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#also trying to yeet them into the game so i can use them while playing
rottedsoulx · 1 year
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Some little guys I made inspired by cobblemon :]
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methoughtsphantom · 4 months
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DP x DC
not me thinking about imaginary scenarios of ten year old Tim Drake in the ghost zone (pariah’s castle)
where Tim thinks it’s strangely soothing that despite being the only one whose steps connect to the ground, there’s not that eerie silence that befell drake manor
strange blob creatures chitter softly and nip at his hair and swooshes and wisps of wind betray the presence of an invisible ghost
which after following he realizes it’s almost like he’s trailing after the black dark shadow that is batman again
which gives him the idea that, maybe, just this one time, he can play the part of robin
that in mind Tim makes out a game of sneaking to the side of ghosts that look like they’re brooding and if they can spot him he loses
most just grunt in response (very in character) while others fuss over him and ask questions which Tim uses to infodump
he also politely asks the ghost that always asks him how he’s doing to instead say the word “report”
(the ghost looks at him weirdly but humors him and besides the answer would be the same anyways)
Tim also(!!)
gets on the case of why the walls lack tangibility when he is the one leaning on them (he doesn’t live down the time he wanted to look cool only to fall through the wall)
hyperfixates on how gravity works in the ghost zone because he couldn’t do a skateboard trick he has pulled off many many times and he’s salty about it
tries to figure out where they are getting human food from (cause it’s hot enough to be homemade but also there’s no kitchen —so how could it be) (also he wants coffee)
finds out the dude that often gives him a side eye when he finds that Tim knows how to do something (math homework), is next in line for the throne and yet doesn’t have a single “mingle and talk people up” bone in his body. (despite it his networking is a solid 7/10)
gets a ghost horse to adopt him what
discovers pretty quickly that there are rooms to which he can’t phase through (a.k.a. he’s not allowed entry) to which he begrudgingly backs off even though that stands in his way of doing a very thorough layout™ of the place (robin would)
sulks over the lack of extreme sports in the place
(Danny takes him to the Far Frozen where they go tire sliding in the snow and where tim learns how to use a skateboard skate and also that ghost ice cream is just as good as normal ice cream)
sulks again cuz he caught a common cold
also because there’s no sun or moon poor Timmy’s already screwed sleep schedule gets more messed up to the point no one knows when or where he will fall asleep
(ghosts find him in the most unhinged of places with a signature purple cloak draped over him every. single. time.)
overall, be a menace
see-> the time he threatened to build ghost weapons he’d somehow memorized the blueprints of cause Danny wouldn’t let him visit the radium girls factory but yes the renaissance period
see-> that time he went through the whole ghost energy and how to work with it book section in the library and half an hour later had a prototype of a star wars laser beam made
(note: bribing only works for hot chocolate, not for letting him keep cool-looking guns)
just tim having the time of his life
clockwork being no help at all (the ghost loves being a cryptid)
and danny trying not to get attached while he progressively gets more concerned over this chaos child he emotionally adopted as his little brother
(to fit canon cause i want it to this would just be until Danny finds the dimension little Timmy is from, then they can safely yeet the child back to the moment he first went missing)
anyways before anyone knows it’s been three months
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obeyme-and-myfics · 1 year
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Hi!can I ask a general hc about the bros w/ a really short MC?thx(Idk if your requests are still open if not ignore this)!
Of course! I'm on the shorter side of 5'5 and I get bullied(/pos /Playful) all the time for being on the shorter side I feel bad for people who are undeniably short lmfao Thank you for the request I hope you enjoy this <3
most of this isn't necessarily romantic but I simp for them so I am gonna add a few of them
Part 1(Here)| Part 2
Prompt: Y/N is short
Characters: Lucifer, Mammon, Leviathan, Satan, Asmodeus, Beelzebub, Belphegor
🖤🤍Headcanon list🤍🖤
CW: Teasing, slight NSFW stuff in Mammon's(It's really just a dick joke)
Lucifer
Nicer than most of his other brothers about your height
Makes sly comments about your height
"I'm unsure a human of their... stature, would be able to accomplish such a task," or something like that
He doesn't make these comments often though
Leans down to your level
That's mostly so he doesn't hurt his neck looking down at you and so you don't break your neck looking up at him
Will physically pick you up and move you if you refuse to leave a restricted area(Like the stairs to the attic)
Purposely asks you to get things off higher shelves that are just barely within reach to watch you struggle
He wouldn't readily admit that, that's what he's doing tho
On a more wholesome note he happily gets things off the top shelf for you
He's extra protective over you since he worries other demons may take advantage of how small you are
He doesn't doubt your capabilities its just that these are DEMONS they're a lot stronger than humans despite your or their height
The height thing 100% makes him more concerned however
He does make jokes about carrying you around in his pocket
He's a very private person but when you two are alone he very much enjoys holding you in his arms.
He thinks its cute and funny that your feet don't touch the ground when he hugs you
Mammon
This was the first thing he pointed out about you
“Woah you couldn’t have picked one that wasn’t so tiny”
It was all fun and games(Short jokes) until you had his ass in a pact by the end of day 1
He definitely respected you 100% more after that
He's never gonna admit it tho so he still says dumb shit
Stuff like "How am I supposed to take ya seriously when you're that close to the ground?"
and "Ya know maybe you ended up here BECAUSE you're short. Short people are closer to hell ya know."
Whoop his ass
He'd also joke that you're dick sucking height(even if you're not) if your relationship progresses to something more serious
Uses you as an arm rest
Holds stuff above you and just out of your reach
Puts your belongings on the top shelf when he gets mad at you
Crouches/leans down to your level in a demeaning kind of way
Most importantly he loves to kiss your forehead since its the easiest part of your face to smooch
If you ask him to lift you up to see something better he'd do it no hesitations or questions asked
He is however going to try to play it off like he was just trying to shut you up and not actually being a sweet and loving partner
"It's not like I actually cared if you could see the damn show or anything... Don't look at me like that! I just wanted ya to shut up is all..."
Leviathan
He is staring so hard lmfao
Not in judgmental way but more of a "could I convince you to cosplay with me" type of way
He's making you cosplay every short ass character he can think of
He's definitely more careful with you than he would be if you were taller
If you bitch at him to stop he will tho
Doesn't really care that you're short he just wants to be a nerd(/Affectionate) with you
Will still make short jokes at your expense to a slightly lesser extent than Mammon
Likes it when you sit in his lap while he's playing games so he can rest his chin on the top of your head
Encourages you to climb shit cuz he's not willing to grab stuff that's too high for you to grab
I'm getting my chancla and yeeting it at him for you
He's a little too preoccupied with his games/shows to help
If he's really excited to tell you about something and you're doing something he just grabs you and carries you off
He's not gonna potato sack you tho, no, he's holding you in some weird ass position.
Asmo 100% got a picture of it at least once and sent it to the group chat
He also enjoys holding you close while watching shows
He's red in the face the whole time tho ngl
Satan
Another one of the nicer brothers about you being short
He's happy to help with most things your height prevents you from doing with ease
He doesn't make shorts jokes to your face but he's definitely thinking that shit
Scolds/threatens Mammon when he makes excessive short jokes
Doesn't bend/crouch down to your level
He respects you as a person enough not to demean you like that
He might make comments on your height but he's not trying to be an asshole
If you tell him he's being rude he'd apologize and try to rephrase his statement
"Oh. Sorry I meant..."
He'd be more curious on why Diavolo and Lucifer brought such a small human to devildom
He wouldn't dwell on it for long though
He's more concerned about whether or not you'd be interested in indulging his latest book obsession
Definitely enjoys teasing you by making you look up at him
He likes sitting down or picking you up for kisses
Its mostly sitting down cuz he's a book nerd and reads on his bed/couch a lot
Also he doesn't wanna make you hurt you neck or hurt his own back
Asmodeus
Unintentionally the worst about your height
Comments about it constantly
He just thinks its cute how much shorter you are than him
It doesn't happen often that he has to look so far down at someone I apologize for my transgressions since he's one of the shorter brothers(5'9)
He's 100% taking full advantage of this to try everything to fluster you.
Gently grabbing your chin to make you look up at him, hugging you in the most sensual way possible, shoving you into his mitties(Man titties), etc
Calls you pet names related to being small (i.e. little sugar plum or some shit like that idk)
Has the audacity to mention your height any chance he gets
God forbid he catches you climbing/getting a step ladder or something to grab something higher up
Has commented on the height difference between you and Diavolo VERY loudly before
If you confront him about it he's not gonna stop because he doesn't mean anything by it so why should you care
That's how he thinks about it anyway
If he finds out its an insecurity (if it is) he's gonna do everything in his power to make you love your height
Cuz he loves it why shouldn't you???
