i know not many people would want to read a 10,000 word article about the minecraft end poem and how the author, Julian Gough, was never fairly compensated for his work and has made it public domain.
But it's a very well-written and heartfelt read, and he makes it very clear that none of this is a cash-grab and despite the fact that he is essentially a starving artist in this capitalist society, he only mentions his financial struggles despite Minecraft's huge huge success at the bottom of this article and not in the tweets so as to not dilute his message.
Anyway, I just think it'd be cool if those who are able to could support him in some way whether it be subscribing to his substack or donating to his paypal (that's linked in the article, you can ctrl + F to find it easier), that's all.
Limbo style atmospheric puzzle-platformer about a little red-haired girl where the obligatory surreal brainfuck powerup sequence that changes up the puzzle formula in the final act gives you an air dash.
i can FINALLY... share some of the art I've been hoarding this summer... the in-stock buttons sold out, but ive now put them on preorder. the ETA for finished PRODUCTION is by oct 31 AT THE VERY LATEST. tbh youll probably RECEIVE your buttons before that. but dont quote me on this it depends on if the package gets stuck in customs or not...
Ib has absolutely tickled the gothic horror part of my brain for ... 10 years now... the game is not gothic horror per se, but i like to interpret it as such :) it aligns so well with the victorian gothic horror genre because of the haunted paintings and prominent rose imagery.
i've been trying out different brushes for lineart this summer (well like, since last summer?), as i felt i haven't really felt like myself as an artist in the last 2 or so years. i tried a new brush, trying to re-capture the flow and quirk in my 2017-2018 art (i think this is a good example) with a similar chisel tip brush. although i think... it didn't really click with me & serve my needs anymore, and i think moving on from art tools you used to love is okay.
I'm the last person to demand realism in video game character design, but it does kind of bug me that when people try to make a puzzle-platformer character sexy they almost invariably go straight for the boobs. Like, the ass is right there. We are talking about a character whose standing high jump is six times her own height – all that gluteal power's gotta come from somewhere!