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#yall the days I put into this
mumms-the-word · 17 days
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Illithid Souls - Part 1
What’s up with mind flayers and souls anyway?
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I know this deep dive has been done before like a hundred times, based on all the Reddit threads I’ve read, but I feel like a lot of the "evidence" has been scattered about in a lot of places (reddit, tumblr, other threads, other socials, etc). So I figured...why not gather a lot of it here in one place?
As with all my deep dives, this post is designed to equip you with some lore so you can build your own theories and ideas. I’ll offer theories that I find interesting or feasible, but lore is always a little hazy so I’m bound to be wrong or you’re bound to interpret things differently. Just have fun with the lore!
I’ll start by defining what D&D calls a soul, and then…well it unravels from there. In this part we're going to dive into the lore about souls, the afterlife, and where mind flayers differ, along with a bit of in-game context. In Part 2 we'll look at individual case studies (Tav/Durge, Orpheus, Karlach, and Gale).
Buckle up, folks, cause it's a long one!
As always, I’ll include images and image descriptors/text written out in case the pictures fail or are too small to read!
What is a soul?
The entire game of Baldur's Gate 3 is heavily invested in the idea of souls. Raphael wants to bargain with your soul. Mizora has Wyll's soul bound to a contract. Cazador plans to sacrifice 7007 souls. Vlaakith consumes the souls of her faithful. Karlach wants to collect (and use) soul coins. Every tadpoled follower of the Absolute is called a True Soul. This game is OBSESSED with souls.
But it never actually defines a soul, does it? So what do the official D&D rules say?
Well...they don't. Older editions used to split hairs about the difference between a soul and a spirit, but those older editions also used to say that elves, orcs, and half-orcs didn't have souls, so...we've moved on a bit from those days.
In the game, a book on soul coins defines souls as "the sum of personal and magical essence," which is both helpful and vague. The general player consensus is that a soul is the animating "force" that is made up of memories, personality, intelligence, and (possibly) morality, and that in some cases, such as the spell Speak with Dead, a soul differs from a spirit, which merely "animates" the body but does not actually possess the personality or the thinking capabilities of the deceased (though it may have access to memories).
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Speak with Dead [...] Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. [...] This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.
So there's a chance that while an entire soul is generally made up of personality, memories, and some element of active thinking/decision making/speculation (intelligence, for lack of a better term), the part of a soul that functions as an "animating spirit" is what houses memory. In other words, animating spirit (memories) + personality + intelligence = soul.
This idea of the animating spirit (memories) being housed within a soul, but also detachable from a soul, is important for later, so remember this in a bit.
Souls also have power, which is why the game is obsessed with everyone fighting over souls. Raphael, Mizora, and Cazador trade in souls in exchange for power. There are insinuations in the game that the gods want to stop the "scourge of soulless illithids" (Mystra's words) because souls are a kind of currency to them (though, trust me, trying to find a recent D&D source that clearly states that particular stance is a damn migraine of an endeavor). But Withers does say that souls imbue gods with power, so the game at least operates with that assumption in mind.
According to Withers…
We all know that Withers, aka Jergal, aka the Final Scribe, aka the former god of death, aka the expert on souls, has plenty to say when you ask him to elaborate on anything:
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Well, okay, maybe he doesn't. But he does have a bit more to say about souls and mind flayers. For example, when he first brings up the topic of illithids and souls in Moonrise, this is some of the information he can give the player.
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Withers: I shall ask yet again. Do illithids possess souls? Player: These abominations are soulless, surely. Withers: Correct. - Player: I'm not sure. Don't all living things? Withers: No. Nor canst thou count mind flayers among them. - Player: I admit I haven't thought about it. Withers: Thou shalt think about it now, and I shall give the answer. Mind flayers are soulless. Yet the Three amass an illithid army, void of apostolic souls that could imbue them with power.
A couple of things to note here. Jergal, the guy in charge of putting down the names of people who die and keeping track of where their souls go, is pretty clear that he thinks mind flayers don't have souls. But his last statement clarifies two things: one, that he is referring specifically to apostolic souls (more on that in a bit) and that souls imbue gods with power.
