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#animation question
not-quite-normal · 9 months
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How difficult was Miguel to animate? I read somewhere that he is 6’9 and over 300 pounds haha what a beast. Were there any specific things to take note of when it came to animating him? It’s insane how through his movements he just exudes power and strength. Even the way he walks just makes him seem like a guy not to messed with. Did his frame hinder anything in animation that would not occur on the smaller models?
miguel was SUPER FUN i loved animating him!! i feel like a lot of 3D animation defaults to super skinny characters that are basically just tubes, so it's fun to work with a character that lets you design the shapes into something more graphic
we had to think a lot about how someone that big moved, but also how they carry themselves when just standing and talking. we referenced idris elba:
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when a person has very well defined and built up chest muscles, their shoulders tend to be pulled forward. i did some posture tests early on to help out with finding a good slumped but still powerful, natural standing pose
a lot of tweaking had to be done too whenever he was doing any kind of dynamic action because of how defined his muscles are, extreme poses tended to get off model pretty quickly. here's an example with one of the shots that i animated, i tried to recreate what his model looked like without any shaping adjustments:
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i wanna give a special shout out to eric de carolis, who animated a lot of fantastic miguel swagger, he really helped set the bar for how we should handle miguel's massive everything when walking. he animated this shot:
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so, yes! there was a lot that went into finding his character through movement and it's always a challenge to animate subtleties on someone this big while still making them feel heavy
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unknownanomoly · 4 months
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Anyone who animated please read!
I want to learn how to animate, i have wanted to for a while, but i don't really wanna spend money on a app that may not even be a app that works for me and then i spent money for nothing or the app that costs money just is too confusing and the tutorials dont help, or the app is just wayyyy to over priced, do anyone who animates have a good animation app that they can recommend to me that is free, (that can color and allow multiple layers) also please, dont recomment Krita, I have already tried it and it doesn't like to work with my UGEE drawing tablet, even if i have tried to adjust the settings, it doesn't work, thank you! Edit: I have found a program, if you read this no need to tell me any more programs, i have gotten one that i really like!
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sanitysomething · 6 months
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Does anyone remember the qsmp animatic with that brazilian rap song that started like "say what again, I dare you mf I double dare you" and in the chorus said "oo baby boy" It's been stuck in my head but I can't find the song or animatic for the life of me
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allamalad · 8 months
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Hey just wondering for those who are experienced with art colleges (specifically calarts)
No I don't want to work for Disney I simply want to get the credits so that people will trust and invest into my indie animation studio
So, csn you have copyrighted audio in your animations for your portfolio? Some of my best animations have my fav songs and I don't wanna have them be invalid if I stick em in there.
Said animations under the cut
youtube
youtube
youtube
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aaravos-answers · 10 months
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AARAVOS WHAT DID THE ANIMATORS DO TO YOU AFTER S3 I'M CRYING-
WHERE'S THE JAWLINE, WHERE'S THE SHADOWS ON YOUR FACE, WTF-
😭😭😭
Your guess is as good as mine, starling.
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marchharedraws · 11 months
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Question About Traditional Animation Help
I have a question regarding any future animation commission or freelance work, if anyone experienced in this field has any advice:
If I were to hire an in-betweener, clean-up artist, both, or the like to help work on traditional frame-by-frame animated commissions in the future, what percentage of the commission price should I pay them if I draw the main poses and breakdowns?
After this current small batch of animations I'm working on, I've been thinking about learning the animation pipeline this way and possibly getting work out a bit faster/better, especially for any complex animations. Should I split the price 50/50 between me and the assistant (or 33/33/33 for animator/clean-up/inbetween jobs, and so forth)? Any input on this?
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thebrownssociety · 2 years
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Rescue Rangers Movie Question
So...I’m just looking at the credits of the chip and dale movie to see if they mention the bootlegged toons at all, and they seem to have a section dedicated to stunt people? Now for the likes of Ellie this makes sense but they also have stunt names for the toons.
