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#yknow the source of all magic?
affinitystoryblog · 1 month
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thinking about penelope...
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meanbossart · 4 months
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Just gotta say that the way you draw facial expressions is soooo dynamic, and your art makes me grin with equal feral glee when I see it. 🥰
I love your spooky smiley deranged durge, will you tell me more facts about them?
Thank you so much! And YES i certainly can uuhhh lets see
-In my personal canon he has no name, having first assumed to have forgotten it along with everything else and later being told/figuring out that he renounced any in favor of being called Bhaalspawn, Slayer, Death Bringer, Bhaaling, and any number of edgy titles we hear throughout the game lol he did this pre-tadpole to emphasize his birth-right and deny himself any personal identity. He never picked a name for himself post-tadpole and everyone just refers to him as The Drow, Astarion also calls him his usual pet names.
-He's not necessarily one for luxuries but still likes pretty, ostentatious things, especially jewelry. Pre-tadpole DU drow wore them generously, post-tadpole doesn't understand his own fascination, but he likes wearing rings and holds some sentimentality for specific pieces. (he never threw away the "magic" ring he stole from the tiefling child in act 1)
-Every expression of love and affection he had pre-tadpole came out pretty twisted, but with this in mind he very much adored Orin, though you would never guess it from seeing how they interacted with each other.
-The patterned scars on his chest, face and neck were mostly self inflicted (the rest he had Orin's help for). The one's on his arms were an "accident" kinda but he still put them there willingly (and gleefully lol)
-He has a borderline irrational hatred for drow women. He hates drows in general, though mostly because they're uptight and snobby and less so because of, yknow, all the slavery and child killing etc.
-Despite looking evil as hell he's very much morally neutral post-tadpole. He's pretty much a "do what you have to do to survive" kind of guy - and sometimes a "because i want to" kind of guy lol.
-He thinks very highly of himself which makes him overly bold. This got him through the whole campaign and destroying the brain but it also makes him a huge liability LOL its also a source of conflict in his and Astarion's relationship because he lowkey doesn't think Astarion can make it without him - he continuously and completely fails to realize how this is an issue.
-The only other people he has respect for and trusts are Shadowheart, Astarion and Jaheira. Ironically these are all people he didn't get along with well at all at the start.
-He's kind of a hopeless romantic, he's just weird about it. He's pretty much picked Astarion as his person and kind of devotes his life to him now, sometimes to a troubling extent.
-I'm writing a whole story that takes place post-game here where you can gleam a lot more about his character and learn things that i can't share yet because it would be a spoiler hint hint nudge nudge
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piescornerstore · 3 months
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yknow i really like the headcanon where addisons, when they're tired or otherwise out of energy, can plug into some sort of cable and recharge at the end of a long day. but i also like the headcanon where their main source of energy is money. while they can eat anything, from regular human food to magic food to shoes, usually the most important nutrients an addison can get is from any type of currency. and i thought, why not both? humans do the same. addisons use food as the main source of energy, and connect themselves to a cable so they can clear their caches and be more ready than ever to be able to sell and work, which is all that they're supposed to be able to do.
and that made me think a little more about addispam's place in all that.
you guys know about the right to repair, right? that ever-looming fact that as consumerism becomes more and more dominant in our lives, and as corporations strive to make more and more money, the things we buy are reaching new levels of craptastic that they're basically made to break, and that older tech, while durable as hell, is basically totally accommodated for in the modern day.
and what about addispam in that context? in my fanon, he's a much older model of addison that accidentally rebooted, meant for the dump but is now roaming cyber city trying to fulfill the one purpose he was made for. but of course, the world isn't made for him anymore. maybe it never was
i'd think it'd really click for him once he tried to plug into a cable to recharge. it's practically necessary for any addison these days: if you want to sell properly, you need to clear your cache, or else your head will be swimming with endless noise that'll just fuck you up the longer it's allowed to accumulate. so, spamton bought itself a charging cable with the little money it had, after asking around to figure out what it was supposed to do (cause no one ever gave it a rulebook). but as soon as he tried to do it, the charger wouldn't fit. it went back to the store. tried another cable. didn't fit. turns out they don't sell chargers that fit its model anymore. nobody does. so addispam has to deal with a cache that keeps building and building.
and what about other things? updates are crucial to addisons. you HAVE to keep up with the styles, you HAVE to keep up with the trends, and you NEED to mimic every single little thing a lightner does but not TOO much or it might be too uncanny. so when a new update comes out, everyone's getting it.
except spamton. its model's far too old to receive such updates. it's not even on the table anymore. the last update for a model of his kind was probably a decade ago, and of course, there's no way to modify him to receive one in a way that won't kill him.
and modifications are another thing. as lines of code compressed to form sentient artificial organisms, cyber citizens can modify themselves in any way they want. tall, short, thin, fat, long hair, short hair, eye color, fingernails, even down to the way your voice sounds, you can modify yourself in any way you want. isn't that the dream? and hey, they still have modifications available for spamton's type of model? isn't that fantastic?
except they cost money. way too much money. these are the types of mods that if spamton had them, he'd probably be able to make a few sales, but he can't, because he doesn't have MONEY. and that's the thing that's fueling all of this.
everyone needs their cache cleared so they can make sales. everybody needs to update right away so they can make sales. everyone needs to modify themselves in just the right way so they can make sales. keeping everyone on their toes, their nerves ready to explode once the right mistake is made, is just the way an addison's world works. you wouldn't want to fail at your one and only purpose, would you? you wouldn't want to end up like that guy, you know him, everyone knows him, and everyone knows how much they DON'T want to be him. because they'd be failures if they were anything like him.
anyway i hate consumerism bye <3
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blackfilmmakers · 5 months
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I am convinced Wish straight up stole the story from the Stardust episode in Kizazi Moto: Generation Fire. How so?
-A gathering ceremony of a man called the Oracle granting “destinies” to people that become of age
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-Setting is set in a North African region (Egypt most likely) and the MC(Nawara) is most likely Amazigh. This is based on her design, and what I’ve seen Amazigh people tend to wear-take my words with a grain of salt. But even if that is not the case, Nawara’s design shares similarities with Asha’s concept art
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-Similar tower observatory structure because the Oracle, like Magnifico, look into astrology for their source of power
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-An MC that approaches the Oracle for the intention for her own ambitions being granted
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-The MC feels wronged when denied their wishes/destinies, and plans to steal them
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-There is great emphasis on a fallen Star. Stars in general, but mainly this particular “wishing Star”
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-She becomes the apprentice of the Oracle(he’s not actually a villain, but alluded to be). Hey Remember when Asha applied to be an assistant, and that was never explored on what they do?
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-The story is essentially telling you that you can make your own wishes/destinies come true
-Literally has Nawara end the short saying “nothing but this!” (Look at lyrics of This Wish)
Taking into account that Kizazi Moto is region locked with Disney+ (I don’t think most African countries can even watch it), and that Disney barely advertised the show, I would not be surprised they scrapped everything they originally had, just to poorly mimic this story. There are just way too many similarities between these two for it all to be a coincidence
Kizazi Moto has been in development for years btw, so yes it is possible for Disney to steal aspects of the premise for Wish
It would explain why Wish’s characters and plot barely get any development and just feel empty. This one short was able to immerse us in a finished world building perspective. The city in Stardust actually feels magical, and the MC changes by the end of the story. Feel like the reason Wish failed in these aspects is partly because they tried to mimic Stardust, but divorced it from its own lore and context. And so you just have a movie of nothing
Disney has always had a habit of stealing works from others to make profit. Remember when they tried to copyright Hakuna Matata?
I’m already mad they hardly advertised Kizazi Moto to begin with, but now I am more mad at the fact that an 8 min short did Wish better in every aspect, and it’s probably because Wish stole these concepts from African animators like Ahmed Teliab(directed and written Stardust)
And there are other cool episodes in Generation Fire, I would appreciate y’all checking out. African animators and writers hardly get any recognition for their talents.
Even if Wish really didn’t steal this episode’s concepts, again, Stardust does everything better than Wish in every way
Conclusion: Go watch Kizazi Moto, but yknow pirate it. They don’t even show the series in African countries anyways. You might as well look into their works, and support them. The company supporting a genocide with some of those African countries, ain’t going to care about them
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raainy-daze · 1 year
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Hiii, ahm If you're still taking requests, I'll ask for a headcanon or Scenerio with Donnie and Leo, where they discover that their crush Fem S/O who is very tomboy-style, is a magical girl like sailor moon! Thanks! And in the name of the moon, drink water!
Disaster Twins w/ Magical Girl Crush
rottmnt leo x fem!magicalgirl!reader
rottmnt donnie x fem!magicalgirl!reader
summary: you didn’t mean to keep your magic from the guys. it just didn’t seem important until now. it’s not a big deal, really, you’re just an anime style magical girl.
word count: 391
a/n: i went into this thinking the magical girl thing would be the tough part. no. it was the tomboy part. sorry if that bit is a little brushed over, thanks for requesting!
