thought into them - in a lot of cases, I wrote them down just on the basis of ‘this idea seems pretty cool,’ and then gave them more context later on.
I try and keep these as consistent to the original games as possible, in that, like most DLC tends to be, the game is not completely upended by the playing or not playing of these stories. These are expansions on ideas or explorations of concepts and stories that I feel were not explored to their fullest in the official games. If I wanted to rewrite the whole game outright, I certainly would, but the idea here is to come up with expansions and concepts that fit within what the game is, rather than rebuild it entirely, even if the end result is that I come up with at least another full game’s worth or story and mission.
Feedback is welcome! Like an idea? Don’t like an idea? I welcome conversation and interaction on these ideas. Keep it civil, remember that these are just one person’s ideas, we can discuss them. Perhaps you’ll even help inspire a part two for these write ups! Because I do reserve the right to come up with more ideas in the future - these are the ideas that I’ve had to this point, but the whole reason this series exists is because I come up with new ideas for old stories.
Ah, back again. Here to continue with the Hypothetical DLCs of Mass Effect 2, and this is entry two of four, because there are just that many ideas I’ve had. Might as well just get used to this, since ME3 is at least as long if not longer. If you need a refresher of the prior entry in this series, here, have a handy dandy link. I’d hoped to only need three entries for this game, but it reached a point where the break would either have to be much further in or I could have a fourth part, and I reached a rather natural break for this.
That break being that all of the DLCs here would be immediately accessible for the player after Horizon is completed, while the others are either set to be accessible followign the Collector Ship or even explicitly post-game. That’s not to say that, in terms of where they fit in to game play, they play best after Horizon, just that, in the same way that Lair of the Shadow Broker and Arrival become available after Horizon, while in terms of their story and the overall portrayal (plus original release) they came after the base game and the Suicide Mission.
This arc, for lack of a better term, of ME2 DLC ideas are very heavy on the concept of developing and expanding on the various races of Citadel space. Because ultimately, I tend to feel that ME2 really is the weakest of games in the trilogy - I’ve said it elsewhere, it feels like it suffers heavily from bridge syndrome, telling an isolated story in the middle of the trilogy, the plot spinning its wheels in the name of holding back the payoff for the finale, rather than telling the natural development. So the focus in this branch of things is primarily focused on giving us an expanded look at the various peoples of Citadel space. Shepard is, by nature, meant to be as much a diplomat and representative of humanity as a soldier, and we’re here to, at least thematically, focus on that aspect.
I say “arc,” but these are still unconnected with each other. I do have ideas that are episodic or sequel-like, but when I get to those, they’ll be clearly marked. No, it was just thematic to group these all together, rather than have them tossed around in my notes.
Proud Soldiers
There’s trouble brewing on Palaven, the turian homeworld. The military forces there are beginning to show signs of tension between them and the government. With the Reaper threat imminent, the last thing the galaxy needs is the strongest military force weakened with dissent. Garrus asks Shepard to help out his people before the galaxy loses the war before it starts.
Sure would’ve been nice to actually SEE Palaven proper, wouldn’t it? Yeah, we’re fixing that.
Obviously, this is a Garrus-centric DLC. Cuz we can’t well visit the turian homeworld without taking the time to focus on our resident turian, right? While I’ve looked at the mandatory companions in pairs so far, I’m only really gonna focus on Garrus for this one.
Now the motivation here is actually building off of a comment from ME3 – when Victus is declared the next Primarch, Liara mentions his actions on Taetrus during “the uprisings.” Having not paid any attention to the Cerberus News Network (which, y’know, doesn’t even really function now anyway, so newbies probably also have this issue), I was deeply confused. So we get to have Shepard be involved. Because, really, what event can happen in the galaxy that doesn’t involve Shepard? But, seriously, it is good optics from the perspective of getting the galaxy to ally in the name of the coming war with the Reapers – humans and turians have had their relationship diplomatically described as “tense” since the First Contact War. If a human intervenes in the name of aiding the turians, that offers something to build on when the Reapers actually do show up.
Which, y’know, if the Council wasn’t saved in ME1, that might be a good thing to do.
Granted, I’m gonna take some liberties with the idea, and it’s probably not gonna tie in to the CNN thing very much because of my lack of familiarity (yes I do have the wiki articles open in the other window as I write this, but I’m not gonna be bound to this supplementary material that is functionally going to be replaced by my work here, so...).
Garrus does take point, since turians aren’t going to be all that appreciative of a human ship showing up uninvited and wanting to land on Palaven, especially a human ship flying Cerberus colors. This is where Spectre status can help smooth things a little – if Shepard has maintained their status, they can leverage that to get clearance. Otherwise, Garrus leans on the port authority – apparently someone he served with back in his military service. Because turian military service is compulsory, so there should be a great deal of people who he knew in the military before his C-Sec service.
While I’m not gonna to make her mandatory, I will say that Tali probably will get a solid position as the other companion in this – it’s a good way to create banter opportunities, both of them are already popular characters who people will enjoy having the chance to spend more time with, and it gives us some room for the building blocks of their potential hook-up in ME3 to get teased as well. Sure, there’d be the people complaining about one of them flirting with the other when they’re in a romance with Shepard, but I really don’t care about the people who are going to be assholes like that, they know it won’t go anywhere if either is romanced by Shepard, but it might be that Shepard isn’t romancing either of them and deserve to be able to find happiness if Shepard isn’t gonna date them, so the people who complain about it can shove it.
This really is our chance to get a better glimpse at the turian culture – you know how, in the Omega DLC, Nyreen brings up how her biotic abilities got her sidelined by the military? Yeah, that biotic discrimination among turians is something only really mentioned in codex entries, which might not really be something the player interacts with, doesn’t get to really see that the turians, culturally, look down on biotics among themselves (which, to be totally honest, seems a little odd to me as is, considering how pervasive biotics are, given that they’re an extension of Element Zero and all the developments around... well, the mass effect as a phenomenon), so we’re gonna give it a big deal here. These turian separatists are giving turian biotics a place of belonging so we can actually discuss this in game.
While I mentioned Victus’s actions on Taetrus being part of the inspiration, that is still going to be something happening offscreen, because, obviously, we’re on Palaven, not Taetrus. But that’s something that’s happening in like background news reports and maybe some incidental dialogue. Mostly because I’m sticking with Shepard not having met Victus prior to ME3, as their introduction there indicates – again, I am TRYING to weave these into the fabric of the existing game, rather than upending that applecart in its entirety.
And I want it to not go missed that Garrus, being from this culture, being a proud member of the turian race, being a member of a military-focused culture, is not going recognize the flaws right off. See, one of my things about Garrus in ME2... He doesn’t really get much character development. First of all, if you took the Paragon path of ME1, he’s actually REGRESSED in character when we start ME2, him having left C-Sec is saying that, once again, he got fed up with rules and regulations, even after Paragon Shepard made him realize that they all had their place in the chain. Secondly, we get no follow-up with him and Sidonis, even though there are varying results of that mission.
So the idea I’m going with here is to address that Garrus is a flawed person and needs to grow and develop over time, rather than just comfortably slot in to the role of “Shepard’s best friend.” And not just because occasionally I’d like to roll a Shepard where that isn’t the case. Plus there’s the fact that, in ME1, in the elevator conversations, he makes a lot of little micro-aggressions born of privilege in Citadel societies – turians are pretty much second only the asari in terms of popular perceptions, and he says a lot of things that are in the “you are a credit to your race” to Ashley, Kaidan, Tali, and even Wrex in the first game. Make this a genuine character trait and character flaw, you get a character who learns and grows.
So initially, no matter his stance on alien biotics, Garrus is going to be unfazed by the way that turian biotics are treated, which prompts a conversation from Shepard, one with some specific dialogue if they are a biotic, and if they’re in a romance with him – it’s like a neon sign of “CHARACTER ARC AND DEVELOPMENT” so far as this DLC is concerned y’know? Where he has to come to learn about how the turians’ way of life is actually flawed, that it’s not that he’s a bad turian but that the turians perpetuate bad ideas and ways of life. That it is, in many ways, the turians who need to learn that they’re not always right, and how to correct their behavior.
Y’know, make a point to Garrus that the turians are the problem, that it’s their cultural attitude and perceptions that need to change, not that he’s wrong – because I find a supposed military-focused society who reacts to the mission with Tarquin Victus in ME3, ready to hang him or put him in front of a firing squad, for the crime of looking at a situation, deciding that it will be certain death for his men, and trying something unconventional in the name of being able to accomplish their mission by actually getting to the battlefield... That reaction is one that has never failed to drive me up the goddamn wall. I the untrained civilian know the first axiom of battle is “no plan survives contact with the enemy.” Why don’t these soldiers from an explicitly militaristic society recognize this? We might not be able to influence the society, but we should see Garrus learn this lesson. Because I’m pretty sure that his characterization in ME3 is him doing this... but that’s not really what his ME2 character arc centers on.
Anyway, we experience some stuff with turian politics and stuff, while getting a chance to run around on Palaven itself – let’s make this part of the record, we have a long non-combat section here, because a human in a ship flying the colors of a known xenophobic alien terrorist organization running around the capitol world of a sovereign military culture who still hold grudges for the events of a conflict only thirty years prior... Letting Shepard walk around Cipirtine, the capitol city of the turian Hierarchy, with the armory that is their loadout in ME2 strapped to their back (particularly soldier class Shepard), is ASKING for them to get put in jail. So at most, they might be able to walk around with a sidearm. AT MOST – I figure that it’s not unreasonable for the turians to allow Shepard – especially a Shepard who still has their Spectre status or saved the Council in ME1 – to have their standard body armor and SOME weapons, but not the mobile armory they generally strap to their back. Through most of this, Shepard only has their pistol available, and much of their interactions are more about dialogue than combat (like there MAY be some street violence or something, some scuffles with the separatists, but not enough to justify breaking out assault rifles, sniper rifles, the tactical nuke, etc).
This is as much about immersing us in turian society and culture as anything else, so that’s where any little side quests are, again, I’m not devoting time to those, these go ON as it is already.
Back in the main plot area, we start seeing the simmering resentment among turian biotics to the turian military’s attitude towards them. That’s why we’re having Garrus be blind to the flaws of his own society – Shepard will eventually have to call him out, I like to think even sooner if they’re a biotic. Because as we call out this behavior, we’ll see some advancement and growth from him over the course, and yes, I know I’ve said this already, but dammit, it really needs to be reiterated, because Garrus really DOESN’T grow over ME2. And I am here to address and fix this problem.
The core is to acknowledge that turian society is making mistakes (just like any other) and, on a metaphorical level for “what is this saying about the world we live in?” is asking the audience to address their cultural biases – it is easy for people to look at other cultures and say something is wrong. We as humans easily do that with the turians. So having Garrus look at his culture and realize that something is wrong and that he has missed it, that he’s let his biases blind him to those problems is suggesting to the audience they do the same with their society.
Okay, back to the plot stuff. Turian politics, blah, blah, blah. This eventually turns into a more combat orientation (because this is still a shooter video game, the weapons do have to come out eventually). I know I said that Shepard is leaving a lot of their armament on the Normandy, but we can have the shuttle fly in and let them have a proper fitting of weapons when things start hitting the fan. What I’m thinking is that a group of these rebels who are uprising decide that they’re going to storm a turian government building.
I know I said that I’m not looking at a companion here other than Garrus, but, especially if Miranda, Jacob, or Jack (the human biotics) are there, but even without them, if Shepard is the only human biotic, I want to explicitly have a callback made to the side mission in ME1 that featured Chairman Burns, the guy who was taken captive by L2 biotic extremists. This is about people who don’t feel they’re being heard, lashing out against those who have ignored them.
The turian response is to lash out at them – put this down, squash the rebellion. Shepard (or Miranda, if she’s there) gets a comment on how ‘yeah, because that worked so well when you did it to humanity in the First Contact War.’ Because there’s legit a lot to question with the whole concept of ‘shoot first, ask questions after the orbital drop.’ Considering that’s turian SOP with regards to military action, it’s likely to not end well if things keep on this – some of the more reasonable members of the turian government think that this is going to just create a schism, one that Garrus, development kicking in or not, is quick to point out can only end in a weakened turian military, right as the Reapers roll in.
So Shepard offers to be the diplomat and find a way to resolve this without storming in, killing everyone, and sparking a civil war. Because, like I said, the turians fracturing like that is the kind of thing that is bad when the Reapers come along – they have one of the galaxy’s most powerful militaries, even with the awareness that conventional combat and tactics won’t win the day, a unified turian military certainly won’t hurt anything.
Being able to resolve matters peacefully will require having done the various little sidequests that were over the rest of the DLC, which offer more expansion of the turian culture and people, basically rewarding you for going out and investigating and interacting with the world. Or, if you’re Renegade, you can cut right through this, and have the big fight scene. The idea is that learning about the turian people will reward players with a peaceable alternative, something OTHER than a shooting gallery.
Because that really is one of my most frustrating things with ME2, that all the RPG elements fall in to the background in favor of the shooter stuff. Y’know, we have a game billed as an RPG, but the rails seem pretty firmly placed on who we can have Shepard be. So having a story that is relatively major (in the way that DLC tend to be, and in the way that this will have some broad impact on the future of the series, even, again, acknowledging the inherent bind of these as hypothetical DLC ideas) that can portray Shepard not as the unstoppable juggernaut of force but as the diplomat who resolves the impossible... That’s a pretty big deal for an RPG.
