Glee star Darren Criss says he is 'culturally queer' thanks to San Francisco upbringing
When Darren Criss broke out on Glee, he instantly became a "teenage dream" for viewers — especially for LGBTQ+ audiences, who were able to see themselves represented in a new way in television.
Criss himself identities as a straight, cisgender man, but he says that his upbringing in San Francisco, Calif., helped him understand the importance of his character, Blaine, and his character's relationship with Kurt (Chris Colfer).
When asked at the Chicago Comic & Entertainment Expo (C2E2), what it was like portraying the groundbreaking relationship on television, Criss replied, "It was f---ing awesome.... Nowadays, we just call it a relationship on TV. But to contextualize it, a gay relationship on mainstream Fox, that's a pretty cool thing to be a part of," he said, adding emphasis when naming the network.
"I have been so culturally queer my whole life," he continued while appearing on a panel over the weekend. "Not because I'm trying — you know, actually, I was gonna say not because I'm trying to be cool but I'm gonna erase that, because I am trying to be cool. The things in my life that I have tried to emulate, learn from and be inspired by are 100 percent queer as f---."
"It was in queer communities that I've found people that I idolize, that I want to learn something from," he said. "And I'd say that's a gross generalization, that's a lot of things and a lot of people. But I grew up in San Francisco in the '90s. I watched men die. There was an awareness of the gay experience that was not a foreign concept to me. So, it was a narrative that I cared deeply about."
Criss also clarified that he didn't feel any ownership or entitlement over the role, but instead, felt a sense of responsibility once he was cast. "[I wasn't] like, 'I'm the man for the job,'" he explained. "They hired me...They said, 'You're the guy,' and I said, 'Okay, I'm the guy, I will do my best. I will do my best to talk about it in the way I believe and a way that I'm passionate about.'"
Criss portrayed Blaine Anderson for five of Glee's six seasons. He was introduced as an openly gay student at Dalton Academy and a member of a cappella group the Warblers in season 2. He recurred throughout the season. In season 3, Criss was upgraded to a series regular and Blaine transferred to William McKinley High School, home of Kurt and the New Directions. When the series ended, Blaine and Kurt were happily married after many ups and downs.
For Criss, Glee's legacy of portraying a relationship on television that so many people hadn't seen before was the most meaningful part of his experience. "In many ways, I'm glad it was me because it was a thing I really liked showing," he reflected. "It meant a great deal to me and it meant a great deal to other people. Because when people say they were affected by that show or that relationship, it's not because of me, it's because of that relationship on TV and the risks that people took to put that on TV."
"It took the people watching it to have the aptitude for seeing beyond what was maybe given to them in other avenues of culture. People of all ages, all spectrums of awareness say, 'I didn't grow up with a show like that and it was a really meaningful thing for me to see,' and I go I didn't grow up with a show like that and that would've been very meaningful for me too. Regardless of the fact that I'm a straight kid. That has value. For anyone who's been an underdog, we all know, in any shape or form — sexual, religious, biological — it has value because there's going to be a lot of people who see that and say, 'Okay, I can now understand this in a context that maybe I wasn't able to before.'
"It was a f-ing privilege," he concluded, "and I love talking about it and I'm so grateful I got to do it."
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Thorn here:
Oh...ohhh!! Vox arrives in hell but instead of legs he just has a Shark's tail! He has a TV head and a Shark's tail and Alastor is instantly smitten.
He gathers this new sinner up, protectively taking him to his house/radio tower and setting up aquarium and putting Vox in it, eyes warm.
Vox isn't amused. Why is this weird stag demon nuzzling him and calling him his muse? Vox is no one's anything!
Alastor adores how his muse attempts to shock him! (He has to buy shock resistant glass and he learns Vox does much better in salt water then fresh-(he brutally killed the Imps at the pet store that told him sharks would do fine in fresh water. His poor mate's gills were messed up for days!)) He is a bit irritated on how His beloved muse prefers only fish (fish sinners, but what his precious mate doesn't know won't hurt him)) but he can get past it.