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Leo . . .
right off the bat he’s just kind of screaming about why didn’t you tell him
he’s your best friend he’s supposed to know these things
but don’t worry, he forgives you, now give him all the details
despite the initial “you traitor why didn’t you tell me”
(assuming your uniform/outfit would be a dress/skirt)
he’s honest to god more weirded out by the skirt than the magic
i mean magic is a dime in a dozen nowadays
but this is unusual. it’s just a very different aesthetic yknow
speaking of, if you have an aesthetic, he will try to match it whenever you’re out together
you know leo he’s going to make dumb jokes.
anime jokes no one laughs at
running gag of asking about magical powers he knows you don’t have
eg: “hey, did that cat just insult me?” “leo, for the last time, i cannot talk to animals-“
out of nowhere you’re just in the lair one time scrolling on your phone
“wow, (y/n). you sure you don’t have love magic?”
“what”
“what”
Donnie . . .
he has a whole crisis
you know the episode with the yokai witches and all that?? if this happens pre that episode he will loose it briefly
“WHY ARE YOU MAGIC. WHY IS EVERYONE MAGIC NOW.”
you were probably the last person on his list to be magical, especially sailor freakin’ moon style magical
did sailor moon ever fall out of a tree she climbed as a dare?? did sailor moon ever randomly show up with a black eye and refuse to elaborate??
maybe she did. he didn’t know, he’d only seen two episodes at mikey’s hand
he does, however, want to know the source
is it from some kind of relic? mystic weapon? or something entirely different from the other magic stuff he’s seen
if you have a wand he wants to experiment on it.
(don’t let him experiment on it.)
(don’t.)
(seriously bad plan.)
he also questions the physics of magical girl outfit changes
he questions a lot of things really. he’s donnie what can you expect
from now on any gifts he makes for you will be made with your powers in mind
it might get a bit ridiculous but hey. he’s trying. it’s his love language. accept it.
don’t worry, he won’t pull a donnie’s gifts repeat with you
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slexenskee · 9 months
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Would quirks like Stain's work on Satoru? The thought just popped into my head and it won't leave. Like how does it even work yknow?? Is there a range, is there a limit on how old the blood can be or can stain just. eat a blood clot and it would still paralyze the target? Sorry I got a bit off topic but like quirks. How.
Basically, are there any quirks that can get past his Infinity? And how do quirks work in this verse?
Short answer: yes it would work in theory but in practice probably not. And no, there are no quirks that can get past Infinity. At least not in a conventional way.
Ok I'm not a huge MHA expert but my understanding of quirks is that they're powered by "Plus Alpha Energy", which is basically an amalgamation of physical and genetic traits that make up a person's quirk. I treat it identical to Chakra in Naruto, or Cursed Energy in Jujutsu Kaisen - meaning its like a secondary energy source separate from their physical energy. Kind of like how in video games you have your HP bar but you also usually have a secondary MP bar for spellcasting, and you can run out of Magic even though you still have full Health. But more like the above examples, because I believe in MHA its possible to die /severely injure yourself if you overuse your quirk, so they're not entirely exclusive systems.
According to the wiki there are 3 main types of quirks: transformation types, emitter types, and heteromorphic types. I don't believe they're mutually exclusive, bc someone like Hawks is sort of heteromorphic + emitter (since his feathers are telekinetic). But they all require the use of Plus Alpha Energy. Even for emitter types / telekinetic types, they're using Plus Alpha Energy to control those powers.
For the sake of my sanity, I am treating PAE (I'm going to start shortening it I'm sorry it's annoying to type) like any other energy wave - soundwaves, microwaves, visual light, radiowaves, etc., in that it still needs to move through physical space to get to its target, even if you can't see it. So just like any other energy wave, it can be blocked. I have to imagine this is canon, since quirk-blocking handcuffs exist. (?) Or maybe that's fanon idk. They exist in my story lol.
For the most part, PAE is really only used to interact with the world in a certain way. Examples:
Shouto's emitter PAE creates fire/ice across his skin, and he can push it out in various ways and create ice walls/fire blasts etc but they all have to start at his skin, which is why he can't just point at a building and light it on fire. Katsuki's Explosion is similar.
Eraserheads emitter PAE is in his eyeballs but reacts telekinetically, because he doesn't need to touch people to negate their quirk, just look at them. But PAE is still energy, even though his quirk is activated telekinetically it still needs to travel through reality
Blocking PAE, with handcuffs or Tartarus cells or other quirks like Erasure, stops the PAE from working and therefore stops the quirk. So even 'instantaneous', ranged telekinetic quirks like Erasure, or I imagine any amalgamation of mind control quirks, could theoreteically be stopped by anything that can block PAE. Because PAE is an energy wave, it's possibly for Infinity to block it.
In canon JJK we already see that Gojo can block soundwaves if/when he wants (fight scene with Jogo) - it's not unrealistic to assume he can block all various types of energy waves, radio, ultrasound, etc.
TL;DR: No Quirk can get past Infinity, because it's an energy wave and Infinity can block those.
However!
Infinity is not infallible, because Gojo is not a robot (or actually a god) and has human limitations. He almost always has it up in some capacity (as its canon that he can pick and choose what filters through, i.e., soundwaves and the visible light spectrum etc, can normally pass through) but he does pull the 'physical' barrier down for a lot of reasons.
I also headcanon that he's not as religious about keeping it up at all times as he was in JJK.
So for random examples:
Stain: Let's say he somehow acquires and ingests Gojo's blood. His PAE would then kick in and he would try to telekinetically stop Gojo's body. That PAE still has to travel through space to get to Gojo, and Gojo's Infinity expands the space between himself and the universe endlessly, so it would get stuck forever trying to make contact with Gojo and can never do it. So nope it wouldn't work. ❌
Toga: Again, through a very improbable but not impossible series of events she somehow gets Gojo's blood. Steals it from his regular doctor or something, whatever. She ingests it, and can turn into him/has access to his quirk. Idk if she'd have access to his Cursed Energy, because it's still unclear how much of Cursed Energy is Body vs. Soul. Technically, her quirk does work because it doesn't need to cross Infinity ✅
Naomasa/Makoto: This one was a tough one, definitely had to puzzle it out! I believe their quirks work on the response of the person, not by forcing their quirk onto others. So, Naomasa asks a question. This is just a normal soundwave, interacts like any other human voice. But then Gojo responds. It's his response that Naomasa's PAE interacts with, and since that response already traveled out of his Infinity barrier, Infinity is useless to stop a quirk like this. ✅
Ragdoll: Another one I had to ponder. This would depend on how Ragdoll's quirk works, which we don't know. In my story, I've decided it works by ingesting the PAE of the world around her, analyzing it, and putting that on a mental map. Because her PAE works by absorbing/reading the PAE of others, she's not pushing it out into the world around her in any way. It's Gojo who's pushing out his PAE, because Infinity is a one-way barrier (Gojo's cursed techniques/energy, his voice/soundwaves, and his kinetic/physical force all can pass the barrier). So Ragdoll's quirk would work on Gojo, because it doesn't need to try to pass his Infinity barrier. Gojo's PAE naturally leaves his barrier on its own. ✅
Eri: Her Rewind canonically doesn't need physical touch, if I'm not mistaken? I feel like i saw a panel somewhere where it's going haywire and affects everyone in her vicinity. Either way it's irrelevant, it still doesn't work on Infinity. It emits from her horn and is pushed out into the world around her either, by touch or possibly telekinetically, which means Infinity will stop the PAE before it reaches Gojo. And she wouldn't accidentally hurt Gojo either, even if he had Infinity down already because he's carrying her or whatever, because his Six Eyes would be able to see the surge of PAE in her horn before it manifests and react accordingly by pulling Infinity up. ❌
Shinsou: His quirk is basically him lacing his voice with PAE. Because its traveling through the air as both an energy wave and a sound wave, it gets stopped by Infinity. ❌
Basically, the rule of thumb for whether Gojo would be affected by someone's quirk is how their PAE interacts with the world. Any quirk that a user internalizes/doesn't push out of themselves will work on him, while anything that tries to force its way through his barrier will not.
Gojo >>> Quirk ✅
Gojo <<< Quirk ❌
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yknow one thing everyone seems to be forgetting about the Empires Joel Heightcourse is how he got to be 11ft tall.
like yeah sure he’s 11ft tall and strong and he has a beard that he thinks makes him attractive and all that stuff-- and you may remember, that’s because of taking a dip in that super magic Fountain he’s got.
i mean, no wonder he’s insecure about it!  on whose terms is your divinity borne?  the terms of a glorified water feature.  the implication of those meme-style card things in his first episode seems to be that not only is it responsible for his height, but for his status as a god.  it’s what makes his islands float.  the Fountain is the centre and source of his lore.