Garrus also offers an assist on this – he’s been recognizing the failures and problems of turian society because of the various callouts he’s gotten, the dysfunctions he’s been exposed to now that he has recognized as wrong. It’s not that he’s going to be a changed man as a result of what he’s experienced, but this is the story of someone from a privileged background and society having his eyes opened to the fact that his society is deeply flawed and full of problems and is willing to stand up and argue with the status quo.
Because you know... I’ve been pretty quiet on Garrus’s family in the midst of this. Well, this is going to lead to us to a proper introduction with Castis Vakarian. He’ll be among the turian response team who arrives once Shepard has wrapped up the hostage situation, and he’ll be the voice of how things were handled. Remember how Garrus said in ME1 that his father wouldn’t like Shepard because they’d been given the Spectre wings? Yeah, well resolving things peacefully shows him that at least SOMEONE with that authority is using it wisely – it’s easy to run in, guns blazing. Finding a better solution takes more work, shows more willingness to listen and find a good solution, rather than a quick one. He won’t be outright antagonistic if Shepard does things the non-peaceful way, but he will be chillier.
There’s also some bits of Garrus having some family time, including, for a romanced Garrus, a chance for him to introduce Shepard to his father as his partner. Because whatever you might want to say about offering a character unbalanced content in the series (and I’ve said plenty myself), once we’re in the situation, if it makes sense in character, they SHOULD get that content.
And so after some fade to black to act as the offscreen character interactions, we return to the Normandy and have a conversation with Garrus about how his views of the turian people has shifted, now that he’s really had a chance to see how flawed his people are, especially in the face of the various other races that he’s serving alongside and how they handle similar situations.
Oh, and, like Tuchanka is in the game proper, Palaven remains a small hub area afterwards, so that we get some furthering of the connection that Shepard has with the planet and the devastation happening there next game has actual emotional weight to it.
Also, while we “have” Garrus’s VA in the studio for this, I want a new conversation patched in that acts as a proper response that varies on the basis of how the Sidonis mission is handled. Because the fact that the end of Garrus’s character development in the base game has no response to the mission with a variable result, just cutting to the whole “reach and flexibility” thing... BUGS me. Especially since, if he’s not romanced, that’s the end of his “character development” in ME2. So we’re patching that while we’re here. The existing conversation can wait an extra mission while we acknowledge the growth and development of Garrus as a character, giving him reactions to whether or not Sidonis was killed and actually getting to hear what he thinks about what happened. Give that mission with a variable ending some actual fallout, emotionally speaking, considering that we’re distinctly lacking that as things are now.
Post-Game Followups:
ME3: Bonus dialogue with Garrus about his father and family, preferably with a cameo of some sort from Castus (don’t worry – Garrus’s sister is featured in the next game’s edition of these). In a peaceful resolution of events, the turian have a stronger military presence due to an increased position of biotic operatives. If violence was the solution, they’ve taken damage to morale and are weaker in war assets.
Eternity’s End
It’s said that civilization in the galaxy began on Thessia, homeworld of the asari. Now, a doomsday cult has formed there, believing that the end of the galaxy is upon them. The asari are trying to keep this quiet, but rumors still reach Commander Shepard, and they’re suspicious about how much this sounds like a cult of Reaper worshippers...
So, about a year ago, I made a big rewrite of Thessia in ME3. One of the points I hammered in during that was that Thessia, as we see it in ME3, means absolutely nothing to me, since the first time we ever set foot there, it’s already in the midst of the Reaper invasion. Y’know, showing up to Atlantis as it crumbles in to the sea does not make me feel like I’m personally responsible for said crumbling. That’s what Thessia is to me.
So priority one here is to visit Thessia at a point prior to Priority: Thessia in ME3 and make this a place that actually means something to the player. At least if we can think “I’ve been to that place, and that place that I really liked there is now being destroyed,” it offers some kind of connection to Thessia, rather than just “hey, this place being harvested should make you feel bad.”
Now, while Samara is certainly an obvious option for a companion during this, I do feel like she isn’t in the same position as Garrus was in the last write-up. Unlike Garrus, Samara has a full character arc that goes through the whole of the base game, it doesn’t just abruptly stop after the conclusion of her loyalty mission. That said, I think there’s room for a subplot that explores the Justicars in greater detail – this is a cultural facet for the asari that really doesn’t have the opportunity for play elsewhere, given that Justicars do not leave asari space. But, as a subplot, that’s not the heart of this write-up – I’ll offer it some expansion after the main plot write-up because it’s a character spotlight, but it’s not what we’re here to focus on.
As for the prospective cult, yeah, this is a concern about this being another of those machine cults like we see in the game proper and in the prior “Ghost of the Machine” entry. And this is where we talk up the importance of Thessia – the asari, having had their headstart granted by the protheans, not that we know that here, have “the seat of galactic civilization.” This is supposed to be the proverbial center of the galaxy – the Citadel is the melting pot of the galaxy, but Thessia is the origin point.
Also, going back to the earlier entry of “Underworld,” this is going to be asari-centric attitudes on display and being called out. Because there is plenty of casual arrogance in the asari cultural attitudes – they have thousand year lifespans, they can afford to take the long view of matters, the “everything will unfold as it should” approach. They might be able to survive the issues that come up, but waiting a couple of centuries for the legislation to wind its way through doesn’t work for the other races, at least, aside from the krogan. After all, the salarians and the vorcha have a shorter lifespan than humans. Humans hit about the average – the other races don’t GET centuries to consider things.
That is, ultimately, the asari’s big flaw, how much they favor “the long view” of matters, while ignoring the damage that is done in the short term. Which wraps us around to the original idea going on here – the people being drawn in by this doomsday cult are the ones who are more open to the idea that the rest of the galaxy can’t just wait out matters, that they require action more than contemplative consideration.
Unfortunately, if you have a desire for meaningful societal change, there’s going to be someone who’s going to prey on that concept. This version has managed to get the desire for change to be conflated with the idea that the asari are actively responsible for galactic civilization stagnating. That the arrival of humanity and their drive for advancement has shown that the asari may have begun “galactic civilization” as it’s known today, but it’s not the asari’s responsibility to drive it forward, that, for the good of the galaxy, the asari should step back from being the ones acting ‘at the forefront,’ that their involvement just calls for the galaxy to stagnate, taking a view of things that slows so much, no advancement will ever truly be made because the people pushing for advances end up dying off from old age before they can do anything.
Not inherently bad to start from, though still carrying that patronizing benevolence – they are CHOOSING to step back and away, they are giving the ‘younger’ races the opportunity to take the center stage. But this group has been twisted in to the idea of the asari themselves are hampering galactic development with their involvement. This is actually going to build on the idea Morinth brings up – she claims that she is “the genetic destiny” of the asari, a statement that Samara calls a sign of her delusion, because ardat-yakshi are sterile. Since BioWare never returned to this idea, I’m working it in that the ultimate idea there is that the “genetic destiny” is less “genetic” and more “destiny,” re: extinction. We’ll build more on this idea in a later story, but this is addressing it again, at least broadly, to remind people that this idea exists.
The way that this is working out is that the concept is that these asari are being suckered by a concept that they should die out in some manner – this is convenient to the (obviously Indoctrinated) leader, because the asari, for all their value as eventual Reaper juices (ew), are a powerful force to be reckoned with, and so something that depletes their strength, such as taking a chunk out of the younger generation of asari (which, given the length of a generation for the asari, is not an insignificant number), is valued by the Reapers. They may not be a full on extinction cult (at least, not at this point, but having the potential for it to get there), but they are saying that the asari are TOO present in galactic affairs, and that, if the Matriarchs aren’t going to withdraw from these matters by choice, take that choice away.
This is all part of what we piece together through investigation – the cult itself is an underground thing, and, especially because Shepard is a human and not an asari, it takes effort to uncover them and gain access to where they are keeping all of the information. This runs Shepard all over the capitol city of Armali, because we should have some connection to the place when it ends up destroyed next game.
The leader of the cult is a former member of Benezia’s commando unit who I’m gonna name Naiya P’Vari. Seriously considered making this a return for Rana Thanoptis, since I was disappointed at her offhanded email death in ME3, and, considering that the mission on Korlus has to be completed and has to be completed before Horizon, I could have made the argument for her to be responsible, but she can be outright killed in ME1, so making her an arc boss is too tricky. Plus Rana’s a scientist, not a soldier, and wouldn’t be much of a threat as an end boss. So it’s an original character. P’Vari ultimately emerges in the name of responding to Shepard’s meddling.
Now, obviously, of course, she is indoctrinated, that she was sent back from the forces that Benezia had with her when she joined with Saren and Sovereign. She’s heard the voices of the Reapers, has set out to stop the asari from getting involved in the coming fight. I’m also inclined to say that she’ll also be able to hint at how the Matriarchs are sitting on a prothean beacon at the expense of the rest of the galaxy as well, though that’s the kind of thing that will need to fly past Shepard in the first playthrough.
She was sent back, specifically, with a Reaper artifact, the thing that has indoctrinated her lieutenants, other former commandos – the idea here is for her to plant the seed of paranoia, because she could have indoctrinated others as well, made them also servants to the Reapers. There could easily still be asari commandos who are acting among their fellows, acting normal, just waiting to be unleashed when the Reapers arrive and betray their fellows.
Obviously, it eventually devolves into a fight. It’s a full on case of Shepard versus an asari commando unit. Because the game itself already calls back to Benezia asking if Shepard had ever faced such a thing. Plus I did find the biotic enemy combat in ME2 to be some of the better upgrades between the two games, so let’s take advantage of that with a full field of biotic opponents, a real combat unit of asari commandos who are ready and able to fight to the death.
After the fight’s over, the question becomes first, what to do with the remains of the cult – they’re still the asari’s disaffected youth, and they’ve got to be encouraged to try out some alternative to just letting the Matriarchs do as they’ve always done, put that passion to better use by suggesting that they give it new focus. Paragon/Renegade choice of how to motivate them, by encouraging more new forms of scientific discovery and exploration (in the vein of how Matriarch Aethyta had commented about how she’d gotten the blue laughed off her ass for suggesting they work on developing their own research into Mass Effect Relays and trying to figure out the secrets of the tech that they rely on), or to put the focus on military and combat strength.
But the second, and more pressing question is what to do about the possibility of indoctrinated infiltration of the asari military – that could undermine the eventual war effort before it gets off the ground. Here, there is no Paragon/Renegade choice – We’re not offering a strict morality dichotomy on this one, you have to guess what’s best, and who knows for sure if your guess is right? Maybe you’re acting to prevent indoctrinated troops, outing those who P’Vari had been in contact with as possible security risks, but maybe you just had some of the best military operatives in the asari ranks sidelined and questioned and put on a permanent suspicion/surveillance listing, just because you took seriously the ramblings of a madwoman. You don’t get to know (at least, not until ME3 impacts the War Assets).
And, as Palaven before it, we retain the ability to visit a small segment of Thessia afterwards in the same way that Tuchanka and Illium exist in the base game. Because after all this development of the connection with the planet, we should be able to return at least a little.
As for the matter of the Justicars (I told you we’d come back to this after the main plot), we’re going to be taking the opportunity to expand on them as a part of asari culture – because they have a Code that demands that they see only black or white in a universe full of gray, this is obviously going to be butting up against a lot of reality. To the Justicars, according to Samara, their purpose is to bring order to a universe that laughs at the notion. And by having given her oath that she will allow Shepard’s morals and actions guide her while she is working with them, Samara would, by a casual interpretation of the Code, be violating that.
We’re going to be at odds with another Justicar – I’m thinking Phora, who is mentioned on the datapads in the Ardat-Yakshi monastery in ME3 who has been terrorizing those she brings in. Because if she’s an issue there, and the Justicars aren’t supposed to be very numerous, why not connect the two. Phora’s opinion is that Shepard is a problem.
Shepard is, she believes, pushing Samara into acting against the Code and its teachings, and that makes Shepard both a problem and a threat. Because here’s the thing about black and white mindsets: Once you are in them, you are in the right, and anyone who is not in agreement with you is in the wrong. So Phora is going to be pushing and poking, trying to create a situation where Shepard will call upon Samara to break her Justicar oath in the name of following her oath to Shepard.
Phora is a zealot, who believes unquestionably in the moral rightness of the Code. So Shepard bringing Samara, one of her sisters, into their world of the moral grey, the place where these squiggy questions of subjectivity come in to play... That threatens her mindset – if one Justicar even seems to be considering how “right” the Code is, surely more questions will come. The zealots want to “defend” their faith at the expense of anyone who does not view things from their specific lens, which, for Phora, means that she can only view Shepard as a threat.
This culminates in a confrontation between the two, Phora and Samara. Phora is swayed to back down because of Samara calling her to the carpet – her ideas only really worked in that either/or stance that ignores the element of Samara’s choice – she chose to undertake the oath that she swore to Shepard, that bound her to their morality. The Code even allowed for this, an interpretation that Phora is resistant to accept, because it is a bending of that rigid morality.
Phora will withdraw, but I see her having room to reappear in, say an ME3 installment (see, this is what we call “foreshadowing”). Meanwhile, Samara is... not shaken, exactly, but perturbed. One of her Justicar sisters was interpreting the Code in a way that diminished it. How is it that, even among the asari, whose civilization has stood firm for millennia, there is this gap? It’s the same kind of question that is facing the main plot of this DLC – conflict among the asari is unusual, normally they just debate things out and agree on the best course of action, but this is those debates taking an actual cost in... well, okay, not quite lives, this wasn’t a life or death situation, but it is actually reshaping the ideas that the asari are following by having people come to blows on the matter, reach a point where they would draw a weapon upon one another in service of resolving their problem.
