👑 Sworn Partners ⚔️
(ID: Kirby series fanart of King Dedede and Meta Knight being cute and in love. Top panel - bust shot of DDD scooping MK up into his arms, smooshing the flustered knight against him in a great big hug as a little flurry of hearts bursts from them. Middle panel - bust shot of DDD holding MK in his arms, gazing down at him with an easy grin as the knight pushes his mask to the top of his head, a fond smile on his face as he gazes back. Bottom panel - bust shot of DDD and MK leaning in together to meet in a kiss, eyes closed and faces flushed, the king holding his knight tighter, the knight gently cupping his king’s cheek. More little hearts hover around them, the biggest just above their heads. In all panels, DDD's crown and MK's armor are - as usual - touched with white highlights and dusted with sparkles. END ID.)
Sketch started some time early 2024, render started 03/18/24, finished 04/15/24.
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Life? What life? All I know is that I have passed away after this episode and will not shut up about it.
We got less than a minute of fugue Harvey and yet, here I am not functioning anymore. Misha killed it so hard - I screeched so loudly when the recording started to play and it was him. The performance was amazing and unhinged and. I just. I don’t even have words at the moment, my heart is in utter overdrive and my brain has melted. I’m already insane about this and it’s been an hour. I need more asap.
But also the ships. Sharper is coming in loud and proud and I need them to work out. Like, Stephanie unbuttoning her shirt and Harper looking down. Cullen knowing that Harper is falling for Stephanie and caring for his sister. But then Harper seeing Stephanie holding Turner’s hand (platonically) and misunderstanding? No you can’t do this to me. Don’t give me miscommunication. But also, Duela saying she cares for Turner and how she consistently did all she could for him? And the atmosphere when he helped take off her coat?
I am UNWELL after this episode and yet somehow, next week’s is supposed to be the one that really takes the cake with the cast hyping up. I’m not going to survive this.
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Fair warning, I’m+ gonna be talking about Nuzi haters and dislikers for this so please skip this if that upsets you.
So we+ do understand many reasons on why folks dislike the ship. We’re+ multishippers and prefer polyam ships anyways so certain reasons aren’t the biggest bother to us+ but like we+ get it okay. Despite all that, Nuzi is still a ship fairly liked here and it’s been a big comfort ship for us+ so we+ like to look in the tags of it, biscuitbites, and enzi every once in awhile. My+ problem is that we+ keep seeing posts talking about disliking or hating the ship (whether it makes them uncomfortable or just straight up hating it for no reason, going by some of their own words), not to mention those who just hate Uzi’s character and make that very clear which is also upsetting to see as Uzi by herself is a big comfort to us+ too.
What I’m+ saying is, I+ understand some reasons why folks dislike the ship, those are fair right? It’s just really uncomfortable to me+ and not all that fun looking into the tags of my+ comfort ship to see people hating it or not liking it for whatever reason. It makes me+ uncomfortable and saddens me+ (specifically when it comes to folks I+ like who find discomfort in the ship) to see all of this dislike towards the ship in general.
And I’m+ not even looking for it and that’s the problem that there’s still folks who use the tag to talk about hating and not liking the ship which is frustrating to say the least.
I+ know this won’t stop but could some of you at least start off the post with that? I+ don’t really want to read your entire post just to see you hate on Nuzi again.
It probably won’t change or matter after posting this but I+ wanted to at least vent about this instead of saying nothing at all.
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My second playthrough of Engage is going well (just finished chapter 17) and I’m still enjoying the gameplay and have definitely had a better time getting supports with my knowledge of how to game the arena as well as having access to the new support-gaining options from the start. However I’m starting to worry about the game’s long-term replayability.
In most FE games, even if the gameplay is only so-so, I can power through several runs basically because of shipping - I’d play the game multiple times to get different paired ends. I’ve already complained about that a lot in other posts, so I won’t rehash it here beyond saying obviously that’s not possible in this case. Sure, you can get different paired endings for Alear, but honestly most of the pact ring scenes and ESPECIALLY the endings are weak. Even for the people who care more about the self-inserting and picking who they want to be with as opposed to matchmaking, I doubt this would be satisfying enough on its own to merit multiple runs of the game.
