thinking about just how likely it is that Batman was the only person Harley told about having suicidal thoughts whilst in Arkham in Detective Comics #831
"I was seriously considering hanging sheets from the light in my cell and doing the maximum checkout when I heard this voice..."
Detective Comics #831
and how he knew when she strapped that bomb to herself in Batman (2016) #100 that he had to go after her because she was going let herself die in an attempt to end Joker's rampage for good but that she refused to physically do it because he didn't want to her Kill him and he told her that so she's found a middle ground
"We don't need to end it this way. He needs to be locked back up."
that she'd rather die than keep living with his presence in the world haunting her, haunting Them.
That if he did choose Joker, she wasn't going to disarm the bomb herself.
"Honey. You're talking to the wrong girl if you think he's not dangerous locked up in Arkham. It's like I said. That's not good enough for me. Not anymore."
the way he yells for her as she leaves.
"You're only going to get to one of us in time, Bats. Who's it going to be?"
"Harley!"
the way the two men stare at each other in the way they have so many times before, in those moments when Joker stayed or prioritized their fight over her. the way he knew Joker loved the thrill of it all and thought it was funny, thought there was No way Batman would leave him and that this game had to end as according to the rules. And that Batman would do so, he would follow the rules and save him. The way he immediately assumed Batman would choose him, choose his life and choose to stay and disarm the bomb.
And how Batman didn't do that. How Batman walked away from him, leaving him to die or escape or whatever, because He was choosing Harley and her safety and prioritizing her life over him.
The way he stared him in the eyes before choosing the woman Joker had always left to die over him. The way that it was always Him, it was never a question if he would choose Batman over her, but when faced with that type of scenario, Joker is the one that gets left behind to die.
The way she literally woke up in the hospital instead of them having a scene just outside after he removed it. because she didn't intend to live in one of the two options. the way the bomb probably did go off to some capacity because you don't just end up in the hospital knocked out for a week.
Him saying that he's glad she's okay, after everything they've been through, this war and Everything else. and the way he didn't brush off her concern
"I'm glad you're okay."
"Are you?"
"I had to bury my father again today. I did it with my family."
i just, i can't,,,,, i cant
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sorry im coping with aus again oopsie daisy. anyway here's my take on a fantasy au
it all started with me rewatching the D&D movie and thinking "hm. what (broad) classes would the neighbors have?"
and after much thinking i came to the conclusion: Barnaby = Bard / Eddie = Paladin / Sally = Sorcerer / Julie = fighter / Frank = monk / Howdy = Artificer / Poppy = Healer / Wally = 'Wizard'
those seem fitting! BUT i don't like restrictions or rules so in this very light worldbuilding for a casual (strongly glaring at myself here) CASUAL au, it's only dnd-esque. not actually dnd yk yk
in my head, they're not technically puppets for this au. they're flesh and blood, they've got bones, etc. they're actual Creatures, though they still look like Them! Julie's still pink w/ candy-corn-horns! Frank is still a gray tube! Barnaby is a big blue dog! they're just... not puppets. it's the same for the other beings in this fantasy world - they all keep the style, but they're all flesh n' blood if that makes sense. a cartoony fantasy world
so they have their little found family adventuring group titled, of course, The Neighborhood. because when they were first forming, Wally went "oh! are we a neighborhood? i've always wanted neighbors!" and it Stuck. so they all lovingly refer to each other as neighbors, even though the closest they get to being actual neighbors is pitching their tents next to each other & staying at an Inn in neighboring rooms
like your classic group of adventurers, they're almost constantly on the move. the longest they stay in one place is a couple of months - the rest of the time they're wandering! they take quests, get roped into general Shenanigans, etc. they adventure! and get into a lot of battles of varying severity
so Barnaby is still kiiiiind of a bard? best i can describe him is jack-of-all-trades moral support! he provides battle music, keeps the mood light, and stands off to the side to offer quips and tips. he prefers not to fight, and only Gets Involved when the others need Backup. even then, he usually takes the role of defending his neighbors. he has a good eye for whether or not physical support is needed - he never needs to be asked when there's a legitimate need for him! unless he's thoroughly distracted from the goings-on. he does have magic, but it's more for show / defense-based
Eddie's still pretty classically a paladin. healing powers, armor, there to be on the front lines and Protect! the group's sword and shield! he technically serves a god but he forgot who <3 he just makes the occasional general offering and mumbles some vague prayer. he's super friendly! super helpful! super willing to dive into the line of fire! Will disregard his own safety without a second thought! his magic is pretty much restricted to healing, and it's weak healing at that (maybe because he can't properly serve his god...), so it's mostly good for quick mid-battle heals and little wounds. temporary fixes!
