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#9800
5sospicturesque · 25 days
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Clearing out my camera roll 9800/?
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seoullo7017 · 8 months
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ㅤׂ.ㅤ ꒰ ໑ ׄ ㅤㅤㅤ 𝖾𝗏𝖾𝗋𝗒𝗈𝗇𝖾 𝖼𝗈𝗆𝖾 𝗌𝖺𝗒 𝗁𝗂 𝗍𝗈 𝗈𝗎𝗋 𝗇𝖾𝗐𝖾𝗌𝗍 𝗌𝖾𝗈𝗎𝗅𝗂𝗍𝖾, oh haewon !
∿ pack your bags and get ready: you've been contacted with further instructions on how to find your way to seoullo 7017 and have 48 hours to add the staff account.
ㅤㅤthank you for joining us, we can't wait to know who you are !
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ramyeongif · 1 year
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Started watching House of Dragons lately and forgot how absolutely GORY this whole series is???
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harmonia-university · 7 months
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Pyren: Hey Basil, what exactly does “group theory” mean? What kind of study is that? Is it about, like, the science of friendship?
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Basil scoffs. "Science of friendship my ASS where do you think you are? Kindergarten class? Get outta here!!"
After listening to Basil's little tirade, Jokull decides to chime in, in an attempt to lift the tense mood:
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Basil turns back to the Monferno, clearly irritated. "Anyway, since you're not EDUCATED, and I AM a professor after all. I shall explain the inner workings of the topic to you."
The Leafeon smirks rather devilishly, readjusting the sucker that is in his mouth.
"Group theory is the study of these algebraic structures called...HAH, you guessed it! Groups! It's a beautiful topic, these abstract little structures are particularly used to represent symmetry of the world around us. For example, the very molecules everything and everyONE ismade out of. I've been dedicatin' my entire sorry life to studyin' that stuff, but maybe we should start with the basics first."
"What IS a group anyway? Groups are defined as a non-empty set with a binary operation. Every group needs to have these 3 things: associativity of any 3 elements, an identity element, and an inverse element."
"Lemme give you an easy example. The set of all integers under addition. Just think about it. Any ol' integers can be added together in any ol' order and it'll be the same damn thing. The identity element is 0 - any ol number plus 0 is just that same number! And the inverse, you just add the negative of that number to get your identity element. And boom. there ya have it. Easy, eh? Let's keep goin'!"
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Honestly, anyone else would have stopped listening after the very first sentence the Leafeon uttered about the topic. He is now going on a tangent, explaining all the concepts behind group theory. But undoubtedly, everything is going in one ear and leaving through the other...you are utterly and hopelessly lost.
Jokull, who has been standing around listening in on the conversation, turns to Pyren, knowing that this is probably all too much for the poor Monferno.
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[ @scaper12123 / @ask-world-guardians ]
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science70 · 1 year
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Hewlett-Packard HP 9800 Model 10 programmable calculator, 1972.
Correction: Thanks to @apexgrodd for helping to identify the device in the photo.
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zu-is-here · 2 years
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I don’t know why but I have an image of cross and baby aim playing in the ocean?
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queereal-and-milk · 2 days
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hey babe wake up new stock photos just dropped
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hey
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conparkforever · 9 months
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𝑪𝒐𝒏𝒑𝒂𝒓𝒌 𝒂𝒏𝒅 𝒕𝒉𝒆 𝑫𝒂𝒏𝒕𝒆 𝟗𝟖
☆ RPG Tsukūru Dante 98 was the first of ACII's RPG Maker series, released December 17, 1992 for PC-98. The program contained pre-made characters, tilesets, events and music. To encourage use of the system, Enterbrain hosted a monthly contest between 1997 and 2002 called インターネットコンテストパーク (Internet Contest Park), or "Conpark" for short. Games, music, art and a variety of editing programs were entered into the competition to showcase young developers skills. By far the most popular title made on the system was a horror classic known as Corpse Party, which won the 5th Annual Enterbrain Game Contest in 1996.
𝑹𝒆𝒔𝒐𝒖𝒓𝒄𝒆𝒔
A site dedicated to Azusa 999, a Dante 98 adventure game translated by Samuel Messner.
A translated version of the horror classic Peret em Heru for Dante 98 II, a Platinum winner at Conpark 1998.