She will express some mild belief that some of this is simply the spread of new ideas from sources like the other races, and humanity in particular – like she says, if three humans are in a room, you’ll get six opinions – but that this is, ultimately, an asari issue, down to the culture of their people. That the asari haven’t just trained themselves to believe that this black and white dichotomy is good and ‘just’ (hence it being the moral code that the Justicars are all sworn to), but that they are often forgetting even one of their own tenants in diplomacy – how to compromise within those varied opinions.
This is some further cultural building for the asari – something that better justifies things like (as I mentioned in the first Mass Effect write-up) Liara being the only proponent of the cycle theory, despite the two thousand years of study. The asari are not just set in their ways, they are refusing any change, in a way standing in the way of progress – new ideas must be talked about long enough to become old ideas before they will even start to take them seriously, let alone implement any change that they might cause. That’s what Aethyta is certainly implying when she says that she got the blue laughed off her ass for suggesting that the asari build their own Mass Effect Relays. The asari don’t WANT to progress. And the point here is that we’re calling this out because it’s the kind of situation the Reapers are easy to take advantage of.
Samara is going to acknowledge that she too is set in her ways with the way that she is and the way that her society is. But for the future, the asari must foster that change, rather than attempt to stifle it. And it may call in to question even the idea of the Justicar order, because of the rigidity that they adhere to. Samara will not be able to change the world or the order. But she may attempt to apply this within the Code and how she follows it.
Because this is laying groundwork both for the response of the asari in ME3 and how Samara handles matters at the monastery.
Post Game Followups:
ME3: The asari military is weakened no matter what Shepard chose – there WERE indoctrinated agents among the military, but not as many as would be displaced by exposing P’Vari’s plants, which means that their military either has to fight among itself or has lost many of the best operatives they had. There will be asari who confront Shepard over this choice on the Citadel, either way. And, like I said, Phora will be back in a future installment.
Moon Crash
A Terminus colony world sends out a distress beacon – their planet’s moon has abruptly entered a decaying orbit, threatening to shatter their world. Because of the human population there, the Illusive Man is determined to send Cerberus to the rescue, and who better to handle this than Commander Shepard? But how and why did this happen – are the Collectors involved?
So let’s just answer that teaser question first: No. This is not the Collectors. They’re not responsible and we’re not dealing with them. This is not their MO, and we’re not going to go in the direction of that changing. But it is a legitimate concern for Shepard and company – they are acting to protect these border colonies from threats, and this is a colony world in danger, the kind that SHOULD be easily avoidable. After all, we get several planet descriptions that talk about projected lunar collisions with the planets they orbit, even a few that have anticipation for selling tickets for the event.
Which means that, when Shepard and company arrive, this is something that they really do need to do, regardless of Collector involvement or Cerberus’s stamp on the orders. The colony may have refused to be a part of the Alliance’s official register, but they’re not turning away help in their time of need – Shepard’s reputation is good for something here, with the fact that they were the one who is named as the one who saved the Citadel as reason for them being accepted as assistance right off.
I’m leaning towards saying that we’re not going to be requiring any particular squadmates this time out, just on the basis of this being a crisis that takes whoever we get in terms of who Shepard is bringing with them. Bring anyone, game mechanics say you can’t bring everyone – though, because I think that it’s kinda crazy that in a game with twelve possible companions, Shepard only ever runs around with two of them at a time, we will put the understanding that it’s explicit that the other companions are running efforts at evacuation. This is absolutely busy work, but in bringing up it’s acknowledged that this is about making it so that the people don’t panic.
The first thing that happens is a run through the colony’s main area, helping with the evacuation efforts. Yes, this is busy work, but it’s because while Shepard and company are doing this, EDI can assist the colonists in tracking mysterious signals (because there are always mysterious signals on missions like this). There’s a signal that Shepard is able to track within the main area of the colony that acts as their link – there’s an object emitting a signal that’s pulling the moon in, and it’s got a counterpart on the moon itself.
This means that Shepard and company head up to the moon, hoping they can stop it before the moon’s orbit decays too badly – it’s not clear at this point if the moon’s orbital decay can be undone, though Shepard is going to be acting on the idea that either a) if the orbit can be artificially knocked out of whack, it can also be restored OR b) at the very least, they can have enough time to properly evacuate the colony.
(For the record, I’m imagining this as a colony of a few thousand – too many to load up on the few cargo ships available to them, but not enough that it would need like a fleet the size of the quarian flotilla or something to evacuate.)
So Shepard heads up to the moon, finding the counterpart emitter, but can’t just shut it off – it’s unknown tech, just straight up shutting it off might mean it never comes back on and can’t be used to put the moon back into place.
This is when we meet the true source of the moon being knocked out of orbit. An AI, left behind from a prior cycle, even prior to the protheans. It takes some work to get it to translate in to Standard, given that it was programmed for languages dead for over a hundred thousand years, and when it does start speaking understandably, it’s not particularly interested in talking – apparently, it’s seen enough of the Reaper cycle that it’s ready to simply consider the Reaper invasion a fact of existence.
And the terrifying thing of what it is doing is that it believes that crashing the moon into the planet below is doing a kindness to these people. Because it’ll be a swift death. These people settled on a world so close to the time of this cycle’s Reaper invasion, the AI simply can’t consider it “good conscience” to allow them to survive just to be made into husks – or, if this is played post-game, orange goo for the human!Reaper.
I’m looking at this from a foreshadowing perspective – this is an AI convinced that it’s doing the right thing, despite the damage it inflicts upon the individual people. It’s thinking is that it is preventing a greater evil by doing this damaging thing that the people who are being sacrificed would certainly not agree with on their own.
The core of the AI is inaccessible – everything that Shepard can interact with is just the shell that it inhabits, it has preserved its core functions in places that are burrowed in the rock around them. What we get instead are a series of combat points that lead to dialogue that accumulates “points,” the same system we see with like Omega and Aria, trying to sway the AI towards letting the people survive, putting the moon back in orbit. This is one of those things that the goal is the same regardless of positions on the dialogue wheel, it’s just how you handle it, and you accumulate enough “points” in the dialogue that it unlocks the final persuasive dialogue once you make it through the gauntlet of combat.
So when Shepard reaches the access point that the gauntlet is leading them through, it’s a choice time. Not just does Shepard argue with the AI and sway them that there may be a chance for this cycle, and, if there is, then the AI is not sparing these people pain but killing them because of its own fear, but does Shepard even see the value in arguing – this is an AI, an artificial life form. It could be said that, afterwards, this was a program that believed itself sentient, but still bound to its programming that told it this.
Indeed, while I am not mandating a companion to join on this mission, I feel like EDI in particular (and Legion, if they were kept and activated) would have some things to say in the aftermath. Legion might be able to offer some additional dialogue points, but I feel like the focus is on EDI, and not just because there’s no way you could even start this DLC without having access to her. It also builds in to her eventual ME3 arc. EDI is going to be the one who speaks with Shepard afterwards about what they did and the why they did it.
Obviously, killing the AI is the easy, straightforward option, and how things are handled if Shepard doesn’t earn enough points through the dialogue choices. If they do convince it to back down, though, well, first of all, there is still an option to shoot it. The AI, having built itself into the interior of the moon, is not something that can be just taken from this place, and will need aid to be removed, a difficult task on its own, but also an AI is illegal in Citadel space, which means that the experts who could help download it to a more proper shell, get it out of the moon and take it somewhere else, are going to be hard to track down and be convinced they won’t get locked away for their efforts.
Resolving the issue of the AI is not going to be enough to stop the moon from colliding with the planet. But it does slow it down so that the colony can be evacuated, down that, really, they’ll get a handful of decades out of the planet itself before the collision happens. And I want to see some aftermath – some colonists are certainly getting the hell out, but some are going to stay until the crash comes. It was one thing for it to be a sudden event, but now there are people who want to catalog the planet’s uniqueness for history, an archive that says that this was once here.
Because that’s the counterpoint to these AI intelligences that say they are “preserving” life or “sparing” people. One of the things with humans (and so we extend this into our fiction to be a part of being organic) is that even when something is hopeless and doomed, we can decide that we will act to preserve it, even if it is just in the name of making sure it’s something that can be remembered. Whether or not something continues, we want to memorialize and remember things. This planet’s unique flora and fauna will be cataloged by the colonists who remain, conservation efforts made.
And, back on the Normandy, that conversation with EDI is waiting. She is asking the questions that react to Shepard’s choice – why did you kill/spare the AI? She is curious about how AI is handled in Citadel space, and how it will be impacted, both in eventual aftermath of the Reapers’ coming and in her own contributions. (I figure there are a few differences depending on if this is played pre or post Suicide Mission.)
Post-Game Followups:
ME3 – Destroying the AI provides some actual advancements in the realm of AI, which is suddenly all the rage come the invasion. The field is getting some real study now, which provides a boost in war assets. The AI being kept intact is providing historical information, details that are useful as the Citadel races are trying to map the course of the invasion, and offering some ideas on what order the Reapers will hit things, giving a defense boost in war assets. There’s also a bonus quest of trying to convince AI experts to get involved in the Crucible, and Shepard gets a bonus to convincing them to join in if they spared the AI – it says to these scientists that they won’t be clapped in irons for their work when civilization is saved (assuming they pull it all off, of course).
Dying Gasps
The drell, as a species, are in peril. Their numbers, low already because of the limited numbers the hanar were able to rescue, are nearing the tipping point between survival and extinction. With the debt the drell feel towards the hanar, they won’t leave Kahje, even as the planet’s aquatic nature threatens them. Commander Shepard and crew make the effort to intercede...
In the first part of these write-ups for ME2, I make mention of how we’re coming back to issues with Thane? Yeah, here we go.
I have been over before that I find the hanar-drell Compact to be sketchy as fuck. In the drell, you have a species native to an arid and dry world. When the hanar discover them and rescue them from their self-destructing society, the hanar take them to THEIR homeworld, a planet 90% water. The hanar, who are big stupid jellyfish, suddenly have a species who feel indebted to them who fit the general shape, body, and build of the other major species of the known galaxy. The drell are then chosen to train as assassins for the hanar from childhood, a choosing that is considered among them a great honor that they’re technically free to refuse, but how often do they?
So we have a species in existential debt to another, act as their assassins, and they feel compelled to give up their children for this duty? While living on a planet that is actively hostile to their own biology, while apparently all that is being done to try and cure Kepral’s Syndrome is to have ‘the greatest minds in the hanar Primacy’ work on it, as opposed to... y’know, giving the drell their own planet better suited to their biology? This is not right. You cannot convince me it is.
And I think that Thane is considering it at least by the course of ME2, but not quite able to admit it aloud. He will apologize to Shepard, say he’s given them the wrong idea, when Shepard calls out his use of the word “investment,” and then gets almost angry when Shepard compares the Compact to slavery. Except... How is this NOT slavery? Just dressed up to seem “nice” by providing a veneer of options – if the drell consider the selection of a child for this duty under the Compact “an honor,” then they’re compelled to give their children over for this.
It seems like this is something that IS on Thane’s mind by the time that Shepard asks about it, given how defensive he sounds about it, as if he’s busy trying to talk himself out of asking the questions that Shepard’s comments are bringing up. So instead, we’re here to tackle these questions head on.
What’s happening is that Thane hears from some contacts back in the Kahje system, that there’s some discomforting rumbles beginning to happen around Kahje, about how the drell – in particular, the youth of the species – are starting to wonder whether or not the “greatest minds in the Primacy” really are putting in the work to resolve Kepral’s Syndrome, and maybe the drell would be better off leaving Kahje entirely.
Thane’s initial response to this is to be all generationally frustrated – “this is just the anger of the youth, lashing out at the established systems, darn those kids and their rap music and their pop culture and their 23-skidoo!” Shepard gets to be the one who brings up that often, when the next generation is complaining about the way that things are, it often means that the prior generation is stuck in their ways and negatively impacting the future by clinging to the past (real world commentary, what real world commentary?). There may well be something to the complaints of the young, and it couldn’t hurt to actually listen and acknowledge them.
So, I know that the ending of Thane’s loyalty mission is variable – if Shepard loses sight of Talid during the tailing sequence, Kolyat is able to kill him and get away. But we’re just gonna assume that things went well here, again for simplifying my role as expositor, seeing as how, much as I enjoy the failure possibility of Thane, Samara, and Tali’s loyalty missions, I don’t fail those, not even intentionally – the only reason I see to do that is to get them killed on the Suicide Mission, and I prefer to find ways to do that that don’t leave me feeling shame for doing nothing to make the lives of my friends better just to follow that up with getting them killed. So we’re going from that understanding.
This means that Kolyat gets to greet us on Kahje (at what I’m going to refer to as “the drell enclave,” but assume it has something nicer and more distinct as a name) and act as the voice of the young drell who are becoming resistant to the hanar. (He’s been doing community service on the Citadel under Commander Bailey, but the idea here is that he has done enough to earn a bit of a reprieve, leading to him being called back by his own friends on Kahje – he’s not the only young drell with a family member who’s contracted Kepral’s Syndrome, and he IS feeling skeptical.