Sally has innate fire/light magic, and she's very showy with it! she puts Flair and Pizazz into all of her casts and is very dramatic on the battlefield - she manages to turn her fights into a performance. She tag-teams keeping the Neighborhood entertained with Barnaby. he handles the humor/lightheartedness, she handles the escapism/encouragement. she writes scripts & stories in her off-time, and often reads them (or spins a new one) after dinner. when they have weeks / month breaks in one spot, sometimes she'll recruit local thespians to create a play
Frank is all about that hand-to-hand combat babey! he wants to feel bones break under his fists! he wants those split knuckles! he very often starts fights, and even more often finishes them - what he lacks in raw power he makes up for in vicious tenacity. he just Keeps On Going! he seconds as the group's Knowledge Guy. while his hobby is studying insects, he also catalogues/studies monsters and enemies and terrain so that the Neighborhood can always be prepared. the only time he stays out of fights is when he's researching or note-taking. he tries to micromanage the battle from afar anyway
Julie is like... put a druid, a fighter, and a barbarian in a blender. she's got a big sword! she's got seemingly endless energy in battle! she can talk to plants, especially flowers! her flora magic is very minor, so it's not like she's making giant roots burst out of the ground and strangle people. but plants can give her information, and if she asks nicely and they feel like it, sometimes they'll help her out. in battle she's a force to be reckoned with! nothing will stop her and her sword! she's usually the second (closely following Frank, with Eddie hot on her heels) Neighbor charging into battle - but she's the one with the stellar war cry! & where Sally and Barnaby tend to the Neighborhood's emotional wellbeing & entertainment, Julie keeps things fresh with Physical Activities during their downtime!
Poppy is a powerful healer! she draws on an individual's energy (often taps into her own as well) to convert it into healing power. it's draining but it's damn good healing! she also takes the role of the Neighborhood's cook (the others still like to help, especially Frank who is essentially her sous-chef) and makes sure they're all healthy. she hangs back during battles, waiting to (and hoping that she doesn't have to) heal a wounded Neighbor. if one of them is badly hit, she forces herself to run into battle and drag them to safety before working on their injury. she has a tiny bit of illusion magic, which she'll cast from afar to assist her Neighbors. she tries not to use it outside of emergencies - it takes a lot of energy, which she tries to conserve just in case.
Howdy has Zero Magic! none! four hands and none of them are magical! however, he's a damn good inventor & a whiz at potion making. he can Use magical items like there's no tomorrow - he just can't wield it himself. he supplies the group with potions, helpful items, all sorts of goodies - given that they can trade for it with anything he'd accept in-canon. the only exception is when they're mid-battle - he hands stuff out when needed without haggle. he supplies the group with their cash when they're not getting it from looting/quests - he has a magic backpack that can unfold into a fully-stocked merchant stall! he sells at towns, on the road, anywhere he can! In battle he hangs back with Poppy and, yes, supplies items, but he also uses ranged attacks - magical weapons that cast for him, magic 'bombs', that sort of thing! but there's a little secret - he's the Neighborhood's secret weapon. he invented fantasy guns! four magic revolvers that, when the 'second safety' is turned off, multiply into a giant clusterfuck of guns (with ammo ranging from magic 'bullets' to essentially rocket launchers). unfortunately he can only use this setting once & for a limited time before the guns overload & have to be manually repaired. so he either uses them off of the first safety (i.e, they're 'normal'), or not at all. you know shit is Really hitting the fan when he joins a fight
and Wally! Wally Wally Wally... you may have noticed that i put his class 'wizard' in quotes. that's because he says he's a wizard, but he's not! he just says he's one due to the automatic stigma and fear of what he really is - a Warlock! his patron is Home, an eldritch horror that many would classify as a demon. they have a very special, codependent pact that neither of them can live without - Wally wears their 'seal' as a house-shaped pendant on a choker (necklace) hidden under his clothes. Home is extraordinarily powerful, but Wally barely taps into that power. he has a grimoire that Home inscribed with a bunch of sigils that convert into spells when drawn & then cast in the air. the only other powers he uses are seeing-in-the-dark, seeing-magic, and opening teleportation doors! Wally can't sleep, but he can doze - though he's never fully unaware of his surroundings (its kind of like how dolphins only sleep with one half of their brain). he still eats with his eyes, which both feeds him & acts as a form of providing daily energy to Home, since Home can't exactly consume souls every day. If Wally uses too much magic, he has to rest inside of Home's house-form, which is the only time he actually fully sleeps. no one knows about Home, or that Wally is lying about his wizard status.
