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#even if you are a living meme
harpuiaa · 5 months
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(person that has never seen saw but has read yugioh voice) yeah? so he traps people in evil puzzle rooms? sounds a lot like a guy i know
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mblue-art · 6 months
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sans au sexyman polls doooodle
congrats to the kings<3 🫶🫶🫶
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bumblingbabooshka · 1 year
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S'chn T'gai-Grayson Family Memes
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iwonderwh0 · 7 months
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More like a headcanon, but I like this one
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k-dhd · 1 year
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"Nine is homophobic" this and "Classic is homophobic" that
WRONG
They're literally both gay
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The "I'm 30 I don't kin anything" tweet holds a special place in my heart because one time I joked about kinning Jon and then I almost immediately found a corpse.
I've never claimed to kin anyone since.
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grayve-mistake · 10 months
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this is just kind of a big tangent but like I fucking hate when nerd ass losers see a game with even vague similarities to another game and go "ERMMM. HOW ORIGINALL (SARCASTIC). THIS IS JUST ANOTHER GAME IN THE STUPID TREND OF-" and then they list every genre/label under the sun to try and discredit the game as unoriginal by comparing it to other games. 90% of the time they haven't even played the game they're complaining about. they just see pixel art and get angry ig.
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like look at this image. look at this and tell me it's not just alphabet soup. what do half of these words even mean. congrats on discovering what a genre is I guess?????????? good for you?????? do you want a fuckin award or something???? a little handclap??? shall I pour you a little glass of wine for being oh so smart and sophisticated for figuring out that Things Can Have Little Similarities Sometimes?????? just say that 7 years later you're still bitter that undertale got popular and leave oh my god "quirky dialogue" oh I'm sorry did you want your dialogue boring and soulless yeah let me just remove the personality from the game. here's your Nothing Burger I hope you're happy. "pixel art" oh so i guess like almost every game that came out in the 80s and 90s is actually just part of a so-called "2010s-2020s trend". These people genuinely think earthbound and celeste are "Basically The Same". it's not even an rpg. You had to throw in platformers in your disgusting word smoothie because otherwise you couldn't even find any real similarities besides "has a story and contains pixels". they think the psychological horror game Omori is just Undertale 2. yeah sorry guys Super Fuckin Mario Brothers is part of the quirky rpg metroidvania fjhksdgjhlkfgsdhkfgh-like diarrhea trend. cant play it now or you're cringe and bad. do you people ever get TIIIRRREEDDDDD. DO YOU EVER ENJOY THINGS. ON THEIR OWN MERIT. DO YOU EVEN GIVE THINGS A CHANCE. YOU'RE NOT SPECIAL FOR NOT LIKING THINGS YOU'RE BORING AND ANNOYING AS FUCK. I'm so fucking done
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presiding · 5 months
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a doctor turned serial killer turned doctor again, an actor who paints, a gang leader, a mining baron, and a vice overseer walk into the room.
oh yeah and they lead karnaca now.
dishonored 2 is my fav game but i think it's mid, story-wise. here's why dh1 works and why dh2's overarching story sorta misses
tl;dr: story integration is critical for gameplay that offers audience payoff, but emily's personal arc from dishonor to honor is inconsistently demonstrated in the story, and is not an interactive part of the gameplay.
essay/long version under cut >
recap: what's dishonored's deal
[skip if you want] dh1 is an underdog story: corvo is an honorable man swept up in the machinations of a callous city, so his canonical ending being 'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation being restored in a more hopeful city, due to his & the player's rejection of the violent connotations of the tagline 'revenge solves everything.'
similarly, in dh1 DLCs, daud's story arc is that of an anti-hero: a dishonorable man who realises too late he has done irreparable harm. he sees the error of his ways after a single monumental death, and eventually a single life redeems him when he/the player stepped in to circumvent a terrible fate for a child, enabling her to rule unfettered.
daud & corvo come to a satisfying conclusion within the extent of their narrative arcs. it doesn't matter that a child on a throne isn't really a fix for a decaying empire - the player's actions throughout the city of dunwall was what mattered - and these stories could be framed as parables. in that sense, young emily as a ruler is a metaphor for a hopeful future for the city & empire.
dishonored 1 & its DLCs are also great examples of storytelling with perfectly integrated gameplay - you, the player, worked towards the outcome that redeemed the protagonists.
in your efforts to save young emily, you either achieved a good outcome (corvo) or prevented a worse outcome (daud).