This is going to start the butting of heads – Thane reflexively takes the side of the hanar in all this, because he’s had to go along with the Compact for years, but Kolyat has the element of righteousness, since he’s JUST gotten his father back in his life, and now he wants to see if there’s anything that can be done to extend his life (Shepard – romanced and non – will have a response to that as well, though Thane will be more accepting of any comment in agreement with Kolyat from a romanced Shepard).
This is going to be another investigative focused story, because that appeals to me and these are my ideas. Mostly because the real drama is in Thane and Kolyat bouncing off each other – their story in the base game is about a father reaching out to his son, but the point here is that the grand gestures are the easiest part of making amends. It’s the little things, such as can Thane recognize Kolyat as a person who is thinking for himself and coming to his own conclusions rather than just following the crowd, or can Kolyat see his father as the flawed mortal he is, rather than the extreme of being the father who abandoned him and regrets that he prioritized that.
Our drama is in the human element, even in the fact that this is a pair of aliens interacting. The thing for me is that even in the game proper, Thane acknowledges that he and Kolyat need time to patch their relationship, and time is a resource that Thane has little of, not just because of Kepral’s but the Suicide Mission – which, let’s be clear, Kolyat is going to have a few additional words towards Shepard on the subject of. Shepard can take the lumps he throws at them, though Thane will try to intercede.
We’ll also be expanding on the drell and the hanar – the hanar themselves only have a minor cameo in ME2, as non-interactable figures in the Citadel docking bay. But the hanar are for the sidequests of this DLC, where they get to give Shepard the chance to explore their society and culture – somewhere in this, surely, is the quest about learning the soul name of a hanar, and further exploring why it is that the hanar have this distinction. Plus some further expansion into the hanar’s version of the protheans, the Enkindlers, and show some of the ideas that the hanar have of them, the kind of ideas that Javik’s existence in ME3 will either prove or disprove.
The big combat portion that we have to go in to (if we must, we must) is that there will be call to infiltrate a research facility. It’s on an isolated base, beyond any of the hanar cities or facilities that are traditionally given to house any non-aquatic life. The drell separatists (for want of a better term) believe that the hanar have been hiding additional research and information down there, things that the drell deserve to know, about the research into Kepral’s Syndrome and other things related to the drell living on Kahje, and they’re begging Shepard to go with them. Thane will accompany them in the name of finding a way around this. (Kolyat will be remaining behind – Thane insists, wanting to keep his son out of combat.)
However, as it turns out, this particular facility has mercenary guards, rather than the expected drell operatives. That’s already setting off alarm bells, and Thane’s connections only get them access so far. Once it’s clear that the information they’re looking for is not going to be given over easily, things will devolve into fighting.
Thane is not pleased at whatever is coming out of this – it’s going to be causing upset no matter what, that the hanar have trusted their safety with mercenaries loyal to a paycheck, and, by using these mercenaries, it makes it seem likely that the youth are on to something with the recognition that something doesn’t seem right among the hanar-drell relations.
In terms of design, I’m thinking this place is kinda like the Sith base on Manaan in KOTOR (updated to the engine used in Mass Effect, obviously), and uses similar puzzles (because this is still a video game). The puzzles and combat all lead to the lead scientist of the base – a drell. Who is actively dissecting his own people in his studies of disease.
Yes, the horrors are being done by a drell, who is studying the effects of Kepral’s and other similar diseases that the drell have developed. His studies began under the allowances of the hanar, and have been growing out from that point. He’s basically been given a blank check and a blind eye from the hanar, to study these things and investigate further. And it’s around this point we realize that it’s not dissection – it’s vivisection. His present subject is still alive, if only barely.
(If he’s part of the party, Mordin has some choice words for this mad science, and even Miranda, the woman who led the team to rebuild Shepard, is discomfited at the idea.)
We’re killing this bastard, let’s just be clear on that. There is a morality choice here, but it’s not in letting a guy studying still beating hearts up close live.
No, what it is in detailing what has been going on here. Because this is going to shatter the image that the hanar have for many drell. Rather than protectors and friends, this will reveal the hanar as having been unconcerned to handle this themselves, and let a madman do unspeakable things to their family. Learning about this will be devastating to the drell overall, and perhaps undermine their standing among one another. Thane has to question how this is going to impact his people. If Shepard reveals this to the drell, it’s going to make the drell question their place – and perhaps do damage to any hope of Shepard having the drell and hanar as allies, because Shepard becomes the one who blew the lid on this.
That’s the choice – tell the drell what the hanar were allowing to be done in their name because they just... didn’t bother to take this responsibility on themselves, leaving it in the hands of a complete monster, or keep this secret in the name of preserving the hanar-drell relations. Thane is willing to leave this in Shepard’s hands – he is too conflicted, and he can’t settle his emotions enough to make the decision. Much like Mordin and the genophage data, he is willing to let Shepard make this decision rather than make the choice himself.
Afterwards, he and Kolyat get to speak to one another, spends some time together, as Shepard gets the ability to go around, do the various sidequests and stuff – again, I’m not covering that here, but this is our only real chance to visit Kahje, so let’s get to explore it a little and do things. At this point, with the main plot resolved, Kahje’s a bit of a hub world for Shepard to do things and learn about the hanar people and culture, as well as the drell.
But afterwards, back on the Normandy, Thane is still rethinking the cultural mindset that the drell have towards the hanar. This has, regardless of how the other drell are reacting, shaken him, putting forth the fact that the hanar may not be the strong friends and allies that he and the drell in general have always believed them to be. This is a major blow to him, because the hanar were saviors to the drell, and that these people have been his friends, and yet... to an extent, they haven’t really CARED. Maybe individually, but on the whole...
For Thane, this is one of those moments that really makes him reconsider things – he was at peace with his death before. But now, knowing that things aren’t as assured as they were, he’s considering the world that will be left to go on without him – the world he’s basically leaving his son to at this point. It makes him care a lot more about firmly reconnecting with Kolyat, encouraging him to have knowledge and awareness of the things that consist of the drell culture, so that the old ways aren’t going to die with him (and giving more significance to Kolyat reading from the prayer book in ME3, “speaking as the priests do”).
Oh, and consider that drell enclave a remaining minor hub to visit. Bit of a running theme, I know, but it does help make these homeworlds of the races of the galaxy seem to have a little more to them, that we can visit them and subsequently want to see more of them.
Post-Game Followups:
ME3 – First off, I do want to point out that there’s going to be another drell-hanar focused DLC when I reach ME3, so there’s a lot that will likely come in to play there that probably lean on what happened here. But until I reach that point in my development, I don’t know the specifics yet, so just understand that there’s some flux happening here.
More specifically, though, I want to at least hear of, if not actually see and assist with, some efforts of drell to leave Kahje, appear on the Citadel – either they’re the growing dissident movement, now that the hanar’s failures have been exposed, or they’re part of the dissatisfied drell youth who are leaving Kahje, and their people, behind. At one point in ME2, Thane mentions that the old ways of the drell are dying, so among Shepard’s fetch quests is to do a flyby of the original drell homeworld, Rakhana, and receive a cultural codex of some kind that can be passed on to those trying to recover anything of the drell ways prior to the encroachment of the ideology of the Enkindlers. This gives a boost in war assets, and unlocks a Kolyat-centric side mission on the Citadel after the Cerberus Coup, something that effectively checks in on him and his plans following the death of his father. Because really, where was he after Thane dies, anyway? (Not anything major, just a “put feet to the fire in the research of Kepral’s Syndrome after his father dies saving the salarian councilor” kind of thing that has Shepard go to Valern/Esheel and make a point of bringing this up – this has the same kind of element of the side missions with Kasumi or Zaeed, in that it’s got a choice that having completed the DLC will have Kolyat there and it resolves things with both war assets and Kolyat.)
Succession Crisis
A renowned salarian Dalatrass abruptly dies, and with her death, Sur’Kesh is in an uproar, seeing many of the lines of salarian breeding suddenly upset. Mordin suggests to Shepard that this would make for a chance to build allies among the salarian leadership for when the Reapers arrive. He is not the only one who has this idea, however...
So some codex talk here: There’s an offshoot of the salarians only referred to as the Lystheni. That’s all the information that we really get about them, save that they’re apparently unwelcome in Council space. I see this “offshoot” as being, in effect, the same kind of “offshoot” as Star Trek’s Vulcans and Romulans, where the Lystheni have an ideological conflict with mainstream salarian society, that a schism formed between the two and the Lystheni have left Sur’Kesh to the salarians, that they began as a political group, but because of their conflict with mainstream society, they’ve taken their political label as their race name. Though, obviously, not as separated as the Romulans and Vulcans, but probably separated by a few centuries, which, given the salarian lifespan is only about roughly forty years, is still multiple generations more than it would be for humans.
Now, how does this all tie back to the above blurb? Well, this death of a Dalatrass is a big deal. Think of “Britain after the Queen dies” big deal. Not necessarily THE “Queen” of the salarians, but a really big deal, and it creates a lot of chaos. Not just the “one of our leaders has unexpectedly died” kind of chaos but the upset this is going to shake up their various breeding strategies, which we know have a high level of importance among salarian culture (see the side quest on Illium), in that her line was one that many were angling to be a part of, and, with her gone, now there’s a political gap, the kind that can only be filled by multiple people, rather than just one individual replacing her at the top of the proverbial heap, and so that’s going to impact who’s going to be in charge on Sur’Kesh.
Y’know, it’s the “now that we CAN have a better position in society, we damn well deserve it” kind of thinking, and it’s hitting with several of the various political factions and families across the planet.
Mordin’s idea that Shepard get involved stems from a handful of matters – of course, there’s the obvious fact of there being a crisis among the salarians that needs to be resolved, and, as with the above situation with the turians in crisis, it’s about preemptive coalition building. In assisting here and now, there are going to be salarians in general and families more broadly who are going to owe Shepard one, and a salarian owing you a favor is always handy on a rainy day.
Again, this allows an opportunity to explore Sur’Kesh some, since we basically just get to see a single building (or block of connected buildings) in ME3 – I have words about the smallness of the maps in ME3 in general, but for a major Citadel race planet, Sur’Kesh offers so little, it’s disappointing. So yeah. We get to play around in the salarians playground.
Same as our prior forays into Palaven and Thessia, I’m not going to get too in depth in what we get to see, but this should give us a little more grounding into Sur’Kesh in general. And, like Palaven, Thessia, and Kahje, Sur’Kesh will have a small hub accessible after the conclusion. Again: Themes, connections to the homeworlds, so on, so on. Also, obviously, Mordin is our primary companion in this mission, though, for the record, I honestly see a place for Miranda in a secondary position, during the subplots and such, which I’ll come back to closer to the end, once the main plot is out of the way.
It’s here that we get out introduction to the Lystheni. They have an emissary here on Sur’Kesh, and they’re looking to find some way back in to the mainstream of salarian society. We get some briefs on the differences between them and the salarian majority – I’ve said it’s a political divide that led to them separating enough to consider themselves almost separate species, so it’s gotta be more than the simple thing of like “we want war! We want peace!” and the like. Going back to the Vulcan/Romulan comparison, that was a divide over the philosophy of logic and the suppression of emotion – the Romulans took issue with the idea of Surak’s philosophies, they made a mass exodus of the planet. So this is something that is a divide on a deeply cultural level.
So I’m thinking that the divide has a lot to do with the hierarchy of the salarian people – we know that the leaders of the salarians are the Dalatrasses, who get described in the codex and reference materials as heads of dynasties and kingpins. Taking this to an extreme, this seems like it’d be sort of like a mafia family, only with Godmothers instead of Godfathers. Part of the Lystheni’s grievances with the mainline salarian attitudes is going to be the fact that it’s frequently the Dalatrasses, who are making decisions for the culture at large, when the male-to-female ratio is about 9:1, and basically leaving the males out of decision-making, even on matters that have direct concern of them.
Yeah, yeah, there’s a lot to discuss about Mass Effect tackling the subject of sexism, especially through a lens of “reverse the dynamic.” Let’s just put that aside for now, huh? We’re in fantasy realm, and this is where everything works the way that it should. And we also are going to involve an element of pointing out that, even in this leadership structure that favors women in power, Valern got made a Councilor over any of the qualified women. Despite the Lystheni’s claims, the salarian government may be made up of mostly their rare women, but it is not actively blocking the advancement of men.
But that’s where the big polarization between the two groups comes down – the Lystheni want this to be an opportunity for the salarians to put their money where their mouths are (or utilize a more appropriate cultural metaphor). With an abrupt opening in the local hierarchy, the Lystheni are saying “this would certainly be the time to have a male Dalatress, prove to us that all this business of the salarian leadership being open and free for all isn’t just words.”
While the Lystheni are going to play a part in this, thought, they are only a part of it. We’re here to get a grip on the salarian political situation – again, the dalatrasses are something of a mafia structure, and that means there’s a lot of jockeying for power and skullduggery taking place, so the Lystheni are basically going to be sharing time with the main plot – just because they feature, they’re not the stars here. It’s the salarian politics that we’re focusing on first and foremost.
Because the thing about this kind of a gap in the salarian leadership, the heads of the families, is that usually, they’re seen coming in advance and that head has an opportunity to groom their successor. Here, however, there are a few qualified candidates – let’s go with three, as a nice, simple number. Two are the dalatrass’s daughters, which, having multiple female children is part of why she’s managed to be such a voice among the salarians, the other is her son.