HAS NO ONE TAUGHT ALASTOR NOT TO PICK UP RANDOM ANIMALS HE SEES ON THE STREET ????????? oh my god . this little FREAK i cannot believe he sees a pretty fish on the street and immediately takes him home. i really want to pry his head open and study him
i might snatch this concept to make mermay oneshots if ur okay w that btw. and im STILL working on the killer au i prommy i just have. wayyy too many wips and work to do irl lmfao. but for now. Snippet of writing because i love you /p(arasocial and platonic) (that first part is a joke. legally)
"You still haven't told me why you decided to keep me," Vox frowns as he hangs over the edge of the tank, watching Alastor steadily as he prepares a cut of sinner meat for the shark demon.
"Frankly, my dear, it was a burst of sudden inspiration on my part," Alastor hums. "It isn't every day you see someone as unique-looking as you, after all!"
"Is this about the TV head?" Vox frowns deeper.
"Well, not exactly--"
"It's about the TV head, isn't it?" Vox ducks underneath the water of his tank when Alastor doesn't reply, taking the others silence as an affirmative answer.
The deer demon sighs as his companion's body slowly becomes too ensconced in the murky depths of the tank for him to properly monitor, focusing his efforts back on making sure the fish sinner's corpse was prepared properly for Vox to ingest easily. Keeping a pet was much harder than Rosie had made it out to be- but in fairness, it was a burden he had decided to take upon himself.
After all, the day that Vox had appeared in Hell, it had been *his* arms that the sinner had fallen into- a stroke of luck, truly, as he had been vicariously gesturing to Rosie the motions he'd made for a recent and more theatrical hunt and been in *just* the right position to catch the poor dear- which was clearly a sign that Vox was meant to be his. And now, with the fascinating darling having been swimming around in the expansive tank of his living room for more than six months now, Alastor could confidently say that he had never made a choice more correct in his life.
Well, maybe not. Killing his father in cold blood had also been a pretty correct choice- maybe he should amend that to *afterlife*? Yes, that would work.
Alastor hums as he finishes the plating of the fish sinner, turning around to the tank with the finished meal in hand. He knocks on the glass wall- not expecting an answer, he goes to place the tray down next to the little window next to the bubble of air, only to be met with a much more- *human* looking face than expected.
Two glowing eyes, one the striking blue of larimar and another the rich brown of axinite, meet Alastor's own. Glowing marks stripe along the remarkably human face, as the shark sinner in front of him grins nervously. "I got rid of the TV. Will you let me go now?"
Alastor blinks.
Once, then twice. In the silence, he can see the nervous hopefulness on the demon's face flicker slightly as he breathes slowly, carefully setting the tray of food aside as he traces the outline of the other's face in the glass.
"Let you go, my dear? ...Oh, dear. I think I've been quite misconstrued. You aren't going anywhere, my lovely siren."
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How to Make a Visual Novel in a Weekend
(you can read this blog post on my website or down below)
Making a visual novel is already hard, so how do you make one in a game jam where you have a set deadline? Or worse, how do you make an entire visual novel in only a weekend? What about when you have to use certain themes in the game and can’t go fully freeform?
Game jams are such a great way to get started making visual novels—I first got my start with Ludum Dare 10 years ago, as of this August. They force you to downsize a lot, to focus on what matters and most importantly, have a tight deadline hanging over your head that you can’t push back. Some game jams, like my upcoming Otome & Josei Jams, allow users a much longer timeframe of 2 months and don’t restrict on themes. Others like Ludum Dare only give you a weekend (though there are other formats now) and require you to use a user-voted theme that’s only made public when the jam starts.
With the tight deadlines and possibility of restrictions, how do you make a visual novel that quickly? Is that even humanly possible??
First off, if you’re completely beginner to visual novels, check out my newbie guide on how to make visual novels which goes over the basics, terminology, engines, and more.
