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#than most other gnoll characters out there
c-rowlesdraws · 1 year
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❌ dogs playing poker ✅ gnolls playing blackjack
(Sweet Pea with some new friends (other people’s characters)-- based on a picture drawn by @ Zinthings on twitter for Day 9, “Deal”, from @thebeardlyben’s Gnollvember prompt list)
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songbirdtales · 7 months
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Keepsakes (AstarionxTav)
Author's note:
The more I'm writing the more this is turning into the slowest of burns. IDKY I'm eating up Astarion and Gale rivalry but its fueling me lol. Enjoy!
Tav sat by the fire with a ragged stuffed bear. The tattered toy had tears in several limbs and had been partially decapitated. Tav has some rags and a needle set aside as they examine the damage, mentally calculating their supplies. 
“You’ll kill your eyes like that.” Gale stood over their shoulder, his arms crossed behind his back as he surveyed the scene.
“Good thing I’ve darkvision, yeah?” They offered him a fanged smile, the levity of conversation welcomed.
“Still, if you’ve need of, you’re welcome to use my tent. I keep it well lit for late night reading.” He was doing it again, this dance they’d been at the last few days. This dance of over generosity met with deflection when Tav would probe at his intentions. Sure, perhaps it was simply friendly companionship, but the dissonance in his words and actions made Tav feel there was something Gale wasn’t telling them.
“I wouldn’t want to keep you awake, we need you fresh tomorrow.”
Gale held his hands up as if he’d been caught in a crime. “No need to worry, I’ll be sleeping by the fire tonight. It’ll be empty regardless of me.” An arm opened to gesture back towards his tent. “You’re welcome to it as you please.”
And again they went. “Thank you, Gale. I’ll keep it in mind.” He couldn’t say much to that. Tav looked to their rags, then back up to the wizard. “Gale, could you help me with something actually?”
“Of course!” He was so eager. “How can I help?” Tav almost found themself pitying him. He wanted them so bad, and although Tav couldn’t deny there was a physical attraction, they didn’t want him like that, and they respected him too much to play with his heart.
“Do you have any scrap cloth?” Tav held up the moth worn rags, some had holes in the center with very little usable fabric, it made for a rather limited stock.”I’m trying to mend this toy I found in the village we passed through.”
“The goblin infested one? I hadn’t even noticed.” That’s what he was growing to like about Tav. They were thoughtful, even if they weren’t exactly a hero. They were a chaotic neutral soul from everything he’d seen. He didn’t mind that, but he found it unfortunate how they seemed to attract the worst kinds of characters, himself included. “I think I have a few pieces I can spare.” He nodded towards his tent. “I didn’t know you liked dolls.”
“I’m not sure I do, but mending things like this is familiar, and I could use something familiar right now.” Their eyes had turned back to the toy in their hands. They grabbed their supplies and stood, ready to follow him back to his tent, which is exactly what they hadn’t wanted to do. Still, they could keep this from escalating in a direction they didn’t want. Everything was still fine.
“I understand. I’ve been grabbing every book we pass. It’s the most I’ve read in ages. It’s comforting.” Gale said as they walked side by side to his tent. His strides were longer and quicker than Tav’s, Gale actively having to alter his pace and path to keep at their side. His body language betrayed his excitement, and Tav felt nothing at the sight but anxiety. Tav paused beside his sitting cushion as Gale stepped forward, kneeling into the tent and gathering some slashed clothes. “There you are,” Gale beamed as he handed the cloth to Tav.
The cloth was good quality, heavy and strong, but it had been brutally cut up in battle to the point it wasn’t much worth repairing. The blood had been mostly washed out but the reminisce of stains lingered. All in all, there was more than enough good fabric for their bear.
“You really took a beating the other day…” Tav mused as they looked over the torn robe. They’d not really thought much about how brutal the Gnoll on the road had been.
“You should have seen the other guy.” He joked back, laughing a little until he noticed Tav wasn’t laughing back. He quickly tamped the laughter down to awkward silence.
Tav offered Gale a soft smile. “I’m glad you’re ok Gale. You’re a valued part of this party, and I don’t know how we’d fare without you. So, do try to be more careful, yeah?”
“Of course.” He said with a nod, his eyes struggling to keep contact with Tav’s demonic glow. His gaze only turned up when Tav spoke again.
“Well, I better get started if I want to get some sleep tonight.” Tav said as they switched spots with Gale, his body naturally following their movement as if they were both being pushed by opposite currents. Tav got down and crawled in, sitting in the pile of cushions Gale had amassed and formed into a reclined seat. They curled their legs up, propping their supplies on their thighs as they began to tear the gifted cloth into smaller segments.
Gale didn’t leave, sitting down on the cushion outside. He grabbed something nearby to seem as though he had a task himself, but it was truly just an excuse to watch Tav work. Tav didn’t mind, even if they saw his act for what it was. Eventually he actually did become fixated on his task, the two working silently, fueled by the other’s presence. It was peaceful, familiar, like working in a library. Gale had no idea how long they had been at this, but as he pulled himself from his work to speak to Tav, he paused.
Inside the tent Tav was passed out in his pillows. The bear had been noticeably mended in parts, but it was not yet done. Gale got up from his seat and kneeled into the tent. His hand reached for the blanket, pulling it across the tent to gently drape it over Tav. A warm smile bloomed on his lips as he let them sleep. Only then would Gale leave, heading back to the fire.
“There you are,” The annoyance in Astarion’s voice was palpable as he approached Gale at the fire. “Where have you been off to?”
Gale knew the smell of jealousy well, and Astarion was worse than he’d like at hiding it. “Just doing a little late night carving.” Gale reached in his pocket and produced a small wooden figurine. It was crudely carved, but even Astarion had to admit it vaguely resembled a cat in a cat’s most basic shape.
Astarion stared at the deformed wooden cat for a moment before looking up at Gale with the least amusement Gale had ever seen from him. “Do you know where Tav is?”
Gale had to actively resist smiling but the faintest glimmer of a triumphant grin couldn’t help but pull at his lips. He’d cross his arms over his chest. “I do.” He said simply and curt as if he had no intention of elaborating. Anger twitch to Astarion’s face, and just as he was just about to speak, Gale spoke again, cutting him off. “They’re already asleep for the night. Poor thing, utterly exhausted. I’d let them be.”
Astarion’s face had more warmth to it than Gale had ever seen, the heat of his anger barely contained. “I asked you a question. Do not make me repeat myself.” That normally beautiful face was twisted and sharp as Astarion glared daggers into the human wizard. 
The grin grew broader across Gales lips at Astarion’s posturing and he’d nod back over his shoulder. “I thought it best to leave them be.” He was so smug about it, as if he’d won some unspoken competition.
Astarion glanced over in the direction Gale had gestured quickly at first before realizing Gale had nodded to his tent. His gaze came back to Gale as a glare. “No need to make things weird, Gale. We’re all adults here.” If his tongue wasn’t so sharp, Gale might have noticed the projection in Astarion’s words, but both men were preoccupied with their egos. The condescension in his voice was cutting, leaving Gale speechless long enough for Astarion to turn sharply away and saunter off.
Gale sighed as the Elf departed, a wave of relief washed over him that his jugular was still intact. “Dramatic.” He finally scoffed.
Astarion was at Gale’s tent in a matter of strides. Still fuming, he knelt beside the opening of the tent and pulled the flap aside with his arm. The sight of Tav, fully clothed, dead asleep, with a partly repaired stuffed toy was not what Astarion had been expecting. Instantly the wind was knocked out of his anger and the fire of it died, leaving Astarion frozen. Any action he’d thought to take was now wildly dramatic if not inappropriate… for a moment he was almost aware of his jealousy, until Tav stirred.
A soft, sleepy sound came from Tav as one eye struggled to pull itself half open. Their arms were just about to start pushing themself up when Astarion reached out a hand. He didn’t touch them, but his hand hovered just overtop their back. They didn’t push up into the hand, they didn’t have the strength. They were exhausted from the near daily feeding.
“Hush, go back to sleep.” He urged in a sweet whisper as his eyes turned about the tent. Gale had this packed with all sorts of magic nonsense, but his eyes fell back to the stuffed bear. He was fascinated instantly, not because of the toy, but because of the magic radiating from it. They had pulled apart Gale’s bloodstained shirt for thread and stitched it in a way he’d seen before from the witches of Baldur's Gate, a way of hiding protections and curses in the stitch and weave of clothing. Though in this instance it was very rudimentary, Astarion couldn’t help but wonder how a tiefling bard knew such magic. 
“Are you hungry?” Even half asleep, Tav’s mind was preoccupied with the camp, making sure everyone was safe. He almost admired that about them, if only for the wrong reasons. He was impressed that someone could have the willpower to keep all of this together.
“Not tonight darling.” His hand reached for their hair, gently shifting some loose strands from their face. He’d lean over to their ear and whisper,  “Sweet dreams,” as Tav’s eye fell shut once more.
He lingered, hesitating, his eyes shifting back to the bear before deciding it was best to leave what questions it gave him till the morning. Astarion would wait until he’d gotten a few steps from the tent before letting his real thoughts catch up to him. He was hungry, but a boar would have to suffice. It would look bad on him to drink Tav’s blood while they’re passed out in another person’s tent, and he needed to keep appearances up if his very simple plan was to succeed.
The next morning Tav woke up early. Gale had aligned some objects in his tent to take the first light of dawn and amplify it and wake him, Gods did it work, Tav almost wished it hadn’t. They were groggy, vision fading in and out of focus as they crawled out into the sunlight. They sat on their knees and stared at the horizon in silent reverence for a time. Their thoughts swam with everything that had happened leading up to the blighted village; the abandoned temple, the grove. It all came back like recalling a vivid dream, surreal and fragmented, yet so clear. 
They let their eyes close as the still cool air washed over them. Tav’s breath fogged in the morning chill as they let out a deep, tired yawn. Their fangs snapped as they closed their mouth and rubbed the sleep from their eyes. As they crawled back in the tent to retrieve their craft, they noticed something shine in the morning light. A single white hair. Tav cocked a brow but gathered it with the rest of the fabric and the bear.
Everyone was still asleep as Tav ted lightly towards and past the fire. Even Astarion was still in his trance from what it seemed so Tav went towards the river. As soon as their back was turned, a sanguine eye popped open. Astarion was silent as he followed Tav towards the water. He watched as Tav washed their hands and face in the running water before settling on a rock and pulling their bear back out.
“Good morning, Darling.” He watched them closely, the breaking of the silence practically made Tav jump but they didn’t hide their work. They’d been threading their needle and paused, tucking the needle into the bear so as to not stab themself with it on accident.
“Good morning,” Tav sighed in relief, a soft smile pulling across their face before their hand twirled in a flourish towards him. “You dropped something in Gale’s tent.” They held out the single silver hair between two fingers, offering it back to him. “You should be more careful with a wizard.”
Astarion scoffed and looked between Tav and the hair. “How do you know that’s mine?” The two stared silently at each other for a long moment, Astarion set in his flimsy denial as Tav’s hair was much longer, much more yellow, and much less curly than the strand in question. He’d groan a little. “Fine, yes, it’s mine.” A hint of irritation simmered in his tone before shifting into that arrogant sarcasm. “I’m surprised you’re giving it back instead of using it in your little curse doll, make me fall in love with you.”
Tav choked on laughter, doubling over as their cheeks puffed before their lips burst open. Their hand clapped over their mouth to muffle the sound so as to not wake the others. “I don’t need magic to steal a heart.” 
They turned their hand down, ready to flick the hair away towards him but Astarion reached out to snatch it before they could. He didn’t keep it, brushing it off his hand on his trousers. Tav looked back down to the bear and held it up a little. 
“Besides, these are for protection. It’s something my mother taught me to do. When I saw this in the rubble, I thought I might give myself something familiar to do. This one’s for Gale, since it’s got his blood and all on the thread.” Those blue eyes turned up to Astarion curiously. “I can make one for you next time I find a stuffed animal.”
“Don’t expect me to give you my bloody drawers.” Astarion huffed.
“No need for that.” Tav was still chortling as they picked up their needle to resume work. “I'll be honest the blood was dramatic of him, but I’m thinking of making one for everyone. Give my hands something to do while we travel.”
“Really?” His tone shifted as he leaned just a little closer, that perfect, sly smile on his lips. Tav knew a performance when they saw one, and this was well rehearsed. “Nothing else to busy your hands with?”
Tav knew this game, bored flirtation. It was one of their favorites, and considering there was nothing else to do besides fixate on the imminent fear of death, why not play along? Their hair swayed as they tilted their head, strands still caught in their horns and loose down their back. Their hair was long, past their shoulders and with a hint of a wave. “Yet.” They hummed in response, a curious look on their face, studying his reaction.
Astarion recoiling as a very confused “What?” come from him before he’d clear his throat. He wasn’t used to someone flirting back, normally they were too intimidated. “I mean, What about your uh, violin? Or is it a Lute?”
Tav backed off, their smile growing wider at his stumbling words. “I’m fine playing classics by the fire, but I’m a bit reluctant to work on my own stuff around the fire with strangers. Besides, most of them want to sleep as soon as we get back to camp. I'm not gonna keep them up.”
“Oh come now,” He’d put the charm back on, gesturing to the camp. “I’m sure Gale would be thrilled.”
Tav’s face soured, their nose scrunching a little as their lips thinned. “Yeah…” They didn’t seem excited by the idea. “You… never heard me play in Baldur’s Gate, did you?”
