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#artists should be paid. artists should not base their worth on the amount they get
mayamelodyegg · 2 months
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okay this post pissed me off so much i needed to make a response post for it because the logic in this tweet is so ass backwards it gives me a headache. for context the aphex this is referring to is aphex twin aka richard d james. he is seen as one of the pioneers of idm/braindance so people put a ton of value into his works. in 2015 he dumped a MASSIVE amount of his works that totalled up to 20 hours onto an anonymous soundcloud page. he did then delete a good portion of them later but whoever got to download them got them all for free. a majority of the tracks were demos and experimental pieces with about a dozen or so fully formed tracks . none of this was for a label and he even nearly got in trouble for doing this
an artists worth is not based on their monetary value. an artists releasing hundreds of their works for free has not "changed the game," even moreso from the fact that the majority of the dump was unfinished content and on an anonymous account. art shouldnt BE a game. why on earth would this be a bad thing in ANY sense besides the artist not getting money for it. is a musicians stuff suddenly worth less because you didnt pay a fucking cent for it???? like they WANTED??????
its even worse to imply that other musicians are now less valuable in some way because people are .. downloading a famous guys music for free. it goes back to that money = power capitalist bootlicker mentality that is killing music and other forms of art as a medium . the kind of mentality that yes, the "major streaming platforms" youre talking about ARE perpetuating and SHOULD be blamed for
go to your local gigs. buy cds from the artists you want to support. change the """"game"""" into something you want to see instead of scapegoating someone and tapdancing around the real issue. aphex twin did not change shit for giving out freebies
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eusuchia · 5 months
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sorry to the anon but I couldn't figure out how to edit my answer once it was in my drafts (great website).
the question was (badly paraphrasing) shouldn't we try to preserve the livelihoods of ceramicists and weavers too? and instead of saying 'mass production already killed this industry, and it will happen to others,' try to save more art from it?
basically yes! deskilling due to industrial capitalism sucks and mass production makes commodity fetishism infinitely worse. I think it's important to preserve craft knowledge and don't think we should just cede everything to industrialization, but that feeling isn't going to shift industrial trends -- only industrial action will do that. for what it's worth, it's really annoying to hear 'just unionize!' as an artist, when many, like me, are self-employed/freelance, and without sudden mass interest in some kind of low-entry-requirement sectoral guild, are not very unionizable because we don't have workplaces in the traditional sense. but by sheer numbers a lot of the job loss to AI would be corporate-level, I think, and there's more potential for people employed by like, marvel, to actually do something significant about the use of AI, than for individual customers trying to throw their weight around by buying or boycotting. I'm happy to get proved wrong here by some targeted mass boycott campaign, but I'm not holding my breath.
on a personal level I regularly spend money on handmade ceramics, fiber arts, and original art commissions both physical and digital because I find them valuable and beautiful. but I also use my IKEA plates and print-on-demand t-shirts, functionally devaluing those crafts. no amount of hypothetical discourse shaming me for 'stealing from working craftsmen' would really change that due to the economic realities. (tangentially, I don't use AI as a stand-in for commissioned art because they are not at all interchangeable to me.)
broadly though, isn't every kind of automation 'taking a livelihood' from someone in theory? my original reply to metamatar's post was basically asking where you draw the line. digital printing is taking the work of typesetters and sign painters, canva presets are taking the work of graphic designers, slip casting is taking the work of ceramicists. yet those trades still exist, and if anything I think their creative horizons are a little wider when the drudgery of the industry is taken up by machines. I know that's paltry compensation for a vanishing job market under capitalism, but isn't it a good thing when ceramicists and weavers are free to explore their ideas and not confined to backbreaking work of making the same bowls or yards of tweed for years on end? (especially in The Good Society with robust social protection that we should all be fighting for anyway)
there can be different use cases for these things (artisanal vs mass produced) and one use doesn't mean 1:1 something is being stolen from the other. personally I'm never going to pay someone to render my likeness instead of taking a photo; the money that's being 'lost' by a realism portrait artist there is purely hypothetical. same for when people get mad about others generating AI art for fun. 'you could have paid an artist for this [generated meme in the style of hr giger]' ok but they weren't going to and you can't make them.
I think people are unthinkingly flattening all kinds of creative labour when they talk about what might happen with AI. to start with, people are often talking about the job market of the first world/imperial core/etc despite the huge amounts of creative labour in/outsourced to other countries. but wherever you want to apply AI -- I don't think boutique client-based work is ever going to vanish, because the stuff that AI can do well is limited to certain types of digital illustration and animation, and you need human, creative problem-solving for new creative work, even on industrial levels with lots of automating tools in the workflow. art directors with good sense can see that. big name editorial illustrators are going to remain big name editorial illustrators. etc. (tbh, I think even the stuff AI is 'good at' looks dogshit a lot of the time, hence my disinterest in it, but that's a personal valuation and has no economic bearing.)
I'm not saying there's nothing to worry about, especially because managers and execs are often stupid and have bad taste and want to 'incorporate AI' when it makes no fucking sense, and would gladly thin out their staff for any reason. but that is ultimately a labour problem and not an artistic one.
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septembersghost · 1 year
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I tend to ramble & randomly post an ask if I might forget something that strikes me. I don’t always expect an answer to a question- but it’s fun when I get one. As for some plays- my sister & I enjoyed the film adaptations of Much Ado About Nothing, 7 Brides for 7 Brother & Fiddler on the Roof. Lol, if TS went that vein. Hmm, just yesterday I saw a clip of ‘69 Hello Dolly! With Streisand. A method to her madness?- Genius website had TS WSJ ‘14 piece “The Future of Music Is a Love Story“- contributed to her longevity. Made me think how Rimes & Spears were her predecessors- but she landed on her feet in comparison.
i enjoy your ramblings very much! the theatre and musical references are delightful to me <3
i've seen all of those films, LOVE them! if you want to see barbra's hand at directing, i always recommend yentl (my beloved. which she should have been oscar nominated for), it's such a gorgeous and dear story to me about a jewish woman trying to find her place in the world and her identity and coming of age in the early 20th century.
"you should know that you're reading the opinion of an enthusiastic optimist: one of the few living souls in the music industry who still believes that the music industry is not dying…it's just coming alive. There are many (many) people who predict the downfall of music sales and the irrelevancy of the album as an economic entity. I am not one of them. In my opinion, the value of an album is, and will continue to be, based on the amount of heart and soul an artist has bled into a body of work."
"My hope for the future, not just in the music industry, but in every young girl I meet…is that they all realize their worth and ask for it
Music is art, and art is important and rare. Important, rare things are valuable. Valuable things should be paid for. It's my opinion that music should not be free, and my prediction is that individual artists and their labels will someday decide what an album's price point is. I hope they don't underestimate themselves or undervalue their art."
the fact that this is still so true to who she is, i love her 🥺
she really has endured so much and somehow managed to make it out on her feet, with a level head and an open heart.
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coughlinmelgaard61 · 20 days
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"Golden Advice": Top Tips For Gold Selling, Buying, And More
Many people today are looking to place their money in the gold market because it is considered a less risky investment. Even though all investments carry risk, chances are you won't lose everything when you buy gold. Read on and get valuable advice in the world of the gold market. Avoid selling pieces whose worth is more than just the weight of the gold. The value of antique jewelry and rare coins can far outweigh the value of the gold. Also avoid selling pieces that are artistically crafted, jewelry that has gems and anything with sentimental value. The gold will be melted down before it is sold. If you're going to get into gold, plan ahead for it. As fun and rewarding as it may be, accumulating wealth is also a very stressful thing if you're not prepared properly. Consider things like storage and insurance long before you get your hands on any gold, and avoid unnecessary headaches and worry. Look at the World Gold Counsel website before buying from an online dealer. This site lists reputable dealers who you can trust working with. Buying from someone else could result in you being scammed, because there are many dishonest gold dealers out there. Do your homework first to make sure you remain protected. Keep in mind that buying rare gold coins takes a lot of research, expertise, time, and dedication. Some coins tend to look alike, but they may have very different grades. Minor differences like these can lead to an additional thousands of dollars. Try hiring a type of professional grading service to obtain a certificate of authenticity when buying rare coins. These services judge the physical condition and provide it with a grade. Watch out for the gold buying bait and switch. There are buyers out there that promote the price they'll pay for bulk gold, but don't tell you that the price is much more for smaller quantities. This can leave you making a very bad deal. Ask before you make any sort of commitment. Prior to going to a gold party, take your jewelry to a store and get an estimate as to how much the gold is worth. If the gold party representative quotes you a lower amount, see if they are willing to negotiate. If not, determine whether you truly want to sell at the party or would just prefer to hang on to the items. Have a basic understanding of grams and pennyweight measurements when selling your gold. Some jewelers will measure in pennyweight but pay in grams, and this results in a lower payment to the seller. Avoid this by asking what measurement your jeweler is using before your pieces are ever weighed, and make sure you are paid based on that same measurement. When buying gold jewelry online, make sure to get written confirmation of your delivery date before finalizing the deal. Ideally, delivery should take place in a very short period of time. If it will be delayed, find out why and for how long. This protects you as the consumer, and it gives you information that would stand up in court if necessary. When buying gold jewelry as a gift for someone, consider the colors that they normally wear. While yellow gold remains popular and classic, gold is also available in white and rose. Sometimes these are better options for individuals who wear a lot of silver or have a lot of pink in their wardrobe. When shopping around for the best deal on your gold jewelry, get any offers in writing. Most companies will give you something in writing, and that offer will usually be valid for a very short period of time. You can use the written offer to negotiate a better deal at your next stop. It is critical that you avoid going overboard and buying too much when you invest in gold. Do not expect to get an income from your investment in gold. The price of gold is also volatile. When Patti gold are devalued then gold goes up. It is not a good idea to put more than 5 percent of your investment portfolio in the gold market. Reading this article about investing in the gold market was the first step towards understanding how to make a safe investment. Now that you have these tips you should possess enough confidence to go out and invest on your own. Take what you learned here as great advice on how to approach the market of gold.
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womanexile · 10 months
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With Hollywood in turmoil and many industries in upheaval with strikes- TS was bound to get drawn in…
twitter.com/jaleelshaw/status/1681250884477501441?s=20
Um, interesting thread. There are other music peers that were larger than TS who had stronger ties & influence at the time. She tries to lead by example. But at the same time, she has to balance her ties in the industry in order to be effective- play the long game.
en.wikipedia.org/wiki/Tidal_(service)
TIDAL is a Norwegian-American music streaming service, launched in 2014 by Swedish public company Aspiro. Tidal is now majority-owned by Block, Inc., an American payment processing company
TIDAL Artist ownership "During the press conference, Jay-Z, Beyoncé, Rihanna, Kanye West, Nicki Minaj, Daft Punk, Jack White, Madonna, Arcade Fire, Alicia Keys, Usher, Chris Martin, Calvin Harris, deadmau5, Jason Aldean and J. Cole were introduced to the stage as "the owners of TIDAL". Eric Harvey of Pitchfork stated of the artists who co-own the service, "These are the 1 percent of pop music in the world right now, these are artists who do not answer to record labels, do not answer to corporations." Lil Wayne joined in 2017, KW left in 2017.
"In March 2015, Aspiro was acquired by Project Panther Bidco Ltd., [Jay-Z helmed company bought streaming service for $56.2 million] which relaunched the service with a mass-marketing campaign, promoting it as the first artist-owned streaming service. In January 2017, SprintCorporation bought 33% of Tidal for a reported $200 million. In March 2021, Block*, then known as Square, agreed to pay $297 million for majority ownership of Tidal. In June, 2022, through the disclosure of the Annual Stockholder Meeting 2022, Block reported that the stake acquired in the Tidal music service was 86.8%.