(the waters carved something out of him and replaced it with nectar and ambrosia, lightning and molten gold, and i am of course royally Normal about that concept.)
and, of course, his insecurity isn’t unjustified.  in episode 2 (i think), he briefly forgot to put on the skin with the beard, and then justified it with “no, that’s definitely totally definitely lore, i just accidentally shaved or something”.  well, i regret to inform him that he’s right.  lore.  sure, the beard was restored after just another dip in the Fountain, but now there is video evidence that it can just... melt away.  like so much water, like the water it always has been.
and that means that his height is just as, perhaps, fickle.  he’s 11ft tall, and strong, and bearded, and a god, and he has no indication that any of those things will stay that way.
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banyanas · 7 months
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aight color associations (particularly their associations re: Calamity, because it's significant as the fulcrum of imperial Amphibia's entire infrastructure and power. it's fun to use it for a lot of subtle worldbuilding things ESPECIALLY for alien or fictional worlds! because of the reasoning as to why these fictional worlds have these associations
Combination blue/pink/green is usually a royalty thing, since the Calamity Box is the closest thing their dynasty has as a divine right to rule. Because, seriously, having One item be the source of all their technology, infrastructure, interplanetary transportation (mostly for pillaging and invading), autonomous military 'bots for the aforementioned invasions- yeah, it's EVERYWHERE
Blue: by and large associated with the most wild and unpredictable things, dangerous and helpful in equal measure- the salt sea will kill you, but it also provides for you. Very popular as a color scheme for weddings, and for memorial services for ancestors, especially in Newtopia where specific named ancestor reverence is a more commonplace (rooted in how an entity killed by Heart aspect calamity energy cannot be revived by necromancy. Witchcraft is far less common nowadays but the association remains)
Pink: Aggressive, bright, but largely less wild and more unified/stable. Amphibia's war-banners are painted in eye-searing magenta, and Yunan's cape being patterned in pink is the norm for high-ranking officers, while Olivia favoring soft pink gowns is an example that leans more towards a 'strength of will' flavoring. Common also for warding against cursebags and geas.
Green: Wit's color, so a lottttt of colleges and scholars dress up everything in green to invoke logic and calm. Which is ironic, since shut-in scholars rarely have the true potential for using and holding Wit magic, because it's wind it's storms, it's the very atmosphere, it needs to MOVE and do stuff and be free.
black: associated not with what we associate it with- black is adaptability and survival, even associated with life. This in particular is because it's a way older color association than imperial era Amphibia- black is for witchcraft and practicing witches, who did a LOT of important things and were valued highly by communities because of this.
But yknow what Amphibians tend to wear to funerals? Bright fuckin orange is for death. The Core's color scheme is deliberate- essentially 'surviving and even outliving Death', which is a hell of a ballsy statement, just straight-up hubris and fear both.
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lolotheparagon · 8 months
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Yknow, dating sims sure do make up the wildest shit to justify you dating standard anime guys. Hey, do you want to date actual historical figures (Napoleon, Vincent Van Gogh) but as vampires? How about you get isekaied into the middle of a fantasy civil war with the warring armies representing different Alice in Wonderland characters and Wonderland is actually a generic fantasy kingdom and btw you are the reincarnation of Alice for some reason, oh hey you want to date these mafia guys in 1920s Italy but Mussolini is not mentioned (almost as if what’s the fucking point setting this game in Italy) Or what if you want to date modern Japanese cops? BUT DONT WORRY ALL COPS ARENT BAHHHD. Do you also want to discuss the inherent corruption in the police for- Hey, you wanna play as a time-travelling reporter who finds a wholesome found family with her studio-mandated male harem? Sure, but after we spend two hours failing to tackle drug trafficking and illegal immigration and using trauma for shock value. What about a game where you play a woman who suffered amnesia and is trying to piece back the fragments of her past with her chosen boyfriend and you have to rekindle your relationship with him? Nah, lets leave all her characterisation to a pixie flying in her head and make her harem consist of an abuser, a serial rapist, her math tutor and a terrorist. Theres one where you play as a librarian who got kidnapped and sent to the palace and is forced to sign a royal contract where you have to MONITOR 1 OUT OF 12 PRINCES to see which one should be the king cos the brothers are split into two parties on which one should be king and only the woman can choose cos apparently the contract need some pure hearted woman to be an unbiased party?? WHATT. There's a game where you play as a literal living doll with poisonous skin who's the clone of someone's long dead daughter being abducted by a fancy thief and now lives in steampunk London to start a new life BUT OOOHHH IT TURNS OUT YOU HAVE A SECRET LITTLE BROTHER WHO REVEALS YOU WERE THE 666TH CLONE EVER EXISTED AND IT TURNS OUT YOUR CREATOR DAD HATED YOU WOOOOOO SCARY!!! QUEEN VICTORIA IS THERE AND ALSO A TERRORIST WHO WANTS TO NUKE GREAT BRITAIN WITH THE MC'S POWERS AND A MAGIC TREE. (well at least they were accurate in Britain's vampiric levels of colonisation) OH AND APPARENTLY THE SOURCE OF YOUR POWERS COMES FROM A HEART SHAPED PHILOSOPHER'S STONE EMBEDDED IN YOUR CLEAVAGE.
BUT WAIT THERE'S STILL MORE
There's another game where you play as the female reincarnation of Cupid (So Aphrodite, then?) and you are sent to Earth to be a matchmaker and you would think someone whos a literal love goddess would be very worldly, snarky and doesnt fall for any traps men pull in dating BUT NOPE SHES JUST AS DAINTY AND NAIVE AS EVERY OTHER VISUAL NOVEL PROTAGONIST. WHAT ABOUT A GAME WHERE YOU PLAY AS A WOMAN WHO JUST TURNED 18 AND BECAUSE SHE IS THE LAST OF HER "WHITE" CLAN SHE HAS TO GET A HUSBAND AND EVERY TIME SHE DATES A PERSON FROM A DIFFERENT COLOURED CLAN HER HAIR GETS DIFFERENT HIGHLIGHTS AND ALSO THERES A RIGID CASTE SYSTEM IN THE WORLD BASED ON THE COLOUR OF YOUR CLAN AND THERE IS DISCRIMINATION AND PREJUDICES AGAINST THE CONSIDERED LOWER COLOURS, SO MUCH SO IF A HIGHER COLOUR CLAN PERSON DATES A LOWER COLOUR CLAN PERSON, THEY GET BANISHED INTO THE UNDERWORLD. COS THATS WHAT DATING SIMS NEED! CLASSISM, RACISM AND EUGENICS! THE WHOLE FUCKING NINE YARDS.
AND FINALLY IF THAT DOESNT SELL YOU, WHAT ABOUT:
A GAME WHERE YOU PLAY AS A DAUGHTER OF A PRIEST WHO HAS THE BLOOD OF EVE (my god XD) THAT MAKES HER IRRESISTABLE TO VAMPIRES AND SHE BECOMES A SEX SLAVE/CHEW TOY FOR EVERY ROMANCEABLE CHARACTER IN THE STORY. AND YET WE'RE SUPPOSED TO SYMPATHISE WITH THE RAPIST VAMPIRES BECAUSE THEY HAVE MOMMY ISSUES....THIS GAME BECAME A MULTIMEDIA FRANCHISE
...Whatever happened to games where we just date decent people?
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especdreamy · 1 year
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wait dude your thoughts on enderman biology seem neat, what else are some of your thoughts on how they work? u don't have to answer this w a drawing or anything, am just interested in hearing your thoughts!
I was meaning to add more pictures to illustrate my concept but its been over a week and I will never post this otherwise
OKAYY I HAVE SO MANY THOUGHTS.
First of all I wanna elaborate on end magic. Ever notice how the Nether portal gives out particles similar to those that surround endermen? well I thought like. What if End magic kind of. flows around all the different dimensions? and is invisible to the naked eye? and it connects them in a way? This was heavily inspired by the dust from His Dark Materials (y'all should read it or watch the HBO series. the worldbuilding in it is absolutely fantastic!)
Endermen can teleport through realms thanks to this end magic that connects them. End magic originates in the end and flows through other realms. The nether has the least amount of end magic flow due to the fact that it's less connected from the end (the "source")
While the amount of end magic doesnt really affect the realms in any specific way, it does affect the enderman life cycle in each of them!
More in-depth analysis of their body mechanisms and life cycles and the logic of it all under the readmore (WARNING: SUPER LONG, LIKE ALMOST 3K WORDS KINDA LONG, I HAVE A VERY SIMPLIFIED VERSION I MADE EARLIER THIS YEAR HERE)
1. CODE
Endermen bodies are made of end magic. But their real "life source" is ender pearls! Each ender pearl is unique and contains "code" that makes up an enderman's appearance (basically dna...but I call it code because video game and because theyre not organic...yknow?).
Code decides things like markings, eye shape, and ear shape - at least these are the things that cannot be changed and are basically "permanent". Due to the un-organic nature of their bodies endermen can shapeshift ever so slightly if they desire to, things like longer hair and sometimes height or body shape can be changed through time.
