Really autistic room tour?? 🔥🔥
And by that I mean just showing all the Punchout things I have. HERE WE GO.
This is the main attraction. The Joe Shrine, The Glass Temple, call it what you will. I think I started this in 2022?? Might've even been 2021! Point being, it's a staple of my room and it's HUGE.
Next up err, my bedside wall!
This is just stuff that doesn't go on the Joe Shrine essentially! 9 out of my 11 RavagingAngel keychains are up here, 10 and 11 are the catboy ones and they're on the Joe Shrine. Otherwise, it's just my art! Other than the occasional random meme things I only ever put my art up because I don't know if other artists would be comfortable with it. :]
This is a very special area of the Joe Shrine. The stickers were the first ones I ever ordered back when my interest in Punchout was beginning. The silly Joe above the light switch is actually a 3D model that I posed, and the lovely SuperionSoldier coloured in!! The framed Joe was a gift from my friend for my 16th birthday, she's really good with embroidery and she made it just for me. I love it so much. 😭😭😭
Finally, here's all my stickers! I bought these really early on so they're not in the greatest condition (and Hurricane I bought more recently which why he's just shoved down there lol). They're very special though, and they make the boring drawers look pretty!
I also have some on my wii and my laptop!
And that's it, my room. It might not be very exciting but it's still fun to share!! :]
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I'm not an expert on character design and this "layout" is something I use amidst all my inconsistency, but here are some things I try to keep in mind. Apologies if this throws you off since I got pretty selective interests, but I still hope this answers your questions!
First I figure out who my characters are, and in this wildly specific case, they're boxers. Everyone knows boxers are muscular, but they have a special kind of muscle.
One thing you might notice is that boxers' bodies are pretty diverse, even in the same weightclass (take Andy García and Luis Ortiz together, for example), but the things that tie them together are their solid cores -another word to say that their abdomens are strong and shaped like squares- and that their pecs or legs aren't usually very muscular given the kind of sport they're in. Exceptions can happen, but it's generally for stocky/short athletes like Tyson who hold tremendous amounts of power.
Now compare one to a wrestler or a bodybuilder.
What do we see here? For one, wrestlers got very thick legs and great amounts of their strength go to their upper bodies, so it's easy to see them more as meaty triangles. Then we got the bodybuilders, whose muscles are well-defined, but not very "useful". I'm not saying that they're not strong, but these guys practically dehydrate themselves to show off, so I'd recommend not modelling athletes after them.
But I'm getting ahead of myself. I personally like to take in consideration all the little nuances of the human body, so I go over this small process of research. That's just me who'd rather have a more grounded approach, but I encourage you to take creative liberties if reality is stopping you from drawing the next Baki. :)
(Side note, please check out Howard's Schatz's athlete photography. It can give you a beautiful array of examples.)
Once I figured out what kind of body I want my character to have, I do exploration sketches. It's very fun to hop straight into making an illustration, but I've found said sketches to be very useful because they make me feel familiar with whom I'm dealing with. You might also get a funny face that sticks with your design the rest of it's life (happened to me with Aran's "unibrow" and Joe's droopy face even though they already got a canon design), but beyond that, it's a way to give everyone you draw an identity.
Expressions are another thing. This is more an intuitive act in my part, but you might see that in real life, despite people sharing happiness/ sadness/anger/etc, our expressions are not going to be the same. How do you think an energetic lunatic might laugh vs a mild-mannered scaredy guy?
Exactly.
When all of that is done, for consistency's sake, I tend to have a ref sheet right next to me when I draw (this involves pulling out pinterest, old art, comics, etc. whatever I got at hand). I've done turnarounds before, but I'm honestly a bit lazy when it comes to that-- so to Joe and Don anon, don't escape from your responsabilities like some people.
⚆ _ ⚆
I think it boils down to treat each character as an individual, taking in consideration things like their profession, nationality, age, etc. You don't gotta have a super expansive biography, but what has generally worked for me is going for a gut feeling of what feels natural and what doesn't, and said feeling has developed over time the more I meet people in real life and study other artists.
(And thank you for the kind words, anon!)
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