Beelzebub
The best brother about your height
He doesn't care
Like he literally could not give less of a fuck
He's the tallest brother and is used to most people being tiny compared to him
He definitely just carries you around sometimes cuz he wants to hang out
Man is carrying you like an American football
That or you're being potato sacked
If you need help getting stuff from high places he's either gonna lift you up or grab it for you
The worst he's ever said to you about your height is asking if you wanna bulk up a little with him to make up for your lack thereof
If you tell him that was fucked up he'll immediately apologize and be careful not to say anything like that again
He is a bit more careful than he would be with you if you weren't short
Will either sit down or lift you up to talk to you eye to eye
He just does wanna hurt his or your neck
How else are y'all gonna lift together??? Can't lift if you hurt yourselves!
He likes hugging you the most
There's just something about it that makes him feel peaceful
Belphegor
He's a bitch about it
Or at least he was at first
Compared you to an ant, shrimp or krill many MANY times
When he was insulting you in the attic he definitely called you puny
After all of that mess was over and done with he lightened up
He's still making fun of your height but to a lesser degree
Drags you away to skip school and take naps
Too lazy to get shit off higher places but will definitely help you down if you get stuck on the counter
Will then make fun of you for having to climb on top of shit to get what you're looking for
Pats your head and uses it as an arm rest
If he falls asleep next to you he's using you as a body pillow and a head rest
He's one of those "I can bully you but if anyone else bullies you I'm whooping their asses" type of person
So if any lower demons or his brothers(Mammon) are being too harsh about it he's gonna do something about it
If you tell him to ease up on the teasing he'll try but no promises
He actually really enjoys watching you stand up for yourself
There's a sense of pride there when you really give someone a piece of your mind
He's NOT more careful with you because of your height
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ofdarklands · 3 days
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level 90 at last!
so! about black mage
i've been thinking how to describe playing black mage, and i think the simile i used this morning in chat works well enough:
black mage feels like trying to run with a pot full of boiling water in my hands. with other jobs i feel light and agile, but black mage plays like how seeing emet selch as solus run would feel. look at that guy go. i didn't know spines could do that! you can hear his knees crunch, also
mechanically, it's really not nearly as bad as i feared it to be, even though i don't think i'd managed to figure out a decent rotation myself on the first or even third try so, thank you internet people for the guides!
anyway, the boiling pot wheezing trot sensation is not unique to it, though it is the most noticeable of all the casting classes i've played. i'd say rdm>summoner>whm>>blm in increasing awkwardness
so, while i acknowledge that blm is an optimizer's paradise to get the Biggest Booms, probably, playing it feels like it's almost fighting against the game instead of flowing with it and due to that it's just not very enjoyable, for me. it's got the same inflexible rotation that makes dragoon my least played class despite it being very canon for mitr'a
and from a physical perspective my fingers are not very precise on the keyboard, so i tend to fuck up the routine by accident quite often and then i have to correct it or start over and eeeehhhhhh. and my can't-remember-to-click-despair situation. dunno what the problem is with that one, to be quite honest. brain said no i guess :( that one's on me
woops this got longer than i thought so have a readmore
the good:
aforementioned big damages, when i manage to keep the rotation on track. sadly not as much of a plus for me, personally, but it's relevant still
against one enemy, getting immersed in the rotation can be pretty fun, until the 5 aoes come, the boss leaves the arena, and i sigh deeply while creakily running around, not casting
lasso spell goes brrr. it's got a very funny sound effect, in my heart
the 'return to leylines' spell is also great. i've used it mostly to instantly dodge when there's more than 2 sequential aoes. you can play around with these two spells
shoutout to the simplified job gauge for letting you actually understand anything about it. sure it's 3.5 things to keep track of, but for 2 of them you get informed about their readiness with convenient sounds and flashing borders so whatever
big staff to hit people with
cone hat funny
big lb meteorites. very good very cackling
the bad:
moving feels heavy, even when using the instant cast abilities. i keep lagging behind the group even in normal content, and sometimes clicking the right person to yeet to can be a bit hard in alliances or wall to walls. this class needs to do some cardio
clicking fire IV 3 times, then 1 fire I then fire IV 3 more times is. very boring. sorry. rotation 40 years long and rigid like the brutalism. the funnest parts are the thunder procs and the ice phase before going back to fire and the occasional instant cast. oh you sneezed and misclicked and dropped your fire badge thingies on the floor? sorry idiot you get to start over from the top, but sadder this time
this one i only noticed here at the end, but i feel it's very important, maybe more than the rotation: the best and biggest animations it has are the ones for the ice spells, which you use the least. xenoglossy, foul and flare are also good. amplifier, manafont and triple cast feel nice and dramatic to use. paradox i just got but it's also nice with the color mix. the rest i don't even remember, had to go cast them on a dummy. it's fireballs and fire columns it's all fireballs! the blm animations have a lot of boom but they need more heft, if that makes sense? more flying shit going from you to the target, shit shrapneling from the target, rings of fire, fiery eldritch runes, anything. if rdm can shoot 50 explosive roses at a guy for some reason and drk can summon shields of runes, blm can do something fancy also. casting a finisher skill called 'despair' should look like i'm sucking their souls out through a straw
also more casting positions. summoner has a lot and they're pretty different! they got floating symbols and shit. blm has 'slightly crouched' and 'staff held high' in variation 1 and 2, and that's about it from what i can tell besides the selfbuff ones. add some evil runes at least. the paradox wide armed one (i think you float a little?) is a good addition though
anyway, final verdict: it's a good class, but it's very rigid and inflexible to get Big Damages, which is not an exciting exchange, for me. i prefer to be nimble and do less damage but have a more varied and forgiving rng based rotation. also more utility skills! i miss peloton or having a group shield or heal, or even rdm's rez; makes me feel actually useful instead of being just a giant cone hat that produces flamethrower on command. i don't think i'll play it too often, i'm afraid, even though it's a perfectly alright class, and i'm sure i'll get better with time
HOWEVER. if dawntrail allows blm to throw meteorites outside of lbs i might reconsider. they can be small! even magical molotov cocktails if we must. but i want physical flamming objects to hit my enemies and i want to see the animations do that with some flair. just ole fire and spite booms and a couple icicles is not enough. i want to flatten them
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cleverthylacine · 17 days
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Ship and HC what you want--but I hate Ravage & Soundwave parent-child headcanons so much. I'm finally gonna say it. They can be adult best friends rather than lovers, but the family thing makes my skin crawl. Here's why.
The following is just my personal opinion. Everyone who reads this is free to engage with it, but I don't want to fight about it, and I am not trying to make anyone give up their headcanons, whether those are romantic, sexy, familial, or just friendly.
(The Ravage I write in my fics and RP, like ES Ravage, prefers she/her pronouns. I am aware that Ravage uses he/him in other continuities.)
I am really freaking uncomfortable with most of the common familial headcanons about Soundwave and Ravage, Soundwave and his cassettes in general, and the whole cassette thing. And I will also die screaming before I tag erotic content between two fully sapient beings as "bestiality".
I would rather think of Ravage and Soundwave as bonded lovers (and the birds as her siblings) then think of Soundwave as either of the following:
An Abusive Father who sends his own children directly into the heat of battle out to fight as child soldiers; or
A Large Adult Son who allows his parent and her siblings to be mutilated so he can drag her off into places like mining colonies and war zones, where she ministers to his emotional needs while also fighting for him in the heat of battle, and has no life or relationships of her own.
Because no matter how many cat memes you draw, neither of those things is cute. You have the right to ship whatever you want to ship same as me, but I don't want to read either dynamic.
He is NOT the single father of the year if he's yeeting his children onto battlefields.
He is NOT a good son if his mother is telepathically linked to him, programmed so that he can yeet her out into battlefields in less than a second, and unable to have any romantic or QP partnerships of her own.
If he is her lover (conjunx) or her QPP (amica), and the meeting they had in Rodion was a meeting of two neurodivergent adults who learned how to help and support each other in dealing with their disabilities, and they both want to be together even in the depths of hell, then they have a much less horrific and unhealthy relationship.
I was once made to play IDW Ravage as not Soundwave's partner in a dreamwidth game because they didn't like the ship, and she was a miserable, unhappy person who had given up her entire life to serve Soundwave and Megatron.
This really solidified my feelings about not just why I think their relationship is romantic and adorable, but also why I think a parental relationship between them, going in either direction, is incredibly fucking gross.
Making them mutually interdependent neurodiverse adults with complementary support needs, who love each other in a mature way or even an 'adult' way changes the narrative.
If Ravage is Soundwave's life partner, then the forced cassettification has imposed a power differential on them, but it is significantly lessened by the fact that they were already together and interacting as grown-ass adults who loved each other before that took place.
In other scenarios, she's being thrown by her father up against mechs 4 times her size, OR she's a devoted parent who has been emotionally enslaved by cassettification and can't even have an adult relationship of her own because who the hell is going to want to be her partner knowing that she has an unbreakable telepathic link with her son? And you can't really say she's trading this emotional labour for protection when he's yeeting her out into the front lines every third episode.