Block is helmed by Jack Dorsey- former founder of Twitter. Around TIDAL transaction he also donated $10 million to Beyonce non-profit foundation. Also some other issues arose.
peopleofcolorintech.com/articles/did-jay-z-finesse-jack-dorsey-into-buying-tidal/
capitalxtra.com/features/lists/richest-hip-hop-deals/jay-z-los-angeles-mayor-eric-garcetti-and-president-and-chief-executive-officer-of-live-nation-entertainment-michael-rapino/
Jay-Z in 2008 signed a 360 partnership w/ Live Nation [Ticketmaster & Roc Nation (2008) is owned by Live Nation] Deal helped him globally. Other 360 deals- Madonna (LN) & Drake (UMG) twitter.com/RuncieDan/status/1509936617733038084?s=20
variety.com/2017/music/news/jay-z-and-live-nation-200-million-deal-1202423886/
TS Warning: Billboard Woman of the Decade 2019 youtu.be/ZVpkFb9-fts
genius. com/Taylor-swift-the-future-of-music-is-a-love-story-lyrics The Future of Music Is a Love Story [Jul. 7, 2014 Wall Street Journal]
Where will the music industry be in 20 years, 30 years, 50 years?
Before I tell you my thoughts on the matter, you should know that you're reading the opinion of an enthusiastic optimist: one of the few living souls in the music industry who still believes that the music industry is not dying…it's just coming alive
There are many (many) people who predict the downfall of music sales and the irrelevancy of the album as an economic entity. I am not one of them. In my opinion, the value of an album is, and will continue to be, based on the amount of heart and soul an artist has bled into a body of work, and the financial value that artists (and their labels) place on their music when it goes out into the marketplace. Piracy, file sharing and streaming have shrunk the numbers of paid album sales drastically, and every artist has handled this blow differently
In recent years, you've probably read the articles about major recording artists who have decided to practically give their music away, for this promotion or that exclusive deal. My hope for the future, not just in the music industry, but in every young girl I meet…is that they all realize their worth and ask for it
Music is art, and art is important and rare. Important, rare things are valuable. Valuable things should be paid for. It's my opinion that music should not be free, and my prediction is that individual artists and their labels will someday decide what an album's price point is. I hope they don't underestimate themselves or undervalue their art."
Reputation Poem taylorswiftswitzerland.ch/index.php/wiki/poems/why-she-disappeared-2/
When she looked around, her skin was spattered with ink forming the words of a thousand voices Echoes she heard even in her sleep: “Whatever you say, it is not right.” “Whatever you do, it is not enough.” “Your kindness is fake.” “Your pain is manipulative.”
Sweet Nothing Industry disruptors and soul deconstructors And smooth-talking hucksters out glad-handing each other And the voices that implore, "You should be doing more" To you, I can admit that I'm just too soft for all of it
They said the end is coming Everyone's up to something
Lots of scrutiny- but I wonder if streaming was a topic of business (Dec 2014)? She had removed her catalog from Spotify in 2014 - but came back June 9, 2017
billboard.com/music/pop/jay-z-justin-timberlake-taylor-swift-apartment-why-6406542/
JT was part of group that bought MySpace in 2011 & sold it to Time in 2016
Interestingly she started seeing CH in 2015. (Part owner of TIDAL). So probably had to be a bit careful on streaming stance.
Another factor: SB influence/agenda
businessinsider.com/why-taylor-swift-got-off-spotify-2014-11
usatoday.com/story/life/music/2014/11/07/taylor-swifts-spotify-decision-drives-debate/18634219/
I feel that’s why vinyl is making a comeback. CDs now are kinda outdated which is crazy to me cause I remember when they started. But people use their phone now for everything. But people like to collect vinyls and they cost more than a cd. It’s a shame how little artists make streaming.
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techno12 · 2 years
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How much does it cost to make a mobile game?
Introduction
Mobile gaming is a massive industry, with over 200 million Indian gamers. But it’s also a competitive space, and to make your mobile game stand out from the crowd, you need to spend a fair amount of money on development. It all depends on the scope of the game, whether it’s going to be free or paid, and what features it will have. In this post, we’ll cover the most common costs of making a mobile game. We’ll explain how to calculate your costs, and we’ll also point you to a tool that can help you make a budget for your own game.
Mobile games have made it possible for anyone to create a game for the world to play. If you’re looking to make your own mobile game, how much does it cost? In this blog post, we’ll tell you how much it costs to make a mobile game, from the initial idea to the final product. 
Development costs
Making a mobile game can cost anywhere from $200,000 to $2 million depending on how large the team is and what features you want to include.
A mobile game has three main components: art, programming, and audio. The more artists you have working on your game, the more expensive it will be; similarly, if you want complex gameplay mechanics or detailed environments then that will also increase costs.
Generally speaking though, a mobile game should cost between $200k-$600k depending on how many people are working on it and what features it has. It costs $150,000-$200,000 to make a mobile game.
The cost of making a mobile game depends on how complex it is. For example, if you want simple graphics then it will be less expensive than if you want realistic 3D graphics. Also, how many people will play your game? If only a few hundred people download it then it won't be worth making; however, if thousands or millions of people will play it then the investment will be worth it!
It all depends on how big your team is and how long you want to keep working on it. But generally speaking, you can expect it to cost between $200k-$300k for a small team of 5 people working for 6 months or so.
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How to make a mobile game
A mobile game is a type of video game played on a mobile device, such as a phone or tablet computer. A mobile game generally uses the core concepts found in other games, but with simplifications to make it more suited for the platform. Mobile Game development company in india
A good way to make a mobile game is to think about what people like to do in their free time and then find ways to make those activities more fun through playing a game. For example, if someone likes shopping then maybe you could make an app that lets them design their clothes and then see how they would look in real life by pairing them with different items from an online store! Or if someone likes cooking then maybe you could create an app that helps teach people new recipes by having them complete challenges based on what ingredients are available at the store nearby! There are tons of ideas out there so all you need to do is find what works best for your audience and then make sure it's easy enough for anyone to understand but challenging enough so that people will keep coming back for more!
Make a mobile game that is fun, easy to understand, and doesn't require any in-app purchases.
It should be simple enough for anyone to play but still have some depth so people can keep coming back to it again and again.
The game should have its unique style but also include some familiar elements so people feel like they're playing something they already know how to play.
It should appeal to people of all ages—kids as well as adults—but not be so babyish that adults would think it's silly or dumb.
And finally, the game shouldn't require any in-app purchases; everything you need should be available from the start without having to spend any extra money on top of what you already paid for the app itself.
A mobile game is not just an app. It's an experience that people can't get elsewhere, and if you want to make money off of it, then you have to make sure it stands out from the crowd.
The first thing you need to do when making a mobile game is think about your target audience. Who are they? What do they like doing? What problems do they have that your game could help solve? Once you've figured that out, make sure that your game offers something unique - don't try to copy other popular games because then people won't see any reason to play yours instead!
Another thing to keep in mind when making a mobile game is how much it's going to cost to make! You don't want to spend too much on development or else you won't be able to make any profits; but at the same time, if your game looks cheap or feels cheap then people probably won't want to play it either. Finding that balance between cost and quality is important for any business, but especially for one as competitive as this one!
And finally, remember that even though there are some general trends when it comes to what people like playing on their phones (like puzzle games or action-adventure games), everyone is different! Don't assume that just because someone likes one type of game means they'll like another one too; instead, try different things and see what works best before committing too much time or resources to something that might not pan out after all!
 List of steps for creating a game:
1. Brainstorming - the process of coming up with ideas for gameplay elements and features
2. User testing - getting feedback from real users on what they think about your game idea(s)
3. Game design document (GDD) - A written description of your game that includes details like objectives, rules, characters, etc.
4. Prototyping - creating an early version of your game using simple materials like paper or cardboard
5. User Testing (again) - getting more feedback on whether this version of the game works well or not
6. Finalize the GDD based on all previous inputs (including user testing results!) and then start 
7. Start by thinking up ideas for games; this is called conception.
8. Then flesh out those ideas and turn them into something concrete; this is called designing.
9. Build the game using tools like Unity or Scratch; this is called building.
10. Finally, playtest your game with other people to see how fun it is; this is called playing!
1. Understand the goals and audience of your game
- Identify the problem that your game will solve
- Know who will play it and why they will play it
2. Brainstorm ideas
- Talk with other people in your field or read articles about game design to generate ideas for what your game could be about or how it could work mechanically
3. Iterate on those ideas!
- Keep track of which ideas worked well and which didn't so you can use them as inspiration for future projects
4. Make a prototype!
- Create a basic version of your game using tools like Unity or Scratch to get an idea of how it would feel to play; this will help you make any final adjustments before moving on to step 5!
 5. Polish your game!
- Add artwork, music, sounds, etc.; make sure everything is polished and ready to go so when people play it, they have an amazing experience!
Conclusion
Mobile gaming is one of the fastest-growing industries in the world. In India, the gaming industry is worth $3.2 billion, and the average person in the country spends a lot of time playing games. Whether you are an indie game developer looking for the most effective way to promote your game, or you are someone who wants to make your own game, there are a lot of things to consider. In this article, we’ll provide an in-depth look at the costs of developing a mobile game, including the costs of developing the game's concept, prototyping, building a team, testing, and launching the game. We’ll also take a look at how much it costs to develop a game that performs well with a high number of players.
Brillmindz is one of the top mobile app and game app development companies in India. We have a team of skilled developers who work on different platforms. We have successfully developed many apps with various clients from all over the world. We can help you build your dream app with our mobile app design and development services. We have expert developers who can build any app for any operating system.
Visit more: Bike Rental Mobile App Development Cost
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kinsey3furry300 · 3 years
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So how the heck do the Avengers pay for stuff, and how rich are they?
So, in the wake of “Falcon and the Winter Soldier” There’s a lot of debate about why Sam didn’t seem to get paid well for his work in the Avengers (at least in the MCU continuity), and this has got me thinking: we’ve got no evidence that the Avengers are, financially, anything but a hot mess. So lets break it down, Avenger by Avenger, using real-world pay scales for the ones who have jobs.
Tony: a billionaire, so clearly he’s a financial genius, right? Well….. his actions say otherwise. He’s shown to be wildly irresponsible with his money. He inherited a lot of wealth form his parents which was managed by the first Jarvis, Obadiah, and Pepper for him, he buys and then gives away not just woks of art, but entire collections by major 20th century artists on a whim, destroyed his own cars and home without concern, he tanks the value of his own company in the first Iron Man with a bad press interview, gets kicked of his own bord of directors, and ultimately, in Iron Man 2, gives control of his company to Pepper. He’s insanely rich, and insanely smart, but man, he’s not smart with his money. So all the cool stuff, his suits, the Avengers tower, the facility up-state: that’s all paid for by him, but Pepper is holding the purse-stings.  So, does he pay the others? We have no evidence for most of them… but we do with Spidey. Peter Parker is in the Stark Internship Program a euphemism to hide the fact he’s training and mentoring him as a super-hero, but I find the wording interesting: he refers to Spidey, his surrogate son and chosen heir, as an intern. I.E., Unpaid.  I’m guessing this is Howard’s influence over him, some sort of ‘make you own way in the world, son’ attitude, but  if he’s not paying Spidey, is he paying anyone else? He certainly pays for stuff super heroes suits and things, equipment, fuel, the base, but does he pay anyone a wage? No one ever mentions it. You think it would come up.
So, if he’s not paying them a wage, where do Avengers  (and thier allies) get their day-to-day money from, and are they rich? Using google and https://www.federalpay.org, lets find out.
Cap: Well, before Civil war, he’s a shield operative, and he presumably still holds his military rank: he’s a US Army captain, with (well) over 40 years service, so USD$88,142.40 per year, with $237.71  drill pay (pay per drill you have to do on weekends, on leave or outside of normal service) and $175.00 per month hazard pay (which I bet is interesting) on top of that. As a WW2 veteran, he’d be eligible for a war pension if he:
Was not discharged for dishonorable reasons; and,
Served 90 days of active military duty; and,
Served at least one day during wartime ("wartime" as determined by the VA); and,
Had  countable family income below a certain yearly limit; and,
Is  age 65 years or older; or
Regardless of age is permanently disabled, not due to wilful misconduct.
As he’s still receiving 90k per year, he’s ineligible for a pension as his countable yearly income is above the limit.  So if shield pays him in accordance with his rank and years of service, about $90, 600 per year incuding hazard pay.
After civil war, he’s a fugitive on the run, so presumably flat broke. I’d asume he gets his pension returened to him after the snap.
