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#emerge
besnouted · 7 months
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burtontracks · 2 months
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Alternate Life – 231129ad
This black column has captured light! Look at the top, then base, repeat and you will see light emerge from the ends…
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klumpypotamus · 5 months
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Daily O’Brien - 04/12 Miles “Emerge” O’Brien
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x-heesy · 13 days
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𝚂𝚝𝚊𝚢 𝚚𝚞𝚎𝚎𝚛, 𝙻𝚞𝚅𝚊𝚉
𝙷𝚒
𝙷𝚞𝚑-𝚒
𝙷𝚢𝚙𝚎𝚛
𝙷𝚢𝚙𝚎𝚛-𝚖𝚎𝚍𝚒𝚊-𝚘𝚌𝚛𝚒𝚝𝚢
𝚈𝚘𝚞 𝚍𝚘𝚗’𝚝 𝚗𝚎𝚎𝚍 𝚝𝚘
𝙴𝚖𝚎𝚛𝚐𝚎 𝚏𝚛𝚘𝚖 𝚗𝚘𝚝𝚑𝚒𝚗𝚐
𝚈𝚘𝚞 𝚍𝚘𝚗’𝚝 𝚗𝚎𝚎𝚍 𝚝𝚘
𝚃𝚎𝚊𝚛 𝚊𝚠𝚊𝚢
𝙵𝚎𝚎𝚕𝚜 𝚐𝚘𝚘𝚍
𝙻𝚘𝚘𝚔𝚜 𝚐𝚘𝚘𝚍
𝚂𝚘𝚞𝚗𝚍𝚜 𝚐𝚘𝚘𝚍
𝙻𝚘𝚘𝚔𝚜 𝚐𝚘𝚘𝚍
𝙵𝚎𝚎𝚕𝚜 𝚐𝚘𝚘𝚍 𝚝𝚘𝚘
𝙵𝚎𝚎𝚕𝚜 𝚐𝚘𝚘𝚍 𝚝𝚘𝚘
(𝚄𝚑-𝚑𝚞𝚑 𝚝𝚑𝚊𝚝’𝚜 𝚛𝚒𝚐𝚑𝚝)
𝙵𝚎𝚎𝚕𝚜 𝚐𝚘𝚘𝚍 𝚝𝚘𝚘
(𝚄𝚑-𝚑𝚞𝚑 𝚝𝚑𝚊𝚝’𝚜 𝚛𝚒𝚐𝚑𝚝)
𝚈𝚘𝚞 𝚍𝚘𝚗’𝚝 𝚗𝚎𝚎𝚍 𝚝𝚘
𝙴𝚖𝚎𝚛𝚐𝚎 𝚏𝚛𝚘𝚖 𝚗𝚘𝚝𝚑𝚒𝚗𝚐
𝚈𝚘𝚞 𝚍𝚘𝚗’𝚝 𝚗𝚎𝚎𝚍 𝚝𝚘
𝚃𝚎𝚊𝚛 𝚊𝚠𝚊𝚢
𝚈𝚘𝚞 𝚍𝚘𝚗’𝚝 𝚗𝚎𝚎𝚍 𝚝𝚘
𝙴���𝚎𝚛𝚐𝚎 𝚏𝚛𝚘𝚖 𝚗𝚘𝚝𝚑𝚒𝚗𝚐
𝚈𝚘𝚞 𝚍𝚘𝚗’𝚝 𝚗𝚎𝚎𝚍 𝚝𝚘
𝚃𝚎𝚊𝚛 𝚊𝚠𝚊𝚢
𝚈𝚘𝚞 𝚍𝚘𝚗’𝚝 𝚗𝚎𝚎𝚍 𝚝𝚘
𝙴𝚖𝚎𝚛𝚐𝚎 𝚏𝚛𝚘𝚖 𝚗𝚘𝚝𝚑𝚒𝚗𝚐
𝚈𝚘𝚞 𝚍𝚘𝚗’𝚝 𝚗𝚎𝚎𝚍 𝚝𝚘
𝚃𝚎𝚊𝚛 𝚊𝚠𝚊𝚢