IDK, I think glorifiying parents who send their children to war and enmeshed parenting that renders someone an appendage to their child is a lot less problematic than letting them meet as adults and learn how to help one another.
Every time I see someone draw humanformer Soundwave and Ravage as a collared pet, I want to scream, but I don't, because everyone has the right to write and draw what makes them happy.
My friends know NOT to send me links to art that diminishes Ravage.
Ravage may look like a cat, but she passes the Harkness test, and her entire arc in IDW was about getting people to respect her as an equal despite the thing where she looks like a cat.
Her brain and spark are equal to that of any other Cybertronian. It's not bestiality. There's no reason a telepath would care more about the shape of her body than the feel of her mind.
I would rather think that she's getting love and respect and hot overloads from Soundwave than think that she's selflessly devoted to him and to Megatron for all of her days until Tarn locks her into that fucking refrigerator. Or think that she's a child soldier.
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faint-kitten · 4 months
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So about Solid Snake being in Fortnite...
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by Faint_Kitten
I got into Fortnite in December 2023 for the first time. I just unlocked Snake and I have so many thoughts on it I can't completely break them all down. But I think I've done my best.
But the #1 thing I think I want everyone to know is: Despite shaving off his ass. Despite being artistically bankrupt and pushed out by Konami and Epic as a means to make money and promote the MGS Vol 2 collection.
Despite artistically, and Narratively being antithetical to Metal Gear Solid…
Snake being in Fortnite feels mechanically and tonally consistent with his legacy.
There is so much inherent "Kojima" in Metal Gear Solid. This weird blend of hyper realism, mixed with anime siliness, mixed with philosophy mixed with trying way too hard to be sombre while also mechanically being silly and then you spin around three times to puke, or Johnny does a big poop fart and all of it adds to the weird just Kojima-esque nature of the series. It extends to the love, the fandom and the humor around Metal Gear Solid. So many memes around Snake, between fan art, in jokes, and original Animations and gifs that it doesn't feel THAT weird to see him do like a...Naruto Run emote. So much of Metal Gear Solid* was a very serious drama taking place in a game that mechanically is silly and lets you do goofy shit and has elaborate bro fist handshakes played deadly serious. And Fortnite is a game where you have these characters doing goofy shit that doesn't mesh with who they are or the universe they came from all the fucking time.
You also have to realize the Battle Royale mode has big locations full of NPC's and Bosses you can kill for loot.
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The "narrative" as it is of Fortnite Chapter 5: Season 1 is (near as I can tell) that Peely the Banana has been kidnapped by the Society (who serve as the current skins for this season and AI controlled bosses and NPC's on locations of the map.) And the map is littered with their fortresses with Jonesy (I guess the main character?) Going up against them to get his friend back. Which means there are a handful of locations in the current Fortnite Map that are just Boss bases. These are bunkers, and huge mansions and little outposts that you have to be careful around because once they know you're there they will just start spawning endless enemies to try and kill you, and the attention WILL draw enemy players. So you're shooting out cameras for XP and to keep them from beeping, avoiding turrets to keep from alerting guards and keep them from chewing up your health.
Guards already had the "?" and "!" system for showing if they detected you, despite having no inherent stealth mechanics in the game or any intention of introducing MGS. They didn't do this FOR an MGS tie in. There are recruitable companions and they can't speak so a way for players and enemies to detect if their companion "senses" an enemy player is to use the "?" and "!" system. While it doesn't mean that much without him. This is very clearly taken from Metal Gear, and as a result the alert system feels very natural around Snake.
In game modes where you have teams of two three or Four players, you get downed like Gears of War or Apex, and have to be revived. You can crawl and move. But players who are on their feet can pick you up and sling you over their back, or even yeet you to safety.
Enemy Players can do this too.
When I play Team modes by myself (I am alone, everyone else is in a team) I frequently pick enemies who wandered off of their pack and pick them off, tossing them somewhere their team mates can't get to or won't find them specifically to draw them in to their rescue.
Additionally there IS wildlife to hunt: Chickens, Frogs and Fish which give you medium effect healing items.
The game has items you can put on to "disguise yourself" like bushes, or snowmen during christmas that work EXACTLY like the card board boxes in MGS (though it's debatable if players are convinced by anything but the bush)
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All of this was going on BEFORE Snake was unlockable. (I don't know if the camera's and bosses stuff existed before this season)
Which means that MECHANICALLY. Snake doesn't feel out of place at all in Fortnite.
It's super weird when a Xenomorph, or Spiderman, or a Ninja Turtle, or Goku, or a teen from My hero Academia, or Eleven from stranger things comes in and starts mowing people down with an assault rifle. The disconnect is part of the charm for better or worse, and it's both amusing and horrifyingly upsetting when you think about these characters sold as nothing but IP to get rich off of being so taken out of context from their character's intended art, themes and meaning.
It's just weird to see bright bubbly Mina from My Hero shooting people dead. Spiderman doesn't kill people, that's the Punisher, it's fucking weird to have Spiderman just gunning people down, if you get my gist.
It's super fucking weird to see these characters handle a fire arm and move around in a shooter. They feel less like themselves and more like what they are: A skin of a popular thing, plugged into a world to please fans and rake in money. It's fucking weird to see Spider-man holding a firearm.
It is NOT weird to watch Solid Snake do it. As a result of this, Snake kind of slips into the absurd world of Fortnite rather well.
It feels kind of cool strip snake of all like falling trail effects and just watch him super-hero sky dive toward a giant compound full of NPC's and land on the roof (It looks cooler in the dead of night but I didn't get a screenshot of it)
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It's not weird to experience Snake in Fortnite's world handling Fortnite's mechanics. Because so many of the mechanics and the tone feels distinctly normal for Metal Gear Solid. This is not the first time Snake has been pawned out as a mascott to other properties.
It's weird as hell to watch Kratos blow a car up with a rocket launcher. That is not a part of his world, you see. It's NOT weird to watch Snake fire an RPG at anything. It's not weird to watch Snake do a bulk of the things he can do in Fortnite.
It's not weird to watch Snake run around a forest and shoot a frog or hunt a chicken for it's meat because we've played Snake Eater
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It's not weird to hide in a bush as Snake:
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It's not weird to watch snake shoot someone or Reload a fire-arm. The Snowy Mountains bases, the outposts, the big mansions and small cities the open world all feel like places Snake has been at home in, from Shadow Moses, to the Middle East, it's not unusual to see Snake* surrounded by girders and steps and concrete and cabins and tents and forrests etc. It's not weird to watch Snake pick someone up who's downed and carry them over his shoulder, or chuck them into a closet: We've seen this in MGS V: The Phantom Pain. Metal Gear Solid kind of invented a lot of these mechanics.
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There isn't that much about Snake in the following footage seems out of place for Metal Gear Solid:
Snake doesn't feel out of place in fortnite. It might feel sacriligious for the biggest thing in gaming adding snake (with no cheeks I might add) to it's roster to be eyerolling or cringe. But Snake doesn't feel "too good" for fortnite. But he also doesn't feel like a total shill in fortnite either. A lot of the gear and missions and challengees to unlock him felt like a someone was asked to put together activities at a Metal Gear Solid themed birthday party (Use hiding spots. Shoot out 2 cameras. Fire an RPG, shoot silenced weapons, uses the disguise mechanics, travel in the disguise items. hack Trains or Vaults) the Emote could have easily been just the alert noise over Snake's head, but they put it on a freaking stick, Wile E Coyote style.
There's a weird Fortnite blend of "Lets make something as cheaply as possible in some places and yet give some things the love and attention that comes from making 5billion in revenue a year affords you." that shows up in everything they do. And they clearly put a lot more effort into this promotion than they did the Family guy stuff (not that I care one way or the other about Family guy I'm just calling it like I see it.) To be honest Snake has been shilled out to so many other games for cross promotion over the years this is hardly his first.
Snake has been blended with many things like Ape Escape, Smash Bros, and Monster Hunter. Seeing him along other games and even other characteres not of MGS's worldbuilding doesn't feel that odd. Snake has kind of left his "world" behind many times. Which is...kind of in keeping with Snake being this cipher? This character the player slips on. Snake is a character an icon but he's also this THING puppeted by us. A lot of games work to break this illusion to make us forget we're not Kratos, or We're not Nathan Drake but ever since Metal Gear Solid 1 Kojima's writing has been pretty clear there's "something" that drives snake. Not motivationally, but literally piloting him giving him what he needed to succeed (us). To put it simply. Snake has always been a bit Meta as a character. And it's hard to see liscenced characters (sold for up to 15 dollars a pop) as themselves when we're piloting them telling them to drink slurp juice out of jars, or swing a pickaxe or or sing "The Real Slim Shady" or do cutesy Jpop dances. All of this is to say, having played MGS 1 through TPP: nothing about this gameplay feels that out of character for Metal Gear aside from the cartoony art style. The look and feel of Fortnite naturally lends itself to having Snake as a Playable character in it. Narratively, Thematically, Fortnite is almost antithetical to Metal Gear Solid. But tonally, and mechanically, it feels in keeping with the series.