Souls give the gods a kind of strength. He brings this up when he criticizes the dumb plot the Dead Three came up with in his post-epilogue scene:
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Thou sought to bolster thy strength by taking away the souls of mortals. But souls vanish when their hosts become mind flayers.
So we know that souls are a source of power for deities and gods because they imbue gods with power and strength. But gods only get the power of these souls after a mortal dies with their soul intact. If someone becomes a mind flayer...well, let's just say the natural order of things gets disrupted.
What happens when you die?
You see, normally, when someone dies in Faerûn (assuming they are humanoid), their soul travels to the Fugue Plane where it basically waits around until a deity picks them up or Kelemvor decides they're just going to be part of the Wall of the Faithless for forever. From the Sword Coast Adventurer's Guide (page 20 because I am, as youtuber Swoop says in her docs, a thorough bitch):
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The Afterlife Most humans believe the souls of the recently deceased are spirited away to the Fugue Plane, where they wander the great City of Judgment, often unaware they are dead. The servants of the gods come to collect such souls and, if they are worthy, they are taken to their awaited afterlife in the deity's domain. Occasionally, the faithful are sent back to be reborn into the world to finish work that was left undone.
This is where the idea of apostolic souls comes in. Apostolic, in its most basic definition, means "having the characteristics of an apostle," or having the characteristics of someone who dedicates their entire lives to the teaching of a particular religious figure (in our context and reality, this mostly means the apostles of Christ, but in BG3 it would refer to any deity). I think here, the definition gets stretched a little thinner to mean any soul that is capable of devotion to a deity, rather than a soul that is already devoted. Apostolic souls can be Faithful, Faithless, or False (which is how souls are separated in the Fugue Plane).
In other words, an apostolic soul is a humanoid-specific soul that the deities recognize and can use as a source of power by inviting said soul into their domain. Mind flayers do not have apostolic souls. Emphasis on apostolic here, but we'll back to mind flayers in a minute. For now, let's look at the Faithless and False souls.
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Souls that are unclaimed by the servants of the gods are judged by Kelemvor, who decides the fate of each one. Some are charged with serving as guides for other lost souls, while others are transformed into squirming larvae and cast into the dust. The truly false and faithless are mortared into the Wall of the Faithless, the great barrier that bounds the City of the Dead, where their souls slowly dissolve and begin to become part of the stuff of the Wall itself.
Depressing.
The distinction between a Faithless and a False soul is a little hazy, but according to the Forgotten Realms wiki, a Faithless soul is someone who never aligned themselves to the worship of a specific deity or who just didn't believe in the existence of the gods at all (think of Astarion, who outright rejects all gods). A False soul, in contrast, is someone who did believe but failed to serve their god or outright betrayed them (a fate that Gale feels he is faced with for being on Mystra's bad side). Allegedly all the Faithless end up becoming part of the Wall, whereas the False could get mitigated sentences, such as becoming guides for other souls.
Of course, there's nothing stopping deities from combing through Faithless or False souls to collect them into their domains. But it could take a while. Clearly, the more souls a god collects into their domains, the more powerful they become, but the gods are also not exactly fighting over the souls of Faithless or False people, because people can end up waiting hundreds of years before Kelemvor is finally like "guess you're part of the wall now." Your only option to get out of that is to sell your soul to a devil, which isn't a much better fate.
From The Sword Coast Adventurer's Guide, page 25, regarding servants of Asmodeus:
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To those not so dedicated, priests of Asmodeus offer the prospect of a reprieve in the afterlife. All souls wait on the Fugue Plane for a deity's pleasure, which determines where a soul will spend the rest of eternity. Those who lived their lives most in keeping with a deity's outlook are taken first. Others, who have transgressed in the eyes of their favored god or have not followed any particular ethos, might wait centuries before Kelemvor judges where they go. People who fear such a fate can pray to Asmodeus, his priests say, and in return a devil will grant a waiting soul some comfort.
This makes me infer two things: first, that the gods are kind of picky about which souls they want to join their domain (regardless of what actually happens to that soul in a deity's domain, which is a topic for a different post entirely, because the results may vary) and therefore the gods aren't just going to go with any soul that ends up in the Fugue Plane. Second, that the gods aren't exactly in a hurry to choose among wandering souls, likely because the Material Plane just keeps producing and destroying mortals, resulting in a constant flow of souls.
