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#is this how people who are super into resource games feel like?
dlartistanon · 8 months
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"Irreplacable"
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lexyeevee · 11 months
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it's wild to see myhouse having escaped the orbit of Doom People, because so much of it specifically riffs on doom in a way that is laser-targeted at Doom People, to the point that i just wouldn't have expected it to be nearly as interesting if you don't pick up on that stuff
right from the outset, "my house" is even a recognizable genre, because doom was among the first approachable platforms for creating a 3D space, and if you give random people the ability to create a 3D space then many of them will just try to recreate their own house. (i want to say jp lebreton even made an effort to play through every house map on the idgames archive at one point, though hell if i can find it now.) there was in fact already a "myhouse.wad", from 1995!
frankly it's incredible that someone (or someones) put so much effort into this map and then had the gall to simply post it on doomworld as "myhouse.wad", because that is a thread title that guarantees the fewest possible people will bother to look. there are posts in the thread where people outright admit that they only checked because they were surprised how many replies a "my house" wad got.
so anyway, okay, the "classic" doom wad experience is that you download a wad, it contains exactly 1 map, and it has zero custom textures or music or other frills. most wads from the 90s are like this; if you're lucky you might get a bad midi rendition of a metallica song. nowadays there are texture artists and musicians and everything collaborating on full map packs, but "just a map" is still kind of the default mapping experience and is recognizable to anyone who's been around doom for sufficiently long.
and myhouse riffs on absolutely every aspect of this:
• the music is the MAP01 music, Running From Evil, which is just the music you get if you supply your own map in the MAP01 slot and do nothing else. so a ton of 90s maps had this same track as their background music, so everyone has heard it a zillion times. it is ingrained into so many people's skulls. subtly fucking with it is a great way to fuck with the player
• the house uses only stock doom 2 textures, or occasionally light modifications of them. again this is just what you get if you make a map and don't supply any other resources, so the stock textures are very familiar. only later, with sufficient poking around, does the map introduce new textures, which really help sell the impression of being swept away to Somewhere Else
• if you take the exit, you go to MAP02, Underhalls. this is the expected experience because doom wads replace what's already there — you're not really supplying a "new map pack" or anything, you're overwriting a map from the original doom 2 progression. (there are ways to fiddle with this now, but in vanilla doom 2, the level progression was hardcoded.) so the "ending" of a no-frills single-map wad is always, always to transition to Underhalls. the opening shot of Underhalls is practically like seeing the credits. so roping Underhalls into the experience is completely unexpected, because Underhalls is the sign that you've escaped back to regular doom
• the super shotgun is "hidden" in Underhalls, in probably the best-known super shotgun location in the whole game, because it's the first time you can get it
• incidentally Underhalls itself feels uncanny, because the player camera height is higher than usual to make the house's proportions feel sensible. (part of the trouble with exact recreations of real spaces in doom is that the camera is weirdly low.) i was actually convinced that myhouse included a modified Underhalls, but no, it's stock doom 2 Underhalls, it just feels off when you're slightly taller
but wait, there's more
• silent teleporters are a feature from boom, a very early doom derivative that added a number of helpful mapping features and is basically considered only half a step beyond vanilla. so shifting between two versions of a space without interruption isn't completely unexpected. it's only later that the portal use becomes more obvious
• although if you're especially canny, you should notice that the second version of the house shows both the upstairs and downstairs windows in full, which is impossible — doom cannot do room-over-room. (in fact this is accomplished with a semi-obscure zdoom feature called sector portals — essentially, the whole second floor and the space outside it are a separate area, and the "ceiling" of the yard becomes a view up through the "floor" of that second space.)
• swinging doors are a hexen feature (polyobjects) that gzdoom inherited. (heretic and hexen were modifications of the doom engine, and zdoom started out as a merge of all three codebases into something that could play all three games.) they might also be in other fancy engines (eternity?), but they are very distinctly not a doom thing. if you're deeply familiar with doom's limitations then they'll jump out at you immediately, but if you're looking at doom like it's any old 3D game then maybe not so much
• recreations of other humble real-world locales are also a somewhat common theme, and remind me in particular of Doom City, from way back in 1995
• a very common desire for players is to "uv-max" a map, i.e. reach the exit on ultra-violence with 100% kills and secrets. if you can't do this, the map is (reasonably) considered broken. it is comically impossible to do this in myhouse, and anyone with the skill to create the map would be acutely aware of this
• the extra weapon frames look to be borrowed from the well-known smooth doom, which adds extra frames for everything and is just pretty dang slick overall. so it's not merely "ho ho, got you, smoother weapons" but specific integration of another familiar project
• this might be reaching a bit, but mirrors are specifically a nightmare in zdoom's software renderer because they work by rendering all visible geometry as if it were physically present on the other side of the mirror — and if there be any actual geometry back there, it will also get rendered and you will have a big fucking mess. so a mirror in the middle of a room is a laughable idea. this is somewhat less of a concern now that the hardware renderer is basically the default, but it's still a spectre looming over the very concept of mirrors, so the way mirrors play out in myhouse is very funny to me
there's probably more, like, the way it intercepts noclip is a stroke of genius and not something i've ever seen done before. but i hope you get the idea
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catskets · 3 months
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A more in-depth guide for creating visual novels, especially in the horror, horror-romance, etc circles
Some of you have seen my previous, smaller post on crafting visual novels, especially in this little space of Tumblr that a lot of us have found themselves in. Since that post took off, I've wanted to create a longer guide to help touch on some points I've thought about for the past few months.
In case you've never heard of me, I'm Kat, also known as catsket. I have a Bachelor of Fine Arts in Game Design. I've been making games for nearly 5 years, and I've been doing visual novels more "professionally" for 2. You may know me for Art Without Blood, 10:16, God is in the Radio, or Fatal Focus. I'm here to help you make your first visual novel.
Please note that my advice does not fit everyone, and you may disagree with what I say. That's okay! It doesn't work for all. That's why there's thousands of resources out there.
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FOR THOSE OF YOU WHO HAVE NEVER MADE A GAME
So, you have an idea for a huge visual novel. Horror, a shady and obsessive love interest, a little bit of woo-hooing. 100k words. Maybe a million. What is this, the 07th Expansion?
I notice a lot of people getting into visual novels are artists first. That's okay! I wanted to do art for games before I realized how much I enjoyed writing. And even less of you have probably touched Visual Studio. Again, perfectly okay. We all start somewhere.
My number one piece of advice? Make shitty games.
What does that mean?! My recommendation to those who have never done games is to make a bunch of shitty ones. Think of a theme, or hell, even join a game jam, where you make a game that fits a theme in a short amount of time. Spend about a week on your game. Focus on making something polished. Polish your mechanics. Polish your output.
I recommend, if you can, to make at least 4-6, if not more, kind of shitty games before hopping into longer projects. Making a game is a skill, just like art, just like writing. And game development is combining ALL of these together into one big soup being stirred by a skeleton hand puppet. You'll get into the rhythm and see what works for you.
It also helps you learn, perhaps, the second most important thing here: do you even like making games? There are cases out there where people have created video games (not saying visual novels) just for clout. That's no fun for you, that's no fun for your players. And you might go through this process and find that you don't like making games. That's completely okay! It's not for everyone.
Also, you can use these shittier games to gather an audience. I've built my audience because, for the past few years, I've been releasing games that slowly give me growing fields of eyes every day. A success story overnight is a rare one. It takes time. It's like building a brand, but you aren't a brand, you're an artist.
REV UP YOUR ENGINES!
Ren'py is the number one engine you will be recommended. It is very beginner-friendly, with lots of tutorials, assets on itch.io to use and download, and support. The engine comes with a few tutorials in the form of games, whose code you can freely browse. This is the engine I use most often. Most visual novels you see are made in this engine.
Twine is a text-based engine that most people use for interactive fiction. You can add images and audio, though, if you don't mind messing with HTML. I use Twine for text games and for outlining for my larger games. Ever played Degrees of Lewdity? Yeah, I know you have. Don't ask why. That game was made in Twine.
RPG Maker has multiple versions and has been used for exclusively VNs if you don't mind fucking around with plugins. It can definitely give your game a super unique feel. I recommend RPG Maker MV, since it has the most resources. This line of engines usually costs money, but it often goes on sale for under $5-$15.
People will recommend TyranoBuilder, but as a user and player, the lack of options and the format the games often come in is just...not fun to navigate. It advertises itself as little to no code, but it's often evident in the final results. Some good games have been made in it, though, so if you want to use it for prototyping/practice, you can. I'm not a fan, but that doesn't mean that fans don't exist! This engine costs money.
Not an engine, but check out Ink! Super useful scripting language that's used for more professional projects.
DEMOS, DEMOS, DEMOS
You've got an idea for a long-term project, and now you want to show it to the world! But wait, wait, don't do that yet!
When should I start advertising my game? This is a personal opinion, but I say that you should not start advertising your game until 50-60% of your demo is complete. Why? As I've discussed with some fans of indie VNs, they can name quite a few projects that have been in the "working on the demo" age for 1-2+ years. I've been in the Kickstarter MMO circles. If you, making a single-player experience with little mechanics to balance and polish (aka a visual novel), are taking that long on a demo, I am going to assume the game is not coming out. There are some games I have seen out here that have been in "working on the demo" phase where I haven't seen a single ounce of what the project will look like.
What should I put in my demo? The purpose of a demo is to showcase the mechanics and the vibes and the mechanics of your game. It's a demonstration. In my last post, I pointed to the Dead Space 2 demo that was showcased at E3 (RIP), that takes place about 2 hours into the story and shows how enemies are defeated, some animations, bits of the story, etc. Usually, because it's less about mechanics and more about vibes, visual novel demos showcase a certain percentage of the full thing (5-10%.) Can you showcase the vibe of the game here and what players should expect? If not, show off another portion.
How long should I work on my demo? Before, I said 3-4 months. That can be true, that can also not be true. Think about how long the demo takes you in proportion to how long the actual game should take you. Don't put too much effort. The demo is to showcase the vibe. It's to see how much the public and fans may enjoy the game.
My game is 18+, what should I do? Make a splash screen when the game is downloaded to let players know your game is 18+. If it's going to contain sexual content, you can hide it with itch.io's adult content filter. Write it on the page itself that your game is for adults only. Don't put your demo behind a paywall. This is genuinely ridiculous. The purpose of a demo is to showcase what a game is like before a player purchases it. That defeats the point of a demo. I've seen this happen, and it discourages players from approaching, especially because most demos never make it past the demo phase. So...I'm paying you $10 for 2-3k words of a game that may never come out?
Should I make a social media for my game? YES! Go for it. These anchors are how people will find your game. Make a Tumblr and open that ask box. Make a Twitter. Go to BluSky. Advertising is not bad. Some YouTubers even take e-mail suggestions from developers. Feel free to shoot your shot. The worst they can do is not respond.
HOW TO SET UP YOUR ITCH.IO PAGE:
Getting your itch.io to a presentable state can be very challenging! There's many ways to do it. I highly recommend using this page image guide for learning how to size your images to make your page pop!
Itch.io themselves has suggested to not publish a page until the game or demo is released. You can make the page and keep it as a draft, but do not publish it until you're ready!
Your cover image is the image that will appear in the search of the website, on any front pages, in collections, and on your profile. What have I seen that works? Key art of one of the characters up close and the title of the game! If you can make it a .GIF, do it! Bitches love .GIFs!
Itch.io recommends 3-5 screenshots on your page. I recommend 1 of these 5 be a .GIF that shows how gameplay feels. This is effective, even for visual novels!
Write a 3-5 sentence summary about your game for the description. What is your story about? What is the draw?
DO NOT BE ONE OF THOSE PEOPLE WHO IS GOING TO SAY "This is not like other visual novels. It doesn't have that cheesy this or that or-" No one cares. Genuinely. You're putting down other games in your genre and elevating yourself to the pompous level.
TAG YOUR GAME! itch.io gives you a list of tags to choose from when you go to tag. DON'T USE THIS! Try to go for more specific tags. Arimia has a very good guide on how to use itch.io's tagging system to your advantage.
GENERAL GAME MAKING ADVICE
SCOPE KNIFE IS SUPER USEFUL! Everyone makes games that are way over their workload. It's okay to cut out features and add them later. Prioritize making a finished game before hitting those stretch goals.
PLAN, PLAN, PLAN! Writing outlines is super helpful. I use Twine for my outlines, because you can connect your passages together and make really well-thought webs.
IT'S OKAY TO ASK FOR HELP! Whether it's from friends, professionals, or anything in-between. They can help with assets, editing, etc.
HONE YOUR SKILLS OUTSIDE OF GAMES! Write some poetry. Do some sketches everyday. Improve on your craft to improve your games
MUSIC IS HARD. THERE ARE RESOURCES. Most of us aren't musicians. That's okay. Make sure the music you get for your game is allowed to be used. You can use anything non-commercial if your game will not cost money or donations. I try to do songs in the public domain or free to use overall with credit if I don't have a musician. Consult the Creative Commons website if you're unsure how you're supposed to use a certain piece of music. If you don't use the right stuff, not only can it put you in legal trouble, but it can put streamers in hot water if they play your game and they can't upload the video because music is copyrighted.
PLEASE, DO SOMETHING ABOUT YOUR UI. Wanna know an easy way to get your game to look more professional? Edit the damn UI for your game. Make a new textbox, even if it's just a black box. Change the font. Eventually, players recognize the defaults and patterns of games made in certain engines and may attribute a lack of UI changes to a developer being lazy. It doesn't take very long to change the colors around and move text! Please do it to add a little pop to your game.