Part of this is just the fact that Kojima's games have always been ahead of the curve when it comes to what you can do in gameplay and so many of these things were adopted by gaming later that slotting Snake back into mechanics his games inspired just doesn't feel disjointed. So many games have copied Metal Gear Solid over the years and became main stream. MGS has also had it's own unique air owing to both Kojima's own unique style and the weirdness/humor brought about as the game tries very seriously to balance it's story and themes against poop jokes, and mechanics that are often very silly but very fun and a total detachment from the poe faced somberness snake goes for or is possibly trying to mock. This, overall is a chunk of what makes metal gear feel like metal gear. The mechanics of Fortnite feel eerily comparable to the mechanics of later Metal Gear games (especially MGS V) .
And the tonal disconnect between what Metal Gear games are doing as a plot, and the inherent nonsense the mechanics provide contrasting it, have always been a part of MGS and it's charm, and that's kind of what makes Fortnite the thing it is today? You have a very serious plot about war and the military and a gravely voiced man and then in the corner a Vampire man does a big dance, and large bi-pedal mechs moo like cows. It's why any time any popular thing is announced in fortnite it kind of becomes a joke. Very serious Rapper Eminem is in Fortnite, and has his personal OC Slim Shady as a playable skin, and he's shoving his hand in Pinata's and chugging slurp juice, it's kind of weird to see someone who takes themself so seriously dancing at the whims of whoever controls him. But that's been a core part of Metal Gear and the Metal Gear Solid Franchise, and the fandom forever. I dunno. I'm not trying to defend the fact that Fortnite is a center for companies to strip their IP of all love and meaning and sell it to us as pure nostalgia and profit. I'm just trying to say I was surprised by how weirdly normal (and to be honest kind fun) it felt to run around RPing Solid Snake in fortnite and I've been at it all day. As someone who originally didn't care one way or the other, and felt kind of cynical about such a beloved character being absorbed into this mess: I'm kinda glad he's here now.
*I know Snake and Big Boss (and by extension Venom/Punished Snake/Boss) are all different characters. But for the sake of this discussion I dipped in and out of talking about Solid Snake and "Snake" (any) as a whole in Metal Gear as a whole
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rzyraffek · 2 years
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YANDERE THE MAN HUSH DUDE HEADCANONS BUT THE READER LOVES HIM BACK?? Btw they make tiktok vids together or share the same humour, They make vids about jokes or making funny vids by reacting or making someone read something & forcing to watch the vid with their reaction lol.
YANDERE the man (John) x reader
Headcanons, filming vids together or forcing each other to react to a weird video or doing weird funny stuff, if you want you can add anything else and yeah lol
Woah that is a long letter u wrote there
I LOVE THE IDEA OMG PLUS THEM PRANKING EACH OTHER omg BUT U FOROGR TO SAY WHAT PRONOUNS TO USE😭*exploes* gonna use she/her :) , there is some dialogue John is green and she is pimk
(Swf)(Request open)(TW:yandere,stalking,bulling people on tiktok)
Yandere silly dude from Hush (le josh) with as silly s/o
When he saw her first time he was sure that he will stalk her a little, spook her with some dead bodies, and kill her (his average sunday)
But after a while he kinda realised that he kinda likes her?? But he didnt pay mind to it(just yet) he still will try to commit crimes
He probably tried to stalk her while she was out in city but she bumped into him and he just 😳🧍 she probably started apologising while he tried to catch his breath.
And imagine if she decided that hes cute and invite him to some cafe. This guy went on mission to gather info to kill her, now He sits there drinking some tea and talks about some drama with her.
He will kinda find her funny, she seemed to have similar sense of humor like him. Then he decides to slow down his kill evil plan and gives her a chancs
His yandere type is defo "youre mine and only mine" but if she gets along with it, he is the biggest cuddle bug and shmol bean ever.
John wont tell her that he loves her (even if she is visably in love with him) and probably plan some evil kidnapind plan(super epic) So yeah he invites her to cute trip in forest total cute, then he ties her arms, then he yeets you in his car (he expects some sort of fight tbh) and drives you to his hause. While she just vibes to songs in radio.
"This is your hause now, try to escape and you wont be so happy" "cool, do you have wifi here" "🧍yea"
God zamn John prepared so hard!! Duble locks on doors, windows with super hard Glass, ect. He was prepared for game in cat and mouse and she just vibes on couch?
"I ordered pizza honey:)" "I cant eat it, I have ligma:(" "whats ligma" "😈 ligma bools"
Shes lucky he loves her because after limga joke he accualy regreted sparing her in first place
Also she would show him the most gen-z memes you can think of and record his reacion "Who is 🤨 among?"
He would blush like crazy when she wears his shirts, he will cuddle her a lot
He works out a lot, and eveytime after, he feels super strong and he just picks her up or play catch or just play-fight
'Damn babe somone just posted rat stealing whole bag of chips, wanna see?" *sees the video* "damn, so us"
He will say stuff like: slay, common W, most sane person in Ohio. This Type of stuff, im sorry if this bothers you
He will give headpats
If shes like tiktok famous and posts funni shit daily, she will try to inculde him. At first only as the guy holding camera or something. But later she will do stuff like "my bf reacting to my skincare routine!" Or "puting make up on my bf! (Not click bait) (he is shocked)"
I SWEAR TIKTOK COMMUTNITY IS THIRSTY THEY WILL SIMP OVER HER MAN
But if they dont mind its win-win because its free comments and likes (and in big scale it means money)
I wanted to post memes at the end but tumblr doesnt like so I prolly post meme right after posting it
Also reader sending him funny shit while he is 'at work' *she sends funny rat meme* "honey i litteraly shoot somone leg off wtf is that" "hehe funi rat"
He loves walks in forest, with hand holding ofc. Also He has ps5 and he will play with her some silly games
Overall 9/10: pros:you get free food, and u dont have to work, u get hugs 12/7. cons: u get kidnaped
I hope its up to ur standards, i made it a little long, john>>
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anxiety-banana · 7 months
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so i love star wars the old republic, right? so what that to most gamers it's mediocre at best, i'm a don't starve/minecraft/plants vs zombies girly i'm not that bothered
anyway here are my thoughts on this game after playing it for a few months
-the fact that my happy little droid friend who follows me around and heals me and fights better than i do sometimes is labeled <your companion> under his name. are you trying to make me attached. what if T7 dies?? what then?? will i just smash my desktop??? probably!
-the graphics aren't bad, they're actually pretty okay, but i really need to know why no one put more effort into making the details actually... detailed. like. everything is this weird, smoothed out, monochrome kinda color and it weirds me out for some reason it's like they designed armor thumbnails for the inventory and instead of redesigning them for on-character use they just sized up the image and stuck it on
-if you fight a combat training dummy (or sometimes if you exit a fight that you just won), you won't exit combat mode?? i hate this so much?? you can't do certain actions while you're in it and i kid you not i have jumped off platforms in the coruscant senate district to k!ll myself so i would exit combat mode
-BRO if you don't quick travel everywhere you have to run MILES every mission. jedi better have required and least two years of cross country in your padawan years because your glutes gotta be amazing to survive this
-this is actually my largest pet peeve of them all THERE ARE LIKE FIVE BODY TYPE OPTIONS FOR FEMANINE CHARACTER DESIGN AND THEY HAVE THE ABSOLUTE STUPIDEST GIANT BOOBS AND TINY WAIST I HAVE QUITE LITERALLY NEVER SEEN IT THIS BAD BEFORE
-also not to be a fashionista but all the armor options suck and i think they're pretty much all ugly THERE I SAID IT
-in the first storyline you're working with a twi-lek village and i'm not saying there's definitely a romance between you and the matriarch but there definitely is
-also the padawan you work with later on
-and that jedi master i can't remember her name you go to meet her before the council after your first mission and she just has this flirty way of talking to you it's so funny to me
-this game is tryna get my character laid with every person of power
-i know he isn't but orgus din just gives off sith vibes. he always has "other matters" to attend to. that man is either a sith or has a secret relationship despite explicitly talking about the dangers of attachment (*cough cough* anakin *cough cough*)
-i see people always walking by defeated characters you can loot and that is SUCH a mistake i racked up thousands of credits really fast by just stealing them off corpses' persons, not to mention all the random crap you can collect and sell to vendors i have yet to buy a single piece of armor i just keep upgrading from loot i collect
-i know i already said it but GUYS T7 is such a cute lil droid, when you make light side dialogue choices it says "T7 approves" and it fills me with delight
-it's so funny to me to just yeet yourself straight between two groups of hostiles perfectly centered so you never have to fight any of them
-oh and that time you rescue a flesh raider baby??? that thing's gonna grow up like "mom, am i adopted?" "yes, son, you are. you're a flesh eating beast." "ohhhh that's why i keep having the sudden urge to bite your face off i thought it was just puberty"
also just know that posts about this game will not cease. it amuses me and i love it
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the-down-upside-finch · 7 months
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I just want to ramble because there is no way to explain just how excited I am to get to publishing the part of Minding Q's where Nic and Chase are introduced
Because here’s the thing. Their relationship is simultaneously the most wholesome and most unhinged of anyone in the story so far, and also
Chase is literally the world's biggest jerk for his entire intro sequence. This is because Nic woke him up at 5am and told him they were going on a surprise roadtrip. "You’re driving." Imagine being stuck in a car with the most hangry and sleep-deprived person ever because that’s basically what happens.
