yesterday was webcomics day. i am bea and i make "A Ghost Story" - part 4: the art
this part i feel like gets done semi-easy once the rest of the shit is dealt with. yesterday, my knuckles continued to swell and feel like rotten wood so i had to cut it short. this shit happens more frequently than i would prefer. today i need to run to the store and also pick myself up a lil treat (an eighth). for right now tho i have some cbd rich stuff that should help. maybe. while the index finger still hurts, only the middle knuckle is swollen anymore. let's see.
i started with panels 2 and 3 bc they seemed the least immediately labor intensive. ill be copy/pasting the line/flats for panel 3 to edit from there. t...there's going to be a lot of copy/paste this page. its not usually like that. but i usually only copy/paste the lines and flats. i will re-shade things so that they look different
unlike the sketch, the lineart has more "weight" to it. wait thats not how the pillow would deform. hold on.
ok that's better. did people even notice that before i changed it. probably not. but it matters to me!!!!! these little things add up and add weight to your world!!!! ive been trying new things with line as as of [looks at watch] last week. so it looks bad right now. like someones vague idea of what good lineart is supposed to look like. practice makes perfect tho....or breeds familiarity or something.
some parts of this look weird. dont worry. we will cover up that shit with speech bubbles. thank you comics for your ways of obfuscating bad art.
flats are easy. select everything that isnt your line art, invert the selection, and dump a base layer. then color that base layer with a mask
this page will, blessedly, not have any complex backgrounds. i already established the scene previously and can skate on doing my textured backgrounds. the background gradients in the direction the light in the room is being cast, usually.
first, a multiply layer at 50%. since she's facing away from the light source, she'll be mostly in shadow. then a white overlay layer at 50%; this is to make the first shadow layer pop and keep from getting too muddy. then a second multiply layer at 50% for the next layer of shadows.
added some sweat beads to make her look more haggard and some shine to her hair, since she's so close to the light. i've started bothering doing this bc it unfortunately looks good. finally i add one more multiply layer at 40% over her eyes to make her look more over this entire thing. and then added the red glow in another overlay layer (100%) where it would land if being cast from above.
completely servicable and theres room for like. a speech bubble later. usually i do text first, but in this case its so secondary to the actions being performed, i want to prioritize one over the other.
looking at it, im not going to be able to copy/paste this after all. she's going to settle in more and her body will rotate too much in the process. i can use this as a base to trace over, though, which will get me started.
but pain is occurring so im going to eat breakfast. what a bitch!
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hey i saw ur tags on that one fahrenheit post & i'd love to know more about base 6 (+ if you have any recs for understanding it) ! i'm not familiar with it but it sounds cool <3
Okay gonna be honest i have no idea what post youre talking about, but i am not going to turn down such a blatant chance to talk about bases so here we go!
So since 1. I dont know you or how much you know about bases at all (and you say you dont know much) and 2. I want this post to be as helpful as possible i am going to explain this as if you have never heard of a base before in your life, so if you’re more familiar than that just hang in there
So first off, what is a base? A base number is basically the amount of digits you have to represent a given number. For example base 10 would have 10 individual digits, base 12 has 12, base 2 has 2, etc you get the picture. The three main bases i can think of that most people would have at least some level of familiarity with are base 10, base 2 and base 60.
Base 10 is just your normal numbers almost everything is done in base 10 or if not is converted into base 10. Base 2 is binary, it has 2 digits 0 and 1. Base 60 is what we do time in, its kind of a bad example because we actually use base 10 to get the 60 digits you need but time and angles and all that stuff that caps at 60 or 360 is base 60 (pretty sure angles are technically base 60, could be base 360 but you get the idea).
Bases work by when you run out of digits in your base, the row to the left goes up one and you start over. For example in base 10 when you get to 9 thats the last digit so it ticks over to 1 and 0.(numbers in based start at 0 so the tenth digit in base 10 is actually 9 not 10, 10 is not a number in base 10, just as 2 is not one in base 2 and 6 is not one in base 6). The trend continues on as well, when you get to 99 it goes over to 100.
For general use tho, if you wanna know a base thats not base 10 you need to know how to convert it back into base 10, otherwise its only understandable to you or if you happen to come across someone who also knows that base. Warning This next part might get a bit complicated. To convert a non-10 base into base 10, you need to be a bit familiar with your powers, im gonna use 2 as an example because its small and easy.
Lets pick a random number in base 2, 1101001. So i have no idea what number that is those numbers mean nothing to you and nothing to me, lets make it mean something. To figure that out were gonna need our powers of 2,7 of them starting at 0. From right to left we can number the digits 0-6, and thats the power they are each get. The number im each of those rows (in this case 0 or 1) is going to be multiplies by 2 to the power of whatever power that row is, and then we add them all together. It should make a bit more sense in a minute after i do this example. So lets start from the left to the right.
1*2^6 , 2^6= 64, times 1 is 64.
1*2^5 , 2^5= 32, times 1 is 32
0*2^4 , 2^4= 16, times 0 is 0
1*2^3 , 2^3= 8, times 1 is 8
0*2^2 , 2^2= 4, times 0 is 0
0*2^1 , 2^1= 2, times 0 is 0
1*2^0 , 2^0= 1 (anything to the power of 0 is one), and then times 1 is just 1 still.
So now we take all of those numbers and add them together. 64+32+0+8+0+0+1= 105. So the number 1101001 in binary should be able to be rewritten in base 10 as, 105. And lookie if i chuck it in an online binary converter
So now that we know 1. What a base is and 2. The basic principals on how to convert based back into base 10, ill explain base 6, and then of course why i like it.
So base 6 is a base system with 6 digits, 0 1 2 3 4 and 5. When you get to where 6 would be, you write 10, because youve hit your limit of digits you dont have anymore you need to move one row to the left. There are other people who are more qualified and suited to tell you how to say what 10 in base 6 should be called than i am, but generally in my head i will just say the digits (example, instead of saying 14(fourteen) i would say 14(one four). Makes it easier not to get confused when you convert)(side fun fact 14 in base 6 is ten) and then if i say it out loud i will automatically convert to base 10.
Everything i said before with base 2 applies to converting base 6 into base 10, the biggest difference being because base 6 has more digits you wont get a small number represented with so many digits. Base 10 does use less digits to represent big numbers eventually but its a lot bigger than anything you would ever need to use it for. I personally have very rarely ever needed to go above 2 digits for what i use base 6 for.
One of the biggest reasons i like base 6, and what i use it for almost exclusively, is how it lets you count on your hands. So most people have five fingers on each hand yeah? And base 6 has five numbers (excluding zero). Therefor, using holding up no fingers as being 0, you can, using just your two hands, count all the way up to thirty-five. Just on your hands using your fingers. Thirty-five is a Lot more than the usual ten you can represent. Its really good for counting numbers that are just above ten you would normally have to just try and remember once you run out of fingers. You just count, every time you add one more after hitting 5 fingers, the “ones” hand goes back to zero and your “tens”(or i guess “sixes”) hand goes up one more, until either you get the number you need or run out of hands!
I hope this makes sense and is as informative as i want it to be! Im going to link some of the videos i watched that got me into bases and helped me learn if you would like to watch those. And please is you or anyone else wants me to clarify anything or has any questions feel free to ask! And inversely if anyone more familiar with bases than i sees an error i made please let me know!
Introduction to based and seximal(base 6)-
Elaboration-
(Also just in general would recommend this youtuber, they have a bunch of other very interesting niche sorts of videos like these ones on bases, i like the ones on W and hangman and also the entire conlang critic series)
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