We see a glimpse of a god's perspective on the influx of souls when Gale confronts Mystra in the Stormshore Tabernacle (in this case, when you play him as an Origin):
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Gale: You're one to talk. How many innocents were you prepared to sacrifice if I detonated the orb? Mystra: Such eddies are unexpectional. Souls arrive and depart your plane with every tide, in circumstances just and unjust. The Weave cannot be lost because we are unwilling to cause a ripple. And that is what is at stake.
She then goes on to say "With each day that passes, the elder brain threatens to become a new kind of god, its worshippers a scourge of soulless illithids." This is what's at stake. The loss of souls on the Material Plane.
The Absolute plot threatens that cycle of birth and death, of souls arriving and departing. But how, exactly, is the mind flayer plot a threat?
Well, for one, if everyone with a tadpole turns into an illithid (which doesn't have an apostolic soul, Withers is adamant about this), and then all the illithids kill all the non-illithids...who is making new babies with apostolic souls? And if there are no new fresh souls, eventually the deities will just also die out, since no one will be left to believe in them and thus their powers will diminish and eventually fade. It might take a few hundred years, but it still spells death for everyone involved.
The irony here is that it means the Dead Three gambled and lost even if their plan to ascend a Netherbrain ends with a success, such as when Tav or Durge decides to dominate the world by controlling the Netherbrain. Either the brain is destroyed and they lose, or the Netherbrain successfully completes its Grand Design and they really lose, because the only winner here after a thousand years would be the Netherbrain. Thus we have Withers taunting them in the post-epilogue scene by asking if they really thought their ploy would succeed.
Okay...so we know that mind flayers killing everyone on the planet is a bad idea because it means that apostolic souls stop arriving in the Fugue Plane. But what about mind flayers? If they don't have apostolic souls, do they have ANY soul worth eternal currency?
Remember, the only way to create more mind flayers is to tadpole a humanoid creature. Without humanoids, mind flayers can't reproduce. But when humanoids turn into mind flayers, they allegedly lose their souls. Right?
Withers says souls "vanish" when the body turns into a mind flayer. But this is vague, and thus allows for a few different theories. Perhaps souls move on to the Fugue Plane while the person-turned-mind-flayer continues existing on the Material Plane. Perhaps the soul just becomes obscured and unrecognizable by the gods. Or perhaps the soul really does go poof and is replaced by something else entirely.
So which is it? Well...first of all, let's set the record straight on mind flayer souls.
Do mind flayers have souls?
The short answer is...yes. They just don't have apostolic souls.
According to Volo's Guide to Monsters (page 80 for those looking through their copies at home):
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Illithids acknowledge the existence of divine entities, but it is unusual for any but a deviant mind flayer to actively worship such a power. Since they are capable of planar travel, illithids don't view the afterlife and the Outer Planes in the mythic way that most other races do. Illithids don't believe they possess souls whose eternal fate is governed by the gods. Instead, when a mind flayer's brain is returned to the elder brain to be consumed, the creature's intelligence lives on. Only if an illithid's brain isn't retrieved after death would its consciousness be cast into oblivion.
And on page 72:
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An elder brain has a perfect recollection of its race's history. Consequently, it views itself as both a refugee and a victim, forced into hiding by barbaric monsters. An elder brain also sees itself as a savior of the mind flayer race and a living memorial that preserves the memories of the mind flayers' prey. By its twisted logic, humanoids whose brains are devoured by the colony are rendered immortal, their memories preserved forever in the elder brain's labyrinthine mind. When a mind flayer grows old, becomes infirm, or is previously injured, the elder brain absorbs it—another form of immortality, as the mind flayer's mind dwells within the hive mind forever after.
So essentially, mind flayers do have a soul, but because they are a) not humanoid but are aberrations from another plane, and b) not faithful to the deities of Faerûn, their souls are not recognized by the gods. The souls might not even journey to the Fugue Plane when they die. Instead, mind flayers give up their consciousness (their memories, especially) to an elder brain to become part of its eternal collective memory.
