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#sniper 3d
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darkshadsfm · 25 days
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gomzdrawfr · 2 months
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toy
ps: sniper was traced
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disclaimer: do NOT buy a weapon for your pets to play with
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sniping-sharko · 8 months
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just remembered i know how to use sfm. hello lgbt community
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laufxsons · 8 months
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I had the need to draw my beloved snarky sniper again.
[Reupload because I can never seem to get the saturation right. Why are my colours always so desaturated???]
I have such a blur of different fandoms in my head rn. It's kinda annoying.
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panterus2019 · 6 days
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i dropped it on twitter, so why not here too
#FixTF2
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=========== 𔓕 ===========
HERE THE POST LMAO:
of course i use dark theme so why it shows me white? bruh
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here my sapper without context lol
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bryce-bucher · 10 months
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500 CALIBER CONTRACTZ Post #12
Dialogue!!!11:
The main thing I did over the past week or so was put together this dialogue system. The system itself was fairly easily to implement, and I think the only interesting part of the process to share is how I went about making the UI. As per usual, I wanted to have a cool mechanical feeling ui, but at the same time a friend of mine suggested an AOL instant messenger inspired chat window. I loved both of these ideas so I decided to combine them into a screen that pops up and contains the aim-like window. The modeling process for the screen was similar to how I went about making the other two bits of ui that are on screen in the above photos, but I decided to include a VGA port.
VGA PORT:
I didn't originally plan to include a VGA port, but I was in the middle of researching monitors and accidentally left a window open on my computer that just had a big photo of one and I went "wait a minute.". With my final two braincells I suddenly decided to slap together a model for the port which I ended up being proud enough of to, for some reason, make an entire section for it.
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Sorry if any of the above sentences read horribly. I am going to need a third braincell if you want this stuff to be coherent. Anyway, Blender is so cool. Using the array modifier to make all these lil squares for the holes in the port is just such a satisfying process. I've come to really like makin pre-rendered assets like this.
New Movez:
This is actually a pretty big inclusion, and I probably should've ranked it in my mind above the VGA port. I added some new movement options to the game!
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Firstly, I added this melee move where you swing the back of the sniper forwards to propel yourself a bit. It is mainly useful as a bunnyhop that allows you to conserve momentum.
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Next up I added this kick that happens if you melee while in the air. It's basically just the one from mario64. It lets you gain a little bit more height and distance. It also becomes way more effective if you have a lot of momentum. A good tool for correcting jumps and reaching new heights.
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Finally, we have the big schmovement slide. This slide gives you a huge burst of speed that you can jump out of in order to send your self flyin. Surprisingly, it didn't really break any of the level design and ended up being a really fun addition imo. In order to perform it, you have to do a ground pound and then melee as you hit the ground. Also, I feel like I basically stole this from pseudoregalia. Played through that recently and it has been a good source of inspiration.
Nova!!!!!!!!!!!!!!!!!!!:
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This is a cameo skin I've been really excited to finally make myself put in the game. Anodyne 2 is a really important game to me, and I love it much. I'm really happy tha folks at analgesic let me put her in here, and I'm p happy with how her model came together. If you haven't peeped the Anodyne games I highly recommend them. The first one was a major inspiration for parts of Fatum Betula.
Conclusion:
Lately I've been playing this game way too much. It has made it impossible for me to tell if it is fun or well designed. Some problems cropped up during playtesting that ima need to address, and I hope that it all comes together into something that one could say is "fun and cool". I think takin this weekend off is gonna do my brain good. Oh yeah also I feel like I should advertise that I'm still doing commissions if anyone is interested. Anyway, have a good 1 and enjoy urself.