Most endermen have purple eye, markings, and insides colors, and also varying shades of dark fur - In very rare situations this differs, peobably due to anomalies on the code (glitches) or hybridation- but an enderman cannot willingly shapeshift these unless its written in its code, high-stress situations can glitch the code and lead to an enderman to acquire a different fur color or even different markings. <;- my explanation for purple-eyes in enderwalk and also some of the changes that my cranboo goes thru post-death.
2. BIRTH AND GROWTH
Each enderman has a main, "central" ender pearl...its basically the ender pearl its born (or incubated? I'll refer to it as incubation from not on) with. Ender pearls without bodies have to be taken care of very meticulously because they're fragile and any stress in them can break them or make them too unstable to form a body to begin with.
If you were to look at an ender pearl in the process of it forming a body - You'd see it slowly pulling end magic (purple particles) into itself, and then it'll coat itself with a purple layer (or rarely other colors depending on the code), then it'll slowly form an outer layer that looks like the fur color, then limbs begin to separate until a youngling is fully formed!
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The amount of time it takes for an enderman to grow highly depends on the realm its in: Realms with more end magic lead to rapid growth and maturity, while realms with little end magic have very slow growth. Basically endermen born in the end mature in a comparatively short amount of time, endermen born in the overworld would reach maturity at a pace similar of an human, while endermen from the nether can take much, much longer to mature.
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Once an enderman is fully grown its aging becomes stunted. The longevity of an enderman depends on which realms it spends its life in, and whether or not it suffers injuries (More in depth explanation in points 4 and 6)
3. ANATOMY
Ender Pearls are sort of like...black holes in a way? They pull the invisible end magic flowing through the realms, and that's how an enderman's body solidifies! They also can create something akin to worm holes for the enderman to teleport (or for players, I elaborate on how that works in point 7)
The enderman body is strange to explain. Try imagine an ice cube in which only the outside of it is frozen, while the inside is still liquid water. Enderman bodies have insides of flowing end magic, their "blood" in a way, while the outer layer or "skin" is more solid end magic to prevent the insides from spilling out. Pure liquid water (only water, liquids containing water like milk or potions dont count, solids like snow or ice also dont count) dissolves the outer layer, making it thinner or can even break it leading to magic leakage. Also the outer layer is...fuzzy? I wanted my endermen to be fluffy, my logic is that fur means more area of outer layer which makes it harder for water and other hazards to fully break through.
An enderman's chest is sort of hollow, basically a very thin layer of the outer skin and some magic to leave space for the ender pearl(s) to be in. The enderman's mouth-throat is the only direct connection to the ender pearl, energy is consumed from the ender pearl to keep the magic pull, so they need to eat sometimes to keep themselves...stable.
In point 1 I mentioned markings, well markings are areas where the outer layer is thinner and slightly traslucid - they match the color of the insides and have a faint glow. All endermen have markings in the chest/back (where the ender pearls are located) and under/near the eyes. Most endermen also have glowing markings on their fingertips and toes, and its not unusual for some to possess markings around arms and abdomen too.
Each enderman has an unique combination of markings (some can have same/similar chest markings but different ones on eyes or other parts and vice versa) and its sort of how they identify each other.
4. DIET AND ENERGY
Whatever mechanism goes in there for the ender pearl to acquire the energy isnt fully fleshed out, but i'd say its pretty instant, kind of like throwing something to an incinerator. Endermen dont really need teeth to mush up their food due to this, so they dont have any really. You might notice that I never draw my cranboo with teeth (other than that little fang on the lip, but i'll argue that the fangs on an enderman's lips/mouth are more for attacking/defense rather than eating!)
Also talking about food, while many tend to hc Endermen as more carnivorous I'd say that they favor vegetables! Obviously they can eat anything but iirc hervibore animals get more energy than the carnivores that consume them in a way? Also since the only "food" that exists in the end is chorus fruits I think its logical to think that enderman diet is more veggie/fruit based rather than meat.
When an enderman reaches adulthood, basically the only work the ender pearl has to do is to keep its body stable, but this will slowly wear down the ender pearl no matter how much it tries to "maintain" it! Injury or lack of end magic around means extra work for the ender pearl to keep things together which equals shorter lifespans.
So with this logic, the end having little to no hazards towards endermen and also being the literal source of end magic leads to endermen that spend most their lives there to live for far longer. The Nether, being the realm with the least end magic AND with so many hazards means they have shorter lives. This is obviously only taking natural death/of old age into consideration.
5. AGING, REPRODUCTION, AND BEHAVIOR
When the main Ender Pearl begins to lose its magic pull, the enderman will start "producing" more of them in its core (To a maximum of 6 pearls). This creates more magic pull to keep its body together - but maintaining multiple enderpearls also needs more energy so older endermen tend to have stronger appetites. The magic pull extra pearls create isn't as strong as that of the main pearl though, and processes like healing an injury only strain the main pearl.
Extra ender pearls can be "Extracted" (Regurgitated) to make new endermen, refer to point 2 on how new endermen form! When a pearl is regurgitated it also acquires a thin layer of end magic from the parent, which makes it possible for the ender pearl to "survive" out of the body.
Although the new ender pearls tend to have very similar code to that of the original enderman, it is never the same! code isn't really copied but more like...influenced: instead of direct copy-pasting it'd be like trying to copy a classmate's homework - similar to be just right but not the same. I do not have a whole explanation on the mechanism on how pearls are replicated so, sorry about that.
Since end endermen consume less energy, they take longer to get to a stage in which they need produce more pearls - so they dont reproduce nearly as much as those from other realms. Nether endermen start reproducing very quickly after reaching maturity! Since they start producing new pearls earlier.
This also ties in with how real life animals work in fact, animals who have longer lifespans and less threats tend to reproduce on a lesser scale than those who have shorter ones and are prey animals.
Realm influences behavior around new ender pearls and younglings, and how they interact with each other:
Nether endermen are more defensive, and tend to live in small communities for self preservation and care for their slow-growing youth, theyre also very territorial of other mobs and anything they might find as a threat - this explains higher spawn rates in warped forests.
End endermen are very careless about ender pearls and younglings since incubation/growth is rapid and theres little threats around, but this can lead to pearls being left alone before a body can even form - its not rare for a pearl to be left on the ground and get broken or kicked off to the void due to passerbys.
Overworld Endermen tend to wander alone more, only settling in an area while they are taking care of an ender pearl/youngling, there's rare ocurrences of them having companions.
6. INJURY/HEALING AND DEATH
Grave injury like loss of a limb isnt always fatal, in fact an enderman can regenerate a limb on the span of weeks-months at the expense of a shorter lifespan (it's not like it can control this regeneration though). Usually when healing from an injury, the outer layer is more traslucid and acquires the color of the inside - they can look very similar or almost the same as a marking, the difference is that markings are permanent while all scarring fades eventually.
As explained in point 4, ender pearls need energy to keep the bodies together, and they wear out as time goes on - Outer layer damage requires more work from the pearl to heal, and this affects lifespan along with the kind of realm the enderman lives in.
A Natural death, or death of old age, means that the main ender pearl's pull has basically fully worn out, so much that not even secondary pearls can make up for it. The enderman will lose its appetite and become lethargic, and its body will slowly begin to disintegrate - one could basically see the end magic exude from their bodies as opposed to it being attracted during incubation.
Once the body reaches a dangerously low amount of magic, the enderman fully destabilizes and the leftover of its body dissipates abruptly.
The main ender pearl collapses and disappears with that, the survivability of the extra ender pearls depends on how the final dissipation ocurred, if the enderman was standing and they fall down to the ground they almost always always break or become too unstable to form bodies, but if the enderman was laying down there's a chance the extra ender pearls get a slight end magic coating from the dissipated body.
The way a dying enderman looks in an unnatural death depends on the injury.
Stabbing through the chest fully breaks the main ender pearl and the enderman dissipates instantly, any extra ender pearls also break in that instant.
To kill an enderman without a direct stab to the chest requires to create as much ruptures to the outer layer to exacerbate leakage of magic (or well...bleeding i guess?), at some point it'll reach the threshold that makes it destabilize, and its body fully dissipates.
Death by water exposure looks very similar to natural death, due to the water dissolving their outer layer the magic will leak out more evenly. Any extra ender pearls will not be stable to form a new body if theyre exposed to water after the enderman's death.
Endermen can feel pain due to damage from their outer layer, on the other side the insides are numb. When an Enderman dies of old age it isnt sudden damage to the outer layer rather than it dissipating, so they dont really feel pain but they also lose the sense of touch.
7. ENDER PEARLS AND EYES OF ENDER
So yeah, last big point I'll flesh out is how Ender Pearls work when they're looted from a player - Traumatic and sudden deaths like Chest injury will break all of the pearls so they're the least recommended if a player wants to get some - unfortunately its very easy to go for the chest when you're being attacked by an enderman and want to get rid of it asap.
