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#media distraction
ophilosoraptoro · 5 months
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Just because I don't like it, doesn't mean it's propaganda.
Just because I like it, doesn't mean it isn't propaganda.
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wasyago · 11 months
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the brainrot won
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The Veil is thin tonight-
-Can you feel it on your skin?
Tingling?
Ink and fineliner on paper
Available as Print
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mondoreb · 2 years
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End Times Prophecy Headlines: June 8, 2022
End Times Prophecy Headlines: June 8, 2022
End Times Prophecy Report.com HEADLINES WEDNESDAY June 8, 2022 And OPINION “And Jesus answered and said unto them, Take heed that no man deceive you.” —Matthew 24:4 “The best way to keep a prisoner from escaping is to make sure he never knows he’s in prison.” —Fyodor Dostoevsky ===INTERNATIONAL UKRAINE: In Russia’s Battle for East Ukraine, Both Sides Have Higher Stakes at Play RUSSIA: Russia’s…
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pixlokita · 4 months
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Sufferin
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mqlaren · 3 months
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Just saw Verstappen has a new documentary coming soon, it’s his 3rd in 3 years iirc and it legit made me lmao. The whole narrative abt how Verstappen was so annoyed in Vegas because he hates media & only wants to race, gave y’all that dumbass speech that everyone ate up and tagged #i dont fw Max but he nailed this LMFAO Max doesn’t mind media, doesn’t mind cameras and interviewers going into his house and following him around while he trains and vacations as long as the money is going directly into his pocket. Verstappen and his camp wouldn’t stop talking shit about how Lewis is occupied with hollywood and things outside the sport, his yt buddies in the media won’t stop lecturing us about how he’s a pure racer unlike Lewis who has other preoccupations. Verstappen’s privacy and his relationship with the camera is selective. Not gonna make character judgments abt commercialism in the commercialism sport but I can draw conclusions about hypocrisy when it’s staring me in the face
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zzztlk · 1 month
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Guys should I be chill today or die of fright
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greencheekconure27 · 2 months
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I will try to formulate this better at some later point in time, but:
One of the things I love about Artful Dodger is that they could've very easily looked at the character concept and made Jack Dawkins into a Dr. Asshole a la Gregory House* but they just ... didn't.
The first surgery scene already subverts it.
He may be a snarky, cynical not-so-former thief and an adrenaline junkie, but he's never a jerk to his actual patients (with the brief exception of Sneed after the duel) and is in fact protective of them.
If anything he reminds me more of Dr.McCoy.
And I love it all the more because of his contrast with Belle. Belle who while very well-meaning has a tendency to forget about the patient as a person vs. a steppingstone in the advancement of medical science (which in a way includes herself as well). See their respective reactions to Rotty's surgery or Charlie's infection.
Jack is compassionate and pragmatic and has a greater appreciation for the preciousness of life I think but also has a tendency to settle for less because of this and his past life experiences, whereas Belle is innovative and has excellent theoretical knowledge but has a tendency to rush things in the name of progress.And I think this urgency and ambition and need for distance is also a byproduct of her growing awareness of her own condition and the limited time she has left.
(* and I'm saying this as someone who likes House MD)
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fruitsofhell · 5 months
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Yall, its time to ramble about visual/environmental storytelling cause this is silly article is driving me insane.
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I won't argue for if the game should have had more constant and involved cutscenes like Robobot or Star Allies, but what I will say is that this game is VERY rich in story through the world design. The Forgotten Land as opposed to say the Land of the Sky in TD or the entire galaxy of Star Allies is like, DROWNING in writing and narrative. It builds so much mystery and intrigue through the theming of every world and even individual levels, with exploring both how the people of the land originally lived and how it's being reclaimed by nature and the animals.
I think the closest things maybe is Robobot and Halcandra in RTDL, the former having great little designs that key you into WHAT Haltmann is doing and what makes it so toxic. Halcandra though is the ultimate grand-daddy, the contrast between it and the Lor, and Egg Engines and Dangerous Dinner is full of theming and clues about the nature and history of the planet. AND THAT IS STORY, THAT IS WRITING! Especially when compared to say Star Allies, where most of the levels of the levels are just ye average Kirby themed fluff with little to say about the Jamba or the state they've left the galaxy in. But when you play through the casino levels of Robobot, as well as delightful theming and level design, you see that Haltmann is erecting literally the most predatory entertainment centers imaginable. When you step off the sleek futuristic Lor into the scrapyards and wastes of Halcandra, you get fun intimidating final worlds, and a good grasp on *why* the people who made the Lor aren't around anymore, and may even start questioning why Magolor made such a great fuss of dragging you to this horrible place. Music is also deeply important to this storytelling. Each of the factories/towers erected in ever world of Robobot's theme is a remix usually of themes related to older mechanical levels, subtly clueing you into where Haltmann go their technology from. Outside the Lor rather than the comfortable motif of Green Greens is this almost comically suspicious and disoriented theme once you're stuck on Halcandra and returning to Magolor with more doubts about his words. The final level inside of the volcano house a theme that is teasing the twist to come, and the theme for fighting Landia before the big reveal is less triumphant, and more majestic and pensive. Possibly trying to evoke more hesitance than confidence, even if most people wouldn't catch on to that on a first run.
