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#arkane
soranatus · 5 months
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BLADE From Bethesda & Arkane
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kianahamm · 1 year
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Catching up on unposted art. Here’s a cover I designed for a Dishonored zine 🩸
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the-cosmic-arcade · 7 months
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Been thinking about Dishonored 2 lately.
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addies-institute · 8 months
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Like a disease.
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kirin-jindosh · 1 year
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Dishonored art dump from the last couple of days.
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jadensageillustration · 5 months
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For some much-needed joy tonight, I'm gonna finally post stuff from a project I started a long time ago. My ideal Dishonored 3 would be a prequel where you get to play as Vera Moray, and you follow her journey to Pandyssia where she's marked by the Outsider, and the rest of her life falls apart. I wanted to explore the idea of the character's hands changing from chapter to chapter to show the time progression. Vera's my pick for protagonist as a natural next step for the Dishonored/Deathloop world for a number of reasons:
Functionally, Granny Rags' regeneration power becomes Paolo's 'has to die twice in one day to really die' charm, which becomes Colt's Reprise slab. It feels right to get to use this power at full strength in a new iteration of the franchise, further playing with the regeneration game mechanics. Perhaps Vera's gameplay wouldn't feature deaths, merely a changed state as a swarm of rats is left, and she can scamper away to strategically regenerate in a place of her choosing.
While there is a 'canon' low-chaos version of events across the Dishonored games, there's nothing stopping the player from murdering everyone and being rewarded with an appropriately dark ending. This means that a prequel would fall under the same rule! Just because we know where she ends up in the first Dishonored game, doesn't mean you can't 'play your way' to wildly different outcomes of the game itself.
No inconvenient questions: What happens to the world without the Outsider? Are the novels canon? Does Emily abolish the Abbey?What about xyz factors?? Shhhh, we're not gonna worry about that because we're in prequel territory!
Technological advances can't outpace the story, meaning that we also don't have to answer any technology-related plot holes that may arise in a game set between DOTO and Deathloop. This would be pre-Sokolov's latest inventions, so no Arc technology, only the very beginnings of whale oil usage, I believe. Opportunity for another stylish power supply, or the obvious lack of one.
The return of some characters, and the opportunity to introduce many more! Young Sokolov making a splash at court, Euhorn Kaldwin failing in his attempts to woo Vera, going on the Pandyssian expedition with her bore of a husband as well as a bright-eyed Luigi Galvani!
The Outsider asking Vera for a dance, which she graciously accepts~
It would be a romantic adventure! And also a descent into madness. A lavish ball, an oversees journey, a day at court, as well as brackish sewer tunnels, stomach-turning potion brewing, and an ancient dark cave...
Maybe we'll never see a game like this, even though it feels like the right direction, to me. Maybe we'll make it ourselves. I hope that we all get to see more of this world together, some day <3
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spoppet · 8 months
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i'll admit i don't understand something about the fan presence arkane has as a member thereof: the disparity in fanworks and cultural presence compared to their other releases. compared to prey, and deathloop (i'm not going to even bother with the other one), it puzzles me a whole lot.
dishonored is almost 11 years old as I'm writing this, and while dh2 is newer they're both a bit aged in terms of fandom lifetimes. this is not a criticism, to be clear — age and quality are not causative, and many of my favorite things are older than i am. that said, it's odd to me that it still gets regular art, fics, posts about it, etc when the stuff for prey and deathloop seem to have dried up (save a few intrepid souls persisting, some of whom i am lucky enough to be personal friends with, whose work i adore, y'all know who you are). to me, prey in particular has just as much to chew on, just as much impact, and just as much of... all the things that make arkane games special as dishonored does, and yet there's a marked difference in how much presence each has in the present in discussion and creative works. for deathloop it's even starker, though i suspect the more linear, pared-down world and experience in that game plays a role.
again this is not a condemnation or complaint, i love dishonored and i am very glad there seems to be a steady stream of people discovering and falling in love with it, or returning to it, or having never left it. it's nice that it keeps space in the mind like that, and it holds a place in my heart and has since i visited its display at PAX 12 prior to release. however with that said, it leaves me wondering: why don't its younger siblings, and why is the disparity so apparent? what is it about dishonored (and its fanbase) that differs so greatly in impact? i'm aware there's some overlap - i love DH, Prey, and DL all at once myself - but it's a real headscratcher regardless.
thoughts and comments welcome, perhaps someone sees what i've missed. ultimately i just wish they all got about as much continual love as dishonored does, not that dishonored got less.
