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#psx game
ltrlynick · 2 months
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i really like how this games first level has a really sad and slow song about depression sung with broken english and after that it plays really fun and energetic jpop like nothing happened
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xamm3 · 7 days
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Earthlock: Festival of Magic ✨
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xamag-draws · 6 months
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[SEL] "no matter where you go, we're all connected"
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arcadebroke · 8 months
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acquired-stardust · 2 months
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Ehrgeiz: God Bless the Ring Playstation 1998
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53v3nfrn5 · 3 months
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Rule of Rose (PS2, 2006)
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miapcain · 14 days
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Lake; level test for Vesna. Thank you to Dana for the shader work.
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brokenmemorycard · 8 months
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Did some more work on the lighting and fixed the sliding on the walk/run transition! Here's a little turnaround of the main character! Their name is Maris
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Working title is The Tower
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b0tster · 7 months
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🫣
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samuraiunicorn · 4 months
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The Broadcast Bazaar is a black market hidden amongst an old studio and the surrounding industrial sector. It won't be explorable for quite a while, but it will feature prominently in the opening cutscene of the public demo. There still a lot of details and NPCs that we need to add into the space, but things have been coming along quite smoothly this month, so I wanted to end the year on a bit of walk through.
More info to come in 2024.
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mellowjackets · 2 months
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Silent Hill / PlayStation 1 / 1999
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lumsparko · 3 months
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Time for my annual Klonoa drawing yeah!!
I've never done proper airbrush shading so I wanted to try something new here, definitely need practice with it (and shading in general) but it was a fun lil experiment
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000100010001000 · 4 days
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‘Galerians’ Japanese Print Ad (PS1, 1999)
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bubblebaath · 6 months
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hmm... im sure someones made a good guide out there somewhere, but i personally havent used any but thats not a good answer, so another place to start is to use a real game as a ref! this is the sims 2 ds:
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most of the detailed textures are only used for the player sims hair/face/clothing you can see by the jagged edges of this sims vest that its still a little lower than the faces texture (this is probably because the body has more clothing variations than the face and they needed to save memory)
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static parts of the environment have a higher res, because they can tile/repeat the textures. this game has a million variations on bed/chair textures, so they're notably lower res this is a ripped texture of most(?) of the things used to make an area in the game (image credit) :
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the desert background here is just a 2d image, relatively low res because the player will never be able to reach it
i guess this is just a long winded way of saying "things that arent that important or the player will generally be lower poly + less detailed" but i hope it helps a little
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acquired-stardust · 2 months
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Final Fantasy VII Playstation 1997
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