Astarion laughed and found himself a seat on a nearby stone. “Darling, I have no idea who you are beyond our time together with the rest of our companions.” Tav squinted as they caught sight of a glimmer of honesty. When he didn’t care about something, he had no filter, and in that they could see just a hint of what hid behind the mask.
An easy smile grew across Tav’s lips. “What kind of music do you think I make?” They asked with pure amusement.
Astarion stared blankly at Tav for a moment, blinking a few times as the gears in his head turned. “What other kind of music do bards make besides adventure ballads?”
Tav instinctively covered their mouth as they laughed again, truly amused by his ignorance. It drew Astarion’s eye instantly. “I mostly sing about grief and death, heartbreak and vengeance. It’s not exactly the mood I want to bring to camp.”
“It can’t be that bad.” He said as he crossed his arms. “Come, let me hear some of this emotional music. It can’t be that much of a downer.”
Tav rose a brow, his challenge wordlessly accepted. They reached into their back for a small book where they worked out their lyrics. “Here’s something I’m still working on.” They cleared their throat and began reading the lines like poetry. It was an eloquent verse, and very clearly described having dreams of murdering their own father.
Astarion was thrown off in a completely new way. The longer they read for, the more his expression contorted as Astarion tried to mask his concern. They only got two lines in before Astarion held one hand out and averted his gaze. “Th-that’s enough. I get it.”
“Yeah,” Tav was holding back laughter. “I don’t need to be playing songs like that at a time like this. I’ll get my musical fix by playing their favorites by the fire, but I figure it’s better to save the heavy stuff.” Their eyes turned to the sky, the sun was just about to peek over the trees, the morning star fading as the sky lost its pastel hues. “Never gets old.” They sighed, as the sun came up and the warmth of its light washed over them both. 
Astarion flinched instinctively before letting out a deep sigh of relief. “No, it does not.”
They sat in the silence of the sunrise for a moment before Tav’s voice gently broke it. “I know everythings scary right now, but I truly believe that if we stick together, we can survive this. And if not, at least we’re free, for what it’s worth.”
“I think freedom’s worth everything.” His eyes were fixed on the water, watching the river glisten as it ran. The flashes reflected in his eyes, making them sparkle like rubies.
Tav let themself stare for longer than they should have, taking in the contours of his features, the shapes of his shadows, the lines in his skin. They didn’t care if he caught them, though he seemed too fixated on the water to notice. “So do I.” Tav’s voice melted into the sound of the river, so soft Astarion barely registered they’d said anything at all.
By the time he’d looked back to them, Tav was standing, holding the now fully mended bear in their hands. They tilted their head as they gazed at the bear, checking their work. They bit their lower lip in thought, as if trying to remember a forgotten step. Finally, they went to the river crouched beside the edge. With one finger, Tav reached to wet their nail, holding the drop in the carved point of their nail before bringing it to the forehead of the bear. The toy looked a little cleaner, Astarion could even feel the magic of it was more pure. The protection charm was complete. 
“I’ll try to find you a different animal. Maybe a goose?” They said with a joking smile.
Astarion clicked his tongue, squeezing his still folded arms as he pouted. “Take your time.” He had no desire for a hagcraft charm.
Tav shook their head as they left Astarion at the riverbank. The elf glanced back towards the fire to see Tav giving the now well awake Gale the bear. He seemed more fascinated with the magic than the bear itself and began to info dump about thread based magic.
Astarion’s face felt relatively hot as anger gathered in him. He covered his face with a hand as his mind still raced from that one word. He didn’t like this, whatever feeling this was. He didn’t recognize the feeling as it gathered in his core, this twisting in his guts, as if he’d eaten something rotten, yet still starved. Was it really hunger? He’d fed that night and this felt different. He’d already made them his mark, so why was he starting to panic?
It was then that a new thought came to Astarion, what if Tav can see through his game? How well could he really wrap them around his finger if they knew it was fake? And what did that mean for the security of his simple plan?
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mylordshesacactus · 1 year
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19 for your dnd characters?
Deliberately interpreting vague prompt as: All of them!
How Dehydrated is your OC right now? Are they going to fix this?
Benevolence (Tiefling Bard)
If Benny's dehydrated, it's not her fault. She doesn't drink--personal preference--and you can't always count on a small-town tavern letting you get away with ordering lemonade.
Rinda Broadstone (Dwarven Paladin of Bahamut)
BREAKFAST IS THE MOST IMPORTANT MEAL OF THE DAY AND YOU'LL BE NO GOOD TO OTHERS IF YOU DON'T DRINK ENOUGH WATER AND GET ENOUGH SLEEP AND EAT YOUR VEGETABLES.
Hoo. Sorry, lad, blacked out for a second there--
She is properly hydrated and so is everyone else in her party. That is a threat.
Atri (Aarakocra Ranger-Cleric of the Raven Queen)
She'd love to get a drink but she's been staking out this tomb for eighteen hours and doesn't want to risk losing the necromancer because she had to waddle behind a tree. Perils of working alone.
Concorde (Tiefling Warlock - Bronze Dragon/reskinned Fathomless)
Don't tell her that alcohol dehydrates you, she'll be traumatized.
In all seriousness though: Kid's career navy--she knows what water rationing does to the body and she's not going to court that through negligence. She gets enough, babygirl, don't worry about her. It's sweet that you care, though. Can she buy you a drink? Goes against her honor to let a pretty girl go thirsty--
Sedge Burdock (Halfling Druid-Fighter)
Oh, you gotta get this girl some Gatorade before she dies. Maybe, like, a xanax or twelve while you're at it. Fucking disaster is what she is.
Lorne Cooper (Dragonborn Barbarian)
She's a grad student. So on the one hand she hasn't been outside in three weeks and hasn't exactly been exercising. On the other, she's a botonist, so she's spending a lot of time in hothouses. On the third hand that does mean she's perfectly able to keep a waterskin on her at all times and has plenty of opportunity to drink as needed.
On the fourth hand, the waterskin is definitely full of coffee and she definitely hyperfocuses for eight hours at a time and then suddenly gets hit with seventeen status effects as soon as she blinks.
Haliastur "Kite" Proteles (Gnoll Cavalier)
Not as well-hydrated as she oughta be, sure. But gettin' by just fine. Can't get too greedy or you'll be hurting before you get to the next stopover, but you're no good to anyone sick. Still. She's a stockhand--spends a lot of time in the sun on wide dusty plains. Could probably use more water than she gets.
...hey, want some arm? Still marrow in the fingerbones probably, pretty fresh bandit arm, just a few days old--
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Halsin favoring a bear form and being compared to one is so much deeper than his size. Bears represent so many things, unyielding endurance, and strength, but not really talked about much unless the character in question is female: mothering, caring.
And Halsin is those things. It is not normal for druids to let strangers or anyone into their groves. They try to keep civilization at bay as much as possible. While some, namely the druids Halsin was raised around, the goal is balance. And even then there is this disdain for those outside of the druidic orders, as I feel even the shadow druids garner more respect than outsiders.
Yet, Halsin seems to focus on the nurturing aspects of nature, he lets the tieflings in because he knew they would die on the road between the goblins and the gnolls mating season, coupled with the Absolute stuff. Other Archdruids would understand something is happening, but it wouldn't spur them to help the fleeing tieflings. Part of nature is death and the brutality of it. Silvanus is a neutral god, and one of the few who are truly neutral, like Helm. Where turning them away wouldn't have been out of malice, but a case of "it is, what it is."
Halsin time and time again shows a caregiver side of himself, like in the end, while kind of a joke on Larian's part, him taking on the orphaned children. If romanced he worries dragging you into a domesticated life bores you. Because he's so fucking happy, caring for others and helping them learn skills. He's a protective mother bear.
That much is clear because when you rescue him, if you have talk to animals active, he blatantly says he wants blood. He refuses to leave until the goblin leaders are dead. His grove and those he promised to protect were in danger so now what was the threat needed to catch those paws. It also lends to the survivor's guilt he has over the Shadow Curse.
But rambling aside, Halsin is more bear than the jokes and the obvious. It also makes me think that in time Halsin might find his sway moving more towards Chauntea, as he strives to find the balance between the civilized world and nature. As she is more caring than Silvanus, and is often considered his counterpart, and while she is still deeply tied to nature she is basically the goddess of farming and agriculture. This seems to be what Halsin wants to bring to people, care for nature, and how to use it without harming it or destroying the land.
While there is that note keeping farmers away from the area, I can't remember if it was Halsin who wrote it or his former mentor. Because learning to farm and not harm the earth seems to be more his pace. Finding that middle ground.
Here is the hard truth with Silvanus and most druids: The strong survive.
And Halsin seems very keen on protecting the weak because he sees the nuance in nature. Sure it is brutal at its core, yet some social animals will protect weaker pack members. Within reason again. Halsin understands that humanoid races are a bit more complex than that.
I'm still rambling, but my point Halsin, is likely a black sheep even among other druids.
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random OC ask (for siobhan): if your OC was in a modern!AU, what would their job be? what would their day-to-day life look like? would they be very similar to their canon conception, or different?
(the modern!AU can be in the fashion of your favored iteration, whether that is a 1:1 version of our universe, modern-with-magic, etc.)
I think my Modern AU would be modern with magic but adventuring is a rarer occupation that it was in the past. Most people still have a class and such but it’s used mostly for the mundane not high adventure. The desire for adventure still exists but most people are able to sate it by going out of town for a weekend and killing a gnoll in a ditch next to the interstate. The world is still fantasy dangerous but most people stay in the cities since it’s safer. Baldur’s Gate exists pretty much as is on the sword coast with the addition of most modern tech and maybe some governmental changes.
With that out of the way, assuming nothing that would cause her to become the main character of a video game happens, Siobhan would live relatively simply. Since she’s a spores druid I think she would work for the fantasy forest service cataloguing the health of wilderness areas outside the city walls. Looking for serious health risks in animal populations and new diseases and parasites in plants. Professionally she’d be dealing with all the dead things and would be very capable defending herself from living things. Personally, she would care a lot about colony collapse disorder and the hemlock woolly adelgid. She would yell at you for transporting firewood across state lines.
Personality wise she’d be pretty much the same, her canon was my first playthrough so she was the logical avatar, moving through the story with curiosity and trying to do the right thing and make friends. Given that there’s no video game plot I think she’d wonder if there was anything else out there for her. Everyone hears the stories of heroes but is the age of the hero gone? She’d like to know.
I like to think she’d still meet all her friends somehow, like they all get lost in her forest and she finds them and invites them over for dinner. After meeting the gang her day to day would get more exciting than working and going home to read a book and watch tv. For example laezel bullies her into joining her kickboxing class and gale always invites the entire group to go to museums. She romances astarion (who is still a vampire) so I think helping him get out of his shitty vampire coven would be what inspires the group to adventure together and kill a vampire lord (because obviously they would, it’s fate that all these people who long for more meet each other) (would also allow for astarions story to play out more similarly to in game).
I think the whole vibe of the modern AU here is everything is much calmer, the cults are not around, fantasy violence is in full force, and everybody still has problems to solve via adventuring but not enough problems that they can’t get lost in the woods on their own.
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dragonuv3 · 1 year
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Arekkz Scrapheart and lore building an arms forger
First Picture drawn by the lovely @kobold-kurios​
All other images drawn by me.
So let me start this off by saying that I’ve never been THIS in depth with actually writing and drawing lore for a DnD character. Especially during a setting where magic (initially) is limited to clerics and paladins to a disaster in the first season.
Arekkz scrapheart is a Gnoll Artificer in the second season of Kobold’s Bards & Blades campaign. To describe him in a few words: driven, intelligent, exciteable, and intuitive. From his rural tribe to a big city to learn how to be an articifer, he’s managed to make a name for himself as a skilled artisan of the Stonecutter’s guild in Tulpio (the city both groups start in). He also is the sole proprieter of a shop called the Gnoll’n Arms.
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Now getting into the main drive of this post.
Arekkz’s LOVED watching his people forge weapons ever since he was a pup, and took it upon himself to build his first makeshift weapon. And getting to the city of Tulpio, where he’s seen the people there try to replecate magic through alchemy and steampunk technology, his drive in life is to learn more about magic by “sciencing the shit out of it.”
Cue the MO for how he ends up making his weapons for people. Since I was building an artificer in a world without magic, the challenge would be to figure out certain limitations with how he earned his living, and how he cast spells in unconventional ways. I took a lot of inspiration from the usual aesthetics of gnoll weapons, and a lot from Austraila and Junkertown in Overwatch, while still trying to keep it classy enough for customers to want to come and get an excusive of Arekkz’s work. His trademark being bite indents made on the metal before the final treatment process.
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The hardest part for me was to make the weapons he make seem almost like he got things from a junkyard and managed to make something not only functional, but aesthetically pleasing in a rough around the edges kind of way. The “boom stick” on the far right being a failure that didn’t mesh well. Not to mention I want to be able to explain just how they work in some instances without having to leave it to DM disgression. And I even started writing some notes about them in character.
Two of them I’m most proud of. First being the Spark Knife
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Arekkz personal weapons are all able to help him with his special brand of spellcasting when not being exclusive to other alchemical components and mixtures (or specialized grenades). The Spark Blade in particular coming in a breakthrough for a personal project of his. A way to cast the Green-Flame Blade cantrip. The handle has compression switches on either side of the handle that causes a spark to emmit from just behind the blade that would ignite flammable vapors that (to the current session) Arekkz would spray and release from a vial.
