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robloxreview · 3 months
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Welcome to The Roblox Review!
If you are like me, you've been playing Roblox for a long time and wish there was an easier way than sifting through Roblox's front page to find new and fun games to play. If so, you're in luck! Welcome to the Roblox Review! A blog made for Roblox players of all varieties to find new games that interest them. In each review I will be highlighting a new game, giving my thoughts and information on what it is as well as a few sub-ratings and an overall one.
Hopefully this blog will help you find some new favorites!
If you have a favorite game that you would like to see reviewed, please send the name of the game in an ask! (bonus points if you also include a screenshot of the thumbnail)
Requested games will shout out the asker in the review! If you would not like to be shouted out, please send the request anonymously, or say so in your request.
The tags below are all of the ones you can use to navigate the different parts of this blog! (hit keep reading for an explanation of each one)
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roleplay games: Games that have a focus on enabling players to make their own fun. (often by providing props, environments, and avatars for players to tell stories with)
find-the games: Games that are based around finding all of it's collectables.
tycoon games: Games where the player makes a number go up by buying things with the number that makes it go up faster.
fighting games: Games where players fight each other.
teamwork games: Games that are about working together, and likely require more than one person to function as intended.
obby games: Games focused around parkour.
elimination games: Games that kick people out of the game until there is only one player remaining.
simulator games: Games that simulate something (often from real life)
skill-based games: Games that in order to progress, you must improve your real world ability to play
economy games: Games with a large element of trading or currency spending in order to get better items.
turn-based games: Games that require the player to take turns with other players or NPCs
tower defense games: Strategy games where the player places down defenses against an opposing force.
donation games: Games that enable players to get robux from other players
story games: Games that are mainly about telling a pre-created story.
Vibe games: Games that are meant for players to meet each other and hang out.
other games: Games that fully or strongly don't fit into any of the other tagged categories
quest-completion: Games that have directed objectives that can or must be completed to progress the game
customizable elements: Games that have one or more heavily customizable elements. This might be significant avatar customization, a house decorator, or something else.
real game inspired: Roblox versions of popular real life games (could be sport, card, board or something else)
homestore: Roblox experiences focused on shopping(using robux), usually for original clothing
showcase: Roblox experiences that are explorable works of art.
paid-acess games: games you have to pay some robux for in order to play
microtransactions available: the game has gamepasses, currency or something else that changes the playing experience in some way that can can be bought with robux (games with donations and no other payable will not receive this tag)
fandom based: Games based on an existing external piece of media
Roblox-Review favorites: Games that are my favorite and have likely played a lot.
The Review: At the end of each week there will be a summary of the games covered that week. A good resource for those who have pickier taste or don't want to check in more often.
reviewer rambles: Posts that are not reviews or The Review.
reviewer reblogs: Reblogged posts.
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mochiiniko · 1 month
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the og elemental
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baconmoop · 12 days
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I did this in the TAZ fandom a while ago but with the quangle still on my mind i gotta ask here too:
(If you think it's unfair that Ally and Lou are down a character, feel free to add Lord Squak from ACOFAF for Lou and Lars from mice amd murder for Ally)
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homingshot · 1 month
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                                                            there's     a     ..     FACE     searching    FAR    so     far          &          WIDE               !
                              there's     a     ..     PLACE     where     you     DREAM     you'd          never          FIND               !
#HOMINGSHOT — independent,   private   &   selective   roleplay blog for SONIC  of  sonic the hedgehog !   ran by  toma ,   he / xem ,   21+ . ©
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jaubaius · 2 years
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Water should be continue to sail a boat...
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blueskittlesart · 11 months
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any thoughts on how once again zelda was robbed of her agency because her "father figure" didn't listen to her? even if rauru was kinder to her than her father. and that she had sonia who was patient and loving for a little while before she died (just like her mother). i know rauru apologizes for his hubris but still, i wish we saw zelda be upset about it. and even if zelda was such a big part of the quest she still literally sacrificed her humanity once again because of someone else's mistake- because rauru literally didn't listen to the girl from the future that warned you that shit was going to go down. o know nintendo just loves putting zelda inside crystals and stones but i wish we got something better. even if it was her decision to become a dragon... did she have any other choice? it really just feels like they robbed her of agency again just like botw and the games before
i've been trying to figure out how to answer this one. because there are two ways i could analyze this plot point, either from a writer's perspective or an in-story perspective, but neither of those lead to me fully agreeing with your interpretation? I think there's definitely something to be said about zelda consistently being pushed aside in these games, but. well. ok let's get into it ig
from a writer's perspective, I do honestly have quite a bit of sympathy for the zelda devs as they attempt to navigate the modern political landscape with these games. The cyclical lore, though canonized relatively recently, holds them to a standard of consistency in their games in terms of certain key elements. one of those key elements is that there has to be a princess, and that princess must somehow be the main macguffin of the game. The player must chase her, and the end goal of the game must be to reunite the player and the princess. In 1986 this was an incredibly easy sell. women didn't need to be characters. players were content with saving a 2-dimensional princess whose only purpose was to tell them "good job!" at the end. but as society advances, that princess becomes a much more difficult character to write while adhering to the established overarching canon. (as a side note: i don't necessarily believe that the writers SHOULD be held to the standards of that canon. I think deviating from it in certain areas would be a good change of pace. but i also recognize that deviations from the formula are widely hated by the loz playerbase and that they're trying to make money off these games, so we're working under the established rule that the formula must be at least loosely adhered to.) Modern fans want a princess who is a person, who has agency and makes decisions and struggles in the same way the hero does. but modern fans ALSO want a game that follows the established rules of the canon. so we need a princess who is a real character but who can ALSO serve as a macguffin within the narrative, something that is inherently somewhat objectifying.