DEADLINES ARE AWESOME. Not everyone works well under pressure, but if you give yourself an infinite amount of time to make something, it'll never get done. Set goals for yourself for how much you can work on something.
IF YOU HAVE TO GIVE UP, GIVE UP. Making things is hard, especially long-term. Emergencies happen, jobs happen, life happens. Let your fans know that a project isn't happening anymore. Don't leave them in the dark. You don't need to tell strangers your medical history or anything, but transparency + honesty are really hot traits. You should use those in your creative work. This is one reason why I advocate for not publishing or advertising things until you know it's stable.
SHOWCASING YOUR CONTENT
People love to see WIPs for games! This is what the devlog is good for! A devlog is a post where a developer talks about and showcases some things happening in the game? What can you add to your dev log?
PERCENTAGES! How much of the artwork is done? How much of this character's route is done?
SNEAK PEEKS AT ARTWORK AND SPRITES!
GIFS! GIRLS LOVE GIFS!
Anything else to showcase your game's content! Posting consistent updates retains and even gains a fan's attention for your work.
RUNNING YOUR TUMBLR
You've joined us, and you've made a Tumblr for your blog! Link it on the itch.io page, so people can come find you after playing your awesome demo!
Do I have to respond to every ask? No. It's your blog. Delete whatever asks you want.
I got a hate comment! What do I do? Delete it and move on. I have a more detailed section on hate below.
I want to interact with [blog]! How do I do that? Reach out to the devs for silly little collabs. If you come onto a developer slightly headstrong, they might feel you are being abrasive or using them for content.
If people make fan content, interact with it! Encourage it! Reblog it. Show your love.
OTHER IMPORTANT THINGS
PROFESSIONALISM IS KEY. These may be pet projects, but you want to appear some level of professional on your actual itch.io page.
Being dismissive of player and fan complaints or criticisms will make you appear childish.
If your game is broken, fix it. I have been told by some amateur developers to ignore game-breaking bugs. It does not make me, a player, want to engage with your content. It seems messy and unfinished.
With the above point, it's 100% okay to have bugs and errors upon release. Every developer and their brood mother has. To decrease these issues, get playtesters. Friends can play your games, spot any errors, and help you point out things that can be improved upon. I recommend having playtesters at every stage of development.
Make sure your game runs before you publish it. Please.
You can still be silly and giddy! There's no reason to not be, especially when you get positive comments! The point of this is to not be outright rude to potential players and fans.
IGNORE HATE COMMENTS. In this case, a hate comment is a statement that contains no constructive criticism and are only here to be insulting or malicious. People are going to leave you with actual piles of dog shit in your ask box. They are trying to provoke you. Giving hate comments any attention, even if you're there to "clap back" proves that they got to you, even if you don't take the hate to heart. They will continue to pester you. Delete any hate comments and ignore them completely. Laugh about them with friends in a private setting, sure.
THINK BEFORE YOU REFERENCE! I know one big thing in this community is adding references to other games in yours, such as plushies of other characters or putting them on posters. The best thing you can do it ask the developer before adding this. How would you feel if some random person you've never met put your character in a video game? Most of us would feel weird and potentially violated. Open communication with devs is awesome. I am usually okay with it as long as someone asks for permission.
As a complete aside, I prefer more tasteful references to other games as opposed to 523482346 plushies and posters. These have been slightly overdone. Why not theme a candy after another game's character? Maybe your characters know each other.
OTHER RESOURCES I RECOMMEND
Devtalk is a server dedicated to independent visual novel creators. You can find jobs, resources, advice, talks, and, like, everything there! Devtalk is super useful. Everyone in there is so cool. They have a really great and comprehensive list of resources that I could not even begin to cover.
Visual Novel Design is a great YouTuber. No other words, check the guy out!
Ren'py and whatever other engine you're using has documentation that's super useful to follow.
Arimia not only has amazing VN resources, especially for marketing, but she also just has? Amazing games that you should check out?
And for a shameless self plug, I'm the lead of Sacred Veins, a collective of devs creating narrative games, whether it be horror, humor, romance, or everything in-between. Come hang out with us!
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andreablog2 · 2 months
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Imagine being super smart and actually having the resources to surround yourself with brilliant people…. than wasting all that extra brain room to sound like a Redditor and instead of learning to like make beautiful woodwork you learn to be really good at video games…then you complain about how there’s no good architecture anymore and blame it on immigration. Grimes and Twitter exposed me to all these zillennial conservatives who are just failures in every sense of the word …I do feel somewhat happy that they are all self sabotaging but I also think they are like a suicidal homicidal death cult and it keeps me up at night how desensitized they are to everything and how all that disappointment they feel with life they are externalizing/rationalizing with the propaganda on Twitter.
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utilitycaster · 2 months
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Daggerheart Character Build thoughts!
I am actually out at work and haven't checked the version that's since come out, but I did participate in the character build beta, and the NDA is officially lifted, so here's my thoughts from that! It's definitely limited since I just made a L1 character and didn't go through gameplay, though I surmise about some aspects of gameplay.
Overall, it clearly seems to be made by people who love a lot of things about D&D 5e but wanted both more flexibility and more simplicity, which is difficult. I think they succeed.
To that end, it takes away some of the crunchier aspects (precise positioning, exact amounts of gold) and I think for some people that will be a problem, and that's valid, but ultimately this game wants to both allow for interesting mechanics in and out of combat while also not being terribly math/map/resource management heavy. It is a hard line to walk; most systems either go hard crunch or go entirely gooey.
The dice mechanic (2d12, Hope and Fear system) is fantastic; look it up but I think it handles mixed successes more gracefully and interestingly than a lot of games.
The playtest was not super clear on armor and evasion choices (or indeed what evasion means; it seems to be sort of initiative but sort of dex save, or maybe more like the Pathfinder/old school D&D varying ACs by scenario?). It was much, MUCH clearer than D&D on weapon choices (part of why I play casters? Weapon rules in D&D are annoying and poorly explained and many people rightfully ignore them) so I'm hoping this becomes clear when there's a full guide rather than just the character creation info.
The character creation questions by class were fantastic and in general, and this is a theme, this feels like it guides people towards collaboration. FWIW I feel like D&D has that information, but the way it's presented is very much as flavor text rather than a thing you should be doing. Daggerheart makes this a much more core part of creation. The Experience mechanic is particularly clear: you better be working with your GM and really thinking about background, rather than slapping it on as a mechanic.
The other side of character creation questions is that it really encourages engagement with the class, which is something I've talked about. I think either subversion for the sake of subversion, or picking a class for the mechanics and aesthetic but not the fundamental concept, will be much harder to justify in Daggerheart, and I think that's a good thing because when people do that, their characters tend to be weaker.
The downtime is designed for you to write hurt/comfort fanfic about and this is a compliment. There are a number of mechanics that reward RP, particularly one of the healing mechanics under the Splendor track. I feel like a weakness of D&D is that when you try to reward RP it's really nebulous because there's not actually a ton of space to put that - you can give inspiration, but, for example, the empathy domain Matt homebrewed actually feels kind of off because it's based on such fuzzy concepts amid mechanics that are usually more rigid. Daggerheart comes off as much cleaner yet still RP-focused, and I'm excited to see it in action.
A judgement of Candela and I suppose Daggerheart might be that it's designed for actual play. I've mentioned before that I know people who are super into the crunch and combat and numbers of TTRPGs and are less story-oriented, and again, that's valid, but actual play is just storytelling using a ttrpg and so yes, a game that encourages RP while also having mechanics to support that and influence it is an extremely good goal. I am not an actual player, but I do like D&D games with a good plot and not just Go Kill Monsters, and I want to play this. (I also have some real salty thoughts about how if you modify an existing game for AP purposes that's staggering genius apparently, but if you make your own game how dare you but that's another post).
And now, the classes/subclasses. I am going to sort of use D&D language to describe them because that's a point of reference most people reading this will understand, but they are not one-to-one. A couple notes: everyone can use weapons and armor. HP is not totally clear to me but it seems to be threshold based - everyone has the same HP to start but people have different thresholds and armor, so the tank classes have the same amount of HP but are much harder to actually do damage to.
All classes are built on a combination of a subclass and two domains. There are 9 classes and 9 domains. This technically means that if you wanted to fuck around and homebrew you could make up to 36 classes (27 additional) by just grabbing two domains that weren't otherwise combined, which is fun to consider for the potential. Anyway I cover the classes and briefly describe domains within them. You can take any domain card within your domain, regardless of subclass.
There are six stats. Presence, Instinct, Knowledge, and Strength map roughly to Charisma, Wisdom, Intelligence, and Strength. Dex is split into Agility and Finesse; Agility covers gross motor skills (jumping, most ranged weapons, "maneuvering") and Finesse finer ones (lockpicking and tinkering, though also it does cover hiding). The really big wins are first, no CON score, so you don't need to sink stat points into something that grants no skills but keeps you alive. The second one is that the "hybrid" classes spellcast from their physical stat. This is fucking fantastic. The thing about ranger or paladin or the spellcasting subclasses of rogue and fighter in D&D is that if you don't roll pretty well you're locked into the core stats and CON and nothing else. (This also doesn't have rolling for stats: you assign +2 to one stat, presumably your main, and then distribute two +1s, two 0s, and one -1.)
Your HP, Evasion, and Thresholds are set by class, and there's a core ability; the rest is all from the cards you take for subclass and domain.
Leveling up is very much based on taking more domain cards (abilities) but has a certain degree of flexibility. It's by chunks: in leveling up anywhere levels 2-4, you can, for example, increase your proficiency by +1 once, so if you wanted to do that at level 2 but your fellow player wanted to wait until level 4 and take something else at level 2 instead, they could. It allows for more min-maxing, but also everyone has the same level up rules and differs only in the abilities on the cards, which is very cool.
Bard: Grace (enchantment spells) and Codex (learned spellcaster stuff; the spells available are definitely arcane in vibes) based, Presence is your main stat. The two subclasses map roughly to lore-style stuff and eloquence. Core class ability is sort of like inspiration but not entirely. It's a bard; I like bards a lot, and this is very similar vibes-wise to your D&D bards. If you like D&D bards you will like this.
Druid: Sage (nature spells) and Arcana (raw magical power spellcaster stuff), Instinct is your spellcasting/main stat. The two subclasses are elemental but frankly cooler than circle of the moon, and a more healing/tranquility of nature focused one. I really think Marisha probably gave feedback on this one, because the elemental version is really strong. You do get beastform; it is quite similar to a D&D druid under a different system, as the bard, but the beastform options are, frankly, better and easier to understand.
Guardian: Valor (melee tank/damager) and Blade (damage). Strength based for the most part (Valor mechanics assume strength) though you could go for like, +2 Agility +1 Strength to start. This is barbarian but like. 20 times better. It is, fundamentally, a tank class, and it is very good at it, with one even more tank-focused subclass and one that is more about retaliatory damage. You do have a damage-halving ability once per day, but really guardian's questions are incredible. I think Travis and Ashley likely gave feedback. Also rage doesn't render you incapable of concentration as that doesn't seem to be a thing, so multiclassing seems way more possible (you are, I think, only allowed to do one multiclass, and not until you reach level 5 minimum, which I am in favor of). Yes, you can be a Bardian.
Ranger: This is what I built! It is based on Sage and Bone (movement around the field/dodging stuff) and it is Agility-based, including for spellcasting, which is a MASSIVE help (as is, again, the fact that CON isn't a thing.) The subclasses are basically being really good at navigation, or animal companion. Most importantly to me you can be a ranger with a longsword and you are not penalized; Bone works with either ranged weapons or melee.
Rogue: Midnight (stealth/disguise/assassination spells and skills) and Grace-based. Yes, rogue is by default a spellcaster, which does help a LOT with the vibes for me. One subclass is basically about having lots of connections (as a spy or criminal might) and the other is about magical slinking about. Hiding/sneak attack are also streamlined. I will admit I'm still more interested in…almost everything else, but I think it evened out a lot of rogue weaknesses.
Seraph: Splendor (healing/divine magic) and Valor. This is your Paladin equivalent. It is strength-based for casting, again making hybrid classes way less stressful. Questions for this area also incredible; you do have something not unlike a lay on hands pool as well. Your subclasses are being able to fly and do extra damage; or being able to make your melee weapon do ranged attacks and also some extra healing stuff, the latter of which is my favorite. Yasha vibes from this, honestly. Single downside is this is the only class where they recommend you dump Knowledge. I will not, and I never will. Now that I don't have to make sure CON is high? I am for REAL never giving myself less than a +1 Knowledge in this game.
Sorcerer: Arcana (raw nature of magic/elemental vibes) and Midnight based. Yes, sorcerers and rogues now share a vibe, for your convenient….less enthused feelings. Instinct-based, which intrigues me, and the core features are in fact really good. The two subclasses are either one that focuses on metamagic abilities, or one that is elemental based. I would play this for a long-running game, though it's not my favorite, and I can't say that for D&D sorcerer (except divine soul).
Warrior: Blade and Bone, and the recommended build is Agility but you could do a strength build. Fighter! One subclass is about doing damage and one is about the hope/fear mechanics core to the game that I have NOT talked much about. I will admit, the hybrid martials and Guardian are more interesting to me but you do have good battle knowledge.