He’s also just gone from the 40’s to the present day, so 70 years of inflation probably makes buying things very confusing for him: everything would seem insanely expensive at first. He’d also not know what the correct prices are for anything invented after 45. You might get used to how much more expensive food and coffee is, but how much is a smart-phone worth? $200? $2000 $20000? Who knows? I bet the others have to facepalm a lot when he either refuses to pay for what he sees as clear price-gouging, and at the same time regularly pays insane amounts of money for goods and services because he doesn’t know better. He also has no known assets other than his pay: he rents an apartment making him one of the few American males in his age-group who isn’t a home-owner
Thor: Does Asgard even have currency? It’s depicted like a “Crystal spires and toga” type utopia with no poverty: even working class Asgardian’s like Scourge seem to be pretty well-off and want for nothing, so he’s from a post-scarcity society where actual magic is a thing. His “Another” coffee cup smashing and the fact he doesn’t have a computer of phone in Ragnarök might indicate that, no, he just doesn’t have, need or understand money. Splitting a bar tab with him must be a nightmare. His breakdown post snap indicates he’s got some cash, but not a huge amount, and is probably skiving of Valkyrie and the other Asgardians.
Banner: Okay, so a PhD could make you a lot of money from patents… in pharmacology or engineering. Theoretical physics? Not so good. And if Banner did have any patents, they’ve probably been seized under eminent domain by the US military.  At the start of The Hulk film, he’s working a entry-level factory job at a botteling plant in Brazil. The minimum wage in Brazil is 1069.62 Real per month, that’s 12,835.44 Real per year, or around $2437.79 US per year, before everything goes wrong for him! He then runs off to India, works for Tony for a bit and then gets shot into space. Spidey may actually make more in allowance than Banner does, and Banner is a gown ass man with bills to pay: I’d imagine he loses a lot in ripped clothing.
Natasha and Barton: Pre Civil-war, both are government spooks, so how well does that pay? The salaries of CIA Intelligence Analysts based in the US range from $25,838 to $685,701 , with a median salary of $125,340, so let’s assume that Shield pays in a similar range: $685,701 per year for Director Fury, around 125,000 for Natasha and Cliff, which explains Cliff’s nice, middle-class mid-western home. Post civil war, presumably not great: we know that Natasha spends a lot of her savings running and hiding all across the world, and Cliff takes a deal and presumably lives of his savings, pension and his wife’s income.
Rhodes: Full USAF colonel with over 10 years service? $105,562.80 per year, plus $293.23 drill pay per drill and $175 per month hazard pay, and because he’s team Stark and not Team Cap in Civil War, he’d not lose any of that. He presumably also gets an injury pay-out after his accident. After T’challa and Stark, he might be the best paid avenger.
Dr Strange: spends all his money he made as a surgeon on trying to cure his hands: spends literally his last dollars heading to Nepal to train. Wong even jokes with him about their lack of worldly money when asking for a tuna-melt. But, can use illusion to make people think he has money, and his home and clothes etc. come with the job, so in the same boat as Thor in that he has no money, but needs none AKA, he’s a bastard to try and split a restaurant bill with.
Wanda and Vision: No know source of income, just sort of live in Tony’s hose and eat his food, and on top of that Wanda goes on the run after civil war… yet they can stay in fancy hotels in Edinburgh, a relatively expensive city, and Vison apparently bought them a house to retire in, so one of them has some source of money. Maybe Tony gave Vision years of back-pay form when he was still Jarvis, or maybe the vison has a day job, which is, frankly, hilarious. Could you imagine him as a barista? I can, and it makes me very happy.
Scott Lang: I’d assumed he’d be super, super broke, but apparently the average pay for a private security consultant in the Bay area is $85,430 per year. Not bad. Pity he gets sucked into the quantum realm just as his business is taking off, so presumably, flat broke again.
Bucky: no known income, and I doubt Hydra paid him for being the Winter Soldier so he probably has no savings, but he should, technically, qualify for a military pension. As a single veteran, he’d be  eligible for federal tax-free pension of up to $1732 per month, or $20,784 tax free per year. Not much for someone who lives in NYC. He may also be eligible for medical benefits over the loss of his arm. Whether or not he got to see any of that money given how confused his life has been over the past 10 years is unclear, but on paper he’s eligible.
T’challa: He is, quite possibly, richer than Stark, and as an absolute monarch pays no tax and has access to his Nation’s vast wealth in vibanium. It’s good to be the king!
Captain Marvel: USAF captain, and a test pilot; the test pilot school only accepts applicants with a service length of less than 9 years 6 months (10 years six moths of helicopters) as they don’t want older applicants. With 8 years service, $79,538.40, plus drill pay and hazard.  However, no know (human) pay since 1990. Flat broke.
Guardians of the Galaxy: no data, but I’m assuming “Cowboy Bebop” levels of perpetual never-ending poverty given the way they choose to live. I’d also assume Rocket has taken all their cash into some sort of Ponzi scheme of his own creation, because just look at him, of course he has.
Spidey: he’s got about $10 of his aunts’ money at any given time, so he can buy lunch… which may in fact be more than Banner or Lang, and we know it’s more that Strange or Thor.
 So, here the big one: how rich or how broke is Sam?
Sam Wilson: annoyingly, we’re not directly told what rank Sam held in any MCU film. USAF pararescue “Maroon berets” are generally NCO’s (but there’ are officer-ranked pararescue) , and he’s seen working on his wings at one point, where as officers don’t generally work on or maintain airframes. He’s shown wearing a Nation Air guard grey while jogging at one point to confuse the matter further. The general consensus on redit is he’s a former USAF tech sergeant (E-6). But how long was he in the air force? With six years service (the minimum sensible time he could have served to work in pararescue based on his age), that would be $41,464.80 per year, plus drill pay and hazard. As Anthony Mackie, the actor that plays him, was 36 as of Civil War, and assuming the character is the same age, and assuming he retired from the air force that year, and he joined the USAF at 17, the youngest you can join, he’d have served 19 years, giving him a pay of $51,566.40, the maximum pay you can get at this rank before promotion to Master Sergent,  but meaning he left just before he’d qualify for the 50% final salary pension you’d qualify for after 20 years. Which seems weird. So let’s assume the character is one year older than the actor that plays him and served 20 years (ages 17-37), that means Sam has a military pension of $25,783.20 per year (20,784 of it tax-free), plus any injury benefits. He councils other veterans, but doesn’t get paid for that. He also chooses Team Cap in Civil War, so would become a wanted criminal, and so lose his income between 2016 and 2018, and then gets snapped and has no income for 5 years, which would destroy his credit rating. Like the rest of Team Cap, he presumably gets his post snap pardon, and goes to work for the US government at his former pay and rank. However, given how Captain John Walker treats him as an equal, it’s possible he’s been promoted to a captain when the  hired back, giving him a pay of between $54,176.40 to $88,142.40 (with 20 years experience, depending on if they take into account his prior service or not, and how much prior service he has), but either way, he’s just starting this as a new job after being legally dead for 5 years: no savings, and no credit.
Commercial fishing vessels cost about 10% of their total value per year in maintenance alone. I can’t identify what sort of boat the Wilson’s have, but some quick googling indicates that the cheapest  15m long wooden in-shore shrimp trawler costs around $140,000, so that’s $14,000 per year in maintenance costs alone, minimum. And that’s a lower estimate, assuming the rest of the business is sound, which we know it isn’t.
So, in concussion, yes, Sam is in some serious financial trouble until he can re-build his savings and credit, but the scary bit is he’s not alone in that: he’s probably better off than Lang, Banner, Danvers, Strange, Thor, Bucky, Wanda and Parker. Only Clint (if he gets a full pardon and gets his full pension), Rhodes, Stark and T’challa aren’t in some sort of potential financial problems. That asshole bank teller was right: despite the fact it seems to pay well on paper, with a few exceptions, the Avengers financials are probibaly a mess. EDIT: Rocket is running the Ponzi scheme, if that’s not clear from context. The others know they have money somewhere, but not where it’s gone. And It’s been pointed out to me that as he’s technically a POW while he’s the Winter Soldier, Bucky is owed over 70 years back-pay, equal to over 3 million dollars, details in the notes.
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nim-lock · 3 years
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Art Career Tips, 2021 Edition
Here’s an edited version of my 2019 answered ask, because... this feels relevant. 
It is a problem of capitalism that folks equate their income as a judgement of their value as people; and let me preface. You are worth so much. You have inherent value in this world. Your income is not a judgement on who you are (plenty of billionaires are actively making the world worse). LARPing self-confidence will go a long way to helping you get paid more for your work, because clients will believe that you know what you are doing, and are a professional. 
& real quick—my own background is that I’ve been living off my art since 2018. I went to art school (Pratt Institute). I work in a publishing/educational materials sphere, and a quarter of my income is my shop. Not all of this information may apply to you, so it is up to you to look through everything with a critical eye, and spot pick what is relevant. 
So there are multiple ways of getting income as an artist; 
Working freelance or full-time on projects
Selling your stuff on a shop
Licensing (charging other companies to use your designs)
This post primarily covers the freelance part; if you’re interested in the other bits there is absolutely info out there on the internet. 
IF you are just starting (skip to next section if not applicable) dream big, draw often (practice helps you get better/more efficient), do your best to take "a bad piece” lightly. You’re gonna RNG this shit. At some point your rate of “good” works will get higher. Watch tutorial videos & read books. A base understanding of “the rules”; anatomy, perspective, composition, color helps you know what the rules are to break them. This adds sophistication to your work. One way you can learn this stuff is by doing “studies”—you’re picking apart things from life, or things other people have done, to see what works, and how it works. 
Trying to turn your interests into a viable career means that you are now a SMALL BUSINESS; it really helps to learn some basic marketing, graphic design, figure out how to write polite customer service emails; etc. You can learn some of this by looking it up, or taking skillshare (not sponsored) classes by qualified folks. Eventually some people may get agents to take care of this for them—however, I do recommend y’all get a basic understanding of what it takes to do it on your own, just so you can know if your agent is doing a good job. 
Making sure your portfolio fits the work you want to get
Here is a beginner portfolio post. 
Research the field you’d like to get into. The amount people work, the time commitment, the process of making the thing, the companies & people who work for them. 
Create work that could fit in to the industry you’re breaking into. For example, if you want to do book cover illustration, you draw a bunch of mockup book covers, that can either be stuff you make up, or redesigns of existing books. If you’re not 100% sure what sort of work is needed for the industry, loop back into the portfolios of artists in a similar line of work as whatever you’re interested in, and analyze the things they have in common. If something looks to be a common project (like a sequence of action images for storyboard artists), then it’s probably something useful for the job. 
CLIENTS HIRE BASED ON HOW WELL THEY THINK YOUR WORK FITS WHAT THEY WANT. If they’re hiring for picture books, they’re gonna want to see picture book art in your portfolio, otherwise they may not want to risk hiring you. Doesn’t have to be 100% the project, but stuff similar enough. If you aren’t hired, it doesn’t mean your work is bad, it just wasn’t the right fit for that specific client. 
If you have many interests, make a different section of your portfolio for each!
Making sure you’re relevant 
Have a social media that’s a little more public-facing, and follow people in the career field you’re interested in. Fellow artists, art directors, editors, social media managers; whoever. Post on your own schedule. 
Interact with their posts every so often, in a non-creepy way. 
If you’ve made any contacts, great! Email these artists, art directors, editors, former professors, etc occasional updates on your work to stay in touch AND make sure that they think about you every so often.
Show up to general art events every once in a while! If you keep showing up to ones in your area (when... not dying from a sneeze is a thing), folks will eventually start to remember you. 
Industry events & conferences can be pricey, so attend/save up for what makes sense for you. Industry meetups are important for networking in person! In addition to meeting people with hiring power, you also connect with your peers in the community. Always bring a portfolio & hand out business cards like candy. 
Active job hunting
Apply to job postings online.
If interested in working with specific people at specific companies, you could send an email “I’d love to work with you, here’s my portfolio/relevant experience”, even if they aren’t actively looking for new hires. Be concise, and include a link to your work AND attached images so the person reading the email can get a quick preview before clicking for more. 