the two games that i think do the best job writing a princess with agency are skyward sword and botw (based on your ask, our opinions differ there lol. hear me out) in both games, we have a framing event which seperates zelda and link, but in both games, that separation was ZELDA'S CHOICE. skyward sword zelda runs away from link out of fear of hurting him. botw zelda chooses to return to the castle alone to allow link the time he needs to heal. sksw kinda fumbled later on by having ghirahim kidnap her anyway, but. i said BEST not PERFECT. botw zelda I think is the better example because, with the context of the memories, she's arguably MORE of a character than link is. we see her struggles, her breakdowns, her imperfection, specifically we see her struggle with her lack of agency within the context of the game itself. when she steps in front of link in the final memory, and when she chooses to return to the castle, those are some of the first choices we see her make almost completely free of outside influence; a RECLAMATION of her agency (within the narrative) after years of having it stripped from her. from an objective viewer's standpoint, this writing decision still means she is absent from 90% of the game and that she has little control over her actions for the duration of the player's journey. however I think this is just about the best they could have done to create a princess with agency and a real character arc while still keeping the macguffin formula intact--you're not really SAVING zelda in botw. SHE is the one that is saving YOU; when you wake up on the plateau with no memories, too weak to fight bokoblins, let alone calamity ganon. the reason you are allowed to train and heal in early-game botw is because SHE is in the castle holding ganon back, protecting YOU. When you enter the final fight, you're not rescuing zelda, you're relieving her of her duty. taking over the work she's been doing for the past hundred years. in the final hour, you both work in tandem to defeat ganon. while this isn't a PERFECT example of a female character with agency and narrative weight, i think it's a pretty good one, especially in the context of save-the-princess games like loz.
as for totk, you put a lot of emphasis on rauru not believing zelda and taking action immediately, which, again, from an objective standpoint, i understand. but even when we're writing characters with social implications in mind, those character's actions still need to... make sense. Rauru was a king ruling over what he believed to be a perfectly peaceful kingdom. zelda literally fell out of the sky, landed in front of him, claimed to be his long-lost granddaughter, and then told him that some random ruler of a fringe faction in the desert was going to murder him and he had to get the jump on it by killing him first. the ruler which this girl is trying to convince rauru to wage an unprompted war on has the power to disguise himself as other people. no one in their right mind would immediately take the girl at her word. war is not something any leader should jump into without proper research and consideration, and to rauru's credit, he DIDN'T ever outright dismiss zelda. he believed her when she said she was from the future, he allowed her to work with him and he took her warnings as seriously as he could without any further proof. but he could not wage an unprompted war on ganondorf. that's just genuinely not practical, especially for a king who values peace among his people as much as rauru seems to. as soon as ganondorf DID attack, giving rauru confirmation that zelda's accounts of the future were real, he began making preparations to confront him. remember that zelda didn't KNOW that rauru and sonia were going to be casualties of the war--she didn't make the connection between rauru's arm in the future and rauru the king until AFTER sonia's death, when rauru made the decision to attack ganondorf directly. I think the imprisoning war and the casualties of it were less an issue of zelda being denied agency and more an issue of no one, including zelda, having full context for the events as they were unfolding. if zelda had KNOWN that sonia and rauru were going to die from the beginning and was still unable to prevent it that would be a different issue, but she didn't. none of them did.
I think another thing worth pointing out with rauru and his death irt zelda is that rauru is clearly written specifically as a foil to rhoam. this is evident in how he treats both zelda and link, with a constant kindness and understanding which is clearly opposite to rhoam's dismissiveness and disappointment. consider rhoam's death and the circumstances surrounding it. He died because, in zelda's eyes, she was unable to do her duty; the one thing he constantly berated her for. Rhoam's death solidified zelda's belief that she was a failure, a belief which she KNEW rhoam held as well. his death was doubly traumatic to her because she knew he died believing it was her fault. Now contrast that to the circumstances surrounding rauru's death. Rauru CHOSE to die despite zelda's warnings, because he wanted zelda and his kingdom to live. rauru's death was not agency-stripping for zelda; in fact, it functioned almost as an admission that he believed her capable of continuing to live in his place. With him gone, the fate of the kingdom fell to her and the sages. he KNEW that he would die and still went into that battle confidently, trusting zelda to make the right decisions once he was gone. where rhoam believed zelda incapable of doing ANYTHING without link, rauru trusted zelda COMPLETELY with the fate of his kingdom. several details in totk confirm that when rauru died there was no plan for zelda to draconify, that all happened after rauru was gone. it was HER plan, the plan which rauru trusted her to come up with once he was gone. and I think it's also worth noting that zelda's sacrifice with the draconification parallels rauru's!! Rauru gives up his life trusting the sages and his people to be able to continue his work in his place. Zelda gives up her physical form trusting link and the sages in the future to be able to figure out what to do and find her. these games in general have this recurring theme but totk specifically is all about love and trust and reliance on others. zelda relies on link, link relies on zelda, they both rely on the champions and the sages and rauru and sonia and they all rely each other. reliance on others isn't lack of agency, it's a constant choice they make, and that choice is the thing which allows them to triumph.