It's worth noting that Volo's Guide to Monsters puts emphasis on memory and intelligence here, but not necessarily personality. Mind flayers and elder brains do have a kind of personality, because they experience emotions (we'll look at some conversations with the Emperor in Part 2), but their emotional range seems to be a little limited. For example, regarding elder brains:
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An elder brain is arrogant, scheming, and power hungry, yet quick to flee or beg for mercy in the face of a powerful foe. It has no conception of joy, sympathy, or charity, but is well acquainted with fear, anger, and curiosity. It is an intellect utterly incapable of empathy or concern for creatures other than itself.
These limited emotions suggest there might be some element of personality here, but it's not exactly the same as a humanoid personality, which would normally be capable of a wider scope of emotional range. We'll talk a lot more about personality and how transforming into a mind flayer alters that part of one's identity (if not their actual soul) more in Part 2, but for now, just know that a mind flayer technically has all the elements usually present in a soul: an animating spirit (memories), intelligence, and personality (emotion).
When mind flayers die, their memories and intelligence are usually consumed by an elder brain, but it's unclear if the personality is too, or if the personality is destroyed. However, if they're not enthralled to an elder brain or if they die and their brain isn't retrieved to give to an elder brain...then their soul is "cast into oblivion."
Being cast into oblivion could mean anything. It could mean that their soul simply wanders around wherever it died, untethered to anything but unable to move on. Or it could mean that their soul simply ceases to exist. No one really knows what happens to it because renegade mind flayers are extremely rare. BG3 has Omeluum and the Emperor, but other than those two, official D&D lore only lists a small handful of other renegades out of millions of mind flayers over time.
So now you're probably thinking, "Well, wait, but is a mind flayer's soul the same soul that a person had before they became a mind flayer?" And the answer to that is complicated.
Let's talk about ceremorphosis
Normally a mind flayer isn't supposed to remember much of its life prior to ceremorphosis. This is partly why mind flayers eat brains, so they can literally absorb the memories of other creatures and make those memories part of the hive mind. But initially, after ceremorphosis, it seems like the the usual animating spirit (memories) of a person gets destroyed or displaced.
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The tadpole grows as it devours the humanoid's brain, attaching to the victim's brain stem and becoming its new brain. Over the course of a week, the humanoid body changes form, and a new mind flayer comes into being. The emergent mind flayer often retains a few dim memories from its previous form, but these vague recollections seldom have any bearing on its new life as a brain-eating monster.
So right off the bat, a typical mind flayer loses the memories (perhaps the animating spirit) of the original host, and it's likely that it loses a lot of the initial personality as well (since it seems likely to lose some of the emotional range). Its intelligence is likely altered too, since the tadpole is literally eating brain matter. So this could lead us to believe two things.
First, that ceremorphosis utterly destroys the host's body and the host's soul likely goes to the Fugue Plane because they have basically died. Their brain has been consumed and their body transformed, so in essence they can't be themselves anymore. Instead, a new soul has taken residence inside the mind flayer body, though where this soul comes from is unclear since tadpoles probably don't have souls. The original soul, however, is free to move to the Fugue Plane and beyond.
Or, alternatively, the host's soul is transformed, shedding memories and personality to become a non-apostolic soul that aligns with an elder brain's hive mind somehow. This means that the host's apostolic soul might be destroyed because it's been changed so drastically, but there are some parts of the original soul still left (the lingering memories, for example). This means the host's original soul didn't move on, but is tethered to the mind flayer body and has been changed into something unrecognizable. When the mind flayer dies, the former apostolic-soul-turned-illithid-soul is either consumed by an elder brain or cast into oblivion.
If the first theory is correct, it seems a little odd that the BG3 companions are so concerned about losing their own souls. If it would just be the same as dying, there would still be some desire to avoid the fate of ceremorphosis, but the companions seem incredibly concerned about losing their own autonomy, as if their consciousness will be trapped inside a mind flayer body and their souls forfeit and unable to move on to the Fugue Plane. After all, Withers is in the business of plucking souls out of the Fugue Plane when we inevitably die in the game.