Earlier this month I entered Velox Formido, a visual novel jam inspired by Ludum Dare with a few tweaks:
Themes are still voted on but you have to incorporate at least 2 of the top 5 themes
The jam only lasts 36 hours from start to submission
Very, very tight! Still, I was able to squeak out a new game- Dahlia, a short story about being trapped with a cute (but possibly hungry) vampire. While you can read about my creative choices in my post-mortem for the game, today I want to talk about how you can recreate my process.
jam requirements
First off, you need to become familiar with the jam you’re entering. If you’re not entering a jam but rather just making a game in a weekend for fun, skip this.
You’ll want to have a clear idea of each of these parts…
rules
What rules does the jam have? Do they stipulate what kind of stories you can enter? For instance, most game jams that require the developers or a panel of judges to rate games (i.e. competitive jams) won’t allow 18+ content in the games.
engines
Similar to the rules, some game jams stipulate what engines you can use. Be sure to know this ahead of time. If a game jam doesn’t say there’s an engine requirement, however, you can usually use whatever you want.
themes
Will you be required to use certain themes or can you make a VN fully up to you? Sometimes themes feel too restrictive, while other times they help guide you to a more solid idea.
jump right in
Once the game jam starts, dive right in! …That is, if you have an idea of what to do.
ideas
Ideas are a dime a dozen—truly, it’s in the execution. Still, you need some kind of idea and you need it fast if you only have a weekend to finish the game.
After taking into consideration the rules and themes for the jam, I then start rapidly brainstorming ideas I would be okay working on. If one of the themes is forbidden romance, then what kind of couple would I want to write? What kind of story beats could I do with flower symbolism?
This stage needs to be quick. It’s okay to scrap ideas, but you need to stick to one and fast. For Velox Formido, I initially started writing one idea but scrapped it a couple hours later to begin the idea I ended up finishing.
Don’t be afraid to change your idea- but make sure the one you stick with is one you’re happy with!
work flow
How do you begin making a new game concept?
For me, I’m an artist, writer, and programmer, so I can make a game by myself. I’m fine with starting on writing or concept art first, it just depends on my mood. For this recent Velox Formido, I started on writing first, just going with the first ideas in my head. Other times, I start with concept art so I have a clearer idea of the characters as I’m writing.
There is no wrong way to start making a visual novel, except to not start at all!
If you feel like starting on an outline for the game, go for it. Want to dive into character art? Do it!
managing time
Having only a weekend to make a visual novel is just- well, it’s a weekend. It goes by so fast so you have to be aware of how long parts will take you. If you’ve never made a visual novel before, it’s even harder to gauge how quickly you can do things.
How long does it take you to draw a character sprite? How many characters will you have? How fast can you write 1k or 3k words? Will you have time to program the art and writing into the engine? What about music, GUI, sound effects?
scope
You need to keep the scope of the game small. Tiny. Even tinier than whatever you’re thinking.
Think of it in terms like this:
how many characters will I have?
will there be any choices?
what ending(s) will it have?
do I need to make a GUI?
speed
I know I can make art pretty quickly when I throw caution to the wind, but I still have to limit how much art I make. For instance, in Dahlia I wanted to draw CGs, but I ended up spending too much time on the writing and only started on the art 12 hours before the deadline. I was able to finish the 2 character sprites in just 2 hours, but then I had to grind to finish the programming.
In order to finish in time, my weekend long games are no more than 3 characters. 2 is the perfect amount, really. You can have a succinct, interesting story with just 2 characters in a room together and it leaves less artwork to worry about.
advice
Now that we’ve talked about different aspects of making a visual novel in just a weekend, I want to zone in on my process with advice.
focus on your idea
Follow the idea you have and really dig into it. Flesh it out as soon as you can so you have a solid idea of what the endpoint you’re headed towards looks like.
do things faster
I don’t outline for weekend jams. I outline for my normal visual novels, but not for weekend jams. There’s just not enough time aside from making a few bullet points and running with it.
Whatever speed you make things at, you have to make them even faster. That means less edits in your writing. Less rendering in your art. Less polish in your programming. There’s just not enough time for it all.