Wizard: Codex and Splendor. Wizards can heal in this system; farewell, I will be doing nothing else (jk). Knowledge-based, and you can either go hardcore expertise in knowledge, or be a battle wizard.
Other scattered thoughts: healing is not as big a deal here; there is no pure cleric class! There is also no monk, warlock, or artificer. There is not a way to do monk as a weaponless class really though you might be able to flavor the glowing rings as a monk weapon and play a warrior. Wizard, meanwhile, with the right experiences and high finesse, would allow for some artificer flavor. Cleric and Warlock are the two tough ones and I will admit those are tricky; I feel like you'd have to multiclass (which you cannot do until level 5) between perhaps seraph and a caster class and you're still going to come off very paladin.
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hollowtones · 9 months
Note
first yiik impressions?
Hi. Thanks for your message. I've been thinking about this for days. I wrote paragraphs. Here you go!
Everyone talks up how the game is bad, but I've never looked into it much myself, so I went in with an expectation along the lines of "people whose opinions I often agree with think it was an awful mess, I'll likely think something similar". Expectations were low. Even then I wasn't really ready.
"YIIK" is a game of tedium. I don't think it's a game about tedium, that's something different (though it could be, if it was a different video game altogether; "what if the world was made of pudding" etc). To some degree I think the tedium is by design but I'm not really sure what it's in service of.
I don't think tedium in a video game is a bad thing. "Morrowind" and "Breath of the Wild" are two video games I like very much, and some of my favourite memories of those games are of slowly wandering through empty expanses, or having to suddenly deal with equipment degrading or supplies dwindling because I forgot to prepare. Moments like that feel thoughtful! They're interesting moments of reprieve or of tension that feel thoughtfully and intentionally designed! "YIIK" feels like trudging through chest-deep molasses so it can shout "hey did you know you're stuck in my molasses right now? that's weird, why are you stuck in my molasses right now? did you notice?" directly into your ear.
You'll notice this is a pattern.
Combat is turn-based and involves completing little minigames, timing button prompts or hitting targets or some such. It's a cute idea that wears out its welcome when you start realizing how long every single one takes to resolve, especially when you have multiple party members, and sometimes multiple enemies (I'm told this part specifically gets more egregious as the game goes on). I don't think it's awful or unsalvageable but I'm not super into it as of the point we're at.
This is a pattern.
Leveling up is a manual process that you have to unlock, and it involves going to a save point (any save point? we didn't check), to enter the Mind Dungeon, to enter the actual Mind Dungeon, to walk down a set of stairs and enter individual doors one-by-one, so that you can choose how you want to allocate stat increases, so that you can walk down a different set of stairs to commit your choices and spend your banked experience to level up. I think "you can only power up at specific points / times / locations" and the granularity of stat growth are interesting ideas, and the environment they made for it are a charming idea, and I don't think it needed to be a "Hotel Mario" level that you had to slowly walk through. It could have been a menu. They could have used the resources for a nice background or backdrop for a menu that accomplishes the same thing.
This is a pattern.
I haven't really mentioned anything about the story or writing yet. The protagonist's name is Alex and he's a very self-important nerdy misanthropic dickhead white man (a very specific kind of guy that I've definitely met at least once or twice) who is obsessed with a paranormal message board populated by people like him and desperate to find out more about the disappearance of a woman he witnessed. (The woman & her disappearance are based on the real life death of Elisa Lam & aren't handled with a whole lot of tact, IMO, but other people have put this into better words than I can right now. It sucks. It keeps coming up and it makes me bristle every time.) Alex is a bad person. I know he is. You know he is. The game knows he is. I've seen some reviews say a negative point of the game is "the main characters aren't likeable", which I don't really get, because that's the point of the characters, as far as I can tell. The issue, then, is how much time the game takes to exposit at you how bad the characters are. It's exhausting. Every time Alex has a monologue, it feels like it sums up to 10 minutes of "I am a bad person. I am a bad person. Alex is a bad person. This character is a bad person. Do you get it? He's a bad person. Alex is a bad person. Do you understand yet, player? Alex is a bad person. You should know that he's a bad person. Do you get it?"
This is a pattern.
(I don't know how interested I am in bringing up the game's lead writer right now, if at all, but there's a well-known anecdote where he talks about wanting to write a story about a bad person who is forced to grapple with himself and do better, and how the reason why his game wasn't well-received was because people who play video games didn't get it & weren't ready for a story like that. I dunno. I can understand being upset about negative reception to something you poured time and sweat into, and saying something hasty because of it. "Final Fantasy 4" is a beloved RPG classic, though, and "Disco Elysium" came out the same year to overwhelming praise. I haven't played either of these yet, though, so I'll admit maybe I'm off the mark here.)
The characters we've met so far (i.e. the ones that aren't unnamed NPCs) are… well. There's a smarmy younger kid who idolizes(?) Alex & also made the aforementioned paranormal website. So far it seems like he mostly exists to go "hey fuck you Alex, you dickhead" and immediately say something even more insensitive. There's the insensitive based-on-a-real=ass-dead-woman elevator woman, who immediately disappeared from the narrative while still being an essential part of the narrative. There was a dead(?) robot in a bedroom, who had a choir of ominous hooded people monologue about how weird and sad and strange and uncanny the scene is. What the!? There's a woman who works at the arcade and has Powers. Her design's cute. (I feel like, generally, the game's visuals are Fine. The audio, too. That all ranges from Just Fine to Surprisingly Neat. I don't really have much issue with those aspects of the game, but I don't have much to say about them either.) Alex and Kid Whose Name I Didn't Care To Remember are constantly very uncomfortable to her, because she's a woman and because she isn't white, in the 15 or so minutes we've seen her on-screen, and she gets to tell them off, but then immediately kind of goes "well whatever I can smile and put up with this and hang out with you". It feels misogynistic. I know to some degree Alex is misogynistic on purpose, because the game is bludgeoning your skull in and yelling "ALEX IS SHITTY TO WOMEN! AND PEOPLE OF COLOUR! DO YOU GET IT? HE'S SELF ABSORBED IN A SHITTY WAY! DO YOU GET IT, PLAYER? YOU UNDERSTAND THAT ALEX SUCKS ASS YET? MAYBE 10 MORE MINUTES OF THIS WILL MAKE IT CLICK?" But for a woman of colour (the only one we've seen so far who isn't Probably Just Dead) to finally tell him off for being a shithead, only to turn around and go "well it's ok, you're cool now, let's hang out now because it's narratively convenient and you're the protagonist" is pretty damn egregious!
This is a pattern.
Writing in general feels stilted and long-winded. Most of the main characters feel like they don't talk like people do. Alex gets to feel like a person but that's mostly because he gets to talk to himself so damn much. Most of his monologues feel like overly flowery prose, like someone padded it out with identical adjectives to meet a school essay word count. There's an interesting idea or premise or setpiece every now and then. There's a spark. A glint of something compelling. Every single time this has happened so far I find it immediately snuffed out by an over-blown "oh my god!!!!!!! how weird!!!!!!', or a very long plot dump, or a Joss Whedon-ass quip. There can be no small moment of joy. No story element or visual element can stand on its own legs. There can be no room for ideas to breathe. No space for the player to wonder, to dream, to play in the space. The narrative is compelled to suffocate iself on itself, to take up all space, to swallow itself whole in its making. One very minor (so far?) side character has some interesting dialogue in this one dream world, and I think "oh that's neat", and then I learn they're lines taken wholesale from a book (and I think that's fine, reference is fine, but I have a bit of a chuckle over the fact that this character is the reason why the game has a giant REFERENCES option in the main menu). The literal first minute of the game is a bird telling you "oh my god, the title of this game, right? why'd they spell it like that? so fucking dumb, am I right!" It feels insecure. It reads like the writing has no confidence in itself. It has to make a comment about how silly and video-gamey it is, roll its eyes at itself, mock itself for the thing it's doing while continuing to do it without addressing it or discussing it or doing anything with it.
This is a pattern.
There's a specific part of "YIIK", at this early point in the game (we're only around the start[?] of chapter 2), that feels emblematic of the thing as a whole up to this point. Alex is getting phone calls from a stranger. They're confusing and weird and sound a little like something you might hear in a dream. They make references to some shared past, some childhood, some understanding of Alex, or maybe of you, the player. They've come up a few times. Every single time, I'm left thinking about what it could mean, how it fits in with everything we've seen so far & what the game seems to be talking about, with regards to connecting to other people and to yourself. It's a neat little thing. It's a neat idea. I'm charmed by it. As much as my thoughts on this game are largely negative, I still try to look at it fairly, to understand it, to talk about it, to let myself be surprised by it. As soon as I find myself thinking about this, my thoughts are immediately drowned out by Alex telling me how weird the phone call is, how random and uncanny and dumb this is, and how he's rolling his proverbial eyes about it, in spite of all the other paranormal happenings around him, for another period of Just Too Long. And I am sapped of all strength and I crumble to dust.
I'm genuinely transfixed. I'm transfixed! Maybe the fact that I wrote Paragraphs about the 4-or-5 hours I've seen of the game can tell you as much, even if you skip everything I wrote in them.
I can't wait to see more.
This, too, is a pattern.
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recreationalfanfics · 11 months
Text
Twisted Night At The Museum HCs/Thoughts/Concepts:
These are brain farts but ya'll are making me feel like I have the biggest brain so-
- If the Daley! Reader had a Unique Magic it'd be: "Alive for the Night" where basically any statues on display and stuff can come to life. Including the ones of the Great Seven but they can only do it at night. (Idk if you guys want them to have it or not, ya'll can fight about it in the notes)
- The Daley! Reader was also adopted by Larry after Nicky moved out and became a DJ, Larry is still a super protective father whose very anxious and is looking through various museum archives to figure out if something can be done about his child whose stuck in Twisted Wonderland. He requires you to check the mirror and talk to him at least 4 times a day to know you're alright and if you miss a time, YOU BETTER HAVE A GOOD EXCUSE-
- No but parent teacher conferences and you have to hold the mirror so that your teachers can talk to Larry through it.
Larry Daley + His Relationship with the Staff:
- Crowley: No, he's been in this game long enough to know that Crowley isn't trustworthy and while you KNOW he isn't trust worthy, he is the reason that Larry wants you to check in 4 times a day. Crowley tries to paint it like everything is fine and Larry pretends to believe him. Crowley is just a bit off put by Larry because you're already such an odd and resourceful individual, that he can't imagine what your father (the man who raised you) must be like and while he laughs whenever Larry promises to bring you home, Crowley slowly starts to believe him. Like, bro, he deals with a magic tablet and brought a family of old Egyptian pharaohs together, Larry Daley is getting his child back.
- Crewel is the only man in this school that Larry trusts, along with Trein, but Larry does notice that Crewel seems a lot more concerned with your safety and has a soft spot for you. Crewel will also give Larry due respect and while he's not sure about his bland outfit choices, he's very much aware that your father loves and is worried for you and so, Crewel will make sure you are well behaved and taken care off until you're able to reunite. It's bittersweet for him because he does grow to get attatched to you but soon realizes that he's never gonna be your father back home. (SPLIT CUSTODY IS ALL I'M GONNA SAY).
- Vargas: Larry hates him so much. Like in the movies, he's always snarky and closed off from people he dislikes so their conversations are always so passive aggressive. Like, Vargas is all: "Ha, no wonder you look so wimpy! Look at your dad!" and Larry is all: "First of all, they're adopted (but still my kid) so neither of us can really say anything but second of all, I went face to face with a triceratops, so, yeah. Not sure if they have those in your world, but thats pretty impressive." and Vargas just brushes him off and he HATES IT.
- Next is Trein, who is like a strict grandpa to you and one of the other teachers who get along with Larry. As a father himself, he admires Larry trying to protect you as best as he can while he's in a different world, and he couldn't imagine what it would be like if his own children where stranded in a place he couldn't protect them in. So yeah, while your dad is awkward, Trein tries to help him out and ease both his and your anxieties. I also can totally see Dexter the Cappuchin Monkey and Lucius fighting across the mirror.
- Sam is one that Larry doesn't see to often aside from Larry trying to find old spells in old archives that require magical ingredients that he doesn't know about so he'll ask Sam about them or see if he can find any suitable substitutes and Sam will do it of course, for a fee. He really admires your dad's dedication but he also admires the relationship and bond you two have. Yeah, you might come into his shop to rant about how protective he is and some other flaws but you love him dearly. Sometimes he'll throw in a few freebies because at the end of the day, you two just want to be with each other again.
NOW LET'S TALK ABOUT SOME STUDENTS AND HOW I FEEL LIKE INTERACTIONS WITH THEM WOULD GO.
Now back to some general headcanons:
- Okay so have you guys seen the Stuart Little movies? Where he has a bunch of ladders and stuff around the room because he's small and can't get to places faster, thats kinda what you have to do for Jedediah and Octavius. They sleep on your nightstand after Deuce and Jack either made tiny beds for them or you made them in a wood work class or something.
- I can also totally see that after the first winter break, your first year friends bring back some old childhood toys that maybe Jedediah and Octavius can use to help or to help them travel faster around the campus.
- Deuce brought back an old remote controlled Magic Wheel (the motorcycle thing he likes) and gave it to them so not only can they ride around in style but they also have a tendency to drive recklessly and trip over poor unsuspecting students who are just trying to walk to their class. They'll do it especially if they mess with you.
- Ace brings them back like, tiny weapons from his old toy soldiers and stuff and while they might not do much, he just thinks its so funny how serious Octavius is when he's all: "Thank you, Child of Trappola, for I now have an arsenal to defend Fort Ramshackle!" and Jedediah rolling his eyes.