Yes, we’re going for a big family squabble here. Mordin explains some of the family dynamics – salarians, being born in clutches of eggs, have close ties to the mother who birthed them (well, laid... You know what I mean) and to the siblings from their clutch. This is a typical triad in personalities – the conservative, the revolutionary, the middle ground (the daughters as the conservative and middle ground, with the son being revolutionary, considering the dynamics of salarian politics). I would assume that there’s also a strong tie to those who are from the same clutch, which makes this the mother of all sibling rivalries – all three want to assume the role of leadership, all three have political beliefs that will exclude or diminish the role of the others.
The thing that they’re all coming back to is disbelief that this was a natural death – it was unexpected, how does a salarian not see a medical issue coming, etc. etc. That’s actually probably the thing that they’re all unified on – if this was a murder and one of them killed their own mother, then that individual has no business taking her place in salarian politics, which is spiking the tensions between the siblings, and it quickly falls on Shepard to act as the neutral third party to investigate the matter – even salarian law enforcement is not going to be very trusted at the moment.
So this becomes a matter of exploring the salarian attitudes (hence Mordin’s involvement, offering the perspective and being able to be clinically divorced from it – and yes, as things go on, his calm is damaged, because this is his people, his planet, and he does have an emotional reaction).
Investigate and explore, you know how this works by now. The end result is that Lystheni (who the son has been favorable towards, though keeping his connections to on the downlow because it wouldn’t reflect well on him) were NOT responsible, and it was the ‘middle ground’ daughter who set about finding a way to eliminate her mother – this is an instance of trying to set the others at their throats and make it so that she comes out seeming better in comparison.
I see this having a resolution in the same manner as the Dragon Age Inquisition Winter Palace segment – the boss battle of the DLC is one you CAN have, but if you take the right dialogue options, you can also resolve matters without having to fire a shot.
As I said in my ME1 write up, Shepard is supposed to be incredibly good at what they do, and this includes the art of diplomacy. I know this is an action-adventure sci-fi shooter RPG and all, but considering how much galactic level issues Shepard ends up resolving over the course of the trilogy (particularly ME3), they need to have their credentials of talking on display as well.
The issue with this, however, is that with her out of the picture, the salarians have only the extremes as options, and look to Shepard to help cast a vote. Do they upend everything that has guided their society and have a massive cultural shake-up on the cusp of war with the Reapers, a war that will likely bring its own upheavals, or do they stick to the status quo and leave the fostering resentment?
Once again, I’m looking at this without the Paragon/Renegade distinction – even aside from the fact that just in general, I think the Paragon/Renegade scale is a holdover from the days of KOTOR and its light side/dark side mechanic, this is a political decision, and if IRL has taught us anything about politics, it’s that, when it works (let’s not get into how well it accomplishes this), it’s a matter of picking from various lesser evils. I think there’s more of BioWare’s much touted “grey morality” when there isn’t a clear cut right or wrong.
Sure, Shepard isn’t going to be the only voice offering an opinion on the matter, but, like getting the human Councilor in ME1, they’re influential enough that it sways public opinion – the endorsement is the kind of boost that makes a difference.
Going back to the Lystheni, they are something of a barometer of the future of salarian society. The obvious reactions are obvious – there is a great deal of frustration at the absolute failure to change if the conservative daughter was chosen, and expectation of opportunity if the son was. I know they haven’t exactly been much of a player in this, but part of the point of their involvement here is in the name of expanding and exploring the salarian culture in how the cultural rebels have built themselves up – these are the counter-culture, balanced against a shift in the mainstream culture. They don’t know what’s next, and they want to make their voice heard – despite the schism between the two groups, they are still family (yes, I want to use the “house divided, family split asunder” with the Dalatrass’s children as a metaphor for the salarians and Lystheni).
Mordin is not silent in all of this, of course – he’s going to have his own thoughts on the matter. My Mordin voice is presently unrefined, but his opinion will have something of a ‘my people have much dysfunction, perhaps an outside perspective will do some good’ attitude to it. That said, he also ends up having a push-pull to deal with of his own – his family’s mating prospects are damaged in the revolutionary coming to power, and yet he sees it as a good for the greater whole, that the salarians need some kind of change – a species who stagnates doesn’t evolve. (Yes, we’re planning seeds that pay off with the salarian-krogan arc in ME3, give it some better foreshadowing. Because I can do that here.)
While I’m here, I also want there to be some exploration of Grunt as a companion. I’m not saying it’s mandatory, because bringing a krogan out on the town on Sur’Kesh could easily qualify as A Bad Idea. But if you DO take him out, I want it to be discovered that there’s a questline for him specifically – just as much as a krogan on Sur’Kesh is a bad idea, it’s an interesting encounter at the same time. Grunt is also a source of interest for the salarians, being tankbred by Doctor Okeer.
Grunt is not impressed by the salarians, of course, and has no particular interest in them, but does get perspectives on the genophage – one of the things that comes across to me, hearing about it, is that the genophage isn’t JUST a fertility disease. It’s the biowarfare equivalent of a dirty bomb inflicted on a populace, because of the stillborn factor. It’s not that they can’t reproduce. It’s that they can’t give birth to living young.
To a lot of the salarians, the krogan are a distant threat – anyone living on Sur’Kesh probably doesn’t even get the chance to meet a krogan. And so here we see a representative of what the krogan get driven to because of the genophage. It’s the kind of experience that I think would challenge the beliefs of a lot of the salarian people, actually having a krogan on Sur’Kesh, interacting with them.
Post-Game Followups:
ME3: Impact on the salarian political situation – Dalatrass Linron will have her hood in a snit either way, but there’s a new short questline on the Citadel about the Lystheni, featuring her as the obstructive diplomat as they argue for rights. The conservative leader has them on defense and basically pushing to be recognized as a separate people from the salarians, while the reformer is pushing for peace talks and questions of rejoining the populace. Either way, Linron is objecting to even hearing their proposals. Mostly, this is me thinking that Linron needs to be taken down a peg, given how she’s the one talking about “a bully has few friends when he needs them most” while being the only one at the conference engaging in bullying behavior. Here, we get the chance to professionally undermine her. Because it’s satisfying.
Frozen Blood
Red sand is illegal throughout most of Citadel space. Given the way it impacts biotic abilities, it’s incredibly dangerous. And now, it’s managed to spread through a major Citadel port. Although it’s smaller scale than most of the threats on Commander Shepard’s plate, both Miranda Lawson and Admiral Anderson suggest they do something to stop it.
Red sand gets brought up on enough occasions in the games, I kind feel like we miss out in not getting to actually have any practical experience with it in the games proper. So, yeah, we’re doing a drug bust storyline here. It’s mostly about expanding the lore in terms of the underworld of the universe – as much as BioWare claims that Omega is the seedy underbelly of the galaxy, it’s still pretty clean for the most part, all things considered. Granted, it may just be that my millennial sensibilities, knowing that I’ll never own a home, are envious of those studio apartments we ransack through in the quarantine district in Mordin’s recruitment mission, and don’t understand why those places are said to be in the slums when, while small, don’t exactly look like unpleasant living spaces. Anyway...
So this is gonna start with Anderson contacting Shepard – I feel like it’d be nice to see Anderson communicating with Shepard in the Debriefing Room instead of TIM. Miranda will be along as well, because this is “an opportunity to make in-roads with someone in the halls of power” and that such rubbish – remember, Miranda is still the Cerberus cheerleader, and she is only seeing the good of what Cerberus can accomplish, thinking of it as the Alliance’s answer to the asari commandos and the salarian STG, or even the Council’s Spectres. That’s what Cerberus is TO HER (even if it isn’t in reality, that’s just how she views it at this point in time). So she wants to take advantage of the opportunity to legitimize it.
We need to pause and define the properties of red sand, just so we’re all on the same page going forward – it’s supposed to allow non-biotics a high that allows them to feel something akin to having biotics, even being known to allow non-biotics some biotic abilities. Also, to date, humans are the only race known to be impacted by red sand, which honestly makes me think that its legality on Illium is another sign of the casual anti-human tendencies of Council space – this is going to come up as we go on.
Anderson is concerned about a new strain of red sand that’s been found in a presently-comatose Alliance marine. More potent, giving the users more of a high, more of a biotic kick, and more of a risk of a damaging crash. Miranda has also heard rumors about this – because of the effects red sand has on humans and only humans, it’s something that Cerberus monitors (I say take the opportunity and give Miranda and Anderson some chance at a back and forth – for Anderson, his disgust with Cerberus is on full display, and he’s making it clear that he’s not enamored of Shepard’s alliance of convenience, meaning that we’re disappointing Space!Dad in working with Cerberus, as a reminder to those who thought this alliance could last beyond ME2, while Miranda gets to show off her character growth, depending on the completion of her loyalty mission, that a pre-loyalty Miranda spouts the party line, while post-loyalty Miranda focuses on the fact that she – not Cerberus but Miranda – wants to help).
So with them on the same side of the argument, it’s pretty much inevitable that Shepard should go ahead and investigate. They’re gonna start on the Citadel (because, as I’ve said, the Citadel has a lot of areas to explore – you could probably set an entire trilogy of games here), doing more investigative work. And yes, I know, I lean on this a lot in the name of keeping things hazy, but (incoming soapbox) this is part of my problem with Mass Effect 2 on the whole – so much of this game is oriented towards combat. While I understand that in terms of being an action-adventure RPG, the thing for me is that Shepard needs to do more than “shoot good.” We need to see them as an intelligent person as well, giving them mysteries to unravel that involve finding and uncovering clues and putting pieces together, rather than just have answers to questions handed to them and being told their ability to shoot things makes them “the greatest EVAR!” Shepard’s abilities should be more than just the shooting.
The shooting will come, though, rest assured. Just... I want more to Shepard’s skill than their ability to fire a gun. And Mass Effect 2 is not given to these kinds of missions very often – Samara and Thane’s Loyalty Missions are about the only opportunities for this, along with a couple of non-combat missions through planet scanning, but still that’s like... five total, maybe – out of HOW many missions, exactly, in the whole game? – and I want more of that, and these are my DLC ideas, so what I say gets to go.
Back to the plot. The Citadel investigation leads us to our drug middleman. I was tempted to say that this leads us to Harkin again, but... eh, I don’t think we necessarily need to go there. I would have liked to have made this a cameo appearance from some minor ME1 character, but I can’t think of anyone who’s a real fit for it. So unless I come up with something better, we’re just going with random salarian person. They provide the next step – the drug factory itself is out in the Traverse, he just sells it on the Citadel.
The pause allows us a chance to meet with the victims of this drug – although there’s a coma and death involved in its side effects, we get to meet the people being impacted by this. I’d like to also get the chance through this to humanize the victims – y’know, we opened with concerns about a bunch of nameless, faceless others, it’s about trying to make connections, giving the audience a reason to care.
The Normandy heads out to the drug factory, and I picture this as a big set piece for the DLC. If you’re familiar with Star Wars Bounty Hunter, I’m thinking something like the deathstick factory level here. Because, sure, my critique of ME2 in general is that it’s too combat oriented, but you know something? Every now and then, you DO just want to shoot something, and my DLC ideas so far have been heavy on the investigative stuff. This is combat sequences in some inventive new areas, and it is mostly combat-centric, as opposed to a deeper and more intricate story with a great deal of choices. Nothing wrong with that every now and then.
And, on the thematic level, it’s a reminder – not every threat to the galaxy out there is something like the Reapers. There’s always a domestic threat to deal with, people with bad intentions out to hurt people in order to make a little cash. They’re a problem as much as the big level threats.
In point of fact, that’s what both the encounters with the people being impacted by the friends and family of those impacted by this red sand do AND the discussions with the crew – this isn’t an instance of having set companions, but I do expect them all to have comments during the stages, and Miranda gets a full conversation – her work with Cerberus, and even the Lazarus Project in specific, had her investigating red sand and its effects on biotics as a part of working to reanimate Shepard’s dead tissues (kinda want a comment here if Shepard has changed class between ME1 and ME2, and that the use of element zero in the process influenced that, though I’m not sure if that’s something that’s supposed to be acknowledged in universe... Whatever).
So the overall big bad is not some particular mastermind with dreams of galactic domination and such. It’s just some drug peddler who came up with a particularly potent product. But, in the end... That’s the point here. This is some lowlife who has no particular scheme beyond enriching himself. He HAS no connection to the greater story – or to the greater galaxy. All he is doing is thinking of himself. In a story about showing the importance of connection, he stands out for failing to have any, and considering it a strength – he’s claiming to be on top because of his lack of connections, his inhumanity towards others.
Shepard is proving him wrong.
And we’re also going to be addressing that, to the greater galaxy, this is a matter of “human-on-human violence,” that, because red sand only really impacts humans, it’s something that the other races don’t really pay attention to. It’s not that they’re encouraging it, but they don’t see it as a problem, because this isn’t impacting anyone but humanity.
It’s another sign of humanity being seen as the uppity attention grabbers of the galaxy, that, since humanity wants to be on this stage at a time when they’re “not ready” for the big leagues (even with being on the Council – remember, the Council is saying that all those human colony worlds Shepard is investigating the mass disappearance of isn’t worth their attention, even though humanity basically ends up taking over the primary fleet defense duties in the aftermath of the Battle of the Citadel), then humanity can solve its own problems, don’t look at us aliens.
This drug problem gets as big and as bad as it does because of the broad apathy towards human-centric issues in Citadel space, and, to build off of that connection theme, speaks to a disconnect on both sides, human and alien, where neither group is all too invested in one another – while I harp a lot about how the Citadel races have that subtle negative attitude towards humanity, it also feeds a negative attitude towards the other races in humans as well, and in this instance, it does need to be a case of both sides trying to listen. The problem both groups are having now is that humanity’s issues aren’t really being heard, and that closes humanity off to the issues of these others.