bringing us to dh2 -
what's emily's arc
emily's arc is a coming of age: we're introduced to a reigning empress who questions her role & skillset ("am i the empress my mother wanted me to be?"), then her titular fall from grace occurs. from there, she learns to reject the violent, selfish connotations in 'take back whats yours' tagline (a la daud & corvo!) while rediscovering why her rule is critical to the empire.
emily's rule is no longer metaphorical, but:
a literal thing for audience assessment (is emily a good ruler?) AND
the crux of her storyline.
at the beginning of dh2, emily is introduced as a disengaged leader ("i wish i could just run away from all this;" "i dont know if whether i should sail to the opposite side of the world, or have everyone around me executed"). the antihero has a precedent for the dishonored series in daud, so it's not at first glance an issue*, however, the fact that emily has ruled poorly reframes corvo & daud's endings as being less than ideal (a moralistic retcon) *we could talk here about how ready an audience was in 2016 for a flawed women as a protagonist, hell, even in 2023,,,
throwback to the beginning of this essay when i said:
'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation
emily's story arc, unlike for daud & corvo, is literally about the quality of her rule. we're no longer in metaphor territory (ironic phrase): a parable-style ending doesn't work.
does emily become a good ruler
we know she becomes a good ruler because the game says so. it is narrated to the audience via a (literal) word of god in the space of 30 seconds, after the final boss. the outsider tells us that emily becomes known as Just & Clever.
drawing a distinction here - this narration is not the same as the player actively being involved.
the player does not throughout the game become aware that emily has made political allies. during the game, she doesn't talk to these characters about saving karnaca or being a better ruler to the empire (there's a few lines might imply it, but you need to be actively looking and being careful to wait for every voice line. it's a far cry from daud & corvo's fight to save emily being unmissable - even though daud doesn't know at the beginning that's the goal).
how does the game show it
you can coincidentally not kill most of your subjects and never be aware that emily is looking to restore karnaca by means of instating a council - it's never brought up. it *couldn't* be brought up, because that council serves under the fake duke (armando), who is the last person she speaks to before she leaves for dunwall. its her suggestion that he rules karnaca, but armando's condition is that he will rule as he sees fit.
to back up a bit, emily's canonical method of restoring karnaca is by banding together key allies - hypatia, stilton, [byrne &or paolo], pastor, under a council beneath the duke's body double. they are passionate people who would each individually make worthwhile advisors, but if you think about those characters sitting at a table trying to reach an agreement, it feels like an assortment of people that emily didn't kill along the way and doesn't feel organic (up to interpretation). it's not stated if emily herself banded this council together, but logically she must have (worth a mention these are mostly characters that you as the player had reasonable rationale to kill during a high chaos run, except pastor). the underlying concept may be that karnaca's power is returned to its people - which is interesting given that the monarchy remains and armando's decision is final.
this overarching solution could also be taken as a critique to dh1's 'put your kid on the throne,' which is another reason its worthwhile looking at how emily was shown to be a better leader. obviously my point isn't that her solution was bad given the circumstance, but i mean she has very little agency here in all. if emily was shown to be more controlling as a leader, this could be interpreted as character growth, but that's not the case.
coming of age
how do you learn & grow when you can't specify your failings? emily doesn't really touch on her shortcomings as an empress. she non-specifically worries delilah makes a better empress than her. it's hard to argue her worries are meaningful when someone good at their job will still worry when lives are in the balance.
emily's best 'aha' moments (eg. crack in the slab comment about gaining perspective) are consistently undercut by a conversation with sokolov or meagan afterwards in which she demonstrates she hasn't learned anything (before the grand palace, emily condemns 'toadies sucking up to me' and is reminded by meagan that she's part of the problem). the story is confused about what it's trying to say about emily's progress, and when she's meant to show progress, if she was meant to show any progress at all. it could be argued that emily was never even a bad ruler, she had just been fed misinformation about the problems in karnaca and been the victim of slander by her political enemies. the game doesn't make this clear - it's easier to argue that the opposite is true given that her allies only have criticism.
worth a mention here that the heart quotes about armando - a fake ruler - interestingly mirror emily's character concerns. "see how he sighs? his life is a gilded cage." but this essay is already long.
while corvo & daud spend their games (and through the gameplay) 'earning' their redemption, emily is being led by the NPCs around her to a conclusion and a fix for the political mess in karnaca: meagan & sokolov guide emily to her missions, and there's no recurring quest for emily to investigate possible allies. she is able to gather the people she hasn't killed to herself by manner of... post-game narration. during the game, she's primarily concerned with getting her throne back.