- You try to keep them on higher ground, especially due to the rats but I love the idea that when you're away on classes and you trust them not to do anything stupid, they're riding around on Grim and throwing toy spears at any rats running around and defending their home. Like to them, it's an intense battle where they could possibly die but to the ghosts, it looks like they're just annoying the rats that they eventually just give up and leave because they're so annoying and rambunctious.
- Out of all of your friends, they like to use Jack as a mode of transportation. After all, he's HUGE and when they sit on his shoulders, they're absolutely amazed by how much they can see. Jack tries his best to remember they're on his shoulders but if a class is really boring and he forgets, he'll lean on one shoulder which causes them to lose balance and almost fall but hed got quick reflexes and apologizes to them.
- THE WAY EPEL AND THEM WOULD GET ALONG. Like, Epel will walk in all roughed up because he got into a fight and walk past you to rant to Jedediah and Octavius and talk about how some kids were picking on him for being cute and little and Jed and Oct are all: "YA BETTER HAVE SHOWN 'EM THAT WHAT FOR!" and Epel is all: "COURSE I DID!" and you just sigh because you know that Vil is gonna ask to keep Epel away from your "little raggedy friends".
- BELIEVE IT OR NOT, SEBEK ACTUALLY RESPECTS YOUR LITTLE CREW. Especially after he finds out you want to be a Night Gaurd and mistakes your words and believes that you come from a family of noble gaurdians who keep the ancient relics of your world safe (which is kinda true but its not that dramatic) and when he sees you defend yourself with a mere flashlight, you become his idol.
- IN NIGHT OF THE MUSEUM TWO, THERE'S THIS SCENE THAT FITS PERFECTLY WITH YOU AND SEBEK FIRST MEETING, HERE'S THE LINK BUT GO TO 1:57 BUT THAT'S HOW I IMAGINE YOUR FIRST MEETING WITH SEBEK GOES.
You, whispering as your faces are squished together: "Listen, fae boy, you do not know who you're dealing with. I've seen things in my world, stuff you can't even imagine."
Sebek, whispering back: "Like what kind of stuff?"
You: "I'm not gonna tell you, but you're gonna drop your sword-"
Sebek: "The way you said it just made it sound like you were gonna say something really cool-"
You: "Yeah, you don't get to hear it, drop the sword-"
- OKAY BUT YOU BEING DEEMED THE NIGHT GAURD OF NIGHT RAVEN COLLEGE. Like idk, maybe you don't need as much sleep as everyone or during weekends, you just hibernate and then survive on naps and energy drinks throughout the week (it's such an unhealthy habit, all of the Dorm Leaders are concerned and Vil might trick you into drinking a sleeping potion if your eyebags get too prominent) but I love the idea that the bullying rates go down. Hell, even the Savanahclaw dorm kids don't try to start with as many fights with you around because they know you'll finish them with your flashlight. Like they're all cornering you and you blind one of them temporarily before you do some cool fighting moves. Your quick wit and training as a night gaurd is the only thing you've got to give you an edge in this world and by God are you gonna use it.
-And even if that fails you, you've got friends who've got your back. Like you get cornered by some bullies and then they feel something stab their feet and Jed and Octavius are bravely stabbing their shoes and the students are hopping around in pain.
- But yeah, the Night Gaurd in you just makes you walks around Night Raven College and look at all the various statues and history and you read and do your research on Twisted Wonderland.
- Like in the first movie, the thing Larry did after his first wild night at the museum was do research and by God, do you dedicate yourself to doing research on Twisted Wonderland and the study of magic.
- ALSO MALLEUS JOINING YOU DURING YOUR LATE NIGHT PATROLS OF YOUR SCHOOL GROUNDS and telling you everything there is to know about the magic here. You know how Ahkmenrah calls Larry "Gaurdian of Brooklyn"? I feel like instead of Child of Man, Malleus would call you "Gaurdian of the Night" because you tell him that's your dad's job and you want to fill in his shoes.
- MALLEUS AND SEBEK TRYING TO GET YOU TO JOIN HIS GAURDS BUT YOUR DUTY IS TO EVERYONE BUT HE'S ALL: "You know, just in case you might have to stay for longer, there will always be a spot in my court for you. As either my gaurd or my spouse-"
- "What was that last part?"
- "What?"
Feel Free to Send in any Thoughts/Asks/or Questions about this AU!
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✨ Everything You Ever Wanted to Know About The Haunting Heroes Discord But Didn’t Want To Ask ✨
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Are you looking to join this DPxDC server but don't know what it's about? Are you new to Discord and want to figure a few dynamics about it first? Then this is the post for you!
We're Super excited to share with you some of the features you can expect when you join the Haunting Heroes DPxDC Discord server.
🔷 I’m new to Discord. What is Discord?
A noble question. Discord is a messaging/private server application where you can join servers to chat, text, and video call people. Lots of fandoms have servers dedicated to their beloved show/book/comics/blorbos
It’s a popular platform because a) it’s free and b) it’s very easy to organize.
Haunting Heroes, as such, is essentially a private chat room where you can talk about DPxDC with other fans. There are other DPxDC servers, but you can never have too many!
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🔷 What do you do on Haunting Heroes?
We do a lot! If you’re here, you may have seen the results of the Writing Games we’ve played, like "Who Wrote That?" as well as "Guess That Fic" (a fun way to give fic recs AND test your DPxDC fic knowledge!).
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We also share updates of fanart, non fanart, and fan fics, as well as recommendations to stories we’ve read and enjoyed.
And we have plenty of ways to discuss ideas: from canon resources to headcanons that intrigue you; from prompts to workshopping your story ideas; from asking for a beta-reader to sharing your progress. Sometimes this even happens live while doing a sprint with others.
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🔷 What does ‘18+ SFW’ mean?
18+ is fairly straightforward: you have to be 18 years or older to join our server. So why SFW?
We decided to emphasize the Safe For Work aspect not because no NSFW content is allowed—we have a flourishing NSFW category as well as a Dark Category with channels for people to talk about it to your hearts’ content! We welcome more mature content, but not everyone wants to engage in it, or only want to engage on their own terms. Being able to curate what you do and don't see is important to us, hence the separate categories (and having to self-select a role to see the NSFW + Dark channels)
We add SFW when talking about HH because ‘18+’ on its own has certain connotations (just like ‘adult content’ or ‘adults only’).
Why, then, are we an 18+ server? We appreciate the under 18s in our fandom, and there are lots of fandom places that are open to all ages (for example, this blog!). But there are older fans who feel more comfortable in an adult oriented space. We noted that a place for adults only in the DPxDC fandom was missing, and wanted to fill that niche.
🔷 Why Should I Join?
✏️ If you’re a writer, you can find a beta reader or ping the Ideas Helper role if you want some help with your story. You can find and share resources for various things, such as writing, art, and how to use A03.
🐱 We also share lots of pictures of our pets!
💡 We have fun emojis and stickers unique to Haunting Heroes, many made by people who are part of the server.
⭐️ We have a starboard! If someone says something you find funny, react to their post with a star emoji; if a post gets 9 stars, it gets shared to the board! It’s like the highlights reel at the end of a Mario Kart Race, but user generated. It's a good way to quickly know what's been going on in the server.
🐰 Our Bunny Hutch (AKA prompts sharing category) is always hopping. Enter at your own risk! You may go there with the intention of dropping off one prompt for someone else to adopt, and leave having adopted 4 new WIPS of your own!
And most importantly, we are a fandom community looking to share with each other the things we love doing or seeing in the fandom. You are likely to find writers, artists, and commenters you know from AO3 or Tumblr, but you might also find new friends to hang out with or be inspired by new things while lurking.
🔷 What can I expect upon joining?
☑️ Once you join, you will have to read our guidelines to make sure you agree with them and know what you can expect in terms of how we handle the server.
☑️ There are also roles to be selected so you can customize your experience. Some roles will allow you to give information to other members (such as the pronouns you select), others will give you an aesthetic (such as color roles), others are pingable and alert you for specific activities (such as movie nights ,or a new writing game being set up, or when someone wants others to bounce ideas). Some will also grant you access to specific sections in our server, such as dark or nsfw channels, which won't be visible otherwise.
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☑️ Don't forget to also select the 18+ role which grants you acces to the whole server. This one is made specifically to confirm you agree with the guidelines and are 18 or older, since that's our sole requirement to join the server.
☑️ Once you define your roles, you can check our server roadmap to guide you through the many channels we have in the server with descriptions for each of them and the bots we have available to help through the experience.
☑️ Don't worry if you get a few pings upon entering: we have a welcome mat where others will greet you once you're in.
🔷 How can I join?
To join, send us an ask confirming you're 18+ and someone in our team will send you the link. You can find the ask box as "Ask us anything here" at the top of our blog or clicking here. Please make sure you check your inbox for our reply. If you sent us an ask and haven't gotten a reply in 48hrs, please let us know either replying in this post or contacting one of our mods.
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We hope you have fun and fulfill your hero-haunting needs💚👻
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sahonithereadwolf · 11 months
Text
Can I tell you about the very queer game I made this Pride?
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In A World That Hates and Fears You, Living Becomes an Act of Rebellion.
Exceptionals is a game inspired by X-Men about and for the spaces and communities marginalized peoples make for themselves. Play as a Geno, one of little less than 0.5% percent of the population that has gone through a mysterious process called Claremont-Simonson mutation, as you try to navigate a world that won’t make room for you. Exceptionals is a game about what the mutant metaphor means to you and the different lenses through which we view it. Punch back and build something of worth together in this narrative tag-driven tabletop role playing game. 🧬Features Open-Ended Character Creation🧬 Mix and Match between (23) open-ended but guided protocols. Answer questions to create high concept and unique super powered characters where the only real limit is your imagination. Get invested in who you make as a whole person, and not just a set of powers. Build a Community 🧬Create a living and dynamic community space full of colorful characters. 🧬 Grow your base as an anchor for other geno and help fill it with the resources they and you need. Understand how your actions effect others and gain trust through the bonds mechanic. It’s a game where you get stronger by growing your community and heal by being part of it.
🧬Comic Book Storytelling 🧬 Play as a creative team of writers and editors working to tell the best version of the story you can over time and storyline-based experience to model changes of the status quo and creative direction. Enjoy panel based action pacing and the ability of characters of all power levels to coexist and carry the same amount of story weight.
🧬Not Pain Tourism 🧬 While Exceptionals offers a number of places to push back, we understand and recognize that the most important part of a punching bag is that you choose to hit it, even if it’s not at all. We recognize not everyone gets to set the issues that the mutant metaphor is used to talk about down when they leave the table and offer many ways to tell stories outside of a lens defined by pain. We also put an emphasis and mechanical weight on the importance of joy and celebration. 📚You can buy the Core Book here:📚 https://bramblewolfgames.itch.io/exceptionals 📚You can buy the Expansions here:📚 https://bramblewolfgames.itch.io/exceptionals-expansion-bundle 📚You can buy the bundle with everything here:📚 https://bramblewolfgames.itch.io/exceptionals-expansion-bundle I didn’t go out with the intent of making this a very queer game. Not explicitly. I started making games because  I got frustrated waiting to feel seen or acknowledged. Another game got me mad about using my peoples stories to be transphobic, to be racist, to be ableist. Nevermind my people have more than two genders traditionally and faced a genocide. That was too much for me. I said this was enough and the quite indignities I suffered to feel included wasn’t worth it. I could do better myself.  So I set out to make a superhero game. I hated just about every comic book game on the market. It never seemed to capture what I did like about big hero comics with high concept storytelling and powers and couldn’t care less on a mechanical or narrative level about who this person was outside the mask. More focused on bashing action figures together and golden age pastiche that doesn’t really reflect the decades of character and genre developments that have happened since then. I later found games that do it better, but I was dissatisfied... I chose x-men for the homies. I’ve always been an x-men fan. A lot of people my age were. My first action figure was one of rogue I got at a garage sale, where she then went on to fight many a play-dough monster. But for many of us it was the first place we were allowed to be heroes. There are no natives on the 90′s x-men team. But I had uncles and older kids all too eager to tell me about Forge and Warpath (I hate that name) and my favorite Dani Moonstar (I ain’t the biggest fan of that name either, but she’s the closest thing mainstream hero comics have to a good NDN).
After that, things just kinda flowed from there. The X-men have such a focus on community. It’s “comics greatest soap opera”. It can be messy, complicated, beautiful and life-affirming all at the same time. They take the time to play basketball, go to the mall, and have birthday parties as they grow. Two of my favorite x-men comics aren’t about fighting at all. One is framed around a sleepover some students have, and another is about a wedding and framed around everyone filming their part of the wedding tape.
So I started thinking about the communities I’ve been a part of. A big core of the game is informed by my time and the people I met in these sort of spaces. As a native, as a queer person, as a disabled person I’ve been both someone who needed them and someone who gave back.
Which suited x-men just fine. X-men has cared about that sort of thing from about X-men #3 with the first appearance of The Blob, establishing it’s tone of sympathy and mutants as a minority analog.
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I just kept going and I didn’t stop. And apparently I did a good job. Someone out there has been using my game as game-therapy and community outreach in a gender health center out in California. I got a lot of kind words for the game too (which is good, because I spent 3 years on it).