𝚈𝚘𝚞 𝚍𝚘𝚗’𝚝 𝚗𝚎𝚎𝚍 𝚝𝚘
𝙴𝚖𝚎𝚛𝚐𝚎 𝚏𝚛𝚘𝚖 𝚗𝚘𝚝𝚑𝚒𝚗𝚐
𝚈𝚘𝚞 𝚍𝚘𝚗’𝚝 𝚗𝚎𝚎𝚍 𝚝𝚘
𝚃𝚎𝚊𝚛 𝚊𝚠𝚊𝚢
(𝚄𝚑 𝚑𝚞𝚑 𝚝𝚑𝚊𝚝’𝚜 𝚛𝚒𝚐𝚑𝚝)
(𝚄𝚑 𝚑𝚞𝚑 𝚝𝚑𝚊𝚝’𝚜 𝚛𝚒𝚐𝚑𝚝)
𝚈𝚘𝚞 𝚍𝚘𝚗’𝚝 𝚗𝚎𝚎𝚍 𝚝𝚘
𝙴𝚖𝚎𝚛𝚐𝚎 𝚏𝚛𝚘𝚖 𝚗𝚘𝚝𝚑𝚒𝚗𝚐
𝚈𝚘𝚞 𝚍𝚘𝚗’𝚝 𝚗𝚎𝚎𝚍 𝚝𝚘
𝚃𝚎𝚊𝚛 𝚊𝚠𝚊𝚢
𝚈𝚘𝚞 𝚍𝚘𝚗’𝚝 𝚗𝚎𝚎𝚍 𝚝𝚘
𝙴𝚖𝚎𝚛𝚐𝚎 𝚏𝚛𝚘𝚖 𝚗𝚘𝚝𝚑𝚒𝚗𝚐
𝚈𝚘𝚞 𝚍𝚘𝚗’𝚝 𝚗𝚎𝚎𝚍 𝚝𝚘
𝚃𝚎𝚊𝚛 𝚊𝚠𝚊𝚢
𝚈𝚘𝚞 𝚍𝚘𝚗’𝚝 𝚗𝚎𝚎𝚍 𝚝𝚘
𝙴𝚖𝚎𝚛𝚐𝚎 𝚏𝚛𝚘𝚖 𝚗𝚘𝚝𝚑𝚒𝚗𝚐
𝚈𝚘𝚞 𝚍𝚘𝚗’𝚝 𝚗𝚎𝚎𝚍 𝚝𝚘
𝚃𝚎𝚊𝚛 𝚊𝚠𝚊𝚢
𝚈𝚘𝚞 𝚍𝚘𝚗’𝚝 𝚗𝚎𝚎𝚍 𝚝𝚘
𝙴𝚖𝚎𝚛𝚐𝚎 𝚏𝚛𝚘𝚖 𝚗𝚘𝚝𝚑𝚒𝚗𝚐
𝚈𝚘𝚞 𝚍𝚘𝚗’𝚝 𝚗𝚎𝚎𝚍 𝚝𝚘
𝚃𝚎𝚊𝚛 𝚊𝚠𝚊𝚢
𝙻𝚘𝚘𝚔 𝚊𝚕𝚒𝚟𝚎!
𝚈𝚘𝚞 𝚍𝚘𝚗’𝚝 𝚗𝚎𝚎𝚍 𝚝𝚘
𝙴𝚖𝚎𝚛𝚐𝚎 𝚏𝚛𝚘𝚖 𝚗𝚘𝚝𝚑𝚒𝚗𝚐
𝚈𝚘𝚞 𝚍𝚘𝚗’𝚝 𝚗𝚎𝚎𝚍 𝚝𝚘
𝙴𝚖𝚎𝚛𝚐𝚎 𝚏𝚛𝚘𝚖 𝚗𝚘𝚝𝚑𝚒𝚗𝚐
𝚈𝚘𝚞 𝚍𝚘𝚗’𝚝 𝚗𝚎𝚎𝚍 𝚝𝚘
𝚃𝚎𝚊𝚛 𝚊𝚠𝚊𝚢
𝚈𝚘𝚞 𝚍𝚘𝚗’𝚝 𝚗𝚎𝚎𝚍 𝚝𝚘
𝙴𝚖𝚎𝚛𝚐𝚎 𝚏𝚛𝚘𝚖 𝚗𝚘𝚝𝚑𝚒𝚗𝚐
𝚈𝚘𝚞 𝚍𝚘𝚗’𝚝 𝚗𝚎𝚎𝚍 𝚝𝚘
𝚃𝚎𝚊𝚛 𝚊𝚠𝚊𝚢 (𝚏𝚛𝚘𝚖 𝚗𝚘𝚝𝚑𝚒𝚗𝚐)
𝙴𝚖𝚎𝚛𝚐𝚎 𝚋𝚢 𝙵𝚒𝚜𝚌𝚑𝚎𝚛𝚜𝚙𝚘𝚘𝚗𝚎𝚛
@bixlasagna @ombrabrontok @frenchpsychiatrymuderedmycnut @bigbonzo @cumpletelyhappythesecond @luckylucian 😘
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jones-friend · 8 months
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I PLAYED SOME MORE GAMES TODAY
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Im beginning to rouse from my month of COVID fatigue and got 4 new games in today! 3/4 are from Pandasaurus games, which I’ll have some thoughts on later. They’re varying degrees of good!