If you’re writing, focus on getting to 1 ending. Don’t worry about extra choices or nameable protagonists or extra side characters. If you’re drawing, you need to use an art style that’s easy to render. Don’t spend so much time on lineart and shading. If you’re programming, set up ways to make your setup faster. Define transforms, positions, and more that you can reuse multiple times and get in the habit of copy+paste.
reuse what you can
Like I said, don’t hesitate to reuse any snippets of programming that you can use multiple times. When I was drawing the character sprites in Dahlia, they both have the same base- this saved me maybe half an hour of redrawing parts that ultimately didn’t matter.
Be sure to check what you can and can’t reuse beforehand. For instance, a lot of jams require you to not start on the game beforehand, meaning you can’t use previously made assets unless they’re publicly available. Don’t slip up on this detail!
cut out even more
You probably think that your scope is doable in the time frame, but it most likely isn’t. Don’t be afraid to cut it down even more to save yourself time and headache. Ideally, you’ll want everything in the game finished before the final hour of the jam so you have time to playtest and ensure the game actually runs from start to finish (yeah, remember bug testing?).
use resources
Have in mind what parts of the game you’re not going to make. I’m not going to make music for a game jam (I’m not musically talented) and I don’t usually recruit others for weekend long jams. Instead, I use premade music that I’m able to put in my games legally.
Know where to find these kind of resources if you need art, music, GUIs, etc. before the jam starts. I have a growing list of visual novel development resources here.
focus on the MVP
Don’t get distracted by the things that don’t matter. Do you really need this extra character? A wardrobe change? An extra ending?
Focus on the core of your game. Why are you making it? What is the feeling you hope to give the player? What is the overall goal of the game?
With Dahlia, I wanted a somewhat whimsical and slightly tense story about a midnight intruder, how unnerving it would be to have a person invade your private space in the middle of the night but looking like a fancy doll.
How will you present your idea with such limited time?
~ * ~ * ~ * ~ * ~ * ~ * ~ * ~ * ~
Wow, April really went fast. Before I knew it was the end of the month- wasn’t it April Fools last week and I was rushing to draw our studio mascot genderbent? And now Otome & Josei Jam start in 24 hours…. There’s never enough time!!
Quick list of what I’ve got going on:
First, we just announced that the Battle Action Fantasy jam will be returning this June! Create a chuuni visual novel inspired by battle action manga you’d see in Shounen Jump. Second, I’ll be entering Otome Jam this year and returning to a directorial spot! More details on that later….
Third, it’s Kickstarter season. If you’re thinking about holding your own Kickstarter or want consultation on marketing for you visual novel studio, I’m still open for freelance.
— Arimia
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IS FLYING GENDERED? On the masculine default, typifying gender in genre, and women as the other in the transformers cartoons.
question for the ages
once again i said back in the halcyon days of watching g1 (aka 5 months ago) i was like. Nooooo, decepticon is NOT a gender that's Silly. It's funny, but as a Read Of The Text, I thought it largely unneeded. (The concept came about, as a joke, involving dismissing the bad guys using the same language you would abt women (sexistly) that they're emotional [heh, flighty], vain, and shrill) after all. If in the 80s era there are 5 whole named/speaking woman tfs, its only ever gonna get better from here right? (<- booboo the fool)
anyway
Let's consider the axiom that the assumed default gender is male, that maleness is often seen as LACK of gender, and femaleness and gender variance are the PRESENCE of gender. In certain reasoning and worldviews, of course (See Androcentrism). Then add that, for transformers, the assumed default thing a transformer turns into, is car. (Autocentrism, if you will)
(The most general term for what a tf turns into is "Alt mode" as some of them are not vehicles at all. The other mode is "Robot Mode", whether its humanoid or not)
So I will be laying out why I believe the cartoon iterations support: non standard alt modes = non standard genders. This is in spite of the fact that FIRST lady tfs were all cars. Sleek cyber cars, but still. For whatever reason, (possibly, the reason for everything in tf, toys) they might as well not exist for how woman tf characters presence in the cartoons progressed over time.
