I’m actually LOVING how Rick Riordan, and the other writers of the show, took his initial concept of a Percabeth rivalry fueled by that of their parents and kind of turned it on its head?
Now, instead of Annabeth being wary of Percy because he’s a son of Poseidon, he’s wary of her because she made a callous impression on him. They get off to a rocky start even before finding out who Percy’s father is, and when they finally do, Annabeth doesn’t care. Instead of them fighting because of who their parents are, they’re fighting over their own opposed worldviews.
Then, instead of them arguing over which of the gods is cooler and who was right in the story of Medusa, they realize that, just like Medusa, Annabeth is a victim of her mother and that, unlike Medusa, she is a far kinder and stronger person, unwilling to repeat the cycle of hurt. They realize that, like his father, Percy often acts without considering potential consequences and that, unlike his father, he is a far kinder and stronger person, willing to step up for someone he wronged and whom he cares about.
Instead of Percy and Annabeth’s rivalry being focused on that of their parents, it’s focused on who they are, themselves. But the path to friendship is still the same: a realization that they have each other’s backs, no matter what, because they’re not their parents after all.
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I got my hair cut the other day and of course I had to draw the dca boys running a hair salon:
Sun would be so effortlessly charming. Always chatting away with customers, explaining each product he uses and how to best maintain and style their hair.
Moon I can see being popular with the less chattier customers (like me) but over time they begin to open up. I imagine he hums while working. Otherwise, he's all ears for the newest gossip.
(The clipped up hat idea came from @bamsara's solar lunacy doodles!)
Also I love the popular headcanon that the dca can speak other languages, so I can imagine them being a hit with the aunties.
The full sketch page under cut! And some of my other thoughts
Other thoughts about this... AU? Can I call it an AU? Feels kinda small for an AU, but whatever:
Eclipse works there too! Haven't decided if it would be canon or fanon Eclipse, though I really like the image of 4-armed Eclipse working on 2 clients at once (plus, the nickname Clip is perfect for this scenario)
of course they're great with kids! They'd be able to console kids that get scared of getting their hair cut. Sun would do a little trick and tell them how good and brave they are all the way through. Moon would console them and hum a soothing song (or hey maybe they notice the kid's wearing a disney shirt and starts humming some showtunes). Every kid gets a candydrop and a balloon on their way out.
y/n works at the hair salon as a part-timer and does tasks around the salon like sweeping, arranging bookings, washing hair, etc. They don't really care too much about their own hair, but the boys are always offering to style it, dye it, braid it. With y/n's permission, the boys always toy with their hair—patting it, combing their hands through it, brushing it over y/n's ear, ruffling it.
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Focus on playing and not on results
Work hard, play hard is a statement I’ve heard since I was in primary school. Everyone speaks of having a balanced life, where you play just as much as you work. This is not entirely wrong but I would like to believe that your real work is play. I believe that when you focus on playing and not on results, you can become more creative and in turn produce better results.
“Play is the work of the child and it is also the work of the artist. I was once taking a walk in the Mission in San Francisco and stopped to chat with a street painter. When I thanked him for his time and apologized for interrupting his work, he said, ‘Doesn’t feel like work to me. Feels more like play.’”
— Austin Kleon, Keep Going.
Growing up, I had the privilege of owning an XBOX 360 gaming console. During holidays my friends will flock to our home and we will spend the entire day playing games (usually FIFA or some other player vs player game). The rule was very simple, the winner keeps the controller and I must say I was very good, so I rarely gave away my controller. This winner-stays-on format was fun and it kept everyone on their toes, so every match was tough. But what this also meant is that we were more focused on winning than anything else (waiting for your turn after being beaten was no fun at all). This meant that the focus was on results and not on playing and enjoying the moment.
“The great artists are able to retain this sense of playfulness throughout their careers. Art and the artist both suffer most when the artist gets too heavy, too focused on results.”
— Austin Kleon, Keep Going.
During those times, I saw guys pick teams or characters they would never pick on a favorable day, let’s say an ordinary day, just because they wanted to win. That atmosphere encouraged everyone to focus on winning above everything else (I too am a proud victim). However, we would occasionally get visits from friends or other family members who were much younger than us (kids under 10). They would lose over and over again and often times the margins were astronomical. I remember taking a glance at their faces many times and I can not remember seeing anger or disappointment. They were having fun, and even when they did display anger or disappointment, you could tell it was just a pretense.
The writer Kurt Vonnegut once gave high school students homework to write a poem and then tear it up without letting anyone read it. I have tried to incorporate this principle into my work. Sometimes I draw and write and then immediately discard my work without allowing anyone to see it (I don’t recommend doing it all the time, you will have nothing to show at the end). But the premise is simple, you are resetting yourself and learning that results aren’t all that matters, having fun matters too. I would argue that it matters more. Good work comes from a place of excitement and enjoyment. When you are too focused on metrics, numbers, and results you miss the bigger picture which is “real work is play”.
“You must practice being stupid, dumb, unthinking, empty. Then you will be able to DO…Try to do some BAD work — the worst you can think of and see what happens but mainly relax and let everything go to hell — you are not responsible for the world — you are only responsible for your work — so DO IT.”
— Sol LeWitt to Eva Hesse
Learn to focus on playing and not on results. Write, draw, paint, create and discard. Sing without recording, invent without publishing. Or better yet draw awful pictures, write crummy poems, and sing obnoxious songs. I find that making terrible art is tons of fun. Look for new toys to play with. Set yourself free from the metric-centric world, and be the most awesome version of yourself and play, play, play.
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Hello I love your art!!! I was reading through your changeling au and Felix mentions that fae are creatures of mirth. They literally need attention to survive. But what kind of attention? I guess I'm wondering because Adrien has been in the public eye for a while now, but has been personally neglected for even longer. What does that mean for him? Is he starving? Is he in danger of dying? Does he even know it? (I assume not given he doesn't even know he's Fae).
If he is starving / in danger of starving who is the first to realize this?
it depends on the mirth, on the attention, on what it is they seek. Without making things too complicated - I don't like to define everything into neat little boxes after all, there's fun in nuance - Felix is just explaining from his experience, the Fae he was with tended to be "entertained" by certain aspects of their playing, which was the mirth that kept them relevant. Relevancy more than anything is really what keeps their wheels greased.
In Adrien's case though, the reason he's cloying for so many names and to have so many thralls and attendants is because he SHOULD be a more social creature and has been kept woefully alone. He is kinda starving in the way a fae starves - he's relevant, but only in an image his father constructs OF him, which means it isn't REALLY him - and he has no one to play with. No friends, no lovers, and no rivals, makes a very sad fae
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