New In Town (dp x dc)
ALRIGHT! 👏🏽 A prompt. (Or, well. A premise.) I’m schtealing a lot of worldbuilding from @mediumsizedpidegon‘s post here so bear with me please.
The Bats, however they catch wind of Amity, catch wind of Amity Park. Of course they do. Amity Park has a very distinct presence— Or, well, a lack of a presence. It may have an abundance of documented weirdness online, from folk stories to abandoned livestreams to concerning details in expats’ online blogs.
But there is no online evidence of Amity Park that leaves Amity Park.
So. What is a family of detectives to do when confronted with the need to gather physical evidence? Road Trip, baby!🏄🏽♂️🚗🚞🚡
Everyone hops in the car/Batplane and makes their way to Amity Park; they make hotel reservations, ring up the only reasonably rich enough people to even touch their social circle (the Manson family, and Vlad Masters, apparently), make an itinerary for all the documented tourist stops to hit up while in town off the town website, and prepare themselves for whatever dimensional weirdness is causing a complete tech blackout on the town and an inability to be found by satellite.
They get about ten feet into Amity proper when they meet the first local.
His name is Danny. He’s nice! Affable. He looks a lot like any other Wayne sibling, actually, if a little on the younger side. He notices it’s their first time in town. Do they need any help getting around?
Best way to get information is to ingratiate with a local, so...sure, why not? They get a free tour guide, Danny gets to show off his town; they see all the sights, like the local burger joint, the school, the Manson home, the town hall, the city proper. They’re having a clothing swap in the temple parking lot, actually. You should go check it out!
For whatever reason, it’s all...Punk? Goth? There’s a couple of lolita dressed tossed in, and some crocheted things. Everyone has a trunk out their car, eyeliner, and at least two piercings in their face; everyone here seems to know each other on a personal level. Well, small towns are small towns. Whatever.
Danny isn’t deterred by their reactions. If they want, there’s the movie in park tonight! If not, they can catch dinner, though; their hotel restaurant closes at 8pm sharp. (He just...knows this off the top of his head?)
They split up. Some of the family people watch at the restaurant. Everyone is...weirdly courteous to them. A little standoffish. But not at the Wayne name, just at...them being there.
The people at the park find out they’re watching The Night of the Living Dead. This would be much more normal if the park wasn’t also clearly the cemetery, in the middle of July? Which is. Why? It’s not even for any holiday or special time of the year? It’s just...clearly a movie night in the summer? There are little kids here, playing among the gravestones while their parents set out blankets and snacks. Why is this considered a family event??
Well. At least Jason has fun.
Everyone goes to bed and reconvenes in the morning. When they wake up and roll out for the day, Danny manages to find them again, this time with two new friends, bright and chipper in the morning. There’s a farmer’s market today! Everyone’s worked really hard on this week’s harvest; don’t they want to see?
...Sure?
And the longer they’re in Amity Park, the more they begin to realize how convenient it is, that they’re ferried around so easily; that there’s immediately a local who takes a liking to them, that there’s always something else to do; how suspicious it is that no data can get in or out of Amity now that they’re in it, or how they can’t seem to get close to any of the more suspicious parts of town they want to infiltrate. The town is entirely closed to outside influences. The fashion trends are strange and foreign. They only eat things grown in the area, by people they know, and it’s all sort of...green. Everyone knows everyone. Everyone knows where to go. Who to talk to. The superstitions— make no wishes, step on no cracks, wear no large jewelry, cross no shadows of any person (living or dead, apparently), speak to no one without full view of their eyes.
But nothing seems dangerous— not until a few of them try to investigate Axiom Labs, a subsidiary of the otherwise national Dalvco company, and are met to the face with a blaster that uses tech they’ve never seen, by a red fighter in an ultra-synthetic suit.
Overnight, the extremely polite and welcoming town becomes a hostile entity to fight their way out of.