Home is a lovecraftian being with three forms. the first is the lowest power level - a cute one-room house with Eyes! i.e: Home Classic! Wally's pendant unfolds into it, and it's the main way Wally and Home physically interact & communicate. the second is possession - if Wally explicitly allows it, Home can completely take over his body and kind of 'tuck him away' to have a nice deep nap while Home takes the reins (Home can technically force this, but it's very difficult and would not go over well w/ Wally - it would also be an unstable possession). the third is Home's true form - a massive shadowy eldritch monster made of writhing darkness and nightmares that no one in their right mind would look at, let alone fight. Home has very complicated feelings about Wally & the Neighborhood. they are also, quite literally, Wally's heart - which is part of their pact.
i have some scene ideas & little Plot Concepts (most notably the times the Neighborhood learns two Very Big Secrets about Wally, one of which being the warlock/Home reveal).
but yeah that's moooostly it. basic stuff yk, not very in depth! just fun things to feed my maladaptive daydreaming & escapism
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Did I plan on adding to the reveal comics I made? No. Have a prequel to this one anyway. Fully from our little Hunter's perspective this time, so no heartbeats in this one (just me going wild with lines from the fic).
Protective idiot hellbent on the belief that all cryptids are evil is confronted with the fact that 1) their buddies are what they consider to be an "evil thing" and 2) have proven again and again that they care deeply about them and protect them right back. That won't cause cognitive dissonance for sure! (:
@naffeclipse Hi yes hello I am still SCREAMING about the newest chapter literally every time I think about it too much I have to get up and move (made drawing this a unique challenge LMAO) I need to physically shake someone about it. Finally time to drop the lie I am so not normal about this fic
Lines in the first panel:
"Speak no more."
"It looks just fine to me."
You've never detected an entity this strong before.
He stays back as you flick holy water throughout the rooms.
[...] a pitch black flat face, circled by deep blue and blood red jutting angles [...]
"I don't know what you got in you that keeps setting off my equipment, but it is strong."
Its remaining three eyes aren't upon you but on something above you.
"They don't think, they don't feel. They exist to terrorize and torment."
"I think you scared it."
"We are scarier than it."
Somehow, he closed the gap between the two of you in a moment.
[...] nothing short of another threat could make it give pause [...]
Second panel:
You're grateful Moon is here with you.
"Breathe," he says, warm as sunshine, calm as the new day.
Moon lifts you off the ground, clutching you close around the waist.
Moon's optics frantically flick to you, wide in alarm.
You are first aware of cool fingertips stroking the top of your hair.
"We will stay with you," he murmurs in a tender tone that makes your heart swell.
[...] your electronically recorded gasp causes Sun to bristle.
[...] expose your shoulder to Sun, who makes a rather deep, unpleasant noise when you both find angry red marks [...]
You have each other. You're not losing that.
"I assure you, little hunter, I'm not leaving your side."
[...] kept anchored by the safety of Sun's hand.
[...] you squint to make out Moon at your backside, holding you close.
"You take care of the scary things."
"You won't be near us."
By the glow of his eyes, he almost seems to admire you.
Sun presses you to his chassis.
"We, and our soot, are at your mercy, little hunter."
It certainly wouldn't have lent a hand in taking down another cryptid.
[...] he flings it away from you.
Well, the slightest bit of intrigue, or is it confusion?
"You're hurt."
Because of him, you raise your voice.
He taps once. "You have a dauntless heart."
"We must come with you."
"That's what we adore about you."
"You kept me safe," Moon says softly.
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