In the previous point I detailed how the "safest" way to kill an enderman and keep the ender pearls intact is through creating as much damage to the outer layer to cause rapid destabilization, it's important to not make the death too instant because sudden change in environment and too much stress can make the pearls break.
Its important to clean the ender pearls with water after acquiring them - this will take off any end magic coating and make them too unstable to attract more.
After this its important to handle them carefully, causing stress on them will also break them!
Throwing an ender pearl will basically activate the sort of worm hole endermen teleport with - but since the player is organic and NOT made of end magic they'll suffer damage from the teleportation.
Using Blaze Powder on an ender pearl to make an eye of ender will make it more stable and reactive to end magic - but it loses any teleportation capabilities, throwing an eye of ender will make it float towards areas with high levels of end magic (aka end portal!)
8. EXTRAS
Endermen lack a sense of temperature - so they dont really feel too hot or too cold, but their chests tend to be unusually warm while the rest of the body is ambient temperature or the temperature of anything theyre in contact with.
Due to their shapeshifting capabilities, Endermen are very good at imitating sounds/voices. Their malleable bodies allow them to shift the anatomy of their throat to create different pitch, tones, and noises. An Enderman's throat by default is only capable of making the noises we usually hear from them in game.
While endermen are more intelligent than the average mob and can form social circles, most of them dont have a sense of individuality/society as a player does and are more instinct based/animalistic - This doesnt mean that they cannot achieve it though, as there's cases where an enderman can reach more individuality to the point where they can choose to do things like shapeshift-grow their hair out and style it, or acquire a sense of fashion, or identify with a specific gender.
They have retractable claws, but instead of retractable theyre...shapeshifted in?
They have paws on their legs and have 4 toes - they lack pawpads though, their paws are more similar to that of a rabbit (all fluffy means more sneaky and the solid layer helps protect while walking)
End Magic is, by default, a glowing purple-magenta hue when in a flowing state, and is traslucid to dark blue tones as solid - an enderman's body color can range from medium dark purple to dark blue depending on how thin or thick its solid layer is, but altering the arrangement of end magic particles down to a microscopic level can give colors outside of that spectrum with an extra energy cost.
Hybridation is a complex topic (looking at you, c!Ranboo), but I personally believe that enderman hybrids are more like- fully enderman who have "code" of another species in their ender pearl: The ender pearl makes the end magic arrange in a way that it resembles the characteristics of the other species accordingly, and it can even attempt to imitate bodily functions of the other species - But hybrid bodies are basically an enderman body 'shapeshifted' to an extreme and aren't organic in any way - ie: they have no blood, the complexity of their insides can vary, still depends on end magic.
Glitches can also make a non-hybrid enderman to have different capabilities from the "average" enderman or very different traits like eye/insides colors or physiology - sometimes (but not always) both.
High-stress situations or even near death experiences can also rarely cause glitches on the code - the new traits present after a few days/weeks/months (depends on the realm), less severe glitches tend to be rewritten with the original code within the lifespan of the enderman, but more severe ones tend to to last until death.
Hybrid traits and congenital (?) code glitches can be passed to descendants, but the code always has a tendency to converge to that of a "default" enderman one after several generations. This is because keeping a body outside of that framework is harder to maintain - more drastic differences tend to lead to drastically shorter lifespans.
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ruthlesslistener · 1 year
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Yknow what dawned on me the other day? I can’t remember many of any instances of electricity within Hallownest. The elevators are mechanical, we hear the gears. Same with the trans. The lighting is lumaflies and candles. The closest to electric power things off the top of my head is the soul sanctum machines being powered off of Soul.
This is both fascinating because it’s such a wild concept, complex machines without electricity. But it also makes me thing what else is PK would do with access and information with the technology we have.
Hehe yeah, the only electricity that is present in Hallownest is entirely associated with Monomon, therefore placing it in a sort of foreign, alien light that very clearly does not mesh with the rest of Hallownest. Soul seems to be the raw, undiluted energy of the land and all living things, and so it is tapped into as a replacement for the more tangible, familiar sources of power that we think of, like coal or electricity. They're likely sister sources- most of how we work is through electrical impulses, after all, and those weird soul sanctum mages in the coli use lightning- but soul is probably more stable and easy to source, considering the fact that there's literal pools full of it located around Hallownest. It's sort of like the life pulse of the land, which can then be siphoned into other things to power them, and drawn back out as necessary.
The way I like to think of it is that Hallownest is incredibly technologically advanced, but not in the same sense of the word as what we'd use for ourselves; it uses a fusion of magic and tech that follows rules and engineering requirements, but would be completely inaccessible to us. Comparing it to what little we know of Pharloom- who seems to be set roughly in the period of the industrial revolution, as they seem to use coal and steam engines- and this becomes even more apparent. I like to call Hallownest the bug Atlantis for this very reason, because the way I see it is that being in a realm so rich with gods makes it a bounty of natural magical resources, which have been used in creative ways for a good long while before other civilizations ever figured out basic things like the steam engine, which costs a lot more natural resources and is a lot more crude/filthy than soul-powered energy. Perhaps that's part of the reason why PK claimed other civilizations did not exist outside of Hallownest- he did not consider them advanced enough to be worthy of the title
As for how PK would fiddle with our own technology, I feel like he'd be fascinated by how far we've come without the guidance of a higher being like him, but would grow bored with it incredibly quickly, as he'd be able to outpace our own developments far more rapidly than we ever could. Dude would have figured out nuclear fusion and created a stable model for energy farms way before we did, and would look down on us for being slow about it. Which makes sense, as he is the God of Mind and has thousands of years of experience capturing and experimenting with extremely volatile energy sources, but it would be very humbling and extremely infuriating to deal with
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thorraborinn · 2 years
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i follow odin (NOT as a folkish/odinist freak, to be clear), which often feels like it raises some weird conflicts as a newbie anarchist. like, considering his whole. situation it seems likely that pops up there would happily accept cops, fash, etc. into valhalla, if only to pad out the troops, yknow? it doesn’t seem like he goes out of his way to only ghost-enlist good drengir or anything. you ever think about that? what’s your outlook on valhalla in general?
Yeah, you hit the nail on the head. There's a real contradiction here. A lot of people are going to have different ways of dealing with this, and yours might be different from mine, but I'll share what I can and maybe it'll help.
I guess I should be up-front and admit right away that I don't believe in Valhöll. And I'm glad I don't believe in it, because I also don't like it. I think it's better to just state that outright than to do what some heathens do and either reinterpret it until it's something that makes sense to them, but barely resembles any of the sources about it; or try to argue that "real" heathens didn't believe it themselves (surely, some did and some didn't). We're gonna have contradictions and differences with each other and with our predecessors because we have no centralized religious authorities, and this is all a good thing as long as we can be cool about it and respect difference.
Side note: while I personally don't think it's helpful to reinterpret Valhöll into a place where the downtrodden get rewarded for all their unseen and unappreciated struggles and sacrifices, I at least have more in common with a person who does believe that than with someone who actually believes in the Eddas' description of Valhöll and thinks that sounds good.
Disbelief doesn't get me out of needing to think about it, it just moves the problem. If what I believe is that it's a projection of the ideal life of the aristocratic warrior conqueror, I can disbelieve in Valhöll but still have to deal with the aristocratic warrior conqueror who was a historical reality. Obviously Valhöll is the one thing everyone "knows" about Old Norse culture and it completely dominates the discussion about afterlife concepts but let's think about why that is. Our main sources of information about the mythology at all were produced by the same group of people that Valhöll was most relevant to: the warrior aristocrats who laid the groundwork to establish the kingdom of Norway. The whole thing is an extension and idealization of their way of life, running on magic rather than the slaves, farmers, other workers, and women with rare exception, whose work was needed to keep the aristocracy afloat here in the living world. We don't get nearly the same volume of myth that might have been more relevant to those slaves, farmers, other workers, and women. As much as that sucks and isn't fair to either them or us, it's the reality, and we're better off accounting for that absence than ignoring it.
I don't actually think someone consciously invented Valhöll, I think one root of it is extrapolation from an idea we see elsewhere, that a person's experience following death is somehow continuous with the manner in which they died. So someone who drowns in a shipwreck has an afterlife in the sea; Hel might be characterized by illness and famine because those are ways that a lot of people get there. I expect that the idea of Valhöll started out the same way, that people who died in violent conflict remained in violent conflict after their deaths. In that case it isn't inherently a reward or punishment, and its later glorification comes about because the tradition passed through many people who glorified violence. I also think that a lot of what we think we know about it was actually embellished in retrospect by the Christian descendants of these people, and was probably done in such a way as to exaggerate the manly valor of anyone who would consider being hacked to death every day until the end of time a sort of "heaven." But we also shouldn't rule out the possibility that heathens themselves developed it as they developed their own identity in contrast to Christianity.