And, to be clear, this is a reading of how these works of fiction are created, not a new unified bioessentialism but for robots aliens I'm proposing for like. In universe lore reasons. I hate that idea.
That said, alt modes in order of most to least gender: Spider, motorcycle, flying (in general, with rotors, jets), tank, and then FINALLY, car. (water and space crafts are already too marginal to rank, but they too can be assumed in relation to default maleness, AND that in making one a woman, would still qualify as othering her).
The NUMBER one reason for this is the bizarre need to have an ESTABLISHED woman tf character before making new ones. AS YOU MIGHT IMAGINE. With a g1 gender ratio something like.... (counting even the most marginal cases for the ladies) 9:120? (That's a rough count from a quick scanning of the tf wiki g1 char list) Shits dire out here.
The second is, ofc, character design based. cis people [stand in phrase for the hegemonic world view] are not okay, and their opinions about how tf gender must need be depicted visually is. uh? Im not a fan. Size and shape dimorphism in general is a given, and specifically having women tfs as far more humanoid and curvy in specific. Also general cartoon lady face syndrome but, whatever. I think there's exactly one character here who doesn't have "lips" or "lipstick" as a distinguishing factor. I'm so tired.
Third is generally, the idea of The Girl Of the Team. When there's The Girl, she often isn't JUST a normal character, who happens to be a girl. See, of course, the Smurtfette Principle. But in my view there's also a trend to give The Girl "special traits" on top of "Girl", maybe even to directly combat the idea that the Girl Character has no other traits? To stop this from being a General Primer on Woman in Media, my explanatory focus is things specific to the tf franchise.
(A phrase I use for thinking about normative modes [in general, not just the Alt ones] in within the tf universe is "unique transformerdom" or, even more clunkily, "A transformer of unique transformerdom". The excessive verbosity is amusing to me personally. All I mean by it is to have an umbrella term for any of the ways tfs can be made unique from their peers in the non allegorical realities of the fiction).
I could, and do, and greatly want to, speak about this AT LENGTH. But it keeps spiraling away from me. So I'll say for now were looking at ways a character is being depicted different from her peers, not because she is the only woman (which she likely is), but cause she's a different kind of transformer, AND if she's othered for it.
(IN SOME forms of the lore. Being a transformer woman, IS A UNIQUE KIND of transformer unto itself. Let's just say I hate it and move on)
Fourth, is the gender of villainy. There is much to be said about gender presentation of villains, the ways they are allowed to be aberrant. We will get to it. There is also all the tropes specific TO evil women, and the modes of villainy open TO female characters. But a general thing I think impacting the gender ratios of the factions is the how "Good" and "Evil" female characters are written. I'll generalize and call this the "Damsel vs Temptress" dichotomy. (See concepts like the Madonna-whore complex). Transformers, is by and large, an action franchise. Unless special reasons are made, characters who can impact the action– have more screen time, and likely more memorable, and iconic presences. A villainous woman can be unchaste, violent, aggressive. While a heroic woman, even if not a literal damsel are more likely to be in a support role. The secretaries of the action genre: medics and techs.
(Another factor is that tfs are giant robots, and the good guys are often friends with tiny squishy little humans. These make very good damsel fodder, and can be taking up the spots on the roster that might, in a different franchise, go to women. Additionally, while woman characters in transformers overall is an interesting topic. When I say tf women, I'm referring to ones that are in fictionally, transformers.)
SO, now understanding our points of attack/obstacles for getting woman into transformers. (Getting established, gendering the designed, uniqueness of existence, and general villainy). Lets go over those alt modes, and the characters that have em, in more detail.
Spiders
The "Beast Era" (1996) intro-ed the spider ofc. And what don't we have with this one. She's a villain, but shes also misunderstood, the era and design style let to these more organic shapes. And they used them to make sure she was very sexy. She's genre aware, she's quippy, she's an absolute icon. So naturally. She gets ported to other later shows. Which means we just have sexy spider ladies running around when everyone else is a fucking truck and shit.