KUDOS
-As featured on; io9/Gizmodo, Kotaku, Listen to Theses Nerds, Team-Up Moves, Yes Indie'd Pod, Team-Up Moves, and The Voice of Dog -#1 Best Seller and Popular on Itch.io in both Analog & RPG Games, Sept 2021
Listen to the Team-Up Moves AP Here!: https://teamupmoves.com/runs/exceptionals "Exceptionals is a beautiful, brilliantly designed superhero RPG. It's truly a masterpiece, and if you haven't checked it out, do yourself a favor." -@PartyOfOnePod
"This thing COOKS, Sahoni doesn't just tap into the queer/minority readings of mutants, but also ties in the weirdness that really gets my mind racing when it comes to X books." -@froondingloom 
"A refreshingly different game, that strikes a good balance between unlimited player freedom and solid guiding handrails. Really gets at the full potential of what the ;mutant outcast heroes' genre should be about: found family, building communities, and lives lived to the fullest despite being lived in defiance." -@guywhowrotethis 
"The whole game oozes love for its inspiration while also going further than they dared...." -@Phoenix24Femme
"Astonishing! Uncanny! All-New! And all other X-Adjectives available. This book gets why one would want to play the Mutant Metaphor in an RPG. It cleverly weaves the power fantasy of powerful individuals with the drive to do good for one's community. It's well-researched, well-written and, well, so much fun to play! This is the superpowered game I've been wanting for a long, long time. I can't wait to tell an Exceptional story of my own!" -@Kokiteno Team-up moves even made a recommended comic reading list. It has some of the best x-men has to offer and then some. It even includes that  New Mutants comic with the sleepover. They read me for filth and I love it.
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I hope you play my game too. I hope you like it. I hope you tell queer stories and build community around you. I hope it’s messy, complicated, beautiful and life-affirming all at the same time. Thank you for reading this. Please reblog if you can as well as share it with x-men and rpg fans in your life.
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artist-issues · 8 months
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Screentime For the Prince
You know how in the original Snow White and the Seven Dwarfs, each character's true nature is revealed by what they choose to treasure?
You know, Grumpy treasures safety because his true nature is vulnerable, the Queen treasures beauty because her true nature is ugly, and Snow White is the only one who's treasure is as true as her nature: pure love?
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And how the Prince only gets around 5 minutes of screentime, and in those 5 minutes, proves that he A) treasures Snow White's true nature of pure love and B) keeps his promises?
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Well, I was thinking. In the new Live Action, they're basically writing in a different male character in place of the Prince and not focusing on any kind of love story. So it's not actually "Snow White." But what would a good, faithful, beautiful adaptation of Snow White look like? (You know, one that actually does adaptations correctly--like Cinderella 2015?)
What should they be doing with the Prince?
I have a general idea below.
I mean, they can't introduce him in the same way they did in the classic animation. Obviously modern people aren't used to so much nuance in their big-screen fairy tales anymore; 5 minutes of screentime isn't enough, we prefer Mr. Darcy & Lizzie Bennet-levels of couple-building interactions, at least. And that's okay.
But it means we have to fill in a lot of the blanks about where this Prince comes from and why he values Snow White's "pure love nature" so strongly.
So I figure, in my head, it might look something like:
The Prince (let's call him Walther, German for "Walt," since basically everybody who worked on the original movie agrees that it was Walt's big brain child, and the popularized "Ferdinand" is not only fan-made but makes me think of a kindhearted bull) is the heir to a neighboring kingdom's throne.
Prince Walther isn't King yet, not because his parents are still King and Queen (they're dead,) but because tradition states he can only take the throne once he's come of age. Prince Walther's like 17, turning 18. So instead, his kingdom is essentially run by this council of busybodies, with one Regent holding the throne until he's old enough to take it. Something like that.
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(the picture is of Dean Stockwell who's the son of the original voice actor for the Prince, I think someone who looks like him ought to be cast.) Prince Walther experienced pure love from his parents, who treated him like a normal boy and didn't place much emphasis on courtly manners or politics when raising him. But then they died tragically, leaving their honest and innocent son to be raised by a bunch of old people who put way TOO much emphasis on those things.
Because everyone in Prince Walther's court has had to handle being next-door neighbors to the Wicked Queen's country. They're all super political, and afraid of appearing weak, and therefore, very insincere. That's what I'm saying.
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Everyone he interacts with on a daily basis never comes out and says what they really want. Nobody is genuine. He lives a life of hearing words like, "good morning Your Majesty, I hope you slept well. The Grand Duke could certainly stand to sleep better; the poor fellow looked run down at breakfast." but learning that what they actually mean is, "The Duke is getting old and ineffective and when your birthday passes you should decree that he give his land and resources away to me."
And he misses the genuine love the court used to feel from his parents' kind, simple way of ruling. No political games, no complex feuds. Plus, he misses the personal love they shared as a family, genuine, uncomplicated. He missed the days when people just say what they really want, unafraid, so that their rulers can take care of their needs.
Then there's the problem of why Prince Walther's in the Wicked Queen's realm in the original movie--that's not his territory, if he has his own kingdom.
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So I think it would be neat and interesting if the Queen wants Walther's land. Maybe she invited his parents, way back when, to a kind of audience to negotiate an alliance. Then she got jealous of his mother's beauty, maybe even tried to seduce Prince Walther's father, and assassinated them both when he rebuffed her. Oo, maybe even the Huntsman (her FAITHFUL Huntsman) helped her do it all those years ago.
But she didn't realize they had a young son, so she couldn't just raise her hand and say, "Hey Neighboring Kingdom, it's too bad your monarchs both mysteriously died--don't worry, I'll be your new leader" because Prince Walther's council suspected foul play (they always do, they're suspicious people) and were preemptively like "NO NO WE HAVE A PRINCE, WE HAVE A PRINCE! We're fine, we don't need help, everything's fine."
So she sort of had to stew on that. Maybe she even tried a couple more halfhearted attempts to get their throne, and they just never worked out--then eventually her attention was occupied by how much older her stepdaughter was getting, and how much prettier.
Anyway, Prince Walther asks for an audience with the Wicked Queen; he's about to become King, and he knows that the council fears their neighbor, and he sort of wants to go over and size the next-door ruler up for himself. So he rides over with a little delegation of the members of the Court he can actually tolerate the best, and is visiting.
It's not fun. They're only there for a day, but the Wicked Queen is definitely scary. For one thing, she's unnaturally beautiful and everyone he brought with him is either stupefied in her presence or terrified. He himself is very confused by her; he's an open-hearted guy, with a touch of naïveté even though he was raised with good intuition and doesn't trust the Queen. All audiences with her are full of all the formal, double-and-triple meaning conversations that he hates back home; except worse, because she makes everything seem more sinister.
So after a particularly weird conversation with the Queen where he can't decide if she was flirting with him or threatening his kingdom, he goes for a ride around the courtyard to clear his head. And what should he hear, like a breath of the freshest air since his parents died?
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A pure, beautiful voice. A young girl singing--and not just singing about anything, but singing about what she really wants. Genuinely. Her heart's fondest desire--and it's not power, or land, or even freedom. Just love. She's singing loudly, like she doesn't care who might hear such a vulnerable longing.
And he climbs over the wall and sees this scullery maid. She's absolutely beautiful, even though she's dressed all in rags, and he loves the picture of her: sharing her heart with doves, who feel completely safe with her, and not having to worry about what anyone thinks of her.
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He sort of eavesdrops on her for a little bit, and in this part of the movie, maybe we learn how impulsive he is. He just jumps over and tries to join in. Maybe it's even a little funny. And we can stretch out the feelings behind the part where Snow White runs from him--that feeling of her being unsure of a stranger, not because she worries about what he thinks, but because it's so surprising that anyone is taking notice of her so abruptly at all. And she doesn't know him.
Maybe he asks to extend his stay at the Queen's palace and keep negotiating or whatever, but he really just wants to get to know the scullery maid better.
Then the romance is sort of still fast, but built in a way that the audience can sink their teeth into. The Prince and Snow White have a few more mutually-agreed-upon meetings, not necessarily hiding them, but just in breaks between courtly audiences with the wicked Queen. They're both enamored with each other: she's never been treated so kindly by anyone and his whole faith in pure, innocent love and uncomplicated, genuine people is being restored just by talking to her. They bond chiefly over missing their parents.
Eventually he learns that she is the Queen's daughter--maybe from the Huntsman, maybe from Snow herself in an innocent way. He's stunned that she's treated so poorly, but the second he learns it, he confesses that he loves her and he wants to take her away from there. Plus, this solves the whole "will my kingdom go to war with the Wicked Queen or be allies even though we can't trust her" diplomacy thing--Snow White is her heir, so it would be a beautiful twist of Providence that the girl he has fallen in love with can also be the alliance of peace for the kingdoms through marriage.
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Snow White accepts his proposal, but she's afraid for a moment that her stepmother won't allow it. The Prince urges her not to be afraid: he'll take her to his castle and they'll be happy no matter what: he promises it, he gives her his word, he encourages her not to worry because he won't let anything stop him. It's lovely. She finally has someone she can gift her superpower of pure love to, and someone who can treasure her like she deserves.
Problem is, the Queen overhears this last conversation, right after learning that Snow White is the new "Fairest of All" from her mirror, just like in the original film.
So while the Prince is convincing his council that he's proposed to Snow White, the Queen's largely-unknown secret stepdaughter, and is going to reveal the fact to the Queen tomorrow, the Huntsman and the Queen herself are plotting the assassination attempt that eventually leads to Snow running for her life and living with the Dwarfs before she ever gets the chance to see her betrothed again.
Then the movie unfolds largely the same way it did, but with more dialogue and nuance strengthening the original's main themes: Snow White is pure love in nature, and that's everything the Prince has been missing, and he fulfills his promise which she has total faith in. And along the way, the Dwarfs learn to care more about protecting an innocent girl than they care about protecting themselves, and treasuring a person over jewels. Grumpy in particular. And the Queen dies because she's a jealous witch who's self-love has twisted her into something ugly.
Basically, what I'm saying is, there's a way to make the Prince compelling for audiences who are now used to more fleshed-out interactions in movie couples. Just give him a background that is longing for pure, uncomplicated, innocent love. Then when he runs into Snow White, who's never been treasured and valued since her parents died, they give each other everything they've been longing for--and then they have faith in one another when circumstances, both funny and sinister, force them apart.
It's like the Notebook (just in story structure)--you build up romance in the first act through a few poignant scenes, but then the rest of the movie is about waiting for that romance to be fulfilled.
Anyway. I guess I could've said all this more succinctly, but I was kind of making it up as I went. 🤷‍♀️
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How good is each merc at cooking?
Merc Cooking Scale
Soldier 0/10
Everything he makes is poison. Or radioactive. Or stone. Or some combination.
That is, if there’s even anything left of anything after he’s done
Many, many, many, wild explosions have happened. Stuff that’d make Demo amazed.
He is banned from the kitchen.
Sniper 2/10
This man lives off instant meals.
He’s just the kind of guy who learned how to make what he likes and has stuck to that.
Not only that, but he would absolutely suck if he tried anything else. He’s not interested in learning, either.
He will eat plain wild game to survive if need be. He's got such bland tastes you can't convince me otherwise.
He does not like trying new food.
Medic 3/10 
 I don't trust him.
Pyro 4/10
They’re actually a pretty okay cook when they can focus! They enjoy helping around the kitchen.
Usually, they enjoy finger food that doesn’t require a lot of prep. They make those faces/pictures out of platters.
They are an excellent sweets maker. But when working with complex savory stuff things get much harder for them.
And when the stove is involved... well...
Somehow, though, their damage has never been bad as Solly’s.
Engineer 5/10
Man can cook a solid meal. He doesn’t, usually, but he enjoys it when he does.
His cooking is always super greasy.
His meals are also pretty limited. Really only knows how to make meat-based stuff like bacon, BBQ, eggs, chili, and roasts.
He’ll try his best if you can't/won’t eat meat but it's not the best.
His breakfasts are so good though.
Heavy 6/10
He’s actually a very decent chef but is brought down by the limited resources he had growing up
He’s had to find pretty much every way to cook a bear there is. His family and him are tired of bear meat but to fresh mouths it’s delicious!
He’s slowly learning how to include more variety in his cooking. Sandwiches were an easy introduction and are now his favorite food.
Cooking has become a hobby of his but he’s limited by his own pallet.
His cold meals (meals that don’t involve stove/oven/crockpot/etc., not literally cold food) are very good!
Spy (7/10)
He knows how, of course. He can make plenty of gourmet meals if need be like any respectable gentleman.
The problem is he hates actual doing it.
He can make a bunch if specific fancy meals very very well. They are delicious. They are beautiful. They are perfect.
But he can only make those things. He’s got absolutely zero creativity in the kitchen and could not tell you the basics of cooking.
He can follow a recipe but won’t bother to learn why you take the steps you take in it.
Demo (9/10)
He’s actually got a very similar story to Heavy but without the lack of resources.
He’s a mixologist. He’s a chef. He’s Husband Material.
After he went to live with his parents again, cooking became favorite chore.
As they got older, it also became an obligation. One he fulfilled with love and service.
He loves cooking for other people. He won’t ever really do it for himself. He likes sharing his meals much more than eating/preparing them.
It’s the social aspect for him.
Scout 10/10
Scout? How’s Scout so high up? It feels like he shouldn’t know how to do more than make toast, right?
WRONG.
His oldest brother is the best god damn cook in all of Boston. You bet your ass he spent his childhood eagerly observing him and their Ma.
From the time he was old enough to grip a spoon was eager to help out and prove himself.