But once it emerged into the ecosystem of spiritual beliefs it probably served a bunch of needs that would have solidified its position. As many have pointed out, it probably helped people deal with the fact that they'd never see their dead children or even be able to give them a proper funeral in accordance with whatever their local custom was, including offering grave goods and putting the remains with the rest of the family, or somewhere accessible in the landscape. The aspect I've usually emphasized is that it was probably extremely useful for warlords who needed to convince children to die for them. Around the turn of the millennium it may have become more relevant to make promises of a good afterlife, as Scandinavians became increasingly aware of what Christianity was offering. Indeed, since we get some indications that some Norse people believed in reincarnation, this might be the time period where the concept of the afterlife being permanent consolidated.
Fortunately we do actually get an alternative view of something very similar, but from people embodying a different ethic. Þórólfr Mostrarskegg was a wealthy and powerful aristocrat known for his generosity in Norway during the time that Haraldr fairhair, the semi-legendary first king of Norway (and a central figure for the warrior-aristocratic context we're examining), was expanding his empire. Þórólfr harbored a fugitive (Björn Ketilsson) who had been declared an outlaw by Haraldr, and as a result had to flee Norway himself, choosing to uproot his own life and lose a great deal of his wealth and power rather than fail to offer aid to a fugitive. Þórólfr and his entire homestead fled to Iceland. He was kind of an over-the-top blowhard but continued to be known for his generosity. His son Þorsteinn took over the farm when he died and took after his father. It isn't specified that Þorsteinn had a specific habit of freeing slaves, but it is said that he had a retinue of some 60 freedmen. When Þorsteinn died, a shepherd saw the mountain Helgafell ('holy-mountain'), near Þorsteinn's farm, open up to reveal a huge feast and celebration happening inside, and he saw that Þorsteinn and his comrades who had died with him were going to go sit down across from his father Þórólfr. To be clear, these guys were still aristocrats. The ability to free slaves means they also had the power not to, and I don't want to romanticize these guys. But they still rejected violent conquest and chose personal loss for the good of others, and the afterlives they're depicted as having (basically Valhöll but connected to the land they lived in, and without all the violence and weird class elements) is surely related to that. This is all part of Eyrbyggja saga (no, it may not be reliable historical fact, but it is how they were remembered, which is important for its own reasons).
So I guess the reason I'm bringing this up is that we're all pretty good at reminding each other "there were a variety of beliefs" but we don't always have an opportunity to examine what they actually were, and what there position was in an ecosystem of beliefs, symbolic power, social values, political conflict, etc.; or why some of those beliefs were more likely to be written down, copied, and selected as important by later authors.
There's also a contradiction here, because Þorsteinn drowned while fishing. If Norse people all had the same concept of an afterlife, he should have gone to Rán in the afterlife, but they didn't all believe the same stuff. There's also one thing about these guys that might make the example less helpful -- in case you couldn't figure it out from their names, they were super into Thor specifically. We don't get a lot of examples of regular people who worshiped Odin, he wasn't big among the people who went to Iceland whose experiences were written about by their descendants. If we had something like the Icelandic sagas but for Denmark, maybe we'd have a broader and more nuanced understanding of these things.
I guess to summarize the main point I'm trying to make so far is that we don't need to turn off the criticism for something just because it's projected into the realm of the supernatural or afterlife or whatever, considering that the actual once-living people those ideas come from are subject to that criticism. Heathens have a really bad habit of acting like they believe there was, like, a cohesive Old Norse Religion and if we're to belong to it than we're handed a predetermined package of beliefs, and a lot of the arguments and discourse are about what's in that package. But that just isn't true. A lot of the lore we have has more to do with regional rulers trying to one-up each other, which generates change and innovation rather than being a witness to what came before them. And some of it is even shrouded in the same fake conservatism, the same "back in the good old days when [thing that never happened]" that we still have today. I have a lot of other thoughts about Valhöll so if any of this is confusing or if it would help to go deeper on something I've said, let me know, but this is getting unwieldy now.
I think there's more to be said about what an anarchist is to make of Odin in general (in addition to what I've already said), but my thoughts on that are less cohesive and I've come to fewer conclusions. In some cases we may be better off sitting with those contradictions than trying to resolve them. One thing I'll offer is that I think that when the gods do unambiguously bad, twisted shit in myths it's because it's supposed to hurt. Like, I think it's supposed to feel like when you yourself think about a time when you've done something fucked up and repeatedly ask yourself why you did it or why you can't go back and do it different, because the only way to give those moments any kind of meaning is to be transformed by them into something better than you previously were. Some of Hávamál is even explicitly framed as hoping the audience will learn from Odin's own fuckups (Háv 11-13: "Don't drink too much"; Háv 13-14: "There was this one time when I drank too much...").
I tend to interpret the Ragnarök story as being about how allowing the breakdown of communal relations based in mutual respect and solidarity, in favor of personal advantage or even out of a sense of duty, inevitably leads to total system collapse, ensuring that any "victory" is Pyrrhic; and about how literally having this spelled out for people won't necessarily prevent them from rushing headlong into it even in their attempts to avoid it. IMO, it's a mythic playing out of ideas and emotions that pertain to living in a blood-feud culture, where honor fuels an engine of ever-escalating violence that leaves no room for anything but tragedy on every side, often in the name of "doing the right thing." (incidentally, the Haudenosaunee Great Law of Peace is the product of peoples who grappled with the same problem, but actually made it out to the other side). If that's true, then not only does Norse mythology not present a single, coherent, monolithic religion; it actually contains within it, along with lot of other, sometimes conflicting things, a desperate grasping toward something better, and any modern person whose identity is formed in relation to them is also taking on a responsibility of carrying that on. Anyway I'm definitely in the weeds now so I better stop but the stuff I've described in this paragraph is kind of constantly running in the background whenever I read about Odin as a narrative figure and is the more religiously interpretive side of why I can't with any einherjar=good.
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cryptocism · 10 months
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I just wanna say I think Frequency would be the funniest possible timeline to adapt that one canceled pitch of Sungirl making Bart raise her and Inertias baby. Like. Can you imagine.
i am genuinely so curious about the source of this pitch, do you have the interview where mckeever said this?
all i found during my brief internet dive was a tumblr post from 2023 talking about the cancelled pitch, a tv tropes page with the same info about a sungirl/inertia baby posted in 2021, a deviantart post from 2017 talking about a "pregnant silhouette" from the end of mckeever's run that was supposed to be sungirl (which i couldn't find but i might've missed), and finally the earliest mention i could track down: a comment on this scans daily page making the same claim from 2010 and saying mckeever explained the pregnant character was meant to be sungirl. a drawing in an issue i cannot find explained in an interview that i cannot track down for the life of me.
see i do want to find the source, but also the alternative of a 10+ year game of internet telephone is very funny to me.
anyway sorry this ask catapulted me into a googling rabbit-hole and i got way off track. uhh tbh the idea of an inertia/sungirl baby that bart is forced to raise is a little uninteresting to me personally. but accidental baby acquisition isn't a trope i seek out in general so yknow, personal taste.
i know in the tumblr post discussing it there was a lot of fun speculation about the potential baby's powers and how absurdly OP they would be with a combination of temperature powers and speed powers, but infants with god-like abilities is also not usually something i find super interesting. hard to write stories with problems or stakes when a character can instantly solve any problem you throw at them. (not impossible, obviously, but Difficult)
with magic systems as a whole i lean pretty sharply into Extremely Specific Abilities that can then be deconstructed and used in creative and interesting ways. (which is why writing speedsters is so frustrating for me because they have a laundry list of abilities and unlockable statuses that can occasionally render them immortal unkillable reality-bending time-traveling gods lmao. most of Frequency is me frantically applying internal/external limits and barriers to pretty much all these clowns so that the story can actually be a story and not an instant victory and/or TPK.)
ah shit i went on a tangent again. okay yes i can imagine it, and i hope someone who loves the idea and wants to is able to make it into something great, unfortunately it's not smthn that i vibe with
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cerealmonster15 · 2 months
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Tumblr media Tumblr media
[background template source!]
hmm yknow what. maybe i was supposed to describe the unique magic in that bottom box. oh well teehee!!!!!
updated references for twst rsa ocs Char and Dañarte!!!!! for now. i'll add them to artfight soon!!! I was gonna do another one for Dañarte's Scarabia Era but I worked on these all week.... so i'll just do that one separately sometime maybe lol. anyway i've posted about these guys a lot as u can see from the tags i gave them on my blog, BUT my main origin post about their soap opera lore is really long and intimidating to read.... I have a shorter lore post here, but JFKSJLDJFKLDS.... finding these templates made nice, more condensed intros for them lol. and I [slightly] updated their looks so they aren't just carbon copies of what the seven dwarf characters are wearing!!!! but i'm bad at clothing design so i didn't really change them much!!!!
also i tried to be careful but my handwriting is Bad so i'll retype the info / talk more under the cut.
