DP x DC: The Most Dangerous Card Game
Ok so Danny has essentially claimed earth as his. And he is fully aware that there are constant threats to the planet. Now he can’t stop a threat that originates on earth (that’s something he’ll leave to the Justice league) but he can do something about outside threats. Doing some research on ancient spells, rituals, and artifacts, he cast a world wide barrier on the planet to protect it from hostile threats so they cannot enter. This will prevent another Pariah Dark incident. However, barriers like this come at a price. You see, there are two ways to make a barrier. Either make one powered up by your own energy and power (which would be constantly draining) or set up a barrier with rules. The way magic works is that nothing can be absolutely indestructible. It must have a weakness. The most powerful barriers weren’t the ones reinforced with layer after layer of protective charms and buffed up with power. Those could eventually be destroyed either by being overpowered, wearing them down, or by cutting off the original power source. No, the most powerful barriers were the ones with a deliberate weakness. A barrier indestructible except for one spot. A cage that can only be opened from the outside. Or that can only be passed with a key or by solving a riddle. So Danny chooses this type of barrier and does the necessary ritual and pours in enough power to make it. And he adds his condition for anyone to enter.
Now the Justice league? Find out about the barrier when Trigon attempts to attack, they were preparing after he threatened what he would do once he got to earth. How he would destroy them. The Justice league tried to take the fight to him first but were utterly destroyed, so they retreated home to tend to their injuries, and fortify earth for one. Last. Stand. Only when Trigon makes his big entrance…he’s stopped.
The Justice league watch in awe as this thin see-through barrier with beautiful green swirls and speckled white lights like stars apears blocking Trigon and his army’s advance. The barrier looks so thin and fragile yet no matter how hard the warlord hits, none of his attacks can get through and neither can he damage said barrier. That’s when Constantine and Zatanna recognizes what this barrier is. Something only a powerful entity could create. For a moment, the league is filled with hope that Trigon can’t get through yet Constantine also explains that it’s not impenetrable. And clearly Trigon knows this too for he calls out a challenge.
And that’s when, in a flash of light, a tiny glowing teenager appears. He looked absolutly minuscule compared to Trigon and yet practically glowed with power (this isn’t a King Danny AU though).
And that is when the conditions for passing the barrier are revealed. And the Justice realize that the only thing stopping Trigon and his army from decimating earth. The only way he can get through….is by beating this glowing teenager in a card game.
Not just any card game though. The most convoluted game Sam, Danny, and Tucker invented themselves. It’s like the infinite realms version of magic the gathering, combined with Pokémon, and chess. And Danny is the master. So sit down Trigon and let’s play.
(The most intense card game of the Justice league’s life).
After Danny wins, this happens a few more times with outer word beings and possibly even demons attempting to invade earth, yet none have been able to beat the mysterious teenager in a card game. Constantine might even take a crack at it and try to figure out how to play. He’s really bad though. Every time this happens, the Justice league worry that this might be the time the teenager looses. Yet every time, he wins (even if only barely).
Meanwhile, Danny, Sam, and Tucker have gotten addicted to the game and play it almost daily. Some teachers might seem them playing the game are are like ‘awww how cute’ not realizing this game is literally saving the world. Jazz is just happy they aren’t spending as much time on their screens playing Doomed.
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Unknown, the Wandering Hero
So! We all know the typical Vivisection AU, right? Danny is revealed to his parents and they take it in all the wrong ways. They capture him, Vivisect him, and eventually he manages to escape with the help of his friends.
But what about his Rouges?
Sure, we all like to think of some of the more friendly ones like Ember, or Sydney, or Johnny 13 and Kitty, but he has WAY more Evil Rouges than good ones.
Without Danny there to reign them in, the Rouges spread out across the world to fulfill their obsessions, unhampered by the Heroes and Villains of the world that have no means to fight them.
And Danny? He feels responsible. He was the one to open the Gate, he was the Sacrifice, the one to let them through. And when the going got tough he just up and left? No, that won't do.
His Obsession is Protection for a reason, and nothing has changed. All he needs to do is expand his area of focus a little.