Twitter job postings can be pretty underpaid! Get a copy of the Graphic Artists’ Guild Handbook Pricing & Ethical Guidelines to know your rate. I once had a twitter post job listing email me back saying that other illustrators were charging less, and I quote, “primarily because they’re less experienced and looking for their first commission”. This was not okay! For reference, this was a 64-illustration book. The industry rate of a children’s book (~36 pages) is $10k+, and this company’s budget was apparently $1k. For all of it. 
Congrats you got a job! Now what?
Ask for like, 10% more than they initially offer and see if they say yes. If they do, great! If not, and the price is still OK, great! Often company budgets are slightly higher than they first tell you, and if you get this extra secret money, all the better for you. 
Make sure you sign a contract and the terms aren’t terrible (re: GO GET THE  Graphic Artists’ Guild Handbook Pricing & Ethical Guidelines) 
Be pleasant and easy to work with (Think ‘do no harm but take no shit’)
Communicate with them as much as needed! If something’s going to be late, tell them as soon as you know so they aren’t left wondering or worse, reaching out to ask what’s up. 
And if all goes well, they’ll contact you about more jobs down the line, or refer you to other folks who may need an artist, etc. 
Quick note about online shops/licensing and why they’re so good
It’s work that you do once, that you continuously make money off of. Different products do well in different situations (conventions vs. online, and then further, based on how you market/the specific groups you are marketing to), so products that may not do well initially may get a surge later on. 
Start with things that have low minimum order quantity and are relatively cheap to produce, like prints and stickers. 
If you are not breaking even, go back to some of the earlier portions of this and think about how you could tweak things as a small business. Ease of access is also very important with this; for example, if you only take orders through direct messages, that immediately shuts off all customers who don’t like talking to strangers. 
Quick resource that you could look through; it’s the spreadsheet of project organizing that I made a while back 
Licensing is when people pay you for the right to use your work on stuff they need to make, like textbooks or greeting cards. This is generally work you’ve already made that they are paying the right to use for a specified time or limited run of products. This is great because you’ve already done the work. I am not the expert on this. Go find someone else’s info.
“I am not physically capable of working much”/ “I need to pay the bills”
Guess who got a hand injury Sept 2020 that messed me up that entire month! I had a couple jobs going at the time that I was terrified of losing, but they were quite understanding when I told them I needed to heal. So:  Express your needs as early as you know you need them. Also do lots of stretches and rest your hands whenever you feel anything off; this will save your health later. Like, the potential of a couple months of no income was preferable over losing use of my hands for the rest of my life.
This continues to apply if you have any other life situation. Ask for extra time. Ask for clarification. If you tell people ahead of time, folks are often quite understanding. Know how much you are capable of working and do your best not to overdo it. (I am.. bad at this)
Do what MAKES SENSE for your situation. If doing art currently earns you less money than organizing spreadsheets, then do that for now, and whenever you have the energy, break down some of the tips above into actionable tiny chunks, and slowly work at em. 
The original ask I got in 2019 mentioned ‘knowing you’re not good enough yet’. Most artists experience imposter syndrome & self-doubt—the important thing is to do your best, and if anything, attempt to channel the confidence of a mediocre white man. If he can apply to this job/charge hella money for Not Much, then so can you! 
Check out this Art Director tumblr for more advice!
Danichuatico’s Literary Agent guide
Kikidoodle’s Shop Shipping Tutorial
Best of luck!
Once again disclaimer this post is just the ramblings of a man procrastinating on other things that need to be done. I’ve Long Posted my own post so that it turns into mush in my brain if I try to read it, but I wrote this so I should know this content. If you got down here, congrats. Here’s a shrimp drawing.
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Yee Ha. 
My reference post tag My tip jar
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rigelmejo · 3 years
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I’ve read parts of this article on Pride and Prejudice translation three times now and so I suppose I should share it.
Misinterpreting Jane Austen? A Feminist Perspective on the Chinese Versions of Pride and Prejudice
http://jasna.org/publications-2/persuasions-online/vol38no1/yi/
It really makes me think about how easy it is to have huge themes in a work just lost or muddled intensely if they aren’t paid particular nuanced focus to during translation. How each line could have more nuance to it then a surface level “any synonym will get the point across” and how just lacking cultural context can cause big points in a sentence to be abandoned in translation (the use of “rational creatures” in Pride and Prejudice is a huge reference to bringing up feminist thoughts, but read literally could be translated as ‘i think’ or ‘i’m reasonable’ or ‘i’m regular’ and could miss a big chunk of meaning being conveyed). Meaning is usually lost somewhat in translation because its hard to maintain the nuance of the original words, even if you know all the context and are prioritizing themes in each sentence! So of course its a struggle.
I just think its something to be mindful when engaging with translations in general. And certainly webnovel ones where so often the translators are fan translators with various skill levels in language and/or translation and/or in meaning of the deeper themes of a text, and paid translators on big webnovel sites, often translating under time constraints to do a job Fast rather than ‘as close to accurate as possible’ which could take a lot more time. That’s not even getting into the machine translations (and cleaned up mtls) of webnovels, that some actual webnovel sites use (which can have very little if any editing done), and some fans do when its the best/fastest chance to ever read the novel (in which case even if its edited by people for improvements over time it will be constrained by the original mtl translator program’s failures in word choice and unawareness of story nuances). It’s already a mess to judge a work of art made in another culture, without being aware of that culture’s artistic goals and norms and expectations etc. Those values must be acknowledged, because to judge it as something outside its context removes so much. That applies to translations too - which can maybe be interpreted on their merit as localizations. When there is one - like maybe Drakengard 3 and if its localization changes were a good or bad thing for its story in the context of an english speaking market? or if Final Fantasy XV localization changes were? which i imagine the localization teams themselves had to judge its work on. On the case of like “how does this work as a localization” but still the questions of its original context in its original lanuage, intent, comes up. Do you get rid of ramen in favor of a different food? Do you get rid of San and say “Mr” - what is kept, why is it kept, does it require outside understanding of context, is that worth keeping even if it does? 
Like perhaps the pride and prejudice translator changed “rational creature” to “ordinary person” because they wanted to abandon explaining the feminist idea of “rational creature” altogether, considering that context too far removed from a translation, and instead decided on making the line mean more broadly “like a normal person my rejection is serious - i’m not playing a silly game with you.” which is roughly fair in meaning, but has lost the concept of “i’m rational like Any Person, even though you consider women irrational that is incorrect.” I see why the translation could have made sense to do - and its what i’m sure localization translators deal with deciding every day - “what do we keep for overall story’s meaning understood by this new target audience?” versus “what details do we abandon at the cost of nuance, because it might make it harder for this target audience to connect to the overall story?” etc.
My point i suppose is just, sometimes I see arguments about webnovels and their meanings as understood BY the translation. And many people much better with words than me have made good points that one can’t judge a work based on english speaking culture standards when it wasn’t made in that context, was not aimed at that target audience, and has context surrounding it that in general an english audience will not be aware of. Just to add to that - the translations themselves.
The translations also are going to have context missing, or have changed some context and nuance to translators tastes. Like localizing to try and make it more comprehensible to the audience, or because the cultural reference needs some ‘equivalent’ the translator thinks the english audience will be more likely to know - i immediately think of Word of Honor choosing “chevalier” for “daxia” and “river of lethe” and greek myth metaphors, instead of the actual concept the dialogue refers to (and Word of Honor was professionally translated). Even among professional differences - just look at The Untamed that has different versions translating “zhiji” as bossom friend, good friend, soulmate, and gongzi as Childe, and names as just a whole range of weirdly varying ones different from what’s actually said. A lot of webnovels are not professionally translated (and of the ones that are, if they have speed deadlines they also might not get an ideal amount of time to decide how to ‘most accurately’ maintain the nuance, if that’s even a goal of a specific translator because different translators have different goals). 
Not only is it not something created in the english audience culture (so why compare it on those specific cultural expectations it wasn’t made for), but also each translation is not going to be a fully accurate depiction of the original. Every translation will vary. Some translations will leave out cultural nuance, or even change it, or just not notice it was there to begin with. Word choice alone will change the meaning of some sentences and dialogue - and it can be as simple as one seemingly straightforward word change (like “rational creature” in Pride and Prejudice). Translation changes can affect the meaning you get from a story when its done professionally, when its been done and tried different ways multiple times for decades! Surely translations done for webnovels are going to have points where its like... to judge it is to at most interpret this translator’s work. Because there isn’t a full picture of the original work, a translation can’t give you that. Like others have said, its not great trying to expect works from different cultures to match up to a different culture’s expectations/aspects, but then also translations themselves will fail to retain aspects - or will all highlight such aspects in different ways and also in different ways for the reader to interpret (leaving more original context with footnotes, simplifying details and removing authors nuance, changing context to try and come up with an equivalent the reader might understand easier, etc). And that doesn’t even cover how any machine translator usage is going to also be destroying so much nuance, context, meaning, and even changing it in random ways - if its used for any of the steps, before the translator’s personal goals even start affecting the translation’s shape and meaning etc.
I have a huge newfound respect for the people translating Haruki Murakami... if Pride and Prejudice is this easy to change themes on/interpret differently even though its overall a very straightforward novel structure, I can only imagine how hard Haruki Murakami’s meanings and themes are to preserve...
#rant#april#translations#i just think about this a lot.#1 its a big reason i'm considering reading the mdzstranslations group's version of mdzs - i suspect#a number of complaints about mdzs come from translation choices. because that's been true with much of mxtx's writing#i saw the 'simple' svsss translation (which is fine and i like it) and a newer one ppl did and the newer one is WAY MORE NUANCED#and its like reading a trashy pulp novel to reading an Actual Novel with Depth and that could actually make me cry. All cause of translation#choices. Priest's writing too... i can thankfully read it in chinese (tho i still miss a ton of cultural nuance obviously)#and in english its translation is SO simplified it misses so much atmospherically and in mood. it makes priest feel like a 'less great write#' but then i read Mo Du/Silent Reading? And edanglarstranslations is one of my FAVORITE translators#i have the chinese novel and when i read? or listen to the chinese audiobook? it matches up wording wise and feeling wise so WELL with#EDanglar's translation of the novel. so translating work affects so MUCH how the story is interpreted. and nuance lost is like seeing a#masterpiece through blurry glasses and fog. u can make out the main impression and if its good then it will touch ppl even in translation.#but the style of translation/choices will effect how BLURRY the audience sees it - whether its black and white or blurry colors. whether its#50 ft away or a mile. it will always be blurry unless read in its original language AND by someone who gets its context/culture. but some#parts can be clearer depending on what translators choose to do. and Which parts are clearer depends on them.#its part of why i usually want to learn to read the languages i Do read? because i hate the blurry picture lol. i want to make it clearer to#myself what they originally intended. even tho its still blurry to me In the language. i at least get more of the original Feel even if#details still get lost on me.#just... whenever i think of this article it reminds me how MUCH translation is an art form with choice#and also how much a translator works - none will likely capture and retain everything in their goal even IF they want to cause#they're all bound to miss some things or have to sacrifice some things#perhaps i should say. we see a blurry image of the original IN a translation. but the translation itself is like an artist REDRAWING a#masterpiece FROM a blurry reference. the translators work IS crisp but details are off/changed/less nuanced/differently nuanced#to see a translators work as identical to the original is wrong because like. no its like an artistic rendition with creative liberties of#a reference image they cannot replicate (because they're using paint and paper and the original is clay with paint missing the translator#cant guess the exact colors of and the translator only has 3 photos of the sculpture. and the translator cant sculpt so they must draw#and a 2D painting just isnt the same u know.
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silence-burns · 3 years
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Please Hate Me //part 48
Fandom: Marvel
Summary: Based on: “Imagine having a love/hate relationship with Loki.” by @thefandomimagine​ Who would have thought that babysitting a god could be so much fun?
Genre: slow-burn, enemies to lovers, banter, smut
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Being the friendly neighborhood Spiderman always gave Peter a sense of pride and purpose, even if he could only share it openly with a few people. It was the kind of accomplishment that made all the hardships seem worth it in the end. It also made him happy in a way he couldn't really explain, but which involved a certain connection between him and the people he protected and got familiar with over the course of his superhero patrols.