Her own origin is, well think of her as a "Bride of Frankenstein" to the resident evil scientist, also a spider. She was designed for, and manipulated by him in multiple ways. Her protoform (A blank robot base), was supposed to be one of the good guys (a Maximal), but was reprogrammed into a bad guy (Predacon). Even then, she eventually joins them, for her own reasons. She's not even the first predacon to do so, the difference? Well the characters are a lot more NORMAL about his autonomy. Both of these characters stress that being a predacon is an identity they still see as important. But only the woman is told that really, she is was was always MEANT to be a maximal. And while that's true in a sense. There's also a plot were she's forced (by plot contrivance, not the other maximals) to get corrective robot surgery for it. And when they think she died from, everyone's more sad for her boyfriend than for her. Ouch.
The second spider, in the 2007 show, is now one in a world where she is the only "techno-organic" transformer, hence, she is spider, everyone else is a vehicle. Similar to the first, her narrative is very gendered, but less in the way were, like, I do literally think the first was was experiencing in universe sexism from other characters. Here, they really focus on the "techno vs organic" narrative, and the tragic circumstances on how that happened. In this case its just real world sexist writing.
THIRD SPIDER, (2010), instead of misunderstood and tragic evil, this ones just super mega likes to cause pain evil. She also occupies a strange place between the typic vehicular tfs, and the insecticons. This is because she has a helicopter alt mode, and her robot mode is just, a lady with spider characteristics. And, more than just a passing bug like similarity, she has the power to control the insecticons (you know, cause evil woman mind control). However, she doesn't fit in with them either, as the insecticons are at the most insect like they've ever been, in look, living in hives and that most don't even speak.
They may vary in exact character, relationship to the story's moral conflict, and design. But they stay comfortably established, dimorphised, flirty and flirting with villainy. And bonus points, always, for black widow spider trope.
SO. SPIDERS. Established: ✅️ Gendered designs: ✅️ (Extremely!) Unique: ✅️ Othered: ✅️ Villainy: ✅️
Motorcycles
Tooooo my knowledge the first bike lady was in 2004, and fairly minor, in the actual plot, but rest assured, they did go the previously established woman route, by being pink, though, which one shes named after varies by language. But neither were previously motorcycles. (And yes, there is also this problem of mixing together or swapping out one woman tf for another. As if we have the ladies to spare). Even though motorcycle men also exist, this one just stuck for a bit. Maybe something to do with Those Movies. I think the Gendered Existence of a motorcycle is pretty evident though, general sex appeal, being smaller, the mode of riding a motorcycle is different, more physical and intimate. Mainly this ranks so high for the level of grossness they can pack in. Just how objectifying it can be, particularly with two instances where the human rider is an annoying teen boy. Naturally, I've also never seen a male and female motorcycle in the same room, but the approach to design tends to be different. And yeah most of em are Arcee, who's first alt mode was cyber car, but it's not just her.
Established: ✅️ Gendered designs: ✅️ Unique: ✅️ Othered: Depends on iteration, I do NOT like the way one gets called "tough, for a two wheeler". Villainy: ❌(they wouldn't need to be motorcycles if they weren't making them the Special Girl Autobot, after all)
Flying
General: It just tends to stick out when your one girl is only flyer in the group, even she's otherwise tactfully done. Only flyer of the Maximals, a falcon, only flyer of the dinobots, a Pteranodon.
Rotors
I can barely even figure this one. Maybe it's just a general, aesthetics and use case of the actually vehicles, the associations? None of these ladies (and special case) are very connected otherwise. As previously mentioned, the spider helicopter. ¯\_(ツ)_/¯
A big one for this is the preschool demo shows, which are rescue team focused. In the first one the only woman on the human response worker team pairs with the helicopter, they mention she does medical at times. The helicopter is male, like the other tfs. But also he's afraid of flying, and while not the first case of a flyer with a fear of heights, their personalities are, pretty different. As he's both fearful AND effeminate, fine as character traits go but, with the tone of humour used, marks him as Other.