He’s an excellent chef—and a resourceful one. He can make a gourmet meal out of five bucks.
Everyone is absolutely SHOCKED the first time he cooked for them. Spy accused him of ordering it from a restaurant to fool them but he was too genuinely knowledgeable/passionate about it.
His chicken meals are exquisite.
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blackmoonlightexpress · 10 months
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About the mixed response in China & why I think TTEOTM will prevail in the end 💪
Saw the "Badly Received in China?" post earlier and thought to share a longer take on the situation in China, why are there so many antis, and my own predictions on its future.
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First, a clarification, TTEOTM has been an massive hit in China. The data speaks for itself in every way you can measure commercial success: viewership, platform membership, app downloads, social media heat index, advertisements, merchandise sales, unintended tourism GDP contribution. The drama has shattered records and outperformed all the recent xianxias, which you'd never dare to expect for a drama with no dingliu (顶流) that airs exclusively in the dead April slot on a platform that's 3rd (sometimes 4th) amongst online streamers. (Some day I'll create a master post just on the stats.)
The only area it falls short on is critical response. It's not just the low Douban rating (opened at 6.x and now dropped to 5.6). The three Bs - Douban, Weibo, and Bilibili (which you can think of as China's IMDB, Twitter, and Youtube) were full of attacks against the show. This included trending topics on how the actors looked (LYX too thin, BL looking old/big/overshadowed by CDL, CDL 照骗 not looking as good as in photo) as well as allegations of plagiarism and drama behind the scenes between cast & crew members. A lot of people watched video edits that twisted the facts and had a poor impression of the drama and even left 1/2-star reviews on Douban without ever watching an episode. (This type of brainwashing is more effective than you'd think. I've been reading a lot of negative posts about the Little Mermaid movie and almost caught myself writing something negative about it without ever watching.)
As all of this unfolded, I kept asking myself, why all the smearing? Who is behind it? And why TTEOTM in particular?
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A lot of what appears to be normal user activity is driven by water armies, marketing accounts, and "black" hot search ranking, all paid. This is all backed up by photo evidence captured by netizens. It comes down to commercial interests of rival platforms, productions, actors. This actually happens to every drama that is threatening in some way (almost a proof of success), but TTEOTM attracted more anti $$$. Why? For one, it's seen as the secret weapon that could elevate Youku's status as a 3rd/4th player to a close 2nd to rival and even at times overshadow Tencent. It's no coincidence that, Bilibili, which is owned by Tencent and has way more daily active users than Youku, has promoted hate videos and limited the traffic of fan videos - at some point not even recognizing the drama's Chinese title in search results. (Bilibili used to be a haven for LYX fans and a platform LYX has partnered with extensively. This flipped 180 degrees since he no longer has any unaired dramas with Tencent.)
TTEOTM is also a target for rival productions. It's got big name stars with solid acting reputation, one of the hottest IPs, and high anticipation from all the promotional materials - they've been super loud in letting everyone know that they have better costumes, special effects etc Meanwhile, there's a massive pipeline of unaired xianxia dramas that stick to the old formula and will likely feel dated after people have watched TTEOTM. People even started questioning how some productions with bigger rumored budgets ended up with cheaper-looking promotional materials, costumes, CGI (read: embezzling). So if you've invested in xianxia 101, you'd really want to discredit TTEOTM and stop people from watching it.
But there's also rival fandom jealousy, which is almost worse. Someone asked which fandom is behind it, I would say everyone. There are only so many "resources" to go around in the "entertainment winter" and it's a zero sum game. LYX and BL are both already big stars but still not at the top yet. They are big enough to threaten the dinglius, but not big enough to be accepted as having "made it" by other rising stars. E.g. Yang Mi, Yang Zi, Xiao Zhan receive a lot of hate too, but it's less realistic as a prospect to bring them down. In contrast, the smearing of Bai Lu actually kind of worked. (And I'm really talking about the fans. The actors probably leave it to their agencies/companies.)
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Other fandoms are especially bitter in this case because TTEOTM really upset the status quo and commonly accepted truths in a way that kind of discredits everyone else. A lot of the below have been used by fans of dinglius as excuses for when a drama doesn't perform:
Youku is a rubbish platform and Youku exclusive web dramas will never have high viewership
It’s impossible for an actor to break out twice within the same genre
An actor can only develop a big dedicated fan base with CP marketing
Breakout hits are always unanticipated dramas that come out of nowhere
Autumn/Spring is a dead slot. Hits can only come out of the summer and winter holidays.
IMHO A lot of the intense hatred comes from long held beliefs being proven wrong. LYX has always been thought of someone who’s borderline A list and B list, yet the opening viewership of TTEOTM is like double that of dramas led by bigger stars. It would have been less threatening if it started low and slowly gained traction because the drama proved to be good. But the initial hype speaks to the market power of a LYX xianxia, so a lot of people wanted to see it fail and looked for faults everywhere.
Moreover, because TTEOTM had an explosive opening, it did not have enough time for word of mouth to develop before people started bashing it. If you look at Douban ratings, shows that fewer people watched tend to have better reviews because only fans bother to rate it. Starry Love and Back from the Brink, both harshly dismissed as flops by the industry, both have >7.0 on Douban. Meanwhile, people love to hate on a show that is receiving a lot of hype - suddenly they are held to completely different standards even if the budget is similar. Why are people more accepting of the rise of Dylan Wang and Esther Yu in LBFAD? In the end because the expectations were pretty low. They were able to build up a fan base while no one was watching.
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Finally, TTEOTM does have lots of production problems, some of their own doing and others not their fault. Either way this left the drama less defensible in the face of scrutiny or tucao (吐槽) culture. The production is very ambitious and took risks, but did not deliver everywhere. It's got parts that look like a blockbuster film and parts that look like a B grade TV show. I personally did not like some of the editing, lighting, cinematography, color grading, special effects, makeup. AND this is precisely the type of production details Chinese viewers LOVE to fixate on. Meanwhile, compared to western viewers, they are more forgiving about things like mediocre acting, dubbing, slow pacing, repetitive tropes or storylines, uninteresting characters. (I think this has something to do with cultural differences around rewarding perfect execution over innovation/risk-taking, sum of the parts over parts that carry the sum.)
And then, there are creative choices that are daring and controversial. These are not problems per se - for every viewer that hates it, someone loves it because it's different. But this perhaps explain why its score has dropped further, even in non-Chinese platforms like MDL, even amongst fans of the show. For example... (spoilers ahead)
Opting for a bad/open ending, knowing that it'll upset some fans, but sticking to it because they feel that it protects the overall integrity of the story (no deus ex machina). Of course, most viewers prefer a happy ending. It would have been easy to just give people what they want. The screenwriter doesn't even have to come up with a new ending for god's sake! However, almost every xianxia that has come before has resurrected the lead character after the big climax. Viewers have been making fun of the cop out: What's the significance of life and death if everyone just reincarnates?
Packing lots of details in a fast-paced, highly complicated, non-linear plot, trusting viewers to be engaged enough to use their brain, rewatch, and discuss outside the show (a bit like Christopher Nolan films). The downside of this is that it's hard to edit out a scene. There's also high risk of viewers getting confused and complaining that the plot makes no sense. Even though most things do if you go several layers down, some rightly point out that they just want to be entertained and the drama should stand on its own.
Making this a male lead centric (大男主) drama, which is rare in the xianxia genre that more recently has targeted young women exclusively. The story shifts from focusing on LSS's mission to TTJ overcoming his fate, perhaps at the expense of the romance (a criticism I see a lot from viewers looking for a pure love story). However, for context, viewers in China (including CCTV itself) have been complaining that the xianxia genre has lost the "xia” (heroism). It's gone from Chinese Paladin, which is about ordinary people overcoming odds to become heroes, to stories that are just about pretty people, who happen to be gods, falling in love since the success of Eternal Love and Journey of the Flower. TTEOTM brings the focus back to "zero to hero" character development, so this is also a change that many welcome.
Allocating a crazy portion of budget and screentime to superhero fight sequences. I agree with all the critics who say these scenes don't add much to the story, the B roll looks better without CGI, and they could have kept other scenes instead. BUT guess which scenes I find myself rewatching and showing off to friends the most? Episodes 14, 15, 32. Because it is thrilling and glorious. Plus after enduring so many Marvel films over the years, I'm pleased to see a version that's genuinely Chinese (not some pan-Asian BS), rooted in our philosophy and martial arts tradition, featuring Chinese faces that have real kungfu training.
Going over the top on aesthetics - colorful costumes, hair accessories, and heavy makeup. A violent reaction against the simple pastel aesthetics that have dominated xianxias over the years. Of course, lots of people hated on the eyeliner and found the extravagant visuals distracting.
However, even with all its flaws, I'm glad it aired and did not wait for perfection. (A lot of May dramas did not go live last minute due to "technical problems" i.e. government censorship. These days, airing = success.) In addition, I predict that over time people will come to appreciate TTEOTM more. Here's why:
1) A lot of dramas now widely lauded as classics started out with poor ratings. Over time, the noise will die down and make way for what really matters - compelling acting and story. Empresses in the Palace (2011) opened with a Douban rating of 2.7 out of 10 (yes, this bad). Viewers didn't like the casting choice. They thought the actors looked bad. There were also issues with the costumes. Over time, its rating increased to 9.4. It's now a show rewatched so loyally that data analysts use its viewership to track market size. Similarly, a lot of the issues people have with TTEOTM are superficial. The things that matter most like acting are good, and even if you dislike the story and editing choices, it did manage to keep 70M people watching and engaged till the end, incl. people who don't watch a lot of TV or like this genre.
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2) Moreover, when people look back or rewatch, they tend to focus on just the highlights, and TTEOTM is full of memorable scenes. There are also so many standout memes/gags (出圈梗) that will live in our cultural fabric forever. Fans on Douban were surveyed on who they would have chosen as the director instead and still overwhelming "rehired" Kuk Kok Leung. Biases aside, I think people realize that you could have a better executed drama overall - higher production value, greater consistency, more attention to detail, BUT you might also lose a lot of the things we loved. I don't know if another director would have allowed TTJ go full creepy/evil/weak in the first few episodes or filmed all the steamy love scenes without a modesty backlight. TTEOTM feels so different because it breaks ALL the rules (see above) that I'm not sure if dramas in the future will try to replicate. If they do, TTEOTM would have started a trend. If they don't, TTEOTM will remain the only option.
3) Only dramas that inspire passion will stand the test of time. There are plenty of dramas that score well but don't inspire passion - they will fade away over time. The TTEOTM fan community is intense - there's so much discussion and engagement everywhere. Its Douban group is the #3 most active ever (measured by # of comments). Its MDL page has 68K comments, highest of all aired CDrama. Its Douyin topic has close to 29B views, highest of all costume drama. (Interesting to note that TTEOTM has an excellent reputation on Douyin, the platform with the most active users and least amount of toxic fan activity.) Fans have spent >25M RMB on merchandise, an unprecedented amount - 3M RMB on a character that appears for <10 mins (OG Devil God). It's got to have done something right because this is way more buying power than the fans of LYX and BL combined. And in my N=1, I've not been this excited about a franchise since Game of Thrones and then Harry Potter.
Bottom line, you might have liked it, liked it with regrets, hated it... but if you're spending the time to read this post, all the way till the end, you've become a luna-tic (or 烬神病人)!
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e-vay · 4 months
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Evay QA Bulk Post 3
Here’s the latest assembly of asks, assorted by topics so you can browse only what interests you. Also, some questions refer to the Choose-Your-Own-Adventure game I made, so to avoid spoilers for those of you who haven't played it, I put those asks all the way at the bottom. If you haven't played my game yet, please go play it!
PERSONAL ASKS
Anon asked: E-vay may i ask which tablet mark do you use for your drawings?
And dreamylumi-art asked: Was wondering what is your favorite brushes In Procreate? Your drawings look so fun and bouncy that I’m interested in your process!
A: I use an iPad and I do all my drawings in Procreate now. I like to experiment with brushes, but the primary brushes I use come standard with Procreate. I use the "Procreate Pencil" for my sketches and the "Technical Pen" for linework :)
Anon asked: How are u and ur family doing? ❤️
A: You are so very sweet for asking ❤️ We're all doing really good right now. My dad's surgery went great and he's cancer free and fully healed. My mom is on medication that's helped her a lot. Things are also looking up for my younger sister (she even got engaged this Christmas!). I'm stressed but for good reasons hahaha I'm very thankful and counting my blessings right now.
twistedchaos101 asked: Hey, what’s your MBTI?
A: I just retook the test and I got "INFJ-T Advocate" for myself :)
karura-senpai asked: Have u ever heard of these new bollywood movies like Animal and Dunki which are popular rn around the world because of instagram reels and tiktok videos...
A: I can't say that I have, I'm sorry! My Tiktok FYP is very niche so I don't see many things about movies on there.
edwinflores428 asked: E-vay, since you're also a Beatles enjoyer, did you hear the new Beatles song 'Now and Then'?
A: I had not known about this before you told me! I just listened to it and I really loved it. It has that beautiful, 60's-Beatles feel to me. Thank you so much for point it out to me!
Anon asked: What's your creative process when going into writing / planning for a comic? Apologies if this has been asked before.
A: I normally start by just jotting down any super rough concepts/quotes in my notes app. If the piece I'm doing involves stuff I don't know by heart (renaissance clothing or certain landscapes or anything like that) I'll work on gathering a TON of resource images. That way I'm not interrupting my drawing process by repeatedly stopping to look up references. I try to do it all up front and have it saved somewhere I can easily access.
