Keep seeing that post where OP starts like 'Thinking about...grieving the undead' and then adds on about like. Real life situations where people have not died but have left your life and you would have reason to grieve them.
All respect, that's an important concept, but that is not what I am thinking about when I read 'grieving the undead'.
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This is a subject that really interests me because I (28 years old) had computer classes in grade school where learning how to efficiently type was a big focus. As a result I have a very high WPM (words per minute) count and am an excellent touch typer.
However, I've heard that they started phasing out computer classes in a lot of schools because it's assumed that kids/teenagers already know how to use a computer in this day and age. But smartphones are more popular than computers now, and as result a lot of Gen Z/Gen Alpha kids are able to text very quickly but their typing skills aren't as good.
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some more Twst pokemon as my brain melts at the impending episode 7 drop tomorrow! ᕕ( ᐛ )ᕗ
I went with Gholdengo and Cufant for Kalim, and Seviper and Malamar for Jamil! I went back and forth a looooot on whether to give Malamar to Jamil or Azul, but ultimately I think it just fits Jamil better. (Seviper was a given though)
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I think there's no greater indication that disco elysium is sympathetic towards communism when it literally says "communism is failure" and then the literal gameplay itself rewards trying and failing. The most obvious one being the Shivers check at the FELD mural, which is an Impossible 20 check BUT opens itself up again and again the longer you spend in the world doing things, but even just looking at sheer probabilities, for any given white check, rolling first and THEN putting a point into that skill upon failure is more likely to grant you success than putting a point first and then rolling, but that would require failing first.
Other things too: Precarious world saying you'll 100% fail red checks no matter what (not necessarily a bad thing, btw!! throwing the boule into the sea is a success but like. in some other ways one would want a perfect petanque throw instead. but people wouldn't typically assume that failure is desirable sometimes from the start) persuading you to accept that you'll fail some things that is irrevocable, for a world where everything is just a tiny bit easier.
The faux game over screen when you faint after reading Dora's letter— emulating a sense of failure on the scale of the entire game. When it rolls up most people go "What?? Game over?? No way, what did I do wrong!!" and waking up after that, with no huge or lasting impact on Harry's health or morale really tells the player, "Sometimes things will seem so bad that it all seems like it's coming to an end, but it's not the end, it's really not the end, go drink so water, you can still go on despite this failure"
I'm sure there are other things as well that are eluding me but like. The literal gameplay rewards failing and succeeding far more so than simply succeeding every single time, and I think you get a fuller experience of Elysium that way too
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"What's with these guys? It's like one of my Japanese animes..."
Yokai AU inspired by the lovely @liekadae <3 (source)
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