Specifically, Withers can take a body that has been completely turned to ash and resurrect it with True Resurrection, a spell powerful enough to completely restore a body to its former state. However, there is some assumption here that he wouldn't be able to do this with a mind flayer body, thus the push in the game for a cure.
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True Resurrection You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature's soul is free and willing, the creature is restored to life with all its hit points. This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was undead, it is restored to its non-undead form. The spell can even provide a new body if the original no longer exists, in which case you must speak the creature's name. The creature then appears in an unoccupied space you choose within 10 feet of you.
In other words, if theory one is correct, and a person simply dies when they become a mind flayer, Withers should technically be able to resurrect them by pulling their soul out of the Fugue Plane and giving them a new body. You'd have a weird mind flayer clone of you running around, but you wouldn't have to worry about ceremorphosis again.
(But then again, we know the game ignores the organ-regrowing properties of True Resurrection for Karlach, too, so the game intentionally limits the capabilities of True Resurrection.)
If theory two is correct, and the lore is extremely unclear about this process if this is the case, then the companions' reactions and dialogues make a bit more sense. They all talk as though turning into a mind flayer means their soul is somehow destroyed. Mind flayers having souls is likely not common knowledge in the universe (certainly no one in the game is arguing that they have souls), so if a person's soul is transformed beyond recognition it could certainly seem like the host's soul got destroyed. Additionally, this would result in a person's consciousness being trapped inside a mind flayer body, so the loss of autonomy would be a terrifying possibility here.
Plus, we know that when a mind flayer dies, the soul they have (whether a brand new soul or an apostolic soul that has been altered) is consumed or thrown into oblivion. So if theory two is correct, there will be no eternal consciousness for you, allegedly (though there's some debate as to how much eternal consciousness you have in the Fugue Plane or the Outer Planes too...)
We don't know which of these theories is correct, and the game sort of slides between these two theories (as we'll see in Part 2). But, and I cannot stress this enough, this lore only applies to normal mind flayers.
BG3 has altered the usual mind flayer tadpoles with Netherese magic such that things get a little wonky. And beyond that, the ultimate tadpole that changes you (or Karlach, or Orpheus) into a mind flayer capable of wielding the Netherstones is a Supreme Tadpole that has been further altered by the Emperor:
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The Emperor: I took this one from the nautiloid. I have been nurturing it ever since - priming it for your use. It is not dissimilar to the experience you already had with the previous one. Only this one is much more potent. All you have to do is open your mind to it. Its latent potential will do the rest.
We don't know how the Emperor has been priming this tadpole, but if it came from the nautiloid, then it is imbued with the same Netherese magic as all the other tadpoles. It's not the same as the Astral-touched tadpole (from Act 2), which has been in the Astral Prism for millennia, but it is somehow more powerful, or at least more effective in transforming you into a new kind of mind flayer, one that can think independently of the elder brain.
So now you (or Orpheus, or Karlach) are a new special kind of mind flayer. Does that change anything?
Yes. In fact, it seems to change quite a lot. But this post is already super long, so you'll have to check out Part 2 to see what I mean.
~*~*~
You made it to the end! Gold stars!!!
✨⭐️🌟⭐️✨
I'll link part 2 soon~
Tagging those who wanted an update! @galesdevoteewife @stuffforthestash
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hotpotghosts · 26 days
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cherrirui-official · 2 months
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@ohposhers I blame you for this
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J*hn D*ry do NOT interact 😤✋
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felsicveins · 2 months
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His heart belongs to another
And no other heart will do
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lil-inky · 1 year
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his existence brings me both amusement and inexplicable dread smh
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the urge to rattle him but naw I don’t wanna be within 3 feet with this man— /lh
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mp100days · 2 years
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099 - ONE DAY LEFT !!!