First guy: CHAR
Age: 18
Best Subject: Animal Languages
Birthday: March 19
Class: 3-C
Club: Fencing [does rsa have a fencing club. idk. they do now.]
Height: 175 cm
Hobby: Horseback Riding
Homeland: Shaftlands
Likes: Arts & Crafts, Shellfish
Dislikes: Keeping Secrets, Beets
Unique Magic: Unknown [I haven't decided one for him yet, and I may simply make him a late bloomer who hasn't discovered his yet lol]
Extra info:
Favorite Stones: Pink Opal & Chrysoberyl
Older Cousin to Dañarte
Long-lost childhood friend + new love interest to Cater
Source Character: Prince Charming from Cinderella
Second guy: Dañarte*
Age: 17
Best Subject: Ancient Magic
Birthday: February 13
Class: 2-C
Club: Equestrian Club
Height: 182 cm
Hobby: Writing Speeches
Homeland: Shaftlands
Likes: Planning, Grain bowls
Dislikes: Tenderhearted people, Undercooked meat
Unique Magic: Kiss of Frost: He kisses something or someone and temporarily freezes them ICY STYLE!!!!! or something like that. idk it doesn't kill people[???? maybe it could. idk.] but it don't feel good. Perhaps the area of frost can vary as well, like a small smooch spot vs spreading through the whole body? We gotta workshop it a bit more I'll get back to u on that someday. maybe.
Extra info:
Favorite Stone: Apatite
Char's younger cousin
"Love interest" to Cater + later on, Jamil...
Source Character: Hans from Frozen
RSA -> NRC -> Scarabia [He gets expelled and/or leaves RSA for whatever reason, I still haven't come up w/that part LOL... and ends up at NRC post breakup with Cater and gets sorted into Scarabia.]
* Disclaimer bc I feel the need to point out whenever I bring him up about his name lol- Dañarte isn't truly a name, it's just a spanish verb that's like "to hurt you". his character literally spawned from a convo I was having with a friend when I was trying to think of a name for Char, and something I said got autocorrected to Dañarte, and we made jokes about an evil princely character... so he became his own thing and I just kept that as his name lol.
anyway. i like talking about them but i also get shy and embarrassed about it klfjslfjks. also i probs did not draw them to scale bc life is hard. so are colors. i went very basic bc im scared but im trying to remember how colors work again in our year 2024 or whatever. WAHOO FUNNY LITTLE GUYS!!!!
shoutout to op of this template [@unfinished-projects-galore] making me sit here and consider the lives of these boys a lil more w/that bio layout. i was tempted to put summoning as Char's best class but WHAT do they summon. tell me idia what does that MEAN - jk it's probably like how juice bb summons cauldrons lol. I also considered Potionology for Dañarte but I think he'd like stuff like history and all that jazz and older [perhaps FORBIDDEN] ways of doing things.
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telleroftime · 9 months
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This is me projecting but...
Yknow how lightning storms can happen with volcanic activity? Well, imagine a reader who's terrified of storms, just the clap of thunder makes them slip into panic, it paralyzes them, living in the castle when one of the Koopa Kingdom's regular storms hit.
Just how would Bowser react to that?
This was perfect timing because I actually started answering this during a thunderstorm where there was lightning every other second (not at all what I'm used to). Probably would have gotten this out sooner if I wasn't writing on data at the time.
Anyways! Angst my beloved -
Bowser isn't one to fear things. He never has been. He's always the source of the fear. From scaring people just to get his way, to moments when fear was truthfully not his intention, he knows he's frightening. It's why he was so enamoured by you. You were never really afraid of him. Sure, you had flinched away occasionally, but anyone startled would do so. You weren't afraid of him.
You were also not afraid of his kingdom and you voiced just that. The Koopa Kingdom? Beautiful? Bowser was certain he misheard you when you said it the first time. And the second time. But you meant every word you said and that had his tail wagging for days.
Naturally, you were cautious around fire. Even more so around the lava rivers that replaced where water would normally flow. However, you adapted to his kingdom. You adapted to the Darklands. It was like a second home to you and it made a warmth spread within Bowser's chest every time he thought of it.
So, when a thunderstorm rolls in, something that Bowser is very used to with how 'hostile' of an environment his land offers, he doesn't so much as bat an eye.
You, on the other hand, are handling it so much worse.
You had been planning on getting some work done when the sky turned dark a lot sooner than what you knew of the day-night cycle. It wasn't supposed to be night for a couple of hours still, and yet you were forced to turn on the magic lamps just to see what was in the room. This was certainly new, and checking your watch made no light of what was going on.
You only realised what was happing a moment too late when the sudden pitter-patter of afternoon rain turned to a downpour. It was a sudden whiplash, and the flash of light coming in from the window did little for your already rushing mind.
The thunder that hit next was all too deafening.
It hadn't taken long for your hands to start trembling and your blood ran cold long before the following flashes. The adrenaline followed quick and it set thick within your veins as you rushed out and away from the study.
You had no goal, walking aimlessly through the castle. Your eyes were watery, your vision hazy. Each crash of thunder felt all the more amplified by the wide hallways and corridors.
You never fully register the castle staff looking at you in worry, a few rushing to fetch the king, the rest getting out of your way.
When Bowser does find you he's all but panting. He was told that something was wrong with you and he dropped everything to rush in search of you. You have this twisted sort of smile you're putting up for him - the forced sort to try and ease his worry and achieving the opposite.
You see him talk but you don't quite hear anything. If you had it your way you would force your eyes shut and forget about the storm raging outside. Everything you've seen of thunderstorms - every warning about them in swirling in your mind like the rain pouring outside.
It only takes you flinching at the sound of thunder to let Bowser know what the issue is.
He's not the best at comforting people. He knows that. You know that. He's also never seen you like this. He knows the expression from other people - that fear-stained look that will definitely haunt him in the future. He doesn't know what to do.
Though it's not like he needs to know when you walk up to him and into his embrace. He can feel you quaking against his chest. He can feel your hands shake against his scales.
He would have long since barked orders at the staff staring at you if he wasn't for the fact he wasn't sure whether his booming voice would make it better or worse.
You barely register him picking you up and pulling you into him. You feel his hand cup the side of your face, pulling you that little bit closer. That's when the next snap of thunder is muffled. It's quieter. Between hearing Bowser's heartbeat with one ear against his chest, the other pressed to his hand, and your own shaky breaths, the sound of the storm is quieter.
If only by a little bit.
Bowser gives you time to cry. He hates to see you like this. If he could, he would have ordered the storm to be locked up in the dungeons. Of course, he's smarter than that.
It doesn't stop him from grumbling at it.
He's never hated the thunderstorms as much as he does now.
When you do eventually calm down, almost parallel to the storm's own quieting, Bowser will make sure you have fully calmed down.
Naturally, he wouldn't trust your own judgement. If you say that you are okay he will not believe it. He will not allow you out of his sight until a day after the storm. He'd nuzzle into you, huff and puff to get your expression to lighten. Anything to hear you laugh and that much more to ease the marks of worry from your face.
He'd disregard his duties if he had to, and he'd spend hours simply covering your ears and sheltering you from the thunderstorm.
Bonus headacanon:
I feel like Bowser wouldn't be that good at comforting, but he's be exceptional at distracting. He'd take you to the deepest part of the castle where the noise of thunder barely reaches and sit you there. He'd drag his piano if he had to. He'd sing for you. He'd play for you. He'd do anything to keep your mind from the storm.
And a final little tidbit because I love science and this counts as science:
Lightning near volcanoes tends to happen exclusively during eruptions, at least that's the most common form of it. With the Darklands being covered and - well - dark, I like to interpret that as pillars of eruption clouds layered over the sky. With the geography being how it is, lava rivers constantly in a molten state, I don't doubt the Koopa Kingdom experiences multiple eruptions a day. I love interpreting the thunderstorms coming from a collection of volcanoes errupting, sending waves of static-filled clouds in the form of potent thunderstorms.
(Also, fantasy aside, a fun fact about eruptions is that right before they happen - as volcanoes release moisture and ash into the air - there's a chance of mud rain which I love to assume is the Koopa Kingdom's version of hail. Well, that's not to say they wouldn't experience hailstorms, because they would. Those happen too.)
Apologies for the very messy answer to the ask. I know full well I changed tenses a few times within this post. I'm too tired to edit this at the moment and I don't want to reread it. I will later, maybe.