Danny, after healing up, starts wandering the world in search of the Ghosts who have escaped into the Mortal Realm. He battles all of his old foes, as well as many new ones who he hadn't met before.
His travels take him far and wide.
He defeats Skulker in Metropolis, as he is trying to hunt down the Super Family for their pelts. They are the last of their race after all, so he is inclined to try and hunt them. Honestly dealing with Skulker was easy, dealing with the Rich Asshole who was funding him was a nightmare.
He chases down Spectra in Gotham as she tries to feed on the misery of an entire City. (Thanks to @impyssadobsessions for the idea, this Prompt specifically). She is actually a very tough fight, especially powered by both the Misery of an Entire City as well as his Own Misery, but he manages.
He defeats Technus is Central City, as he tries to Raid Star Labs for their advanced Tech. It actually took a while to beat him after he amped himself with all that Power, and he did need help from the Local Hero to deal with him. He's just thankful Technus is one of the more "Harmless" ones.
After every Victory, he sends them back to the Realms using the Banishing Spell that Sam taught him a while back (the only bit of magic he ever really managed to master).
He knows they'll eventually find their way back out, but it's all he can do anymore. It's his eternal Punishment for unleashing them out into the World in the first place. He was the Catalyst for this Situation, now he was tasked with Fixing it, no matter how long it took.
...
The Justice League is caught in a tricky situation a the moment.
In the past few months, they have been encountering more and more of these Extra Dimensional Beings known as Realms Ghosts across the World.
Justice League Dark has had some success in battling them, but even they are getting tired of having to deal with every single incident alone.
They did get approached by a Government Agency known as the Ghostly Investigation Ward that seemed to want to help, but it didn't take long to realize that their main Aim was to Genocide the entire Race. The JLA had quickly cut ties after realizing that, and took what little Tech and Information they had been able to gather.
Still, it wasn't easy to deal with these Entities.
Thankfully, they have had some outside help. An Unknown Being has been routinely showing up whenever a Realms Ghost appears and defeating them, before using a (as described by Constantine) "Rudimentary Banishing Spell held together by willpower and luck" to send them back to their home Dimension. There's honestly no way it should be functional, but he did make it work either way.
They don't know much about this Unknown, aside from the fact that he seems to be the only one able to consistently damage the Realms Ghosts. His Powerset leads them to belive he may be from the same Dimension, or at least drawing his power from the same Source, but as he actively avoids the League and takes every opportunity to not talk to them, they know they aren't getting any answers any time soon.
Over the past few months, they had affectionately started referring to him as Unknown, creative they know, because they could never get his Real Name. Sure, some of the Realms Ghosts seemed to recognize him, but they always called him stuff like "Whelp" and "Punk" and "Usurper", which were not very good names to use when referring to him. Although the last one was a bit concerning.
They had only managed to trade a few quick words with Unknown in the past few months, but it was enough to get the Gist of it. He was just doing his job, sending the Realms Ghosts back where they belonged. There was apparently a Tear in Reality letting them through, but he seemed hesitant to reveal what he knew about it.
After a few months of sparse interactions, they eventually managed to convince him to at least take an Emergency Communicator. Just in case. They even let him take it apart to look for any Tracking Devices, which earned them a small bit of trust. They took whatever wins they could.
Fortunately, it seemed he never did need it. In fact he was getting more and more efficient with every battle, defeating his foes in half the time it would have taken before.
Unfortunately, it didn't last forever. One day, the Communicator went off, a distorted voice quickly saying, "Need backup, some of them decide to Team Up" before cutting out.
They quickly rushed to his location, finding an active battlefield with no less that a dozen Ghosts battling Unknown. And he seemed to be on the ropes.
With their arrival, the combined force of the Justice League and Unknown eventually managed to defeat the Group of Ghosts. Justice League Dark volunteered to work on the Banishing Spells while the others cleaned up the damage from the Battle.
One of them approached Unknown to make sure he was ok, and froze.
During the battle, Unknown's Mask had been Torn off, and they could finally see the face of the Hero they had been working with for the past few months.
And he was a Child.
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