In this instance, I don’t think we really need a Paragon/Renegade conclusion – not just that this is a smaller scale story, in opposition to the bigger threats or connective stories of these other hypothetical DLCs, but the point of this whole story is in its themes and the message it is sending in talking about the importance of connection.
And it’s why we do get to have a follow-up with Miranda, since she is the character who began this DLC among our crew. Her whole façade in the beginning of the game is about being this dispassionate, rational, logical being, and she herself says that she cut most of her ties to her life before Cerberus (barring Nikket, who, I actually would like another conversation on the subject of, particularly in exploring her feelings surrounding his death and whether or not she was the one who pulled the trigger on him, so let’s patch that in as well while we hypothetically have Yvonne Strahovski and the Shepards in the studio). Miranda has been disconnected through much of her life, but, with Shepard, she’s forging new ones – while I did bring up above that there would be a pre-loyalty mission variant of Miranda’s dialogue, I do think of this as a post-loyalty mission DLC, and that should be reflected in her discussing the connection of being involved with Oriana and having built up relationships with the Normandy crew. She IS connecting, and she’s beginning to see the importance of that.
I was going have Anderson’s involvement be just an e-mail, let the character who’s here for character development and is part of the crew be the big focus, but I do figure we’ll also touch base with Space!Dad after this, hear from him about the approach that he’s going to take with regards to addressing red sand – our drug dealer was a lowlife, but his operation involved more than just humanity, which means the production of red sand is not limited to “human on human” issues (I didn’t particularly pick a species for the big drug boss here, but, to build on the whole theme of “connection” and it impacting the galactic level issues, I’d think the drug peddler with a potent product would likely be a turian – I feel like it would HAVE to be a member of a Council race for the impact I’m going for with this theme). This is becoming a much bigger deal than something that limits the spotlight in humanity and human issues. It needs to be acknowledged by the Council as an issue they need to be getting involved in – not just because human lives are impacted by this, but because LIVES are impacted.
If the theme is connection, it needs to be acknowledged that we need to connect, regardless of how different the others in question are. This isn’t a “well, we must listen and acknowledge both sides” kind of situation, it’s a “your indifference to the situation will only make it worse, and there will be those on ‘both sides’ who use your indifference to their advantage, so stop acting like you’re not involved in this at all.”
Y’know, I feel like Shepard kinda needs to say that, considering the whole “ah yes, Reapers” business...
Post-Game Followups:
ME3: The red sand facility has been seized, and, while red sand itself is still illegal drugs and such, having the files available has offered some upgrades in biotic amps for a war asset boost. Also there’s a drug recovery ward at Huerta (what, we can totally add some to the Huerta map in ME3, right?) where there are victims. I’d also say that there should be a fetch quest in that ward, something surrounding the idea of getting the patients something that helps them through their withdrawal symptoms, which can also be adapted to help with soldiers who are getting hooked on the pain meds, though this would be something I’d say would be available regardless of DLC, the same way that the batarian terrorist on life support in the Wards after the Coup is available regardless of if Shepard completed Arrival or not.
Zeroed Out
Eezo is the lifeblood of Citadel space – both what allows FTL travel and the generation of biotics. With recent concerns about dark energy and lingering resentment from human biotic extremists, a major security presence has been mandatory at many refineries. And the Illusive Man thinks Commander Shepard’s presence might be a help...
We’re going to an eezo mine! Obviously, this is Mass Effect “MacGuffin,” the thing that does what the plot needs it to – eezo is to Mass Effect as dilithium is to Star Trek, it’s the handwave that gives us faster than light travel, propelling us forward with the power of pure plot convenience. But we know enough to know that eezo can be mined out of places.
The moon Arvuna was apparently supposed to be a scannable planet in ME2 but was cut (eventually appearing in ME3 as a site we can scan for Doctor Garneau during Leviathan). Well, we’re putting it back in and having an eezo mine there being where we’re going. A Cerberus operative is given Shepard’s contact info by the Illusive Man (we really need to have a chat about how freely Shepard’s number is given out to random strangers, don’t we?). This operative, who I’m going to just go ahead and name Operative Piper for want of a name, is currently operating out near the eezo mine there and is concerned about some rumblings she’s been hearing through the proverbial grapevine. Considering the importance of securing eezo, since it’s what’s necessary for FTL travel throughout the galaxy, with or without a Mass Relay, this is something that she finds to be important to be monitoring and something that having the assistance of someone like Commander Shepard in keeping secure.
Going back to my habit of having mandatory companions on these, despite that it runs the risk of overusing them, I think Miranda and Jack will be the best fit here – both are human biotics (because eezo influences biotics), they represent opposing ends of the Cerberus spectrum... They make for a good spectrum of attitudes in the matters of things related to eezo and how it impacts people and Cerberus itself. Not sure HOW we’re arranging having them specifically locked in as companions, particularly given the loyalty conflict and how that might have locked Shepard out of one or the other’s loyalty
So Shepard arrives at the mine and meets with Piper, who is not thrilled to be calling in help, especially from an outside “contractor” like Shepard. Consider this another instance of comparing and contrasting Miranda at the start of ME2 to her development over the course of the game, going from Cerberus loyalist to “consider this my resignation.” Particularly since here, it allows Jack to be able to (grudgingly) acknowledge that Miranda, the Cerberus cheerleader, is not actually as pro-Cerberus as she could be and is actually somewhat on the level in terms of what she’s doing (Again, Jack is grudging about this and I’m basically expressing the gist of any comment she has to say about it).
Since Piper’s going to butt heads with Jack and Miranda, even if Miranda is more sympathetic to her point of view, it’s going to lead to Shepard acting as the voice of reason and compromise (because, as I’ve said before, Shepard’s diplomatic skill honestly NEEDS to be front and center in the course of this series, given what they’ll be called on to do in ME3). So I expect a lot of little moments of debate that utilize the dialogue mechanic in the same vein as the crew conflicts. I’d particularly be interested in having some kind of tracking meter of the way Shepard handles things that could potentially restore the character’s loyalty if it was lost in that conflict, though I’m not so sure about the proper implementation (and, personally, I aim to time my completion of their loyalty missions so that I have enough points to resolve their conflict peacefully, so I’m not even sure if that would be content I, the writer of these, would interact with anyway... moving on).
Piper’s concern is that the eezo mine is going to be coming under assault by biotic extremists, that plot thread we never really saw appear after the first game. Shepard will, of course, raise the obvious point – shouldn’t the appearance of Shepard disrupt any plan they’re up to? And that’s going to lead to her second concern. There’s a fluctuation within the eezo being mined. It’s ostensibly nothing to worry about, a variance within the standard deviation and blah blah blah. Piper’s superiors at the facility (the ones who don’t know about her Cerberus ties) believe it’s nothing to be concerned about and that it’s all just expected. Except she’s finding this variance consistently, and, if it keeps going, something will happen to eezo. And, of course, while the civilizations of the galaxy in this cycle have been using eezo to go faster than light for a couple thousand years, how much do they REALLY know about eezo? As we frequently see in this franchise, the galaxy’s races like to leave the unanswered questions alone, even if they probably should try to get a better grasp of the things that make civilization as they know it go round.
So to sum up: Human biotic extremists, demanding better treatment may be looking to take over the mine (reasons will be discussed shortly) and something is unusual about the eezo itself as it’s coming out of the mines.
And we are going to get some idea of just how bad it can be in these eezo mines – y’know, ME3’s Omega DLC will talk up about the mines in the station, but we don’t actually get much about the work and process of eezo mining, which is going to be our focus here. The way we’re going to see and hear about it, this particular mine is not the worst of operations in terms of safety, but it’s also not the safest, either, and it is getting worse over time – that the mining is wearing away things, and no one is particularly invested in upgrading things, that things are reaching their breaking point, but there is no one in a particular position to make the effect to increase the safety standards – this is a place willing to accept the hazards as just how it’s all done, and hey, if there’s any exposures, well, you can survive it, right? And the asari are evidence that there are species who are going to be better off for exposures, so why prevent it?
Investigation happens, you know how this part works by now. Now, as it turns out, yes, there ARE biotic extremists among the people here, but they’re not BIOTIC extremists, but the FAMILIES of biotic extremists, who are convinced that the mines across the galaxy are not safe from biotic exposure – they’re specifically using the asari as an example, since the asari, being a naturally biotic race, are “unconcerned” with the hazards (this is immediately debunked by Miranda – asari have the most stringent safety standards in the galaxy, even acknowledging that humanity could learn more from them than they have).
But... Well, I think by this point we’re all aware of that segment of the population who are determined to not be swayed by facts and reason on what they claim as a moral crusade to protect the children. And, in the Mass Effect universe, I think there’s a fair attitude to have in assuming that, due to the applications of biotic abilities, there is no particular emphasis for preventing biotic exposure – biotics are insanely powerful, but they also have extensive drawbacks – Kaidan himself says that he’s lucky to get off with just the odd migraine, and since biotic exposure is effectively inducing mutation during gestation, odds are there are additional health issues and even birth defects that take place because of it.
So legitimate medical concerns here – like, I was a little worried as I started piecing this together that this would be framed as being approving of something like “curing” autism, so trust me, I’m aware that this is stepping on eggshells here in terms of metaphors made and drawn from all of this. But in this case, considering that we’re talking about something that (as we have an example of in Jack) is explicitly manipulated by horrible people as an active weapon... I think there’s the reality of biotics in-universe that gives it a different feel to the IRL comparisons that one can draw. In the case of biotics, we DO know that there is an external cause for them, and it is something that I can easily see being misused – even Kaidan and Shepard can bring up the potential of Conatix possibly intentionally exposing people to element zero. So there ARE canonical questions surrounding the idea of “[thing] causes biotics, people are actively exposed to [thing], corporations are actively trying to expose more people to [thing].”
So while the metaphor CAN be brought up, it also is refuted by the context that the universe has applied previously – we KNOW that IF a mega-corporation (particularly one given monopoly) can do something underhanded to cut corners on the budget and do something sketchy in the name of profit, it’s done it before I even started this sentence. So it’s never confirmed but almost certain that there ARE instances of people being intentionally exposed to create biotic abilities, and it also has been known to just as likely cause brain tumors and other defects. This is a legitimate concern within the universe that something is being done without concern for the health impacts it has on fetuses in utero. It’s a legitimate question to ask “are the glowing space ninjas we get as a result of this worth the babies with brain cancer?”
Thing is, some of these people are genuine about thinking that there need to be better protections, some are just looking for the local cause to create chaos, and some are out for blood.
That last faction is where the problems are at their peak, because they’re the ones who are causing mayhem for the sake of mayhem. They want to make things worse.
The idea is to destabilize this haul of eezo, and make it cause problems – ostensibly, it’ll make the demand come for a great deal more safety regulations to be imposed upon the efforts to mine eezo, but, really, the actual effect is going to be more damaging in ways that have nothing to do with the people who are supposedly being “helped” by these efforts. Damaging eezo damages all interstellar commerce and travel. It won’t lead to better safety measures, but it will lead to the overall disruption of space travel... And it won’t actually do anything to prevent any exposures. It might even make more exposures possible, the kind of exposures that result in too much exposure and the death of the person who has been exposed to the eezo. And these people do not care – they WANT the disruption, because to them, the important part is the attention, not the results. And, I’m sure, they’re so interested with the chaos that they’re more interested in destruction with a veneer of purpose.
So we’ll have Miranda and Jack talking about what biotics are in practice – these people are honestly approaching biotics more as a theory than in the practical, because, as I said above, these aren’t biotics pushed to extremism but non-biotics who are, in degrees, there more about how biotics are impacting THEM, not the actual biotics. Where Jack is there to bring up the hardships of being biotic, to show that it’s not about how it interrupts their lives but impacts the people who have this gift and burden, Miranda can bring up the more positive elements of biotic abilities, because her issues have not been because of her biotics.
I know above there was the mention of comparisons to autism, but I’ve also said before that I can see some parallels with same-sex attraction with biotics (parallels that are text within the franchise, what with Cora using that line “what if someone had told me ‘that’s okay’?” in reference to her biotics, which... I’ve had words, I’m not going to go into that here and now). Here are Jack and Miranda to show the various ends of the spectrum – Jack is someone who was mistreated and is finding herself in this identity that she has learned to love about herself despite the damage others have inflicted on her for being different. Miranda is someone who has struggled, but not because of her biotics, even found her place because of her biotics (even if that place is, at this point in time, an illegal terrorist organization like Cerberus).
That’s their purpose here. I would like Shepard to, if they have a biotic class, to be able to acknowledge them as well in dialogue and interrupts (in the way that ME3’s Omega has Engineer Shepard bypass the choice of sacrificing civilians to help Aria and Nyreen), though that involves mapping this out in way more detail than I intend to here. So the idea is there and would grow if this were not hypothetical.
Of course, we do still have to come down to the bang-bang shooty stuff. Because this is a mining operation, I expect a lot of mechanic labor – the enemies here would likely mostly be reprogramed mechs, think something akin to the mining droids from the Peragus level of KOTOR 2. The big boss battle would be a reprogrammed mining mech that’s responsible for creating the variance in the eezo. Like, I’m thinking some kind of spider-like mech – I already mentioned the droids from KOTOR 2’s Peragus level, this one I’m thinking has more in common with like the crab droids from the Clone Wars material, or possibly the Terror Walker from the Force Unleashed 2. I do not know how well that translates into the game engine for Mass Effect, but dammit, it’d at least have uniqueness as a boss fight.