In the second, Whirl (pointing to icon) becomes a girl for the first time, now with standard humanized face. I assume as move to keep with the previous show of having a girl one, as there's no human team mates. She's also the only one who really likes rescue school. Aaaand that's all know of her. What more do you want from me.
Helicopters: Unique: ✅️ Othered: ✅️ (milder than some)
But why'd I call this section rotors instead of helicopters? That would be because one of the latest Sole Female TF we just put in everything™ is a VTOL jet with rotors. She'll tend to be the only jet of her type, which is also smaller than the type of jet used for the villains.
And, of course, aside from alt mode, the thing that makes her stand out most in the cartoons? That she's very clearly a comics character. (I find the emphasize that she's "fan created" over done, as it only controlled minor aspects, and irrelevant cause tfs get completely overhauled in new versions all the time). From her design, which is a bit busier than most characters she stars with. And also uses Japanese aesthetic signifiers in ways that I think are a bit misappropriated and untactful. (VERY USamerican comics). Also, when she stars next to a guy, also from comics employing Japanese aesthetic, you can tell its not deployed in the same manner. (E.I she has hair and makeup, he has armor). Either way, her depictions have her either as badass sword lady on mission from god who's constantly getting hit on by an annoying guy. Or have her be from a different planet and has special telepathy.
Do we see how both her gender AND the cultural signifiers are having affects here? That the main woman tf in a series can be a literal alien even among our alien robots, with cultural signifiers they don't have?
Ratings Established: ✅️ (made the comics to cartoon jump) Gendered designs: ✅️ Unique: ✅️ Othered: ✅️ (SO SO EXTREMELY, using methods in fiction and real life)
Jets
I think my association of jets with tf gender is stronger, than some of the above examples, even if there's less reason to it. And why is that? Well, lets get socratic. Here's another question.
Is This All Starscream's Fault?
No. He's not real, he can't do things. But. His legacy as THE main stay transformers character that gets to subvert gender? Yeah. (Sure, the G1 autobots have their own effete, but he's not in every single cartoon they ever made now is he? Plus now that I think about it, he is a FLYING car...)
From the get, he's not a Man's man. He's shrill, he's manipulative and duplicitous, petty and emotional, cowardly and wheedling. He is, of course, the Perfect character. Now naturally, the 80s cartoon was not concerned with your paltry logics. Starscream and his ilk are the jets, but every decepticon can fly. The gun, the cassette player, the camera, the cassettes.
And each to a last, more masculine than he is. Vocally or behaviorally, physically. Every one of them fit the gender expectations more than he does. Even being a small time grunt, is a masculine trait, after all, more so than unchecked ambition. So its not femininity from flying, from jets. But direct relationship, reference, and descendancy from Starscream that makes it. I've yet to see female versions of Jet fire and or the aerialbots, for example.
So what to do when an effeminate male villain was less maltese falcon and more that man has effeminate hips? Well. We had to start getting his ass for being effeminate, explicitly. They made the female clone of him, which yeah, is an offensive joke stemming from the various The Gender Anxieties. (Transmisogyny, homophobia and sexism. General relation toxic masculinity. A heady mix of all and more).
But I mean. It's free girl tf... Once given a name in extra canon materials, she start's showing up in other things. Once you're in books, video games, comics, and most importantly, toys, you're real. And then eventually, her first non clone appearance in a cartoon, and how her presence shaped it.
That being, Cyberverse. Which is a cgi show, you need to know this for reasons of production. Making new models is expensive. This has always been the reason you just make recolours of Starscream and name them different things. Chicken or egg on this one, I don't know, But because CV has Slipstream, and the only difference between her and the generic "male" decepticon jet, is a more feminine face; Suddenly, any random decepticon goon can be a woman.