The concept would actually help get an idea for how to make it work with a longer blade. In character, he had trouble replicating what he could do with the Spark Blade due to short swords and longswords either warping, losing sharpness, or not getting the right amoutn of destructive force needed while stress testing them. He ended up going back to the drawing board to figure out what about the Spark Blade worked, and he realized that the metal had enough mass and surface area to survive being used as a “spell focus”, and the materials used managed to keep it from falling apart.
With that in mind, he ended up forgoing the smaller swords and worked with a slab of metal to get a proper greatsword. And the result...
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A successful prototype that survived multiple stress tests, and with it, finally given a name: “The Scrapyard Runt Mk.I” (A personal hommage to how HE started with forging). It’s still a work in process, but leaps and bounds farther than what he was able to do before. 
I’ll post more weapon sketches as we go deeper into the campaign, as Arekkz’ll probably be commissioned to do work for both HIS party and the Side A party that goes the day before us.
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frowningfox · 7 months
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Right back at you with the numbers! Asim: 1, 7, 15, 32 / Cadwgawn: 1, 22, 31, 38
Thank you so much for the questions!!! <3 Asim: Undead Drow/Orc - Paladin/Warlock 1. What’s the maximum amount of time your character can sit still with nothing to do?
Basically no time at all. He barely ever trances. Someone help this man. He resorts to tinkering and reading a lot - he's learned about 12 languages at this point. Please. I'm serious, someone help him. 7. What triggers nostalgia for them, most often? Do they enjoy that feeling?
This is something he's still figuring out. He had a serious brain injury that's caused his memory to have a lot of black spots, and he's also recently gained all the memories of his past lives. He's basically being reintroduced to his life/lives as we go along and any new experience could be a sudden surprise nostalgia.
But always, always, his husband Gearheart. They've been running into each other in different lives for about 2000 years and every time he sees his husband it's nostalgia times 100. It's a pleasant nostalgia. Fond memories of the few times he managed to feel comfortable sitting still, holding onto his favorite person* in the whole wide world.
(*everyone asim loves is his favorite person, but that doesn't make it less special)
15. How do they speak? Is what they say usually thought of on the spot, or do they rehearse it in their mind first?
He has no filter and says whatever comes to mind, but his sincerity and kindness saves him from being a complete ass. If he does manage to make a social blunder - because lets be honest social rules are kind of weird and don't always overlap with sincerity and kindness and his difficulty speaking common can make some of what he says seem rude- he immediately tries to right the wrong.
32. Do they have a go-to story in conversation? Or a joke? 
Oh my god yes. He will ramble about the day his daughter Zia was born at ANY GIVEN OPPORTUNITY. He'll whip out the photo of him holding her and coo over how she could fit in the palm of his hand and how the dress she was wearing was a little dolly dress that an orc neighbor kid had given them for her.
He will on purpose ignore or even growl at anyone trying to point out she looks Very Goblin and not at all orcish, and doesn't resemble him in any way so he can keep going on about how cute she is and how he could just eat her up.
It's one of the few solid memories that really stuck with him after his head injury so he holds onto it for dear life. That and she fit in the palm of his hand and he is so gosh dang tickled by that and everyone needs to know.
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Cadwgawn: Teenage Undead Gnoll - Druid/Monk
What’s the maximum amount of time your character can sit still with nothing to do?
Again, not long at all, but he has a much easier time of it than Asim. He can actually do a bit of mediation but he DOES try to circumvent the "do nothing" aspect by performing little ritual things or sewing fabric together.
22. How does jealousy manifest itself in them (they become possessive, they become aloof, etc)?
Possessiveness, protectiveness. He is prone to a bit of hoarding, a bit of packrat behavior. Cool Things are for him and his friends. You can't have them. And he gets sad puppy over friends spending time with other people without him.
In meditation he can reassure himself that if any of his things get taken away, he can just steal them back. And for losing people... psshhhh he's too cool for people to get stolen away from him.
 31. Who are they the most glad to have met? 
Jeff! The halfling that dug him up when he awakened in his grave.
They're good friends and Cadwgawn has a BIT of a crush on him, but Jeff is far too old for him so it's staying at friendship and they're both fine with it. Also Cadwgawn sometimes calls him Yeff. Jeff is not sure if Cadwgawn is seriously unsure of how to pronounce the "J" because he's from a different time period and not familiar with commone(Cadwgawn definitely knows how to pronounce the "J" and is just teasing him)
38. What memory do they revisit the most often? 
Not really sure on this one! He's a very in-the-present sort of guy.
But I guess he DOES dwell a bit on the night he was murdered.
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Fun with Feats 12: Achievement Feats
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 Normally when one thinks about the prerequisites of feats, you think of something that is already inherent to the character, such as their ability scores, or class features, or even feats they took on previous levels. Normally, prerequisites based on the actions of characters are reserved for things such as prestige classes, but today, we look at an exception.
Inspired by the video gaming trend of recent years of the same name, today we are looking at achievement feats! Much like video game achievements, these feats require a bit of extra bookkeeping, but essentially require the recording of various activities so that said achievement feats become available as “rewards” when you level up.
Unlike most video game achievements, however, these achievement feats actually reward you with something more substantial than a score, and for the most part they make sense. Fight enough devils and devils start to fear you, take enough damage and eventually you’ll be more scar tissue than man, and so on.
Now, the majority of these feats actually originate from the days of Pathfinder being a setting for 3.5 D&D, specifically from the Legacy of Fire adventure path. So naturally, the majority of them are based around things that could reasonably be done in that AP, such as getting the killing blow on a certain number of gnolls with the All Gnolls Must Die feat, while others are more general, such as History of Scars being based on damage taken and Healer’s Touch being based on how much damage you have healed with your medicine and magic.
Another handful come the Andoran: Birthplace of Freedom book, adding new ways in which heroic characters can bolster their own abilities, such as gaining Talmandor’s Lifting after surviving several high-altitude falls.
I could continue listing more of these achievement feats but honestly, the exact nature of the feats that exist pales in comparison to the potential for designing your own such feats, both more generic ones and those that fit your campaign.
 Thaaaat being said, there are plenty of reasons not to allow these feats as well, such as the issue of bookkeeping. The GM already has a lot of things to keep track of, and asking them to jot down exactly how many times something has happened to a player may be an ask too far depending on the GM, the campaign, and the nature of the feat in question.
There’s also the issue that these feats are a little too game-y, which can break immersion, especially if characters start making bad or outright bizarre decisions in order to farm up for such a feat. Thankfully players still have to pick the feats as part of their normal progression, but even still, it can get absurd.
There’s also the issue of appeal. After all, experienced players might already have their character’s build planned out, and fitting in a feat that is hit or miss if you can even qualify for it isn’t that appealing. Meanwhile, newer players may struggle to achieve more than one.
 That being said, if your GM is up to it and enjoys the idea, or you’re straight-up playing in a game-world isekai setting, including or homebrewing your own achievement feats might be what you’re looking for, so have fun with it!
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hopefulstarfire · 1 year
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Have a lil drabble about Kat and Ryous friendship as requested by @kira-quartz
"Thank you for coming over to help with these."
Kat looked up from the figurine she was working on, offering up a smile to her best friend. "It's no problem, Ryou!" She assured him. "I'm happy to help, and, besides, this is actually a lot of fun anyways."
The first session of the newest campaign he was going to be DMing was coming in less than a week. They'd gotten their usual little crew back together for it and Ryou had wanted to go all put with this one. Rather than use base miniatures he kept tucked away, he'd ordered custom models to be based around the designs the others had given him of their characters.
Technically speaking now, she had a sneak peak at her own characters soon to be made party, but Ryou would not budge on giving her any details -- names, classes, who of their friends was playing them, etc -- as it would "spoil the element of surprise". He also refused to tell her which ones were actually npcs or party members as well.
She hummed, attention flickering back to the figurine in her hand. It was a fairy with a flowing dress and bands around her arms, butterfly wings and she was supposed to have opalescent eyes, pink hair and a Fae characteristic of having a glittering mist around her.
"It's fun figuring out who they might belong to," she said, bringing her brush back to the hair. Max had taught her the proper way to color and paint in the lines and give depth to shading; she did great with coloring books and the likes, but actually drawing was a talent not even he could bestow upon her. "Though, I think this one's obvious."
Ryou gave a wry grin, looking up from the gnoll he was currently doing the detailing on. "I don't know; it could very well be Tristans."
Kat snorted in laughter, holding it up a bit higher. "I need you to look me in the eye and tell me you've ever even heard Tristan use the word opalescent to describe anything."
He bristled a bit, but there still remained a small smile. "He would, given the right circumstance!"
"Oh, I'm not doubting the capability; I'm doubting the notion he'd say it to begin with," she teased. She re-situated the figure a bit better, finishing off the first coat of her hair. "Besides, getting glittering mist instead also seems more Mihos style. That gnoll you're holding looks more like Tristans speed."
Ryou gave a slight shrug, though he himself had the answers; she'd been right on the fairy, but the gnoll had actually belonged to Tomoya instead. Tristan had chosen a human with an Artificer class, with it being his second attempt at DND and his first time playing an actual campaign versus a one shot.
"I guess you'll just have to see," he mused, shifting his focus to the miniatures clothes. "I will say, though, your little Harengon is certainly going to be in an interesting group."
Kat shifted, nodding over to the painted figure of her little rabbit rogue. "I think she's gonna at least be fun to play." She was honestly more surprised he had yet to comment on the obvious inspirations from My Melody and Funny Bunny on the character. She had worked hard to put references galore in her new player character and she wondered how long it would take the rest of their friends to piece it together.
It took a little bit more time before she finished the fairy, setting it down to dry. Kat moved towards the rest of the unfinished minis, foot tapping as she weighed her decisions. She picked up what looked to be a guard of some sort to do, one that was set right next to a stack of books with the DMs manual resting on the very top.
"Maybe some time you can help me figure out how to be a DM?" She offered up, finger tracing the spine of the book. "Then you get a chance to play rather than have to oversee the whole story."
Ryou brightened, sitting up a bit straight, hands fumbling with the figure he almost dropped. He hadn't had much real experience being a player; most of the times, he was the master of the game, concocting the story and pushing players forward to the best of his ability. Perhaps it'd be nice to be on the other side. "I think I'd quite enjoy playing a campaign you got to create," he beamed. "Besides, it'll help me get a better understanding of what it's like on your guys side so I can better equip you in my own campaigns!"
Kat laughed, happily. "That would be really awesome to have, not gonna lie."
Before the white haired boy could further speak, the Ring around his neck began to glow, the points jutting out in different positions.
Landlord. I want in. I want to play a game hosted by my girlfriend. Immediately. Forget your campaign.
He bit his lip. The Spirit of his Ring had been working on being...nicer, to an extent. Kat usually kept him under control, made him apologize for some of his past behaviors, but, it hadn't been enough to wash away all the years of hurt fully.
Though, he had been making improvements; he wouldn't even steal to provide for her anymore, going to find ways to earn an "allowance" from Ryou, rather than consistently grabbing things he thought were pretty but usually, more often than not, belonged more in a museum than around her neck. And he hadn't caused any bodily harm since Battle City. Mostly out of threat from Kat.
His hand weaved around the Ring, and he gave an exasperated sigh. "Settle down; we're still doing mine first, you."
Kat cocked her head to the side, before her green eyes found the Item holding her boyfriend's soul and she moved closer, going to poke the eye on it. "We'll do a campaign later, you and me," she promised. "But, first, I want to play Ryous. And you have to keep from interfering. No pulling what you used to."
Now why would you all ever share those details to her? All I was doing was helping you and you paint me in a negative light. It's rude.
"Because you're a feral cat most of the time and we have to retrain you." Ryou told him with a tight lipped smile. His hand found the rope and he slid the Item off of him, setting it to the side. "Now, hush, I have other things to worry about."
Faintly, in the back of his mind, he could hear Bakura cursing him out bur for now he was more than happy to shift his focus back to where it was.
Kat picked her forgotten paint brush back up and refocused her own efforts. "It's just a thought, but, I have a slight idea for the campaign I want to run, but it's very magical girly."
"Now, that sounds like it'd be fun," Ryou beamed, moving to sit down next to his best friend. "And very you; the best campaign stories come from the most genuine places in its GMs heart, I think. It's why I always tackle mine from a place of what my own interests are."
She giggled. "Yeah, I kinda picked it up with all the occult references, the zombies, evil cultists--"
"All in good fun!"
"Yeah, and your idea of good fun is giving the rest of us the heebie jeebies!" Kat playfully shoved his arm, being sure to miss the spot where he'd been stabbed. He still had some nerve damage done there and she didn't want to risk anything.
Ryou laughed, good naturedly. "You're the only other person I've heard other than myself use that term, and you want to joke about Tristan not using opalescent?"
"Well, yeah, cause more people should use heebie jeebies," she mused, dipping the cleaned brush in a navy blue paint for the armor. "It's fun to say, it can be applied to a lot of more unnerving things--"
"It's very silly and very you. All along with your odd southern turn of phrases."
"Eh, I dunno, Ryou, I think the British ones are way weirder still."
He smiled, eyes closing as he tilted his head. "Mhm. I see. Well, whatever helps you sleep at night."
Kat hummed, glancing at her paint brush before getting a mischievous glint in her eyes. She turned, raising the brush and painted a navy stripe over his nose. "Rude."
He balked at her for a moment, before picking his brush back up and swiped a curved yellow line across her cheek. "Doubly rude on your end for that."
