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#openGL
ubuntu-official · 2 months
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Opengl doesn't stand for "open graphics library." It stands for Openly Gay Lesbians.
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ghostwyvern · 10 months
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Low poly popcorn sharks! 🍿 🦈
Footage of a physics bug in my homebrew rigid body sim, rendered using OpenGL. It has since become a feature!
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ahoyitsphil · 10 months
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My university is paying me four thousand dollars for this.
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cerulity · 10 months
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OpenGL & Vulkan are like Portal & Portal 2
OpenGL = Portal Vulkan = Portal 2
Both are made by the same people, have the same motivations, are made in the same language. Experiencing the former is a good experience. However, experiencing the latter is a whole other dimension of interesting. OpenGL is fun to learn, and Portal is fun to play. But I’ve decided to start using Vulkan, and god damn, there’s a lot. You have to enumerate through and interface with devices, you have to create debug messengers, validation layers, buffers, arrays, etc.. Portal 2 gave me that same feeling. (Spoilers for Portal 2): [Falling down into Test Shaft 09 was the moment I realized this game is a lot deeper than I thought. You have to manage repulsion and propulsion gels, tractor beams, faith plates, lasers, and more.] Once you use OpenGL/play Portal, you start to get good at it and can crank out a playthrough/project in a few hours. With Vulkan/Portal 2, it takes a hell of a lot more dedication, but by god its worth it.
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havens-most-wanted · 6 months
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youtube
OpenGOAL is amazing, it has a lot of potential. for memes
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morag-stilwell · 26 days
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Going back to Graphics Programming, I made my triangle gay now
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trainsinanime · 3 months
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I was watching an old Game Theory video, and a forum post that was cited caught me by surprise:
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That looks a lot like your icon! Could it be you??
Wow, talk about a blast from the past! Yep, that's me, many years ago. I haven't posted on that forum in years, but it used to be one of my main internet hangout spots. Man, I miss video game forums. And I sometimes do a bit of 3D graphics development as a hobby, so that's why I was able to write all that nonsense back then. Fun fact: I also literally own a Utah teapot, the original teapot that the famous 3D model was modelled after, and yesterday I wore an OpenGL T-shirt to work.
(I didn't have this particular avatar yet when I originally wrote that post, at least I think, but that forum was the first place where I used it.)
As a general note, please do not use my forum posts from 2006 as references for anything, unless I link to a more useful source (like here). I was very stupid at the time, even more so than I am today.
The video is very interesting. The presentation style is not quite my personal jam, but it is a fascinating topic and it's nice to see what else they were able to dig up.
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umbra-draws · 1 year
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Am gamedeving UwU
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And now with extra pony ^u^
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I've been busy getting the sprite renderer to work on a little project I'm working on ^u^
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Get up early because I couldn't sleep more, boot my laptop, open DAZ to fulfill an ask...
... and get hit by an error, when it worked yesterday and now I have to investigate why the F it doesn't work. Something about Open GL
FML
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ali-rs · 9 months
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Was looking around the village but couldn’t see anyone around! 👀 Wondering what happened!? 🤔 And suddenly noticed everyone went to buy grain! Perhaps there is a famine on the way!! 😅
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Taken to the logical conclusion: Seems my first NPC AI test sucks 🙈
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petrifiedpanda · 5 months
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David Tennant Cube
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daybreaksys · 8 months
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"cave update is best update"
"newest update best update"
well, unfortunately, one of their features is requiring an OpenGL that only exists in first world PCs, pricing out most of the world, which was already massively underrepresented in the Minecraft community.
The visible MC community was already 99,999% US and UK, now they'll be the only ones there.
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ghostwyvern · 2 months
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Some updates for the little physics sim I call boop. I've been curious how far I can push using solid BSP trees to do collision detection. In order to do this the models had to be redesigned so the engine can understand the volume those models occupy. I've manage to speed things up enough to get some more detailed models working too! A modern game engine typically uses basic colliders like boxes and spheres, which I'll probably need to add eventually. But I just find this way really fascinating. I also figure I can switch to hidden and simplified physics models to speed things up without changing much. I also tweaked the shaders a bit so the lighting looks a tiny bit nicer. The lighting is less yellow, and the shadows are softer. Using the code I added for the cube mapped reflections on the windows, I was also able to add a skybox too. You can see a hole in the front of the dumpster, this is because my rendering pipeline doesn't have a path for transparent textures. The shadows are also jagged due to the low resolution shadow map and distance to the light source. Something I'll need to work on.
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lostjared · 3 months
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kawaoneechan · 20 days
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Once again, the reason something I'm trying to make Just Wouldn't Work, despite several eyes looking at it, was something blatantly, stupidly obvious.
So according to RenderDoc these sprite quad coordinates were all zero.
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Because apparently I had neglected to set the "view" matrix"? But the sprite shader has no view matrix and doesn't use one?
But the model shader does.
And nobody noticed this class' constructor arguments went unused. I'd been trying to render sprites with the wrong shader all along.
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But at least it works now.
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I had a breakdown over this shit yesterday, y'know?
Now? I think I just might go insane.
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bizarre-furry-bastard · 4 months
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the only things a trans woman wants in life is estrogen and a non hacky way to debug GLSL shaders
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