But being the friendly neighborhood Spiderman was difficult in a neighborhood where no one was actually friendly in return.
Peter’s frown grew the further into the building he went. He was pretty sure it was the same one Loki and you had been renting an apartment in, and since he was a rather frequent guest, the neighbours should recognize him by now enough to at least return his greetings. 
That was what logic dictated, but Peter was pretty certain the people he met in the hallway only gave him a stern, disapproving look before walking past him quickly.
Peter was still frowning when he moved up the stairs, juggling the keys in his hand. Then he stopped. The unearthly screams of the damned were muffled, but most definitely coming from apartment number 13. 
Opening the door quietly, he slid into the familiar interior, now echoing with pain and suffering so loud, Peter had to cover his ears just enough to move to the root of all evil  - the bathroom. 
There were many inexplicable things Peter had witnessed happening in the apartment 13, and to some extent he got used to the thrill of not knowing what he'd face next time he paid a visit. Still, he hadn't expected to see various parts of a half-drowned owl sticking out of the sink filled thick with foam and bubbles. The owl must've struggled a lot, judging by the amount of water splashed on every possible surface, and the iron grip you and Loki still kept on the bird. Even if Loki was not wearing his usual features, it was still obvious who your partner in crime was.
The two of you froze. Soap and foam dripped to the floor. Loki's new form shimmered with a glamour only magic could achieve.
"Um, what are you guys doing?" Peter asked.
"Trying a new disguise?" The curtain of Loki's new long hair was luscious and utterly drenched. 
"No, I meant-"
"Listen, boy, as surprising as it might be for you, I'm still me, just with a less… criminally wanted image."
"Yeah, only if 'ME' stands for mischief embodied," you laughed.
"It literally doesn't. It's smooth, but it doesn't."
"Thank you, love. Now, could you please stop drowning poor Barbara?"
Loki sighed, but relaxed his grip on the bird just enough to allow it to peak its head out from under the surface and take a deep, long breath. 
Peter put his backpack down and meandered closer, dodging the growing puddles. "Why is there an owl in the sink?"
"Because I'm not allowing any fleas into my house," you firmly stated, pushing the wings back under the water. "And I don't care how many hours we'll spend here, I'm getting all the mud and dirt out."
Barbara clung to her dirt with all her might, but was overpowered and utterly misunderstood. Loki's new form was slimmer, but held the bird with his usual strength and a big dose of satisfaction. The smirk on his face was unchanged, even if the features were new.
"What do you need a disguise for anyway?" Peter asked, looking for a towel. "Can I go with you?"
"I'm afraid that as wildly chaotic and lawless as our destination is, you'd still be age-checked," Loki cooled his enthusiasm.
Barbara rushed to the towel and clung to it, loudly exclaiming what, precisely, she thought about her caretakers. Peter tried to dry her up as best as he could through her wriggling and screams. 
"Are you sure all this soap is good for her? Did you use any animal-friendly shampoo?"
Loki shrugged. "I doubt she can get any more dead."
The boy looked at the owl. The owl looked at the boy. The ruffled and drenched feathers were sticking out in all directions, uncovering a deep and no doubt fatal hole in her side. 
"You got a dead owl…?"
"It was not my idea," Loki groaned, casting the bird a disgusted stare in the mirror where he tried to change the shape of his eyebrows. 
"You're just angry because she likes me more," you laughed while mopping the floor.
Peter did his best to become invisible and not stare too openly at the ribs poking out of the feathers. Barbara puffed them every time he moved the towel around. The boy couldn't speak owlish, but the small, crittering noises she made were definitely far from happy.
"Where will you be going?" Peter asked. The owl sat on his knees and refused to move even after he finished drying her on the couch.
"To the largest casino on the Moon."
"Wait- There are casinos up there?"
"Not for kids your age," Loki said.
Peter slumped on the couch. "That's not fair."
"We'll be back before you notice." You threw the wet rag to the sink. "Of course, as long as a certain someone FINALLY decides what to wear."
Loki ignored your pointed look, too busy with changing his hair color. No matter how many little details he changed, he still struggled with finding a form he was sure would allow him to pass through the guards unnoticed and unrecognized. It was a shame he couldn't use his own - it felt like a waste to hide a face like his. 
The owl settled on Peter's shoulder, immobilizing him with the claws buried in his skin. But even from the couch, the boy could see the remnants of a hurricane that had thrown a rather alarming amount of clothes around the apartment.
"I thought these were yours," he admitted. The owl kept on looking through his hair with the utmost scrutiny and very little gentleness.
"I've settled long ago on what I'm going to wear. As for the diva himself, though…" you gestured around.
"I need it to be perfect," Loki said. "I have an important role to play, I can't just waltz in there and be recognized."
"You could go blond," Peter suggested.
"Ew, I don't want to look anything like my brother- Wait, that's actually a great idea."
Before any of you managed to protest, a full-grown Thor stood in Loki's place, watching himself from all angles in the mirror. The clothes no longer fit, so he dropped them and dove into the closet again.
"...what have I done?"
You patted Peter's free shoulder. Barbara nested in the crook of his neck. "Nothing they can prove. Hopefully."
*
"I am not my father's servant," not-Thor downed another beer. "And if I want to relax for just one evening, I shall!"
The tankard broke into tiny pieces as he smashed it on the ground. The loud applause and waves of laughter followed the very Thor-like outburst, making Loki relieved he was playing his role well. Even in a place like this, crowded with drunkards and gamblers from all over the universe, it was common knowledge what the god of thunder enjoyed.
Loki forced his glamoured face to remain cheerful as another tankard of beer had been brought to him, disgustingly sour and rough. He knew his brother well, and was sure he'd love it, but Loki himself would rather bite off his tongue than willingly digest any more if only he had an actual choice. He didn't, and therefore swallowed another gulp to the cheering from the crowds gathered at his table. The cards had been laid out, waiting for the victors to celebrate their success, and the rest to decide how much more money they were willing to lose to the god of thunder.
Seated in a great hall of marble and gold, Loki wished he could play the way he actually wanted to, which was the very same way that got him banned from the Moon last time he had visited. But for the sake of the mission, he stayed just above the line between bankrupting and winning money, which added to the body he was wearing, was just big enough temptation to keep his table busy.
Everyone entering the biggest casino on the Moon was inclined to try their luck, or at least take a quick look. It was a perfect, if rather boring, way of scanning everyone who entered the rich complex of buildings. The few fountains set further in the back murmured as they shot curtains of water. The air was thick and warm, making crowds of people inevitably gravitate towards them in search of any cold. With the tall, lush plants artistically winding over and between the pillars, it created little areas dotting the impossibly high hall, where the pleasant breeze gathered the people looking for just a moment of relief. You occupied a spot beneath the fountains, where most people would wind up going to at some point, and used it as a second checkpoint, just in case anyone missed Loki's, or rather his brother's table.
"Come on, does anyone else want to lose their fingers?" Loki heard you call out to the crowds.
Between their never ending sessions of losing and winning the money back just to lose them again, there were many individuals in need of a drink and a quick break from the gambling. How easy it was to grab their attention with a loud voice and a dead owl.
Loki stretched his neck and looked over to where you had sat down the bird with all kinds of currency piled between its claws and a single coin shining through the open ribcage. 
"All you need is to get the coin out, what's the matter, people? Is there no one brave enough to win all this money?"
Greed has always been a major deciding factor for the living beings regardless of race and the world of origin. The queue only rose in length as everyone wanted to try their luck. 
The table under Barbara grew more and more slick with blood from cut and bitten fingers. Pure malice shone in her dead eyes.
"What an awful creature," Loki muttered to himself. 
He could sense the stolen pin somewhere in the vicinity, but the casino was a loud and chaotic place, with multiple areas each centered around a different type of entertainment. More than an hour had already passed, but whoever was currently holding onto the pin, had not yet ventured anywhere near.
The two of you were slowly but inevitably running out of time. Odin might've been old and naive, but his spies' eyes reached far and wide. Loki had little doubt he would be interested in his favourite son's apparent evening fun, especially if he had that particular son with him, in the palace. Thor was a good cover, but not for much longer.
And then, by chance or a generous turn of fate, the shadows stirred and whispered. 
Loki cast the dice, not paying attention whether he'd won or lost. His money wasn't real anyway.
There - by the high palms stood the Hoarders, clad in the worn out rags and way too much jewelry. With their grey skin and long limbs, it was no wonder how easily they blended in with the shadows, using their skills to warp their surroundings and get in places others would consider highly secure. But their success was not measured in how many places they were capable of breaking in themselves, but rather how many individuals of all races they could easily befriend and bend to their will. Although, to be quite honest, Loki doubted the necromancer had needed much convincing. 
There were only three of them, each almost an identical copy of the others, but the Hoarders were encircled by both their partners for the evening and whatever scum tried to befriend them. That made it so much harder to approach them, but Loki was already thinking of a good excuse when he rose from his seat. People parted, giving him space - much more that would be granted to Loki's original form. 
The shadows whispered again. One of the ladies separated from the group, with an annoyed expression on her face.
Loki stretched, making sure to put his hands high. Once he caught your attention, he followed the lady at a leisurely pace.
"What do we do?" You asked once both of you entered the corridor and disappeared behind the corner. 
"She's got the pin."
One more turn took you in front of the ladies restroom. 
"Time for Plan C.” Loki began undressing quickly.
Holding a spare dress in your bottomless pocket was not the wisest choice, but it apparently paid off, even if fishing it out took you a moment. Your hands shook. Someone might have walked in on you at any time. While Loki would be doing whatever it took to get the pin back, you would be the one making sure no one interrupted him…
Like distracting the waiter that was now staring at both of you. Focused on the contents of your pocket, you hadn’t even noticed him approaching. Loki clad in only Thor's skin, blinked. 
The waiter turned on his heel and disappeared.
"I can already feel the gossip stirring," Loki shifted into a more feminine body, quickly putting on the dress. "They are going to eat my brother alive."
"Do you feel bad about it?"
"Oh, my heart is breaking into a million pieces," Loki assured you with a smile far too wide for that to be true. 
He kissed you quickly before disappearing into the restroom. 
Life felt amazing. Loki couldn't help but imagine the amount of trouble his brother would get once the word spread about his whereabouts.
His imagination was running wild, but the one thing Loki couldn't imagine was how, merely thirty minutes later, he'd find himself in the dungeons deep beneath the surface of the Moon, half-drowned, and viciously bitten.
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Jo’s Top 10 of 2020
I see lots of artists doing that thing where they post a piece from each month of the year... unfortunately my content creation isn’t necessarily consistent and it’s hard to track what month individual fic chapters were posted in, but I figured I’d do something similar and post my Top 10 pieces of content I created in 2020, what they’re about and why I love them. I actually did get a fair amount done this year thanks to the lockdown, but I’ve narrowed it down to these ten that I’d like to reflect on. (To be fair, I’m probably forgetting something huge. Feel free to leave comments if you think I passed over something important lol.)
10. Friendship in the Horde (meta): This is something I’d wanted to write for a while but finally got around to finishing in February. It’s basically a sociology paper lmao, an analysis of the social hierarchies and systems of the Horde. It was also a convenient excuse for me to gush about Catralonnie, an underrated (friend)ship. But honestly this was an important piece for me because I have always identified with the Horde characters way more than any of the rebels (other than Adora, who grew up in the Horde) and part of why is how they are in an unsafe environment and end up forming relationships that are helpful for survival but hinder them psychologically. And I think to understand the Horde characters and really evaluate their motives and choices you need to understand this first.
9. The Sting in My Eyes: On the surface this is just a run of the mill hurt/comfort oneshot, but it was a really important post-canon processing fic for me. I had a lot of feelings about Catra’s relationships with Shadow Weaver and Melog in season 5, particularly about how Catra must have felt really conflicted after Shadow Weaver told her what she wanted to hear all those years but in a way that felt unearned and out of the blue. It was really cathartic for me to write a scene where she struggles with those mixed feelings but has Adora and Melog to help her process them. And I had long associated the song the title is from with Catra and Shadow Weaver’s relationship, and the way she died trying to redeem herself really solidified that connection.