They stared at each other for a moment before the figurines were sat back down and their paint brushes were dipped back in the paint just as quickly before they went to use them to swipe at each other, laughing all the way through.
Kat never thought something like DND would bring people together; but, the moments that came with it were still some of her favorites with her best friend.
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calronhunt · 1 year
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oc questions uhhhhhhhh how do the crushed olive branch characters usually play dnd. like what kinds of race/classes do each of them usually play, that sorta thing
Well for one i can tell you who is who in the little scene that we see in comic
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Theron -> Human/Cleric
Dominic -> Elf/Ranger
Ava -> Tabaxi/Rogue
Nerissa -> gnoll/Barbarian
and Mattias is playing the dm in this game but he generally likes to play Elf/fighters or clerics
Dom pretty much only has interest playing elves and likes ranger the best, and Ava will play anything that's a furry (because she prefers to draw animals than people. and she wants to draw her dnd character) and like solos playing rogues (like me lol), Nerissa....Honestly nerissa is just playing dnd because everyone else is doing it and just finds enjoyment being big and hitting things hard.
Theron probably wants to branch out the most to other races/classes but decided to be a human the first time since it's the most basic. However, Mattias badgered him into being a cleric so the party would have one and Theron fucking HATES playing one. he does not care for spell casters. that's all he knows.
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c-rowlesdraws · 2 years
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time to answer a bunch more asks about Sweet Pea, Nettle, and DnD! Jesus christ, you guys (gender-neutral, affectionate). Leading with a couple asks about food, because now it’s on my mind...
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@demnted-dwarf-wizard​ An average human would be a lot— I think it would take a few gnolls to finish one of those. (j/k j/k)
I think they generally do eat a bit more than an average human, because they’re generally larger creatures than an average human. A terrible, insatiable appetite is part of their monstrous reputation, and there’s some truth to it; they’re built to survive harsh conditions, so they can eat a lot at once if they want to. Ask Nettle about the time Sweet Pea discovered pasta. (Or don’t.) But many clans, like Sweet Pea’s, live in balance with the ecosystem around them, not hunting more than what animal populations can replenish. And every part of what they hunt is eaten or used in some way, like in making tools or clothes-- absolutely nothing is wasted.
They’re hunters first and scavengers second, just like real spotted hyenas, but they don’t mind scavenging. If other people think that’s “gross” because they can’t appreciate the flavors and smells of carrion and aren’t constitutionally strong enough to eat it, that’s on them.
I can see gnolls living in towns and cities being very into dumpster-diving. It’s amazing, what some places just throw out. 😔🍕🌯🍰🥐
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@kinsey3furry300​ this whole thing is so cute and interesting that I’ve been hoarding it. I never knew you could gather ant larvae that way! SP is really the one who’s more knowledgeable about outdoorsy survival stuff, although Nettle knows things, too. She’s very good at identifying mushrooms.
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nettle. ✅
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she’s a little over 6 feet tall! Most of that is neck. My gnolls have long necks and torsos, and proportionally short legs.
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a little guy! My first impulse was to be like, “wait, aren’t kitsune a thing?” but kitsune are different and special and they’re their own thing. I hope you can convince your DM to let you be a little tiny big-eared fox guy.
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@kittysune2000​ I love all the different kinds of furries and monsters you can be in DnD and Pathfinder (and beyond). Letting people just be creatures is so great. I love ratfolk, they sound adorable-- and I also love kobolds! A oneshot I played recently with some work friends actually went off the rails when our party got ambushed by a couple kobolds and, instead of killing them like the DM expected us to, we took them prisoner to act as our guides through a gem mine, asked them their life stories, and encouraged their fellow kobold minions to revolt against their mean manager. Afterwards, we set them free with a gem each and encouraged them to look for better jobs. Godspeed, little guys.
I’ve also seen a couple examples of people making mimics into PCs, and that’s delightful. Any little minor enemy monster getting to be a main character is my jam.
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I don’t own any 5e books (yet)! My secret is having friends who do own books who will loan them to me, and a DM who sends his players PDFs of books he wants us to read.
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@half-blood-goods​ I wrote about SP’s family over here!
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aestherians · 3 years
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Choice or Chance?: Exploring voluntarity and categorization in the otherkin and therian communities
Under the cut is the full script for my Othercon 2021 lecture, in which I examine the way we categorize nonhumans based on the perceived amount of choice they had in their identity and how this practice is detrimental to both questioning people and our community as a whole. At the end, I propose a new way to define otherkind and otherlinkers to hopefully move our community forward.
Reading time: 30-40 minutes.
The focus of this lecture has changed a bit since I started working on it. My earliest idea was to discuss the grey area between otherlinks and kintypes - in fact one of my working titles was Grey Zones and Silver Linings. And I still plan on talking about this, though not in the way you might expect. I originally wanted to argue that those who found themselves in this grey area should be able to choose how they wanted to refer to their identity, but the more research and thinking I did, the more I realized that this would still leave a bunch of people torn and confused and wouldn’t solve any of the greater problems in our community. It also seems like such a water-is-wet statement with how the conversation has developed… and you know me, I’m only happy when I’m starting controversies.
So I went looking for the root of this whole categorization debacle.
The nonhuman community, as we know it, didn’t always exist, and though we often say it has roots in elven communities from the ‘70s, that’s only half the truth. While the Elf Queen’s Daughters and related successors such as the Silver Elves are the earliest known organized nonhuman communities, they’re by far not the only pioneers.
Because nonhuman identifying people have always existed, and our numbers have always been relatively small, some of us ended up grouping together without even being aware of the other groups that existed. And of course, all these independently formed groups ended up with their own cultures and traditions and philosophies.
Mailing lists, like the Elfinkind Digest, were generally open for anyone to join and read. But they also weren’t widely known or easy to stumble upon for folks who didn’t already have an interest in these kinds of spirituality and identification. This resulted in a culture where people’s self-identification was generally respected, and they would only be questioned if they made extraordinary claims.
Compare this with the newsgroup Alt.Horror.Werewolves, which was open for anyone to access on Usenet, and which was originally created as just a place to discuss werewolf media. On AHWw, the therians (or ‘weres’ as it was back then) would frequently have to defend their existence against strangers who just found them by coincidence. This would lead to a culture more focused on appearing respectable, which in turn would lead to grilling of new members and shut-downs of “fluffy” topics.
Other independent groups, such as Alt.Fan.Dragons, which was centered around dragons, or Always Believe, which was centered around unicorns, had their own cultures as well. For example, AFD generally accepted dragons from modern fiction, which would not have been tolerated on AHWw.
The Silver Elves is another semi-independently evolved group of elves, fae and similar beings that still exists to this day. They only represent a fraction of our community, but for today’s discussions I find their writings very illustrative. They’ve written about choice of identity on multiple levels. For starters, they believe a lot of elven spirits have actively chosen to incarnate into human bodies. More provocatively, and more interesting to me, they’ve stated multiple times that simply wanting to be an elf means you are an elf.
This is in contrast to the therian community on AHWw, where there was a big focus on involuntary shifts and theorizing on why some people were born with and animal side. I think it’s reasonable to assume this focus on involuntary experiences is due to the werewolf narrative that the community stemmed from. In werewolf media, a person’s wolfish side is rarely, if ever, a choice, while in new age and spiritual communities, like that of the Silver Elves, there’s a greater emphasis on choice of spirituality and subsequently on choice of identity.
It wouldn’t be right to say that every therian back then shared the same idea; however, the idea that involuntary shifts are a core trait of therianthropy does seem to persist in the AHWw’s userbase. Nearly all introduction posts include a line about involuntary shifts. Another idea that repeats itself is that the therian either had a “sudden awakening” or “just always knew” they were animalistic; contrasted with the Silver Elves’ idea that simply wanting to be an elf is enough for you to be one.
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There are two main ideas about origins that seem to persist in all of this: That one is either born nonhuman or becomes nonhuman. Both are equally true. The ‘born-this-way’-narrative is quite a bit more common than the ‘becoming’-narrative, though that’s not to say that the idea of becoming nonhuman is rare, or even all that controversial in most communities - with a few caveats, that is.
The idea that one can become nonhuman tends to rest on the idea that what we become is outside our control. On the more metaphysical side of things there are stories of people being spiritually transformed into an animal after encounters with an animal spirit, or of having a shard of a god put into them. And on the more mundane side, there are stories of imprinting on a species during early development, or of taking on the experiences of a character after being engrossed in a piece of media. Most people I’ve talked to don’t have a problem with these ideas of ‘becoming’ as something outside your control.
What really gets people’s goat is when someone describes specific choices they’ve made on their journey, which ultimately led to their nonhuman identity.
This finally leads to the theme of this lecture: The topic of choice itself and how we categorize others based on the perceived amount of choice or chance there’s been in the development of their identity.
Questions I’ll discuss include: What kind of choices do we have regarding our identities? What the heck does ‘choice’ even mean in this context? And how does the idea of choice (or lack of choice) affect the way our community functions?
There are many kinds of choices that we inarguably do make on our journey of self-discovery. Probably the first universal choice is to undertake the journey and to seek out a nonhuman community. Choices that naturally follow include choice of labeling - whether we want to call ourselves otherkin, therian, fictionkin, nonhuman, and so on - and the choice to accept or reject whatever feelings caused us to seek out a nonhuman community in the first place. In this line of thinking, being otherkin is a choice - you choose to label yourself as otherkin. However, the feelings, on which you base your decision to label yourself, are not a choice. The feelings that pushed you towards the community were already there.
Another choice that follows pretty naturally in this line of thinking is the choice to strengthen whatever connections you already have. This is something I’m intimately familiar with, as I’ve been doing it since I awakened as a bison. Before I even became aware of my species identity, I knew I was nonhuman. I’d been having simultaneous bison and gnoll feelings for a few years, but couldn’t separate them, and had, without much introspection, decided that I must be some weird kind of wolf. I think a lot of us with uncommon theriotypes have gone through a phase like that.
However, one day I experienced a very strong flashing image - basically a flashback - of being physically a bison. The vision was so vivid and tactile, I immediately knew what it meant, and for the next few weeks I ignored every experience that wasn’t quite bison in nature, and just examined the recognizably bovine feelings. This helped strengthen my bison identity, and in total my questioning process only took around 2 months.
Though I’ve settled in my identity as a bison, and I’m comfortable referring to myself as a bison, I never quit reinforcing it. While I didn’t create the original bison-like feelings, I’m very conscious of the fact that I do choose to connect every trait to my bisonhood that I can. Whether I see the traits as a cause of my current bisonhood, or a result of it, things like being stubborn, preferring physical fights over verbal ones, and even liking the taste of those Beanboozled jellybeans that are supposed to taste like grass… all these traits, that any human could have, are things I connect to my identity as a bison.
I’ve experienced some pushback towards this idea from a few therian communities. A very common rebuttal I’ve run into in introduction threads and grilling threads (which, introduction threads should never be grilling threads in my opinion, but that’s another story)… a very common rebuttal to considering these kinds of traits part of your nonhuman identity is: “Isn’t that just a regular human thing?”
I have so many problems with that question, I’m honestly not sure where to even begin. Yes, those traits are experienced by humans all the time. I think some of the only experiences in the community that regular humans don’t experience are, perhaps, species dysphoria and shifting. But if your identity began and ended with having dysphoria and experiencing shifts, it would hardly qualify as an identity. Treating an identity like just the sum of its parts, rather than a whole and complicated construct, is reductive and it doesn’t just hinder discussion, it stifles discussions.
I don’t know, maybe I’m the odd one here, but my whole nonhuman identity can not be encompassed by my horn dysphoria or the fact that I sometimes feel more like a prey animal than an apex predator. My identity is so much more than that. It’s how I view the world and how I view myself in relation to the world. It’s how I react to things, what I like and dislike, and what I want out of my life. When you envision an identity in this way, as a way to describe who you are, rather than a summary of every individual thing you experience, you absolutely will see some overlap with humans, like it or not.
Another reason I dislike the question “Aren’t those just human traits?” is that it’s often asked in communities where the consensus is that you were born nonhuman, and that your identity is somehow more real or ‘valid’ if it can be corroborated by childhood memories.
While looking back at your childhood and seeing how your current identity might have formed or changed throughout the years can help paint a picture of the identity as a whole, that kind of reminiscence should always be secondary to what you are currently experiencing. Your identity is not based on the fact that you played dog when you were a toddler. Pretty much every human child has played dog or been obsessed with cats or wished they were a dragon. It might be related to your current identity, but if those were your primary nonhuman experiences you would hardly consider yourself nonhuman, nor would you find a home in the community.
No, your identity is based on who and what you are right now, and what you’re experiencing this moment. The validity of your identity should not be judged based on the number of times you pretended to be that creature in kindergarten. Your kintype should be determined based on your current experiences. And if your current experiences include things that humans can also go through, that should have no impact on the validity of your identity.
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Alright, back on topic: Hopefully, we can agree that there’s no shame in strengthening your connections, reinforcing what traits you already have, and in drawing connections between a nonhuman identity and seemingly human traits. Which is a nice segue into a statement that might ruffle a few feathers:
Linktypes are typically based on preexisting traits that are reinforced to fit a certain narrative or ideal. A copinglink or an otherlink is rarely if ever pulled out of thin air. You just can’t craft an identity from nothing. Yeah, crazy, I know?
This parallels otherkin identities, which, as I mentioned earlier, are based on preexisting experiences and connections that one chooses to give a name and to strengthen.