The draconification itself is something i view similarly to zelda's sacrifice in botw--a choice she makes which, symbolically & within the confines of the narrative, is a demonstration of her reclaimed agency and places her at the center of the narrative, but which ALSO removes her from much of the player's experience and robs her of any overt presence or decisionmaking within the gameplay. again, I think this is a solution to the macguffin-with-agency dilemma, and it's probably one of the better solutions they could have come up with. Would I have liked to see a game where zelda is more present within the actual gameplay? yes, but I also understand that at this point the writers aren't quite willing to deviate that much from their formula. the alternative within the confines of this story would be to let zelda DIE in the past, removing her from gameplay ENTIRELY, which is an infinitely worse option in my opinion. draconification allowed her to be present, centered the narrative around her, and allowed the writers to reiterate the game's theme of trust and teamwork when she assists the player in the final battle, which i think was a REALLY great choice, narratively speaking.
In any case, I don't think it's right to say that zelda was completely robbed of her agency in botw and totk. Agency doesn't always mean that she's unburdened and constantly present, it means she's given the freedom to make her own choices and that her choices are realistically written with HER in mind, not just the male characters around her, and I think botw/totk do a pretty good job of writing her and her choices realistically and with nuance.
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hellishfig · 9 days
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tonight's game changer kind of being a reunion for the cast of "the seven"... i'm Emotional
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distantsonata · 8 months
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gonerboy · 9 months
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And with that, the color wheel challenge is complete!! 💖
There are some pretty obscure picks in here. I don't really expect anyone to be able to recognize them all...
But because of that, how about a game? If someone does manage to list every character on this page and what they're from, I'll draw a sketch of a character of their choice! 😉
(HINT: There is one OC in the group! You don't have to name them, but you do have to identify which one they are!)
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jellyjam · 2 years
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im begging you if you hear a player honking for help to open a door or whatever please help them like it literally does not take even 10 seconds of your time and it actually saves theirs because they wouldn't have to stand there honking desperately for 15 minutes.especially if you're a chibi or a vet that knows some super cool hacks or something i know it's more convenient to glitch your way in but not everyone can do it so basically just.please help players it's the whole point of the game
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missbaphomet · 2 months
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I'm working on finding a dps that works for me. Had my tank and other dps tell me to "uninstall the game" because I had 1.6k damage which made me 'worthless' apparently. Even went as far as to say "gg to everyone except mei"
Bro. It's unranked. I'm practicing my worst role. Why are you such a dick?
Then, in my next round, I had wholesome interactions with a kiri and an echo as sombra, so all is well. But god. I knew it was gonna be a bad round when I was backfill and no one said hello.
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you dont understand the way he offered his hand to her and then held it like this has never truly left my brain
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shinigami-striker · 8 months
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Sonic's Fast. Friends. Forever. | Friday, 09.08.2023
Fast. Friends. Forever., featuring Sonic the Hedgehog, Miles "Tails" Prower, Amy Rose, & Knuckles the Echidna!
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Amelia headcanons
Well, I do have this headcanon that Amelia has this "secret club" consisting of VIPs: Very Important Poptropicans.
Some of them are:
The Curator from Counterfeit Island.
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Dr. Dan from Monster Carnival Island (after she got over her prejudices)
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Elyana from Astro-Knights Island.
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Dr. G. Romero from Zomberry Island.
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Dr. Harold Langley from Game Show Island.
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Harold Mews from Cryptids Island.
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Jonas from... nobody knows where he lives XD
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Dr. Lange from Virus Hunter Island.
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Max McGullicutty from Survival Island.
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The Pilot from Hub Island.
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Whenever something really big and bad happens in Poptropica, she calls her VIPs to Home Island so they can all fail to solve the problem together XD
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trashworldblog · 2 months
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working w a small team to develop a game atm and i gotta say its very fun to have a team with widly different skill sets cus theres 3 programers, 1 artist (me), and 1 ux person and any time we update about what were doing for the project everyone else gets all stary eyed like woahh... that is So Cool! how are you doing that.... youre so good....
they have no idea how im doing art and i have no idea how theyre gonna program this in 3 weeks but woagh.... theyre doing it so well... how do they do that...
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sumplysilly · 3 months
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Wish palia told new players that you can share trees/rocks/bugs bc when I'm mining & see some1 else mining nearby I'll start hitting all the rocks only once so they can hit them too & share the loot but they just run away like I'm hogging all the rocks
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