I’m glad that QSMP has popularized the word “cubito” for English-speaking fans. It’s such a better word to use than “character”/“content creator”
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Dp x dc twin au where Danny and Damian were in fact conjoined/siamese twins, but the most dangerous type - one head, two bodies.
Their early removal from talia being because their shape would not have allowed for natural birth, they were written off but talia begged for the chance to send them off in the lazarus pit.
By some bizarre miracle, before she turned to leave, two small bodies bobbed to the surface - identical in every way, except for the eyes. The previous blue eyes now split in two, one left, one right, and the new eyes, pit created, a bright green.
She took her child, her two children, and together, they survived.
Being removed prematurely, their early years were tough, but soon they blossomed into promising heirs for the league. In sync with every step, the closest of brothers, the league was certain the old fairy tale of twins being telepathic had been granted by the pit that separated them, the remnants of being born as one mind, one brain, one skull.
But then Danny had to flee, and leave his other half behind. Stretched by distance for the first time, the bond grew thin and stretched, and Damian grieved his brother as dead. When he started being sent on public missions, he hid his distinctive heterochromia, choosing the green in memory of the pit that had given him and his brother life.
Danny, hiding his pit aura in the ocean's worth that was Amity park, took to blue, the colour that he and Damian were born with.
Damian moves to Gotham, and continues to mourn his brother as dead, right until one day when he is twelve, when he learns what the death of your other half truly feels like.
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Their reunion is a thing of family legend. Violence runs hot in both bloodlines, ghosts are highly emotional and prone to fighting a the drop of a hat for bonding, playing, testing, every reason under the green sun. Their training and play often consisted of friendly spars, competitive spars, furious spars, venting spars. Both have been exposed to unhealthy amounts of ecto since before their birth.
There is a long, long minute of staring, before they rip themselves away and lunge at each other like wolves.
The bat family are horrified by their brutally efficient youngest suddenly barreling towards a clone (?) and trying to claw his throat open with his bare hands while openly sobbing.
It ends with them wrapped around each other crying into the others shoulder as their minds finally meet again and relax from the painful stretch for the first time in years.
But nobody else has any idea what to do.
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HEY I MADE A BAD GUYS MUG THAT DOES NOT GIVE AWAY YOU'RE AN UTMV FAN :D
If you want it, I know have a society6 account :3
https://society6.com/product/dark8445873_mug?sku=s6-27459703p30a27v199
@shinechermont hehe it is the project I was talking about (thanks for the inspiration for what objects to use)
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In honor of the @rw-ship-showdown I wanted to write about Artihunter as someone who jokingly slapped them together pre-downpour and still thinks they are actually very compelling. Just not in the super soft love wins kinda way (Although I get why people like that more)
And the only way I know how to do that is talking too much so heres a far too long slug essay-
Obviously the slugcats don't offer a ton of characterization but theres not nothing to work with. Their stories, whether by their roles in it or the overarching themes do provide a backbone to work with. Even gameplay itself can provide a bit. (for some more than others)
Hunter, to me, is ultimately a story about selflessness. The goal is to revive Moon, which is very much an act of kindness from both Hunter and NSH. But the weight of that action is much more significant for Hunter- Hunter is deeply sick. They're on the clock, and for all their skill in combat none of that will ultimately help them to survive longer than their body can hold out. Moon is a close friend of NSH but that means little Hunter- Hunter really gets next to nothing out of helping them, and ultimately pays quiet a bit spending their limited time alive fighting to deliver that neuron so that someone else can live.
To spend ones limited days on helping another, in a game that very much stresses the unwavering cruelty of the world and nature- is pretty notable. (And you could even say that Hunter being the Hardmode of Rain World adds another layer to this)
And then we have Artificer. A storyline that very much stands out to people as more… villainous (so to speak) than the other slugcats. Artificer's story covers a lot of things. Trauma, violence, revenge, etc. Revenge is a bit of a selfish desire- That need to see someone hurt as they have hurt you. A punishment that ultimately does not fix whatever harm was done- but feels good to see because you were hurt and now those responsible share that pain.
Artificer's actions are founded in that need for revenge, their pups killed for overstepping boundaries they didn't know existed. Is it not fair for them to be angry at that, to punish the scavengers for their violence with their own? Why should the scavengers ever be forgiven when they and their pups were not? And that's how you get that loop- Harm for harm over and over.
The original action has been lost in a spiral of violence for violence. And here stands Artificer- their very spirit scarred. Not just because they sought revenge, but because they never ceased trying to scratch that itch for violence as an answer. Artificer only has two paths for their story- killing the scavenger king (Someone who, really, has little to do with the original 'crime' of the scavengers, but represents an important individual to them- as did the slugpups to Artificer), locking themselves as karma one for good and spending the rest of their life chasing creatures that no longer even fight back in a warped sense of closure- or to dissolve themselves in the acids of the void sea because they're too far gone to find any real peace.
They can't meaningfully recover from that state, not alone, twisting in on themselves. Even if they halt their actions, they've been using violence as a feeble defense against their own pain- violence that no longer has any real direction or basis. Artificer gets no real closure from killing the scavenger king. All they can do is continue the cycle, or try to scrub it away. No real peace in a prison of their own making.
So you have a creature, who even with a strict timer on their life- a body that will crumble to disease, spends its last bit of time on saving another. And another who was so caught up in the pain of loss that were eaten alive by their own anger, poisoned their own soul on such a deep level even self-proclaimed gods have no solution for them.
What peace can they offer each other? For Hunter, its only a fleeting moment of happiness- of selfish love, before their own body fails them. A bit of indulgence in something for themself. For Artificer, its a single, comforting thread to ground them again, something tangible to protect and care about again.
But thats a thread that will ultimately be snapped under the cruel indifference of the world. Hunters timer will tick down regardless of if it takes another with it. Its a tragedy- its doomed to end badly. Whatever good it offers to either of them to find each other will only provide the fleeting comfort of a band-aid that will be ripped away too early.
But all that can be worth indulging in anyway, if only for the moment. It doesn't change the ending, but the ending was never going to be happy.
Its can so yuri
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She's doing ALL OF THIS, including MURDERING HER FRIEND, BECAUSE SHE THOUGHT IT WAS UNFAIR THAT HER BACKSTORY WASNT TRAGIC?!
ARE YOU FUCKING KIDDING ME?!?!?!
Yes, Rage god, sure, infected towards anger, BUT FROM THE BEGINING THOUGH?!
"Yeah, so because your dad died and the whole of you life has been bad, school should reflect that by making your life harder."
WHAT THE ACTUAL FUCK
THIS IS THE HILL YOU DECIDED TO DIE ON?!
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