I sort of lost track of Cerberus operative Piper in the course of this, but she’s going to have been a part of matters all the same. Checking in a lot over the course of things, and being opposing talk in conversations between Shepard, Miranda, and Jack – not that she’s arguing in favor of the extremists, since she did call Shepard out there, but she’s looking at this as a pure results manner, to get these people out and shut them down, not listen to their issues and problems, just get them the hell off her rock.
And she’s where there’s a final choice – obviously we do shut down the mining mechs that are causing the problems, but she’s ready to kind of approach this as ‘okay, now let’s get these people off my rock, I don’t care what they have to say, they’re jackasses who tried to blow up the ability to travel through the galaxy, they’re in no position to tell me or anyone else anything at all.’ Shepard has a choice about addressing that – they DO have a legitimate point, since we’ll have seen how this mine is not entirely up to code and no one is really ready to put in the costs to put it back together.
Like, in the earlier entry of “Frozen Blood,” I brought up the idea that the greater galaxy isn’t concerned about this mostly human-centric issue. Here’s a similar perspective, that the exposure to eezo is kinda the “ultimate evolution” of civilizations, that everyone should be biotics. Like, the reason we have human biotics find their way into the Alliance is that this gives them a place to be able to contribute, so humans are seeing biotics as a place to have humanity compete on an even footing with aliens and their advantages. So it’s an idea that humanity is improved by biotics, and, as she’s a Cerberus operative, she’s content to see more exposures and more biotics among humanity, because it advances human interests.
Shepard gets to argue with her about the cost in lives because of the damage done, that eezo exposures can have benefits, but they should still be the exception, not the rule, at least until it can be controlled enough to not have the damage to those exposed to eezo, the mutations and stuff, or agree with her about the human advancement idea, that humans need the benefits too much to make an issue of things. And there are after-mission conversations with Miranda and Jack specifically, talking about their experiences and opinions of how Shepard handled things.
Post-Game Followups:
ME3: The eezo mine itself is a war asset if Shepard didn’t argue for new safety standards, because it’s putting out the eezo that the Alliance needs in the course of the war effort, despite the various complaints about the worsening safety standards – the unfortunate reality is that the war cause needs eezo, and they’re not really going to ask questions about how safe the mine is. Alternatively, if Shepard was more focused on the safety increase, while the mine is at decreased production in the name of putting in these updated standards, the Alliance has had a more positive reputation with human biotics, who are seeing the Alliance (as represented by Shepard, who presumably had Anderson pushing the agenda) as more of a place of acceptance.
We also end up with an encounter with Piper on the Citadel, prior to the coup attempt – she’s claiming to having broken ties with Cerberus and is also there to speak for the miners to the Council. If Shepard argued for the human cost of the safety standards needing to be increased, she’s there genuinely, and ends up injured during the fighting, and can be seen in Huerta afterwards. If Shepard agreed with her about the eezo was necessary regardless of the safety concerns, though, she was a Cerberus operative all the same, and gets confronted after the coup as having assisted in the Cerberus forces getting aboard the station (The idea here being that Shepard’s stark reminder of the value of human life makes her reconsider Cerberus, but, if they don’t make that remark to her, she ends up staying with Cerberus long enough that she gets the Reaper augmentation like their troops).
Security Breach
Commander Bailey of the Citadel Security forces reaches out to Shepard. He’s becoming suspicious of a problem within the C-Sec ranks. He is concerned it’s related to rising tensions between humans and Citadel races, and isn’t sure he can trust his people, human and non alike. Shepard may be his best resource to find the conspirators before chaos breaks out on the Citadel...
It’s gonna be an awkward one here, folks, considering C-Sec are cops, and... I mean, all cops are bastards. We’re all aware of this aspect, and it’s an awkwardness we just kinda have to roll with, given how the narrative is already set. C-Sec is part of the setting and treated as more or less good guys, and I can’t just excise it because I want to. And Bailey himself is not exactly the kind of character who comes off well in an ACAB-world or viewpoint, given that whole “make him scream a little” comment when we first arrive in the C-Sec station.
That all being things we’re aware of, I want it understood that the games clearly treat Bailey as a good guy and on Shepard’s side, in both ME2 and ME3, and we’re going to stand by that here. If you’re not particularly a fan of Bailey, yeah, you’ll probably want to skip this one, because I’m accepting him as a good guy for the sake of this.
We’re kicking off by having a new area on the Citadel being available, a not-quite Presidium environment, some place that would seemingly allow for a more relaxed atmosphere. “Seemingly” because when does Commander Shepard ACTUALLY get to relax?
As they’re trying to relax, they come across a protest. Remember how Thane’s Loyalty Mission centered on Kolyat being hired to kill a turian politician who was running on an openly anti-human platform? Yeah, this is more of those types. While this is still one of those that can be played anywhere after the unlock point, I see it best as after that mission, where Joram Talid has been dealt with – he can end up dead at the end of that mission or he can have had his life threatened by an assassin hired by a human criminal. Both are being held up as banner pieces of evidence of why humans are seizing power in the Citadel from those who’ve lived there for decades.
Shepard gets into an argument with the leader of this protest, another turian who I’m gonna call Gaius Crassus (because when I need to name turian characters, I basically use a grab bag of character names from Spartacus). He’s functionally replacing Talid, who may die by the end of Thane’s Loyalty Mission and I don’t want to deal with one of the major players of this DLC being potentially dead, but we are going to connect the two characters and say that Crassus has taken his position in the race (because, basically, I’m assuming that what Shepard and Thane discover about Talid in that mission functionally tanks his campaign if he survived the mission, and, if he didn’t, obviously, someone else has to run for that seat).
It’s your typical human versus alien argument in this universe (the kind that has been a running theme throughout these DLC ideas, because I think it’s an important detail of the relationships between the races in the Mass Effect universe). Crassus also brings up Shepard’s involvement in Talid’s absence from the election, whether it’s that they were spying on him (conveniently forgetting that it was in the name of preventing an assassination) or they actively killed him.
Eventually, though, C-Sec shows up to break up the protest – this isn’t the first, and the last one turned into something more than just shouting words, so the officers are taking preemptive action to break this up now. This is when Bailey shows up and speaks to Shepard and brings up the fact that this is spreading beyond the Citadel’s general population. He’s noticed it among the officers as well. When we meet him properly in ME2, he’ll bring up that the C-Sec losses during the geth attack allowed a lot of human C-Sec officers to rise through the ranks, that the upper echelons of turian, asari, and salarian officers had gotten decimated, letting the humans get the positions now vacant.
And that’s where there’s some issues in C-Sec, because Bailey believes that this tension is getting into the ranks. It’s something that he needs to address – C-Sec is supposed to be keeping the peace, if the C-Sec officers are getting wrapped up in these activities, it erodes the public confidence.
A-HEM.
Look, I said that the game portrays C-Sec and Bailey as predominantly positive forces and that I was ultimately going to maintain that attitude for the sake of internal consistency with canon, I didn’t say that I was going to approach it entirely uncritically.
Now, because we’re getting involved with C-Sec here, Garrus is an obvious companion to be brought along. To offer an alternate view of C-Sec, of the professional authority figures, I think Kasumi would be a reasonable addition. She’s a thief with a heart of gold, the Robin Hood type (as we see in Citadel, where she assembles a gang to rob the casino, since it’s overflowing with cash while refugees are struggling). While she’s not above taking a bit of a score for herself, she’s there to voice how the “proper authorities” are often no better than thugs with a badge, and that some people go outside the law to do what it fails to do with regards to helping people.
Obviously, Shepard can’t just go undercover here – they’re too well known for that much. So Kasumi is going to lead Shepard through an observation mission in the same way that Thane does in his loyalty mission, having discussions with Garrus along the way about the way C-Sec does things. This is our first bit of questioning the status quo, because Garrus, even if he counts as a “bad” turian, he’s still from a society that doesn’t question authority like C-Sec, like something with that kind of military structure. Orders, commands, discipline, that sort. That’s the environment he knows, that’s the worldview he was raised with.
And sure, Shepard is part of a military themselves, but Earthborn Shepard would know how bad cops can be, and Colonist Shepard was born outside of the military structure. Even Spacer Shepard would have learned about the ways to get around the rules, having been a kid of military parents. Because humans in general are shown to be more initiative-driven than the turians, Shepard has room to push against Garrus’s ingrained ideas of “when a bad order is given, it reflects poorly on the giver, not the one who carries it out.” That’s one of the things that we briefly touched on in the above “Proud Soldiers” entry, but it wasn’t the big focus of Garrus’s time. Here, it is.
Back into the plot stuff, the observation leads Shepard and team to discover that there are basically two types of C-Sec officers, at least among the non-humans. There are the kind who are kind of annoyed about the whole business, but they’re willing to wait until the humans screw up to swoop in and show that they’re in over their heads, and there are those who want to do something about it. Most of the officers are the former, and those “former” are excusing the latter. And that there’s a trend among the humans (because we’ve been observing C-Sec offices, so there’s mingling) to be resentful of the aliens resentment – a sense of “finally, we’re getting to do what we should have done, while the aliens have been focused on the humans as problems and not as victims.”
Like I said, I may have to approach C-Sec as ultimately part of the good guys, but we’re still being critical of the institution – the people who go into C-Sec, into cops as a career, are often people who want the ability to have authority over others, and, as a result, be the people prone to abusing that authority in various ways. Humans may have been discriminated against, but cops are, ultimately, the real bastards in this, and, by being cops, these humans are choosing to be bastards.
Now we get some interplay with Garrus and Kasumi – where Garrus is the cop, she’s been a thief, she’s worked on the margins. She knows what the cops do that make things worse, and she’s bringing up all the issues that need to be when it comes to cops – sure, ideally, they’re there to protect people, but... I mean, if we’re talking ideally, why do we even need cops? And I feel like this would be a good place to insert some backstory for them both that I am completely making up here and now, but I don’t think it’s anything that damages canon. I’ve been trying to avoid anything like this to this point, but it’s in service of the plot here, and, again, I don’t think this is knocking anything particularly of out whack.
I’m saying that Kasumi was, at one point a few years back, part of a group of thieves that C-Sec broke up. Most were arrested, some (like Kasumi) got away. This group furthered that whole “Robin Hood” thing – they stuck to hitting casinos (a la her meet in the Citadel DLC), or swiping the “priceless art” taken by collectors (small “c”) from their “primitive” societies who “can’t take care of them themselves.”
Yes, I’m here, calling out the British Museum via sci-fi metaphor.
Anyway, her group was going after mega-rich people who weren’t hurt by the crime. But C-Sec still decided that THEY were the ones to punish. And, in that C-Sec raid, was a young Garrus Vakarian. She’s never said anything because Kasumi’s just chill that way – she knows enough about Shepard coming in to the squad that she can put aside any old grudges, and I think Kasumi in general keeps loose ties to anyone else – it’s what made her relationship with Keiji so important to her, that he became someone who she would regularly partner with or care about the long term fate of. Likewise, the fact that he didn’t catch her back in the day means that he didn’t realize she was involved.
But the point of this is for her to be able to call out his attitude of “C-Sec is always the good guys, if C-Sec is after someone, they must have done something wrong.” Because, despite having been frustrated by the rules and regulations, Garrus still has that belief in his mind, that there is no real occasion where C-Sec AREN’T the good guys. And he needs to accept that. Shepard’s here to moderate the discussion, and, ultimately, this IS a case where I think that it NEEDS to be Paragon to side with Kasumi’s take over Garrus’s – Garrus is effectively saying “authority is always right by virtue of being authority,” while Kasumi is saying “systems are flawed creations enforced by flawed people, sometimes they’re making mistakes.” In this argument, Garrus is on the side of blind adherence to authority, and Kasumi is on the side of both nuance and trying to make punishments suit the crime – punishing someone who stole food to feed their family is inflicting cruelty for the sake of cruelty, meanwhile the business mogul who cut their wages just pocketed his eighty-fourth billion and demands they be punished to the fullest extent of the law.
The general idea of these discussions is one we’re in the process of having – how does the law work FOR EVERYONE. Garrus, being former C-Sec, being a turian, sees the law as a strict binary, a black and white view of “break the law, you’re a criminal and deserve to be punished.” Kasumi is able to bring in the nuance of crime is defined by people, and laws are fallible. She exposes the flaws in the system with her actions – as much as theft is about the artistry with her, that she seeks the jobs that put her skills to the most challenge, she also sees a connection between the things she steals, the people she steals from, and the laws that protect them – the people she steals from can afford to take the hit. They aren’t losing something. And Kasumi might keep enough funds for a solid nest egg when her days in the biz come to a wrap, but she’s always felt like someone who gives anything she doesn’t need to others.
Okay, that’s the character development stuff for now. We’ll be back to it come the wrap up, now back to plot. As we see, these anti-human elements are working with Gaius Crassus to try and reclaim a position for non-humans in the local political scene. It’s a small scale thing, they know they’re not going to get humanity off the Council or anything, but they’re all being very ‘put them back in their place.’