Another archival link for the original PC-98 version of Corpse Party (JP only)
A fairly comprehensive archive of PC-98 games, including ASCII's RPG Tsukūru series.
Manual for Dante 98-- Manual for Dante 98 II
A site hosting Dante 98 II programs, including D2win for playing D982 on windows, and a handy text editor for translation purposes.
A site with information on ASCII/Enterbrain's Tsukūru series 95 and onward.
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boredtechnologist · 5 months
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Infocom's Zork 1 for the PC-9800
Reviewing Infocom's "Zork I: The Great Underground Empire" from a philosophical standpoint invites an exploration that transcends its status as a pioneering text-based adventure game, delving into its narrative structure, gameplay mechanics, and the broader existential, epistemological, and allegorical themes it presents.
1. The Quest for Knowledge and Understanding: "Zork I" places the player in an unknown, labyrinthine underground world filled with puzzles, traps, and hidden treasures. This setting and the game’s emphasis on exploration and problem-solving resonate with the philosophical pursuit of knowledge and understanding. The player’s journey can be seen as a metaphor for the human quest for knowledge, navigating through the complexities and uncertainties of the unknown, much like the philosophical journey through the realms of the unknown in search of wisdom and enlightenment.
2. The Nature of Reality and Perception: As a text-based game, "Zork I" relies on the player's imagination to construct its world. This reliance on descriptive text and the player’s interpretation highlights philosophical questions about the nature of reality and perception. The game challenges players to question the reliability of their perceptions and consider the extent to which reality is subjectively constructed in our minds, aligning with philosophical inquiries from Descartes to Kant regarding the nature of reality as perceived through our senses.
3. The Concept of Choice and Free Will: Throughout the game, players are presented with choices that affect their progress and outcomes. These choices and their consequences echo the philosophical debates on free will and determinism. The game creates a sense of agency, yet within a world governed by predefined rules and narrative boundaries, mirroring the existential dilemma of human freedom within the constraints of the physical and societal laws.
4. The Absurdity of the Quest and Existentialism: "Zork I," with its often whimsical and absurd challenges, can be interpreted through the lens of existential absurdism, as popularized by Albert Camus. The game's sometimes illogical puzzles and unexpected outcomes reflect the absurdity of searching for rational order in an inherently irrational or indifferent universe. The player's persistence in exploring and solving these puzzles, despite the absurdity, mirrors the existentialist ethos of creating meaning through action in a seemingly meaningless world.
5. The Allegory of the Cave and Enlightenment: The underground setting of "Zork I" can be seen as an allegorical reference to Plato’s Allegory of the Cave, where the shadows on the cave wall represent the illusions or half-truths accepted by those who have not yet seen the light of true knowledge. The player's emergence from the underground to the surface world with treasures in hand can symbolize the journey to enlightenment and the acquisition of true knowledge.
6. Solitude, Isolation, and the Individual Experience: "Zork I" is an inherently solitary experience, with the player isolated in an underground empire devoid of other characters. This solitude can be interpreted philosophically as a reflection on individuality and the solitary nature of personal experiences and existential journeys. It underscores the idea that fundamental understanding and self-discovery are deeply personal and often solitary pursuits.
In conclusion, Infocom's "Zork I: The Great Underground Empire" is more than a landmark text adventure game; it is a rich tapestry for philosophical exploration. Through its gameplay and narrative structure, it engages with themes of the quest for knowledge, the nature of reality and perception, the concepts of choice and free will, the absurdity of existence, allegorical enlightenment, and the solitude of the individual experience, making it a profound medium for reflecting on these enduring philosophical questions.
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angel-derangement · 1 year
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someone just called my pussy water post lesbophobic this is truly the gift that keeps on giving. how dare u say we piss on the poor.
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greateasternj69 · 9 months
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American Cab-over Trucking action in ATS, with an International 9800 Eagle.
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homoangel · 10 months
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me exiting my drafts covered in sweat and blood and cuts: do NOT go in there !!
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kykybunny1 · 11 months
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it has started....
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kitnita · 1 year
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i started writing this holiday-set fic literally on christmas eve and if i don’t finish it by new years eve i’m gonna chew my arm off 
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need1etail · 1 year
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So I actually think instead of uploading GAD every Wednesday, I wanna upload them whenever I finish a chapter. Feels a little easier and puts a bit less pressure on me lmao. Sooo, excpect chapter one sometime soon :)!
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