Nic spends the entire intro being like "I SWEAR HE'S NOT ALWAYS LIKE THIS I JUST REALLY SCREWED UP THIS MORNING I PROMISE HE'S A SWEETHEART I PROMISE" while there’s this hulking used-to-be-wrestler-now-artist getting ready to kick his legs out from under him (not really but he’s thinking about it)
And then someone asks Nic why he calls Chase his companion instead of his boyfriend and it escalates to "So is it a friend thing or a romantic thing?" And that's literally the one thing that will certainly make Nic snap
Nic threatens Chase with lo-fi music
Chase threatens Nic with "I will flush your wallet down the toilet" "I will throw you into the street" "I will yeet myself out of the window if you do that again"
Chase is the only one that is allowed to carry Nic, but Nic is so tall that Chase is the only one that is actually capable of throwing carrying him
Chase is the one that cooks. Nic thinks it's funny to keep gifting him goofy aprons and yes. Yes it is funny.
Back to the intro scene. Even Sterling knows that Chase is usually a dork. a goofball, if you will. So seeing him fly off the handle in search of pancakes is very concerning. "MY COUSIN LOVES YOU SO PLEASE CALM DOWN SIR--"
Chase will not drink anything that was poured by or opened by someone other than himself. Nic knows this and keeps bottled drinks in the fridge just for Chase as well as juice boxes and Caprisuns because those are pretty hard to tamper with.
"Hey wanna play that new game you got?" "Nic, it's a single-player game." "Yes I would like to watch you play and I can keep an eye out for treasure you miss." (Ten minutes later, "WHY DIDN'T YOU PICK UP THE SHINY THING IT WAS RIGHT THERE" "NIC MY INVENTORY IS FULL")
Nic constantly having to ask Chase what he's drawing before peeking over his shoulder because Nic is SR ace and Chase draws NSFW stuff for a living
Nic coming home from work going "I got a new plant" "WHERE ARE WE GOING TO PUT THAT WE ALREADY HAVE SO MANY" and then their weekend project is building a new shelf
Chase saying things like "You need a new toothbrush." And Nic is always just like "IF YOU SAY SO???" So Chase just swaps it out with a new one when Nic’s not home.
Chase and Brooke (Nic's twin) having a phase where they are both really into bardcore music and keep playing it around the apartment and they have a bet going to see how long it takes for Nic to break
Nic and Chase know each other so well that they can order for each other without even asking. They just know. There’s never been a single panicked text saying "MAKE SURE YOU GET ME ____" when the other person is getting food. There's complete trust on that front.
Chase gets cold really easily. He chooses to fix this with hugs.
"I found a recipe for Velveeta fudge, can we try it" and Chase just stares at Nic in a brief moment of horror before going "f*ck it we ball" and grabbing his keys to go get the ingredients.
Nic makes it a hobby to find unhinged recipes for Chase to try cooking. Most of them turn out bad but they have fun making them anyways and Chase has a cast iron stomach anyways so nothing really goes to waste
"Hey Chase if I were an animal what animal would I be" "I already told you I'm not drawing you a fursona for free"
Nic going with Chase to the gym just so he can help make sure no one tries to bother him
It's the "Do you think stars have feelings" dynamic except with conspiracy theories instead.
Sorry I had to get that out of my system because I just love my characters so much.
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Hahahaha what have I done.
Okay, so outline for the next few chapters in this theoretical Fire Emblem Game.
Dark Mage Kid's: Basically split between getting hired to help further the Evil Plan, and killing jerk lords and their shady advisors, unintentionally stalling the Evil Plan. It all comes to fruition when at the midpoint of the game, their army and Blue Twink's army meet. They end up fighting(Player gets to choose who to play), at the end, the Old Mage shows up to laugh about how he played them all etc. He then completely switches to a concerned father seeing his kid leading an army. Blue Twink is about to pop a vein with how angry he is at getting played, but Old Mage warps his kid out of there before Twink can do anything. They're taken back to the island for the scolding of their life. Ends up with their dad locking them in a tower for their safety while he looks for their mother who went after them. This is where DMK promotes, because what better way to unlock magic than an emotional breakdown? It's then a solo game until they're reunited with their merc buddies and break them out of jail.
Blue Twink: Going around trying to piece together Old Mage's plan, finding out bits of his history and the Evil Plan to Resurrect That One God. His old mentor shows up, mentioning how sweet Old Mage was, and how adorable he and his wife where. Then drops the bomb that he had two kids. Twink won't think much, players will realize something's not right. Anyway, he meets DMK at the big battle, and after they're teleported away, starts shouting about how Old Mage seems to be playing all of them like fools. Even prepared to use his own kid for his plans. Mage's Mentor cuts in, saying how Old Mage gave up his research after his second child was born, retiring to a far off island to live in peace. Figures out something terrible must have happened for him to join That One Cult. They go to the island to find more, loe and behold, there's a grave at his house. Yeah, so behind a Dark Mage here isn't that great and may have gotten his kid killed while his other kid was so traumatized they literally forgot about their sibling. Anyway, looks like DMK is raiding the jail to break out their buddies, time to go explain some stuff. Afterwards he gets his promotion.
That One Cult plans to open a portal to the afterlife so That One God's souls can pass through and reoccupy his body. Old Mage plans to use that opportunity to jump through the portal, find his younger kid's soul, yeet it back into the living world, have it reoccupy his body, while Old Mage remains behind bc The Guilt is strong with this one. Now, depending on the Gaiden chapters, I want one of a few things to happen.
1. DMK remembers their sibling and joins their Dad. This results in A)DMK also dying, plunging Old Mage into despair and making him try to destroy everything. B)DMK's younger sibling comes back, and is promptly horrified at their actions. C) DMK's younger sibling comes back... As That One God. So now they have to kill him again to save the world... Joy.
2. DMK doesn't remember their sibling and doesn't join their Dad. Resulting in: A)DMK dying, except Old Mage now has to choose who he can save. Dying to bring them back. B)DMK stops the ritual and lives the rest of their life not knowing about their younger sibling and viewing their Dad as a madman. C)Old Mage succeeds in bringing back his kid, DMK realizes what's happening, but their younger sibling doesn't want anything to do with their Dad, since he just kick started the apocalypse. Ends up dying shortly after That One God dies.
And finally 3. DMK does remember but doesn't join their Dad. A) Ritual fails, Old Mage goes ballistic, but DMK helps him through his grief, they join forces and go kill That One God. B)Ritual succeeds, DMK greets their sibling and briefly explains what's happening. Younger sibling agrees that this is all a Very Bad Idea, and volunteers to help make sure That One God's soul returns to the underworld. Old Mage protests, DMK and younger sibling reassure him. He stays behind not wanting to see his kid die again. C)DMK is the one to hop through the portal, giving their life to bring their sibling back. Old Mage breaks down, unable to live being the cause of his kids death. Younger sibling shouts at him for being an idiot, but vows to live because of DMK. Old Mage ends up sacrificing his life to stop That One God.
The ultimate theme of this theoretical game is Communication. Communication is Very Important. Because of a bunch of Miscommunications and Misunderstandings all of this happened. By communicating DMK and Twink can work things out and make things better for everyone. Not communicating just makes things worse.
Holy shit that was a lot. That was way more than not much. I'm tired, feel free to summon me via asking about Dark Mage Kid. Maybe I'll flush out some stuff. Imma go lie down now...
- 🔮
.
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fizzingwizard · 8 months
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Played the Snufkin: Melody of Moominvalley demo
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teehee will the real Snufkin please stand up??
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First of all the art and music are so gorgeous. The watercolor effect and paper texture are enchanting. I felt soothed just watching the intro. It's very moomin-y and made me remember how I felt when I first discovered the books. When you walk through puddles, there's the sound of splashing water, and when you cross a log bridge, it sounds like hollow wood. Ideal vibe.