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One trend I’ve noticed is modern games like to saw two proven games in half and glue them together. Clank! is a dungeon crawler/deck builder. Arnak is a worker placement/deckbuilder. Eschaton is a deckbuilder/risklike. Emerge is if you played Yahtzee to play Carcassone.
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In Emerge we are scientists exploring islands for wildlife for points. The goal is to make multi-tiered islands with lots of wildlife meeples on them. You do so by rolling dice and assigning them to actions on your player mat. There are also 4 goals to keep up with and research tokens you can find by making islands or spending unused dice. After 8 rounds the game is scored and the most VP’s wins. One aspect I enjoyed was the modifier tiles. Once per round you can remove/add/swap tiles around your board, this causes numbers to collect for different resources. Numbers are placed on your mat and can be spent together for different meeples or island tiles. So I could put a crab tile on 4 (as pictured) and spend dice from 2 and 4 to place crab meeples on my island. Islands score for the number of tiers times number of meeples.
Emerge is a bit tougher to recommend than most of my games here. I like it, it has some things I like, but it has some I don’t. I don’t think the tile abilities do enough to negate the variation and luck in rolls. You only get one roll, and granted I probably should have taken on at least one or two more tiles, but I didn’t feel they did enough compared to something like One Deck Dungeon. I feel for an optimization game, optimization enjoyers might get annoyed with bad rolls they get stuck with. There’s also a lack of meaningful player to player interaction. There’s racing for objectives first, obtaining research tokens first, and the four bird tokens that can be moved and stolen. I liked the idea of it, but I wanted more. I also felt the objectives asked a lot of you without offering enough reward for chasing them, I focused objectives while my bud islands, and while I scored all four objectives he still won by some 10+ points.
If you want a laid back dice game and you enjoy the presentation of Emerge I would say pick it up. It looks great and at times feels great to make decisions on your player mat for what goes where. If there’s an invite to a game its worth a play. Im not sure if I’d recommend picking it up unless its something you click with.
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Apes together strong. After Us takes place in the post apocalypse where Apes rule the world and are racing to reach evolved intelligence. After Us is a puzzle-y deck builder. Players drsw four cards from their deck and organize them in any way they wish. You must combine costs with benefits, collects with collects, and solve the “puzzle” of what works best with what to gather resources and score victory points. The game ends when a player reaches 80 points.
Similar to Emerge theres a lot of bits I like and a few I don’t. There is a lot of simultaneous play that keeps turns from being bogged down and I appreciate that. We all assemble our monkeys together and resolve them at once. Its a brisk game that doesn’t overstay its welcome and the presentation/art is fabulous.
Where I have a bone to pick with After Us is in its RNG and player interaction. When you recruit new apes you draw from a facedown deck. You know vaguely what that ape is good at. The four types focus victory points, batteries, exile/trash, and repeat actions. You’re blind drawing from cards that don’t have specific abilities, just costs and benefits that are slightly randomized across the deck. But I ended up drawing lots of battery costs while my opponent did not, the apes I drew had a harder time with resources than my opponent’s draws, who provided and consumed similar resources. And there wasn’t an easy way out since all cards were blind draws.
The game also lacks any meaningful player interaction, its just a race. Theres a mechanic where when buying an ape you get a benefit of that clan and can pay 2 to copy a neighbor’s benefit, but it feels very stapled on last minute. Because its the only non simultaneous moment the only player interaction slows the game down.
After Us is another harder recommend. If you enjoyed Earth you will enjoy After Us. Earth similarly had low player interaction, youre all tuning engines till one pops. If you’re comfortable with that more solitaire play the puzzle of four apes in a line is enjoyable.
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In Aurum players take the role of alchemists making formulas for gold. Aurum is a trick taking game with some higher level mechanics to it that will be hit or miss. There’s 5 “base metal” suits and a gold “trump” suit. Players start with a hand of base metals and one 0 gold. The leading player plays a card. The other players must follow, playing DIFFERENT suits than each other. The highest card wins the trick BUT the lowest card gains a gold card in their “collection” worth victory points. This card may also be used in tricks. At the beginning of the game players choose a number and put down a card from their hand of that number. That is their bid, they want to win exactly that many tricks. Go under and you get nothing. Go over and you score the bid in points. Match the bid and gain double the number in points.
So sometimes you wanna win the trick. Sometimes you want to force someone else to win. Sometimes you want to spend a 6-7 to lose the trick but gain a gold card of that value for points.
For a trick taking game there’s a number of things to consider. Do you want to waste a card that could take a trick on getting gold? Do you want to spend that 1-2 VP gold to ensure you reach your bid?
We played the 3 player variant and I found it to be this interesting standoff. Otherwise it plays 1v1 and 2v2.