An absolutely revolutionary take for striving to populate a fictional world with gender parity. By at large it also means they're way more lady villains, and specifically flying model of villain. The show has other woman, but none who get the same androgynous body mold treatment.
Established: ✅️ Gendered designs: Mildly to NO. Unique: By design, no. Othered: Yes for the clone, and Screamer himself, I suppose. No, otherwise. Villainy: ✅️(That's, the whole idea)
Tanks
It needs to be said. Sometimes, when doing things that transgress a norm, anteing up is less subversive. This is another reason why gender variance, female agency and overt sexuality are more common traits of villains. When already defying strictures of society. What's one more.
That's Right. TANKS ARE THE BUTCH WOMAN OF TRANSFORMERS.
Alright. Let me back up. Strika is the stone cold knock out undefeated champ of lady tf designs that, actually has a reoccurring cartoon presence. She is, admittedly, only a reoccurring to minor character.
Her introduction is in another show with techno-organics, this one involved in the struggle between well, the techno and the organic. Strika as we see her, and as the design that will go on to be iterated, is not in her normal transformer body. She has been transferred into a 'vehicon' body. Without a preexisting essence contained in one, vehicons are not considered alive, in the way a transformer is. Visually, they lack the more human body plan, a standard face, feet and hand like appendages.
To further contrast Strika against the two techno-organic woman. Both of them are tall, and slender. Their softer organic shapes designed towards elegance or beauty, whatever your subjective opinion of that result might be. They both have romance subplots too. By the way. Or honestly one subplot and one main plot. Strika. In contrast. Is built like a brick shit house. Her face is. Minimal. And her goal: protecting her planet... by terminating the heroes.
Now, existing as a character that can be referenced for other media, and given the detail that she was a "Famous general", it's off to the races. She makes a wonderful big tank menace that can fill out a background shot, too.
Without her I hardly think we could have Clobber, also from CV. Who is. The true goat. The finest thing, the achievements of all we could ever hope for. A big fuck off woman, gender swapped from a previous male design with minimal faff, with now even more personality and show presence. Friends, wants, desires. Emotions. Thank God for Clobber, Thank Clobber for Clobber. Thank Randolph Heard and Mae Catt for Clobber.
Established: Depends if you want to count that Strika had so much swag they kept drawing/modeling her Gendered designs: FUCK NO Unique: ✅️ Othered: only originally Villainy: ✅️
Cars
So now you have the final piece of the puzzle. In transformers, Autobots are Cars. Yes, there are plenty of autobots that are NOT cars, and there are cars that are not Autobots. But they're exceptions, they're aberrances. They're unique. And Autobots are the norm. They oppose the Decepticons. Decepticons are Villains. And Decepticons can fly. Modal simplified binaries and false dichotomy abound!
And the thing about those original Autobot woman, the one's who largely did not influence all of this? They were cars, it's true, but not like how the men where cars. They've not been designed from transforming car toys, with a shellac of humanoid gender over top. Their designed in the way of human gender. With the car on top.
When the preexisting clause leads to the original designs to be revisited, which, has largely only happened in more recent years. They aren't car woman robots. The cars are literally not part of their bodies, they are additional. Instead of a unifying identity of a robot who is a car, its Arcee and her backpack. Parts of cars get grafted onto their petite lady bodies, and placed anywhere out of the way.
In order to make a transformer a woman, they have to give her a gender, not understanding that that's always been the case. And to give her a woman's gender, she's got to LOOK like a woman, not a transformer. And to look like a woman, she's got to act like a woman. She must be heroic but reactive instead of active, or else, villainous, conniving and or self centered. To be a woman, we must have some other previous woman to explain her presence, or else explain it anew with her unique, strange, or exotic origin. How could she ever be a woman if she simply, existed, looked average, talked average. How could she be a woman if her body is hunks of ungendered car. How can she be a woman if she's everything we expect a transformer to be.
A woman is transgressive, a woman is not normal. Autobots are normal. Autobots are heros. Autobots are men. And Autobots do not fly.
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