Once I have more time, I'll write out the script in a Google Doc. I break up the script by each panel. I won't always have all the elements ready in my head, and sometimes I'll combine panels or separate them more, but I can always adjust:
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Once I have a basic script, I can start to rough out the drawings/panels. These are just gestural drawings; I'm not looking to do anything too detailed here. I'm trying to figure out what best captures the emotions/energy of the scene and determine the natural flow of where your eyes will want to read the art and word bubbles:
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Then I move on to the "pencils." This is my opportunity to nail down the expressions and flow. Sometimes I'll realize the page is imbalanced so I will redesign the panels so it has more even weight distribution or make it more dynamic/emotional. I always draw the characters in different colors so it can help me make sure I know what lines belong to which character:
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Then it's on to all the fun stuff: Lines, coloring, shading and adding text!
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I hope this answered your question! It's pretty straight forward :)
Anon asked: have you ever watched the anime fairy tail? if no i think sonamy fits the main couple NaLu (natsu x lucy) really well, like as if they’re similar 🫶🏻
A: I'm sorry, I've never seen it! I don't watch much anime anymore.
Anon asked: Can you make different characters(aka people sonic characters/oc) in your own style
A: When I'm open for commissions, yes! I am not open for commissions at the moment but I plan on doing that this year.
--
MISC SONIC ASKS
chrismantike asked: What’re your thoughts on longclaw (the owl from the sonic movie) does she exist in your AU as Sonic’s mom?
A: I liked the relationship we saw between Longclaw and baby Sonic in the movie, but I consider the movie as something entirely separate from the game/comic canon. I don't include any of the movie elements as part of my AU.
essycogany asked: What do you like most about Prime!Sonic?
A: Hmm, I think my favorite thing about him is how open he is with his emotions. In this show, he's very verbal about how much he cares about his friends and he doesn't hide it when he's sad or upset about something. In other media, Sonic has a habit of masking his emotions. I get that that's part of his personality, but it's nice to see this different side of him. (I also like how he showed more emotions in Frontiers, too!)
juli071023 asked: e-vay, what motivates you a lot about Sonic these years, why do you love it a lot, what motivates you about that character?
A: In the words of Young Neil, 'that's kind of a big question' haha. Simply put, the franchise just fuels me with excitement and joy and love! The character Sonic represents happiness and freedom and living in the moment and loving life to the fullest and I think that's such a great outlook to have. From a meta standpoint, I love how good the Sonic Team is to us fans. They engage with us regularly and put out SO MUCH CONTENT for us, more than any other franchise I'm aware of! I mean there are plenty of other great IPs out there, but you don't get the bombardment of games and shows and comics and social media engagement (etc) that you get with Sonic. I just think that's so cool! The fans love Sonic so much and the creators know that and reward us for our commitment. It's awesome.
Anon asked: So who do you think would win in a fight between Mario and Sonic
A: I gotta go with my boy Sonic! But of course it's better when they team up :D
Anon asked: How do you feel about the Dadow theory/au? As in Shadow being Silvers Dad. I honestly like it a lot.
A: If they're related, I think it makes more sense for Shadow to be Silver's grandpa or great grandparent. I think there are plot holes to say that he's directly his dad but I'm definitely open to them being related. Plus I think people can headcanon/au just about whatever they want, so I'm not against that theory :)
Anon asked: Hi e-vay, I hope you’re having a great day!! My question is: if there were to be a Sonic movie that’s only about Sonic and the guys but they were all being played by human actors, which actors do you think would suit them best?
A: Thank you so much, I hope you are too! Oh man this was so difficult but I put a ton of thought into it. And I'm sure there are still tons of actors I'm not thinking of who would be better, but here's what my gut tells me: Older Sonic: Max Greenfield [x] [x] or Jack Quaid [x] [x]. They're so witty and handsome and are built like runners! Younger Sonic: Jack Dylan Grazer Older Amy: Alison Brie. Even if it wasn't a live action movie, I so desperately wish that Alison Brie could be Amy's voice actor. I'm actually working on an animation where Amy is paired with some Alison Brie lines because I think it's such a perfect fit. She's sweet and funny and strong and sexy. She's on the petite side but she has that confidence that just commands a room. Ugh, Amy and Alison are my dream women 💖 Younger Amy: McKenna Grace Older Tails: Justice Smith or Cole Sprouse Younger Tails: Noah Jupe or Jacob Tremblay. Sorry, I don't know many young actors but I think they're both great! Older Knuckles: Terry Crews or Jason Momoa Younger Knuckles: Tyler James Williams [x] [x] Shadow: Jensen Ackles or Michael B Jordan 💖Swoon💖 Older Rouge: Ana de Armas or Charlize Theron Younger Rouge: Jenna Ortega or Sophie Turner
Anon asked: How old are the sonic boom characters in your opinion?
A: Firstly, I've said this before but I don't think Mobian age works the same as human age. I consider the Sonic Boom characters as all being what we'd consider as late teens or young adults. They all act like me and my friends did when were were college age haha
Anon asked: What do u think tails looked/acted during puberty🙂
A: That's what Tall!Tails is all about! I think he shot up in height and outgrew Sonic immediately. Maybe he got a bit more snarky and might mutter about how annoying it is that Sonic doesn't think things through before acting, but Tails is a sweetheart and I think he'd overall still be nice even while he's in that awkward stage of life.
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MY OCs/AU ASKS
@redbirduniverse13 asked: Hi i love your art 💖 My question is, are your characters aware that other versions of them exist?
A: Thank you so much! No, they aren't aware of any other versions of them out there. Ruff would probably be most hopeful to meet other versions of himself since he's into comic books and would love the concept of the multiverse.
twistedchaos101 asked: What's your ocs MBTI?
A: I have too many OCs to do all of them lol But I'll do it for Aurora and CC. As Aurora, the results from the test were: "ENFP-T Campaigner" As CC, the results from the test were: "INTJ-A Architect"
Anon asked: Question, how is Aurora able to glow ?
A: Aurora has photokinesis, which gives her the ability to manipulate light. This results in a lot of things she's able to do that involve light, but glowing is the easiest thing for her to do (and is the hardest for her to suppress lol). She was born with these abilities but they didn't manifest until she was about preteen age.
charlieangel345 asked: You know everytime I saw Aurora glow up, her photokinesis power changes color. It made me wonder if she feel happy, angry, or sad, her light power might change colors. I can imagine she can create rainbow light.
A: Absolutely! Her powers are severely influenced by her emotions, so the color of her glow would definitely change based on her feelings. I have her inhibitors glow green naturally, but she could do any color under the light spectrum.
freshcreationgarden asked: I like to think Aurora's favorite fairytale growing up was beauty and the beast. Something about a handsome prince who hides beneath a rough exterior who believes they are not worthy of love who is bound to a "Rose"
A: Oh that is just too sweet! That metaphor is very perfect for what I write for her romantic future ;) I have said in a previous ask that Thumbelina is her favorite fairytale, but I like your headcanon too!
Anon asked: Hi, something randomly popped in my head about like the comics of aurora and I wondered, has aurora ever gotten sick?
A: Of course! She's just a regularly lady so she gets sick like average people do. I see her as the type that doesn't get sick often, but when she does it LAAAASTS. (That's how I am and it sucks!)
Anon asked: I know this might be a weird question, but can it be possible if Aurora can do chaos control with a chaos emerald like Sonic and Shadow.
A: I'll be honest, because we don't know much about Chaos Emeralds, I don't know who is capable of using them or not. But because Sonic is capable of using Chaos Control, I'm going to say yes Aurora should be able to as well. I don't think it's a technique either of them can master like Shadow does. Chaos Control seems second nature to Shadow.
Anon asked: if we go by sonic underground lore imagine Aurora finding out that she's technically a princess/duchess. Like sonic always call her princess because that's what dad's typically call their daughters, but then she finds out and her mind just explodes.
A: Honestly, I'm not a Sonic Underground fan. I know a lot of people love it for the nostalgia, but I didn't watch it growing up so I don't have any ties to it and I am not a fan of the story. I'm okay if people want to headcanon tying it in, but it's not for me.
*The next question is a Shadora Ask. Skip if you don't like Shadora*
Anon said: Hi, so glad you’re back! Just reread Boom!Baby where Rouge mentions how hedgehogs have a lot of babies and I think it’s kinda funny in the future Shadow and Aurora have eight
A: Thank you so much, I'm so happy to be back! Yeah, Rouge really knew what she was talking about 😆 I bet she told Shadow the same thing when they were expecting!
Anon asked: Does aroura ever run into her ex again?
A: Aurora spends most of her life in a small bubble, rarely leaving her home town, so she would have run into him now and then. Again though, they were kids when they were "boyfriend/girlfriend" and you can hardly even call them that (Imagine like in the Barbie movie, how Ken and Barbie don't know what it means to be Girlfriend-Boyfriend) so it's not awkward running into each other. It's more of a "Hey there's that person I used to know"
prophecyhyper asked: When Aurora was born and Amy said "She's more perfect than I imagined" What did she imagine of Aurora looking like?
A: She didn't have an exact image in mind when she said that. It was more like an amorphous concept. You know somehow the baby will look like you and your partner, but there are so many different outcomes. So she would have daydreamed about all the possibilities: the baby looking more like Sonic, the baby looking more like her, maybe the baby having elements of their grandparents.
Anon asked: Will Sage exist in your AU?
A: Yes! I adore Sage!
*The next question is a Shadora Ask. Skip if you don't like Shadora*
Anon asked: Hey Evay, I’ve been thinking about this lately. It’s kind of silly question. If there is a naughty and nice list, which of Shadora Kids is naughty or nice.
A: This was a great question and I'm so sorry I missed it before the holidays! This is all in fun, none of them got punished: Piper: Nice but ONLY after Santa had to give her a lecture on how she needs to not be a smartass and boss around her siblings Zane: Naughty (He did too many stunts indoors!) Nova: Nice Aster: Naughty (He and Blitz plotted to kidnap Santa) Blitz: Naughty (She finds it a point of pride) Diamond: Nice Cinder: Nice (He's scared of Santa) Boon: NICE! (He doesn't know the meaning of the word naughty!)
Anon asked: haven’t seen CC in a while, could we have more CC please
A: There will be more CC, I promise! :)
kbluetoons asked: Say, after reading your spindash lesson comic (which was really cute by the way), what if Aurora showed her kids how to spindash like how Sonic showed her?
A: Aw I'm so happy you liked it! Yes, learning to spin dash is vital to a hedgehog's upbringing ;) She'd teach them very young but then immediately regret it because they'd be spindashing all over the house. Now she knows why Sonic was so hesitant to teach her when she was little!
mod-bubamon asked: I know spooky season is over but how do cc and tails handle horror movies? Does cc Criticize every litter thing the protagonist do? Does tails even get scared after all he's been through? IF CC GETS SCARED DOES SHE HUGS TAILS TAILS FOR COMFORT??? THIS IS IMPORTANT
A: Hahaha I loved this question! First of all, Spooky Season is never over for me! ↜(ˈ╰ •ω•)╯ψ So bring on all your Halloweeny ideas! CC would not be fun to watch horror movies with. She would be overly analytical, not only of the actions that the victims are doing but how unrealistic the injuries/gore/battles are haha. I see Tails as someone who originally was afraid of scary movies, but watching them with CC has actually helped him to be less afraid of them. Now he spots the same flaws she does and they like to roast them together! Just to clarify -- CC does get scared of things, just not horror movies.
Anon asked: Hey, I rediscovered your art recently and almost forgot how much I loved it! I love CC and was wondering if you had any small head cannon kinda things you have for her and Tails you would share that you haven't already?
A: Well welcome back and thank you so very much! This question was not related to the previous question, but the previous question sparked an idea for me so I'm going to expand on it here. When Tails and CC first started watching horror movies together, CC noticed that Tails was super on edge. To help relax him, she'd take his tails into her lap and pet them to calm him down. He's not as scared of movies anymore, but he always has her stroke his tails while they watch shows together now :) Also, CC is still getting used to Mobian mannerisms and nuances. They've made a nightly routine where during dinner, she debriefs Tails on all the new conversations and interactions she's had with people and Tails scores her on how well she's adjusting. She likes the challenge and strives for a better "score" every day!
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SHIPPING ASKS
essycogany asked: How are you feeling about the new Sonamy material from this and last year? Things are really starting to become more obvious as the years go on.
A: It does my shriveled little heart so much good! I don't know that they'll ever cross that line in canon, but I love how much their relationship has evolved compared to years ago. It means the world to me that Sonic considers Amy as one of his best friends and as someone he can depend on (and is even willing to think about dating ((in reference to that cut dialog line from Frontiers)). And I love that Amy has proven that her feelings for Sonic are more than just a fan-crush; she genuinely loves him for who he is and will always be there for him. UGH IT MAKES ME FEEL SO ALIVE!
Anon asked: I just wanted to say that I love love love your sonamy works! :D Absolutely adorable (ノ◕ヮ◕)ノ*:・゚✧ Also, only if you want to answer ofc, what are your thoughts on the ship Metamy (Metal Sonic and Amy)? Thank you for the lovely food you bring and have a wonderful day!