an easy fix: if there had been less dialogue & narrative focus on emily's failings perhaps the ending would have felt more satisfying. it has the feel of cut content, but i don't know what was cut to be able to comment on it.
so what went wrong?
i can't help but wonder if arkane were worried they would lose a certain demographic if corvo wasn't playable (may have been deemed too much of a risk - 2013 was a different time), and so they had to take out story elements that were unique to emily's growth as a character/empress, because the usual storyline/gameplay integration had to work for both characters - in other words, gameplay that made sense for both corvo & emily was prioritised before emily's story & character development. which is a silly problem to have in a game that added character voices for the sake of improving characterisation - maybe emily's tale would have felt more akin to a parable if she had less lines that betrayed her ignorance (to the disdain of those around her).
i wish more care had been taken with emily's story. most players will never really notice the large variety of different endings - they're not particularly satisfying in and of themselves.
it's ironic that one of Emily's complaints is about her father/protector being overbearing, when his (parallel universe) presence in the gameplay may be one of the reasons her own narrative arc falls flat.
what are the upsides here
changing tune from what didn't work - don't you think the concept is fantastic? it's a great idea overall - can you imagine if the coming of age storyline was better integrated into the game?
it's valuable to talk about the integration of story and gameplay and characterisation from a craft perspective. dh2 genuinely is my favourite game - it's beautiful, the imm-sim design philosophy makes the world a delight to explore, the combat gives endless creative options for tackling any fight, there is a far greater diversity of cast in an in-text canonical way. there's loads to love!
i love emily as a dodgy leader, to me it adds interesting dimensionality to the outsider's narrations - of course in dunwall there's never a neat happily ever after! emily, like the outsider, both work well as characters who hold ultimate power but aren't necessarily worthy of it - and this makes perfect sense for the dishonored universe's morality & critiques of power. however, within this grey area there's still plenty of room for a satisfying ending, which isn't what we ended up with, whatever the true reason for that was. and also, damn, emily's a marked assassin empress, if she can't lead well then who can?
while dh1 was criticised for its narrative simplicity, dh2 in contrast and in hindsight shows us that simplicity isn't so bad - there's satisfaction in gameplay achieves a clear, simple narrative goal.
#are you a dh1 enjoyer but less so a dh2 enjoyer?#have you ever wondered why you don't love dh2 as much?#here's 1.8k words that might articulate some of that.#light reading.i guess#this essay wasn't meant to cover everything - just the core of the plot and why its important to integrate story & gameplay#and to compare dh1 & 2#dishonored#dishonored 2#dishonored 2 spoilers#emily kaldwin#daud#corvo attano#this week i'm cracking things out of my drafts!#<333 don't get me started on doto.#some of this might be contentious. idk i try to live in a bubble#the meme version was easier to read i know i know#this essay would have been a lot longer had i integrated more references from the game#i know a few others have said this but imagine if they went a different way with emily#like she realises shes not fit for the job and maybe no one is and says fuck the system cause shes got a rebellious streak#and does a kickflip on the monarchy and institutes something else. i dont even care what. make it funny#and then for the sake of continuing the trend we spend dishonored 3 undoing the horrible leadership emily instates <3#i think they really loved emily as a character. i FEEL the love i believe its there.but didn't think enough bout how she would be perceived#there's a good couple comments from baldur's gate 3 devs about how much work goes into writing women to account for sexism#there's more that i could have added to this essay but for brevity's (ha.ha) sake i'll leave it there#other textposts about this game that i see around tend to romanticise dishonoreds story a little more
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paper-lilypie · 1 year
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tumblr live die challenge (impossible)
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Oh we are so BACK
When I tell you I saw this and died. HELLO?????
I keep hiding my face lahshjsdhjgfsaf HE HAS NO RIGHT. NO RIGHT AT ALL BEING THAT SEXILY INTENSE AAAAAAAAAAA
Anyway, I should probably try to make some attempt at describing the event since. If I don't I'll just be barking/crying/hiding my face for the next twelve hours.
Basically--and I'm not sure this is going to be across the board, but it held true for Napoleon and Sebastian at least--each suitor has a birthday event this year instead of a separate story. Comte's won't be released until tomorrow, but they have posted a preview.
From what I gather, he talks a little bit about himself and reveals parts of his past that haven't come to light in the game yet. There wasn't really enough to convey a coherent narrative beyond attending a party, but the line displayed here does get across the larger theme:
Comte: (I don't need momentary pleasure or ephemeral affection any longer. Now that I know love, there's nothing but you.)