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Not gonna go out on this limb on a 25k post, but maybe it’s okay that kids today don’t know as much about using an actual computer as we do/did? Is it useful knowledge? Of course it is. So is using a sewing machine or being able to rebuild your VW with a copy of that one book every VW driver used to have. That’s not the right question—most practical knowledge is useful after all. The question should be “is it relevant to the way people live right now.” “How to Keep Your VW Alive” is a timeless fucking classic; my ex and I kept our copy long after he sold his VW. But I’m not buying a copy now because it won’t exactly help me keep my VW ID4 on the road.
And it’s funny, because I tend to read along with those posts and nod my head, because back in my day we HAD to know all that computer stuff. And then for some reason today, I remembered a conversation my mom and I had with my grandma in the mid 70s when I was a teenager. Grandma made my mom’s wedding dress. She worked at a department store doing alterations on foundation wear, which if you look at 1950s foundation wear, you’ll realize was both necessary and difficult. So she was shocked when I said most of my friends didn’t know their way around a sewing machine. “But how do you make sure your clothes fit?!” Well, Grandma, people don’t wear heavy foundation wear any more and clothes don’t need to be as tailored as they did back in the day—it’s 1975 and the only alterations I need to do is hemming my flares so they just touch the floor when I’m wearing platforms.
Now you can back up and look at the broader picture, the one that says, but your car should be repairable by you as long as you have clear instructions, and you should be able to alter your clothes or make your own, and yes, you should know how to organize the files on the desktop of your laptop. But the fact that for the most part it’s become easier and easier to just not do those things (if they can be done at all) isn’t exactly the fault of Kids Today. And it’s certainly not meeting them where they are or even trying to understand why they feel they don’t need that knowledge if, instead of looking at why they don’t have it and maybe even don’t need it, you just decry their lack of the Deep Wisdom.
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. . . SAVE A HORSE, GO ON A RIDE WITH THE COWBOY! featuring boothill!
notes! . . . y'know the phrase, “save a horse, ride the cowboy”? well, I decided to-do something about it with boothill... except it's sfw and more like “save a horse, ride with the cowboy” cuz i dont do nsfw here >:/. god give me acceptance for how boothill is so ooc here- 😭😭 idnk how to write his character properly, and does he even have a horse?? I don't remember seeing a horse when his character and banner got leaked, so let's just pretend he does have one for the sake of K'hailreigh for this plot. 💀
imagine returning the horse boothill had been searching for all day after it got the chance to escape through the tall fences the moment they were opened, his eyes widen at the sight of his companion with you guiding alongside it. normally, his horse wouldn't follow after someone else's orders other than him... and it behaves pretty feisty and rough with people who isn't him.
boothill is relieved to see that his trusty horse hadn't been injured, briefly thanking you as he goes over to fuss over his stallion. you can't help your gaze wandering and examining his figure, in awe of the metallic and cyborg parts of the cowboy in front of you. sure you might've seen people having artificial and metal parts attached to them, but this man right here just plainly looks like a robot if it weren't for his humanly head.
boothill notices you eyeing every inch of him, glancing from the lasso that hangs at his hips to the pistols to his arms and to his legs. he glares a wolfishly smile at you, baring the shark-like teeth that you gaze in short surprise at, and asks in a teasingly tone, “like what you see, darlin'?”, observing how you blink owlishly at him. but then, he's becomes sort of surprised when you nod your head and confirm that—yes, you like his appearance and how the color scheme matches altogether, while indirectly commenting how he's a good-looking cowboy.
boothill, after his turn of blinking at you, grins and narrows his eyes with an intrigued look in them; amused by you and how you don't seem in the slightest.. nervous or terrified in his presence. you perked the cyborg's interest.
finishing the small talk with the man, you mention that you'll be needing to go somewhere for an errand and boothill takes the opportunity to offer a ride there on his horse—as a thanks for retrieving his horse, taking in your surprised expression with a grin as he ends the sentence with a “darlin'”. he insists, even if you refuse, so you decide that it'll be quicker to go in a horse ride with the cowboy than rather walking by foot as you were given no other choice.
with boothill's assistance, you were boosted onto the horse and instructed by him to hold on as he looks back at you, flashing a toothy grin and a finger tilting his hat just slightly for a short moment before you and him rode off towards where you were needed to be at with his horse. startled by the increasing speed his horse was going, you instinctively grasp onto the cyborg cowboy's built body in order to not fall off during the ride accidentally—boothill grins at your expression, his laughter going with the wind, “better hol' on tight for now, sweetheart. this'll be a rough ride! i'll get ya to where yer headin' in no time!”