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tomcriuse · 1 year
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Top Gun: Maverick, dir. Joseph Kosinski Released May 27, 2022 (USA)
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opikiquu · 2 months
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valentiinexo · 20 days
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the take that elain shies away from lucien because he “understands her too well and it scares her” is bad for a lot of reasons, but namely becuase it’s contradicted in the text by elain herself. straight out of her mouth.
in acofas, when feyre tries convincing elain that lucien cares for her, elain word for word says “He doesn’t know me”
i am literally begging people to start listening to elain
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girlboyburger · 11 months
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Hello everyone, I really don't like asking for it, but it's undeniable that me and my housemates could use some help. We live in a very conservative area, and all of us are visibly queer. We're trying to raise funds to move somewhere safer, but the only way I can earn income safely is through art, as I've been threatened or put in harm's way due to my apparent trans-ness at every place I've worked at. My roommates face similar tribulations, living in the public eye here is simply unsustainable. There's more info on the going-ons of our situation in the gofundme, but if you can't afford to donate, sharing this post, my commission post, or the gofundme on my other social medias does so much in the way of getting us out of here.
if you'd rather donate directly, my paypal and kofi.
We are extremely appreciative of any help we can get, shares makes a huge difference.
AND, for your time, an image of our cat, Mr Mayor, who you would also be benefiting.
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Thank you.
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autisticaradiamegido · 2 months
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day 100
genres of magical girl
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a-mongooose · 1 year
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Why do I always end up posting at completely unreasonable hours? Oh well! Sleep is for the weak <3 The Drew kids have comically large gaps in skill when it comes to artwork. Like Audrey really needs to step up her game <///3 And by popular demand, I have given Bendy his well deserved chocolate. Nothing else happened. No souls were harmed in the process. Trust me bro 
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kaeyachi · 3 months
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Kaeya had always been an efficient and hard-working individual (he had to be to support Diluc in the background as his brother rose thru the ranks after all).
He has so much free time because he completes all his work way ahead of schedule. And if he still has enough time, he adds more to the workload in secret.
And once all of that was done and over with, he makes time for everyone. He has to. He feels as if every moment has to be given to someone else.
No one knows how he does it. No one has to know.
Every mission has a dozen strategies in line, and every battle plan is made with efficiency in mind. His perfect record will not be tarnished. He can't risk it (even if it baffles others that he would willingly activate a ruin guard just to prevent a failed mission. Jean disagrees with his methods, but Kaeya can say that the results say otherwise)
He needs to be quick.
Efficient.
Perfect.
And so he comes and goes like the wind.
Kaeya values time because he knew every second counted. He can't just stand there as if he were frozen. Time could run out in an instant.
Kaeya had only been late once his entire life.
He'd rather he never be late ever again.
It took one day of being of being imperfect for everything to fall apart. On that tragic day...had he gotten there on time... then maybe...
.
.
.
" Come on, let's get moving, traveler. We're not frozen in place after all. " Kaeya teasingly says. He stiffles a giggle at the traveler's exhasperated sigh.
"Yeah yeah, we've heard enough of you calling us a slacker. Can't you be a bit more patient?" Paimon whines at him.
Kaeya snorts, but acquiesces, hiding the shaking of his hands at the thought of being idle.
He imagines hearing a clock ticking.
Kaeya knows that that is his own problem. He tries his hardest to relax as he waits for the traveler to finish whatever they're making on the alchemy table because, seriously, it is supposed to be a relaxing day. There's nothing major going on, and his schedule is once again empty as intended. What's the hurry?
Kaeya taps his foot on the ground as he waits. He wishes he could take his own damn advice when he tells others to relax.