The process of becoming a linker usually starts with recognizing certain traits that one either wants, or already has but wants to reinforce, by focusing them through a linktype. For example, wanting to become better at handling stress can be difficult to accomplish on its own, but is made easier by thinking about what a specific character or animal would do in a stressful situation.
But you can’t just establish a connection to any given character. There needs to be a resonance between you and the linktype, and if you don’t already have that resonance with the character, it’s impossible for you to craft an identity around them. And in that sense you could easily argue that there is an involuntary aspect to linktypes.
Once the prospective linker has recognized a connection with a character, they will begin the process of reinforcing the identity, which can include anything from writing fanfics in 1st person to wearing clothes reminiscent of the character to asking people to treat you like the character. All things that an otherkin or fictionkind might do when first establishing their identity.
A key trait of linking is that a linktype should fade away once you stop reinforcing it… Linktypes are supposed to go away if you just ignore them and push them away long enough. They’re built to be temporary.
However, a significant number of linkers or former linkers have talked about their linktype becoming an inseparable part of how they view themselves - even the ones who might be able to force their linktype away would at this point become completely different people if they did so.
In other words, their linktype has become an inherent part of who they are as a person. This integrality can appear regardless of how much effort they put into creating the linktype in the first place, and regardless of how nonexistent the linktype was before they created it… What I’m getting at is that some people describe creating an identity from scratch by their own choice, which later becomes an irreversibly ingrained part of them. It’s an experience completely contrary to the idea that we are born nonhuman. I’ll refer to these people as ‘linkers-turned-kin’.
There are a few regular rebuttals I’ve seen to this idea: That linkers-turned-kin just had a late awakening. Or that, perhaps, they felt compelled by their inner true species to seek out the identity. Or even that they were actually born nonhuman, but just didn’t realize until later.
All these rebuttals are disrespectful of the linker-turned-kin’s experiences and intelligence. I won’t even try to hide it: They make me angry. The rebuttals ride on the idea that the born-this-way idea of nonhuman identities is a fact rather than a common belief. I know that for a lot of people the born-this-way narrative rings true. I see you and I am not trying to invalidate your beliefs. Instead, I want you to acknowledge that others may not have the same belief as you. For several people in our community otherkinity is an identity that develops in response to certain traits they have - for some, those traits are inherent, something they’re born with. For others they’re traits that developed later in life, or that were worked towards. And I want to argue that, for some, these traits were expressly chosen.
The reason these arguments against linker-turned-kin make me so angry, aside from the fact that they’re built on the idea that linkers-turned-kin don’t understand their own experiences, and the assumption that your idea of how nonhuman identities work trumps someone’s lived experience… Another reason the arguments make me so angry is that they prescribe more importance to the why than the how of our identity. When you define otherkin by the way our identity formed, you’re basically saying that the cause of otherkinity is more important than the experience of otherkinity.
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We can’t talk about this without also exploring the community’s animosity towards psychological beliefs.
Through my years in the community, I feel like I’ve had to handhold some folks through the concept of religious tolerance. I remember a little over 4 years ago someone on tumblr asked me my opinion on fictionkind - it would be another 2 years before I had my own awakening, so my response was basically that I was fine with fictionkind, though I didn’t understand their experiences and the only way it could fit into my own worldview was as a psychological phenomenon. Even after my awakening, the latter still holds true. My fictionkinity is primarily psychological. But yeah, somehow my statement that I didn’t believe fictionkinity was caused by past lives got twisted into me saying that fictionkind were all just roleplayers.
Rereading the whole debacle that ensued, this twisting of my words had little to nothing to do with my own personal beliefs - it instead exposed a widespread antipathy towards psychological otherkin. When I have talked about my current experiences as a gnoll, my shifts and my flashbacks and my hiraeth, people generally accept it without a second thought. But when I mention that I believe it’s caused by various psychological phenomena, I have on multiple occasions been told that it must not be a real identity. Some people have even treated my parallel life as just an elaborate fantasy, rather than something that’s completely real to me. I have, word for word, been told that there’s no way I could identify as a nonhuman, or be another species than a human, without believing I have a nonhuman soul. A direct quote: “To say “I am fae” when [you] don’t believe in fae is illogical.”
What I take from these kinds of responses is that a subset of people within our community take it for granted that whatever beliefs someone has about the origin of their identity are objectively true, rather than understanding that our beliefs about our origins are just that: Beliefs. Whatever conclusion we’ve reached based on our experiences, reincarnation or imprinting or something else entirely, and no matter how much we believe in it, it will always be a belief and never a fact. I’m fully convinced that my bison identity is caused by a past life, and that my gnoll and Ben 10 identities are caused by various psychological phenomena. But if that doesn’t fit into someone else’s worldview, they have all the right in the world to explain it away however they want. I have friends who believe my bison identity must be caused by something psychological, and I have friends who believe my gnoll identity must be caused by something spiritual. That is their prerogative.
It doesn’t matter how people make sense of my nonhumanity, as long as they’re respectful towards my own experiences with my identity and don’t try to impose their beliefs on me. If you have to quietly believe that someone really has a faerie soul in order to accept that they’re really a fae, so be it. As long as you don’t try to deny the reality of their current identity. As long as you don’t try to claim that they aren’t really nonhuman, just because they have the quote-unquote “wrong” beliefs about their origin.
There is another, more recent and more prominent, example of the animosity towards psychological otherkin that comes to mind. I will not mention the term itself for fear of people harassing its creator. For the purpose of this lecture, I’ll refer to the concept as “nonhuman by birth”, which is essentially its meaning. If you know which word I’m talking about, I ask that you please don’t mention it in the chat. If you need to know, you can DM me. Also, don’t misunderstand this as me hating on people with past life or soul beliefs. Remember, my own bison identity is based on a soul from a past life.
So, last year a rather old community member on tumblr coined a term, separate from ‘otherkin’, to refer specifically to those who believe they have a nonhuman soul. Which wouldn’t be a problem in and of itself. After all, terms like animafidem and cerebrumalius have been around for half a decade with no issues. However, “nonhuman by birth” is specifically described in its coining post as a “less bastardized” alternative to the word ‘otherkin’. What this post describes as “less bastardized” is spiritual experiences, and specifically those spiritual experiences that are based on soul transfers and reincarnation. Essentially “nonhuman by birth” defines all other beliefs as bastardizations of what otherkinity is supposed to be. All beliefs, including spiritual beliefs that aren’t based on souls or past lives, psychological beliefs, beliefs of becoming nonhuman, beliefs based on magic, neurological beliefs, and archetypal beliefs… None of these are quote-unquote “true otherkin” according to the “nonhuman by birth” concept.
The word thankfully never gained much traction off tumblr, but I have seen individuals use it, and it always, without fail, makes me feel unwelcome, and unwanted. Not because there’s anything wrong with a strong belief in past lives or souls, but because those who choose to use that label specifically believe themselves to be the only true nonhumans. Because the term itself is not based on a respectful, individual belief, but on what its coiner believes to be an objective fact. Because this subset of our community has an almost-evangelical conviction that all nonhumans have nonhuman souls, and those who don’t have nonhuman souls are not nonhuman.
And like I mentioned earlier: The cause of otherkinity can affect the experience a lot. That’s why we have these discussions in the first place - we come together due to our similarities, and we try to understand each other and ourselves by discussing our differences. And this is exactly why proclaiming any version of nonhumanity as the One True Kind of Nonhumanity is so damaging. It completely stifles any exchange of ideas. It makes it impossible for us to understand our differences, and it leads to more and more narrowly defined subcommunities that all believe themselves to be more real than the others.
To define is to limit. We need some limitations, otherwise a dog is a cat and no words have meaning. But we need to be extremely careful where we want those limits to be, otherwise we end up with a community where psychological otherkin are bastards, and only those who are born with nonhuman souls are really nonhuman.
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The next thing I want to discuss is subjective truth… Subjective truth is one of the most important concepts to understand and really internalize if we wanna have fruitful discussions and respectful experience sharing. In short, a subjective truth is something that is not real because it can be proven to exist through scientific measurements but is instead real because a person experiences it as real. If I make the claim that tea tastes better than coffee, for example, you cannot refute that simply because you think coffee tastes better. We have to understand each other’s experiences and accept that we experience the world in different ways. It’s equally true to say that coffee is better than tea and that tea is better than coffee. This is what I was talking about when I said that the “born-this-way”-narrative and the becoming-narrative are equally true.
So, how does subjective truth apply to this discussion?
A phenomenon in the community I’m sure we’re all aware of is kin memories. If you’re somehow not aware of them, in short they are images, episodes, sensory information, and similar experiences that are thought to stem from another life, usually a past life. They have all the qualia of a memory, except they didn’t happen to the body currently recalling them. These experiences, though, are not restricted to those who believe their nonhumanity stems from a past life. They aren’t even restricted to spiritual otherkin. Plenty of folks with psychological beliefs, mixed beliefs, and other beliefs report the exact same experience: Images, episodes, and sensory information that does not originate from this world or from this current life.
For decades there’s been a lexical gap in the community to describe these memories that aren’t memories. Which is where I can’t avoid tooting my own horn a bit. I have an extremely rich and detailed parallel life as a gnoll, from which I can quote-unquote “recall” events, people, traditions, names, and so much more. It’s all integral to my nonhuman identity.
However, because I believe it all stems from some deep unconscious part of my brain, and because it feels like a parallel life, not a past life, I never felt right calling these things memories. So almost two years ago at this point, I undertook the quest to fill that lexical gap. And after looking through dozens of obscure web pages and dictionaries and articles, I found something useful: The word ‘noema’. Noema is a rarely used Greek word that translates to concept, idea, perception, or thought. And I’ve been very happy to see the term catching on in my corner of the community, where it’s often used as a broader alternative to ‘memory’.
In philosophy, a noema is defined as “the perceived as it is perceived.” At first this might sound a bit vague or esoteric, but when looked at through the lens of subjective truth it suddenly starts to make sense. A subjective truth is something that’s real just because a person experiences it as real. A noema is the perceived as it is perceived. So when we’re using noema as a substitute for memory… when we’re discussing memory-like experiences in the community and we explicitly refer to them as noemata, instead of referring to them as memories, the actual cause of the noema is then irrelevant. The only thing that matters is that it’s in one way or another perceived as a memory. When talking about noemata, it’s completely and utterly irrelevant if they’re real in any objective way - the only thing that matters is that the individual experiences the noema as real. Essentially the word ‘noema’ makes the cause irrelevant, so we can instead focus on the experience alone.
And I think the fact that this word has caught on (at least on tumblr) hints that our community might be moving in a positive direction. I at least dream of a community where we care a lot less about our origins, and a lot more about our actual presence in the world.
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I had a conversation with a friend a few months ago, about this community-wide worry about the origins of our identity. And just to reiterate, I’m not saying your spiritual beliefs are irrelevant, because they can be really important when forming a whole picture of your identity. I’m more so saying they can be a bit of a distraction. In my opinion, the whole discussion about spirituality vs psychology is a red herring. Most of us didn’t seek out the community because we had certain spiritual beliefs. We sought it out because we felt not-quite-human, and it was only later that we reached any conclusions about why we feel nonhuman.
So, my friend and I talked about the role this discussion of origins plays in our community, and we reached a few interesting conclusions. For starters, it’s really upsetting to some folks to have to earnestly consider the idea that reincarnated souls are no more real or ‘valid’ than psychological imprinting, or any other non-spiritual beliefs for that matter. That’s part of what started the whole ‘nonhuman by birth’ idea I mentioned earlier. And it seems this uncomfortableness stems from a place of insecurity.
At the risk of offending some folks, I’m gonna draw a parallel to the trans community. In the trans community there’s a discussion of origins that parallels the one in the kin community and is likewise an attempt to draw lines between the quote-unquote ‘real’ trans people and the so-called transtrenders - which are supposedly people who pretend to be trans for clout. Those who attempt to draw these lines proclaim that being trans is a medical condition that they wouldn’t wish on their worst enemy, and one that’s marked by intense dysphoria and stress. They’ll also regularly state that being trans is only real or ‘valid’ because it has been proven through MRI brain scans that some female-assigned people have supposedly male brains, and vice versa.
(And just to make things clear, those brain scans are not real. It’s malicious pseudoscience spread by people who want to ‘cure’ transness by preventing trans kids from being born.)
But I think this attempt at validating your identity - in this case with science - stems from a dislike of one’s own traits, or more likely from the outside world’s dislike of those traits. When certain trans people try to prove themselves more valid than others in the eyes of the public, it’s not because they just hate those they deem ‘not trans enough’ - it’s because they’re afraid of being rejected by the rest of the world. These people are basically saying: “I didn’t choose to be trans. This is how I was born, so you have to accept it because it’s unchangeable.” It’s a cry for acceptance in an unaccepting world. And all this is not to say that some trans people aren’t born trans; I really think most trans people have a narrative like that. I’m more so trying to get across that, someone else’s narrative of choice should have no impact on your narrative of involuntarity. Both are real ways to experience being trans. And in many ways, having a narrative of choosing to be trans is necessary for the community, because it closes the doors for eugenicists who would try to eliminate quote-unquote “the trans gene”.
Viewing transness as a purely medical phenomenon where you need to meet certain requirements to get a trans diagnosis is a really reductive way to look at identity. Like I mentioned earlier: An identity is not just the sum of its parts, and it cannot be summarized by being forced to feel dysphoria. The fact of the matter is that we don’t know trans people are real because we have brain imaging technology, or even because certain people meet the medical criteria for having gender dysphoria. We know trans people are real because there are real people who identify as trans. We should be able to trust that people are trans when they tell us they are. And I think we need to look at nonhuman identities the same way.
