The thing I like about the Blood Moon mechanic in Breath of the Wild and Tears of the Kingdom is how it affords game-mechanical transparency to the player.
Like, we all know the reason it exists is because, like any complex open-world game, BotW and TotK periodically need to hit the reset button on all non-trivial changes to the world state; in games that don't, your save file has unbounded growth due to the need to keep track of every little thing you've ever done, and eventually the system runs out of memory, save/load performance goes to shit, or both. It's basic software engineering constraints dictating the shape of play.
The thing is, most open world games try to do this subtly, perhaps by setting individual timers for the consequences of different actions to expire, or by linking world-state cleanup to proximity to the player character, but in practice it never works – trying to be sneaky about it paradoxically makes it more obtrusive to the player by rendering it opaque and unpredictable, often prompting the development of superstitious gameplay rituals to work around it.
BotW and TotK take precisely the opposite tack and make it 100% transparent and 100% predictable. Once a week, at exactly the same time of day, there's a spooky cutscene and an evil wizard undoes every change you've made to the world that doesn't have an associated quest log entry. Why everything at once, and always on the same schedule? A wizard did it. Why exactly and only those changes that don't have quest logs attached? See again: a wizard did it.
And this isn't just a gameplay conceit. Everybody knows about the evil wizard! The fact that the evil wizard keeps resetting everybody's efforts to fix the befuckening of the world is a central plot point. There are organisations whose chartered purpose is to go around redoing stuff that's been undone by the wizard.
It makes me wonder what other potential synergies between fantasy worldbuilding and mechanical transparency are going unexploited.
OK I realize there's nothing that says Link didn't just gift her the house. Nor is there any counter to the possibility that Link — who seems to mostly lack any identity outside of his job, as depressing as that is — couldn't still be sharing the house in some way while just quietly accepting that the home HE bought has been wholly taken over by his employer.
But the notion that a member of the wealthy ruling class swept in to completely fuck over a hard-working, compassionate, down-to-earth twink is just TOO REAL TO IGNORE.
The clincher is that you wind up buying and decorating an all-new house for yourself in the course of TotK. That speaks absolute VOLUMES of fuck-you to her royal high-and-mightiness. :P
I truly don't understand folks who say that the full Miner's Set is less kinky than the top by itself. Like, yes, a shirt made entirely of locks and chains tells a certain story, but the full ensemble?