© thedemises 2024. all rights reserved. please do not repost, copy, or claim as your own. ━━ word count: 508.
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In honor of the @rw-ship-showdown I wanted to write about Artihunter as someone who jokingly slapped them together pre-downpour and still thinks they are actually very compelling. Just not in the super soft love wins kinda way (Although I get why people like that more)
And the only way I know how to do that is talking too much so heres a far too long slug essay-
Obviously the slugcats don't offer a ton of characterization but theres not nothing to work with. Their stories, whether by their roles in it or the overarching themes do provide a backbone to work with. Even gameplay itself can provide a bit. (for some more than others)
Hunter, to me, is ultimately a story about selflessness. The goal is to revive Moon, which is very much an act of kindness from both Hunter and NSH. But the weight of that action is much more significant for Hunter- Hunter is deeply sick. They're on the clock, and for all their skill in combat none of that will ultimately help them to survive longer than their body can hold out. Moon is a close friend of NSH but that means little Hunter- Hunter really gets next to nothing out of helping them, and ultimately pays quiet a bit spending their limited time alive fighting to deliver that neuron so that someone else can live.
To spend ones limited days on helping another, in a game that very much stresses the unwavering cruelty of the world and nature- is pretty notable. (And you could even say that Hunter being the Hardmode of Rain World adds another layer to this)
And then we have Artificer. A storyline that very much stands out to people as more… villainous (so to speak) than the other slugcats. Artificer's story covers a lot of things. Trauma, violence, revenge, etc. Revenge is a bit of a selfish desire- That need to see someone hurt as they have hurt you. A punishment that ultimately does not fix whatever harm was done- but feels good to see because you were hurt and now those responsible share that pain.
Artificer's actions are founded in that need for revenge, their pups killed for overstepping boundaries they didn't know existed. Is it not fair for them to be angry at that, to punish the scavengers for their violence with their own? Why should the scavengers ever be forgiven when they and their pups were not? And that's how you get that loop- Harm for harm over and over.
The original action has been lost in a spiral of violence for violence. And here stands Artificer- their very spirit scarred. Not just because they sought revenge, but because they never ceased trying to scratch that itch for violence as an answer. Artificer only has two paths for their story- killing the scavenger king (Someone who, really, has little to do with the original 'crime' of the scavengers, but represents an important individual to them- as did the slugpups to Artificer), locking themselves as karma one for good and spending the rest of their life chasing creatures that no longer even fight back in a warped sense of closure- or to dissolve themselves in the acids of the void sea because they're too far gone to find any real peace.
They can't meaningfully recover from that state, not alone, twisting in on themselves. Even if they halt their actions, they've been using violence as a feeble defense against their own pain- violence that no longer has any real direction or basis. Artificer gets no real closure from killing the scavenger king. All they can do is continue the cycle, or try to scrub it away. No real peace in a prison of their own making.
So you have a creature, who even with a strict timer on their life- a body that will crumble to disease, spends its last bit of time on saving another. And another who was so caught up in the pain of loss that were eaten alive by their own anger, poisoned their own soul on such a deep level even self-proclaimed gods have no solution for them.
What peace can they offer each other? For Hunter, its only a fleeting moment of happiness- of selfish love, before their own body fails them. A bit of indulgence in something for themself. For Artificer, its a single, comforting thread to ground them again, something tangible to protect and care about again.
But thats a thread that will ultimately be snapped under the cruel indifference of the world. Hunters timer will tick down regardless of if it takes another with it. Its a tragedy- its doomed to end badly. Whatever good it offers to either of them to find each other will only provide the fleeting comfort of a band-aid that will be ripped away too early.
But all that can be worth indulging in anyway, if only for the moment. It doesn't change the ending, but the ending was never going to be happy.
Its can so yuri
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