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wrenhavenriver · 1 year
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The Hollow Man, Bloody Tom, Miss Whisper, The Black Sun... Gods created by science.
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winding-maze · 10 months
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Sketched this out because this idea has been plaguing me for literal years. TYPHON TYPHOON where the mimic typhon replaced Jensen’s typhoon... ha, ha, geddit?
Having the two worlds merge would be fun!
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they-have-the-same-va · 2 months
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Julianna Blake from Deathloop shares a voice actress with Trish from Goodbye Volcano High.
Voiced by Ozioma Akagha
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(requested by @ruby52986)
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soranatus · 5 months
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Relax, man, I don’t bite
Eric Brooks in BLADE, from Bethesda & Arkane
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Every now and then I think about the amazing artistic power and potential of games like Dishonored and Disco Elysium and rekindle just an incredible hatred for the corporate managerial class and how they will just destroy artists & studios (and their chance to develop their artistic potential) for incredibly shortsighted & short term profit.
Business-wise, it’s almost always a fatal mistake in the long term, but on a human level it is just profoundly cruel, cynical and callous. Capitalist incentives lead to countless acts of violence and destruction, but the way the managerial class of the entertainment industry shows contempt for the people that actually create their source of revenue will never cease to infuriate me.
This is why the entire economic system needs to be overhauled. It’s the incentive structures themselves that are irreparable. The growth model, the profit motive and the existence of shareholders combined invariably generate systems where the most destructive option will be seen as the most profitable one. Capitalism is a death cult. It must be destroyed or it will destroy everything.
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ratwieldingpolearm · 1 year
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look - it’s you, good as new
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sweetrollbakery292 · 17 days
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Bioshock Review: This game broke my heart.
Alright, here's my take on Bioshock. It sucks.
After finally wrapping up Bioshock, I can't help but feel it doesn't quite live up to its reputation for brilliance. I went in expecting a narrative masterpiece, but what I got felt more like a recycled version of Half-Life.
For a title hailed as an immersive sim, it fails to deliver. Instead of offering rich, expansive environments, it confines players to linear pathways that feel like they're holding your hand a bit too tightly. It's almost insulting, really.
Sure, Talos I in Prey may have lacked a bit of life, but it felt more organic and open compared to the claustrophobic shooting galleries of Bioshock.
Bioshock garnered heaps of praise, but in reality, it's just a run-of-the-mill FPS with a sprinkle of elemental powers. The storyline is average at best, and the ending? Predictable from a mile away.
But the real deal-breaker for me is the gameplay. It's just so… dull. I've had more fun with shooters from the '90s than this. Enemy variety is lacking, and the constant feeling of confinement in the environment is suffocating (at least, from what I gathered in the few hours I played).
The level design, while aesthetically pleasing, boils down to lengthy corridors leading to open spaces filled with either big daddies or regular enemies, only to repeat the cycle again and again.
In contrast, Prey (2017) really challenges you to think outside the box, to strategize and adapt. Bioshock, on the other hand, seems content to spoon-feed you every step of the way, which, frankly, feels like an insult to the player's intelligence.
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konakoro · 7 months
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Thinking about that DLC for the first Dishonored and how it's all time trials and challenges for how well the player is at certain game mechanics. And it would've been easy to just add them without any context or something, but there is a subtle framing narrative suggesting these all take place in Corvo's nightmares. The thief trial having that horrifying dark hallway with the statues staring at you, the drop assassination trial ending with you killing Jessamine in front of Emily, the surreal landscape of everything making it feel like a hazy dream stitching together various memories of people and locations.
I don't have anything else to say, I just think it's still really neat (even if I suck at literally every challenge)
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gebo4482 · 7 months
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Redfall by Goodname Studio
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