If you’re into trick taking games and want something new. In the world of $30 medium pizzas and $10 1lb ground beef Aurum is $15. I recommend picking it up and giving it a try. It won’t work for everyone, but having a 3 player variant was fascinating. Like the other two games fantastic art direction and great quality, great presentation.
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Four Humours is a prisoner’s dilemma game. Players place potions in scenes and once two scenes are full all are resolved in this order of operations how the four humors can “win” in priority order. Winning potions are placed on the board to satisfy objective cards. Whoever satisfies the most wins.
To explain the prisoner’s dilemma if you’re unfamiliar, there’s one scene in Four Humours with only two potion slots. Each can hold Choleric or Sanguine. Choleric wins if there is only one in the scene. 2+ choleric means nobody wins. Sanguine is next in priority. If Choleric doesn’t win, Sanguines all win if there are 2+ in a scene, regardless if they are owned by different players. Your opponent claims they played a Sanguine. Do you trust them? If you play your Sanguine and they played Choleric you lose. If you both played Choleric you both lose. If you both played Sanguine you both win. If you decide to screw your friend over and play Choleric to their Sanguine only you win.
And decisions like that are the core of the game. The 4-5 scene cards and 6 party tiles are all logic puzzles and bluffing/diplomacy minigames. With the mechanics behind the four humours you can goad people into making bad moves or win without actually winning the scene. You can be sneaky and crafty, treacherous or trustworthy.
Truly its mechanics are light, the game is placed between you and your buds rather than on your own playmats. With the nature of this game I wouldn’t recommend playing with less than four people, and it can hold up to six at a time. Its a great game that works off a great dilemma, trying to work around possibilities and promises of different players claiming to place different humours where feels great. Great replay value too, our game went thru about 1/2 the scenes and theres an alt game mode to explore.
I heartily recommend this one, easy pick.
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One last bit before I snooze. Pandasaurus is a game company I own many games for: Brew, Dinosaur World, Wild Space, now Emerge and Aurum. Every game I’ve played from them is 80% of a really fantastic game. Its just missing a little something. The presentation is stellar, the effort is there, the creativity is apparent. I’m not trying to slam their games by any means.
Most end up relying on their theme harder than their mechanics. Games are carried at the thought of what you’re doing than the nuts and bolts behind it. Emerge, without set dressing, is a game of assembling tokens on tiles and adding base tiles to their tiles, rolling dice to do so. Wild Space is a game of playing cards to play more cards. What makes them tick is their stellar theming and A+ presentation with materials and art.
If you see this logo understand this might not be the most mechanically sound game. It also might not have the most player interaction, if any. But its going to look great at the table and each game has something that will make your brain go brrrr like the board game equivalent of a fidget spinner.
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thethirdbear · 3 months
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enblancjenveux · 5 months
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Emerge
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SculptsO
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octoberended · 18 days
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Hey all! emergency comms are opening. This is for rent as we are a bit short right now! Everything is 10% off! Dm me if you're interested <3
(not taking tips! i wish to compensate anyone who helps me)
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tiernanmoss · 7 months
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@ tiernan moss
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eirikrjs · 2 years
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do you know what is the magazine that the artwork "emerged" comes from? (related, i feel so robed that this design wasn't used for cherub, i mean, do really like SH Cherub, but imagined having this creature in your party)
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This is credited in Digital Devil Apocalypse for a magazine called "M2 Discovery." Pretty difficult to find information about due to its fairly mundane name. Its covers all say "Discovery" in romaji but also render it in katakana as "ディスカヴァリー" precisely (as opposed to ディスカバリー, which is how it is misspelled in DDA). It styles itself as a "Mediamix Magazine" (メディアミックスマガジン); the "M2" probably refers to this.
I couldn't find the issue with Emerge but this interesting cover popped up after I found the right spelling:
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An issue, volume 26, from November 1996 with SMT2 Michael featuring a "Devil's Compendium" feature that's continued from the previous month's issue. Unfortunately, I can't tell you anything else about the magazine.
I'm personally not that hot on Emerge's cherub as a demon design, but I feel it wasn't intended to be one. Kaneko with some greater artistic freedom going wild.
UPDATE: Added Discovery Jan. 1997 Volume 28 featuring Emerge on the cover, found by Vesk.
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crazycaterpillarlady · 10 months
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games-franco · 9 months
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New pre-order arrived!
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thatsbutterbaby · 2 years
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Teddy Milder - Emerge, 2016.  Flax, linen thread, wire, charcoal / 6 x 8 x 4 inches.  
http://www.teddymilder.com/
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ktb90s · 2 years
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youtube
youtube
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danielflemingart · 1 year
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Lead Me to the Water’s Edge.
60x64″
Acrylic and water on canvas.
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