Dark Thematic IDEAS (in the form of quotes) to Explore
"Don't trust blindly"
"Rules were meant to restrict."
"Things are not always as they seem."
"Heroes and villains are just titles."
"There's no such thing as 'right' or 'wrong.'"
"Heroes don't exist, and they never did."
"In this world, self-preservation is the key."
"This world is nothing but cruel."
"What is justice? It's different for everyone."
"Sometimes, sacrifices are in vain."
"People take advantage of others, and there's nothing one can do about that."
"'Good people aren't real."
"One can't save everyone. No one can."
"Don't expect heroes to suddenly show up when one needs them because they won't."
"It's survival of the fittest, no matter how one looks at it. The weak will always lose"
"Everyone is going to leave at some point."
"A 'happily ever after' only exists in fairytales."
"Perfection is a lie. There is no such thing as a perfect person, a perfect life, or a perfect world."
"Death, loss, and failure is inevitable."
"Sometimes the suffering is just not worth it."
"There's no god looking out for us."
"Not everyone wants the same things as you do. Not everyone wants a better world or love. Not everyone even wants to live."
"There is no perfect time for anything."
"Selflessness doesn't exist--everyone wants something from you. You can't give something without expecting something else in return."
"Forever? What forever? Everything is going to come to an end at some point."
"You can't get everyone to agree with you, which is why the world will never work together."
"There's no dodging the future and no hiding the past."
"You think that people were just born evil? Satan was once an angel too."
Apologies for making you all wait and then releasing something so small. As most people are probably aware, finals are coming up and unfortunately, I have to take them early so I'm trying to cram (*꒦ິ꒳꒦ີ) The next few should be better, if you have anything you want me to post about, let me know! I'd be more than happy to comply!
Happy writing~
3hks ^^
123 notes
·
View notes
orv's usage of symbolism is interesting because it rarely has symbols As Simply Symbols. a good 95% of the time, its symbols are often primarily plot-related mechanical stuff, like the fourth wall, or unbroken faith. they are things that move the plot along and are used as tools in-universe to solve problems. one of the genius elements of the skills/stigmata system is that those abilities do INCREDIBLE heavy lifting for characterization, by both being talents the characters can apply in ways that reveal who they are as people, and by being symbols that reveal aspects of a character by the mere fact of the character possessing them.
this is very unlike a lot of other stories! most of the time, if something exists in a work to be a symbol, the symbolism is its primary narrative function, and any other plot-moving functions are secondary or nonexistent. and most of the time, that's totally fine. orv has symbols that work that way too: the white and black coats (and by extension white page/black letters) and the squared circle. they're images that serve to inform the reader about integral ideas to the story.
but it's brilliant for a story that is primarily fantasy-action-adventure to take its mechanical plot items or skills, which are incredibly necessary to the progression most fantasy action stories, and then have them be incredibly symbolic. it's not new ground to break, either. this is something a lot of fantasy stories do. but it feels very unique because of how symbolically charged nearly EVERYTHING is, and how in-depth the symbolism often is! especially for the really major plot mechanics (fourth wall as ultimate example) they often serve as metaphor for a number of things simultaneously. it makes for a reading experience that is very engaging because there's always so much going on, and it often makes the reader feel clever for noticing it!
248 notes
·
View notes
oh. hm. i wonder if dark made grimm by himself because light refused to participate in creating anything destructive again after the jabberwalker—certainly it seems telling that in the myth, light creates a vast monoculture lawn and then declares that dark’s contribution of a moon and new biomes and plate tectonics is “spoiling” it; the myth flows from light’s presentation of himself to ancient humans and if he saw any value in these things he would surely have claimed them as his own—and then there’s the brother-cult framing that humans were given the capacity for evil (destruction) and good (creation) and the free will to choose which path to walk, always with the underlying premise that if humankind chooses wrong then they will “destroy themselves” (by earning annihilation at the final judgment)
this is in stark contrast to the narrative treatment of destruction as hunger and as an agent of change, and creation-without-destruction as, well, a vast monoculture lawn. sterile, stagnant, artificial, unalive.
(<- not a euphemism for “dead” and i resent that the word has those connotations now.)
to create is to destroy; paint, for example, is destroyed by the act of painting. you can’t ever use it as paint again. eating a meal is destructive—both in the sense that something living has to be killed, whether plant or animal, and in the sense that the food itself is destroyed. but this is the basis of all life. one eats to stay alive, to grow.
so in light’s view grimm are evil abominations because his brother made them to be destructive; to dark the grimm are embodiments of natural forces whose churnings keep the world forever in motion and therefore alive. jabber came out wrong—brutal, but effective, the blacksmith says—because light’s misapprehension of destruction influenced his nature. the grimm, created by dark alone, turned out right.
are they good? are they bad? they just are. the tides, the mountains, the deserts, the storms, earthquakes and volcanoes, the grimm.
meanwhile humans were given destruction by darkness and creation by light—the separation and recombination into one being was probably necessary to avoid a repeat of what happened with jabber—and then taught, by light, to understand their natures as a moral conflict and a moral challenge to rise above ‘evil’, i.e. destruction.
this is, of course, why light is so set on the necessity of permanent death: in his afterlife the dead are unaware and unalive, existing in everlasting stasis, and so nothing can ever be destroyed. darkness, who has never feared destruction, allows salem to glimpse the truth that life and death are a circle. and then he burns it all down and leaves her alive in the ashes, the wellspring of primordial destruction there for her to do with it as she will. and she does, and that is how mankind returns to life and how the faunus come to be.
which is the whole point. the grimm represent and embody pure destruction, hunger and change, which the brothers’ humans were taught to abhor as unnatural, evil abominations. salem becomes grimm and in doing so stakes humanity’s claim on destruction as darkness understood it, rejecting the false moral dichotomy light imposed on her generation. remnant is set free, and humanity rises phoenix-like from the ashes, unbound by death.
the brothers’ humans rebelled in order to claim the powers of their creators and perfect their own design. and she did.
56 notes
·
View notes