#kaeyachi randoms#kaeya#kaeya alberich#this is actually shorter than it originally was can yall believe?#kaeya with anxiety truther there i said it#kaeya cant stand being IDLE#get it? get it?#you see that is a play of words in reference to when he is stood idle on our screens. he is one of the more verbally impatient characters#and we also see it reflected on his actions both in fighting and at work. he has a speed boost bonus and if he isnt teleporting he is#actually moving so fast that he seems like it. this is what i also concluded that results him in large amounts of free time that only amber#seemed to be hardpressed about. the people of mondstadt find him reliable and approachable despite the lax attitude and frequent nights at#angels share. we also had lore tidbits before of kaeya straight up saying he finished all his work and jean saying that he also did the#backlogged ones. It is actually insane that we hear him relaxing frequently and i bet its not because of the lack of horses COZ LOOK AT HOW#BUSY THE OTHER CAPTAINS ARE. Also id like to think that he is a toned down noelle and that is why jean told him to watch over her training#give us noelle and kaeya interactions pls i kinda need it tbh#to all those that reached this far into the notes i actually have more to say so get ready#if it wasnt clear the only day he was late was when crepus died. everything fell apart for him that day so i can see some obsessive need to#just keep running around and doing things as efficient as possible. I also think that he found the knights slow and inefficient in several#occasions and he is willing to put them in the line of fire just to get their hearts pumping with adrenaline (and fear lol). idk kaeya is#just so anxiety-coded. impatience-core. Mr. dont waste my time type of guy. and also wow look i found a way to make his idles become angst#silly me ehe#oh youre still here? how about i tell you that kaeya-efficiency-alberich probably knows where everyone is at any time of the day?#can we honestly please give him more free time i need more of him tbh#fun reminder that bro is working around 3-4 jobs casually lmao#i also just realized that the notes is a whole nother post on its own#AND THE ACTUAL FUNNY PART IS I CAN STILL ELABORATE MORE ON THIS LMAO#wait let me add this one tiny idea too but he thinks time is so valuable. bro lost 2 dads and lost time with his bro + he significantly#lessened his time at dawn winery for quite some time. i can see why he is extroverted now.
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harbingersglory · 4 months
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Hello, could I have transfem Signora x fem!reader smut? Any scenario is fine, just need dom Signora railing me 😩
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{☆} characters la signora {☆} notes drabble, fem reader, sub reader, dom la signora, transfem la signora {☆} warnings 18+ content, restraints, temperature play, face fucking, degradation, pet play
There's a moment of silence that lingers for far too long, the cold nipping at your exposed skin until you feel shivers wrack your body. You squirm instinctively, seeking out the fading warmth of the thick furs laid out beneath you, yet finding nothing but the cold that chills you to your bones. You can't even see, your eyes covered by black fabric, silk tying your arms together behind your back.
It's almost torturous waiting like this. Your knees sink further into the fur as you lean your weight forward slightly, exhaling a shaky breath. You begin to wonder if Signora left you there– maybe you'd annoyed her earlier and she was punishing you. You hoped not. She wasn't known for being lenient when it came to punishments.
But the brush of her fingers along your jawline squashed that fear, your breath hitching as her thumb glided over your throat, the heat of her skin making you shudder. The contrast of the cold room, of your freezing body, to the unnatural heat that simmers beneath her skin is immense– your knees would have definitely buckled if you hadn't been kneeling already.
"Did you think I'd left you here all alone? You're shaking like a dog." The soft, biting lilt was nothing more than a murmur, but for you it was impossible not to hear the pleased tone beneath the roughness of her voice. Your heart leaps into your throat when her fingers trace back up along your jawline, lifting your head and tilting it back just enough to be uncomfortable.
You open your mouth to speak, but your words are silenced by her thumb slipping past your lips instead– you don't fight back, even though the sudden intrusion catches you off guard enough you almost bite her finger instead. You almost consider doing it anyway, but she's so rarely in a good mood it feels rude to spoil it.
"Pets don't speak until they're told," She chides, pressing down on your tongue slightly and laughing at the way you almost choke in surprise. "And I don't remember giving you permission."
You can only manage a garbled whine in response, your face burning in embarrassment– but it's quickly silenced by the click of her tongue and the creak of the old chair you know sits by the fireplace, her thumb sliding out between your lips to drag you closer. Close enough to feel the rush of heat across your skin as your cheek is pressed against her thigh, her hands resting on the back of your head. You can't see it, but you sure can imagine the smug smile that must be tugging at her lips right about now.
"Let's see about fixing your little disobedient streak, darling." She murmurs, digging her nails into your scalp and tugging you even closer, the furs beneath you doing little to prevent the ache in your knees from kneeling. But you don't complain– you know what she wants, and you want it too. "Open."
Like the dog she seems so fond of treating you as, you listen– you're not as surprised this time when her fingers fill your mouth, forcing it open even further until you can feel the saliva collecting and dribbling down your chin. She doesn't seem to mind, even laughing at how pitiful you probably look, drooling all over her fingers.