I did try *cough* to jump off the cliffs and stuff... but no, you can't kill yourself in this game, bahahaha. Unsurprising but Idk I've played Sims too long and "how can I kill everyone" has become my modus operandi. Not even Moomins are safe.
You pretty much just use space bar, S, and A, so playing was easy. I encountered some trouble when jumping at times, but Idk if that was jumps being glitchy or just me still getting the hang of it.
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Snufkin in this is freakishly strong. Able to carry rocks while jumping across a rushing river and push a giant boulder around. Superstrength!! But it is a lot of fun, really, running and jumping everywhere, climbing things... I got stuck at one point where you have to climb behind a waterfall, because I didn't think you could climb horizontally!
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Now this game stars Snufkin, but don't be fooled, it's really a Snufkin roast. You watch Teety-woo (who is leading the tutorial basically) follow Snufkin around getting ignored for ages x'D and he's so complimentary the whole time that it morphs into an insult. The rest of the time, in the name of helping, he does a lot of nothing and you stop feeling bad about ignoring him bahahahaha.
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Your "mighty" harmonica x'D has the ability to calm and charm other creatures and make them fall in love with you. I don't care what anyone says, I love this whole music therapy angle. I also like finding inspiration in random bushes. It WAS a bit weird to use the harmonica on this Creep only so he could give me a boost up the cliff lol what was wrong with stacking rocks?
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But the harmonica's best use is DEFINITELY hypnotizing birds and then launching them at a target. Who need guns when you have birds?? Seriously this was way too much fun, who knew Looney Tunes humor would be this amusing to me as a full grown adult :P
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You get quests, like "rescue all the baby birds." But whenever you feel like it you can fuck off and go fishing for a while. Sorry mama! I didn't notice any game-related effect from it, like catching actual fish. So idk if that's the way it's meant to be, for relaxing, or if I'm just stupid.
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I was a little confused when I got like three quests and didn't see how I'd made any progress on any of them. Then all of a sudden the mama bird, who says "woo" when she's sad and "teety" when she's happy, led to the completion of the "Find a name" quest. And I love Teety-woo praising the existential beauty of his own name, and then fucking off to pay some bills. The great Snufkin who?? I've got responsibilities!
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Oh no... signs! Oh no... a park! Being asked to look after it is pretty funny! But the ensuing complete and total property destruction is even funnier!
Not even kidding, Snufkin demolishes this park. It was really fun! This game isn't hard, but for someone who doesn't play games, it wasn't too mindlessly simple for me either. I enjoyed dodging the park keepers, launching birds at their heads, and yeeting signs into oblivion.
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And we end with the discovery that Moominvalley has dried up and Moomintroll is nowhere to be found! An excellent prologue. I'm definitely looking forward to this game. I like the idea of a game that has both relaxing elements and more energetic ones without being too terribly kiddie (of course it's perfect for kids, I'm just saying, as an adult, I wasn't bored), as well as one that is whimsical and silly without losing emotional depth, with manageable, personal stakes. The demo definitely didn't take me very long to get through and I have no idea how long the full game will be. But long or short, the story seems promising.
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Omno
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[ID: The title of the game, Omno, written in round, stylized letters sandwiched between two horizontal lines. It's over an image of the game, showing a landscape largely covered in white, fluffy clouds, gray, low poly mountains with pink trees rising high. The protagonist of the game, a low poly humanoid figure wearing a blue shirt and a red scarf, looks over the scene. End ID]
From the very first screenshot I saw, I fell in love with the artstyle - low-poly shapes, fantastic creatures, pastel colors and admittedly a bit much bloom lightning. The protagonist carries a staff, which is used for everything - surfing, flying, carrying light - and I really love the animations. The soundtrack is great as well, very calm.
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[ID: A screenshot of the game, showing the protagonist stand in front of a wall, the tip of their staff glowing. The mural on the wall depicts five people, raising their joint hands. Lights sparkle around the scene. End ID]
The premise of the game is rather simple: You enter an area, unlock the map, and find at least 3 light orbs to open the path to the next area. To 100% complete an area, you need to find all the orbs, interact with all the creatures and find some hidden glyphs as well.
The game is divided into several biomes, and each biome unlocks another skill, for example surfing on your staff in the snowy areas. Later puzzles require combining the unlocked skills.
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[ID: A screenshot of the game, showing the protagonist sitting on the ground in a cold looking area. Next to them is a very round, very green quadrupedal creature with a huge tail not resembling any real animal. It's lying flat on the ground with its eyes mostly closed. End ID]
The puzzles aren't hard, but they still took me forever, because I suck at platformers. Apparently I took twice the average completionist time. A few puzzles were on a timer; those were my least favorites. Save and respawn points are plenty, so you can just yeet yourself over the edge repeatedly trying to get that jump right.
This is in no way a difficult game.
Achievements are mostly straightforward, but missable: Complete each area 100%, and in some do a special task like interacting with the creatures in a special way.
The story was... I don't know. I really didn't play this for the story. You're on a pilgrimage, following the footsteps of those who went before you, reading the notes they left.
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[ID: A screenshot of the game, showing the protagonist looking over a desert area with palm trees, broken stone pillars and structures and low bushels of grass. End ID]
It took me 8 hours to finish, half of which I probably spent running in circles and falling off cliffs. There's no real replay value, but I had a fun time.
Despite all my love for it, there's also some negative points:
No way to rebind controls (it's ok with controller, I wouldn't want to play it with keyboard)
Basically no settings at all, and while I love the bloom effect, I can imagine it's a bit much for others
No cloud saves
I had a few crashes, but I can't tell if that's because of the game or the steam deck
It does feel kinda like an early console game - straightforward, no options, no save slots, nothing. But we're not in the era of early consoles anymore, and I am glad I didn't pay full price for it. The general consensus about time to finish seems to be 3-5 hours, which is one more reason I'd only suggest picking it up in a sale.
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liliallowed · 6 months
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slay the princess is so sansanomoly.
spoilers for the game btw:
I'm sorry I just can't unthink a scenario where sans is tasked to kill the anomaly cuz they will end the world.
but by killing them the world resets and ends, by sparing them it also ends, there's also the option of letting them out but that's a true reset...
all in all? I think he'd say fuck you to all three options and like... hang out.
like, just casually take a nap in the dungeon while talking to the anomaly.
the guy's too lazy to do anything 😭
and the greater collective consciousness of the player's routes would probably still linger. while the vessel is just salty he's being a troll.
he's not gonna fall for it lmao. he's just going like, abandon all logic and just defy physics as he does, going out of bounds to bring them a hamburger. or like... carry their heart in a safely contained space vacuum. around in a vessel that... maybe WON'T end the world when they escape containment...
he KNOWS how to manipulate the anomaly too.
it's a loop but I think he's going to stay calm and instead of blaming the narrator or the anomaly just... look for a solution with them. a compromise.
he knows how they tick. if he makes an interesting world or story, the anomaly will be curious and let the world live.
all in all, I think sans would even use the anomaly to his advantage. get a desired outcome. try risking for something.
maybe challenge them to reset. make bets.
he knows you're not a demon. he knows you're not an angel. just a chaotic entity who searches for more pieces and braches of the world and it's outcomes.
a timeline hopping explorer or a destroyer of worlds... when you're entire existence is based of a flimsy desire to be or not to be flickering between the two states I don't think sans would actually care.
he'd do what he can to preserve the world but SAVE it? that ain't his responsibility. it's yours.
also I keep imagining the skelly with an elderich horror monster 100 handed doll figure just casually sitting next to each other eating ice cream.
now to the slay the princess game itself!
anyways. I love these ships.
the princess does make a connection to us the player. she thinks we are similar. and we are! both even have the same motives in fact. she just... has more terrifying features with her vessel. ours is just a faceless blob of grey matter... so maybe we're both kinda creepy???
gurl you don't scare me. in fact. I already have my Dr strange "I'VE COME TO FUCKING BARGAIN" card ready to go. let's talk time loops. it's either me and you. so if you think IM scared of that? I PLAYED GENOCIDE FOR BREAKFAST BABY COME AT ME!
oh boi... you'd be surprised how many times I can endure the same conversation:3.
fite me! I CHALLENGE YOU TO A TIME LOOP DUEL!
I'm sorry that's cringe...
anyways I love this game. (saw a playthrough. didn't play it myself)
but I can definitely see a cross over... or would like to make one.
imagining dusttale player just looking at the princess face like it's their avrage Tuesday routine...
while the "hero" and dust stare at each other finding comradery in the voices in their heads.
also dust would yeet the princess into the void...
and player would probably get stabbed by the heros blade with a smug grin to show off they're also cursed with reset powers.
okay literally any of these four traumatized loop bound poor babies are gonna be hilarious to see interact
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randomnameless · 1 year
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I don't know why so many people are so persistent with this idea that Fodlan's worst mom (using your terminology) dislikes Rhea, just because she criticizes her decisions? For crying out loud, she criticizes Billy for their decisions especially when they get stuck in Zaharas, but was willing to fuse with Billy so that they could save the day. They really be trying hard to make it all about Rhea bad.