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phoebehalliwell · 5 months
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hi how does the power situation work with all the next gen? i've been trying to figure this out for ages and i found your next gen fic and figured you'd have a general idea (or one that i like best). i know wyatt's twice blessed so he has a lot of stuff but chris seems to have prue's abilities and then paige's twins have piper's abilities split up between then. did the cupitches get any halliwell powers and what's melinda's power? (by power i mean like... special power, yknow, how the twins got piper's abilities split up) i know they're all capable of basic witch stuff of course
BASICALLY. i think i'm asking for a rundown on how powers work for the nine of them (henry's power is being real to me u don't have to explain that one)
okay so basically in my writings Wyatt has been stripped of the twice blessed destiny (which, akin to having The Source, is a power battery that augments and enhances and like boosts a witch's powers) making him now as powerful as a first born warren witch (read: hella powerful) but not a god, and then Melinda is also a proper true to form witchlighter -- leo was/is still in my writings a whitelighter so melinda is a proper halfling. i think those are my only major divergences from canon so okay!!
WYATT had the powers for telekinesis, telekinetic orbing, orbing, & healing but his main power is Projection, which is manipulation of everything that isn't. essentially, the ability to create something out of nothing. this includes energy blasts, which can be used to vanquish demons. this also means he can create things like, yes, dragons, or any other monster if he felt inclined, a full building, you name it. BUT. he has to have a full concept of how it works to make it so to speak. So Like. wyatt could make a car. but as he is not an automotive shop, he can't super make a working car. if he studied it and understood exactly how cars work he could, but he's not a car guy. if he were to make a car, it would run entirely off magic, meaning for long as it exists / has to run, he is being tapped into it and drained. so like he could create a monster or even a dog or whatever, but as he doesn't fully understand innards and the creation of life and souls and all that, they just wouldn't be real. eventually they would fade if wyatt himself does not release the projection
CHRIS is just your basic telekinetic he also has orbing and telekinetic orbing. he is an incredible gifted witch and a very strong telekinetic. right now, he strength lies in brute force -- he weight trains as a telekinetic, i wouldn't be surprised is he was able to lift gram's marble statue from witch prue is it anyway. i don't think he could throw it across the room (yet) but the point is he's stronger than your average telekinetic. his aim (magical) is also decent because his aim (normal people) is kinda dogshit so he usually has to use telekinesis to guide things he throws (e.g. potion vials). he's not exceptional as minute movements (yet) such as like stopping someone's heart from the inside, but that's just because he doesn't train like that
MELINDA is our third witchlighter and can orb, telekinetically orb, she's an empath, and she's a telekinetic. technically. the way her empathy fuses with her telekinesis actually makes her much more adjacent with a psychokinetic than a technical telekinetic (a place where i think prues powers could have easily developed had she not died). the main difference between melinda's telekinesis vs her brothers is her brothers move things they send out lil telekinetic blasts but it's all v external. melinda can actually use her telekinesis to touch/feel an item. it's not technically proper psychokinesis either because she still has to be in the location to get a vibe she can't sit in the parking lot and tell you where the light switches are in the back room of the building but she can sit in the manor living room and feel whether there are flowers in a vase in the foyer, she can tell you if there's a textured rug in the sunroom. It's kind of like echolocation, her telekinesis lays a blanket over the area she's in. If she's pinned behind a rock in the underworld, she can feel where the demon is (that one's extra easy bc her empathy gives her extra strong clarity when the thing she's feeling is experiencing strong emotions). and then, of course, her empathy is just kinda is empathy it's not super strong atm she has to be in the same room as, ideally within six or so feet of, anybody to get a really solid reading. touch is a main way she channels the power. if she really focuses, she can extend her power to about the size of an full american football stadium (lots of people), or, if they're hella spaced out, about one suburb block, but this is a major extension (nigh overextension) of her powers. with, of course, the caveat that strong emotions augmented by magic (like the demon of rage, demon of anarchy, shit like that) stands out to her quite loudly, she's v attuned to that.
TAMORA&KAT have a psychic connection to each other. that is specifically because they are both twins and witchlighters (tho that -light part is getting kinda distant). all of sets of siblings have some vague type of connection, like they would have able to tell if their immediate sibling is like mortally injured/dying (probably... like. in the same sense the original charmed ones are able to in the show), but since tam and kat are literally identical twins like one being split into two in utero like. they can communicate with each other psychically. this involves both like communicating thoughts (across any distance) and the ability to astral project their sister to them, provided that the sister is already open to being called (asleep, unconscious). the caveat with this link is it's only intact when the girls are at their standard chemistry. so, if their brain is altered by caffeine, alcohol, potions, medication, anything, their communication is thrown off. neither of them are on anything prescription, but if one of them were, there would be a brief period where the twins would struggle to communicate, lasting roughly four(ish??) months or so, until the link had reached it's new stable plateau if you get what i'm saying.
on top of that TAMORA has piper's blasting power and the whitelighter healing power. between her and her twin, they kind of have a sun/moon dynamic going on with their powers which is kind of funny bc in this said dynamic, tamora is actually the sun, even tho her irl personality really does not reflect that at all (yet). so her powers are all very like warm/hot/burning + a development soon be be related to light. so right now her powers are blasting and healing, which are loosely related in my mind because healing is inherently warm in my mind. she was able to practice molecular acceleration when she was a youngin but now she only has molecular combustion as that was what her power has evolved to by the time they were unbound again so that was the only part of that power she trained.
KAT is on the "moon" side of this spectrum, her powers are more for the activities shrouded in shadow (#tome). both freezing, orbing, and even her omnilingualism are all this kind of secretive powers, they're made to blend in and hide from detection, which, kind of like tamora's, sit counter to her current personality. also like her sister, while theoretically she possesses the capability for molecular deceleration, that is not a power she knows how to access at all. kat's strength by far is her freezing radius. she can freeze a lot of things, she can freeze very powerful things (not upper level demons quite yet but eventually probably), however, she is shit at the minutia of freezing. she cannot unfreeze people, much less body parts. she also cannot "hold" a freeze while moving someone's body (e.g. moving their arm so the gunshot misses would immediately unfreeze someone due to agitation of the hold/freeze). if she's fighting and henry is there she fully has to orb him somewhere else (usually magic school)
HENRY is a g
PJ&PARKER&PEYTON have some shared cupid-witch (cupitch) powers. the first is beaming, the cupitch variant of orbing. orbing is more thought based, beaming is emotion based. both are teleportation powers. since the sisters are all a) sisters and b) of the same hybrid species, they can sense each other in a manner akin to a whitelighter's charge sensing. they can get a loose read on their sister's emotions and the vibes of their surroundings if they really try. this limited empathy also grants them "cupid vision," giving them the ability to see both love and sexual attraction. love is a gauzy, hazy, fuzzy type pink aura that reaches out to others. If two people are in love with each other and in the same room, they will see one singular aura encompassing the two. sexuality is a purple-y electrical connection. If two people are both sexually attracted to each other, they will form their own sort of circuit. if a person is horny but not attracted to anyone in the room, electricity will just travel over them. the caveat with these abilities is due to the refractive (?? i feel like that's the right word?) nature of these auras you can never see an aura travel towards you bc it is heading directly towards you. the cupitches struggle to see love connections for any of their sisters because they all love each other so much they just have one strong linked aura between them. they can see if someone finds their sister hot, but quite frankly they don't like to check bc it feels weirdly invasive!! the girls can slip into cupid vision as easy as unblurring thir eyes, but if they want to see the auras more clearly/for longer periods of time they need assistance from their cupid rings. their personal cupid rings can also act as a small battery (akin to the twice blessed augmentation but way smaller. think aaa battery vs. car battery) and strengthen their powers if they really try to tap into the power of the ring.
PJ has her personal witch powers of levitation and astral projection. i liked their connection bc they are widely considered the prue/phoebe powers to be switched, so to speak, and i liked that juxtaposition between her mother and her namesake. levitation is levitation idk it's just what it sounds like. astral projection is similar to what we see in the show but since pj is no prue (yet) she cannot maintain limited conscious as prue could (her head down but stay standing state). pj has to fully conk out. her mysterious bruise games leaves everyone else in the dust.
PARKER has the sole with power of premonitions. she has no active power (kinda. beaming is debatably an active power.) she is the only one of the next gen to lack an active (witch) power. however, she has trained her premonitions well, she can get a premonition almost on command, she can recall premonitions by essentially using the emotional scar they leave on her to retrigger it. so like, it's not a permanently stored thing, but she can bring back a premonition usually for the present case she's working on. she can almost subconsciously uses premonitions in her hand to hand combat skills by anticipating her opponent's next move. since parker converted her cupid ring into a cupid athame it functions slightly differently. she can beam it to/from her. when she has not physically beamed her athame to her, it actually ceases to exist. it becomes a physical item once she beams it to her; it will continue to exist until she beams it away. when she beams it away, it actually become a part of her aura. technically speaking! this makes her a stronger witch that either of her sisters because she is (now) permanently tapped in her cupid's ring. but you and me are the only ones that know that shh.
PEYTON has telekinesis as her only active power. she's good. nothing to write home about, but not only is she the youngest of the generations, she's also just like, hella young in general. her powers have yet to grown in any way that marks serious deviation from the standard
thanks for the question! i love answering questions about the next gen they are so much fun ❤️.
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