8. Hail Mary, chapter 6: This was supposed to be a short chapter mostly about the backstory between Catra and Scorpia in this au, with some Catradora yearning thrown in. It evolved into a massive, sprawling thing that is very atmospheric in terms of how the setting and vibes are described and how in the moment it feels. Hail Mary is like that sometimes but that type of narration is usually about football games rather than parties, so this chapter was a fun change of pace in many ways. It was really nostaglic for me to write too, the nerves of being a teenager at a party with your crush and how intense everything feels. And the Scorptra stuff really is delicious, it was nice seeing them have that conversation they never got to have in canon and truly make up, and the tiny sliver I added of Catra’s earlier history was heartbreaking in the best way. So this was not what I intended to write, but it turned out way better for it.
7. A Better Son or Daughter (AMV): I’ve done other Adora AMVs, but this one is really my iconic piece. The song is perfect for Adora, so perfect it’s on Noelle’s Adora playlist. The vid itself is a character study about Adora’s mental health struggles and the way she represses them, as well as a tribute to her resiliency and her eventual triumph of getting to a better place in her life. This is a song that gives me a lot of feelings and once I was making it about Adora it gave me even more, so this was a very satisfying piece to complete. I wish Noelle had gotten a chance to see it but oh well, maybe down the line.
6. Hail Mary, chapter 12: This is the chapter that much of the fic had been building to, Catra and Adora in conflict because Catra finally got the chance to be Adora’s hero and Adora shot her down. It’s painfully analogous to canon, both in terms of how (I suspect) Catra felt in Thaymor and Adora’s tendency to victim blame because she’s so pragmatic. There’s definitely some tones of Taking Control in there but Lonnie does a much better job of examining Catra’s psychology and needs than Glimmer did in canon (a writing error imo, Glimmer should have had more insight). Adora just wants to help but sometimes in her quest to do so she disenfranchises others, and this was a much needed look at that aspect of her character. It’s also an excellent illustration of what it’s like to play a peacekeeping role in an abusive household and how stressful it is trying to protect others while also protecting yourself.
5. Unstoppable (AMV): This is not my favorite Catra AMV I’ve ever done, but it might be the cleverest. The soundtrack is a song about mental illness masquerading as a song about being a bad bitch, which is basically Catra in a nutshell. The lyrics are incredibly fitting for her and her arc as it develops over seasons 1-4. The vid itself takes a hard turn in the interpretation of the lyrics, going from talking about how no one can stop Catra to how she can’t stop herself because she’s in such a terrible sunk cost fallacy spiral, and I think I got several death threats over that twist lmao. As someone who primarily deals in angst, there’s hardly a better compliment to be paid.
4. Demons, chapter 31: This one got real dark on me. The concept of this chapter was originally an examination of how comparing abuse can get really dicey but you also have to respect that other people have had different experiences from you and you have to be careful not to equate things or make it sound like you’re talking over someone else. I guess it’s also a bit of a look at how autistic people (like myself) will often explain why they can empathize so others know they understand rather than saying empty platitudes, but that can come off as insensitive or like they’re making things about them. I mean, in this case Adora kinda was making things about her, but she was provoked into it by a parade of comments insinuating she didn’t suffer at all, which was also unfair. Anyway it’s one of the more important Catradora fights in Demons and something I’d written bits of over a year prior, it was that important to the plot, but it also took a turn I was not originally planning. I finished the chapter when I was in a really bad depressive and self-loathing spiral and that bled onto the page, but it worked perfectly for Catra in this scenario... that push and pull of feeling like the world has hurt and victimized you mixed with knowing you’ve done some bad things yourself and feeling like you don’t have a leg to stand on when mourning the ways you’ve been hurt. It’s intense as all fuck but it’s excellent.
3. Hail Mary, chapter 11: Speaking of dark Catra content, this chapter... whew. It was really something else, to read and to write. I have written flashbacks in Demons that are more detailed and even include explicit violence but because those scenes are always in flashback form I never really got the chance to sit in the head of an abuse victim waiting for the other shoe to drop for an entire chapter like I did here. It’s quite different from the rest of Hail Mary stylistically and is both highly sensory and extremely internalized. It took me back to some terrifying moments in my own life so it was difficult but also extremely cathartic to write. It’s important too because it really sets up where Catra was at mentally heading into her big fight with Adora, and that chapter is in Adora POV. This chapter is ranked so high simply because it’s... polished, as @malachi-walker put it. It almost is its own story within the story and really noteworthy as a piece all its own.
2. Demons, chapter 26: This chapter is very similar thematically to Hail Mary 12, just based in the canonverse. It deals with one of the core (but highly neglected by fandom) conflicts between Catra and Adora, where they both need to feel like they can take care of and protect the other but also detest feeling weak or vulnerable themselves. It leads to Adora’s ego making Catra feel disrespected and Catra’s behavior confusing Adora and making her think she’s an ungrateful brat rather than someone who needs so badly to be needed, just like her. There’s definitely some power struggles in this chapter but finally they’re able to get to the heart of it and seeing them talk it out is so satisfying. Getting this chapter published was also important to me on a personal level because, like I said, this aspect of their conflict and relationship is rarely acknowleged for how important it is when really it’s one of the deepest conflicts between them in the series. It’s a scene I started writing pretty much as soon I knew I was extending the fic into something longer because I just needed them to have this conversation, so finishing it was so satisfying.
1. Satisfaction, chapter 3: This chapter took me a really long time to write, both in terms of time to get it published and time I actually spent working on it. It’s the crown jewel of a fic that’s really important to me and I had to get it just right, so I spent more time agonizing over every detail and rewriting things to get them absolutely perfect than I usually do (I’m a perfectionist anyway, but this took it to a whole other level). But in the end it was worth it, because this chapter is damn fine. It’s really hot, as you’d expect from a smut fic, but it’s also an excellent character study of how both Catra and Adora were affected by their abuse and trauma and the issues it raises for them in terms of sex and intimacy. Also, come on, we need more BDSM fics out there that focus on the actual point of it all (the trust involved) and promote communication and do the character work to explain why they might be into it in the first place.
BONUS (from December 31, 2019): One of my favorite pieces of 2020 technically came out in 2019, but I posted it on New Years Eve so most people first saw it in 2020. It’s an absolute banger of an AMV called I’m Not Jesus that’s all about Catra and Adora’s anger towards Shadow Weaver and their refusal to forgive their abuser. Funny enough this came out before Adora’s iconic “I will never forgive you” line, and Shadow Weaver definitely made things more complicated with how she went out, but I think the sentiment still applies.
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transhawks · 3 years
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In general, what’s your opinion on artists profiting off oc’s of there’s in fandoms? Like when they make little comics for them paired with a character, prints, etc from let’s say MHA? And they have people pay for exclusives such as Patreon and such. It’s ok if your not comfortable answering
Sorry about taking a while to get to asks. I'm really sick right now so finding strength to answer is hard. I don't think this is the right question. What we should be asking is should fandoms be profitable? And are there consequences if we have this mindset of profiting off of fandom?
Now, personally, I think OCs are much more fair game than characters that are the intellectual property of someone else, but everything else is very messy. I've paid artists for commissions and I think there's a lot of greyness here because people should be compensated for labor, but our current socioeconomic situation necessitates, more so than other generations, that we monetize our hobbies. That's definitely what's behind a lot of this - fandoms are profitable, artists especially can make livings off drawing fandom art, and I'd argue easier than with original art.
(there's another conversation to be had about the valuing of visual art over writing, especially in terms of fandom profitability. I've seen screenshots of zine runners outright telling writers that they weren't prioritized because people bought zines for art and I think this profit-maximizing hurts fandoms.)
When so much labor is spent on making art, and these days labor and time are expected to go into jobs full-time due to how high a cost of living is compared to stagnating wages worldwide, is it any surprise talented artists just realize that fandoms can be a primary source of income? No, not at all. But there's a question of how stable that is. Animanga fandoms also have issue of that Japan has long had a culture of doujins and unofficial works. I stumbled upon this article (it's a bit dated, though, as it's from 2011 and the landscape has irrevocably changed) while thinking how to answer this question and something stuck out to me:
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So, I feel like doujins are like zines in this way - slim profits (though zines unfortunately have the staff hoping to make as much as possible over a good product) that typically escape the notice of the large copyright holders of the properties they portray. But more and more people are attempting to make money, and not just based on commission, which I understand a bit more as a person to person transaction. I'm specifically talking about patreon here.
Not to bring up Twitter/IG drama on tumblr, but this makes me think of the issue surrounding Sofia Samara and her art. Here's a link to an explanation. Now while there's SO MUCH to unpack there, I keep thinking about how a minor was able to make massive amounts of money drawing nsfw art typically for adults (and was paid by adults), all of off fan content. and there's several things I think are also worth paying attention to -
On one hand, fans afraid of cease and desists or who have gotten cease and desists for very specific content will usually capitulate and either completely take down their stuff, or edit (censor) it to the copyright holder's standards.
On the other hand, when artists and writers realize something is profitable, they'll likely focus in on that rather than perhaps experimental content specifically due to perceived worth/value. Sofia had this issue with when there were request for 'PoC' version of her art (kind of fucked given the characters are /Japanese/) and for a trans masc version of some of the characters she was already drawing. Her first impulse was to question whether these were popular/profitable and some of her comments really make it clear that this art was done with the intent of maximizing profit. The representation mattered only in terms of monetary value. So, I think this is important to note. On one hand, you don't want a fandom so scared of corporations and governments that it doesn't make content whatsoever. Issues of what is ethical to produce aside, China's ban on fan content and AO3 silences so many people, especially vulnerable gender and sexuality minorities. It's a state enforcing what is acceptable and not on its citizens and so often that specifically targets queerness, which fandoms have often a small haven for.
On the other hand, the mainstreaming of fandom and when artists and writers only approach their stuff with the idea of market appeal, the unfortunate dynamics we see in the rest of the world get replicated. Not that haven't already - but there's a bitterness in the idea that fandom will prioritize content made not by marginalized voices who might not have the same access to make content like others. Or in Sofia's case, she traced art with the intent to make money, adding a whole other layer of "iffy" to this.
In all, I seriously don't know if I have a stance on this as much a bunch of 'worries'. I have love for fan content and think it's as worthy of respect as other art or writing or other mediums. I also believe in the compensation of labor. But when people approach something like a hobby as a job, and a fandom as a market, there are going to be people shut out and hurt, and there's going to be a big change in what is made and prioritized by fandoms.
Additionally, when you add a barrier to access stuff, do you ask who sees your work? If I hid my best metas under a paywall, I'd exclude marginalized readers who cannot afford something like pay idk 10 bucks just to read my previously free content, would I? So I genuinely think this hurry to profit off fan content is something that should be questioned. We might lose a lot of the creativity and freedom that draws people to fandoms in the first place. We might shut out creators and consumers who simply don't have the resources compared to others to keep up. Is that really what we want?
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techno12 · 2 years
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Cost to make a mobile game?
Introduction
Mobile gaming is a massive industry, with over 200 million Indian gamers. But it’s also a competitive space, and to make your mobile game stand out from the crowd, you need to spend a fair amount of money on development.
It all depends on the scope of the game, whether it’s going to be free or paid, and what features it will have. In this post, we’ll cover the most common costs of making a mobile game. We’ll explain how to calculate your costs, and we’ll also point you to a tool that can help you make a budget for your own game. Mobile games have made it possible for anyone to create a game for the world to play. If you’re looking to make your own mobile game, how much does it cost? In this blog post, we’ll tell you how much it costs to make a mobile game, from the initial idea to the final product.
Development costs
Making a mobile game can cost anywhere from $200,000 to $2 million depending on how large the team is and what features you want to include. A mobile game has three main components: art, programming, and audio. The more artists you have working on your game, the more expensive it will be; similarly, if you want complex gameplay mechanics or detailed environments then that will also increase costs. Generally speaking though, a mobile game should cost between $200k-$600k depending on how many people are working on it and what features it has. It costs $150,000-$200,000 to make a mobile game. The cost of making a Mobile Game development company in India depends on how complex it is. For example, if you want simple graphics then it will be less expensive than if you want realistic 3D graphics. Also, how many people will play your game? If only a few hundred people download it then it won't be worth making; however, if thousands or millions of people will play it then the investment will be worth it! It all depends on how big your team is and how long you want to keep working on it. But generally speaking, you can expect it to cost between $200k-$300k for a small team of 5 people working for 6 months or so.