No worries lol
Sothis is an... odd character, to say the least.
Given how volatile FE16 is, especially since uwu and nightgowns, you cannot shed too much light on the Nabateans, and Sothis cannot be a likeable gremlin but also the same gremlin Supreme Leader vows to terminate, else Supreme Leader won't sell nightgown Cipher Cards (or not as much).
As a result, we end up with Sothis not reacting to the Nabatean plot and story (in FE16, we have the amnesia excuse, and when it falls, we have the "yeeted away by the plot" excuse) because Fodlan doesn't really want to tackle the "and those people were genocided and turned into shinies and saying Crust BaD is akin to saying "blood from this race of sentient beings BaD" else no turf war, no "maybe they're all fighting for their ideals" without spending 0.3 seconds wondering if one of those "ideals" isn't nauseabond, etc, etc.
We know Nopes!Sothis really doesn't like Agarthans, and from her battle quotes, thanks to voiceline anon, we know she plans on toasting their asses and even if she's rekt'd, she goes full Terminator "I'll be back" on them when the "time will come".
Story!Nopes!Sothis sort of weeps about her children turned into relics, and extra battle lines!Nopes!Sothis seems rejoiced to see her kids grown up (even if the lolcalisation lolcalised the crap out of her lines with Flayn.
Which makes... Story!Nopes!Sothis's lack of involvment in Supreme Bullshit or even Golden Shower all the more glaring - KT added and wrote lines where Sothis gives a crap about her kin, but in the canon, because player pandering is the way to sell subpar games, she can never oppose the player - on that grounds, no, if she opposes them, it's on the pseudo rivalry sold in the trailers between Billy'n'Barney.
We have a Sothis with her memories, who is able to be pissed bcs her children were killed, who remembers her bitter enemies, who shares her host's grief...
And yet, who doesn't move the little finger to protect or at least avenge her family members.
And I typed Rhea because it's always the best way to fish trolls, but it's the very same thing with Flayn and Seteth - Sothis knows who they are (or thinks she does for Flayn!) and yet will happily chill in Billy's brain as they hack them to pieces using her spine.
Really, the only thing I genuinely wonder about her is why KT bothered to add her battle lines/quotes depicting as, well, someone who at least cares for her family, if it's to ghost them in the main game for no plausible reason ?
Were they planning to sell a DLC with the assets we've found in the datamine (golden rhea sprite!) ? One that could and would shed more light on Sothis, her relation with her "creations" and with the Agarthans and Humans?
IDK, but imo Nopes is an example of a trainwreck, you can't sell a product that is so unlikable that your home fanbase disses it everywhere mere hours after its release, and hope to patch everything with a DLC.
Imo, Nopes getting no DLC and no further traction isn't only because Engage was on the way, but it might be because IS saw this, and went "okay stop we're taking back our franchise, fig off" to KT. It might have sold a lot for a musou, and reached the 1mil sales, that reception from the home market was something unplanned.
Tl; Dr : while the games play coy about what Sothis really thought about her children because Hresvelg Tea and whatnot, the Fodlan OST artwork is telling enough to reveal that, for some reason, as we're told but not shown especially not in the games, Sothis seemed to have cared a lot about her children (and also played the harp?).
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solarflame33 · 7 months
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What's your favourite TTRPG?
someone asking about my hyperfixiation?
alright baby it's time, im going to answer that question in the longest way i can. I was going to try to structure it before i realized i have no idea how, so instead ill just infodump with whatever structure i make up as i go.
To preface this, i have a taste of course, and that is cool fight games, i like systems that really get into the nitty-gritty of character building and tactical choices in combat, I do not particularly care for roleplaying systems as me and my groups are very good at roleplaying on our own, we already make lengthy conversations between our characters, ask questions etc without really needing prompting, so i like systems that focus on the fighting since that certainly needs robust enough rules for my liking, i need to see damage numbers for my brain to buzz. I want to make big sword ladies that can split people in half and i need the system to support that.
Pathfinder 2e
So, as of now my favorite system is pathfinder 2e, its elegant 3 action system tickles my brain, it allows for interesting tactical choices (do i stride to flank the enemy even if I don't know whether it has attacks of opportunity or do I just take my chances with my strikes? do i make a second attack at -5 or do i try to aid an ally? etc) while still having a concrete and finite end to your turn, once you used all 3 actions that's that.
The problem a lot of people have with this system is that most things you could do in d&d 5e with an object interaction become one whole action, like drawing a weapon or opening a door, getting up from prone is also a whole action. To a certain extent i agree it is annoying, however I think the limitations imposed by the system can create much more interesting choices, especially when taking into account another great feature of the system, traits.
Pretty much everything in pf2 has traits, most of the time these traits are just tags like the fire trait which just tells you whatever has this trait has fire, while some have extra effects like the attack trait that means actions with this trait are affected by multiple attack penalty. Traits inform you of how stuff interacts with each other in a clean simple way, for instance some enemies (not all!) have an ability called attack of opportunity that lets them attack as a reaction when you take certain actions, how do you know which actions? simple, all actions with the move and manipulate trait (and ranged attacks).
On the note of attacks of opportunity I'll mention an example of one of my favorite moments of the system, I was playing a level 9 automaton barbarian, we were fighting a knight on a nightmare (hell horsey), we were in a hallway with the knight in front of me and our rogue behind me, i had just been brought back to consciousness by our rogue after the knight knocked me out, what that means is that im prone and my greataxe has been dropped while in reach of the knight, standing from prone and grabbing the weapon are both actions that trigger attacks of opportunity and I know this enemy has it, I consider my options since an attack of opportunity would likely knock me out again, my unarmed attacks arent great and being prone gives a penalty to hit, so i try to grapple (an attack that is unaffected by being prone as it is an athletics check rather than an attack roll) in hopes of getting the chance to use my remaining two actions to use my arcane slam feat (that only works on a grappled target) to knock him prone. However i fail my grapple attempt, so im left with two actions, still prone and without a weapon in hand, and then i remember at 8th lvl i took friendly toss, a feat that allows me to grab an ally and throw them, moreover, they get to make an attack as a reaction at the end of their movement. So i grab the rogue behind me by the leg and i yeet her on the other side of the knight, thus flanking the knight, granting sneak attack, and thanks to flanking she crits him and kills him.
Besides being a sick as fuck moment why did i tell you this? Well because i think this represents pretty well how it works, pf2 rewards versatility, most of your damage scales mostly automatically, especially as a martial character most of your choice of abilities will be about extra options that help you in certain situations, I've had the most fun building characters in pf2 when i was considering the actions available to them.
Especially with how the system works versatility is actually very easy to achieve, there's lots of feats within each class that allow you to be more effective in certain situations, a classic example being sudden charge, a feat that lets you stride twice and then strike using only 2 actions rather than 3, or friendly toss that i mentioned above. And outside of your class, since you HAVE to spread your ability scores at least a lil bit youll probably be good with at least one ability score that a different class focuses on. With the fact that feats are usually not direct power boosts it isnt as big of a deal to give certain feats for free or to use rules such as free archetype or ancestral paragon.
Now there's a lot to praise about pf2 and i could keep going about it like how encounter rating actually works, or all the sickass options available, or how it has so much LGBT representation including a deity that presents itself to mortals wearing their ideal body because "if a divine being has chosen to wear it, it must be perfect", but I think I've praised pf2 enough. Despite all the good pf2 is still not a perfect system and it has its flaws, some that should be mentioned even if I myself dont find them to be bothersome.
To start it should be mentioned that pf2 is pretty dense, it's a fairly crunchy system with a large amount of rules for a lot of different situations, which can make it a little difficult to approach but the main difficulty is really that a lot of the times rules reference other rules which can be clunky if you don't learn a good amount of rules before playing, i know a few DMs that like to come up with rules on the fly to fill in gaps or when they don't know the rules, and pf2 doesnt quite work well with that method as several rules have implications for other rules. At least tho most rules are one google search away thanks to them being free.
Another somewhat related issue is that pf2 can be overwhelming, it's not as bad as pf1 or d&d 3.5 however there is such a high amount of options that analysis paralysis is certainly an issue for some people.
Now these were issues that i dont really care about myself, i can work with a dense system and i love having tons of options, however pf2 isnt a perfect system for me either.
It's hard to find gripes with it but I do have a few, for instance while i love the trait system i do think it is unintuitive how so many traits are just tags with no effect on their own while so many others have extremely important effects like the flourish trait that means you can't use other flourishes that turn or the incapacitation trait that heavily holds back save or suck abilities by making them less effective on higher level targets, yet there is no differentiation between the two, you just need to always look at the tags, after a while it's not that big of an issue but still.