Before I move on to the conclusion, I want to explain why this topic has become so important to me. A couple of months ago, after a good year or two of introspection, I realized I had created a hearttype. Not a kintype, but nonetheless an equally integral part of how I view myself and engage with the world. And changing something so fundamental about myself sent my thoughts racing.
When I was a kid I picked up a fear of spiders. It wasn’t bad enough to give me panic attacks, but it was bad enough that I couldn’t pick up a spider and carry it outside, even though I could do so with other bugs. I was around 10 years old when I decided that this was dumb, and I wanted to change it. So as a tween I quickly started on my own exposure therapy, looking at photos of spiders, reading about them, photographing them in nature, and after several years it had gotten to the point where I barely had a reaction to seeing them. But as I continued on, getting used to the idea of holding them and touching them, something changed in me.
Where I had previously felt fear, I started to feel admiration and love and a sense of familiarity. I wanted to surround myself with these animals, I wanted to work with them, and I started spending a not-insignificant amount of money on terrariums. And now, after more than a decade of rewriting my own thoughts and changing a mild fear into a love so deep it affects my sense of identity itself, I feel confident saying I created a hearttype. It was not an easy process. Like I said, it took more than a decade. Changing your entire mindset like that can’t be done with just a snap of your fingers. But evidently, some people are able to do it.
Though I have to add that, even here, it’s very easy to argue that there was some level of involuntarity. I already had an emotional response to spiders when I was scared of them. I don’t think I could form this kind of relationship with something I’m completely indifferent to, like, I dunno, a Toyota or a Marvel character. You can’t really form a relationship from nothing. And I appreciate this argument, because it really highlights just how confusing the entire concept of choice is, and how it doesn’t make sense to define ourselves by our lack of choice, when we can’t even define what counts as a choice.
But yeah, realizing that I created a hearttype, an identity that at the time was considered involuntary… realizing that I didn’t just play a part in creating this identity, but that I did create it, period. It sent my mind spinning, and I couldn’t stop thinking about what else might be possible. If I could create such love in myself, could I also do the opposite and tear down my own hearttype and recreate the phobia? Not something I want to test. But I think I could. And which other identities could be created like this?
The more I thought about it, the more I realized that the creation process has no impact on the nature of the identity itself, and I ended up posting a really controversial thing on tumblr. In hindsight I understand why some people got so pissed off about it, but I still stand by those thoughts. I’ll read it to you in full: “Theoretically I probably could force myself to not be otherkin. But it would take a decade or more, the way my hearttype creation did, and it would require constant work throughout those years. However, I see no way I wouldbenefit from that work, the way I did when I unintentionally created a hearttype in the process of getting rid of a phobia. It would just rid me of a part of myself that’s intrinsic to how I recognize myself. That’s not something I in any way want - and because I don’t want it, and because the choice would have to happen continuously on a timescale I can barely comprehend, I couldn’t make that choice in practicality.”
A very long and very complicated discussion came out of this post that I’d need a whole separate lecture to recap. But a few important ideas were developed, which I need to mention here. For starters, when discussing shadowwork and the Jungian archetypes, Jasper accidentally coined the term ego alteration. Through that discussion we ended up defining ego alteration as the process by which you proactively alter your conscious mind, your self-perception, and your thought-patterns. It’s not something to be taken lightly, as you’ll essentially be changing your sense of self by it. And it’s also not something everyone has the ability, desire, or drive to do. To integrate something into your sense of self, or to remove something that’s currently a part of your sense of self is serious business, and, like my hearttype creation, is something that should be thought about on a decades long timescale. I don’t have time to get in-depth about it here, but to consciously change your identity and your sense of self is definitely possible for some folks, and it’s nice to have a name for the concept.
Something else that came of that discussion is my own thoughts about how we define otherkin. The most common definition I’ve seen is “to identify, wholly or partially, as something nonhuman on a nonphysical level, by no choice of your own.” … I suggest we drop the last bit.
Okay, it’s a bit more complicated than just deleting a few words. In order to drop the “by no choice of your own” bit, without losing the meaning of otherkinity completely, and letting kin for fun take over, we’d need to rethink that entire definition.
Instead of defining otherkin by the amount of choice we had in the formation of our identity, I suggest we define otherkin by how integral our identities are to us. It was briefly mentioned on in one of the other panels (though I forget which one), but a pretty big source of conflict is that kin for fun just don’t understand the gravity of otherkin identities. If we define otherkinity as something that’s inseparable from who we are as individuals, it would not only make it clear to kin for fun that this is, well, not for fun. It would also get around the problem of people who worry that their identities might be invalid because they’ve made certain choices.
Your otherkinity is inherent, and by that I mean you would be a fundamentally different person if not for your kintype. At its most basic level, your kintype is what you recognize yourself to be. It’s the kind you belong to, rather than, or in tandem with, belonging to humankind. You kintype is an intrinsic part of you, and even if you could get rid of it, it would fundamentally change who you are is a person. If you chose not to be otherkin, you would also choose not to be you. In that sense, I suppose otherkinity is involuntary, in that you yourself can’t choose not to be otherkin, because as soon as you make that choice, you aren’t you. Though you could also argue that it is a choice because you wake up every day and choose to be you. And thus, the topic of choice leaves us running around in circles like it always has.
Being otherkin… being otherkind has never been about being forced to feel species dysphoria. It’s about being of another kind. It’s about knowing and recognizing humankind, and accepting that, in one way or another, that does not describe us.
And all this is not to say that copinglinking shouldn’t be a concept, but we need to rethink that as well. From the very few copinglink writings that exist, one topic I’ve seen several times is the idea of copinglinks becoming inseparable from you. This is not the point of links, and those who do go through a change like that find themselves more at home in the kin community than the link community. I don’t want to impose myself on linkers, but if we want these two words to make sense and have a use, we need to redefine both. I suggest defining copinglinks and otherlinks by their lack of integrality or by their ability to be dropped when necessary.
The line that has been drawn between otherkin and copinglinkers doesn’t help anyone as it is. There are far too many nonhumans who straddle the line, who feel torn between either community, or who only call themselves linkers because they feel pressured to do so. There are far too many nonhumans who don’t feel like they have a community they can call home.
So, I’m gonna propose a new and much more inclusive definition: To be otherkin is to identify as something nonhuman on an inherent or integral level. There you go, clean and simple. No more caveats or nested sentences.
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mybg3notebook · 3 years
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Astarion Analysis
Disclaimer Game Version: All these analyses were made up to the game version v4.1.101.4425. As long as new content is added, and as long as I have free time for that, I will try to keep updating this information.
“Morals are all well and good, but power always wins.” 
“If all I want is shallow praise? Hardly, there is also gold, sex, revenge, quite the list, really. But failing any of those, I will always settle for shallow praise.”
--Astarion 
The majority of sources used for this article are in the game itself (including Astarion-solo playthroughs) and the dev’s notes and datamined information provided by pjenn. Astarion as origin is (almost) not taken into account since it’s not finished and is highly unpolished. 
The itemised list will show some instances of approval or disapproval as seen in the game. To make the reading of this article easier and shorter, you can skip them since they are basically the proof I use to sustain the introductory concept of each block. 
We can infer a lot of Astarion by analysing what he approves and disapproves of. Sometimes, we can even lightly infer some information from his neutral reactions, but let’s be honest: this way of analysing a char is pretty poor since it leaves everything to speculation. Neutral reactions can only be analysed by contrasting the same situation in other contexts, and seeing what other options Astarion approves or disapproves of. With these considerations in mind, we can proceed to describe this character.
Disclaimer: this is a meta with my personal interpretation of the character, sticking as much as possible to the facts and leaving little to “desires” or “projections” of what I want him to be. If I do so, I will state it explicitly in the text for the sake of analysis honesty. I want to be clear about what is canon (facts shown in bg3 EA), from what’s personal interpretation with little proof.
Also, this list is extensive, gathering as much as I could in my many playthroughs, but I’m sure it’s not absolutely complete. Some details may have escaped to me, but honestly, I believe they will be easily fit in these blocks once the pattern has been seen.
Understanding Astarion by enumerating his reactions
Astarion is usually seen as a character whose behaviour is the embodiment of “randomness”, and after several Astarion-solo playthoughts, I began to see the patterns that showed little randomness in my opinion. 
We can say that he likes gratuitous cruelty and murder. He has a special taste for animal cruelty too. He is greedy, but mostly if it leads to murder or to make little people suffer. Sometimes this greedy side comes from the fact that he doesn’t like to “work for free”: most quests should have a reward for him to be neutral to them. Accepting them without asking anything in return tends to earn a disapproval. He is more reticent to humiliate or outsmart NPCs that may be potentially stronger and more powerful than him. 
[[1]] Situations showing his greed:
He supports the robbery of the fishermen that were helping the mind flayer (MF) after the crash. 
Astarion supports stealing the “magical” ring from the tiefling kid (Mattis). This could be seen also as a gesture of outsmarting a person or mere trickster behaviour (see below).
He supports asking for compensation from the deep gnome we saved at the windmill.
He agrees to force Tulla (dying gnome in the myconid camp) to give you her magical boots.
Denying Baelen the scrolls because “they don’t come cheap”.
He approves pickpocketing Mirkon while being lured by the harpies.
[[2]]Situations displaying plain murder or violence:
He supports joining Lae’zel against the tieflings if you persuade them to free her, since this means killing (which is always an entertainment for him) creatures he considers lesser.
He supports killing Gimblebok and his gang near the Jergal ruins if you avoid any attempt of persuasion. This can be shown as a demonstration of power. (see below)
He supports killing Kagha without trying to persuade her or change her ways, not because he thinks Arabella’s death was an aberration (he enjoyed the show, as his approval and later comment confirm it) but simply because he enjoys murder.
He supports attacking the goblin camp. It’s a great spectacle of murder combined with his personal dismiss towards goblinoid races.
He approves of joining Minthara and massacrating the tieflings. It’s another great spectacle of murder, but in this time, of weak people (He detests weak creatures, and despises Tieflings in general).
He approves of killing Lae’Zel in the scene where she attacks Tav during the night, out of fear of turning into MF.
He approves of killing Rugan in the hideout. 
Still related to this level of violence and cruelty, he supports learning more about Shar once Shadowheart explains Shar’s teachings, all about violence and death, fighting against the illusion of safety.
He approves killing Ellyka, the tiefling spying on the Gith patrol, if Tav is a Githyanki (true or disguised as) and chooses “Attack.”
He approves of helping Glut in massacring the whole Myconid colony.
He approves of sacrificing one of the companions to the fish-people who worship Booal.
He approves fighting the fake god Booal because it’s a massacre; where there is bloodshed, there is Astarion’s approval. 
For the same reason he approves killing the Githyanki patrol: pure bloodshed.
[[3]] Situations of gratuitous cruelty: I understand that a lot of people confuse this trait of his personality as a “trolling attitude”. There are different archetypes of tricksters in DnD, and he is not particularly the silly-funny one (e.i. Jester in Critical Role), but the cruel-funny one. His “pranks” don’t cause annoyance or silly troubles, they usually end up in murdering the person he is pranking, or causing them great pain. What he considers “funny” is always related to a lot of blood and suffering. Examples of this:
He disapproves of diffusing the situation between Aradin and Zevlor after the first goblin attack. He is “missing” his show. This situation is also related to enjoying humiliation of others (see below).
After letting Arka kill the goblin and take her revenge, Astarion will approve the comment that refugees are desperate and they will do anything. He is enjoying the show of despair of weak creatures. And he is also expecting for some of them to become survivalist beasts.
He approves of telling Kagha that you enjoyed the show of Arabella’s death as an answer to her question about if she is a monster.
He also approves of telling Arabella's parents that Kagha will release their daughter when the Rite of Thorns is completed (while Arabella, in fact, has been killed by Kagha's snake). This is another example of Evil Trickster, a prank with a really dark taste. This also shows that Astarion likes to give false hopes [One of the most iconic characteristic of Cazador]
He approves of telling the tiefling kids training with Wyll that they are going to die, inspiring that despair he enjoys to see in weak creatures. (see below)
He approves of breaking Alfira’s teacher’s lute, leaving the tiefling heartbroken because that had been the only memento she got from her teacher, and could not finish her tribute song.
Astarion approves of interrupting the goblinoid couple having sex, which he considers disgusting. After killing them, Astarion will support the idea that it was funny. Another example of Evil Trickster where the prank ends up with the death of the pranked one. But we also know Astarion despises goblinoid races.
He approves of killing Crusher after humiliating him.
He supports Tav who volunteers to torture Liam at the goblin camp.
He supports of laughing at Lorin (the elf trapped in Ethel’s house) after pretending to be the monster he sees (psychological torture). This example can be part of the list of humiliation too.
He states that seeing Mayrina’s horrified face after resurrecting her husband was funny. Another example of false hopes [One of the most iconic characteristics of Cazador] On the contrary, if Tav kills the undead afterwards, Astarion will disapprove, since he missed the “fun” of seeing Mayrina tortured. 
