I love you people who compare q!tubbo to Icarus
now I associate the whole scene of him pearling into the room and spinning the wheel causing lava to overflow as he flown too close to the sun
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FROM APHRODITE AND THE LOVERS, TO OUR LITTLE DOVES 🕊️💌
to celebrate the release of the ethereal lovers club, we're offering a limited-edition cassette of the album exclusively for our top fans on spotify. a limited quality is available for this offer - until april 30th or while supplies last - so act quickly!
mc & band for @infamous-if
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Interesting thing with the Bethesda fallouts (I've been playing a bit of Fallout 4 recently) is that they, at least in my opinion, misunderstand the fun parts of the first 2 games. I don't think think the setting is a very important part in those games, it's a part of it but it's just set-dressing for the gameplay and fun quest stories and how the players interact with them. I think there's some potential in say Fallout 4 for interesting quests or stories (I've done a couple of quests but a lot of my knowledge is from the Joseph Andersson video), but the solutions to any story just leads back into the shooting gameplay loop.
This is, I think, antithetical to the format of the originals, which were based a lot more in having the format of a TTRPG. If your TTRPG sessions all boiled down to shooting people with basically no alternative solutions to quests I think your players would get bored. Since it's got shooter mechanics this kind of salvages it, it becomes it's very different own thing. But the wonderful gameplay loop of those first two games is lost, and I kind of miss it. Man, I need to replay Fallout 2.
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