He talks about how the aristocracy have thrown parties and extravagant celebrations for his birthday for most of his life. But none of it has ever really made him happy, largely because he knows that they are attempts to strengthen and broadcast power relations within high society. While I don't think he means it's entirely devoid of well wishes, I do think he sees it as a nexus of influence--and thus, by nature, impersonal. And honestly, I don't think he's wrong about that; the higher the echelon in social standing, the more it requires performance to maintain the position.
That being said, there is a fascinating flashback where he remembers a pureblood telling him about how falling in love with a human is an experience of another caliber entirely. My understanding is that Comte was still a fairly young vampire at the time, so he didn't really understand what the person was getting at. It seems like the other pureblood was trying to convey the difference in feeling, perhaps the fact that humans are more grounded in accordance with how they live--the reality and necessity of change.
After reading this--and the recent 5th bday story--I can absolutely see how change is something Comte has a complicated relationship with. He's known a certain way of life for so long, has constructed a sensibility of distant, rational maturity. After all the heartbreak of his youth, and two very acute traumatic events in his life, I can see why he'd be so afraid of broaching any kind of proximity with another person. Because on some level it's so much easier not to put your feelings on the line, to never have to fear devastating loss. And that's to say nothing of the worry of being unable to measure up on behalf of another person, of letting them down.
I'm so excited to see the rest of the contents, but something about the preview made me equal parts giddy and enamored (all I do is kick my feet with excitement LOL). I think what gets to me with Comte is that he truly does love companionship as a place to rest, a place where he can be honest about himself and his feelings without fear of ridicule (and the same goes for MC). In a world increasingly obsessed with surface level performances of power, status, and emotion, it's hard not to feel his exhaustion to the core.
Also, because these lines at the end more or less destroyed me in the best possible way:
MC: ...The you who had nowhere to belong no longer exists. In much the same way...Abel, I belong to you. Comte: ... Comte: I wish I could say to myself all those years ago, the me who kept indulging in such paltry things. Comte: Until you meet MC, you will never know love... The warmth of MC in my arms filled me with such joy I was near tears. (I don't need momentary pleasure or ephemeral affection any longer. Now that I know love, there's nothing but you.) The moment my lips found hers, the sweetness lit a fire deep in my body. Comte: These cute lips that melt against mine, the heat of your skin, the love that envelops me in your embrace--always leaves me so deeply in love with you.
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shorlinesorrows · 14 days
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qpr jean and neil. that's all i'm gonna say.
do you see my vision?
#i might add onto this later but right now I'm too busy crying#“misplaced forever partner” ARE YOU KIDDING ME THAT DESTROYED ME#neil ordering a hit to keep jean safe changed my brain chemistry#i need them to be friends#i need them to call each other and gossip and send each other stupid memes that only they understand#i need them to slowly grow closer as they heal until one day they can finish each other's sentences#and they ocassionally make super dark jokes about their trauma out of the blue (they bet on how people will react competitively)#i need them to call each other derogatory names but get Super Upset whenever anyone else talks shit about the other and offer to kill them#and i would love them to reclaim the spots next to each other that riko set#and make them their own#they're not partners on the court but they sure as hell are partners in life#the mcs ever#at one point andrew and jeremy are just looking at each other across a table at a restaurant as these two bicker#and realize they have somehow both become the Third Wheel despite the fact that 1) there's four of them and 2) jean and neil aren't dating#the amount of queer platonic pining i could fit in these traumatized people#the: “i'm lowkey obsessed with you but I Really don't like you romantically and I don't know what to do with it”#and the: “oh thank hell me too i thought i was even weirder than i already am. wanna go harass the fbi with me?"#jeremy and andrew watch this trainwreck both exasperatedly and proudly you can't convince me otherwise#cannot convince me that these four won't somehow end up living in each others pockets even if they live 1000 miles away#kevin pops in frequently as his usual wonderful diva self#anyway i'm going insane how yall doing#neil josten#jean moreau#all for the game#the sunshine court
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Being a DMC fan after the Capcom showcase, a moodboard
(credit for the two middle images goes to dante-winning-archive and vergil-losing-archive)
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sealrock · 1 month
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>corporate needs you to find the difference between this picture and this picture >they're the same picture
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fitzrove · 2 months
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todolf iceberg
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tubapun · 3 days
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Doing my mental health a favor and blocking everyone who makes a post about hating velma in the scooby tag despite never posting about scooby doo before
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