He enjoys every state of Abdirak’s torture upon Tav. This can be seen as a fine bloody show he is enjoying, or as a way to put Tav in a humiliating situation (as he approved the dung-smearing or the foot-kissing instances)
Using the leader gnoll Flind to attack her own gnolls earns his approval. Asking her to devour herself increases approval once more. This situation could also be seen as enjoyment of animal cruelty (since gnolls are considered animals by Astarion too) but also as the reflection of Astarion’s inner desire of becoming a Master of bending wills.
 Probably the most innocent prank so far we saw, he approves of doing Baaa at the redcaps in the Bog.
[[4]] As I said previously, he suports any form of animal cruelty:
He approves of kicking and killing the squirrel Timber in the Druid Grove. According to the dev’s notes, he is “shocked and annoyed” because “you stamped a squirrel to death when he could’ve eaten it.” (DEN_General_Squirrel)
He supports prodding to death the bird that Nettie was healing during the dialogue (you need Speak with Animals for this).
He supports freeing the Owlbear cub at the Goblin Camp, and feeding it later, because he wants to bite the owlbear cub eventually (he uses the word “delectable” to describe him, and when the owlbear escapes, Astarions states “You‘ve scared off the little snack.”)
When we find Halsin in his bear form, Astarion will have two instances of approval: the first one when Tav tells the goblin kids that throwing stones with sharp edges would hurt the animal more, and then when Tav themself joins the goblins in throwing rocks at Halsin. 
We can also add the confrontation with Flind, the Gnoll leader, as another example of animal cruelty since he approves a smart yet twisted way of killing her by double-using the tadpole. First to command her to attack the gnolls, and then to devour herself. However, since Gnolls are considered aberrations lore-wise, this point could be left aside in this particular case. 
If we take into consideration that Astarion sees Goblins, Kobolds, and Gnomes as animals, killing them always increases his approval. This happens when we kill, out of the blue, most goblin NPCs, or simply attack the camp. (Datamined content) He will also approve of killing slave gnomes in Duergar Encampment (place you find after the boat). All these moments can be also seen as “animal” cruelty if we take into account Astarion’s perspective.
He approves of killing Priestess Gut in the Goblin Camp. It could also be interpreted as his usual dismissal towards goblins (he sees them as animals), since he never believed that she could help them in the first place. Or this approval can fit perfectly fine the cruel, murderous aspect of Astarion. As I said, many approvals overlap different aspects of Astarion, but all seem to fit his patterns either way. 
I suspect that the reason behind this particular kind of cruelty comes from those two hundred years of torture, in which he had to drink animal blood. Considering he was such an unfair magistrate, directing his rage against the ones who are not the root of the problem seems fitting. 
[[5]] Astarion is filled with racial bias and prejudices. 
He only sees elves and humans as the only creatures capable of thinking. (Scene after the bite)
However, he has strong biases against a particular ethnic group of humans: Gurs. He thinks they are all cut-throat, and probably would approve the rest of stereotypes that Gandrel added in that scene. (Scene of meeting Gandrel)
He mocks halfling and dwarf Tavs, who he thinks are naturally weak, until they prove him wrong. (Stargaze scene for short-sized Tav)
He supports the idea that tieflings have demonic powers just because of their heritage. (Speaking with the Grove halfling seller). During the party, he compares the lives of the tieflings with the lives of the goblins as something of similar value (which we know he considers as animal).
He sees goblins, kobolds, and gnomes as animals. (Scene after the bite)
After killing the goblinoid couple which was having sex, if Tav choose to say that the situation made them scrub their eyes, Astarion would add and extra “dehumanizing” comment against gnomes. “I’ve seen worse. Gnomes can be… ughh.” (Scene of interrupting sex)
[[6]] He finds pleasure in humiliating people or in outsmarting them, especially if they are trying to outsmart Tav. He dislikes weakness and loves to humiliate weak people in particular.
He approves telling Lae’Zel to say “please” when we met her again in the cage, humiliating her. 
He disapproves of diffusing the situation between Aradin and Zevlor after the first goblin attack. We know he is “missing” his show where one of them is being humiliated.
Astarion approves of telling Elegis that she is pathetic for being scared of a few goblins. Once more, humiliation due to weakness. 
He disapproves of telling Arabella's parents that the Druids overreacted when speaking in the Druid Grove’s stairs. He is disapproving for defending a weak and silly creature who was not smart enough to survive on her own. 
Astarion supports stealing the “magical” ring from the tiefling kid. This is another situation of humiliation of a weak person and outsmarting them. This could be considered a prank of a more silly-funny trickster doing an innocent prank.
He approves of telling the tiefling kids that they are going to die.
He feels disappointed when Lae’Zel did not kill Zorru, the tiefling that she forces to kneel and confess where he saw the Gith patrol. He approves the psychological torture of the interrogation.
He enjoys interrupting the goblinoid couple having sex. This is an example of the prank cruel-funny trickster. This “prank” ends up with the goblinoid couple being killed.
Astarion approves of smearing dung in the guard's face at the goblin camp entrance. The show of seeing someone being humiliated is satisfying.
He supports booing and humiliating Volo off the stage in the goblin camp. 
He supports licking the goblin’s foot (It could also be considered a prank).
He supports kissing the goblin’s foot while stealing the ring. This situation puts two things he enjoys in the same place: the humiliation experienced by Tav and how the Crusher was outsmarted in the process. Astarion will approve if Crusher is the one humiliated and forced to kiss Tav’s foot. 
He approves of laughing at Lorin (the elf trapped in Ethel’s house) when the elf is scared of Tav who pretends to be the monster that’s torturing him.
Humiliating “low people'' is an important aspect of Astarion’s personality, since it’s a small petty pleasure he can have now, when during the last two hundred years it had been done to him. Humiliation has to do with power as well, another symbol tight to Astarion’s personality. Through humiliation Astarion can taste a little bit of power, that power he lacked for two hundred years. That power that, if his backstory is not retconned in future versions or in the full release game, he had before turning into a vampire, abusing those groups he considered less.
[[7]] If we think in power, we also have to think in manipulation. And of course, Astarion is a great master of it. Sometimes the events that stand out his taste for manipulation overlap with the ones displayed in the humiliation section.
Since the moment we meet Astarion, we know he keeps working in turning himself into a pleasant and useful companion for Tav. Astarion knows he has bigger chances to succeed and survive staying with this group. A lot of his “neutral” behaviours respond to this goal: he doesn’t want to enrage Tav to the point of being kicked out of the party, it’s not about a hidden gentle side inside he is showing with an apathetic neutrality, it’s, once more, raw preservation and survival. During the first scenes of the game, when we don’t know he is a vampire, Astarion tries to avoid taking a position in the situations we face: he is just feeling the ground all the time: with Sazza and with Arabella’s death is clear. He doesn’t judge hard, he is testing Tav, he is trying to understand their mind, and acting as pleasant as he can according to what he sees. It’s a natural use of manipulation to guarantee his survival in a group of strangers. During the bite scene—when this façade finally ends—he is truly nervous of being killed for his vampiric nature, and tries to convince Tav of keeping him in the group using arguments that go from seduction to practical usefulness. 
The scene of stargaze also shows his usage of seduction as a manipulative tool to guarantee his survival (he weponises seduction and sex). Although he says mostly the same, he reacts very differently in tone depending on Tav’s approach. If Tav is wary, Astarion will act encouraging their ego and enumerating several feats, while getting uncomfortably closer. If Tav is already interested in Astarion, the elf will use softer manners to keep the seduction into a more intimate tone. This is a scene of a predator tasting his future prey as well (Dev’s notes are pretty clear about his manipulation). In this scene, also, Astarion is light-headed because he has not drunk blood in a while, and has “his head foggy” (something we can repeat during his origin as a personal tag). Exact words he will use as a narrative hint during the bite scene. Therefore, this scene has little of “Astarion falling for Tav”, and has everything of vampiric hunger combined with a raw sense of survival and usage of seduction to guaranteed it.
(potential interpretation) He approves when he is persuaded into sharing his dream with Tav. In any other character, we usually would understand this as an approval for caring about the character himself. In that scenario, failing the approval doesn’t cause a penalty (unless the character understands this failure as prying, as it happens with Shadowheart). In Astarion’s case, when you fail this persuasion, you are penalised with a disapproval. We can understand this in the same way we see it with Shadowheart: this is his annoyance for prying into his personal business. But there is another interpretation in this disapproval: he recognised a bad execution of persuasion as a manipulative attempt, and Astarion is in particular very sensitive to manipulations and mind games (see point [12]). 
Most of his “romance” is manipulation as well, keeping in mind the first point of this section: he becomes pleasant for Tav, using whatever shape he needs, so he can survive (this is especially noticeable with a good-aligned Tav). Astarion has weaponised seduction and sex without any hint of subtetly for the player (As the Dev’s notes say: “For Astarion, this is a game of power - one he’s played many times before in the taverns of Baldur’s Gate, trying to lure people back to his master. He’s an old hand at seduction, very self-assured at first, but the player might not go along with the script he expects them to follow.”) We can assure that Astarion will find more satisfaction in having “fun” with a high-approval Tav rather than a low-approval Tav.
If Tav is not evil enough (and therefore has a low approval), Astarion will need to be the one inviting Tav to have sex (to be sure the control is still in his hand, still pushing for “catching” Tav). If a low-approval-Tav invites Astarion, he will decline saying that he “has standards'', implying he needs to be the one controlling the situation (he is basically playing “hard to catch”. Astarion already knows that he “caught” Tav in this scenario since Tav was the first one showing their interest). If Tav is evil-like (and has enough approval), Astarion will not only weaponise sex, he may express some degree of personal desire in having “fun” with Tav. After all, evil characters can like one another. In this case, he would accept Tav’s invitation for more hedonist reasons such as personal pleasure and not mere survival. Still it’s always present the layer of using this situation as a manipulative tool to have control on Tav.
Approves persuading Crusher without a fight, understanding it as an approval earnt for the good manipulation tool used. Of course this scene is combined with the natural approval that Astarion gives when outsmarting creatures he considers lower or animal-like (See point [6]). 
Successfully persuade Lae'Zel to "play along" when meeting the Githyanki patrol, and pull off the deception.
I personally found funny that Astarion, without the intention of the writer, is so good in his manipulations, that he broke the fourth wall and ended up manipulating a good amount of players as well into believing him. 
[[8]] He supports revenge in all its forms and degrees, which is not strange since it’s his main motivation against Cazador.
He approves of letting Arka kill Sazza in the cage as revenge for her brother’s death.
He approves of the attack against Nettie when she poisons Tav.
He approves of telling Edowin's siblings to find the beast that attacked him as a way to avenge the True Soul.
Astarion approves of Arabella’s mother killing Kagha at the party.
He approves of helping the Sovereign to take revenge against the Duergars that killed their young. However, it’s not clear if Astarion approves the revenge itself or the method proposed, which is, according to his own words, “a bit genocidal” and therefore more entertaining for him (we need to remember he enjoys the display of murder and violence in all its forms, [2,3]). 
He approves of helping Glut in massacring the whole Myconid colony, since according to Glut’s words, they saw Glut’s circle being killed by the Duergars and did nothing, so Glut is looking for revenge. 
[[9]] He doesn’t like to get involved in anyone’s problems unless you can obtain a benefit or a reward for it (this is directly connected to his greed aspect [1])
He approves of telling Mayrina’s brothers that they are on their own, and actively disapproves if Tav agrees to help them find Mayrina.
He approves of declining to help Halsin in killing the Goblin leaders.
He disapproves of helping Wyll to save the Tiefling refugees in the Grove.
He disapproves of helping Zevlor.
He disapproves of finding evidence that confirms that Kagha is working with Shadow Druids. He will additionally disapprove again if, after exposing her, Tav asks her to change her ways. From Astarion’s point of view, Tav is basically meddling too much in the Grove’s problems for free, and ruining all the instances where murder could happen. 
He also disapproves if Tav agrees to help the two Zhentarim humans that are attacked by gnolls without asking for compensation.
He approves of not getting involved in the rescue of the Duke when Tav speaks with Florrick
[[10]] Despite having been a slave, he lacks of empathy for those who shared his fate and, instead, he supports slavery:
If we take into consideration what Swen said about his background in one of the first playthough he showed, we know that Astarion, as a magistrate, used criminals as food for local vampires, and in an attempt to outsmart them, he began to sell them into slavery (we can see in this brief background that Astarion has been greedy and cruel before turning into a vampire).
Although he disapproves paying for Oskar, the painter in the Zhentarim Hideout, he does it because of the money. When Tav buys the painter and demands him to stay silent because “slaves should speak when they are spoken to”, Oskar will think this is a joke (which is not the case, since none of those options has, in this patch at least, a (performance) tag). When Tav reinforces the idea that this is not a joke, and Oskar is now a true slave, only then, Astarion will approve. 
When seeing one of the servant Duergars of the Myconite Colony, Astarion will comment on how useful they are, and how Underdark drows should learn about these creatures, since these slaves are more efficient than the standard ones. If Tav brings awareness about the contradiction that those thoughts cause coming from an ex-slave, Astarion will justify his thinking saying that they are husks without mind, claiming that his feelings “may be different, had they been conscious beings. Or maybe not.” He emphasises in this dual possibility. And we can be sure that he certainly would not care slavery on conscious creatures, as we confirm it later with Oskar (A human who is not a Gur, and therefore, a creature that Astarion consider thinking acceptable beings). 
(Datamined content) When reaching the Duergar Encampment, once Nere is rescued, there is approval for killing the slave gnomes when the True Soul orders it. One can interpret that Astarion minds little for these slaves because they are gnomes, and therefore, animals.