But Signora is a hard woman to satisfy, and this will hardly do anything other then work her up enough to really break you in. You can just barely hear the rustle of fabric over your heartbeat, gloved hands tugging you closer and forcing you to press right up against the edge of the chair. It's almost uncomfortable, the way the chair presses against your chest, but she always has you teetering on that fine edge.
"Perhaps you can be trained after all." Signora's voice is like a balm, the heat of her body driving away the cold and urging you impossibly closer, until you feel her hand guide you down just as her fingers slip out of your mouth again– right up until you feel her cock against your cheek. "Show me that you can be obedient, mutt, and maybe I'll let you sit on my lap."
You know she's just dangling a treat just out of reach, but you can't help but reach for it anyway.
Your tongue drags across the underside of her cock, so slow you can hear the hiss that rattles in her chest halfway between pleasure and impatience. You take your time anyway, lingering until you reach the tip and press a kiss against it. You almost wish you could see her face, but she's never been fond of expressing anything outwardly when you can see it– just the idea of her brows furrowed, of her face flush and her lip caught between her teeth..it's enough.
It's not hard to imagine it anyway when the heat grows hotter, nearly turning the room into an oven before she catches herself. You aren't stupid enough to mention it, but your smile must be enough, because a low growl makes you shiver– so you drag your tongue from the base to the tip again, revel in the way it throbs beneath your tongue. For a moment you almost have something like control, your saliva dripping down her aching cock as you lap at it like a mutt.
But you're both growing impatient– the sharp click of her nails against the chairs arms makes you shudder, urging you to lift yourself up just enough to wrap your lips around the head with a muffled groan. You consider dragging it out just a moment longer, just to see if you can get her to whine, but she knows you better then you do– before you can even blink, her hand shoves you down. You, predictably, gag. Your throat burns from the stretch, but it's not unpleasant, eased by the pleasured hiss that tumbles from her lips. Signora at least has the mercy to let you get used to it for a moment before she drags you back up, the emptiness in your throat making you whine before she's shoving her cock back down your throat. Your eyes sting with unshed tears, your own sounds of pleasure muffled and garbled as she does it again– and again.
"Finally quiet, mutt?" She laughs, but it's strained– her voice quivers slightly as she fucks your throat like your nothing but a toy to her, drool dribbling down your chin and tears staining the blindfold. "If I knew it was this easy to shut you up, I'd have done it a long time ago."
You so badly want to do something, but with your hands tied behind your back and her fucking your face so rough, so fast, you can barely even think..there's not much you can do but let her, your cunt clenching around nothing. You really hope she wasn't lying about that reward, for once. You're practically dripping on her floor while she uses you, just barely able to squeeze your thighs together for a fraction of friction.
It only serves to make you more desperate, though.
"Fuck– or maybe you're too stupid to know better. You'd just let any pretty woman with a cock use you," Her breathing was getting heavier, more strained, but her grip on your hair didn't relent. Neither did the harsh thrust of her hips, her cock constantly hammering into your throat until you felt dizzy. "You're lucky I'm even willing to train a mutt like you."
Your mind starts to feel fuzzy, the words blending together until she digs her nails into your scalp and forces you down again– and keeps you there. You nearly gag again when you feel her shudder, her cock throbbing in your mouth as her cum spills down your throat, your hands straining against the silk binding them together. Your eyes roll into the back of your head, nostrils flaring and your body tensing– you don't even realize you'd briefly lost consciousness until your find yourself on her lap, rather then on your knees, her hands brushing the strands of hair stuck to your face with sweat out of your eyes.
It's the most gentle she's been all night– and likely as gently as she will be tonight. You lean into her touch anyway, groaning softly and shuddering at the taste of her on your tongue mixed with her cock throbbing against your thigh.
"I'm not done yet, darling. Did you think I'd let you get away with a little light training?" She laughs, cupping your jaw and pressing a kiss that's far too gentle to your cheek, the warmth of her body almost suffocating– but you welcome it, like you always do.
So you nod, smiling drowsily and spreading your legs like a good pet should.
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mxrmaid-poet · 3 months
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gilbert after yves finally snaps
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pigeonwit · 5 months
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you all need to stop forcing the newsies into nuclear family dynamics please im begging you
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