‘Stunt Jimmy’ ‘Stunt Bob’ ‘Stunt Sweet Pete’ with actually casted names. [Martin Klebba, Zach Andres and Callie Croughwell respectively] and I don’t understand why. They’re toons. Even from the out of universe perspective, why would they need a stunt man for toons? They just draw/animate them doing stuff. It makes no sense.
If anyone could explain it I’d be grateful. 
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deadcrowcalling · 4 days
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incognitopolls · 4 months
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We ask your questions so you don’t have to! Submit your questions to have them posted anonymously as polls.
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acids-and-basses · 6 months
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etchif · 1 month
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not-quite-normal · 9 months
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Hello, hope this finds you well!
As a film enjoyer and small artist I was absolutely mesmerised by the animation work in ATSV all around but The Spot in particular stood out to me! I was curious how the process of animating his scenes went especially with all the portals, which I assume many of which were painted in afterwards? Was the way the team thought out his scenes different from other chatacters?
Apologies if I'm asking about something you didn't work on but I thought asking was worth a shot! Anywho thats it, may you have a lovely day!
good question, and thank you! i haven't seen much talk about spot but a lot of development went into his look
for posing, we took a lot of inspiration from the artist egon schiele, an idea from humberto rosa. we wanted spot to look awkward by making him feel like a loose yet controlled sketch, exaggerating his weird long and lanky proportions into very squared off and angular shapes
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for the portals, they had to be created in anim first and then fx did a pass on them to add all the little extra swirly bits, and then comp did another pass on them to integrate them into the scene. every element that you see in a shot had to be created in 3D in order to move properly down the pipeline so that the other departments knew what to do with the scene, because they don't always look at the animation playblasts, what matters is what's published in the scene file. we can draw over our shots to try things out quickly but eventually had to put in the work of making them real 3D assets. every portal that you see on spot's body and floating off of him was placed by an animator
near the beginning of production, a lot of tests were done to make spot's face portal more expressive, mimicking mouth and eye shapes as a part of his acting. it was decided that simpler was better in this case, so it was mostly just kept as an oval instead
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in order to make a shot like this work in 3D, we used two spot rigs here and a portal tool that let us flatten the geo of the second spot down to 1 pixel so that only his hand can be seen while animating in and out of the portal. nothing is painted over here, this is pretty much 1:1 to what's in the maya scene
in order to progress spot's power throughout the movie, we needed to add more body spots in the india sequence, similar to the second to last pose here (art by aymeric kevin):
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our anim tech lead emmanuel gatera worked with rigging to update spot with the ability to turn sections of his body black with the use of a boolean, since it was impossible to add enough spots to totally cover his hands and midsection. he did still need a lot of spots along with the booleans though, i think it was somewhere around 80 (we had library poses for them, didn't need to bring them all in and manually place them in every shot haha)
and finally forget what i said about having to create everything in 3D because the final stage of spot's power was the exception to that rule since he was only in a small handful of shots. nideep varghese animated this shot with the regular spot rig and drew over it entirely in 2D, which the fx department recreated with about a bazillion layers of hand-drawn fx by arthur muller, srdjan milosevic and filippo maccari. lighting/comp by craig feifarek
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reality-detective · 5 months
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* * * News Interruption * * *
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inamindfarfaraway · 2 years
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Shoutout to the maned wolf, which is technically neither wolf nor fox but has its own genus called Chrysocyon! Why -
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why are your legs so long?
I mean, intellectually, I understand that it’s because you live in grasslands and have evolved to be able to see over the grass, but emotionally… why? Are they?? Like that??? Surely there was a way to make your body more cohesive and proportional-looking?
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8-xnny · 10 months
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People:”Ew sharks are so ugly and mean and terrifying,their literally the most dangerous thing in the world”
Sharks:
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escapgold · 1 month
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it was the most difficult and interesing question
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