[[11]] He looks for power and dominance, to have control over others and also as a way to guarantee his own freedom. 
In the discussion after every dream, Astarion supports the use of the tadpole's power in every opportunity, dismissing their effects. He is thrilling for the ability of bending everyone’s will (curious note, this is one of Cazador’s characteristics most hated by him)
He approves of letting the Koa-Toes bow before them as the Booal's chosen. This scene can be understood as a typical prank of a trickster, but also as a taste for being adored as a master/entity with more power. This scene shows that he and Tav are placed in the “Master” position. This reinforces the idea that Astarion wants to be a Master/Cazador, eventually. (Check post about Astarion and Power 1 and 2)
If Tav claims that the worship to them as True Souls can be useful after letting Edowin’s siblings leave, Astarion will approve. He shows in every instance more delight for having Cazador’s powers, making emphasis in the mind control ability, again.
Astarion approves of keeping the Necromancy of Thay tome. As we see later in his scene, he believes that there is something powerful hidden in it that may help him against Cazador. He wants to muster all the power of any kind he can.
Astarion approves of sparing Auntie Ethel’s life when she surrenders during battle because she will grant them power in exchange. He wants to muster all the power of any kind he can.
[[12]] Astarion is particularly sensitive to mind control. His expressions and the tone of his voice against any type of mind control are filled with feral ire (video here): 
He is angrily affected by the movements of his worm in his own head, 
He screams against Ethel’s control when using the mask, 
The insults at the harpies when he is lured, 
The way he is annoyed by the telepathic spores in the Underdark, 
He disapproves failed attempts of persuasion (understood by his character as failed, obvious attempts of manipulations). 
And, potentially, this is the reason why he disapproves of Priestess Gut cleaning Tav’s mind.
[[13]] Because he likes power, he also likes the demonstration of power whether his own or his allies’, therefore he likes most intimidation options in general
He approves of intimidating Gimblebok and the gang near the ruins. 
He approves of intimidating or provoking both Aradin and Zevlor at the Druid Grove.
At camp, when discussing preferred methods of death, he approves if Tav tells him "If I die, I'll take you with me." (after first picking "Try it and I'll spill your guts") . He also approves if Tav chooses a method of death (decapitation, knife, poison). Both options show resolve, strength, and freedom in deciding one’s fate. Since Astarion died at the hands of strangers, he values the freedom of choosing how to die. He will disapprove picking the option of letting others decide your death.
He approves if you intimidate the mirror into allowing passage.
[[14]] He is a survivalist character, and therefore, a lot of his approvals are related to elements that will guarantee his life, such as looking for his own freedom, the acceptance of his vampire nature, and the encouragement in looking for strong alliances or keeping alive strong individuals that can be useful as allies. 
He approves of being accepted with his vampire nature and allowing him to feed on Tav’s blood. He keeps approving if Tav defends him during the exchange of opinions in the camp. 
He approves if he has permission to feed on enemies. 
He approves of killing Gandrel. This approval is also mere raw survival.
He approves if during sex, Tav allows him to drink their blood. 
He disapproves of promising Nettie to take Wyvern Poison if you feel symptoms of the Tadpole, since it goes against his survival instinct.
When Lae’Zel is killed by the Gith patrol, he will state in banter that it was a waste since Lae’Zel was a powerful/strong specimen, so clearly he is lamenting the loss of a powerful ally. 
Despite appreciating his freedom, he has explicitly stated that he “would choose servitude over oblivion any day”, showing how extremely survivalist he can be.
[[15]] He likes to find a solution to their tadpole problem using unconventional ways, or at least, using options that may lead him to the twisted solution he needs (which is not exactly being cured of the tadpole, but to control it, he certainly needs more exceptional means)
He approves of telling Auntie Ethel about the tadpole in the Druid Grove simply because she “looks lunatic”.
At first, Astarion disapproves of Raphael's invitation to remove the Tadpole, claiming that he would not change one master for another. However, when the situation starts looking dire, he will approve of the idea, because anything “may be better than Cazador” adding later that he “would choose servitude over oblivion any day.” 
A bit contradictory when he was the first one claiming that Raphael used mind games similar to Cazador’s, games they know they have won before starting.
[[16]] He has a “soft spot” for helping people to escape their masters or killing/rejecting people that can be seen as Masters. However it’s requirement that those escapees could be seen by Aastarion as strong and capable creatures. He would mind little for creatures he sees as underlings. (Weak concept, seeing it with squinted eyes)
He approves of helping Karlach to get rid of the Tyr followers, since they are in fact working for Zariel, Karlach’s previous master. With all what Karlach explained about her past, she certainly qualifies as a strong person who is trying to get rid of her master.
He disapproves of Tav who tells Raphael that they would do anything to remove the Tadpole. This is probably resounding in Astarion: his past bad choice when he was at death's door due to the Gur attack and Cazador appeared to “save” him. He knows that going to that extent has poor results.
Astarion approves of Tav if they say that they won’t become Raphael's pawn (conversation in the camp after the encounter with Raphael). It’s true that when the other options narrow, Astarion starts to consider the possibility of changing a vampiric master for an infernal one.
This post was written on April 2021.
→ For more Astarion: Analysis Series Index
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julandran · 3 years
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They said, “No.”
It started as a bit of a joke. “We are The Mighty Nein.” Big no. Hard pass. The unwanted underdogs. The players and characters poked fun at Liam/Caleb’s accent, so he gently poked back. And yet…
It stuck. It became an ethos. Standing up for the little guy. Leaving a place just a little bit better than you found it. Doing what’s right, even if you have to work with someone of questionable morals, break a few unjust laws, or risk an international incident along the way. And most of all, standing up for each other.
In their finest moments, the Nein have protected each of their members from threats big and small, and even from themselves. They shielded Nott/Veth from anti-goblin bigotry and from her own alcohol-fueled recklessness. Since her transformation back to her original halfling form, they have done everything in their power to ensure that she can return to her family when the adventuring is done. They have backed up Beau as she sorted out her complex relationships with both the Cobalt Soul and her family, helped her explore possible paths outside those spheres, and reminded her of her value to the group when she needed it. They have guided Caleb out of the shadows and ashes of guilt he was wallowing in, and stood by his side as he confronted the monsters from his childhood. They have shown Jester that there is value in her joy and mischief, but it’s also okay to express her sadness and anger. They have let Fjord find his way to who he wants to be, offering advice or magical implements in times of need, but mostly just accompanying him on the journey with acceptance. They have coaxed Yasha out of her shell, helping her to remember and process the tragedies of her past, while showing her that she is not disposable by freeing her from physical and mental captivity, and refusing to blame her for actions she didn’t choose. They have brought Caduceus out into the world to see more of the Wildmother’s domain, and allowed him to consider that obligations are not always what we have been led to believe they are.
And Molly… oh, and Molly.
They never gave up on Molly. After he died, they honored his legacy while holding onto a spark of hope that he would rise again as he had once before. After the Tomb Takers brought Lucien back in all his selfish, egotistical glory, The Mighty Nein persisted in their belief that Mollymauk was still a part of him that could be brought forth and saved. They believed it so hard – and continued to ask for it in the midst of the Astral Sea, where dreams can be made manifest, and the gods are less restrained by the Divine Gate – that they made it true. They clung so tightly to their friend that they loved him back into existence like the Velveteen Rabbit. They entered the final fight in Cognouza with eight party members and came out with nine.
The Nonagon and the Somnovem wanted power. Wanted control over all of existence for a host of disparate reasons. And the Mighty Nein said, “No.”
Uk’otoa wanted freedom, to carry out its purpose of destruction and domination. The Mighty Nein said, “No.” Avantika wanted a fraction of that power granted by proximity and loyalty to the leviathan. And the Mighty Nein said, “No.”
Trent Ikithon wanted power – arcane, political, and personal. He wanted Bren back under his thumb. He wanted Essek under his control as a means of influencing the Kryn Dynasty, as well. The Mighty Nein severed the tendrils of his web one by one, saying over and over, “No.”
Whether they faced a single nergaliid, a small pack of regular gnolls, a complex community of pirates, a powerful hag, the governments of warring nations, or a hive-mind of ancient archmages inhabiting a living city, The Mighty Nein have rarely hesitated to stand up for what they knew to be right. And when faced with circumstances they knew to be wrong…
they…
said…
“No.”
Big no. Hard pass. A mighty “Nein!”
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TvTrope Anon here, and the details from the site is as follow: "The party members are more obviously likable from the outset, with even the less friendly ones like Ashton having their Jerk with a Heart of Gold nature emphasized sooner, and all are open to helping each other in-story and in combat. Hints of an over-arching story are seeded much earlier, along with an Arc Villain, and multiple party members have personal goals that are clear to the audience from the beginning, while still being vague enough to keep fans and the players guessing." So clearly someone writing this entry has biases. I should add that this is hardly the only case on the tvtrope page of the franchise btw.
re: first message
This is so funny given that the C3 party is literally so incredibly cagey and the idea that there is even an overarching story to C3 yet is fucking hilarious. We have political background—exactly like we had political background for C2 at level 3. You know what the Nein were doing at this level? Clearing out the gnoll mines. Generally, you can see what's going on in early C2, like, if you paid any iota of attention. I think it's just so long ago people forgot.
Also, fuck anyone who says "likable". Likable characters suck. Likable characters are boring, and they kill stories. Likable is useless. Take it from me, I went to film school.
Generally, the idea that the C3 characters are better than the C2 ones because they maintain facades of being helpful, friendly, open, and kind is laughable to me and I think it falls directly into the trap of what these characters are actually like: distrustful, cagey, calculating people who hide it under a veneer of politeness, warm tones, and pragmatism. They're actually exactly like the Nein. It's just where most of the Nein didn't care to hide it, this entire C3 party is playing the same game early Fjord did.
Anyway, TV Tropes is a wiki. And YMMV pages are where cowards put their unsubstantiated "I don't know what I'm talking about" unpopular opinions.
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I'm pretty ambivalent about halflings and gnomes. I don't hate them, I just don't care. And they feel redundant in a setting that isn't incredibly generic. Like, sure, if you're doing a setting where anything goes, then, why not. Why not have two short pc races that are so similar they might as well be two cultures of the same species.
But if I'm making my own, specific, setting, I don't see the need to have either halflings or gnomes, let alone both, because, at least flavor-wise, they amount to "3' tall humans/elves/dwarves."
(not to mention how often gnomes feel uncomfortably like antisemitic stereotypes.)
But I understand that there should, generally, be at least one small race that is well suited to being a rogue.
So, in my horror fic-inspired D&D setting, Zichduszek, I created the niflings. The major PC races in Zichduszek were made from humans who were corrupted by otherworldly powers. Dwarves were made into the perfect mine slaves by dragons, elves are the result of the fae messing with humans through changelings and seduction and kidnapping to the fae realms, orcs were created by infernals to be their blood hounds for souls. So, niflings are the result of humans being corrupted by The Shadow, most notably, through children getting lost in areas corrupted by it. They're broadly halflings, but with grey skin and a connection to darkness. After reaching adulthood, niflings only age in light, and can theoretically live forever if they stay out of it. They can see in any form of darkness and are magically adept at hiding in it.
So working on Urtrament, I had no intention or interest in including halflings or gnomes. Initially, I didn't really want anything even similar to them, and created Raggamoffyns to fill the "short and sneaky" mechanical niche, after a twitter thread joking about how muppets reproduce.
But as I've been working on my story, I realized I wanted an npc to be in that sort of halfling/gnome mold. And not a Raggamoffyn, since I'd already put two raggamoffyn npcs in and a third would have made it seem like the city was just bursting with raggamoffyns.
(actually, thinking about it, Marsti probably does have a comparatively high raggamoffyn populace, since they're spooky and it's the closest town to the necromancy college, making it fairly tolerant of spooky people, but still. It didn't feel like a place for another raggamoffyn character)
So I started thinking about what Urtrament's short arse race was, looking at pages for gnomes and halflings on tvtropes and Wikipedia to sort of get some understanding of their history in fantasy lit and games, and started figuring out what I wanted with some other influences.
Initially, the only real ideas I had were "I like the cannibal halflings from Book of Vile Darkness, and the dinosaur-riding nomad halflings from Eberron." One thing I was thinking about was making trolls my setting's short arse race, drawing a little on Glorantha and troll myths, but I didn't want to cause confusion, since this is still D&D, and I'd sort of already established trolls as being typical D&D trolls (yes, the Things Proq is Not Allowed to Do post is canon for my setting).
I like hyenas, and so seeing either an Hourly Hyenas tweet or some other mention of them made me start thinking about making the short arse race hyena-like. But again, that could cause confusion with gnolls, and rewriting gnolls to be a pc-viable short arse race would also cause confusion.
So, instead, I made Gnomolls, taking these ideas together and making something unique. They're obligate carnivores, so they have touches of the BOVD jerron, and they have some hyena-like traits, as well as some goat traits. They're more specifically fae-connected.
And while I was writing up the physical description in my setting doc, it felt familiar, but I couldn't really place it, other than "they're maybe a little satyr-like."
Lying in bed last night, it occurred to me what they sounded so similar to.
There's a piece of tiefling art for Pathfinder, a tiefling who is obviously from halfling or gnome lineage, but with cloven hooves and short horns, and I think a tail.
I can't for the life of me find this picture, but it's a thing and Gnomolls are basically that guy, at least physically. They're not tieflings, that's teufils, but, I do recognize that they could be mistaken for them.
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