For this next one i wanna give a lil bit of context, d&d 5e has a rather large issue that all its players are aware of, the martial/caster disparity, as in 5e casters are just overwhelmingly better than martials, well pf2 fixed this, but went just ever so slightly overboard. In pf2 generally speaking martials have a few things they are good at and are REALLY good at them, usually hitting things hard, while casters are weaker but more versatile, there's exceptions like the kineticist which is mechanically similar to casters as its abilities mimic spells but is functionally closer to a martial as it is highly effective at few specific things, but exceptions aside this vaguely how they're functionally divided.
The problem is that because casters are both tied to resources and also slightly weaker there's time where it doesn't feel that great to play them, mainly with the fact that you also don't really get any items to increase your effectiveness, you get items like staves or wands that give you more versatility but nothing like a +1 potency rune that martials get to hit more often, and with the high defenses that enemies tend to have at your level or even a level lower it can be hard to break that first spell and apply a good debuff to get better odds with other spells, and unfortunately even tho pf2 added multiple levels of success to still have something happen when enemies succeed on spells it's still often negligible and doesn't feel good to expend resources like that especially cus you don't get a lot of them at low levels. Overall tho I do not think this is a terrible issue, there are ways to build around it like teamwork focusing on reliable options that lower defenses, and even without this i think a potency item to buff spellcasters like martials is enough.
Now, that's actually pretty much it for the issues I've got with pf2, but I'm not quite done yet, I think pf2 is an extremely solid system and the flavor of the available options is also fantastic, it has few flaws, however I have more issues with it, but they aren't really pf2 issues as much as they are issues with most d20 systems.
The first issue is not exactly an issue with the system itself but it is commonly found in d20 systems, and that's the null result, which is when you wanna do something, you roll poorly and nothing happens, you waited the whole round to do your cool thing but the math rock stopped on a 1 so that's that. Now pf2 is actually not as bad as some of its peers at this (lookin at you 5e), thanks to the 4 degrees of success, which I realize now is a good system pf2 uses that I haven't explained, thankfully it's very simple, whenever you roll there's a difficulty class you need to beat, like to shield yourself from the fireball you need to roll a 17 or higher, in 5e there's only 2 degrees, you either do it or you don't, in pf2 there's 4, you can succeed, fail, crit succeed or crit fail, and the crit results have two ways to happen, you roll 10 above or below the DC or you roll a nat 20 or nat 1 which increase or decrease the degree of success by one step (this is important! a farmer cannot hit an ancient red dragon because a nat 20 will turn a crit fail into a fail which is still a miss). With this system and the 3 action system it is less likely to do nothing in a turn, it is however still very possible, especially because on attack rolls you still miss on a failure not just a critical failure, the difference is that some and pcs have abilities that do something when they are crit missed.
As a DM i almost always consider lowering the defenses of my monsters and increasing the hp so that the players get to do cool stuff more often... and then the die rears it's face on an ugly little single digit number that says fuck you that we lovingly call a nat 1. Nat 1s are rolled shockingly often at the tables i play at and lowering defenses of enemies won't fix the frustration of seeing that number and saying "well, that's that".
The next issue then has to do with the actual dice, it's something that has become obvious as ive been thinking about it and especially playing pf2 as well as baldur's gate 3 (which while it isn't a ttrpg it uses the 5e core rules and boy does if highlight some big issues with those rules), and that is the swinginess of the numbers, having a result that is twenty times as likely as another result but just as likely is kind of crazy, but really that is especially apparent when we look at the damage dice, bg3 likes to show you numbers rather than dice and seeing the damage of a fireball be 6 to 36 damage really puts it into perspective, it's worse at higher levels because you have other spells like blight that deal 8 to 64 damage, and while average results are more likely because of the higher amounts of dice that swinginess is still there. In pf2 this is even more apparent actually because of the more frequent and actually wildly more meaningful crits, because while in 5e crits just double damage dice, in pf2 crits double damage period, including all modifiers which there is a lot more of, and crits often have special effects too. In a recent one shot I was playing a kineticist and I used an ability to target two enemies, they get to make a basic save (no dmg on crit success, half on success, full on fail and double on crit fail) the damage was 2d8, the first turn i used it i rolled a 3 and a 2, one of my enemies crit succeeded ans the other succeeded so I dealt a total of 2 damage, the very next turn i do it again, both fail and one of em is a crit fail, and I rolled a 7 and an 8, dealing a total of 45 damage. In another game we play our barbarian is using a giant scythe and regularly hits for like 15 or so damage and the crits for 40-50 damage because scythes deal more damage on crits.
While critting feels fantastic, both on hitting and enemies crit failing, it is extremely swingy and gives an overwhelming amount of power to let the dice decide how an encounter goes, this may be supposed to be a moderate encounter but your barbarian went first and immediately crit a core enemy of the formation and now its a trivial encounter, or the zombie went first and crit the healer and downed them immediately and now it's a severe encounter. Maybe this was supposed to be trivial but I keep rolling 15s and up and my players look like they're rolling on d6s to hit. The swinginess also links back to the null result because sure the different degrees of success help but a crit success on a save is still a null result and a success dealing 2 damage is more like a slap on the back of the head than a consolation prize. And while the null result is something that's maybe fixable the swinginess is something that I think requires too much effort to change for how pf2 is built, crits are just too infused in the system to change them and everything just messes with the math that is core to pf2 making it so much harder to balance everything.
While I think I can live with both of these issues the more time goes on the more I wanna do something about them. And that's roughly when a new ttrpg in the making caught my eye. I've been following Matthew Colville for a long time, he's a great DM and makes wonderful videos with system agnostic tips on how to be a better dungeon master, he's also a game designer and the game design director at MCDM, and since the d&d OGL debacle they've decided to take a crack at making their own unique ttrpg, and well im hooked, he's made several videos on the MCDM YouTube channel explaining more in detail and some of what I've said is in reference to that, watching those videos has allowed me to put into words the issues I've been having, namely the null result. I'm excited to see what they've put together, and so finally that is why I phrased the answer at the beginning like that, pf2 is currently my favorite ttrpg but with the MCDM ttrpg on the way that is prone to change. I think I will always love pf2, it is an extremely solid system and making homebrew for it really feels like making a neat cog to add to a well oiled machine. I could probably go on about pf2 especially if I were to get into the specific options available (don't get me started on the kineticist, I am in love).
So that's it then, I hope it was worth 2 fucking whole weeks of wait.
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voidfallsinagainoops · 7 months
Text
A Homestuck Fan Re-Reads Homestuck (Notes and gaffs)
Pages 140-204, this is late and also spurred by remembering Homestuck 2 exists
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Rose is getting a feel for the controls, while messing with John's real life stuff.
Bestie I know you think this is a game- but why are you dragging something onto the roof.
Queue modus introduced
Dad leaves just in time for "TT" aka Rose to play with his house like the sims.
John asks Rose to grab his stuff- he is too far for her to get it from the yard.
Rose is playing Sims with John's shit.
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Dad has John's server copy
Sylladex update: Rose uses the Tree Sylladex that I don't really get yet?
Game offers not tutorial by the way- just big ass machines and 'punch card alchemy.' I believe Rose is making her own while looking through what little walk throughs exist.
Dad's handle is pipefan413... his sons birthday which is really cute.
Rose's "and how did that make you feel" vibes are showing.
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TT: Whoops.
"You think it's cool that things don't always have to be a federal fucking issue." What a line.
Jade's gift won't be opened until John can get it from the car :(.
Jade has an EXPLOSION on her end, good bye friend.
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Bathroom is once again destroyed and is actively costing them building grist.
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Rose has a very spotty internet connection and now this tub is stuck in the hallway? Will this ever be moved.
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John my new son, the glass in your inventory scares me.
The sprite is so much, wonder if it ever gave anyone seizures due to all the flashing.
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John massacres some poor birthday gift, Harlequin doll rest in rip. His dad gave him that :(.
EB: also, fix my bathroom
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Welcome into the world sweet baby child, harlequin sprite.
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John fucking yeets his dad PDA 'cause he needed that telescope.
John is connecting the dots, he's learning! He's making stuff! (I still dont know what he's gonna do with three generic boxes.)
John/Rose makes 3 boxes and something in the sky gets John's attention.
The timer now has some context, there is a fucking meteor heading right for John supposedly landing as soon as this timer is over.
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No shit, bud.
Forbidden fruit snack/gusher (Build Grist)
Rose is trying to fix the bathroom, and John's dad is pulling into the house.
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Dad can't get in :(
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I really wish we saw more of him.
Meteor is now common knowledge among these bozos, Rose's internet cuts, and I have to include Dave's very good meteor bit.
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