"'think of the children' always gets support unless what you're thinking about is leaving them with a better world. Somehow, we never need to think of the children when we're talking about climate change, or preventing pandemic diseases, or anything else that costs money. But here we are." - Unbreakable by Mira Grant.
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they're in love! 💕
(based on -this neat little tea table- that recently sold at a nearby auction for far more than I have in tea table budget)
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A Master Study featuring Zelda II: The Adventure of Link. In which Link hangs out with the two Zeldas post-game (Who do you think became the Queen of Hyrule?)
This was a difficult piece, but I'm happy with it!
Based on 'The Chess Players' by Jacques-Clément Wagrez (1902)
Information on inspiration and process under the cut!
Original piece: "The Chess Players" by Jacques-Clément Wagrez (1846-1908).
The moment I saw this artwork I immediately thought of Zelda II. One of the women is wearing a medieval-esque red velvet dress, and she looks a lot like the design I made for the cursed princess Zelda!
I thought it would be very fitting to reimagine this artwork in a Zelda II context, so I went ahead with it! doubles as a master study and LoZ fanart.
I learnt a LOT from making this piece! Since I worked on it digitally, I got and made brushes that acted as close to traditional brushes, and I also worked on the entire piece in one layer. So whenever I made a mistake, I'd have to paint over. No return. But it was a big learning experience! Learnt more about rendering silk and velvet by observing how they are painted and blended in the original.
Here are some WIP shots! It took a long time to get to where it is now xD It was difficult to finally pen down the right proportions and placement. I probably should've done a grid copy, but I opted to just eyeing it out all the way through. It was... hard. (lesson learnt?)
I read that in a lot of older pieces, they are made in greyscale, then flat colours are overlaid on top. makes rendering much easier. and it truly has! I probably should’ve rendered the greyscale version even more. Since there were still a lot of mistakes that I had to rework and adjust while colouring.
Very fruitful experience overall, and I’m just happy to make a grand-scale Zelda II artwork xD I’ve never seen one so I made it!!!
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