A: Oh gosh, thank you so much! You just made my day wonderful by this sweet message! I do ship Metamy! After all, I believe in my heart of hearts that Sonic has feelings for Amy and Metal Sonic is supposed to be the same as him... ^_~ I think despite his transgressions, Amy has a special place in her heart for Metal. He's one of the reasons she even met Sonic in the first place! But what I'd prefer most is for Metal Sonic to have a Metal Amy. That way everybody wins 💕
Anon asked: Hi e-vay I love ur dr who art!! Question, do tenrose remind you of sonamy? Or do any characters or couples from the whoverse remind you of any sonic character or couples?
A: Ahhh thank you so much! I always thought my Doctor Who art got lost in the void so I'm so glad you found it! TenRose is my favorite DoctorWho ship, so I think by law I have to relate them to sonamy haha. But honestly I think RoryXAmyPond suits sonamy more if you reverse the roles. Rory's absolute dedication to AmyPond--regardless of death--was the definition of love, and that's how I feel Amy Rose is for Sonic. I can't think of any other ships that are good parallels. River Song reminds me of Rouge just that she's savvy and flirty. Forgive me, I stopped watching after Eleven regenerated so I'm not up to date on anything. If you don't like the Shadora ship then don't click this link, but I have drawn Aurora and Shadow as Ten and Rose before :)
Anon asked: Werehog Sonic and Werehog Amy kiss meme or a mini comic about both kissing in their werehog forms?
A: I kind of already drew that :) It's the 10th drawing in this post.
*The next question is a Shadora Ask. Skip if you don't like Shadora*
penguin-evere asked: hello! this is my first time doing something like this. i've loved your art for a while now (probably since 2017-2018), and i love the new style you have! anyways, i wanted to ask if you've seen the frontiers twitter takeover, and the newfound information about shadow's secret like of some good ol' t. swizzle music, and was curious if aurora would be a fan too, and if they would go to a concert together! i think it'd be really cute.
A: Thank you so much! And I'm so relieved you still like my stuff even after all this time :) Aurora loves pop music and so yeah I could see her being a Taylor fan for sure. Although I don't take Swifty!Shadow as canon (lol) it is still fun to think they could bond over that music together!
*The next question is a Shadora Ask. Skip if you don't like Shadora*
Anon asked: what was the shadora confession like? Cause I like to imagine that it was shadow who confessed and that he did it in the most dramatic way possible, cause he's our drama king.
A: I don't want to reveal too much until I've properly drawn it, but yes for my stories Shadow would confess his love first. He's technically loved her longer since he met her when she traveled back in time to save him so once they've "re-met" I don't think he'd be willing to hide his feelings too long. It's Shadow so of course it has to be so romantic and dreamy~!
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ASKS RE: MY GAME
Anon asked: How did you make the Trick Or Sweet Halloween Game, can you show me what you used or did to make it? If you can do a step by step that would be helpful or just tell me how you did it that would be helpful:))
A: Oh man... Honestly, it was way too complicated of a project to explain in just one answer. And I won't be able to explain any of the technical/coding side. I watched so many tutorials but I just couldn't grasp it, so my husband had to code it for me and I have no idea how he managed it. From a non-technical standpoint, I had to first write out the script for it. That means writing out all the dialog and also writing out every option possible. Even though my game was fairly linear, this was still complicated to write. What helped me was using icons and colors to help me know which actions would lead to which outcomes:
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Then came the longest part, the drawing! I had to draw a variety of sprites and backgrounds and objects. Also, some of the actions you take make certain items go away, so I had to remember to hide them depending on the path you took. Once I had all the elements, I assembled them in a Slides presentation to test it out. If you're not doing anything too complicated, you could probably get away with making your game entirely in Google Slides. Mine was too complicated and I wouldn't be able to publish it to my website but it was good for testing. When it was ready for build, I had to make a comprehensive guide for Ryan showing what clicks lead to where, what sound effects should be played when, when the music tracks should switch, etc:
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He programmed it in Adobe Animate. I don't know how he did it, other than he's just a brilliant babe and I thank god for him lol
Anon asked: Just at a curiosity though, whatever happened to everyone (especially Sonic & Amy) AFTER your truth serum wore off from your ‘Trick or Sweet Adventure’? Also how about Shadow & Rouge? Did they get affected as well?
A: They lived happily ever after, of course! If the two just told each other how they felt then they'd be happy (in my opinion) so they just needed a little magical kick in the butt haha. I didn't have any plans for Shadow or Rouge, but if I could cast a spell to make them happy then I would give Rouge a throne of diamonds and Shadow the chance to ease the pain in his heart (T▽T)
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Thank you all for the questions!
Evay QA Bulk Post 1
Evay QA Bulk Post 2
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cerastes · 2 years
Note
How much of Kal'tsit's resentment of Doctor comes from the fact that everyone she wants to like her (Theresa, Amiya, most of RI's staff) likes Doctor better. Like here she is this super smart immortal with a super cool spine monster, but everyone flocks to this clown in a hood who gave up their morals after just one lifetime of war and atrocities.
Sincerely, I don't think she harbors much resentment from any of these facts.
Kal'tsit used to like Doctor herself. Amiya even points out that a few times, they are bantering like in the old times, with Kal'tsit clearly being at ease and casual before catching herself in the act and remembering her hatred. That's the thing with Kal'tsit, the tragic, sordid reality of Kal'tsit: She's likely the person that knows Doctor the best and the most. She knows exactly how charming and wacky and comforting and caring Doctor can be, how they used to be, but she knows exactly how potentially uncaring, calculating, ruthless and machine-like Doctor can potentially become again... Again, if they are not just pretending. In Kal'tsit's mind, Doctor might just be pretending to be amnesiac. To you and I and most people in R.I. in-universe, this might seem like an excuse to justify her hatred, but that's not the case, what this should be telling you is exactly how ruthless and calculating Doctor used to be, enough that Kal'tsit (and W, for that matter) has good reason to suspect that this might just be another of Doc's long plays.
Doctor, in Innes' words, is like a chess master: They are not looking at you as a person, and they are not looking at you as something to use in the present, the chess master sees pieces and sees the long plays, where the pieces will eventually be, and likely discarded for the sake of victory at some point.
Kal'tsit's resentment towards Doctor is palpable because it has nothing to do with jealousy or envy, it has to do with her being painfully aware of just everything this walking maelstrom is capable of (they successfully talked a Sarkaz Assassin aiming for their life into killing themselves in Vigilio by breaking him with words and his faith in Theresa, for the love of god, this is the kind of person Doctor was) and the best case scenario is that Doctor is truly amnesiac and can still potentially become the ruthless Doctor, but the worst case scenario is that Doctor is still the chess master and that this is all a long play.
Kal'tsit is immensely intelligent.
But so is Doctor.
Kal'tsit truly has the best of intentions. She is undeniably a force of good and righteousness in a sordid, blighted world.
But Doctor, the old one, only saw it all as a game.
That's what Kal'tsit hates, and what W fears. W, the thrill seeker who would stand dangerously close to a Catastrophe just for kicks, is deathly afraid of Doctor.
To you and I and most of the cast, Doctor is a clown in a hood that puts blocks of uncooked instant ramen in their mouth and cooks it by drinking boiling water.
To Kal'tsit, Doctor is, as long as they have the manpower and resources, an actual force of nature. Kal'tsit is not in the wrong here, and in her own words, she is entitled her hatred, for what Doctor has done, even if they can't recall it and they are not that person anymore, Kal'tsit deserves to feel the way she does, and no one can take that away from her, but it's definitely not for superficial reasons like those listed, Kal'tsit is well above that.
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cbedfordart · 10 months
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Hey! Question from one wannabe game design graduate who is also an artist and wants to make their own (very simple) little game one day - how is it like working on a game set to release one day? Did u feel discouraged learning a new skill (?) after already being a pro artist? Was the game a random idea or have you guys been planning this since a long time? Btw super excited for Sorry We're Closed and I'm obsessed with the retro look and artstyle <33
Firstly THAnk you so much for being into Sorry We're Closed - it's my lil bby pride and joy so I'm glad someone out there in the wider world is looking forward to it! I'll try and answer your questions in order and not ramble too much! I'm a little older now, and gotten to that point where deadlines aren't so scary anymore. There's a point in which you learn to live with what you can make, rather than trying to make something that's not what's within your ability (which is why we always want more time to get better while we work). But after a while you just realise its better for the idea to be out there in the world where other people can see what you were trying to do! Admittedly i will do a lot of hours sometimes if i REALLY want something to be a certain level or if I'm particularly stuck on something , but a deadline keeps me realistic. It allows for the thing to be good and exist, rather than perfect and existing only in my mind. Learning a new skill was actually extremely exciting. I wanted to absorb everything like a sponge. I hadn't done any 3d modelling before 2020 seriously (i tried zbrush once in like 2015 and i kept crashing my computer lol). I just wanted to keep going because it was so fun seeing my creations come to life! I always dreamed of designing game characters and it was literally happening before my eyes. Also, the indiedev community is extremely kind, helpful and resourceful. There's lots of free knowledge out there, and people who are willing to talk to you and help you figure things out! Being trained as an artist honestly only helped the modelling endeavour. Having an understanding of anatomy helped my understand how I wanted to approach the form of my models - what needed to be shaped and what I could get away with painting on.
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So my knight is about 934 verts/1,861 tris (sort of like a ps2 character) but painting can give some fun depth. I've found this method to be really tricky though as it's highly prone to unflattering angles - but thats partly cause I'm still learning and relying too much on my skills as a 2d artist I guess. This model I made a bit later on, the Sorry We're Closed models I made were far earlier before i really knew what i was doing so they rely even more on my painting skills
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but I felt it was okay since we were going for a nostalgic game feel which means some funny deformities like this
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but it's whatever, i think it's kind of cute lol. We started planning the game in 2020 as well, literally after I saw my partner Tom make a character model move around in Unity (it looked pretty terrible) so i said I'll make models and he would code. Then I came up with a story, and from there we came up with how the game itself would play. Game design itself is something we were both lacking and real experience in so that has been the biggest wall to climb so far but its been a really fun and rewarding journey so far. Anyway sorry for the ramble!! I really hope you get a shot at working on a project you really love and want to pour everything into!
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hillbillyoracle · 1 year
Text
Journal Hacking
I’m not sure if this will make sense to anyone else but I wanted to document something I’ve been trying lately with regards to planning/bujo/journaling type things. Even if only so I can go back and see what I did lol. 
So I have been bullet journaling in some form on and off since 2014. So it’s been a minute. And while I like it on the whole, it’s just not been working out for me lately. I tried a Hobonichi weeks mega and while I really like some aspects it’s just not enough room for me. My handwriting is not that small. 
I ran across a simplified GTD-like system called Ugmonk Analog and I liked the principles (even if I didn’t like the price tag) so I adapted it to my new journal. 
Ugmonk’s Analog system has three cards - Today, Next, and Someday. I’m just using notecards I have for this. I put the Today card on my cover with washi tape so I can see it without opening my notebook and easily write things down (my pen is in the loop to the side there). 
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The Next and the Someday cards - along with some others are in the inside. I made the pocket by taping one of the notecards horizontally and taping the two outside sides. 
The long bit of text on the inside cover is the Heart Sutra. I like to write it on notebooks I’ll be using regularly so I pause and reflect on it more regularly. 
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In addition to Next and Someday cards, I have a blank one for scratch paper and one with my ideal timelines for doing home and personal tasks. The personal side is lacking, I’m kind of in a state of transition on that so I’m unclear what I want to do regularly. The house stuff never happens all the way but I like knowing what I’d like to do when I’m adding tasks to my Today card. 
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I think my favorite part of this system is the memory keeping part. It’s not super elegant or pretty but on the pack of each today card, I record any notable things about the day on the top (period, mood, fights, symptoms) with a hashtag, the weather, and then I fill the card with what I did that day. It’s been very helpful so far for jogging my memory throughout the week. I like that I can pull them out and see as many as I’d like throughout the week. I plan on digitizing them at the end of the year and keeping the last year as a hard copy. 
I keep the card in this little green box. Might decorate it soon. 
I don’t really feel like sharing my finished cards so hopefully this gives you an idea. I like that I can see what happened in a day and what I got done on one card. 
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So yeah, I’m really liking it so far. I still do long form journaling (Morning Pages type things) in the notebook itself. I actually turn it so the short side is on the top and it’s kind of like writing on an A4 sheet of paper. I do that so I don’t start auto rereading old journal entries when I’m flipping through for other stuff. I index and thread anything that isn’t journal entries like I would a normal bullet journal. Right now I have some random notes for subject I’m studying, some pen and paper games I’m playing, and writing notes. 
I’m also going to add either an A6 monthly calendar or print my own calendar set up to add to the back pocket for scheduling things in advance. I know everyone uses Google Calendar but I never check mine much. So people can schedule things with me on my Google Cal but my source of truth will be the hard copy. 
Some resources I took inspiration from in setting all this up: 
- OG Bullet Journal - I’m surprised by how many people I’ve met who don’t know that bullet journaling isn’t just making your own pretty planner but an actual system (no shade to the art journaling folks, I’m just not one of them). When I say I use bullet journaling, this is what I’m using. Check for some of his more recent videos if you like it, he’s updated it. 
- Ugmonk Analog - slightly expanded to-do list system on paper; the product seems nice but they’ve actually been very supportive of people making their own knockoff versions for personal use which is cool to see
- Everbook - I think if I had more to juggle, I’d upgrade to something like this system. This guy has so many neat ideas sprinkled throughout the channel. He also really supports people making their own version. Love a good open source ethos. 
Anyways - hope this helps someone! 
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