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This is a list of steps for creating a game: 1. Brainstorming - the process of coming up with ideas for gameplay elements and features 2. User testing - getting feedback from real users on what they think about your game idea(s) 3. Game design document (GDD) - A written description of your game that includes details like objectives, rules, characters, etc. 4. Prototyping - creating an early version of your game using simple materials like paper or cardboard 5. User Testing (again) - getting more feedback on whether this version of the game works well or not 6. Finalize the GDD based on all previous inputs (including user testing results!) and then start
7. Start by thinking up ideas for games; this is called conception. 8. Then flesh out those ideas and turn them into something concrete; this is called designing. 9. Build the game using tools like Unity or Scratch; this is called building. 10. Finally, playtest your game with other people to see how fun it is; this is called playing! 1. Understand the goals and audience of your game - Identify the problem that your game will solve - Know who will play it and why they will play it 2. Brainstorm ideas - Talk with other people in your field or read articles about game design to generate ideas for what your game could be about or how it could work mechanically 3. Iterate on those ideas! - Keep track of which ideas worked well and which didn't so you can use them as inspiration for future projects 4. Make a prototype! - Create a basic version of your game using tools like Unity or Scratch to get an idea of how it would feel to play; this will help you make any final adjustments before moving on to step 5! 5. Polish your game! - Add artwork, music, sounds, etc.; make sure everything is polished and ready to go so when people play it, they have an amazing experience!
Conclusion
One of the fastest-growing industries in the world, mobile gaming is thriving globally. In India, the gaming industry is worth $3.2 billion, and the average person in the country spends a lot of time playing games. Whether you are an indie game developer looking for the most effective way to promote your game, or you want to make your own game, there are many things to consider. One of the most common questions developers have is how much it costs to make a mobile game. This article will provide an in-depth look at the costs of developing a mobile game, including the costs of developing the game's concept, prototyping, building a team, testing, and launching the game. We’ll also look at how much it costs to develop a game that performs well with many players.
Brillmindz is a leading mobile app and game app development company in India. we have a team of skilled developers who works on different platforms. we have successfully developed many apps with various clients from all over the world. We offer mobile app design and development services to help you build your dream app. Our team of expert developers can build any app for any operating system.
Visit more:  Cost to develop a game like Pubg
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calicorn · 4 years
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My experience with WeLoveFine/ForFansByFans as an artist.
This in regards to the Act 6/7 Tarot Project, which occurred from 2017 to 2018. I also want to thank @aryll for the chance to participate in such a project, and thank you for doing what you could with the group and what occurred. I realize this is a few years late, however, but it’s been bothering me ever since it occurred, and I only chose to speak my mind about it. But to summarize, the project started out as unofficial, however we were approached by FFBF in February of 2018. They were willing to sell the deck as official merchandise on their store. I have my own opinions on the company, as it’s known they underpay artists severely for their work despite selling most items for extremely high prices. A similar payment issue occurred with the Official Homestuck Zine, and one of the artists of the Tarot Project posted this in the comments:     “Can relate OP. I did work for the new tarot deck (using my throwaway account for that reason lol) but we aren’t being paid at all. No money. The only compensation we are getting is a free deck and an exclusive enamel pin which is pennies compared to what they’ll be making off us. One might argue that the project wasn’t supposed to be printed so I should be grateful it’s even happening but I expected a big company like WLF to y’know, pay artists... The only reason I agreed to letting them use my art was to get a free deck. I also honestly dislike WLF’s artist compensation policy. My art has been selected from the Fan Forge before and the idea of being able to sell my HS art was so appealing, but the execution is so poor. They don’t pay us until we sell $100 worth of shirts, but that is so difficult in a market that is so oversaturated. I wish they like, cycled designs in and out. Instead, they just keep adding more and more designs, drowning out old ones and just flooding the entire market. Plus, they get to withhold money from artists until every hundred-dollar mark. I can’t imagine how much they’ve made off of small time artists that get their design accepted and sell maybe 3 shirts since it happens so often.” So. What exactly happened? I’ll explain under the cut given there’s a decent amount to go through. Though to summarize; WeLoveFine/ForFansByFans is an extremely egregious company that does not value their artists whatsoever and will do what they can to pay them as little as possible. Please support said artists on sites that actually do give them fair pay, or support them via commissions.
There were a few bumps during the tarot project, though overall it went extremely smoothly and we released our art to the Tumblr blog. FFBF approached us during this time, and we were all given the option to agree to continue working or the project or decline. However, this is what was an important piece to the initial email sent out by the Tarot Project team;      • Each participating artist will get a full finalized copy of the deck, COMPLETELY free. This includes packaging and free shipping of the deck.      • Each participating artist will get an enamel pin commemorating the project, EXCLUSIVE to the artists of this project only, with a custom design as chosen/designed by us. What will most likely occur is that everyone who wishes to submit a design for the pin can do so, and as a group, we will vote on which one we would like to submit as our final design choice!     • Each participating artist will receive FULL COMMISSION on any further usage of their artwork by What Pumpkin or For Fans By Fans. For example, if they release a mini-print, wallet, etc. with your design on it, you will be paid in commission for the usage of your work. (If you have ANY questions about how this would work, please don’t hesitate to ask and I will hook you up ASAP with a For fans By Fans representative who can go over the details with you further.)     • Each participating artist will have a window in which they will be able to make updates or revisions to their illustration(s) before the project is released. This means that if something is bugging you about your work, or you feel that it does not reflect your current level of skill, you will be allowed to resubmit a new version before the project officially goes up as merchandise! So, the majority of us agreed to continue forward with the project and retouch our cards. From there, things continued, and we were emailed by a FFBF representative on occasion to discuss how the process went, as well as various other things that required discussion, plus asked to assist in the promotion of the 4/13/18 celebration on their website. This is where the issues began and would continue through the entire project, with it still being seen post-release of the cards. We were sent an email in April of 2018 requiring information to be provided in the  accompanying booklet of the deck, as well as being asked to answer various interview questions that would be posted to FFBF’s Tumblr, and most importantly; the Commission Agreement form. So what did it entail? This was the form I was sent. My interview was never posted. I have looked multiple times and never seen evidence it ever was, either. And this was also included in the email;    • We are going to be hosting a pre-order bonus promotion surrounding the new tarot set, starting 413. Anyone who pre-orders the set will be entered into a drawing to win a commissioned art piece from a random artist who worked on the tarot. You will be paid by us, FFBF, for this commission work in the amount of $50.  So we had to draw more art with a very close deadline date to obtain a payment  for art we had already created, both of which should have easily been worth more than $50 total. I signed without thinking, which looking back on, was incredibly idiotic, despite my own worries over the fact that even at the time, $50 did not seem like a lot. Progress continued. An exclusive pin was designed and created for the artists, though the production and delivery dates would be delayed to September of 2018. During this time, we were also invited to join FFBF’s Discord server as well, which I am still in, though am not active in. And eventually, we were provided a Commission Schedule. I do not know if I’m missing an email between the enamel pin shipment and this schedule post, however I cannot find any trace of it. This is the Commission Schedule email, and what it consists of. Of course I found it strange, because looking at the schedule, I could never find any sign of myself having been added. Obviously I should have replied then and there due to that, but I didn’t, and that is my own fault. But that rolled into October of 2018, when I did finally email back and asked about why I hadn’t been added. I was sent back this; “Hi Calicorn! I’m sorry I misinterpreted your response as not wanting to proceed:“3)  I am completely willing to sign up for being one of the artists for the commission raffle event, though I must say $50 would be underpaying considering most artists’ base prices for commissions tend to be $50 or more.” Then I sent “If you do not want to be part of the give-away, that’s totally ok. We are offering $50 for these commissions but if that price is not within your comfort, there’s no pressure!” You never came back with anything so I didn’t want to proceed since it seemed like you were uncomfortable with the amount we were offering – I’m really sorry if I misunderstood! The giveaway is actually over I’m sorry to say but I appreciate you following up about this. I wonder why the message went into spam.. Please let me know if there is anything else I can do for you Thanks!” And one of the most glaring issues popped up in October as well. When we finally received our decks in the mail, our project’s Discord group began to discuss the fact that our emails had been printed in the pamphlet without our permission. Mind you, this was also a project that included minors in it, and our emails had now been given away without our knowledge. Another issue with the pamphlets is the fact that FFBF had reused the same text from the Homestuck Kickstarter Tarot Deck, as seen on the New Booklet/Old Booklet, and here/here. FFBF then decided to remove the booklet from every outgoing tarot that gets ordered, with customers receiving a corrected digital PDF that was coordinated in its creation by Aryll. And apparently previous customers would receive this PDF via emails, as well as a link to download it on the product page. Thankfully FFBF seemed to have at least posted the PDF on the product page, however this seems extremely lazy compared to simply including the newly reprinted booklet. Though this may not be the last of issues, as I stumbled across the Amazon product page for our tarot deck earlier before typing this all up. To say the least, it is extremely infuriating, especially given the quality of the cards and how many people of complained about them on both Amazon and FFBF’s websites. Of course we, the artists, were never alerted to this development, nor were we paid for such.
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But overall, we were hardly paid for our time and effort during this project, which is a massive disappointment, but perhaps that much should have been expected from WeloveFine/ForFansByFans, who are notorious for underpaying artists and overpricing products. Their actions are inexcusable, and I am still both disappointed and furious with this company as a whole. But thank you for reading, and please spread the word, as I do not want FFBF’s actions to go unnoticed.
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adam-t-cox · 3 years
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Traditional Publishing Overview
So, you've finished your manuscript, its all polished up and ready for... what exactly? If you're anything like me after the first 24 hours of elation wear off you'll be asking yourself, "What the $&*! do I do now?”
I've been considering starting this blog for a while but didn't want to do it until I’d finished publishing my own work. Now that I have, I’m amazed at just how much work an author still has left once they’ve finished their manuscript. I’ll be sharing whatever knowledge I gained during my journey in a series of posts in the hopes that fellow first-time authors might be able to save some time and effort during this extremely complicated and often demoralizing process.
So first off: Congratulations! Finishing a manuscript is no small feat and should be celebrated. After you’re done celebrating, the first thing you’ll want to consider for the next leg of your journey is what type of publishing method you want to pursue for your book.
Let’s start by talking about traditional publishing. For most authors, this is the path we think of when we picture our books on the shelves of an Indigo, Coles, or Barnes & Noble. But how does this process work and how long does it take?
First let’s outline the process itself:
1.      Query letters to Literary Agents/Agencies
2.      Rejections/Revisions/Offers of Representation/Acceptance
3.      Waiting…
4.      Agent finds a publisher
5.      Further revisions or changes requested by editor at publishing house
6.      Revisions are approved and work begins on formatting and cover design
7.      Book scheduled for release.*
*There may be additional edits or work requested during the formatting and design process before the book’s initial release. But from what I’ve heard its usually minor stuff.
 Now I’ll be going into more detail on the steps that I have experience with in later posts, but I’ll give you the quick version here. Basically, in traditional publishing very, and I mean VERY few publishers will accept unsolicited manuscripts directly from authors. I can count on one hand the amount I’ve found in Canada, and I never found one in the US. All the ones I found in Canada dealt with children’s literature or non-fiction titles, so they were a no go for me. Which means you need a literary agent to pitch your book to publishers for you.
The agent or agency has their reputation to throw around and likely already has a good working relationship built with the publishing houses they’ll be pitching to. So not having one makes it essentially impossible for you to do anything with your manuscript. Now, this may seem unfair, and feel like someone is intentionally setting up barriers to keep you out. That’s because essentially they are, and for a completely understandable reason.
You are an unproven writer; no one knows if you’re the next Stephen King or Terry Pratchett yet. For every great or even good writer out there, there’s hundreds of not-so-great ones, and you’re all competing to have your voices heard. The publishing houses have enough work on their plates without filtering through this noise on a daily basis. Hence the role of the Literary agent. A liaison between the author and the publisher, with the goal of publishing your work in a way that satisfies everyone involved, while also getting the two of you paid.