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neo-my-geo · 5 months
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He strikes me as the type of guy who would wear overalls. Carhartt Sniper gang wya
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habitabel · 4 months
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Gave heavy a sandvich AND ITS ONE OF HIS FAVORITES I win guys
Don't mind what he's wearing
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july-19th-club · 7 months
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seven or eight times now ive watched the episodes in which they take the andromache and this is the first time ive realized that during the initial battle, after they board, every time the camera is from dufresne's perspective it's blurrier than otherwise because. he took his glasses off for the fight
#real velma hours#i have a soft spot for s1 dufresne that i dont have for s2 & 3#part of it is that jannes bore a passing resemblance to a longtime mutual of mine so i feel like im watching someone i know#the other part is . well its like andy whitfield versus liam whatsisface when they were on spartacus#i dont know for sure bc they passed and that's the reason their characters were recast. but the actors have a different energy#from seasons one to seasons two and three. and i really wonder what jannes would have brought to dufresne's betrayal#roland reed's take is extremely bitter and self-preservationist#but from what we did get of jannes' performance i imagine his version would've been more confused and fear-based. jaded/feral#and i always think it really wouldve been something#black sails#q#everything about this battle sequence is a masterpiece. from the shot of joshua getting his false fangs ready to put in#to mr beauclerc's pile of like a dozen muskets up in the crow's nest. because it's 1715 snipers can't reload . he has to shoot#a different gun every time#to the way most pirate media glosses over the minutia of battle or even priacy in general because it's about the vibe the aesthetic#but sails' piracy is a means to an end and so its pirates are just like. guys with jobs#the minutia of their battle sequences even in their comparatively less insightful first season are INCREDIBLe. like o'brien levels of detai#and the camera work in this sequence! even on my thirteen-inch laptop screen where my show is on a nine-inch window#i am right there in it i feel like im watching it in 3d
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darkshadsfm · 4 months
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torveiglyart · 25 days
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I just think he’s neat.
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klenklever · 4 days
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•I'm thinking of making an sfm poster with a medic next time. Keep the best men :D
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raxiraq1 · 8 days
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THE GRAND FANG
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I cant taking anymore my body it's screaming to give him a Big Hug the Beautiful Fang 💜💜💜🫣👌✨✨⭐ Thus Molag it's the best making FANG.
(SEGA Please Give more respect For FANG THE HUNTER 💥)
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ir0n-w1ngs · 1 month
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I made this in blender if anyone asks
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bryce-bucher · 9 months
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500 CALIBER CONTRACTZ Post #13
Tha Pole-vault:
I added what is hopefully the final move to the moveset. It's a sort of pole-vault that you use to fling yourself around.
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Aside from just letting you flip around tho, it also partially converts your horizontal momentum into vertical momentum. This means that if you are going fast enough, you can fling yourself up real high.
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Wow wow woowiwe woah
C4:
Put an explosive floatin around. U can grab it and it will immediately start counting down. You have to bring it to the bomb site before it explode can you believe it!!!1
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In the factory level you're gonna use this to blow up the propaganda statue that the company funded to keep workers complacent.
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aewsome
NEW SKINZZ:
I woke up in a cold horirible sweat with a dastardly idea to make some 2D billboarded skins for this game. I got to work immediately by grabbing a copy of flash 8 and making some shitty drawings with my mouse. What I ended up with is a skin that I'm calling Flash Trash:
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(Oh yeah also this is a wip tutorial area dw about it) After putting this skin together I thought it would also be cool to make a similar skin as an homage to the thing thing flash games that served as a p big inspiration for this project as a whole. So I got to work again and put together thingthingthing:
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Here are some behind tha scenes photos:
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flash is so fun. I loved flash anims and games as a kid but I was too young to really figure out how to use it myself. Feel like I missed out tbh it is such a cool program.
Conclusion:
I'm sick af!!! Not in the good way!! I got some kinda food poisoning or something and it was existentially horrible! Been recovering from that steadily while still gettin some work done here and there. I've been putting together a whole tutorial area which I'll show off sometime. Once that is done I'll be ready to get some more playtesting done before moving on to getting the first two worlds completely finalized. Also played a lot of bombrush cyberfunk. Very cool game.
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