This all being said, though, in this instance I do want to be clear – there ARE C-Sec officers who are trying to build bridges. But they are not particularly open about this, BECAUSE the culture of C-Sec at this point seems VERY oriented towards resentment. And it is resentment on both sides of the divide, because the humans know that there are those who are against them having any advancement of their rights – it’s common through the series, the non-humans are quick to call humans bullies, and the humans are kinda hotheaded about these things. Both arguments are being represented here, though, because this is a messy situation – although there’s the obvious metaphors to draw, with C-Sec as cops, and talk about the IRL situation (that, admittedly, was not as forefront in our minds when ME2 was released), we do still have to recognize the elements of the fictional construct that are involved.
Okay, I swear, we’re working our way to the inevitable combat segments.
Crassus is able to uncover that Shepard and gang are there, and he’s... not happy to be overseen. He’s basically looking to have his people among C-Sec stage a revolt of some sort – ostensibly, he wants it to be peaceful, but, given how many guns are at his disposal in this facility alone, it’s obvious he’s preparing for conflict. A conflict he intends to pin on humans – if humans had just stayed in their place, this wouldn’t have happened, humans have forced their way onto the Council, shouldn’t the other races do all they can to force them off?
Garrus and Kasumi have a brief bit about the optics of gunning down a bunch of cops, considering Shepard and Kasumi are humans against a bunch of aliens. Garrus wants to make an appeal to the officers, but he might just be seen as a traitor to his kind and no one will listen, while Kasumi thinks she can set off an EMP that’ll shut down their weapons long enough to decide what to do, but she’s working on the fly with material that she questions the suitability of, and it might do more than just knock out the electronics in the place.
I’m leaning towards THIS being the big Paragon/Renegade choice of this DLC, rather than anything else. Does Shepard trust in the system that an appeal to the better nature of these officers implies, or do they make a decision that acknowledges them as a threat that needs to be stopped. Because it’s going to say what Shepard’s opinion of C-Sec is overall – is it a necessary system that can be fixed, or does it need to be rebuilt from the ground up?
I mean, the fact that I’m questioning it at all probably should say where I stand on the subject, but, see again, C-Sec is a part of ME3, it can’t be disbanded entirely.
Garrus can’t persuade everyone to lower their weapons, and Kasumi’s EMP overloads some weapons enough that they blow up in the hands of their users, so there’s drawbacks either way. And, because there are engineer officers among the C-Sec officers, while the biotic officers engage Shepard, they can get their weapons back online enough to be a threat.
This does, however, give Shepard, Spectre status or no, enough room to arrest Crassus, effectively quashing his attempts at a political career, and, by extension, making his anti-human efforts dead in the water, at least for the time being. This comes back to a conversation between Shepard, Bailey, and Executor Pallin, discussing how all this went down. Neither’s particularly happy of things, calling it subversion of C-Sec’s authority and credibility. They do acknowledge that Shepard did the best that they could under the circumstances, but it’s still made C-Sec look bad at a time when they’re needing to appear more unified, what with the whole “politicians openly campaigning on anti-human platforms” thing. Both of them doubt that this is where it all ends, even if Shepard’s done their part.
And, back on the Normandy, we get a follow-up conversation between Garrus and Kasumi, chatting in the mess hall, talking about how things went down and whether or not the other was right, as well as discussing their history. Garrus gets to bring up his whole “I don’t know what to do with grey” thing, acknowledging that, while he wouldn’t have joined up with a guy spouting the rhetoric that Crassus did, he has carried these ideas of the superiority of turians. Kasumi, meanwhile, has just seen her opinions of C-Sec reinforced, though she is willing to acknowledge that, if these organizations are going to stick around, they need people like Garrus, now that he’s asking the questions, to guide them to better places. And they need people like her to keep them on their toes.
Post-Game Followups:
ME3: C-Sec has taken a bit of a dip in their ability, given the numbers who’ve been fired and arrest for their involvement in the subversion attempt. But, if Kasumi’s EMP went off, some of the tech people at C-Sec will boost War Assets, having been working to address and patch up the holes her EMP exposed in their tech. We also get a follow-up sidequest after the Coup, a Presidium protest and counter-protest over how there are humans in C-Sec facing pushback because of pro-human Cerberus acting, while they’re countering with how the aliens would have seen them reduced in numbers anyway, allowing Cerberus less of a fight in their attempt to take over the station that leads to Shepard either siding with one or the other or convincing them to disperse/threatening to arrest them for public disturbance.
Market Crash
The volus are responsible for much of the Citadel’s economics. They have kept the Citadel running, in monetary terms. But, despite being responsible for this, the volus are still considered a “lesser” Council race, clients of the turians, who came later. Now, a group of volus on the Citadel have acted to wrest control of the markets on the Citadel, and the situation is only going to deteriorate...
The volus kinda get the short end of the stick, don’t they? Like listen to their history, they were one of the first races on the Citadel. It’s because of their efforts there even IS a galactic economy. And yet, despite that, not just are they not represented on the Council, they are a CLIENT RACE to the TURIANS, who didn’t even join the Citadel races for about a thousand years after the volus made it to the stars. Sure, the ostensible reason is that the Council doesn’t want to impose “undue burden” by making species responsible for matter beyond their ability in the event of an emergency, such as, for example, a planetary evacuation of people who have entirely different atmospheric and even pressure needs, but... It’s still saying that this species who’s been part of the galactic community for near two thousand years isn’t worth putting on the Council, on the governing body of the galactic community.
Din Korlack being pissy when we meet him in ME1 makes total sense. He’s just taking out his anger on the wrong person. Humans aren’t advancing too fast, they’re just the only ones who are willing to break with the accepted social contract among the Citadel races of accepting the status quo.
So the point here is that a group of volus are taking matters into their own hands and saying “no, we’re not putting up with this second class citizenry when you all depend on us to keep your markets open.”
This is something that’s honestly the kind of question that I’m legit surprised isn’t being asked as things stand in game. So what we’re going with here is that Shepard gets an email from Barla Von, the volus from the Presidium who works for the Shadow Broker in ME1. He’s noted several major volus investors have suddenly been making particularly odd purchases, the kind that can be indications of things like setting out to cause problems. Because the volus MO tends to be to complain without taking action, Barla Von finds this questionable (and, in the event that the player has gone through Lair of the Shadow Broker by the time that they start this mission, he’ll also mention that the Shadow Broker specifically suggested Shepard look in to this, otherwise it’s just his own initiative).
The first stop is the Presidium, which, if it wasn’t clear by now, we are DEFINITELY getting an expanded map for that – I’ve said often and repeatedly, the Citadel could absolutely be home to an entire game (or more), and we’ve just had little slivers of it in the base game. What I’m looking at here is a grander version of the financial district that the Citadel surely has. Basically, we’re going to Citadel Wall Street.
That means that weapons are meant to stay holstered, of course. Shepard is a Spectre (more or less, since the Council may not uphold that, but that’s temporary anyway, since they get the status back come ME3, so we’re just gonna handwave that away if a player hasn’t been reinstated), so they and their companions are authorized to have them, but the whole point here is to have the challenge of NOT busting out the weapons.
So it’s a variant of my general attitude here – you CAN break out the weapons to resolve things (when applicable – the standard game mechanic of ‘designated combat areas’ is in effect, where we can’t have Shepard bust out weapons in, say, the Illium market square or something). It’s just gonna lock you out of the golden ending. There’s a challenge in both finding the peaceful solution and in talking things out.
In this case, the initial work is even finding out about the volus syndicate we’re looking for. After all, given all that the volus do for the Citadel, they’re very capable of covering their tracks. This means investigative work (so this is our usual ‘not where my development focus is on, due to it being based mostly in gameplay) to even discover them, but the more Shepard uncovers, the more that they’re going to tip off the volus.
This is part of the dynamic – It benefits Shepard to be thorough, but it also means that they’ll have a harder challenge because the volus know they’re coming. Pick your poison – information or secrecy, having one means the other side has it as well. Not all the information will be necessary for the quote-unquote golden ending (for whatever value you attach to such things), but you don’t know where it is (at least on the first play – of course, as ever, knowing what is coming and where to find things will obviously streamline and assist in later replays), so you have to seek out what you’re looking for throughout the trading area and sift through what is and isn’t important.
So investigation through the financial district. I’m not mandating squadmates on this one, though I do imagine that Kasumi and Miranda would likely have some commentary to add about the commercial trade floor, a hub of galactic economies.
The information that Shepard finds is, when assembled, able to paint a picture – a pact of volus have come together (I’m gonna call them “the Clan of Righteousness,” but I want to make that clear that it’s a translation of a volus term that’s more unique. But, since the volus language hasn’t been established, and I’m inclined to think that it’s awkward for most humans to speak in whatever is volus-generic, that’s the term I’m using). Their goal is to, rather obviously, make the volus position among the Citadel races have more weight – with how quickly humanity ascended to a seat on the Council, they damn well believe that it’s time that they were as well.
And y’know, Shepard definitely should have the option to agree with that concept – call me America-centric and all, but... Well, “no taxation without representation” feels fitting to apply here. I think it’s reasonable for Shepard, and, by extension, players in general, to be kinda not-okay with the fact that the Council excludes the volus from the halls of power and thinks this is a situation that does need to change. Have some discussion with the companions on the subject – again, I expect Miranda to have some comments on this particular subject, given that it’s humanity’s advancement that sparked this behavior from the Clan, a commentary about how humanity sparked a demand within the galactic community to change.
The information also points Shepard to their next target – a volus trade world, though there’s a space station in orbit for non-volus, considering its economic functions on the galactic stage. Granted, there’s still the reasonable expectation that there are volus operating on the planet below, but the idea is to at least start in the atmosphere that Shepard and company can breathe. Start with the easy place before actively making it harder on matters.
On the station is the payoff to the information seeking – if you sought out everything, the search tipped off the Clan, and they have a whole host of mechs on hand, including some top-end experimental types (re: new mechs beyond the FENRIS, LOKI, and YMIR models, one that I’m gonna dub the BALDR, which I envision as something of a mid-point of the LOKI mech and the Rampart Mech from ME3’s Omega, and another dubbed the FRIGG model, which is basically a support unit for any mechs in the area who reinforces them with shields, sort of a prelude to the Reaper barrier engines in ME3, only supplying local mechs with shields). If you didn’t seek out anything beyond the bare minimum, the place mostly consists of the standard civilian crew – keep the weapons holstered, and Shepard has freedom of movement, at least to a point. And the “golden” zone of knowing exactly where to look and how much looking can be done will lead to some LOKI mech patrols that are not immediately hostile – the Clan suspects that there may be someone investigating them, but they aren’t certain and can’t just shut everything down on that basis.
And that allows Shepard options – they CAN go in guns blazing, but it will tip off the Clan, allowing them to dump evidence and throw up enough of a smokescreen that they can slip away, plot and scheme to return another day. They can get on board, posing as a trader and make their way into the areas of the station that are housing the heads of the Clan, but, of course, the more the Clan’s tipped off, the more they’re aware of someone coming for them. The information that Shepard found (or didn’t) allows them to know where on the station to gather the evidence they’d need to take the members of the Clan to whatever court of justice is applicable (remember – the reason Barla Von sent Shepard in was because nothing had actually been done YET, but the supplies had been taken and indicated a plot to make some kind of attempt). It’s possible that they can talk them down entirely (as I said, the challenge is in finding the peaceful solution).
So getting through the station, whether shooting everything that moves or through stealth, leads Shepard to the heads of the Clan. They are pretty straightforward – as we determined, they’re out to secure a place for volus at the table, and they want it whether or not the Council will agree, hence the threats of violence. They’re also ready to move on the Citadel – their supply of mechs are going to help with this, prove that they have the ability to back up their talk with firepower. And, like Din Korlack, they’re not very fond of “Earth clan,” given that they’ve managed to secure in years what the volus haven’t in millennia. So Shepard has a bit of an uphill climb to get them to listen.
Still, it IS possible – obtain the golden information search result, enter stealthily, and generally stick to the idea that what Shepard is trying to do here is make peace between the frustrated factions, they will be swayed by an argument of how assembling what they have is starting that conversation already – they won’t get what they’re trying to obtain at gunpoint, because the Council will just make the appeasing motions until they can gain the upper hand, and, with both the turians and humanity to oppose them, just these resources won’t be enough. But it’s not that they need to be “model minorities” or anything, but rather they need to come to the table arguing that they should be seen as equals, not a “lesser species” (the term Avina uses when explaining why species like the volus aren’t on the Council) and not a “client race,” or an attempted invader causing a hostile takeover. All this done and it’s entirely possible to never fire a weapon once.
But, of course, there’s also the alternative, which is them sending in waves of mechs to take Shepard down, and blowing them all up – at that point, they’ve lost the most potent weapons in their arsenal. And, if the player is very determined to cause violence, there would also have been the option to plant some explosives and cause further destruction of their resources. They basically HAVE to surrender at that point.
Afterwards, Barla Von invites Shepard to their office in the financial district on the Citadel to discuss how he sees matters of galactic economics shifting, dropping some hints about the Shadow Broker having begun preparations for the Reaper invasion (stronger ones if this follows having played through Lair of the Shadow Broker). And, of course, he gives Shepard a reward for their troubles.
Post-Game Follwoups:
ME3: Depending on how Shepard resolved matters, the volus, having made in-roads with the Council, will be using the crisis of the invasion to prove their worthiness for greater galactic recognition, so their space stations are open to house refugees and their mechs and in use for the war effort. Alternatively, with the depletion of their resources and material, the volus have raised prices on any product from Irune and the volus colonies, as well as any economic service they offer, and their prices remain elevated even with the new crisis of the invasion.
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