So first you have to write a query letter to agents. Which is a topic that will require its own post to explain in enough detail. You will probably craft a handful at a time and wait for responses to filter in before sending more out. You will get rejections, and a lot of them, it happens to everyone. Don’t let it discourage you, you wrote an entire manuscript after all, we already know you can work past disappointments and move on.
Now, if you’re lucky enough to get the hallowed ‘offer of representation’, you will probably be thinking, “Amazing! My book will be published in a month.” but just hold on a second. It’s still going to be a while before you get there. There are likely going to be requests for edits from the editor at the publishing house. Which, if you’ve already signed the paperwork, are mandatory and may not be negotiable at all if you want your book to see the light of day. Then there’s the formatting work, cover designing, and figuring out where in their lineup of book releases your title will end up.
All in all, based on my own experiences, and from what I’ve heard from a few others, this process could take anywhere from 1.5 to 4 years to complete.
“Up to 4 years?!” I hear you yell at your phone or computer screen. Yes, it could easily take that long. Finding a literary agent alone could take 1-2 years, especially if you are working full or part-time while pursuing this. Also, you are likely a first-time writer, and the publishing house is taking a gamble that your title will sell. It’s not guaranteed income for them like the sequel to a best seller from a well-known author would be.
So why bother doing it if its going to take so long?
Well, there are LOTS of benefits from publishing your book through a publishing house and using a literary agent. Here are some of the biggest ones that made me try this method first:
1.      If you do well, they do well:
There is a real incentive for the people you will be working alongside to help you better your product, your writing, and give you advice. These are people who have worked in the industry for many years and have extensive knowledge of what works, and what doesn’t. That is incredibly valuable.
2.      Professional Editors:
By now you’ve edited your own work about 1000 times right? Well guess what, there’s still mistakes. Trust me … I know. A good editor at a publishing house can really help polish your manuscript, improving the overall reading experience of your readers. Also, they are great at finding the plot holes you are still blind to.
3.      You don’t have to focus on managing your book:
This is probably the biggest boon that traditional publishing will give you as a writer vs. self publishing. Especially if you already have more books in the series or your next stand-alone ready on the back burner. Once they approve any edits they request, everything else is pretty much hands off for you. Sure, you might get an email or a call about some aspect they want to go over with you (Cover design, formatting, maybe another small edit.) but for the most part you’re done until its time for the release and your shameless promotion of your book to anyone and everyone. This means no late nights formatting each individual release of your book (ePub, PDF, Paperback, Hardcover, KPF, Apple Books, etc.), no hunting for artists or cover designers, and no extensive marketing campaigns to manage after release. Just you and your computer, working on your next big thing. This will save you so much time it’s not even funny.
 There are of course other reasons why traditional publishing may be right for you, but these were the big ones that made me pursue it. Personally, even though it didn’t work out for me with my book, I still think it’s worth a shot for most authors. And for the record I still plan to pursue acquiring a literary agent for my future projects.
But with that I think I’ll call this overview done and like I said, I’ll be going into more detail in later posts, so stay tuned.
Have a good one,
-Adam
P.S. The next post in this series will be about the steps involved in self-publishing and some of its biggest advantages.
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thepapercutpost · 3 years
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Female Artists Fighting For Their Due Are Not Being Greedy; They’re Defending the Futures of Their Industries
Both Swift and Johansson have incited high profile disputes, and both have been called by critics the “wrong person” to serve as the figurehead for the big picture arguments based on how much money they make... Actually, it makes them the best voices for their causes.
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"Scarlett Johansson" by Gage Skidmore is licensed under CC BY-SA 2.0 (left). "File:191125 Taylor Swift at the 2019 American Music Awards (cropped).png" by Cosmopolitan UK is licensed under CC BY 3.0 (right)
In May of 2010, Iron Man 2 introduced Scarlett Johansson’s Black Widow to the Marvel Cinematic Universe.
A few months later, Netflix—whose subscribers were, in majority, still receiving DVDs—began offering a standalone streaming subscription independent from its DVD rentals. It wasn’t until nearly ten years later that Disney, parent company of Marvel Entertainment, would launch its own streaming service, Disney+. And in 2021, after three pandemic-related delays, Black Widow, Natasha Romanoff’s solo film which fans had been demanding for 11 years, was finally released.
The long-awaited film garnered $80 million in North American theaters during its opening weekend, more than any other film released during the pandemic era. (In comparison, MCU’s last pre-pandemic release, Spider-Man: Far From Home, made $185 million). Because of the somewhat mercurial state of indoor gatherings around the world, Disney chose to make Black Widow available simultaneously in theaters and for an additional $30 fee for Disney+ subscribers. After opening weekend, in an unprecedented move in streaming service transparency, Disney revealed the film had grossed $60 million through Disney+’s Premier Access feature.
The next weekend, the film suffered a 67% drop in box office sales. Disney has not since released streaming numbers.
Within a month, news broke that Johansson was suing Disney over the film’s hybrid release. Her suit claims that her contract for the film guaranteed an exclusively theatrical release and that her compensation was largely tied to box office revenue, which was impacted by the film’s simultaneous availability on Disney+. The breach of contract is a serious allegation against the company, and it comes from the embodiment of one of the longest-standing pillars of its most successful franchise.
Disney’s response? Make her the bad guy. Paint her as the greedy, insensitive Hollywood prima donna. Publish her salary to prove it, despite a policy of “never publicly disclos[ing] salaries or deal terms.” And blame the pandemic.
In a statement, the company claimed Johansson’s suit had “no merit whatsoever” and called it “especially sad and distressing in its callous disregard for the horrific and prolonged global effects of the COVID-19 pandemic.”
Their argument here is twofold: 1) the pandemic prevented them from releasing the movie in theaters, and 2) she should be happy with the millions she has already gotten.
We have all had to make concessions due to the pandemic, albeit most of us on a smaller scale. But Disney’s sudden overwhelming concern for public health and safety is less than convincing. Their claim that they couldn’t have released the film in theaters proves baseless on account of it, well, being released in theaters. What they seemingly meant was that the pandemic meant a smaller payday from movie theaters, so they found an additional method of distributing the film that just so happened to free them of the obligation of splitting its revenue with the star, not to mention movie theater companies.
Appealing to the sympathies of the billions of people in the world who can’t even fathom the amount of money Johansson and her movie star peers earn for each film they make is a slightly smarter move. After all, a jury who decides whether she wins her case will likely consist of non-millionaires who may be biased against a woman who out-earns them by two or three digits. Regardless of the amount of money in question or the wealth of the individual, a deal is a deal, and a written contract is legally binding. The bottom line is that Disney failed to honor the agreed-upon contingencies (ie. a theatrical release). Not to mention, this argument expects us to forget that Disney itself is a conglomerate worth hundreds of billions of dollars, hardly a poor, innocent victim of a rich woman’s greed.
In fact, Disney’s mentioning of “the $20 million she has received to date” only broadens the scope in Johansson’s favor. She is a Tony winner, two-time Oscar nominee, and one of the highest-grossing actors in box office history. If she retired today, her entire family would be able to live a life of luxury for generations to come without having to work a day. So why nitpick over the extra $50 million or so she could have earned with a theaters-only release, cause a Hollywood-sized fuss, and risk the company dragging her name through the mud, as they so predictably did?
Let’s ask Taylor Swift. The singer-songwriter shot to international superstardom in 2008, making her the face of pop music. In recent years, she has fiercely advocated for artists’ rights after experiencing her own long and ultimately failed attempt to buy back her master recordings from Big Machine Label Group, which was acquired by music manager Scooter Braun in 2019.
Similarly, Johansson’s representatives attempted to reach out to Disney after the announcement of Black Widow’s hybrid release, which could possibly have amended their agreement and avoided the lawsuit altogether. But, like Swift, she was ignored.
Swift famously writes her own music, often from her own experiences. Scott Borchetta, founder of Big Machine, claims that she had the opportunity to own her masters, but, from both his account and Swift’s, the offer was contingent upon her staying with the company. Seeing as doing business with his company was what landed her in this situation, she was not willing to accept this condition, nor did she later accept Braun’s offer to buy back her music, a deal from which Braun would have profited and which came with its own condition: an NDA.
Her claim that Braun’s deal “stripped [her] of [her] life’s work” ignited a highly publicized feud not just between Swift and Braun but between their friends, loyalists, and supporters. Swift’s team shared her stance on artists’ rights while Braun’s defended his nice guy image. Braun himself didn’t comment, instead allowing his allies to take shots at the singer. His wife, Yael Cohen Braun, in an Instagram post referred to Swift as a “bully” and to her claim as a “temper tantrum,” telling her, “the world has watched you collect and drop friends like wilted flowers.” Justin Bieber, a client of Braun’s, suggested Swift's intention when expressing her disgust over the deal was “to get sympathy.”
Even after selling her masters to a private equity firm for $300 million in November 2020, Braun continues to profit off every CD and every stream of every song from every one of the six studio albums Swift recorded while she was signed with Big Machine, an agreement she first entered into at age 15.
Where Johansson is clearly in the right legally, Swift is morally right. Borshetta and Braun were under no legal obligation to sell her the rights to the songs she wrote and created, but they should have.
Both Swift and Johansson have incited high profile disputes, and both have been called by critics the “wrong person” to serve as the figurehead for the big picture arguments based on how much money they make. Two multi-millionaires are hardly the best representatives of the little guy trying to make it in the entertainment industry. It’s no skin off either of their noses if they don’t revolutionize the way artists and actors are paid.
Actually, it makes them the best voices for their causes. The millions of dollars at stake in each of their deals, while massive amounts to the average onlooker, would be a drop in the bucket of their wealth. Yes, they both have huge platforms and established fanbases they can use to garner support, but the fact that they have no skin in the game is their real strength. They don’t need the money, which proves they’re not doing it for themselves.
Disney is trying to hide behind the pandemic to defend its decision to release Black Widow on Disney+, but the issue was present even before the pandemic started, evident in Johansson’s agreement that the film have an exclusively theatrical release. Her suit claims she insisted upon this contingency when the streaming service was launched.
Streaming changed the game. Johansson is likely not the only one to have lost out on media companies’ failure to compensate talent fairly in the wake of the streaming evolution, but she is the first to draw the amount of attention to it that she has. Her claim opens the eyes of fellow actors, film distributors, and the public to an issue that extends beyond her: if the film industry is capable of adapting their content to this new source of distribution, then they can accommodate the role of actors into the changing environment and pay them, and other individuals who make their films possible, what they’re owed.
Record companies can stand to shake things up, too. Contracts that grant an artist’s masters to the labels that produce their music, such as the one Swift signed with Big Machine in 2004, are the norm in the music industry. Hers is far from the first battle to be fought by artists over the rights to their own music. There was the famous Paul McCartney v. Prince debacle in the 1980s, for example. In most cases, revenue is doled out to the label, the producers, the managers, and, last and least, the artists. It’s a system that assumes the performers are just lucky to be there, to have the opportunity to become the next Taylor Swift.
But streaming isn’t just for the movies—it’s changing the music game, too. Artists used to be entirely dependent on record companies to promote their music and get it into the hands of radio stations, but streaming sites and social media have allowed artists to release music independently. Working with a record company is still highly advantageous to an up-and-coming artist, but the other options available to them leave some breathing room for an artist to negotiate and retain the rights to their own music.
So, will wins for Swift and Johansson mean making two rich people richer? Yes. But it also starts a conversation. It gets the word out to young artists and actors that they should expect more from the publishers and executives they work with. And it sends a message to CEOs and big corporations: change with the times.
Since leaving Big Machine, Swift has signed with Universal Music Publishing Group in an agreement that guarantees her the rights to the music she creates with them, from Lover on. She is also in the process of re-recording her first six albums, an endeavor that began with Fearless (Taylor’s Version) in April and will continue with the scheduled release of Red (Taylor’s Version) in November.
“Hopefully, young artists or kids with musical dreams will read this and learn about how to better protect themselves in a negotiation,” Swift wrote in a post. “You deserve to own the art you make.”
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