But the cooler thing, is that while Robobot has this cool theming at key levels, and RtDL does at the end, this type of shit is pervasive ALL throughout Forgotten Land. Every world and nearly every level is a unique, well thought-out set piece! You get to see abandoned towns, cities, malls, stores, factories, resorts, and an amusement park, each which serves as more than just a fun location, but a clear picture of the world and the state its in. This intent is made clearer through the music and tone that goes out of its way to not highlight the destruction of these areas but their beauty, wonder, and mystery through the eyes of an clueless animals and our favorite pink alien. The abandoned Alivel Malls theme is a track as upbeat and peppy as what must've played over it's speakers in it's hayday, because the hustle and bustle breathed back into it by the animals and Kirby just exploring this mysterious complex is just as lively. The theme of the Everbay Coast is peaceful and sunny despite the Holine ruins because it's as part of the scenery to the animals and Kirby as the picturesque palms and sands. And Wondaria!!!!!!!!! OMG WONDARIA WHERE TO EVEN BEGIN WITH EVERY FUCKING LEVEL AND THEME IN WONDARIA!!! THIS IS WHY I CAN'T TAKE THAT CLAIM SERIOUSLY - y'know when I cried at Forgotten Land? In world 3. Not because of a cutscene or a line of dialogue, but just from the sheer emotion the setting evoked in me. The sweet, laid-back, starry-eyed wonder that it expressed from Kirby mixed with my own sense of nostalgia being aware of what that place was, and how beautiful it was to see it rediscovered and adored by Kirby and the animals of the Forgotten Land. It evokes such a strong feeling of bittersweetness, of existential dread comforted by the knowledge that the simple joys and memories we create places like amusement parks to share will continue on as long as there is life in the world. And unlike some of my musings about past games, this was explicitly intentional. What truly brought the tears to my eyes was remembering an interview where the devs were explaining how they were trying to keep the tone light and Kumazaki said specifically they wanted to evoke peace and beauty rather than loss.
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LIKE THIS IS WRITING! This is storytelling, this is intention. It's just subtle, but not at all unimportant, and it ties into the more overarching plot. It raises the question constantly of where the people went that is answered by Forgo, and expresses the dichotomy between the simple innocence of the animals compared to the ambitions of the people who abandoned them and that is now possessing their leader. It creates stakes for Elfilis and Forgo's intentions to destroy everything so beautiful and pure about the current world, but as it absolves the current world of guilt, it puts into perspective JUST HOW LONG Forgo must have been locked away that things changed so much. And as softly as the exploits of the original people are portrayed by the game, knowing their treatment of Eliflis and Forgo as a thing of entertainment and tool for innovation is sickening placed in contrast with it. Like back to Wondaria, the way it shows how much space travel must have pervaded the imagination and escapism of the people either before or after Forgo's arrival is insanely smart. And it gives me chills in the best way seeing Kirby run around images of cartoon aliens from a civilization who would never meet him. Of Kirby, Elfilin, and Bandana sticking their head into a cardboard cutout of an astronaut meeting an alien, with the text "wish you were here" above in a script they don't even understand. A SCRIPT THE WRITERS MADE FOR THIS GAME SO THAT THEY COULD ADD MESSAGES LIKE THAT INTO THE WORLD FOR KEEN PLAYERS TO NOTICE AND MAKE CONNECTIONS. Like it's insane. The dedication the Hal Labs has to stuff like this is maddening! It's so sweet and heartfelt and crafty, I'm so pissed off how little respect it gets because people don't understand visual storytelling!!!!! Saying Forgotten Land is light on story is preposterous, it might just be one of the most finely crafted stories the series has had to date, and is just a really solid piece of science fantasy writing in general honestly. It is packed with environmental storytelling that drives me Up The Fucking Wall, Man.
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jb-nonsense · 6 months
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ophilosoraptoro · 9 months
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They're revealing ALIENS to distract you from this
youtube
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dansemacabre · 5 months
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i feel a pinescone hyperfix coming on which sucks balls bc it’s a cute silly little crossover ship that makes me and my autism very happy but all of the media from it is from fucking 2012 and it’s musiclys to nightcore wolf in sheep’s clothing and it’s cutesy fanfic drabbles like NO. WHERE is my pinescone university au. WHERE is the angst and trauma discussion. WHERE is the modern touch to an older media interpretation. SEND ME THERE. CRINGE IS DEAD. BRING BACK BAD END FRIENDS
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9ffairs · 3 months
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ms pauling!!!!
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bleue-flora · 2 months
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So ummmmm… Here’s something I’ve been wondering for awhile: Who was the lava room in the finale actually for?
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thirdity · 22 days
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All the resources of our almost miraculous technology have been thrown into the current assault against silence. That most popular and influential of all recent inventions, the radio, is nothing but a conduit through which pre-fabricated din can flow into our homes. And this din goes far deeper, of course, than the ear-drums. It penetrates the mind, filling it with a babel of distractions — news items, mutually irrelevant bits of information, blasts of corybantic or sentimental music, continually repeated doses of drama that bring no catharsis, but merely create a craving for daily or even hourly emotional enemas.
Aldous Huxley, The Perennial Philosophy
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copdog1234 · 13 days
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I think the problem with being able to binge such a plot heavy show like Fallout is that we don't get to sit and digest every possible thing that happens and so a lot of background shenanigans get ignored for what is explicitly told to us which leads to people not understanding that there was so much more going on in the background than meets the eye. We don't get time to take in the details. And it leads to dumb takes like, "New Vegas was retconned" when it so clearly wasn't.
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