So if that aspect and reason to replay the game is gone, what’s left? Gameplay, obviously. And yes, the gameplay is good - great, even! This is the most fun I’ve ever had in an FE game when it comes to actually playing the maps. However I can already feel myself falling into complacent gaming - I KNOW from a previous run which characters are better (unless they get super RNG screwed) and which combinations of emblems/units works best, and I find myself defaulting to those rather than experimenting.
It doesn’t help that this game makes it kind of difficult/punishing to do so. There are A LOT of resources to track and use in this game, and they’re all somewhat limited. Up until chapter 17 you’re limited on how many master/second seals you can get, and even once you have unlimited access... they’re expensive! And more than ANY other FE game, this one makes it hard to get money. Even knowing NOT to spend as much money donating to the countries on a second run, you’ll probably run out of cash FAST between buying seals, weapons/staves, and forging the weapons.
There are certain units that basically NEED to be reclassed in order to perform well - in particular, Anna, Etie, Lapis, and maybe Clanne would be better in classes they can’t promote to naturally. But it’s hard to justify using them and wasting TWO seals (a master AND second seal) when the rest of your army only needs one seal to do well or comes as a VERY good pre-promote. That’s not even getting into how due to the relative lack of seals and their cost, I’m less inclined to reclass units just for fun or to see how they fare in radically different roles.
3 Houses had a lot of flaws and overall the gameplay is NOT as good as Engage, but I DID appreciate being able to build my starting class however I pleased. It was a tedious process, but it was rewarding to play the same route multiple times and use most of the same units, but with VERY different classes/roles. In particular, the more balanced, well-rounded units were SO fun to teach since they could perform well in almost any class!
Meanwhile in Engage, I spend a lot of time LOOKING at the classes available to everyone and thinking it might be nice/fun to reclass some people, but ultimately, they’re doing “well enough” in their default class and I can’t justify wasting the seal(s) just for an experiment that might not pan out. If I use that seal, either one more person doesn’t get to promote/reclass or I’m wasting 2500+ gold.
That’s not even getting into the scarcity of the forging resources or how quickly you can blow through your bond fragments (and in ways that aren’t ideal) if you’re not careful. With so many resources to manage, all of which you CAN technically gain more of but only through playing extra battles (which are at best boring or difficult, and at worst DEADLY on classic), it really feels like you’re discouraged from experimenting. You want to hold onto as many resources as possible for as long as you can, so you can’t throw them around for fun to see what works.
What this game needs (as several people have pointed out already) is some kind of new game plus. There NEEDS to be a version of this game where you carry over at least SOME of the things you gained/accomplished into a new game. Personally I’d like to see it carrying over your donation levels, emblem bond levels, and MAYBE bond rings and the weapons you had/forged (though obviously removing any engravings. Also probably still erasing all the special S rank weapons).
I don’t see HOW people are expected to “complete” the game without that, honestly. Donating to the countries is too much of a money sink for one contained run, but if you had multiple playthroughs to do it, it wouldn’t be an issue. Especially since you’d get a bunch of money at specific chapters each run, and if you retain weapons too, you’d spend less of it on forging. If you don’t retain weapons... well, at least the higher donation level means you’re getting more iron/steel/silver from every map from the start, so you don’t HAVE to do skirmishes just to get resources.
Retaining bond levels means you don’t have to waste fragments getting the SAME bonds and skills and conversations with the same units. Instead you can chip away at the CBA bond level for every Emblem/unit pair. As for bond rings, I’d mainly want to see them retained so you don’t have to deal with as much gatcha hell in getting all the rings.
And of course on a new game plus, with all the extra resources at your disposal and less ways you NEED to spend it, you’d be free to experiment more with reclassing units!
I’m just disappointed because I genuinely LOVE this game but there are so many ways it could be better and give me a reason to keep playing it. A lot of the characters are great and I honestly see a ton of shipping potential in the supports... but they all go nowhere without paired endings. The gameplay is the best it’s ever been for FE, and I’d love to experiment and come at it with different units and builds... but I’m so scared of wasting valuable resources that I’m mostly unwilling to experiment and instead stick to the units that are reliable as-is.
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